If you proliferate radiation counters on a player, you do not have the option of not proliferating their energy counters. You have to do both because you chose to proliferate the player, not a specific counter
It seemed on purpose. After he didn't point the 36 damage he had at Crim, he guaranteed a crim win. And Seth is a smart player so I have to assume he didn't want Phil or Richard to win for some off camera reason. He also inexplicably didn't block the squirrel turns earlier. I don't appreciate that kind of behavior in content creation.
we all need a player like seth at our table - someone who expends their resources to take out our enemies and then turns to face us with 2 cards in hand and a single digit life total
I really enjoy the paper gameplay! When you guys were playing on MTGO I would just skip the upload but I watch these as soon as I can! The only complaint is how short they typically are but that can be alleviated by just playing another game. Thanks for the content!
Richard saying in normal edh games, indestructible is bad, as I realize only 3-6 of 20 decently playable removal spells and 2 of 5-7 playable board wipes are exile based
Theft, counterspells, bounce, shuffle, put on top of library, sacrifice, and -X/-X also get around indestructible. Resculpt, Swords to Plowshares, Path to Exile, Deadly Rollick, Solitude, Gilded Drake, Skyclave Apparition, Snap, Chain of Vapor, Submerge, Mana Drain, Counterspell, Force of Will, Delay, Arcane Denial, Pact of Negation, Chaos Warp, Anquished Unmaking, Excise the Imperfect, Baleful Mastery, Zoyowa’s Justice, Winds of Abandon, and Cyclonic Rift are all playable removal spells that get around Indestructible
There's a good amount of single target exile removal spells. More importantly however you can just destroy the enchantment to remove the indestructible without needing to exile the creature itself.
Indestructible isn't bad, you just have to realize it's limitations and apply it correctly. If you're trying to use it to protect an important permanent, don't. Get hexproof or shroud instead. Even if somebody wasn't gonna exile your thing, they are now that it's indestructible. Using indestructible creatures in combat is very nice, though. Making a creature you only care about as an attacker indestructible and battering opponents with it until they're forced to deal with it is the way to go.
Seth’s plan at the end seemed poor. If he doesn’t kill Phil, he can hit Crim in the air for 16, then have Phil pointed at Crim, working out a deal, and the following turn Crim dies to another air raid since Phil’s potential edict spell doesn’t affect the vehicle. Seth makes enough food to avoid rads and he can kill Phil at will basically. Numbers might be off, but I’m tired of seeing the Dog deck get let off the hook. It pulverized on Spike Feeders, as well.
The Spike Feeders did several games (non upgraded) and the Dog did not win most of them to be fair. I do agree with you on Seth's play though, not killing Phil would have probably given him higher chances of winning the game.
I have been playing magic for many years and I couldn't imagine bringing these precons to a commander game. Each card has so much text and the amount of counters to keep track of is insane.
I think when Richard proliferates Seth's Rad counters he has to proliferate the energy counters too. Proliferate gives one counter of each type already on the chosen player or permanent.
I was mostly a podcast listener and skipped the MTGO gameplay, but ever since the switch to webcam I have been really enjoying the games, too. The board being more readable and the games being shorter does a lot for me. I hope it lasts longer than just this season. :)
I have now seen all four of these decks pop off, and I'm suitably impressed. As unfocused as the Science! deck is, it holds so much potential for customization; the others play very well out the box. If I see any weakness in the Mothman deck, it's that the self-mill is really weak outside of having the commanders out. I'm glad to have purchased this product!
Proliferate says that the targets get another counter of each kind already there. You can not proliferate only Seth's rad counters without giving him another energy as well.
I'm sure it's a product of the 4 decks playing each other but I'm impressed with dog meat and the energy precon despite those being the picks as least powerful.
I'm glad they did Fallout decks but I really wish they had played their own upgraded brews. A bunch of other channels have already shown the precon gameplay but I haven't seen any upgrades yet. I like seeing how the goldfish crew puts their personal spin on it. Maybe they could have done it with some restriction so they didn't totally lose the Fallout flavor? Budget or a certain number of cards they have to keep or can swap? Like change 20 cards? I'd really like to see how these can play with some decent tuning.
Eh...would be fairly boring IMO. All they would be doing would be running 6-8 fallout cards and the rest would be their normal generic sweat cards. I'd rather they took the precons apart, and build decks around specifically only the precon cards, because personally there's alot of swapping between the decks that i want to do with mine when i get them.
@@ajallen212 I feel like you didn't read my whole post? I suggested they have a restriction of swapping 20 cards which means they keep most of the Fallout cards, not just 5. I think 20 is enough to personalize the decks without totally losing the flavor and making the dog a generic equipment deck for example.
Not sure where else to post so here is a couple theme ideas I don't think they've done yet: Weeks where the decks are restricted by card type. 1 week where everyone plays creature only decks, no exceptions. The other week, everyone picks a card type: instant, artifact, planeswalker, land, etc. The only exception is the commander which can be anything. If you don't pick lands then you can only use basics. I have no idea how balanced decks of different card types would be but it'd be interesting to find out. The main question I have with this idea is how strict to make it? That is what about cards that have multiple types? Enchantments and artifacts that are also creatures? Or adventure creatures, split cards, double faced etc. Is it that as long as the card has your chosen type then you can use it? Or you can't have any cards that are not your type? Basically can the artifact only deck play Solemn Simulacrum? Maybe you can use a limited amount of dual type cards, like 5?
As a Sultai player, when I saw Mothman, I was excited, and then I saw Radstorm, and those have to be my favorite keywords, however learning about Nuclear Fallout I had a new favorite card and each time I've played it I said "I'm gonna drop a bomb" 😂
Perfect timing just finished watching the command zone video of playing fallout decks with Kyle Hill taking the dub with science deck let's see if science deck and pull out another win
what's the deal with making crim win every time? i mean there must be a deal between the 4 of you right? because every time i watch a content is "let's see how they make crim win this time"
From the precon games I've seen the Dog won 3, as did the Moth. Science won 2, Caesar 1. Could have gone other ways though in several games, so I'd say the Dog and Moth are maybe slightly ahead of the other two but not by much.
GG! that was a crazy game. The rads, vending machine and doggo smashing the vast wastelands of a post apocalyptic universe! Imagine the mayhem with untapped lands lol. I may just mildly upgrade the scrappy survivors precon now actually. Was going to make a goad voltron behemoth-ish monstrosity version but the doggo- such a good boy. I guess my main concern is casual meta powercreep. Since this was an in universe battle after all. Gonna have to teach this new doggo old tricks lol. Was gonna mutate my dogmeat but it looks like I'll just need to give it opposable thumbs to dual-wield instead lol. Seems easy enough.
Completely unrelated to the game but IF by chance someone on the team reads this... What kind of chair does Phil have? It looks really nice. The game was fantastic, even if a bit confusing due to all of the new cards.
It occurs to me that I really want another Opposition Agent effect that disrupts searching of libraries but on a dog. It really wants other players to play "fetch" 😅
On this week of "Punt or Bluff?" We have to fix the water pump. Will Phil *definitely not* detonate the bomb or will Crim just bring a good boy to the party? Tune-in to find out!
I mean Sol Ring (especially on turn one) is one of the single most powerful cards you can play in the format. It puts you two full turns ahead of anyone else who doesn’t have it or mana crypt, and that sort of effect is game warping in a way that not even free counterspells are. It’s also typically been house banned by the clash crew for explicitly this very reason.
I mean, we have it banned for a reason. When a Sol Ring hits the battlefield early one or two things happen: either you dogpile the Sol Ring player or the Sol Ring player runs away with the game. I don't think either leads to an especially fun game.
I should also say, I think this problem is even worse with precons which tend to be removal light and don't have many catchup cards (like wraths, especially hard ones that blow up everything).
I hate to be that one guy, but when you proliferate, you don't choose the counter to proliferate. You proliferate all counters on a player or permanent.
Looks like the bearded kathy bates has some real poor threat assessment for not killing off the guy who obviously cherry picked his opening hand and first few turns
The crew: We don't think that cards are designed for digital. Also the crew: these dices are +1/+1 counters, these are experience, these state how many copies are there and give me five minutes so I can check what is the power of your creature, which is equal to the number of artifacts
Seth handing the game to Crim leaves a real bad taste. I wanted to see the decks compete and not some bts infighting bullshit. And now i wasted an hour of my life. If stuff like that keeps happening i think i have to look for another Gameplayshow/Podcast.
@Lucarioguild7 well where do you draw the line? Is having 7 mana open turn three to fast for you because it's entirely possible in green. What about playing tron lands? What about red and black with its rituals? You can easily get huge amounts of mana on turn one fron them. I am asking where in your mind does mana become too "fast" for you and why a sol ring the biggest offender in this case?
Another example of how hand cameras are the only way that makes crim a bearable watch. He claimed if he got attacked he would go get trample. Then later said he was mistaken. Then later played behemoth sledge. Did he have it the whole time? We'll never know. No hand cameras officially sucks!
Around 30m30s, I think y'all are using lifelink wrong. Lifelink happens with any damage dealt by the creature, including attacking, blocking, fight effects, direct damage to a permanent, and any other way that a creature can deal damage to anything. So when the attack by the puresteel paladin was blocked, all of the attacking power, regardless of what was blocked (unless it doesn't do damage due to an interaction that would prevent combat damage), then all of the attacking power should have gone into the heal, not just 18 from the trample damage.
Are you referring to the times that a lifelinker had double strike, but the was nothing to damage with the second strike? Because that is how it works. I didn't really notice any other lifelink shenanigans.
Crim having a real life "crowdsurf the Karn" emote is hilarious :D
scrolled down to comment the exact same thing :D :D
I just LOVE how Phil always just chooses his clothes to match the colors of his commander
The Seth handing Crim game meme lives on.
If you proliferate radiation counters on a player, you do not have the option of not proliferating their energy counters. You have to do both because you chose to proliferate the player, not a specific counter
It didn't use to be that way but they did change the rules on that sometime back.
Pretty dumb ruling. I expect the wording of proliferate to change pretty soon.
I was about to write this. It was changed from "one additional counter of a kind" to "one additional counter of each kind" in War of the Spark.
What a weird change
@@josephpayton7522 why would they change it when they changed it to this?
seth not dealing 18 to crim was wild
not sure why seth didn't just nuke crim into oblivion when given the chance. that dogmeat deck is REALLY dangerous
I was thinking the same thing, Crim ran away with the last half of the game I feel besides when Seth brought back his whole graveyard.
It seemed on purpose. After he didn't point the 36 damage he had at Crim, he guaranteed a crim win. And Seth is a smart player so I have to assume he didn't want Phil or Richard to win for some off camera reason.
He also inexplicably didn't block the squirrel turns earlier. I don't appreciate that kind of behavior in content creation.
Because he had a good boi dog, you can't hurt the good boi.
@@josephpayton7522 No one appreciates blowing up a good boi.
@@ajallen212 bruh who cares. The good boi is getting blown up always
Ooooommmmmmggggg my friend made the crowd surfing Karn for crim! Pretty hilarious to see it on here! 😂
Ah yes, attack each other while Crim goes nuts XD
we all need a player like seth at our table - someone who expends their resources to take out our enemies and then turns to face us with 2 cards in hand and a single digit life total
Im loving using spell table so much better than modo. no lagging or crashing, faster videos and can use all the cards
I really enjoy the paper gameplay! When you guys were playing on MTGO I would just skip the upload but I watch these as soon as I can! The only complaint is how short they typically are but that can be alleviated by just playing another game. Thanks for the content!
Richard saying in normal edh games, indestructible is bad, as I realize only 3-6 of 20 decently playable removal spells and 2 of 5-7 playable board wipes are exile based
Theft, counterspells, bounce, shuffle, put on top of library, sacrifice, and -X/-X also get around indestructible.
Resculpt, Swords to Plowshares, Path to Exile, Deadly Rollick, Solitude, Gilded Drake, Skyclave Apparition, Snap, Chain of Vapor, Submerge, Mana Drain, Counterspell, Force of Will, Delay, Arcane Denial, Pact of Negation, Chaos Warp, Anquished Unmaking, Excise the Imperfect, Baleful Mastery, Zoyowa’s Justice, Winds of Abandon, and Cyclonic Rift are all playable removal spells that get around Indestructible
My take on indestructible is that it’s good to pair with your own board wipes, not good against opponents removal
There's a good amount of single target exile removal spells. More importantly however you can just destroy the enchantment to remove the indestructible without needing to exile the creature itself.
And my favorite, Shadowspear
Indestructible isn't bad, you just have to realize it's limitations and apply it correctly. If you're trying to use it to protect an important permanent, don't. Get hexproof or shroud instead. Even if somebody wasn't gonna exile your thing, they are now that it's indestructible. Using indestructible creatures in combat is very nice, though. Making a creature you only care about as an attacker indestructible and battering opponents with it until they're forced to deal with it is the way to go.
Seth’s plan at the end seemed poor. If he doesn’t kill
Phil, he can hit Crim in the air for 16, then have Phil pointed at Crim, working out a deal, and the following turn Crim dies to another air raid since Phil’s potential edict spell doesn’t affect the vehicle. Seth makes enough food to avoid rads and he can kill Phil at will basically. Numbers might be off, but I’m tired of seeing the Dog deck get let off the hook. It pulverized on Spike Feeders, as well.
Yeah. It seemed extremely stupid in the moment and just as stupid in hindsight.
Especially cuz crim literally attacked him after promising not to.
Can't hit good boi. He don't make the rules.
@@ajallen212 absolutely, but I would not be hitting dogmeat. I’d be hitting Crim. Dogmeat can live happily on his own in the wasteland.
The Spike Feeders did several games (non upgraded) and the Dog did not win most of them to be fair. I do agree with you on Seth's play though, not killing Phil would have probably given him higher chances of winning the game.
I love how Crim turn 1 sol rings, everyone agrees to attack him, and when Seth can kill Crim he doesn't do it lol
I have been playing magic for many years and I couldn't imagine bringing these precons to a commander game. Each card has so much text and the amount of counters to keep track of is insane.
HOLY the in-paper Crowd Surfing Karn!
That Explorer's Scope was doing work all this game, Tomer was right all along. XP
I think when Richard proliferates Seth's Rad counters he has to proliferate the energy counters too. Proliferate gives one counter of each type already on the chosen player or permanent.
Correct
You choose.
@@Sudrabainsv2 when you choose a player, they will then get one more of all counters, they changed the rules a few years back
I was mostly a podcast listener and skipped the MTGO gameplay, but ever since the switch to webcam I have been really enjoying the games, too. The board being more readable and the games being shorter does a lot for me. I hope it lasts longer than just this season. :)
In a way, I'm surprised Crim isn't playing the "mill" deck but I can understand why he picked Doggo.
I would like to see this again, but with upgrades, just to see their takes on the decks
Crim had the exact same start as Josh in game knights
Came here to say that lol
"I'm not scared of you. You're just crim." Is like the biggest roast lmao
I have now seen all four of these decks pop off, and I'm suitably impressed. As unfocused as the Science! deck is, it holds so much potential for customization; the others play very well out the box. If I see any weakness in the Mothman deck, it's that the self-mill is really weak outside of having the commanders out. I'm glad to have purchased this product!
I am once again asking for last season’s stats episode 😤
Second that!!!
Proliferate says that the targets get another counter of each kind already there. You can not proliferate only Seth's rad counters without giving him another energy as well.
I'm sure it's a product of the 4 decks playing each other but I'm impressed with dog meat and the energy precon despite those being the picks as least powerful.
I like that they are playing in paper because they get to play things that is not on mtgo
I'm glad they did Fallout decks but I really wish they had played their own upgraded brews.
A bunch of other channels have already shown the precon gameplay but I haven't seen any upgrades yet. I like seeing how the goldfish crew puts their personal spin on it.
Maybe they could have done it with some restriction so they didn't totally lose the Fallout flavor? Budget or a certain number of cards they have to keep or can swap? Like change 20 cards? I'd really like to see how these can play with some decent tuning.
Eh...would be fairly boring IMO. All they would be doing would be running 6-8 fallout cards and the rest would be their normal generic sweat cards. I'd rather they took the precons apart, and build decks around specifically only the precon cards, because personally there's alot of swapping between the decks that i want to do with mine when i get them.
@@ajallen212 I feel like you didn't read my whole post? I suggested they have a restriction of swapping 20 cards which means they keep most of the Fallout cards, not just 5. I think 20 is enough to personalize the decks without totally losing the flavor and making the dog a generic equipment deck for example.
Not sure where else to post so here is a couple theme ideas I don't think they've done yet:
Weeks where the decks are restricted by card type. 1 week where everyone plays creature only decks, no exceptions.
The other week, everyone picks a card type: instant, artifact, planeswalker, land, etc. The only exception is the commander which can be anything. If you don't pick lands then you can only use basics.
I have no idea how balanced decks of different card types would be but it'd be interesting to find out. The main question I have with this idea is how strict to make it? That is what about cards that have multiple types? Enchantments and artifacts that are also creatures? Or adventure creatures, split cards, double faced etc. Is it that as long as the card has your chosen type then you can use it? Or you can't have any cards that are not your type? Basically can the artifact only deck play Solemn Simulacrum? Maybe you can use a limited amount of dual type cards, like 5?
As a Sultai player, when I saw Mothman, I was excited, and then I saw Radstorm, and those have to be my favorite keywords, however learning about Nuclear Fallout I had a new favorite card and each time I've played it I said "I'm gonna drop a bomb" 😂
33:30 I was not expecting to see crim pull out a universus card suddenly
... how the hell did Crim make it all the way TO New Vegas in just 3 hours of playing?
Perfect timing just finished watching the command zone video of playing fallout decks with Kyle Hill taking the dub with science deck let's see if science deck and pull out another win
An almost perfect performance from Crim, 9/10 one point deducted for the John Wick RP :D
That mutant deck does look really interesting actually. Rad counters could be the truth in a proliferation/mill/whatever type of deck
Crim should be playing Mr House. Richard should be playing Energy as liberty prime. Seth should be playing the master.
what's the deal with making crim win every time? i mean there must be a deal between the 4 of you right? because every time i watch a content is "let's see how they make crim win this time"
Tbh, i love these guys, but the Phil bashing is a bit tiresome!
I think Dogmeat has won nearly every precon game I've seen. Voltron precon vs removal-light precons means Voltron is gonna just kill people.
exactly
yep, that's really an issue with precons. a voltron theme is just really strong if the other decks don't have the removal to deal with it repeatedly.
From the precon games I've seen the Dog won 3, as did the Moth. Science won 2, Caesar 1. Could have gone other ways though in several games, so I'd say the Dog and Moth are maybe slightly ahead of the other two but not by much.
GG! that was a crazy game. The rads, vending machine and doggo smashing the vast wastelands of a post apocalyptic universe!
Imagine the mayhem with untapped lands lol.
I may just mildly upgrade the scrappy survivors precon now actually. Was going to make a goad voltron behemoth-ish monstrosity version but the doggo- such a good boy.
I guess my main concern is casual meta powercreep. Since this was an in universe battle after all. Gonna have to teach this new doggo old tricks lol. Was gonna mutate my dogmeat but it looks like I'll just need to give it opposable thumbs to dual-wield instead lol. Seems easy enough.
Kelogg, Dangerous mind: I guess we have a cereal killer in the game...
Completely unrelated to the game but IF by chance someone on the team reads this...
What kind of chair does Phil have? It looks really nice.
The game was fantastic, even if a bit confusing due to all of the new cards.
Ian and basilisk collar is a good combo
Holy shit, Crims tats are gorgeous
Can you keep Strong Back on the battlefield like that? I thought Auras went to the graveyard
@ 27:50 , There are currently more words on the battlefield than in the comments.
Think I saw Seth bending his hand and my eyes shot out of my head like deflating balloons 3:01
It occurs to me that I really want another Opposition Agent effect that disrupts searching of libraries but on a dog. It really wants other players to play "fetch" 😅
I was very wrong at predicting what decks you guys would choose
On this week of "Punt or Bluff?" We have to fix the water pump. Will Phil *definitely not* detonate the bomb or will Crim just bring a good boy to the party? Tune-in to find out!
Can someone advise how to get this camera setup so I can play spelltable online
Love it! CLASH ON!!!!!!!!!!!!!!!!!
I only just noticed, but Overseer of Vault 76 has the same hairstyle as Crim....
I still do not understand why Kellogg does not make Food Tokens. Sure, some Game refenence, but the missed opportunity is so big.
Dogmeat deck is really good out of the box, I’m upgrading mine using only fallout cards to increase synergy. It’s a fun deck to pilot.
You make a list? I'm interested
@@garth2445 yeah, it’s in Moxfield. Search for Brewer “dirtydutchman”
@@slumdutchmillionare link?
@@garth2445 it won’t let me post the link, but search for brewers: Dirtydutchman
It won’t let me post a link, but if you search for brewer: dirtydutchman You should see it
24:12 SETH SHUFFLES IRL TOOOO
why atacking phil when the threath was the dogmeat?
Honestly shocked Crim isn't playing mutant menace
Seth complaining about Crim playing Sol Ring is giving the same vibes as a player complaining about counterspells.🤣
I mean Sol Ring (especially on turn one) is one of the single most powerful cards you can play in the format. It puts you two full turns ahead of anyone else who doesn’t have it or mana crypt, and that sort of effect is game warping in a way that not even free counterspells are.
It’s also typically been house banned by the clash crew for explicitly this very reason.
Turn one sol ring is such a shitty experience and warps the game into archenemy, especially for precons lol.
I mean, we have it banned for a reason. When a Sol Ring hits the battlefield early one or two things happen: either you dogpile the Sol Ring player or the Sol Ring player runs away with the game. I don't think either leads to an especially fun game.
I should also say, I think this problem is even worse with precons which tend to be removal light and don't have many catchup cards (like wraths, especially hard ones that blow up everything).
Most of us think you folks have a weird obsession and overreact when it comes to sol ring compared to most pods lol
I hate to be that one guy, but when you proliferate, you don't choose the counter to proliferate. You proliferate all counters on a player or permanent.
Seth sold. I wonder how many energy tokens he missed in with copy’s and food and graveyards.
PAPER CLASH :D
Junk sac is sorcery speed only
It's really frustrating watching Crim and Seth bully Phil every game... Someone you claim to be friends with.
"I was on team dog but I'm not team squirrel..." ;-;
I was waiting for the john wick joke
I get the feeling that one of these decks is a little stronger than the others.
God Seth cries so much about the damn Sol Ring.
Misery isn't on the menu this week 😢
Mill deck needs Brovac. Would make RAD way more dangerous
Bruvac is overplayed, lol
Bloodchief ascension would be a lot more interesting
Brovac is also very bad
Would have been way more interesting if Seth hadn't handed Crim the game. I mean why not kill Crim with the two 18 damage triggers...
Dimirless Crim? PogChamp
If it's Jolly Groudon, you lose. Not a good risk to take there.
The wise mothman should have also been a god
I still can’t believe Shaun is a 3/4. He is a cancer-riddled old man, but in this card game he dies to four soldiers.
Looks like the bearded kathy bates has some real poor threat assessment for not killing off the guy who obviously cherry picked his opening hand and first few turns
For the legion!!!
I wanted to see Seth play with Liberty prime instead of Dr. Li
I cannot believe the complexity creep on these decks
It's weird for me to see crim not play blue or black
Of course Crim has a Crowd Surfin Karn
I have no idea why Seth didn’t attack crim and hit phill kinda bad play because every time I see dog meat it runs over the other players
Love the in person gameplay
The crew: We don't think that cards are designed for digital. Also the crew: these dices are +1/+1 counters, these are experience, these state how many copies are there and give me five minutes so I can check what is the power of your creature, which is equal to the number of artifacts
Thing is, these cards don't even exist digitally, so what's your point? Cathar's Crusade and Ghave exist, counters have always been a pain.
I miss the recap at the end of the game
Not crim playing dogmeat as voltron 😅
Robert: "Imagine, if no one has any interaction, it gets value! Like that will ever happen."
Me: ROBERT, ARENT YOU THE ONE ADVOCATING FOR NO REMOVAL?!
PHIL NO NOT YOU TOO!!!
It's Kai-Sar. Not See-sar.
Seth handing the game to Crim leaves a real bad taste. I wanted to see the decks compete and not some bts infighting bullshit. And now i wasted an hour of my life. If stuff like that keeps happening i think i have to look for another Gameplayshow/Podcast.
Snif, yet another very short video :'(
Seth need to calm down on the sol ring hate, seriously every time it comes down he starts to whine
I think he oversells it a little but he's not wrong about it ultimately, fast mana has far more cons than pros in commander.
Well he's not wrong, Sol ring should be banned
@Proudfootzorz I genuinely cannot figure out how someone believes that. Is your ideal version of commander where green is the only ramp?
@@commenter1430 Is this supposed to be a real argument? How is banning fast mana equivalent to "only green should ramp"???
@Lucarioguild7 well where do you draw the line? Is having 7 mana open turn three to fast for you because it's entirely possible in green. What about playing tron lands? What about red and black with its rituals? You can easily get huge amounts of mana on turn one fron them. I am asking where in your mind does mana become too "fast" for you and why a sol ring the biggest offender in this case?
Dogmeat is the best boy
Another week, another random piling on Richard on deck he didnt build.
I think if you proliferate Seth with the radiation counters he also gets energy I believe
Fallout for the fallout!
I wish I had 3 ppl to play with I got the decks and no one will play with me 😢
"they're not as rad as the name suggests"... lmao!
Poorest threat assessment I’ve seen. The professor would be furious
Another example of how hand cameras are the only way that makes crim a bearable watch. He claimed if he got attacked he would go get trample. Then later said he was mistaken. Then later played behemoth sledge. Did he have it the whole time? We'll never know. No hand cameras officially sucks!
Imagine not telling your opponents what you have in hand at all times.
Yugioh player spotted. God forbid people can bluff.
Around 30m30s, I think y'all are using lifelink wrong. Lifelink happens with any damage dealt by the creature, including attacking, blocking, fight effects, direct damage to a permanent, and any other way that a creature can deal damage to anything. So when the attack by the puresteel paladin was blocked, all of the attacking power, regardless of what was blocked (unless it doesn't do damage due to an interaction that would prevent combat damage), then all of the attacking power should have gone into the heal, not just 18 from the trample damage.
Are you referring to the times that a lifelinker had double strike, but the was nothing to damage with the second strike? Because that is how it works. I didn't really notice any other lifelink shenanigans.