Enzo: Real-Time Filmmaking in UE5 with Mesh to Meta Plugin | Behind the Scenes | Introduction
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Link to our short film Enzo: • Enzo: Vitruvian Metahu...
An introduction to the in-depth behind the scenes of how @tomisackmann and I brought Enzo to life and created a short film in @UnrealEngine 5.
Thanks to the revolutionary Mesh to Meta plugin created by @3lateral4 and the Metahuman Team at @EpicGamesStore, released in June 2022, a team of two artists were able to create this short film in a matter of weeks.
The video playlist will be broken up into sections and we will be sharing useful tips and techniques we discovered along our journey.
If you would like to see where Enzo originated from, be sure to check out Tomas Sackman's @cgcircuitLLC Course: www.cgcircuit....
Tomas Original sculpt created with @Autodesk Maya/Mudbox, @MaxonVFX Zbrush & Zwraps R3DS & @AdobeCreativeCloud Substance Painter
Special thank you to:
~ @PixelUrge for constructing the Vitruvian Structure in @BlenderOfficial
~ Roberto & Carlo Sansonetti from CGCircuit
~ Simon Kay for your motion capture feedback, help and assistance. Be sure to check out his course and channel @mocappys
~ @ManusMeta & Arsène van de Bilt for helping with the finger motion capture performance using the Manus Prime II gloves
~ @FacewareTech Peter Busch & Josh Beaudry for your help with using the Mark IV HMC and Faceware Studio
~ @MovellaInc Remco Sikkema & Thomas Watabayashi for your incredible products and support with MVN Animate Pro and the Link suit
~ @GlassboxTech Norman Wang, Johannes Wilkes and Natalie Fernandez. I love using the Live Client plugin and Metahuman Motion Logic blueprint
~ @PugetSystemsPC & Kelly Shipman for building this beast that was able to handle the long hours of using Unreal with Metahumans and motion capture....LOD0 all day!
~ Sergey Vereshchagin for your help with the Metahuman body morph Unreal pipeline &@realtimegraphx for your help with the seam and body mask ;)
~ @JonathanWinbush for teaching me Unreal and being an amazing mentor and friend
~ Diana Diriwaechter & @bernhard.design for teaching me about lighting in Unreal
~ Emanuel Salvucci & Pavan Belagam for answering any and all my Unreal questions
~ @Jobutsu for always sharing your UE5 and Metahuman knowledge with the community
~ Ratha Chea and TC Czar for being amazing creative advisors
Music from @epidemicsound
Leonardo Da Vinci Vitruvian Image Resource: link.springer....
#ue5 #metahumans #meshtometa #virtualproduction #epicgames #leonardodavinci #unrealengine #motioncapture #mocap #metaverse #digitalcharacter #nvidiartx
I'm ready to learn! Looking forward to this series🤙🏿
Aww thanks Jonathan! I cannot wait for your UE5 course!!!
Superb
Can’t wait nice
Cant wait ❤️❤️❤️
So looking forward to this workflow it looks tricky but I've got all the softwarez ready to go trying to string together all the bleeding edge experimental tutorials together and having a rough time! lol Thanks for sharing the short was beautiful!
Thank you so much! That is great you have everything ready to go!!
Very much looking forward to the series. Awesome!!!!
Amazing! Can't wait. Thank you very much!
Ohhh, I'm so hyped, I can't wait to see all the coolness behind making the Enzo video! Thanks for sharing this with us!
This is gonna be great, looking forward to peeking behind the curtain and learning your guys methods!
Thank you so much! 😉
It was great to collaborate with you in this Gaby!
Killing it! Can’t wait for the series
Gabriella you are killing it for real for eal !!!
👏👏👏👏👏👏We cannot wait for the entire series! Thanks Feeding_Wolves!
Wow! Can’t wait
I subscribed ❤😊
This is really exciting. Can't wait to see this. Would also love to know more about the voice work that was done. ie. It looks like you did the facial MOCAP work but then had a VO artist do the lip sync later? Did you all do a color timing pass on the edit or is the footage straight from UE? Such an amazing project and can't wait to learn more!
What you and Tomas created was amazing 😁
The plugin no longer works for me, it has not for a while.
How does this Metahuman update compare to Character Creator 4?
So we will be able to do the body now or we still stuck on the face with ugly jogger pants and baggy shirt?
we need tutorial
What machine setup you need here?