Delphine's DoT is really weird, but it's actually very relevant to chapter 13 since any bomb she touches at the start of her S2 is almost guarateed to reach your front door within the skill duration
Ch13 being up there for mystic casters greatest hell has always made Delphine’s chapter talent one of hg’s biggest design mysteries of mine. This doesn’t change that, but I’m glad she’s at least good for something in her feature chapter. 😅
Some sidenotes Harmonie S2 only slows invisible enemies, it doesn't damage them. Really weird it means those are 2 seperate checks. Delphine animations are the best Big cool looking charges that are easy to see and her S2 uses completely diffrent animations. Ebens are the worst, I hate that I can't tell how many charges he has stored at a glance, because they're so small. Neglected to mention Iris Sleep is more useful than any other mystic CC as a defensive resource since it also stops enemies from attack, doesn't come up often because mystics have a big range imo.
Eben skin is actual p2w at this point lmao, makes his charges so much easier to see Tbh it's also pretty good, I mean at the very least I actually like it, so charges are just a nice bonus. Legit his skin was one of the reasons I raised him to begin with but damn, I feel like he might be one of the best casters in the game in general, so braindead to use for deleting elites from the map
@@bikerhomiHe's also ridiculously good in SSS. Especially in that one old stage with the anchor heavies on boats. He was the only reliable way I had to take those down first try. I remember when the meta slaves called him trash tier... Years later, it's still hard to beat being able to just casually slap new elites and bosses to death in one hit.
yeah, Mystic Casters are pretty fun, I especially like the 5-star ones especially Delphine, actually, probably just because she has swords Indigo was a life-saver during Stultifera Navis, though
Everytime I see Delphine's swords animation my bodily fluids secretion and my heartbeat rate are increasing to dangerous levels. Some may say her kit has flaws, but it's a fair trade-off for being so badass.
Wanna pinpoint something new (imo) about mystic caster Iris has the fastest projectile speed when full charged compared to the other 4 mystic casters (not to be confused with attack speed) Delphine and Indigo come as a close 2nd place Ebenholz next, and lastly Harmonie with the slowest projectile speed when her attack is full charged (Experiment is done on CCBP#1)
@@drsnorlax_felineknights I also saw a clear using Delphine to catch the first reed-hiding guy inside the blue box, using her non-projectile attack of s2! Caster clear probably
@@lunamagnoliid8984 yeah, on that event delphine max level with her S2 full charged can somehow kill the enemy just before they entered blue box with only 2 out of 3 attacks registered While Iris's attacks on the same scenario, can register all 3 or maybe 4 (i forgot) of her attack charges just before the enemy enter blue box Meanwhile Harmonie just completely fail the test with no attack registered at all :(
i built eben a while ago but never used him, after watching your streams, i saw you consistently picking indigo and so i started picking eben and found how nice he is to use.
I personally feel like mystic casters are one of the most synergistic archetypes with other operators. Using buffs and debuffs to scale their nukes. Supporting them with other sources of damage to give them more opportunities to charge. Using crowd control to space enemies out and charge more I'm personally looking to use Ebenholz with Shu. Eben nuke -> enemy teleports out of range -> Eben charges and nukes again
It only annoys me how tough they’re to use with Gnosis: he needs to hit the enemy to debuff, but they’ll just shoot the charges before he can do it 😢 (No, I’m not looking for a “just use Suzuran” answer, I don’t like playing her)
@AelenAltria Yeah freeze is one of the things that they dont interact well with. Freeze too early and the enemy ends up frozen outside of their range. Freeze too late and the enemy is nuked before being frozen. You probably have to utilize the long attack interval of mystic casters and freeze while they're in their charge animation
@@DrSilvergun Ceobe my beloved. Voiced by my favorite Seiyuu of all time and all 3 of her skills are fun to use (even if s2 is really the only viable one). dadadadadadada!
for me Indigo is also ranked higher because she can stall enemies even when she cant outright kill them. Iris' sleep has short duration, smug cat can only slow, Belle Delphine has a hat and Eben is a meme, only Indigo can do actual crowd control on top of doing pretty ok damage.
Thank you so much for this video! There seemed to be a "law" within certain circles of the community that Mystic Casters are unfun. Gameplay preferences vary, but for many of us these casters are great at their jobs. Long Live Indigo!
I love mystic caster. I love how every mystic caster have their own niche. Iris:sleep, indigo:bind, harmonie:blocked enemies, delphine:50%hp, eben:elite and boss. But the least i love is delphine. Also imagine a mystic caster with other niche like drone/ground, frighten, frozen, fear, levitate, defense/atk debuff, silence, critically wounded (maybe this one is bad), or even elemental burst.
I'm a big fan of Mystic casters too. Such a fun archetype to use. I've only built Eben, Iris, and Delphine so far (Meme AFK skill that actually does decent work in AFKnights which is the main niche I play, great art and character + she sings and does funny sleep mechanic, and amazing art, chibi design and animations, and great character in story). I'll probably build indigo eventually too, but AFKnights has so many characters to pull from since a good 2/3rds of the cast has at least 1 AFK skill which usually prevents me from investing in non-AFK operators unless they've got something else that really appeals to me.
I’ve actually had a good moment with Indigo S1 in an IS#3 run, the big Bob stage with the eggs. I had so much arts damage buff that a full charge Indigo would hit them so much they wouldn’t explode, so I’d use S1 to constantly hit them with full charges, and the bind + low dps helped make sure that she wouldn’t pop them normally. It’s been useful like one other time and I don’t think I needed M3 for that other time, but oh well. If the SP was massively reduced to like 5 SP I think it’d be a lot more fun. I also really like using her with Mizuki S2, guaranteed binds and Indigo often can build a few charges but not just sit there like she would with Ethan. Overall, definitely feel like she’s the 2nd best one. Not a fan of Harmonie though, she feels like a Decel binders in a caster clothing. Doesn’t really play like the mystic casters normally do, so she feels like she’s easier to pick up, but does less than others can at peak performance (since there’s 0 benefit for charges, and thus 0 downside if you can’t store charges unlike the others). And Delphine… I like her design and animations a lot, but she’s kinda clunky to use in practice. Still a better ch welfare than Morgan though lol. I wish she kept her sarkaz talent outside the chapter too… at least I can use the faster charge module on her. That module is usually the best for bringing a Mystic caster blind since you can deal with mobs better(so honestly, Harmonie should have it). I also can’t remember if all of her hits benefit from talent bonus damage, or the damage is calculated individually per charge… I really do like the archetype though. I think they’re perfect for IS (except Eben S2, lost too many chests and lives in 2), since Mystic Casters are great for maps where you know what enemies come from where, and you can position them properly. Indigo is one of the best IS 4*s imo. But for regular gameplay, there’s little reason to replay maps differently, and it’s hard to take them blind because the game offers basically no info about enemy pathing beforehand. Eben nukes are always funny… but you’re not doing that first try blind on the EX CM map. Also you didn’t talk about how their charges sometimes get hidden by the background of a map if you place them too high up, smh. Some maps just cover all of Indigo’s charges and I have to tap her to see them…
The rant at 17 minutes was pretty great also surprised you built the other members of the subclass for me I went with dellephine since she was free baby
Great video. I agree with everything. Personal Ranking for me is Ebenholz, Indigo, Iris, Harmonie and Delphine aswell. Especially the argument with s1 is dogshit i can agree with a lot since i had that discussion in the past with a few people. If you think s1 is the best mystic caster skill then you didnt understand what this archetype is about, they are high damaging casters who support their own damage with crowd controll (most of the time) and if they dont do it they deal enough damage to not need their own support. I especially love Indigo aswell cause I used her as my staple caster in IS2 and her damage and crowd controll is so usefull in there, especially against the golem floor 3 boss for example. And yeah Ebens delta mod is his best with or without arturia/Valarqvin, DragonGJY made a good video about that.
For real, I look at the other Mystic casters (I only have Indigo but I have her E2 20) and im just like, "what is the POINT of this character?" and immediately resign to never using them. Harmonie being a notable exception; I love the Mystic caster playstyle/theme, but Indigo seems to be the only one who executed it in a fun way.
Great overview of a sub branch.... now I need it for every other one lol. Reminds me though I should E2 my Delphine since I have all the others minus Ebonholz (don't have him) already E2'd.
I also maxed every mystic caster because of how fun this archetype is. As such, I feel like I've been waiting for this video, thank you! It's true, I too have no use for Harmonie when Indigo exists... and I'm kind of sad about Delphine's kit, she is just so cool otherwise. For Eben : mod X for buff army one shot, mod Y for solo stage clears, mod Δ for no buff boss killing (or high res elites). Feel free to ignore that part, I talk too much : My niche is low op runs, always with Eben, and it never gets old since his release (only that one boring time I tried to solo IS mode and he just afk it all with S2, perma stunning the boss... and another time he was doing 80k per auto attack... alright...). Also, you can clear Eben paradox simulation by using his S1 and have him face the blue box. Or S2 and afk (then you don't need to use the other ops) or be normal and just use S3, ok fine.
next vid is about tactician, and how vigil beat stages in 1 attack, including his meme s2 :) *still not able to utilize melee form muelsyse to the fullest :(
I always feel sad when looking at Iris module. They had it perfect without module, her S2 sleeps the targets for exactly the time needed to refill her charges, but then they gave her a module that gave her 4 charges, which is great if she charges because there is nothing to attack, but it just makes the sleep interaction feel imperfect.
Doesn't she only refill 2 charges to begin with? mystics have 3 sec cd Fire + skill right after 3 sec pass 1 charge 6 sec pass 2 charges 7 sec sleep ends and she attacks with 2 charges + normal attack.
@@DrSilvergun Na, you can sleep after 2 sec. She hits 3 charged hit, you wait 2 seconds, sleep the enemy and hit 3 charges again after her skill damage. In fact, that makes the other module with attack speed make even more sense because it makes it easier to do.
im a big fan of the mystic casters. especially all the feline mystic casters since i use them in my niche. all with their own advantages, but all super fun to play with regardless
I've always loved mystic casters so I asked for a 6* one for ages before Ebenholz was released. Although I do like Ebenholzes focus on elites, I can't help but feel like Indigo is still my favourite one to use. It really makes me wish that they made a 2nd 6* mystic caster that feels nicer to use to me than Ebenholz. That being said it can be insanely satisfying to use Ebenholz S3 if you use it well enough.
@@Only_Ameen04 Auto SP Regen type power strike, probably. Not the "attack x number of times" version, unless each charge counts as an individual attack for charging the skill
This subclass is so easy to overlook, and I've certainly made that mistake in my guides, so thank you for this. Their vision range in RA is effectively a Marksman or a Medic minus 2 tiles, and during hunting, its easy to nuke a stray patrol unit with them or combo up some prey getting flavor blasted by poking them with another operator to get them to run into a max charge Mystic. Iris and Delphine might actually be a great choice to go beast catching too, thanks to their self-limiting targeting quirks that remind me of Andreanna. Hell, I even E2'd my Indigo because of IS. I'm now seriously considering unbenching her from my Logistics Operators to get some sweet lockdown alternatives to Texas Alter's S3, if I can manage to replace her logi buff slots with someone else.
Think I disagree about mystics being good in RA or at least meaningfully better than other casters. DP is paramount when you don't know the map and they waste 4 more DP for only sligthly better tiles.
I certainly won't argue there - after all my Indigo was benched as soon as I was looking for caster logistics fodder, and I'm still better off running my old favorites for arts damage, utility, ease of use, and less micromanagement losses. But as far as underpicked options go, they definitely could be a lot worse! (...lookin' at you, elementalists)
This is a good and objectively correct video. Im still not sure why they made Harmonie a mystic caster, i can only surmise its because they did not want to get her any kind of relevant module such as the core caster -RES one. You know they also know she's just a core caster because her talent does not even depend on charges, any attack is boosted equally. (its also a worse version of skyfire's talent)
Being honest, after making chong Yue module mission (yes i advertise myself here) i use indigo as caster beside click and i suprise this operator can do sum DPS. And now i already preparing the video for her module missions and she is now m3 module max max pot. Trust me guys if you don't have strong caster to play IS. Indigo is gud😊
Now all I'd like to see them try is a mystic with an actual AoE ability, like a skill that makes them do large delayed splash or extra long chain attack... Also, the crappy S1 is really best with Ebenholz AoE module, since his AoE is also an atk-multiplier, letting him do half of that dps to every other enemy in... a 1 tile radius
I feel like a lot of the time people do not like subclasses that actually plays differently from what they have come to expect from the baseline. For example, because I am more interested in guardknights (5 stars), a lot of the hate crushers and earthshakers get kind of feel like people not getting that they are not supposed to be used like centurions. Of course the low rarity crushers do not have the strongest kits even for their rarity, but someone like Hoederer is a genuinely strong character that kept being dismissed because he cant solo huge armies of basic enemies like a centurion. When as a crusher he is meant to be fighting elites and his entire kit is focused around countering elite enemies (percentage based damage reduction being of higher value if enemy hits harder, stuns interrupting slower attacking enemies, the huge DPH letting him bypass high defenses). He is not supposed to play like Gavial alter or Blaze, but people tried to use him that way and then got mad he was having worse performance. Earthshakers seem based on Odda and Pepe to be more focused on a mix of crowd control and dealing with high defense, so they do have overlap with crushers but they do not really play like a centurion does. Reapers meanwhile are better liked (by most people anyway) because they just do what centurions do but better because they dont need any backup to do it. And any guard with any form of AoE will be assumed to work like a centurion since they are debatably the "basic" guard alongside dreadnoughts. In a similar manner I think people look down on mystic casters because you have to use them differently from core casters, whereas mech-accord casters just play like core casters but with better damage.
There's definetly a vocal part of the community that would call anything not part of the 3 current meta red button ops bad In their defense they are correct. But anyone who plays arknights more than 5 minutes a day will build some other operators for fun
Not always... Goldenglow is the exception, because she plays like Ambriel on crack. I personally enjoy Hoederer a lot, partly because I got lucky and P6'd Skadi TCH by accident trying to pull for Kal'tsit waifu dupes, and now she's literally the core of every team I make, and adding flat defense is nice. Shu also plays nicely with him due to the grass... And the 2/3 Virtuosa buff monopoly he gets ensures all my favorite operators turn him into an unbreakable wall of doom for any boss unlucky enough to be in front of his true damage sword. (I swear I pulled all three of those and GG for waifu reasons, I'm not a meta slave... I'm just lucky my top 5 is so broken lmao) How can I say no to a guy who synergizes beautifully with all my favorites? Sometimes it isn't about how good one operator is in a vacuum, not when you get 9-12 slots. Of course, with that sanctuary and self-heal, he's also great on his own. Or in a Darknights conga line with Ines and W, like last week in TN4.
@@FelisImpurrator likewise I kinda personally like that crushers are "hardest to heal" (more like "flat healing inefficient"?) because it gives both excessively high healing and abjurers/sanctuary something to flex on My beloved 6 star medics that aren't Lumen and Eyja and including Silence, lol
@@lunamagnoliid8984 [laughs in Warfarin, the OG overhealer] Tbf, Lumen and Eyja handle them well because HPS actually is raw healing efficiency. But Shining CAN also address their weakness to random dogs so that's nice. (Although I don't like her so much due to her design. Nightingale is flatter and therefore better in my eyes. So is Warfarin.)
@@FelisImpurrator I use Hoederer awkwardly. Range target bait with S3, but mostly his long duration for the skill which constantly procs Stainless S3. Basically my entire team cycles around Stainless S3 proccing with multi-target/AoE DoTs .-.;; it's so dumb =-=;;
Ok, this video came just in time. I noticed the other day that I have no Mystic Casters built and was looking for an excuse to build one (probably Delphine... For aesthetic reasons, ngl).
I have a couple of these chars raised but I mostly only use them to camp the red box to speed up my event auto deploys which leads me to using their S1 more often than not.
I only had indigo max for the longest, bar her 1st skill, and found Harmonie the most boring and annoying of all, only for her to sell me on the idae of spamming her 1st skill, leading to me maxing her and said skill. I eventually did the 2nd skill for kicks and it actually is very fun, I admit, I was wrong, her 2nd skill is good. But her 1st one though, is so fun by having enemies blocked in her range, she popping them, then charging with her 1st skill by making her unable to hit them and exploding them. The only issue is it needs to have 2 or so seconds less duration on it, because it charges too fast, yet still, it's just a fun combo. She and her block damage increase single-handedly sold me on the 1st skill, and I kinda like it on all of 'em now. With Indigo it also synergizes in making her hit a lot more times and thus have higher chance of bind procs, in an alternate if not as good way as her 2nd skill. I can even think of a few unique speedruns I managed utilizing their 1st skills, which is saying something given the speed is constantly hit via clicking twice to trigger their 1st skills, but it just went so well with their constant burst spam that it more than made up for the difference. :D
Yess, I love mystic casters too. I use Ebenholz and Indigo regularly. I honestly think Eben s3 is one of the easiest to use boss/elite killing skills in the game. I'm finding a ton of practical use for it. The 5 stars seem pretty underwhelming though. I've only used Iris and she feels miserable due to how bad of an effect sleep is. Most 5 star casters are kinda average in general though. I think Kjera is the best one by far, followed by Astgenne probably.
@@DrSilvergun I don't have much experience with Rockrock, but I'd say that damage is much easier to replace than what Kjera provides. She applies freeze very consistently and there are very few operators who do so. She's also a great pick in IS due to synergy with relics.
I don't dislike mech accord casters but i feel like theyd be cooler if they leaned harder into the ramp-up. Make them attack slightly slower and require more attacks to reach max damage, but also make them gain attack speed alongside the damage, that way they "spin up" like a gatling gun.
If Ebenholz S3 was released in 2024: Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100% * This Skill modifies the Attack Interval by 0.4
Silvergun : Mystic Caster are one of the best archetype 👍 People : What? Are you joking? They're worst!! 😠 (Actually cant use them properly) This is fact, because so much player afraid to try and wasting materials. Also no one Recomend them because they think "eben is only for fun or for jedag-jedug gameplay"
@@DrSilvergunthe general negative opinion on mystic casters probably stems from needing to think when you use them rather than just slapping the erasers at the problem (at least how I see it)
@@DrSilverguneben got a bit of popularity after some blokes realised you could just one shot that harold guy phase 2 if you stacked enough buffs on eben, which basically turned the boss stage into an absolute joke
I don't think you've mentioned it, but Ebenholz also stands out among Mystic casters as being the only one that can _not_ build charges while enemies are in range. So meme clears of superbuffing his s3 aside, if he can't kill his target with that initial charged shot he basically turns into a core caster with a generic atk/aspd up skill for as long as that enemy stays alive and in his range, which always felt like the weirdest design decision to me.
@@DrSilvergun It's inherent to the archetype, sure, but every mystic caster but him also offsets it through their s2 by restricting their targeting based on enemy status, whereas it's even more pronounced for Eben because his s3 only restricts based on enemy class.
@@DrSilvergun yeah i rewatched the bit and realized my deaf ass misheard the script. But since youtube is being blocked in my country, 8+ minutes have passed while i was frantically refreshing the page to access comment section and edit my message. Amazing times we live in.
Indigo isn't just good as an operator... She's also one of the most beautiful Flatknights ops (flat-chested operators, the best kind). So she was always SS+ waifu tier for me, alongside Irene. Iris is also high up for being almost flat and a cat. Degen reason for Indigo to be one of my only 4* E2s? Absolutely. Now I need to get my ass in gear and finish mastery+mod... But my module blocks D:
You somewhat failed to notice this but for new players Indigo is the best. Simple because she can store up charges and if that doesn't killthe target the bind with give you enough time to recuperate from being a failed perfect run to a success.
disagree bind is very unreliable before E2/M3/Module/Potential wouldn't reccomend her to new players even if they're just limited to 4* Click's significantly higher damage at e1 (indigo gains way more from E2 than click) takes precedence
Don't have a 4 star one so idk about phalanx casters but they seem fun to use. Primal is a trash archetype ( don't misunderstand the 6 star one is broken, because her s2 is one of the most game breaking skills in the game) The damage they put out just isn't worth the hassle. You'd gain similair damage from caster + damage amp or 2 casters.
i only have diamante at E2 50 S2M3 so i cant say about warmy. for diamante, his damage bonus from S2 are quite nice but it limit target that need his talent/skill since most of the time necrosis burst from ritualist alone are enough to outright kill them. the few case that might be usefull is on SSS or CC that give hp buff considering necrosis dot are limited to maximum 12k damage each burst.
i thought you had edited iris' E1 art to give that bombastic eyebrow-raise, but no, that's there ingame
bro staring at her ass in E2 too much to notice the E0 art lul
@@DrSilvergun i swear i just raised her for Sleepknights shenanigans
@@JM-nothing-more her ass in e2 art worth it too though.
@@DrSilvergun She is one of the first operator to show them delicious cake.
@@miirico5398nikkeknights
"Eben is too pretentious to attack trash mobs." I mean he is royalty after all, can you blame him????
Delphine's DoT is really weird, but it's actually very relevant to chapter 13 since any bomb she touches at the start of her S2 is almost guarateed to reach your front door within the skill duration
Mailing these pipe bombs with same-day shipping
Ch13 being up there for mystic casters greatest hell has always made Delphine’s chapter talent one of hg’s biggest design mysteries of mine. This doesn’t change that, but I’m glad she’s at least good for something in her feature chapter. 😅
@@caster269 Yeah I saw her kit and was like "What? A mystic caster? In the potentially worst chapter mechanically for mythic casters? WHY?"
Some sidenotes
Harmonie S2 only slows invisible enemies, it doesn't damage them. Really weird it means those are 2 seperate checks.
Delphine animations are the best Big cool looking charges that are easy to see and her S2 uses completely diffrent animations. Ebens are the worst, I hate that I can't tell how many charges he has stored at a glance, because they're so small.
Neglected to mention Iris Sleep is more useful than any other mystic CC as a defensive resource since it also stops enemies from attack, doesn't come up often because mystics have a big range imo.
I imagine harmonie’s s2 works like mostima or any other -x% movement speed and ignores invis since mostima’s works the same way.
Eben's skin makes seeing his charges a lot easier, its too bad we have to spend op for a qol change
Eben skin is actual p2w at this point lmao, makes his charges so much easier to see
Tbh it's also pretty good, I mean at the very least I actually like it, so charges are just a nice bonus. Legit his skin was one of the reasons I raised him to begin with but damn, I feel like he might be one of the best casters in the game in general, so braindead to use for deleting elites from the map
@@bikerhomiHe's also ridiculously good in SSS. Especially in that one old stage with the anchor heavies on boats. He was the only reliable way I had to take those down first try.
I remember when the meta slaves called him trash tier... Years later, it's still hard to beat being able to just casually slap new elites and bosses to death in one hit.
Eben's S1 is better than the others, it has a lower interval
yeah, Mystic Casters are pretty fun, I especially like the 5-star ones
especially Delphine, actually, probably just because she has swords
Indigo was a life-saver during Stultifera Navis, though
I'm sorta salty we never got an offensive recovery auto skill that buffs all charges
would be so fun to play with
Everytime I see Delphine's swords animation my bodily fluids secretion and my heartbeat rate are increasing to dangerous levels. Some may say her kit has flaws, but it's a fair trade-off for being so badass.
Based Delphine appreciator.
Moral of the story: Slap a stop skill button or a charge store mechanic, Silvergun will be happy and the lower rarity economy will be flourishing
Couldn't even edge to this one, just gooned immediately
speaking of gooning u promised a 50 minute yapper vid, but you haven't delivered :(
Charges: Blown
Bro, you can't blow your load too fast with Mystic Casters. You have to save up.
😔
You belong to hell Supah. Me and the whole discord server cringed to your garbage take every single time your video popped out to our recommendation.
Wanna pinpoint something new (imo) about mystic caster
Iris has the fastest projectile speed when full charged compared to the other 4 mystic casters (not to be confused with attack speed)
Delphine and Indigo come as a close 2nd place
Ebenholz next, and lastly Harmonie with the slowest projectile speed when her attack is full charged
(Experiment is done on CCBP#1)
@@drsnorlax_felineknights I also saw a clear using Delphine to catch the first reed-hiding guy inside the blue box, using her non-projectile attack of s2! Caster clear probably
@@lunamagnoliid8984 yeah, on that event delphine max level with her S2 full charged can somehow kill the enemy just before they entered blue box with only 2 out of 3 attacks registered
While Iris's attacks on the same scenario, can register all 3 or maybe 4 (i forgot) of her attack charges just before the enemy enter blue box
Meanwhile Harmonie just completely fail the test with no attack registered at all :(
Delphine mentioned! Hip-hip-hooray!
She definitely has a hat
dr silvergun my goat
No hes my goat 😡😡😡
i built eben a while ago but never used him, after watching your streams, i saw you consistently picking indigo and so i started picking eben and found how nice he is to use.
I personally feel like mystic casters are one of the most synergistic archetypes with other operators.
Using buffs and debuffs to scale their nukes. Supporting them with other sources of damage to give them more opportunities to charge. Using crowd control to space enemies out and charge more
I'm personally looking to use Ebenholz with Shu. Eben nuke -> enemy teleports out of range -> Eben charges and nukes again
It only annoys me how tough they’re to use with Gnosis: he needs to hit the enemy to debuff, but they’ll just shoot the charges before he can do it 😢 (No, I’m not looking for a “just use Suzuran” answer, I don’t like playing her)
@AelenAltria Yeah freeze is one of the things that they dont interact well with.
Freeze too early and the enemy ends up frozen outside of their range. Freeze too late and the enemy is nuked before being frozen. You probably have to utilize the long attack interval of mystic casters and freeze while they're in their charge animation
I like hats, so Delphine it is. (And her E2 art is amazing!)
my eyjafjalla and goldenglow filled unga bunga brain understood none of that information
e2 ceobe u tasteless hack
@@DrSilvergun Ceobe my beloved. Voiced by my favorite Seiyuu of all time and all 3 of her skills are fun to use (even if s2 is really the only viable one). dadadadadadada!
As an Ebenholz and Indigo fan, I approve this video
Finally someone glazed about my favorite class in the game.
for me Indigo is also ranked higher because she can stall enemies even when she cant outright kill them. Iris' sleep has short duration, smug cat can only slow, Belle Delphine has a hat and Eben is a meme, only Indigo can do actual crowd control on top of doing pretty ok damage.
as someone with an e2 delphine, can confirm that she has a hat
I have no idea what you're talking about. As a simple man that wants to use Absinthe every once in a while, I love Delphine XD
Thank you so much for this video! There seemed to be a "law" within certain circles of the community that Mystic Casters are unfun. Gameplay preferences vary, but for many of us these casters are great at their jobs. Long Live Indigo!
The uranus meme got me laughing xD
Harmonie always felt like the perfect showcase of the archetype, only held back by her rarity limiting her stats
I love mystic caster. I love how every mystic caster have their own niche. Iris:sleep, indigo:bind, harmonie:blocked enemies, delphine:50%hp, eben:elite and boss. But the least i love is delphine. Also imagine a mystic caster with other niche like drone/ground, frighten, frozen, fear, levitate, defense/atk debuff, silence, critically wounded (maybe this one is bad), or even elemental burst.
I'm a big fan of Mystic casters too. Such a fun archetype to use. I've only built Eben, Iris, and Delphine so far (Meme AFK skill that actually does decent work in AFKnights which is the main niche I play, great art and character + she sings and does funny sleep mechanic, and amazing art, chibi design and animations, and great character in story). I'll probably build indigo eventually too, but AFKnights has so many characters to pull from since a good 2/3rds of the cast has at least 1 AFK skill which usually prevents me from investing in non-AFK operators unless they've got something else that really appeals to me.
I’ve actually had a good moment with Indigo S1 in an IS#3 run, the big Bob stage with the eggs. I had so much arts damage buff that a full charge Indigo would hit them so much they wouldn’t explode, so I’d use S1 to constantly hit them with full charges, and the bind + low dps helped make sure that she wouldn’t pop them normally. It’s been useful like one other time and I don’t think I needed M3 for that other time, but oh well. If the SP was massively reduced to like 5 SP I think it’d be a lot more fun.
I also really like using her with Mizuki S2, guaranteed binds and Indigo often can build a few charges but not just sit there like she would with Ethan. Overall, definitely feel like she’s the 2nd best one.
Not a fan of Harmonie though, she feels like a Decel binders in a caster clothing. Doesn’t really play like the mystic casters normally do, so she feels like she’s easier to pick up, but does less than others can at peak performance (since there’s 0 benefit for charges, and thus 0 downside if you can’t store charges unlike the others).
And Delphine… I like her design and animations a lot, but she’s kinda clunky to use in practice. Still a better ch welfare than Morgan though lol. I wish she kept her sarkaz talent outside the chapter too… at least I can use the faster charge module on her. That module is usually the best for bringing a Mystic caster blind since you can deal with mobs better(so honestly, Harmonie should have it). I also can’t remember if all of her hits benefit from talent bonus damage, or the damage is calculated individually per charge…
I really do like the archetype though. I think they’re perfect for IS (except Eben S2, lost too many chests and lives in 2), since Mystic Casters are great for maps where you know what enemies come from where, and you can position them properly. Indigo is one of the best IS 4*s imo. But for regular gameplay, there’s little reason to replay maps differently, and it’s hard to take them blind because the game offers basically no info about enemy pathing beforehand. Eben nukes are always funny… but you’re not doing that first try blind on the EX CM map.
Also you didn’t talk about how their charges sometimes get hidden by the background of a map if you place them too high up, smh. Some maps just cover all of Indigo’s charges and I have to tap her to see them…
The rant at 17 minutes was pretty great also surprised you built the other members of the subclass for me I went with dellephine since she was free baby
Great video. I agree with everything.
Personal Ranking for me is Ebenholz, Indigo, Iris, Harmonie and Delphine aswell.
Especially the argument with s1 is dogshit i can agree with a lot since i had that discussion in the past with a few people. If you think s1 is the best mystic caster skill then you didnt understand what this archetype is about, they are high damaging casters who support their own damage with crowd controll (most of the time) and if they dont do it they deal enough damage to not need their own support. I especially love Indigo aswell cause I used her as my staple caster in IS2 and her damage and crowd controll is so usefull in there, especially against the golem floor 3 boss for example. And yeah Ebens delta mod is his best with or without arturia/Valarqvin, DragonGJY made a good video about that.
I'd rank them in the same way (indigo above eben, but that's 100% 4 star/simp coping :D)
I'm here for Indigo supremacy.
There is also one very important factor to Indigo you didn't mention: her skin is equal parts beautiful and cool. 10/10
Good point, it's one my favorite skins in the game
I really love how Harmonie doesnt need to store attacks to do her thing.
Indigo doesn't either, I'm just annoyed at the cats talent cause she never gets to use it with stored charges
For real, I look at the other Mystic casters (I only have Indigo but I have her E2 20) and im just like, "what is the POINT of this character?" and immediately resign to never using them.
Harmonie being a notable exception; I love the Mystic caster playstyle/theme, but Indigo seems to be the only one who executed it in a fun way.
seeing you talk about so many non 4* feels like sacriege but im here for it XD
I love using Delphine pair with Absinthe, makes me feel smart
Great overview of a sub branch.... now I need it for every other one lol. Reminds me though I should E2 my Delphine since I have all the others minus Ebonholz (don't have him) already E2'd.
Delphine : exists
Me : ora ora?
I would argue that Harmonie is the best mystic caster, because i love her 2nd skin the most out of all of them
so many cats...
I also maxed every mystic caster because of how fun this archetype is. As such, I feel like I've been waiting for this video, thank you!
It's true, I too have no use for Harmonie when Indigo exists... and I'm kind of sad about Delphine's kit, she is just so cool otherwise.
For Eben : mod X for buff army one shot, mod Y for solo stage clears, mod Δ for no buff boss killing (or high res elites).
Feel free to ignore that part, I talk too much :
My niche is low op runs, always with Eben, and it never gets old since his release (only that one boring time I tried to solo IS mode and he just afk it all with S2, perma stunning the boss... and another time he was doing 80k per auto attack... alright...).
Also, you can clear Eben paradox simulation by using his S1 and have him face the blue box. Or S2 and afk (then you don't need to use the other ops) or be normal and just use S3, ok fine.
next vid is about tactician, and how vigil beat stages in 1 attack, including his meme s2 :)
*still not able to utilize melee form muelsyse to the fullest :(
Chongyue event mechanic probably the best case for melee Mueleyes, it's like putting Mudrock on ranged tile
i really really liked using indigo ever since i started watching your IS runs
i fucking love iris.
The most important takeaway from this video: Delphine has a hat
I always feel sad when looking at Iris module. They had it perfect without module, her S2 sleeps the targets for exactly the time needed to refill her charges, but then they gave her a module that gave her 4 charges, which is great if she charges because there is nothing to attack, but it just makes the sleep interaction feel imperfect.
Doesn't she only refill 2 charges to begin with?
mystics have 3 sec cd
Fire + skill right after
3 sec pass 1 charge
6 sec pass 2 charges
7 sec sleep ends and she attacks with 2 charges + normal attack.
@@DrSilvergun Na, you can sleep after 2 sec.
She hits 3 charged hit, you wait 2 seconds, sleep the enemy and hit 3 charges again after her skill damage.
In fact, that makes the other module with attack speed make even more sense because it makes it easier to do.
im a big fan of the mystic casters. especially all the feline mystic casters since i use them in my niche. all with their own advantages, but all super fun to play with regardless
I've always loved mystic casters so I asked for a 6* one for ages before Ebenholz was released.
Although I do like Ebenholzes focus on elites, I can't help but feel like Indigo is still my favourite one to use.
It really makes me wish that they made a 2nd 6* mystic caster that feels nicer to use to me than Ebenholz.
That being said it can be insanely satisfying to use Ebenholz S3 if you use it well enough.
Powerstrike on this Archetype when xD
ye i want one too lol
It will be the world slowest charging powerstrike ever to be a powerstrike
@@Only_Ameen04 Auto SP Regen type power strike, probably. Not the "attack x number of times" version, unless each charge counts as an individual attack for charging the skill
your proposed ebenholz s3 sounds interesting... keep cooking
This subclass is so easy to overlook, and I've certainly made that mistake in my guides, so thank you for this. Their vision range in RA is effectively a Marksman or a Medic minus 2 tiles, and during hunting, its easy to nuke a stray patrol unit with them or combo up some prey getting flavor blasted by poking them with another operator to get them to run into a max charge Mystic.
Iris and Delphine might actually be a great choice to go beast catching too, thanks to their self-limiting targeting quirks that remind me of Andreanna.
Hell, I even E2'd my Indigo because of IS. I'm now seriously considering unbenching her from my Logistics Operators to get some sweet lockdown alternatives to Texas Alter's S3, if I can manage to replace her logi buff slots with someone else.
Think I disagree about mystics being good in RA
or at least meaningfully better than other casters.
DP is paramount when you don't know the map and they waste 4 more DP for only sligthly better tiles.
I certainly won't argue there - after all my Indigo was benched as soon as I was looking for caster logistics fodder, and I'm still better off running my old favorites for arts damage, utility, ease of use, and less micromanagement losses. But as far as underpicked options go, they definitely could be a lot worse! (...lookin' at you, elementalists)
This is a good and objectively correct video.
Im still not sure why they made Harmonie a mystic caster, i can only surmise its because they did not want to get her any kind of relevant module such as the core caster -RES one. You know they also know she's just a core caster because her talent does not even depend on charges, any attack is boosted equally. (its also a worse version of skyfire's talent)
Being honest, after making chong Yue module mission (yes i advertise myself here) i use indigo as caster beside click and i suprise this operator can do sum DPS.
And now i already preparing the video for her module missions and she is now m3 module max max pot. Trust me guys if you don't have strong caster to play IS. Indigo is gud😊
Now all I'd like to see them try is a mystic with an actual AoE ability, like a skill that makes them do large delayed splash or extra long chain attack...
Also, the crappy S1 is really best with Ebenholz AoE module, since his AoE is also an atk-multiplier, letting him do half of that dps to every other enemy in... a 1 tile radius
Indigo was my favourite 4 star until Totter got released, like he is just sooo good and hot
staying for aoe 2 music, loved the vid
I feel like a lot of the time people do not like subclasses that actually plays differently from what they have come to expect from the baseline.
For example, because I am more interested in guardknights (5 stars), a lot of the hate crushers and earthshakers get kind of feel like people not getting that they are not supposed to be used like centurions. Of course the low rarity crushers do not have the strongest kits even for their rarity, but someone like Hoederer is a genuinely strong character that kept being dismissed because he cant solo huge armies of basic enemies like a centurion. When as a crusher he is meant to be fighting elites and his entire kit is focused around countering elite enemies (percentage based damage reduction being of higher value if enemy hits harder, stuns interrupting slower attacking enemies, the huge DPH letting him bypass high defenses). He is not supposed to play like Gavial alter or Blaze, but people tried to use him that way and then got mad he was having worse performance.
Earthshakers seem based on Odda and Pepe to be more focused on a mix of crowd control and dealing with high defense, so they do have overlap with crushers but they do not really play like a centurion does. Reapers meanwhile are better liked (by most people anyway) because they just do what centurions do but better because they dont need any backup to do it. And any guard with any form of AoE will be assumed to work like a centurion since they are debatably the "basic" guard alongside dreadnoughts.
In a similar manner I think people look down on mystic casters because you have to use them differently from core casters, whereas mech-accord casters just play like core casters but with better damage.
There's definetly a vocal part of the community that would call anything not part of the 3 current meta red button ops bad
In their defense they are correct.
But anyone who plays arknights more than 5 minutes a day will build some other operators for fun
Not always... Goldenglow is the exception, because she plays like Ambriel on crack.
I personally enjoy Hoederer a lot, partly because I got lucky and P6'd Skadi TCH by accident trying to pull for Kal'tsit waifu dupes, and now she's literally the core of every team I make, and adding flat defense is nice. Shu also plays nicely with him due to the grass... And the 2/3 Virtuosa buff monopoly he gets ensures all my favorite operators turn him into an unbreakable wall of doom for any boss unlucky enough to be in front of his true damage sword. (I swear I pulled all three of those and GG for waifu reasons, I'm not a meta slave... I'm just lucky my top 5 is so broken lmao) How can I say no to a guy who synergizes beautifully with all my favorites? Sometimes it isn't about how good one operator is in a vacuum, not when you get 9-12 slots.
Of course, with that sanctuary and self-heal, he's also great on his own. Or in a Darknights conga line with Ines and W, like last week in TN4.
@@FelisImpurrator likewise I kinda personally like that crushers are "hardest to heal" (more like "flat healing inefficient"?) because it gives both excessively high healing and abjurers/sanctuary something to flex on
My beloved 6 star medics that aren't Lumen and Eyja and including Silence, lol
@@lunamagnoliid8984 [laughs in Warfarin, the OG overhealer]
Tbf, Lumen and Eyja handle them well because HPS actually is raw healing efficiency. But Shining CAN also address their weakness to random dogs so that's nice. (Although I don't like her so much due to her design. Nightingale is flatter and therefore better in my eyes. So is Warfarin.)
@@FelisImpurrator I use Hoederer awkwardly. Range target bait with S3, but mostly his long duration for the skill which constantly procs Stainless S3. Basically my entire team cycles around Stainless S3 proccing with multi-target/AoE DoTs .-.;; it's so dumb =-=;;
Ok, this video came just in time. I noticed the other day that I have no Mystic Casters built and was looking for an excuse to build one (probably Delphine... For aesthetic reasons, ngl).
Another important aspect: It's funny as hell when they smack someone for a billion damage and overkill them, even if its a trash mob.
I have a couple of these chars raised but I mostly only use them to camp the red box to speed up my event auto deploys which leads me to using their S1 more often than not.
Finally, someone who doesn't talk pure bad about mystic casters.
They are really fun to play with and work better than many think.
maybe the mystic was the friends we made along the way (ebenholz is like vigil but good)
I only had indigo max for the longest, bar her 1st skill, and found Harmonie the most boring and annoying of all, only for her to sell me on the idae of spamming her 1st skill, leading to me maxing her and said skill. I eventually did the 2nd skill for kicks and it actually is very fun, I admit, I was wrong, her 2nd skill is good. But her 1st one though, is so fun by having enemies blocked in her range, she popping them, then charging with her 1st skill by making her unable to hit them and exploding them. The only issue is it needs to have 2 or so seconds less duration on it, because it charges too fast, yet still, it's just a fun combo. She and her block damage increase single-handedly sold me on the 1st skill, and I kinda like it on all of 'em now. With Indigo it also synergizes in making her hit a lot more times and thus have higher chance of bind procs, in an alternate if not as good way as her 2nd skill.
I can even think of a few unique speedruns I managed utilizing their 1st skills, which is saying something given the speed is constantly hit via clicking twice to trigger their 1st skills, but it just went so well with their constant burst spam that it more than made up for the difference. :D
HG i beg you please do Indigo skin rerun😔
Yess, I love mystic casters too. I use Ebenholz and Indigo regularly. I honestly think Eben s3 is one of the easiest to use boss/elite killing skills in the game. I'm finding a ton of practical use for it.
The 5 stars seem pretty underwhelming though. I've only used Iris and she feels miserable due to how bad of an effect sleep is. Most 5 star casters are kinda average in general though. I think Kjera is the best one by far, followed by Astgenne probably.
Isn't it rockrock on account of having actual dps
@@DrSilvergun I don't have much experience with Rockrock, but I'd say that damage is much easier to replace than what Kjera provides. She applies freeze very consistently and there are very few operators who do so. She's also a great pick in IS due to synergy with relics.
Not gonna lie Mystic casters have probably most useful (good) and cute 5*
I used harmonie at start of the game because i didnt had any slower support i like, shes also good to slowdown enemies xD
Mystic Casters are good
especially Ebenholz, Iris and Delphine (they have good base skills)
I don't dislike mech accord casters but i feel like theyd be cooler if they leaned harder into the ramp-up. Make them attack slightly slower and require more attacks to reach max damage, but also make them gain attack speed alongside the damage, that way they "spin up" like a gatling gun.
well my first E2 was Eben
His Nuke is satisfying to see
Delphine has a hat. God I feel so bad for that sad cat
If Ebenholz S3 was released in 2024:
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
* This Skill modifies the Attack Interval by 0.4
best part is that neither of his talents are % based
What i hate about the mystic casters is that HG GAVE THEM STUPID SAME SKILL 1. Its just dumb, they should have had different skills.
We could have had powerstike instead.
Spinach outside of IS :(
Silvergun : Mystic Caster are one of the best archetype 👍
People : What? Are you joking? They're worst!! 😠 (Actually cant use them properly)
This is fact, because so much player afraid to try and wasting materials. Also no one Recomend them because they think "eben is only for fun or for jedag-jedug gameplay"
idk I think quite a few people use Eben
I just think they look cool so I wanted an excuse to max them all (hence the vid lul)
@@DrSilvergun Ebenholz got the fashion, him and chong are my favourite 6 stars.
@@DrSilvergunthe general negative opinion on mystic casters probably stems from needing to think when you use them rather than just slapping the erasers at the problem (at least how I see it)
@@risusamaironic given that they're some of the best "literally just forget mechanics exist" ops in the game LMAO
@@DrSilverguneben got a bit of popularity after some blokes realised you could just one shot that harold guy phase 2 if you stacked enough buffs on eben, which basically turned the boss stage into an absolute joke
I'm enjoying the AoE2 soundtrack!
Eben the G.O.A.T carried this niche
weird way to spell indigo
Convince me to build one of the cats in this archetype, i need a friend for my pookie glorious king GOAT Ebenheimer
ah shit i gotta catch up in main story to get delphine now
fuckin peak hat
and animations
Ah what a nice day to say I love Indigo! Such a fun and well designed archetype (Fuck S1 tho)!
I don't think you've mentioned it, but Ebenholz also stands out among Mystic casters as being the only one that can _not_ build charges while enemies are in range.
So meme clears of superbuffing his s3 aside, if he can't kill his target with that initial charged shot he basically turns into a core caster with a generic atk/aspd up skill for as long as that enemy stays alive and in his range, which always felt like the weirdest design decision to me.
Sort of
That's a general weakness of the archetype, once the target survives the initial attack they start losing dps compared to other casters.
@@DrSilvergun It's inherent to the archetype, sure, but every mystic caster but him also offsets it through their s2 by restricting their targeting based on enemy status, whereas it's even more pronounced for Eben because his s3 only restricts based on enemy class.
17:19 Why the fatshaming? This isn't about IS 5.
coming from aoe 2 video had to doublecheck if music is not playing in backgroud :D
Ring of Reeds?
Supah gonna get triggered from that title XD
"Delphine has a habit"
D:
hat*
@@DrSilvergun yeah i rewatched the bit and realized my deaf ass misheard the script. But since youtube is being blocked in my country, 8+ minutes have passed while i was frantically refreshing the page to access comment section and edit my message. Amazing times we live in.
If only Delfine DOT damage works on duration instead of the timer being dependent on her skill.
Indigo isn't just good as an operator... She's also one of the most beautiful Flatknights ops (flat-chested operators, the best kind). So she was always SS+ waifu tier for me, alongside Irene. Iris is also high up for being almost flat and a cat.
Degen reason for Indigo to be one of my only 4* E2s? Absolutely. Now I need to get my ass in gear and finish mastery+mod... But my module blocks D:
its a shame iris isnt that good because i really like her and would like to use her more often but whenever i try i just feel very sad
Mystic Crushers when
You somewhat failed to notice this but for new players Indigo is the best. Simple because she can store up charges and if that doesn't killthe target the bind with give you enough time to recuperate from being a failed perfect run to a success.
disagree
bind is very unreliable before E2/M3/Module/Potential
wouldn't reccomend her to new players even if they're just limited to 4*
Click's significantly higher damage at e1 (indigo gains way more from E2 than click) takes precedence
What's your thoughts on phalanx casters and primal casters?
Don't have a 4 star one so idk about phalanx casters but they seem fun to use.
Primal is a trash archetype ( don't misunderstand the 6 star one is broken, because her s2 is one of the most game breaking skills in the game)
The damage they put out just isn't worth the hassle. You'd gain similair damage from caster + damage amp or 2 casters.
i only have diamante at E2 50 S2M3 so i cant say about warmy.
for diamante, his damage bonus from S2 are quite nice but it limit target that need his talent/skill since most of the time necrosis burst from ritualist alone are enough to outright kill them.
the few case that might be usefull is on SSS or CC that give hp buff considering necrosis dot are limited to maximum 12k damage each burst.
Casual felines-only player. Still haven't built Iris.
"she has a hat and cool animations"
so about 90% of ppl who built deplhine prolly had the same idea
10% mom
play the story you dont get context here
So unlike sniper branch hg really lost the way for making caster
oh cool, another indigo propaganda video, do more!