Selaco: Level 7 (Pt 2) - Starlight finished - Achievements, secrets + more - Captain-difficulty

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • (All secrets, achievements and other useful stuff are time-stamped at the bottom of the description.)
    Hello! Starting off by announcing of us returning back to Level 3 for a missed Mega-secret, my experience of it and then continuing getting upgrade from lobby as well as missed weapon parts from Blue Sector, before continuing to finish rest of Starlight-building in Sectors Purple & Green + elevator.
    We get 2nd last achievement, some normal upgrades as well and the railgun!
    What's left to do now is basically to finish the game.
    At this point, I can already say that there's going to be 1 upgrade missing from this series, which is the bugged reward for the secret in Safe Room Extension (Admiral Tychus challenge).
    The last video has no secrets and no meaningful pick-ups. Just fighting to the end and finishing it will give the last achievement.
    Playlist for Selaco:
    ______________________________________________________________
    ( • Selaco - All Secrets, ... )
    ______________________________________________________________
    Secrets, achievements: (and more...)
    ______________________________________________________________
    HUB 7-2 (Starlight Lobby)
    * Upgrade: 0:10 ' Weapon Mod for Plasma Rifle, Grav Manipulator '
    Safe Room Extension - HUB 3-4 (Selaco Streets)
    * MEGA-SECRET 3:05 ' Weapon Mod for Frag Grenade, Water Balloon '
    Safe Room Extension - HUB 7-4 (Starlight - Blue Sector)
    * 8:20 ' 30 Weapon Parts '
    HUB 7-5 (Starlight - Purple Sector)
    1) ................................ 10:20 ( 100 Credits )
    * 11:07 ' 150 Credits, 15 Weapon Parts '
    * Cabinet Card 1/2 12:40
    + 15 Weapon Parts
    + Cabinet Storage 1/2 - 12 Shells, Grenade -
    * 14:02 ' 15 Weapon Parts '
    2) ................................ 16:32 ( 50 Armor )
    + 45 Weapon Parts
    * 20:05 ' 30 Weapon Parts '
    * 21:12 ' 30 Weapon Parts '
    3) ................................ 21:34 ( 45 Weapon Parts )
    * 23:20 ' 15 Weapon Parts '
    4) ................................ 23:39 ( 2x Landmine, 15 Weapon Parts )
    * Cabinet Card 2/2 24:03
    * 25:13 ' 15 Weapon Parts '
    * 25:40 ' 3x Credits, 30 Weapon Parts '
    * Blue Keycard * 27:42
    * 28:52 ' 15 Weapon Parts, 50 Credits '
    * Switch for Secret #5 29:29
    5) ................................ 31:45 ( 75 Weapon Parts )
    6) ................................ 32:03 ( 100 Armor, 253 Credits )
    * 33:11 ' 45 Weapon Parts '
    + Purple Starlight Key
    * 34:43 ' 90 Weapon Parts '
    * Cabinet Storage 2/2 35:41 - 50 Armor -
    HUB 7-2 (Starlight Lobby)
    * Upgrade 5/7: 39:55 ' Ammo Capacity for Assault Rifle '
    + Upgrade 6/7: ' Health Injector '
    HUB 7-6 (Starlight - Green Sector)
    1) ................................ 40:55 ( ESG-24 Shotgun )
    * Data-pad (1/1) 43:09 ' Leet Lois '
    + Server room code - 1337 -
    * 44:40 ' 100 Credits '
    * 45:39 ' 250 Credits '
    2) ................................ 45:45 ( 2x Landmine )
    * Starlight Key * 46:33
    * 48:17 ' 45 Weapon Parts '
    3) ................................ 48:48 ( 24mm HW-Penetrator, 2x Penetrator Ammo )
    HUB 7-7 (Starlight - Purple - Warehouse)
    * Cabinet Card 1/1 51:29
    + Cabinet Storage 1/1 - 2x Landmine -
    * 52:37 ' 90 Weapon Parts '
    * 54:12 ' 90 Weapon Parts '
    * Blue Keycard * 55:31
    1) ................................ 56:11 ( 50 Armor )
    HUB 7-6 (Starlight - Green Sector)
    4) ................................ 57:47 ( Portable Medkit )
    5) ................................ 58:31 ( 250 Credits )
    6) ............................. 1:01:15 ( +100 hp )
    7) ............................. 1:02:15 ( 50 Armor, 250 Credits, Turret piece )
    * Green Starlight Key 1:03:20
    HUB 7-2 (Starlight Lobby)
    * Upgrade 7/7: 1:07:37 ' Weapon Mod for S-8 Marksman Rifle, Zoom (Charge Shot) '
    + 250 Credits
    * Weapon: 1:08:21 - Prototype Railgun (v0.65) -
    + Achievement: 27/28 ' Power Overwhelming - Obtain the Railgun Prototype from Starlight '
    * Cabinet Card 1/1 1:09:01
    + Cabinet Storage 1/1 - 2x Railgun Slugs -
  • เกม

ความคิดเห็น • 6

  • @guanchu
    @guanchu 11 วันที่ผ่านมา

    Im impressed that you never died in any of your gameplays

    • @FinSompi
      @FinSompi  11 วันที่ผ่านมา +1

      By the time of these videos, I've usually done the levels at least a few times, so experience not only helps you to stay alive in general, but you also start to know the most difficult spots and possibly even choose the most effective method to combat those situations, or even delete them, when they try to show up. (Mines, grenades, exploding barrels)
      Also the natural regeneration helps a lot, if you ever get to low health.
      I did almost blow myself up in one of the videos with my own mine, which I somehow managed to drop/use, while I was covering behind a crate.
      Because I wasn't aware of it dropping, but I heard the beeping, I left that cover... And afterwards was a bit confused of, who actually throw it, so I decided to blow it up, hehe.
      Due to the huge range of its modifications, I got a massive hit out of it, despite staying back by a considerable distance.
      That was in level 4, just after getting the Sniper Rifle -weapon.
      Another closer one was in 5th level, in South Mall, when I threw a mine for few spawned enforcers and they managed to get their hits delivered as well.
      Can't remember, if my own mine was able to reach me, but I think I was down to 12 hp or something.
      One of them survived the explosion as well, so still had to deal with him.
      Naturally dying during a level without saving during it would increase the video length as well, so can't have that!
      Average length of my videos are already way too lengthy for average viewer.
      Doubt there are that many people, who stick around to watch through the whole videos.
      But personally, if I specifically choose to watch someone play some specific game, I prefer to see those long plays.
      For me, it's more interesting to see, what events led to some other, instead of just suddenly jumping from one spot to another.

    • @guanchu
      @guanchu 10 วันที่ผ่านมา

      @@FinSompi Totally agree with you. And yes, i suddenly realized that i never saw you dying in any level. This is a really good guide brother. I'm about to make the guide of serious sam 4, just bougth that game because of you.

    • @FinSompi
      @FinSompi  10 วันที่ผ่านมา +1

      @@guanchu There were few of those deaths during test-runs or even an actual attempt or two, but I don't think single one was because of enemies, but mines instead.. You just really have to make sure that they don't hit anything on the way even relatively close to you. It was either hitting an edge of some wall or beam, or then the timing of the throw wasn't good...
      It often threw me off, how I needed to stand still for a second after clicking the throw... Usually I clicked, peeked around the corner, went back to hiding and threw the mine to a corner or just a wall in front of me, hehe.
      Didn't end up too good there!
      Thank you, good to know that the guide is working well enough. Surprisingly enough, there has been a bit of negativity going in 1st and 3rd level, but I wonder, if there's even anything wrong with those, because always have to keep an eye out for hidden signs like those. Might be just grumpy people not liking the voice itself or something more unrelated. Can only guess without comments giving any reason, pretty much.
      But it's also nice to get a bit of life in the comment-section every now and then, so thanking you as well for it, hehe.
      Hah! Good ol' Sam Stone with his raspy voice. That game will have plenty action and secrets in store for you : -)
      Should be interesting to see, what that guide shapes up to be like! Good luck with it!

    • @guanchu
      @guanchu 3 วันที่ผ่านมา

      @@FinSompi Thank you brother. Yeah, i dont find an specific reason to dislike your guide. What you mention about your voice, maybe try increasing a little bit the db to the voice when youre editing your videos, but thats all. Youll start noticing my likes on your next guide. Currently doing perfect game on cyberpunk

    • @FinSompi
      @FinSompi  3 วันที่ผ่านมา

      @@guanchu I don't really edit the videos in any way currently. Only cut and apply full video sections after each other, if there's too much unnecessary footage (like around 40 mins of repeats in order to get perfect pizza in 1st Starlight-video, hehe)
      Mostly I've been told that I'm quite loud!
      I used to have VoiceMeeter on my old pc for some of the sounds, mic and voice chats, but because it could randomly stop working without me knowing of it, I've left that one behind with my new pc as well.
      But back then, I increased the db-level, while I was still using it, but mostly it's seemed quite alright personally... But, of course, people can have a wide selection of setups for their own sounds, so there's no way of telling, what's the average.
      (I mostly just meant my monotonous tone and a tad slow pace used in these, hehe)
      Appreciating the positive marks, of course, but still have to get those for a good enough reason!
      Speaking of the next one, I've sidetracked myself a little bit with Gta 5 story-mode (because I fixed my lag-issues with the game and I can enjoy the smooth gameplay finally) and then with some Grim Dawn as well, but I should get to that business very soon again. Can't take too long breaks from creating some content, after all : -)
      Oh, nice. I haven't actually ever gotten to that game myself, but I remember hearing it having a rough start, which they've most likely improved a lot since then.