@@Agent-517 There's a chance for some Legendary 'Mons in Gates to Infinity to be Shiny. But other than that, none come to mind Edit: My dumbass completely forgot the Celebi from PMD2
@@Agent-517 There was shiny Pokemon in Adventure Squad you could possibly get and Shiny Celebi from PMD Explorers. Plus, the recent remake with Pokemon Mystery Dungeon: Rescue Team DX on the Switch has Shinies you could encounter though they're more common than the main series due to the recruitment rate being low.
"There most definitely exists an SRAM corruption setup that does the same thing, which involves viewing LM4's stats for the next two years" I laughed harder than I should've
The PMD white light beam animation is used for things like the Roll-Call Orb, being revived by a Reviver Seed, and being "beamed up" from a dungeon after completing a mission. I don't remember if it's used by any moves though!
04:17 i will never forget this sound This same softlock already happened to me, even the crash sound is the same, but it happened once randomly at normal playthrough. Not sure to this day caused it.
I had something like that happen when I was about 7-8 on Explorers of Darkness. I had dropped my DS prior, and one of the card readers got screwed with, and it would randomly stop reading properly, which I think caused the crash. Got a 2DS later though, and it fixed it.
The Poke item, interestingly enough, is not actually a glitch. It was a fail safe system. How did I learn this? Moves like Switcheroo and Trick being used on me in Purity Forest. Yes. THAT Purity Forest. The painful one. Edit: Also, in the Rescue Team and Explorers games, there's a small oversight. If you press and hold L or R in the middle of a damage animation, the Pokemon can't move around and the animations will change back to the standard ones after a while. The effects stop when you release the button. In fact, both of my discoveries were pure accidents.
That failsafe explanation is actually also not correct, it's a carryover from the Mystery Dungeon Shiren The Wanderer games, where you can do that to get money in your inventory for throwing. In that game, throwing coins does 1/10 the value of coins, and is actually a very practical way to do damage at times. The exact method for picking up coins is the same, the difference is in PMD, enemies just pick up the coins instead of taking damage when hit. There's a few other strange carryovers from those games, such as the move Wide Slash, which is based off the slash pattern of certain weapons in those games (which is inheritable via the rune system in some games), and Vacuum Cut, which is a scroll technique in those games, which themselves are analogous to orbs. An easy way to get throwing money in those games, is a "Sale Scroll", which lets you instantly sell an item from the inventory, but puts the money as an item in your bag. Catch is sorting your inventory puts the money in your wallet. This is actually all dev-intended in those games and the training missions in Shiren 5 just straight up tell you to throw money for ranged damage in a pinch. Also, a major mechanic in the Shiren games are item containers with special effects, you can use money with some of them for shenanigans, and shenanigans in general are heavily encouraged in the Shiren games. My favorite shenanigan is scroll re-use, it's possible to use a Blessing Pot and Blessed Extraction Scroll, to re-use Fate/Earth scrolls to level your weapons/shields over a dozen times with just 5 levelling scrolls. Also the entire crafting system relies on using synth pots to craft in the field or Mixers, which are monsters that act as living synth pots but with special features to make up for being inherently unreliable means of crafting. I HIGHLY recommend the Shiren games, and Shiren 5 (Tower of Fortune and Dice of Fate) is real easy to come by nowadays, being $20 on Switch and PC when not on sale.
PMD Rescue Team I hear is a bit unstable if just the slightest thing is touched; unlike Explorers and up, using a Pokemon that has no portrait or animations or is missing one of those in a cut scene causes a freeze. On another note, the world needs more exploration of glitches and other curiosities in PMD. I want to know more on what causes that rare bug that happens with enemy Pokemon swapping palettes and flickering between two sprites.
Yeah, I'm sure that's what happened-- you can see a faint red tinge on Wynaut's tail as well. I just thought it was a hilarious coincidence that Absol's shiny also happens to be red!
Hey, I know you! You're Kuda (or something similar? not sure how that's the correct spelling, I'm not good at this whole "stalking strangers" ... errr "making online friends" thing!), Pikasprey's friend. Of course you'd be instantly amazed by THAT shiny! Weren't you the Absol in his Mystery Dungeon playthrough?
The swapping items with money thing is in every game in the series. In Explorers, if you have a partner hold it, you can have them use it, displaying the text "(Partner) had second thoughts!"
I imagine mystery dungeon is mostly pretty stable the only thing worth noting that's kinda odd is that you can know two copies of the same move and link them together to basically have two turns
In this case, we got: - A move that casts Absol & Wynaut to the Shadow Realm (& it softlocks the game) - A move that Absol & Wynaut used after becoming shiny & it made the universe fall apart (& they regretted it) - A Monster House that actually LOOKS like an actual monster house, & is the home of a stalker Sneasel. -
The PMD glitch move, that you thought used the animation for Light Screen, it actually used a colourless version of the base animation for leaving a dungeon with either an escape orb or by completing a mission. I assume that the animation itself doesn't trigger the final dungeon screen, as the mission objective or use of the orb is actually the trigger for that. Rather, the animation is probably ended by the dungeon end screen, and that's why it soft locks when used. Without the end screen, the game has no trigger to end the animation, so it just sticks indefinitely, awaiting the final screen to pop up and clear the text box and move state.
The money-in-inventory thing is an actual Mystery Dungeon engine feature. If you throw money at enemies in most MD games, it does damage relative to the amount of money you threw. Usually this can only be done when standing on the money, but by using Swap, you can put any pile of money you find into your inventory for later throwing. It can also be a way to use money as an item in other ways, say by putting into a Change/Transform Pot or a Duplication Pot.
Poor Absol can only yell as he/she regrets his/her decision & Wynaut is smiling to hide his fear, as the universe falls apart, making "universe falling apart" noises.
For the record, if the subtitles aren't good enough, one can use one of these following ways to view old annotations. This works for every TH-cam video that had annotations. github.com/afrmtbl/AnnotationsRestored (addon (chrome, firefox)) tech234a.bitbucket.io/AnnotationsReloaded/ (addon (firefox)) invidio.us/ (alternate youtube viewer (everything))
I love your videos! Seeing why glitches occur is so much more fascinating then acting like they're oOoOo mysterious or creepy like lots of channels like to do for views
Absol: "Hey, wanna see somethin' cool?" Wynaut: "...Sure?" Absol: "I'm a Super Saiyan!" *~Absol proceeds to yell dramatically and flash red~* *~Reality begins to collapse~*
Everyone from a year ago going "Oh look at all these cool glitches!" and here I am a year later lamenting the opportunity to put a hello or something for the caption at the end of the video.
Ive known of the poke in the invintory glitch for quite some time. It also works in pmd darkness/time/sky if i recall. Theres one other interesting thing i remember happening in pmd blue rescue team where i abused a certain money glitch with kecleons shop. I did the glitch so many times that the sprites of all the enemy pokemon were reversed causing a silly glitchy mess. the glitch move has to be the barrier animation. Light screen and reflect are pink/yellow.
Im mostly pissed the annotations gone ruined all interactive content. Some of those channels are no longer active to redo the linking and the different choices were unlisted. Now all we have are broken videos and memories.
There is a interesting password in Speed Racer from SNES. I discovered when I was a child. MHCH5 It takes you to the last Race in hard mode. Speed's car is Mach 5. There is no 'A' available to use in the game, so I tried 'H' and worked
Probably not. If it were, it would probably crash with a much more generic message, due to an invalid memory read. This glitch probably just loads some really funky sound data wich BGB can't play correctly, so it just gives in and crashes. Hardware would probably just do some weird noises.
bgb author here. i know this error, it's an assertion check. it is specific to beta versions (which he shouldn't have been using), and 2: the underlying bug is most likely fixed in recent releases, i've fixed such bugs long ago. and even if it isn't, it's still harmless. more: - the last time i've seen a real crash (access violation, not an assertion check) caused by rom execution, bgb's version was still 0.x (very long ago) - bgb has a number of assertion checks that show an error (only in beta versions) and correct to a safe state (always) - for 1.5.7, i've used fuzzing to find and fix any remaining assertion check trips until i hit none. all this taken together it should be very difficult to still hit a problem in a bgb release by rom execution, let alone crash it, let alone ACE it. also ZZAZZ never reported this to me.
There is a glitch item with the hex of 6B that does weird things. When used, it looks like it reset the music, but if you go into a building, and use it, pikachu goes bonkers. 253's glitch trainer _can_ be escaped, and doing so causes the zzazz glitch. It also corrupts the time you played to 255:59. It's very weird and I hope you make some other discoveries!
You might be interested in this one other Mystery Dungeon glitch that has gone unexplained for a long time now: the game's tendency to, on rare occasions, display glitched Pokemon that have flashing palettes and sprites mixed with other Pokemon. There's lots of potato-quality videos of it on YT. I wonder if there is a proper explanation for it?
Oh wow, I did not know you could put money into your inventory in Mystery Dungeon, I'm surprised I haven't done that on accident. First we were building speed for 12 hours, now we're viewing LM4's stats for *t w o y e a r s*
Thank you for converting you annotations to subtitles! I was never able to watch your older videos without onscreen text because I don't watch TH-cam on the web
thanks for all your work. love everything you made about GEN 1, but the other stuff is really interesting as well. I copied your code from glitchcity to have my own pong running via Pokemon. It didn't fully work, since the game started etc., but the program somehow thought the wall was 1 tile more to the right and 1 more to the top (?) and i couldnt hit the ball, so i always ended up losing after the ball bounced back once from the upper wall ( actually it went through the wall before bouncing, as there was obviously some mistake in the code, looked funny ) and went down without me being able to stop it. Later i copied your code to have a RAM-Writer, which had at least 1 mistake as well, as the RAM-Viewer was constantly running downwards, leaving me no chance to chill while changing the Value of my RAM or SRAM. However, with the writer i was able to see, that my mistake in my first program ( the codes were written on different RAM locations ) was, that i missed 1 Byte (dont ask me how i didnt notice that), and since i didnt wanna change 150Bytes, i started screwing around with easier and funnier ACE and ended up messing too much with my emulator saves, so now i have only a file with the not working pong, and numerous saves where i have corrupted SRAMs. Without you this wouldn't have been possible. I had a great time
That noname move seems to have Super Glitch effects when its name is printed... Your Absol turned shiny because of it, there might have been other unnoticed effects.
To me the glitch move with the weird name looks like when you faint in a dungeon and return home with the friends you already had because your new friends abandoned you
if you put a hex:00 or bad clone into day care in crystal and then going out and talking to the bad clone, some glitchy stuff happens. just did it on my cardridge some days ago. The game restarted in some weird color but i was to nervous loosing my sav. so i released it via pc. I dont know if it only works in german version though .
I think one of the Gen 1 Seafoam Island caves has enough rocks movable with Strength to trigger the disappearing sprite glitch, especially with a Pikachu in tow.
I forgot the exact details of how I did it because it was a few years ago, but I found a way how to trade with a glitched trainer (that often has the same name as you) in Gen I games. To do it, I set up a time machine link between pokemon crystal and yellow, and disconnecting pokemon crystal at a certain point in the trading/confirmation process. Again, it was a few years ago so I can't remember exactly how to do it, but you can get some real doozies of glitch pokemon from it
At 4:11, it looked like that Absol & her/his Wynaut friend did something to the world to become shiny, found something that would turn them invincible & then screwed up because the universe began falling apart. 😂 Absol: "OH GOD THAT WAS A TERRIBLE IDEA I REGRET THIS DECISION!" Wynaut: **Doing a Stepford Smile as the world falls apart**
10:16 I got that to happen before when doing the ZZAZZ glitch... In fact I have a chance to get 3 results to happen 1. Shown at timestamp 2. Battle goes through but poisoning doesn't corrupt music 3. Battle goes through and poisoning corrupts music (for example u can hear the unused track by getting hit 2 times when Viridian City is playing, i have a video of it too) also this was on real console, pokemon blue running on an original GBA
9:21 Wonder if that's one reason (among many) to force players to have a trainer battle versus our rivals basically as soon as we get a pokémon. Does the value get stored somehow in our save data and persist after shutdown?
9:24 (9:48) in particular is hysterical to me. "Alright, let's go in the elevator" Elevator: MMMMMMMMMMMMMMMMMM Player: ???? *steps out* Player:...what the hell just happened?
Have you ever had a super glitch corruption that caused all text, including text that normally doesn't scroll, scroll extremely slowly? I've had it happen a couple of times and haven't seen a video of anyone else doing it (probably because I haven't bothered to look through hours of super glitch corruption videos lol). I've been curious on why something like that would happen.
4:21 At least you got a shiny Absol out of it.
Are shiny pokemon even in mystery dungeon? I don't think I've seen any
@@Agent-517 There's a chance for some Legendary 'Mons in Gates to Infinity to be Shiny. But other than that, none come to mind
Edit: My dumbass completely forgot the Celebi from PMD2
@@thyavenger9517 Actually, I think the only possible shiny can be Ho-Oh from Super
funny how that happened. also, that sound plays when ANY GBA game crashes, with some exceptions. it isnt fun.
@@Agent-517 There was shiny Pokemon in Adventure Squad you could possibly get and Shiny Celebi from PMD Explorers.
Plus, the recent remake with Pokemon Mystery Dungeon: Rescue Team DX on the Switch has Shinies you could encounter though they're more common than the main series due to the recruitment rate being low.
For some reason, only seeing the entire poke world collapsing in a glitchy chaos reroutes my brain to less melancholic planes
"There most definitely exists an SRAM corruption setup that does the same thing, which involves viewing LM4's stats for the next two years" I laughed harder than I should've
The PMD white light beam animation is used for things like the Roll-Call Orb, being revived by a Reviver Seed, and being "beamed up" from a dungeon after completing a mission. I don't remember if it's used by any moves though!
I'm pretty sure it's used by Iron Defense or something.
None of the animations you mentioned have a white light though, they're different colors. Probably just part of the glitch though
@@bobjoe3492 Then they probably use palettes to change the colour, but still use the animation
04:17 i will never forget this sound
This same softlock already happened to me, even the crash sound is the same, but it happened once randomly at normal playthrough. Not sure to this day caused it.
Summoner Arthur I can't imagine the nightmares that must have caused.
Most likely you tilted the cartridge in the slot.
@@SacredFaerie probably not, since it already was all the way in my GBA SP.
I had something like that happen when I was about 7-8 on Explorers of Darkness.
I had dropped my DS prior, and one of the card readers got screwed with, and it would randomly stop reading properly, which I think caused the crash.
Got a 2DS later though, and it fixed it.
idk what the game is actually trying to do, but since the noise is always the same, it's probably the sound chip reading data directly from ROM
The Poke item, interestingly enough, is not actually a glitch. It was a fail safe system. How did I learn this? Moves like Switcheroo and Trick being used on me in Purity Forest. Yes. THAT Purity Forest. The painful one.
Edit: Also, in the Rescue Team and Explorers games, there's a small oversight. If you press and hold L or R in the middle of a damage animation, the Pokemon can't move around and the animations will change back to the standard ones after a while. The effects stop when you release the button.
In fact, both of my discoveries were pure accidents.
It's Poké not poke you idiot and also it's failsafe not fail safe
That failsafe explanation is actually also not correct, it's a carryover from the Mystery Dungeon Shiren The Wanderer games, where you can do that to get money in your inventory for throwing. In that game, throwing coins does 1/10 the value of coins, and is actually a very practical way to do damage at times. The exact method for picking up coins is the same, the difference is in PMD, enemies just pick up the coins instead of taking damage when hit.
There's a few other strange carryovers from those games, such as the move Wide Slash, which is based off the slash pattern of certain weapons in those games (which is inheritable via the rune system in some games), and Vacuum Cut, which is a scroll technique in those games, which themselves are analogous to orbs.
An easy way to get throwing money in those games, is a "Sale Scroll", which lets you instantly sell an item from the inventory, but puts the money as an item in your bag. Catch is sorting your inventory puts the money in your wallet. This is actually all dev-intended in those games and the training missions in Shiren 5 just straight up tell you to throw money for ranged damage in a pinch.
Also, a major mechanic in the Shiren games are item containers with special effects, you can use money with some of them for shenanigans, and shenanigans in general are heavily encouraged in the Shiren games. My favorite shenanigan is scroll re-use, it's possible to use a Blessing Pot and Blessed Extraction Scroll, to re-use Fate/Earth scrolls to level your weapons/shields over a dozen times with just 5 levelling scrolls. Also the entire crafting system relies on using synth pots to craft in the field or Mixers, which are monsters that act as living synth pots but with special features to make up for being inherently unreliable means of crafting.
I HIGHLY recommend the Shiren games, and Shiren 5 (Tower of Fortune and Dice of Fate) is real easy to come by nowadays, being $20 on Switch and PC when not on sale.
PMD Rescue Team I hear is a bit unstable if just the slightest thing is touched; unlike Explorers and up, using a Pokemon that has no portrait or animations or is missing one of those in a cut scene causes a freeze.
On another note, the world needs more exploration of glitches and other curiosities in PMD. I want to know more on what causes that rare bug that happens with enemy Pokemon swapping palettes and flickering between two sprites.
Absol took 1 damage!
Absol cringed!
Absol is no longer cringing!
WTF
*Game Crashed!*
Cringe is the status effect equivalent of flinch in the main series games, they changed it to flinch in Pokémon Super Mystery Dungeon.
Timesez Smm Flinch is also in those games though IIRC.
Cringe is multi-turn, and Flinch is single turn
cRiNgE...
Is nobody going to talk about that shiny Absol in PMD
Well, seems like the palette got corrupted. There are no shinies in PMD1 to my knowledge (though I'm sure you already knew that)!
Yeah, I'm sure that's what happened-- you can see a faint red tinge on Wynaut's tail as well. I just thought it was a hilarious coincidence that Absol's shiny also happens to be red!
Hey, I know you! You're Kuda (or something similar? not sure how that's the correct spelling, I'm not good at this whole "stalking strangers" ... errr "making online friends" thing!), Pikasprey's friend. Of course you'd be instantly amazed by THAT shiny! Weren't you the Absol in his Mystery Dungeon playthrough?
We got a shiny Absol & Wynaut...but then the universe fell apart.
The swapping items with money thing is in every game in the series. In Explorers, if you have a partner hold it, you can have them use it, displaying the text "(Partner) had second thoughts!"
its funny i never tried to check the menu with money during running.
6:45 it's a testament to RGBY's composition that I instantly knew what music the first note here was
ah dang! i'd love to see more mystery dungeon content from this channel if there's more to document and showcase!
I imagine mystery dungeon is mostly pretty stable
the only thing worth noting that's kinda odd is that you can know two copies of the same move and link them together to basically have two turns
@@QuantemDeconstructor the cost is increased hunger rate and pp use
What if you were in a glitchy monster house
In this case, we got:
- A move that casts Absol & Wynaut to the Shadow Realm (& it softlocks the game)
- A move that Absol & Wynaut used after becoming shiny & it made the universe fall apart (& they regretted it)
- A Monster House that actually LOOKS like an actual monster house, & is the home of a stalker Sneasel.
-
The PMD glitch move, that you thought used the animation for Light Screen, it actually used a colourless version of the base animation for leaving a dungeon with either an escape orb or by completing a mission. I assume that the animation itself doesn't trigger the final dungeon screen, as the mission objective or use of the orb is actually the trigger for that. Rather, the animation is probably ended by the dungeon end screen, and that's why it soft locks when used. Without the end screen, the game has no trigger to end the animation, so it just sticks indefinitely, awaiting the final screen to pop up and clear the text box and move state.
5:40 Went from a chill and interesting video to very spooky all in a sudden. Now I am going to have Nightmares tonight.
This format is quick, yet entertaining.
Please, continue
Ooh neat, more Mystery Dungeon glitches, and GOOD LORD what is happening in there?
Aurora borealis?
@@Ngcdswii A-Aurora Borealis?!
Yes.
I guess this is what happens when you bring a proper multichip system to its knees :v
Thank you for blessing my notifications this day, ZZAZZ
The money-in-inventory thing is an actual Mystery Dungeon engine feature. If you throw money at enemies in most MD games, it does damage relative to the amount of money you threw. Usually this can only be done when standing on the money, but by using Swap, you can put any pile of money you find into your inventory for later throwing. It can also be a way to use money as an item in other ways, say by putting into a Change/Transform Pot or a Duplication Pot.
4:35 What a great plan! Nothing can possibly go horribly wrong with this!
The "Switch money into inventory" thing works in every pokemon mystery dungeon game, each having a similar description
Oh boy, is that Mystery Dungeon I see?!
No, it's Pokémon Dash
@@OctaHeart I feel like that game is even more forgotten then Conquest
7:03 - Likely due to invalid Experience groups as someone investigated, which prevents proper stat calculation.
The plot of PMD 5 will involve the use of glitched moves to destabilize reality.
Let the corrupted god of time destabilize realtiy.
(please tell me someone got the reference)
4:19 that move didn’t break the game, it just started to rapidly decompose the universe, while opening a portal to the upside down.
Nah, it just swapped it with a cartridge from another universe where that's what the game is supposed to look and sound like
Poor Absol can only yell as he/she regrets his/her decision & Wynaut is smiling to hide his fear, as the universe falls apart, making "universe falling apart" noises.
* Checks Olden Stats
* Olden Fell into the Water and made a Pixeled Ploosh
For the record, if the subtitles aren't good enough, one can use one of these following ways to view old annotations. This works for every TH-cam video that had annotations.
github.com/afrmtbl/AnnotationsRestored (addon (chrome, firefox))
tech234a.bitbucket.io/AnnotationsReloaded/ (addon (firefox))
invidio.us/ (alternate youtube viewer (everything))
I love your videos! Seeing why glitches occur is so much more fascinating then acting like they're oOoOo mysterious or creepy like lots of channels like to do for views
Golbat used Astonish!
Absol: bro that's pretty cringe.....
Cringe is the status effect equivalent of flinch in the main series games, they changed it to flinch in Pokémon Super Mystery Dungeon.
@@timesez3895 i know i was making a joke
Bro that is cringe you are going to lose subscriber
4:25 No, shh, this is fine.
Everything is fine.
No it's fine though
Good job revealing $C1's sprite without a cheating device!
Personally I kinda like the stuck note at 10:10, it sounds almost like a synth, not something you’d normally hear from a gameboy
Đ
Đ
nice move
@isaac buckley easy,do it on Android
Đ
Đ
Đ
@@cir3875 "how do you do this" "just do it ez"
@@jacobw1780dogecoins
Absol: "Hey, wanna see somethin' cool?"
Wynaut: "...Sure?"
Absol: "I'm a Super Saiyan!"
*~Absol proceeds to yell dramatically and flash red~*
*~Reality begins to collapse~*
Wynaut: what have you dodododoododod * wynaut.enemie has stopped working*
This is highly interesting. Please continue to make such videos
Thanks for the subtitles anotations. 👍
As always it was informative and interesting.
The PMD Poké in your bag is something I mess with all the time. Then, when you sort your bag, the money immediately returns to the proper place. Lol
Why do i see you in every PMD and pokemon vids
Everyone from a year ago going "Oh look at all these cool glitches!" and here I am a year later lamenting the opportunity to put a hello or something for the caption at the end of the video.
Oh, hey! Mystery Dungeon!
It’s a shame that we can’t connect in a glitched linked battle in GSC. That could have been a lot of fun.
We have the disassembly to bring it back with and actually allow for such antics.
Yeah, imagine what fun we could have had getting that Mew from it...
Mystery Dungeon Glitch Move ACE when?
Ive known of the poke in the invintory glitch for quite some time. It also works in pmd darkness/time/sky if i recall. Theres one other interesting thing i remember happening in pmd blue rescue team where i abused a certain money glitch with kecleons shop. I did the glitch so many times that the sprites of all the enemy pokemon were reversed causing a silly glitchy mess.
the glitch move has to be the barrier animation. Light screen and reflect are pink/yellow.
Im mostly pissed the annotations gone ruined all interactive content. Some of those channels are no longer active to redo the linking and the different choices were unlisted. Now all we have are broken videos and memories.
Just another example of #KilledByGoogle
There is a interesting password in Speed Racer from SNES. I discovered when I was a child.
MHCH5
It takes you to the last Race in hard mode.
Speed's car is Mach 5. There is no 'A' available to use in the game, so I tried 'H' and worked
A crash in BGB? That's interesting
Wonder if it could somehow be used to get emulator escape ACE
Probably not. If it were, it would probably crash with a much more generic message, due to an invalid memory read. This glitch probably just loads some really funky sound data wich BGB can't play correctly, so it just gives in and crashes. Hardware would probably just do some weird noises.
bgb author here. i know this error, it's an assertion check. it is specific to beta versions (which he shouldn't have been using), and 2: the underlying bug is most likely fixed in recent releases, i've fixed such bugs long ago. and even if it isn't, it's still harmless.
more:
- the last time i've seen a real crash (access violation, not an assertion check) caused by rom execution, bgb's version was still 0.x (very long ago)
- bgb has a number of assertion checks that show an error (only in beta versions) and correct to a safe state (always)
- for 1.5.7, i've used fuzzing to find and fix any remaining assertion check trips until i hit none.
all this taken together it should be very difficult to still hit a problem in a bgb release by rom execution, let alone crash it, let alone ACE it.
also ZZAZZ never reported this to me.
How nice of you to fix TH-cams ass decisions by using subtitles in place of annotations
Glitch science! My favourite!
There is a glitch item with the hex of 6B that does weird things. When used, it looks like it reset the music, but if you go into a building, and use it, pikachu goes bonkers. 253's glitch trainer _can_ be escaped, and doing so causes the zzazz glitch. It also corrupts the time you played to 255:59. It's very weird and I hope you make some other discoveries!
10:12 when you try to name 10 things that aren't Jackie Chan and fail
*starts reciting the Pokérap* ezpz
4:22 Null has escaped Baldi's Basics...
I think that mystery dungeon glitch deserves a larger video....
4:16 at least you became a Shiny Absol!
You might be interested in this one other Mystery Dungeon glitch that has gone unexplained for a long time now: the game's tendency to, on rare occasions, display glitched Pokemon that have flashing palettes and sprites mixed with other Pokemon. There's lots of potato-quality videos of it on YT. I wonder if there is a proper explanation for it?
That happened to me once and I thought I just imagined it! I'd love to see someone properly analyze it and figure out why that happens.
Oh wow, I did not know you could put money into your inventory in Mystery Dungeon, I'm surprised I haven't done that on accident.
First we were building speed for 12 hours, now we're viewing LM4's stats for *t w o y e a r s*
Thank you for converting you annotations to subtitles! I was never able to watch your older videos without onscreen text because I don't watch TH-cam on the web
You can get Subtitles on the TH-cam App with that CC button. It works on TH-cam TV, too.
4:13 famous last words
4:22 - 4:34 is music to my ears
It's been a year an I agree with this statement
4:20
I was not expecting that.
But I was expecting not to expect something, so I guess it doesn't count.
10:48 I'm really curious to see what would happen on real hardware
Glad to see your back. Love your vids
thanks for all your work.
love everything you made about GEN 1, but the other stuff is really interesting as well.
I copied your code from glitchcity to have my own pong running via Pokemon.
It didn't fully work, since the game started etc., but the program somehow thought the wall was 1 tile more to the right and 1 more to the top (?) and i couldnt hit the ball, so i always ended up losing after the ball bounced back once from the upper wall ( actually it went through the wall before bouncing, as there was obviously some mistake in the code, looked funny ) and went down without me being able to stop it.
Later i copied your code to have a RAM-Writer, which had at least 1 mistake as well, as the RAM-Viewer was constantly running downwards, leaving me no chance to chill while changing the Value of my RAM or SRAM.
However, with the writer i was able to see, that my mistake in my first program ( the codes were written on different RAM locations ) was, that i missed 1 Byte (dont ask me how i didnt notice that), and since i didnt wanna change 150Bytes, i started screwing around with easier and funnier ACE and ended up messing too much with my emulator saves, so now i have only a file with the not working pong, and numerous saves where i have corrupted SRAMs.
Without you this wouldn't have been possible. I had a great time
5:46~
Player encounters a glitch pokemon C1
Game crashes
***QUACK***
LMFAO
6:00 seems your SRAM had already been corrupted before
That noname move seems to have Super Glitch effects when its name is printed... Your Absol turned shiny because of it, there might have been other unnoticed effects.
4:15 - How to get a cool red Absol?
Go on a buggy move list and inevitably break the game :(
4:21 4.4 in Pokemon emerald
To me the glitch move with the weird name looks like when you faint in a dungeon and return home with the friends you already had because your new friends abandoned you
thats a lot of work to back up to subtitles (unless youtube had a way to automate it). Thanks for the efforts!
he said "????ITUTE"
haha, i wonder what that means.
if you put a hex:00 or bad clone into day care in crystal and then going out and talking to the bad clone, some glitchy stuff happens. just did it on my cardridge some days ago. The game restarted in some weird color but i was to nervous loosing my sav. so i released it via pc.
I dont know if it only works in german version though .
pretty interesting stuff, i'm looking forward to the event next year!
6:56 the game is like "What?" trying to figure out all that glitchy mess
I like this video format
Gen 1.
Also known as "Glitcheneration 1"
I think one of the Gen 1 Seafoam Island caves has enough rocks movable with Strength to trigger the disappearing sprite glitch, especially with a Pikachu in tow.
2:22 IIRC you can also pick up money into your inventory in the PMD4, I might want to try that out again
“I wonder what the info of this glitch move will say!”
*reality is torn asunder*
Observation: this is a great opportunity for slaughter.
~ Registeel 2019
My favorite kind of observations
also,
Đ
Ð
yup, that unknown pmd move is the animation for iron defense
I forgot the exact details of how I did it because it was a few years ago, but I found a way how to trade with a glitched trainer (that often has the same name as you) in Gen I games. To do it, I set up a time machine link between pokemon crystal and yellow, and disconnecting pokemon crystal at a certain point in the trading/confirmation process. Again, it was a few years ago so I can't remember exactly how to do it, but you can get some real doozies of glitch pokemon from it
You sure the DEN didn’t come from OLDEN?
At 4:11, it looked like that Absol & her/his Wynaut friend did something to the world to become shiny, found something that would turn them invincible & then screwed up because the universe began falling apart. 😂
Absol: "OH GOD THAT WAS A TERRIBLE IDEA I REGRET THIS DECISION!"
Wynaut: **Doing a Stepford Smile as the world falls apart**
10:16 I got that to happen before when doing the ZZAZZ glitch...
In fact I have a chance to get 3 results to happen
1. Shown at timestamp
2. Battle goes through but poisoning doesn't corrupt music
3. Battle goes through and poisoning corrupts music (for example u can hear the unused track by getting hit 2 times when Viridian City is playing, i have a video of it too)
also this was on real console, pokemon blue running on an original GBA
Ohh cool pokemon mystery dungeon stuff,I see glitches and such rarely with that game! nice to see a video with those things.
Oh my god your back!
why *is* it that the GBA starts screaming at you when the game crashes, anyway?
9:21
Wonder if that's one reason (among many) to force players to have a trainer battle versus our rivals basically as soon as we get a pokémon. Does the value get stored somehow in our save data and persist after shutdown?
All WRAM is cleared on power on. Meaning the value will start out at zero.
4:20 (noice)
Timmy, are you summoning 4 4's true cry again?!
9:24 (9:48) in particular is hysterical to me.
"Alright, let's go in the elevator"
Elevator: MMMMMMMMMMMMMMMMMM
Player: ???? *steps out*
Player:...what the hell just happened?
I just found this channel and I love it xD
Ohhhh it comes from Harden lmao, I always assumed the "????DEN" took part from your Party - given one of your Pokemons Nicknames is OLDEN.
I never understand how anything you do works, but it's still interesting as fuck.
I’m glad you aren’t gone from YT like MissingnoXpert
I miss MissingnoXpert. Spent so much time when I was younger glitching Yellow alongside his videos
same
so what i figured out is checking out 's info page causes hell to break loose
Have you ever had a super glitch corruption that caused all text, including text that normally doesn't scroll, scroll extremely slowly?
I've had it happen a couple of times and haven't seen a video of anyone else doing it (probably because I haven't bothered to look through hours of super glitch corruption videos lol).
I've been curious on why something like that would happen.
4:15 Absol turned into a shiny and wynaut's tail is now orange.
Gotta love that jack bros music at the beginning, if only there was a pokemon game on the VB for you to destro... I mean experiment with XD
Can you use 8F to erase every Pokemon you have, and then fight a wild Pokemon?
Jacopo Parenti You can do just about everything with 8F if you have the knowledge and patience.
lmao why the hell bomberman
4:00 you got raptured