Fixing Glitch Pokémon Sprites

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  • เผยแพร่เมื่อ 2 มิ.ย. 2020
  • Last time I said I wanted to fix all the glitch Pokémon sprites. How exactly, and how did I do it? It's all explained right here.
    LINKS
    Twitter (updates): / retrogamemechex
    Patreon (support): / rgmechex
    Discord (discussion): discord.rgmechex.com
    RESOURCES
    Link to all of the Pokémon sprites: rgmechex.com/tech/glitch_poke...
    CORRECTION
    An error was made (or rather, an error was not simulated properly) that caused some of the
    glitch Pokémon sprites to not be decompressed correctly. The affected Pokémon are those with Pokédex numbers 161, 172, 174, 180, 187, 188, 219, 221, and 240. This includes Pokémon with internal IDs 227, 230, 231, and 240.
    The fixed Pokémon sprites can be found here: rgmechex.com/tech/glitch_poke...
    PATRONS
    Thank you so much for supporting the channel! Your contributions help me work on video editing full time.
    Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Heptonion, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Christopher Tramel, Alexander Paz, Stephan J Hennion, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, Max Roncace, David, The Haunting Spectre of the Inevitable Sazae-san Podcast, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Mikely Whiplash, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Kusabi, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Gethiox, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Wii2, Daniel Robinson, Hans Jorgensen, waielal, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, Niels Peyronnel, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, araknofennisti, Alexander Kramer, AA, Joseph Torres, serhef, Daniel, Audio, Patrick Johnston, & Rodrigo Monteiro!
  • เกม

ความคิดเห็น • 1K

  • @vaiyt
    @vaiyt 4 ปีที่แล้ว +3183

    So what you're telling me is that the real shape of glitch pokemon is impossible to be processed by the gameboy. They're literal eldritch abominations.

    • @techwizsmith7963
      @techwizsmith7963 4 ปีที่แล้ว +494

      The reality in which they're interpreted cannot contain nor comprehend their true form. Yeah, they're eldrich alright

    • @wynexplode2593
      @wynexplode2593 4 ปีที่แล้ว +257

      Plus some of them can learn a move known as Super Glitch. It's name is blank so it goes by that. I suggest watching a video of it in action. It's a perfect move for an Eldritch Abomination and very interesting.

    • @moobloom155
      @moobloom155 4 ปีที่แล้ว +41

      Cthulhu’s Offspring*

    • @SheepSlayer
      @SheepSlayer 4 ปีที่แล้ว +96

      @David Gray Maybe we're all just in a higher dimensional gameboy game, and thus can never truly decompress thine sprites of eld.

    • @BierBart12
      @BierBart12 4 ปีที่แล้ว +80

      Considering people sometimes try to implement them as monsters in horror games, I'd love to see their whole, gameboy-incomprehensible size be used.

  • @jameskoch9567
    @jameskoch9567 4 ปีที่แล้ว +2196

    "What if I revealed Missigno's true form" sounds like the premise for creepypasta.

    • @jacobrzeszewski6527
      @jacobrzeszewski6527 3 ปีที่แล้ว +48

      Someone write this down! Write that down!

    • @sarahtonin58913
      @sarahtonin58913 3 ปีที่แล้ว +78

      Yellow-form Missingno. actually exists, and it crashes the game a lot. It also has "Missingno.'s true cry" when it doesn't crash.

    • @notNajimi
      @notNajimi 3 ปีที่แล้ว +28

      Missingno assumes its true form and sings you to death with its endless true cry

    • @SpringDavid
      @SpringDavid 3 ปีที่แล้ว +29

      Missigno is actually a irl animal and the universe doesn't know how to awnser it, that's why it's a "type bird" the pokémon universe just doesn't know what a "bird" is and missigno (a bird) somehow made into that universe

    • @solgaleo3533
      @solgaleo3533 3 ปีที่แล้ว +26

      I wanna hear it. It sounds like it could be interesting. There is one very creepy glitch pokemon known as “♀ .” Which takes the form of an 80 foot tall blood spire surrounded by pure darkness that emits an eerie tune when encountered.
      Also random tidbit but My personal favourite creepypasta is unown king.

  • @poepiebarbie8540
    @poepiebarbie8540 4 ปีที่แล้ว +1386

    this whole video feels like looking at those ink blob pictures

    • @SakuraCourageSolo
      @SakuraCourageSolo 4 ปีที่แล้ว +48

      You mean the Rorshach test? Yeah...

    • @JayFreely
      @JayFreely 4 ปีที่แล้ว +7

      @@SakuraCourageSolo duh that's what they mean

    • @DoomIIMaster
      @DoomIIMaster 4 ปีที่แล้ว +17

      How does that make you feel 🤣

    • @RandomPerson964
      @RandomPerson964 4 ปีที่แล้ว +41

      That explains why most of these sprites look like two bears high fiving.

    • @AmyraCarter
      @AmyraCarter 4 ปีที่แล้ว +3

      Rorschach...

  • @itogi
    @itogi 4 ปีที่แล้ว +846

    Conclusion: there is a lot of glitched Magnamite sprites in Pokemon

    • @Chaos89P
      @Chaos89P 4 ปีที่แล้ว +69

      Along with Bulbasaur.

    • @Fowlware
      @Fowlware 4 ปีที่แล้ว +1

      itogi???

    • @VannyBeumer
      @VannyBeumer 4 ปีที่แล้ว +9

      Magnamite = missigno

    • @DaVince21
      @DaVince21 4 ปีที่แล้ว +17

      Magnemite is now magnamite.
      Canonically.

    • @bottinator22
      @bottinator22 2 ปีที่แล้ว +2

      They're just glitch Pokemon that happen to have Magnemite's dex number.

  • @MechanicCactuss
    @MechanicCactuss 4 ปีที่แล้ว +2069

    the 'corrected' missingno(s) actually looks like they have some sort of pokemon in it with a very weird overlay on top of it

    • @BenDover-fo7lg
      @BenDover-fo7lg 4 ปีที่แล้ว +189

      It does look like there is a pokemon in there

    • @SgvSth
      @SgvSth 4 ปีที่แล้ว +101

      Maybe it is reading graphical data occasionally?

    • @alfo2804
      @alfo2804 4 ปีที่แล้ว +401

      That's the human brain for you. Our object recognition and permeance skills are so good that they're often better than our eyesight. This leads to over compensation from the brain as it almost always assumes what the eyes are looking at is a logical shape.
      There's no actual Pokémon sprite data in it, as the location in memory it reads from is far outside the bounds of where the sprites are held.

    • @Crow_Rising
      @Crow_Rising 4 ปีที่แล้ว +199

      There isn't actually any sort of pokemon design in it, but it would be cool to see some fanart interpretations of what it might look like if there was.

    • @franrogers5723
      @franrogers5723 4 ปีที่แล้ว +71

      The 13x13 looks like something coiled and serpentine. Vaguely like Rayquaza or Steelix.

  • @sukidable
    @sukidable 4 ปีที่แล้ว +853

    YOU CANNOT GRASP THE TRUE FORM OF MISSINGNO'S ATTACK!

    • @OriginalSpectorius
      @OriginalSpectorius 4 ปีที่แล้ว +44

      Hehe Earthbound reference

    • @Giyga
      @Giyga 4 ปีที่แล้ว +42

      ...

    • @wynexplode2593
      @wynexplode2593 4 ปีที่แล้ว +51

      Missingno can only learn Water Gun twice and Sky Attack in Red and Blue. Then Pay Day, Bind, and Water Gun in Yellow. So the true form is that it's dual wielding Supersoakers or something?

    • @aethertime8527
      @aethertime8527 4 ปีที่แล้ว +10

      WynExplode it must like summer or something

    • @RF-Ataraxia
      @RF-Ataraxia 4 ปีที่แล้ว +15

      @@wynexplode2593 Holy shit you just *_leaked_* gen 9

  • @narusferree6506
    @narusferree6506 4 ปีที่แล้ว +695

    13:31 I like how there's one that is absolutely massive, but also only consists of a tiny square of glitch.

    • @DragonBallZKaifan2
      @DragonBallZKaifan2 3 ปีที่แล้ว +44

      Even better, there’s a second one that shows up a little later

    • @sparecreeper1580
      @sparecreeper1580 3 ปีที่แล้ว +5

      69 likes...
      Nice

    • @clockworkpotato9892
      @clockworkpotato9892 2 ปีที่แล้ว +23

      (Grabs large sprite area) This is mine now!

    • @Alium4060Obero
      @Alium4060Obero ปีที่แล้ว +11

      let me have all the sprite

    • @synexiasaturnds727yearsago7
      @synexiasaturnds727yearsago7 ปีที่แล้ว +16

      @@Alium4060Obero I paid for the sprite tiles, I'm gonna use the whole sprite tiles

  • @RoninCatholic
    @RoninCatholic 4 ปีที่แล้ว +473

    I'm really interested in the fact that Tentacruel, Magnemite, Bulbasaur, and Bulbasaur/Human hybrid sprites turn up more or less comprehensible among the glitches by doing this, often multiple times.

    • @SnoFitzroy
      @SnoFitzroy 4 ปีที่แล้ว +41

      Shared Dex number with data that coincidentally starts the same way, ig? Perhaps they're reading from offsets that are near each other

    • @icecreamsamwich
      @icecreamsamwich 4 ปีที่แล้ว +69

      All pokemon past Bulbasaur ($99) occupy the same sprite bank, including glitch pokemon. so a hybrid of one of those pokemon would have the same sprite as its normal counterpart. the corrupted Bulbasaur sprite is a result of the game loading the coordinates for Dodrio's sprite, which occupies the same position in its intended sprite bank. in foreign versions there are other hybrid pokemon with unusual sprites - Green has a jolteon hybrid that looks like the pokemon tower ghost because the coordinates for jolteon happen to be in the same place as the ghost. and some of the european versions have a growlithe hybrid that looks like bulbasaur!

    • @insertcoolnamehere937
      @insertcoolnamehere937 3 ปีที่แล้ว +13

      @@icecreamsamwich cool :0

  • @unreal-the-ethan
    @unreal-the-ethan 4 ปีที่แล้ว +973

    my personal favorite is dex #248. it is literally only one tile in a huge space of 32×256 tiles.

    • @lutyanoalves444
      @lutyanoalves444 4 ปีที่แล้ว +97

      13:31
      #242 as well
      and its even black so you know its ALWAYS like this! hahahah so excessive!

    • @macstevins
      @macstevins 4 ปีที่แล้ว +9

      @@lutyanoalves444 it's also the same sprites too

    • @leovk5779
      @leovk5779 4 ปีที่แล้ว +6

      It's looking at you...

    • @tabbender1232
      @tabbender1232 4 ปีที่แล้ว +1

      lmao

    • @Jean20B
      @Jean20B 4 ปีที่แล้ว +3

      Optimization

  • @makayladavis8285
    @makayladavis8285 4 ปีที่แล้ว +834

    just a side note, i really appreciate the fact that you have subtitles in all of your videos. that is really helpful

    • @olipolygon
      @olipolygon 3 ปีที่แล้ว +25

      i agree!!! this makes things easier to process for my ADD brain. i love it when creators do this

    • @NoraQRosa
      @NoraQRosa 2 ปีที่แล้ว +19

      so few people on here actually do caption their videos, especially egregious when it comes to bigger creators with bigger platforms & more resources, so it's always wonderful to find channels where the people running them go that extra mile to make their videos more accessible. My auditory processing disorder is super thankful for this.

    • @HandsofMilenko
      @HandsofMilenko 2 ปีที่แล้ว +11

      yeah, im hearing impaired and it makes it much easier for me.

    • @JadeJuno
      @JadeJuno ปีที่แล้ว +9

      @@NoraQRosa it used to be way more common, *_When TH-cam allowed viewers to add subtitles themselves._*

    • @GunnerSiIva
      @GunnerSiIva ปีที่แล้ว +7

      It’s also useful for non-English native speakers, it lets our brain understand more of the video and let it even relax a bit

  • @dend1
    @dend1 4 ปีที่แล้ว +682

    5:00 I see a shape in the fog of that completed missing no. It almost looks like a classic "who's that pokemon?" silhouette.

    • @otesunki
      @otesunki 4 ปีที่แล้ว +25

      WAIT I SEE IT TOO

    • @Yze3
      @Yze3 4 ปีที่แล้ว +37

      By squinting really hard, I see Mario shrugging, but that's only what I see personally.

    • @DaMainman2
      @DaMainman2 4 ปีที่แล้ว +44

      It's a Clefairy (or a Happiny) wearing a Vileplume / Venusaur head-flower.

    • @pixelartkid7965
      @pixelartkid7965 4 ปีที่แล้ว +3

      @@Yze3 (shrug boye)

    • @elsiemabel
      @elsiemabel 4 ปีที่แล้ว +11

      Looks like a raichu with a Spurdo Sparde face jumping over a poliwhirl/mankey crossbreed

  • @MichaelPuterbaugh
    @MichaelPuterbaugh 4 ปีที่แล้ว +880

    I probably wouldn't have gone in the direction of supporting sprite placement in up to a 256x2048px area for a system with a 160x144px screen resolution, but where would the fun in that be?

    • @arozay3695
      @arozay3695 4 ปีที่แล้ว +19

      Severely limited space sometimes won't let you make that choice.

    • @PlayerZeroStart
      @PlayerZeroStart 4 ปีที่แล้ว +4

      Bro, I have no idea what you just said

    • @spiko7
      @spiko7 4 ปีที่แล้ว +3

      Diamond The Hedgehog same

    • @BramLastname
      @BramLastname 4 ปีที่แล้ว +11

      ​@@spiko7 Basically the person who made the video made sure the decompression was better than the original ever could have been.

    • @sharkofjoy
      @sharkofjoy 3 ปีที่แล้ว +4

      what resolution is god's screen?

  • @MarthaVsHumanity
    @MarthaVsHumanity 4 ปีที่แล้ว +252

    My personal favourite is ID number 191, found in Yellow.
    This Pokémon has a sprite that’s 256x256.
    Unlike most glitch Pokémon, the game tries to display the full thing. The absurd size of the sprite somehow causes the ENTIRE ROM to be copied to the RAM.
    Insane.

    • @emireri2387
      @emireri2387 2 ปีที่แล้ว +27

      imagine loading pokemon red or blue after this and then you somehow use yellow save fils on red or blue which doesnt end well

    • @Kali_Krause
      @Kali_Krause ปีที่แล้ว +17

      I believe you have encountered the infamous 4.4 glitchmon

    • @sirembrum49thegreatmoth2
      @sirembrum49thegreatmoth2 ปีที่แล้ว +22

      That was 4, 4. Incredibly glitchy and inconsistent. It's sprite is exceedingly collosal. I always wanted to see how big the actual sprite is.

    • @woobgamer5210
      @woobgamer5210 7 หลายเดือนก่อน +6

      actually 4 4 (191)'s reason the game may crash is because 4 4's front sprite is an unusually large 256x256 pixels, which causes it to overflow from RAM to SRAM and corrupt the current sound bank identifier address to invalid sound banks, and invalid sound banks usually crash. Even if the game doesn't crash, 4 4's front sprite will overwrite enough RAM to otherwise prevent play.

    • @ShockInazuma
      @ShockInazuma 6 หลายเดือนก่อน +2

      191? That’s 4 4, isn’t it?

  • @funkie1221
    @funkie1221 4 ปีที่แล้ว +283

    8:47 Jesus, what is that humanoid bulbasaur abomination?!

    • @CidSilverWing
      @CidSilverWing 4 ปีที่แล้ว +41

      Ah yes, the Bulba-Choke. I always thought it looked like it fused with a Machoke or something X3

    • @alexandranicholas6310
      @alexandranicholas6310 4 ปีที่แล้ว +10

      Idk, I see MegaMan

    • @stealthlock6634
      @stealthlock6634 4 ปีที่แล้ว +7

      I love it so much, I want to adopt it

    • @petemagnuson7357
      @petemagnuson7357 4 ปีที่แล้ว +12

      I see some kid in a hoodie with hands in their pockets. Trippy

    • @rachelrpl
      @rachelrpl 4 ปีที่แล้ว +30

      It's Bulbasaur's sprite, but with the wrong bounding box, which in turn fucks up the sprite.

  • @raynmanshorts9275
    @raynmanshorts9275 4 ปีที่แล้ว +57

    All I learned from this is that Missingno's true form is beyond our comprehension.

  • @glitchedpokestudent911
    @glitchedpokestudent911 4 ปีที่แล้ว +139

    6:23, That is due to the decompression tampering the sound bank to an invalid value. In Red/Blue, it crashes instantly, but in Yellow, it crashes when the next sound effect plays in that invalid sound bank. You can see what happens if I freeze the sound banks on my Revealed glitch Pokemon front sprite crashers video.

  • @arthurhill8185
    @arthurhill8185 4 ปีที่แล้ว +42

    I love how the game is so unbelievably robust that it can meaningfully interpret all sorts of random gibberish as normal pokemon that could (almost) be useable.

  • @cereal7591
    @cereal7591 4 ปีที่แล้ว +42

    8:43 Looks like a Yearbook for a really weird school. Tentacruel being the angsty edgy teenager that's like "whatever, I can't wait for graduation to never see this weirdos again"

    • @m_affiliates
      @m_affiliates 2 ปีที่แล้ว +7

      you ever just walk into class and it's full of eldritch tv static creatures

  • @KINGTONY6
    @KINGTONY6 4 ปีที่แล้ว +93

    8:16 damn Trainer really looks a lot like Magnemite

  • @MrTylertherockstar
    @MrTylertherockstar 4 ปีที่แล้ว +53

    Imagine if modern games had to optimize storage like old games had to. Sad that developers don't care to optimize because memory is expendable now.

    • @LilacMonarch
      @LilacMonarch ปีที่แล้ว +23

      It's especially frustrating because the result of that was, as you'd expect, most games nowadays tend to be poorly optimized if at all. The specs needed to run them can get massively inflated for no good reason, making it unplayable on hardware that would otherwise be able to handle it.

  • @AmazingJeeves
    @AmazingJeeves 4 ปีที่แล้ว +237

    I really like the fact that you take time to go into such detail about how these glitches work - it’s very enjoyable and I appreciate the hard work you must be doing behind the scenes to make these videos.

  • @Marcomanexists
    @Marcomanexists 3 ปีที่แล้ว +18

    It’s mental to think that the game points to unrelated data when you force the game to & it still has a sprite. These games were programmed so weirdly to accommodate for the Gameboy’s primitive technology. It’s actually quite fun to learn about gen 1, they are the most unique Pokémon games in regards to glitches for sure

  • @eatmyfrigginshorts
    @eatmyfrigginshorts 4 ปีที่แล้ว +35

    fun fact: in one of the japanese games (can't remember if it's red/green or blue), despite having jolteon's pokedex number, the glitch pokemon with index number 0xfd has the sprite of the ghost missingno., due to jolteon's sprite pointer being conveniently located at the same spot as the ghost sprite, just in a different bank

  • @Frencydark
    @Frencydark 4 ปีที่แล้ว +54

    a random person: "Hey, what are you watching?"
    me: "Ehm... Contemporary art..."

  • @teilamckendry5729
    @teilamckendry5729 4 ปีที่แล้ว +155

    Something about these videos is calming. Tysm for this

    • @M_Alexander
      @M_Alexander 4 ปีที่แล้ว +3

      It's like watching How It's Made or the Weather Channel

    • @kirin1230
      @kirin1230 4 ปีที่แล้ว

      Couldn't agree more

    • @BierBart12
      @BierBart12 4 ปีที่แล้ว +1

      The reason I watched every Pannenkoek video about Mario 64.

    • @yellowmello1223
      @yellowmello1223 4 ปีที่แล้ว +4

      It's probably his voice. I find it soothing.

    • @demonyckscreations9990
      @demonyckscreations9990 4 ปีที่แล้ว +4

      He feels like a modern day bob ross, as odd as that sounds

  • @ilex_occulta
    @ilex_occulta 2 ปีที่แล้ว +23

    these are beautiful. seeing all the sprites of the nonexistent glitch pokemon nearly brought a tear to my eye

  • @Egghedd
    @Egghedd 4 ปีที่แล้ว +110

    A lot of the sprites look like an amalgamation of gun barrels and artillery. I'd hang some of them up.

    • @docwhogr
      @docwhogr 4 ปีที่แล้ว +17

      this is a digital Rorschach test. fear not, two guys with a straight jacket are on the way.

    • @ttty2242
      @ttty2242 4 ปีที่แล้ว +1

      one of these looks like the Dragon's Fury from TF2

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 ปีที่แล้ว +2

      Did you ever see the Spaceworld 1997 designs for Remoraid and Octillery? The revolver/tank motif used to be a lot more obvious.

    • @Princedustry6789
      @Princedustry6789 3 ปีที่แล้ว

      11:22

  • @endymallorn
    @endymallorn 4 ปีที่แล้ว +103

    So theoretically, if you extend the ROM through the arcane magic of hacking and alter the pokedex and index pointer tables, you can add sprite data for every pokemon from Gen 2 into Gen1? I know they did some crazy compression tricks to make that (and the two-region thing) work.

    • @mewnani
      @mewnani 4 ปีที่แล้ว +40

      There's a hack out there that added every Pokemon up to Gen 6 into ROM.

    • @TinchoX
      @TinchoX 4 ปีที่แล้ว +15

      @@mewnani WHAT!? HOW!?

    • @Dhalin
      @Dhalin 4 ปีที่แล้ว +45

      @@TinchoX Quite likely by expanding values in the code, and adding the entries into the lists and the spritework, etc. Whether or not the resulting ROM would play in an emulator probably depends upon the emulator being willing to overlook boundaries. I know BSNES in particular refuses anything that wouldn't work on real hardware (which is why certain fan-translated games don't work on BSNES, because they took shortcuts and did other things that would fail on real hardware).

    • @cameronl1859
      @cameronl1859 ปีที่แล้ว +2

      ​@@TinchoX Most emulators allow you to make ROMs larger than the maximum cartridge storage capacity. In theory there's no limit, but the Gameboy had a max RAM size of 128KB, so there's a practical limit of a few dozen MB.

    • @nameless......................
      @nameless...................... 3 หลายเดือนก่อน

      now. USE A.C.E AND MAKE EVERY POSSIBLE GLITCH POKEMON BY BRUTE FORCE@@cameronl1859

  • @dend1
    @dend1 4 ปีที่แล้ว +119

    8:14: That one magnamite that was in the wrong zone at the wrong time

    • @funkie1221
      @funkie1221 4 ปีที่แล้ว +19

      It has seen some things...

    • @sometimesidreamaboutamelia7703
      @sometimesidreamaboutamelia7703 4 ปีที่แล้ว +22

      the right magnamite in the wrong place can make all the difference in the world...

    • @user2C47
      @user2C47 4 ปีที่แล้ว +18

      Given it's name, it appears to be self aware and waiting for a chance to take control of humanity, but had it's obfuscated code overwritten during cleanup.

    • @laslosermcuseless1574
      @laslosermcuseless1574 4 ปีที่แล้ว +7

      Him and charzard m from around the end of the section.

    • @GabePuratekuta
      @GabePuratekuta 4 ปีที่แล้ว +4

      And that Tentacruel wants to watch the world burn...

  • @hokostudios
    @hokostudios 4 ปีที่แล้ว +41

    Some very fun visualizations in this video! Definitely neat to see what unused Pokédex numbers would produce.
    I don't recall Steelix being so petite.

  • @kaukospots
    @kaukospots 4 ปีที่แล้ว +82

    In the "fixed" Missingno sprite representation it totally looks like there's .. something in the lower half, second quarter.

    • @AL1CE_
      @AL1CE_ 4 ปีที่แล้ว +9

      Excuse me you broke time

    • @JoeMecca
      @JoeMecca 4 ปีที่แล้ว +7

      I see a three-headed group at the very top that connects to that bottom half you describe

    • @lanfour4444
      @lanfour4444 4 ปีที่แล้ว +4

      It is staring at me menacingly

    • @jbritain
      @jbritain 4 ปีที่แล้ว +6

      @@AL1CE_
      He could be a patron and therefore get to see the video earlier

    • @hananezumi
      @hananezumi 4 ปีที่แล้ว +4

      I see a screaming monstrous face with bulging eyes facing left

  • @8SomaCruzes
    @8SomaCruzes 4 ปีที่แล้ว +113

    I'd love to see fixed versions of Yellow's Glitch Pokemon sprites too!Also, wouldn't the graphics differ between the different language releases of the games?

    • @pokemario6456
      @pokemario6456 4 ปีที่แล้ว +27

      They do. Some Missingno are more unstable in other language versions. I believe Chickasaurus has a video about them

    • @braintwo3398
      @braintwo3398 3 ปีที่แล้ว +1

      @@pokemario6456 yep

  • @tomc.5704
    @tomc.5704 4 ปีที่แล้ว +36

    I can't claim to understand what's going on, but I appreciate your dedication and all the work that went into decoding them and making this video

  • @nop6713
    @nop6713 4 ปีที่แล้ว +3

    There is something pure and beautiful about asserting that your presentation of garbage data is more faithful than the game's presentation of the same garbage data. Shine on.

  • @the_big_dededester
    @the_big_dededester 4 ปีที่แล้ว +52

    Huh... I'd like to see the movesets and statlines of unused Pokedex numbers.

    • @SgvSth
      @SgvSth 4 ปีที่แล้ว +17

      Bulbapedia and Glitch City Labs may have that information. (GCL is more in-depth)

  • @BabusGameRoom
    @BabusGameRoom 4 ปีที่แล้ว +9

    At 5:18, I'm seeing a fighter jet in the lower-right corner of the right-most Missingno image.
    I love this video! In the middle of 2020, about a quarter century after the release of the games, we're still learning new things and seeing things in new ways thanks to you!

  • @patrickholley381
    @patrickholley381 4 ปีที่แล้ว +23

    Damn, this game continues to amaze me - I've been following glitch research in these games since they came out and I was a little kid (though I was only active in contributing to research for a few of my pre-teen years). To think there's a whole set of glitch Pokemon I've never seen hidden by unused Pokedex numbers blows my mind.
    Thank you for these really cool videos!

  • @taguetrash
    @taguetrash 4 ปีที่แล้ว +34

    So glad to see a post from you again!

  • @0rangepel378
    @0rangepel378 4 ปีที่แล้ว +28

    I find it interesting that there's a couple that are just Bulbasaur with the size incorrectly set.

  • @katiesherman6517
    @katiesherman6517 2 ปีที่แล้ว +11

    So, I found this chart of unused Pokémon appearances and some of them look pretty strange and some even creepy (probably why they were removed) but one of them, if you look really closely at your “fixed” sprite of the very popular ‘M missingno it seems like it may be the cactus one. Which is odd because missingno’s type says it’s a bird… but the sprite does seem to have the echo of the overlapping circles and little feet and spines of the cactus Pokémon that was never used.

  • @hroberson3397
    @hroberson3397 4 ปีที่แล้ว +7

    has anyone ever told you you've got a really calming voice? like, I have no idea what you're talking about ever, but listening to your videos is like wrapping a blanket around my brain.

  • @ThatBenKraft
    @ThatBenKraft 4 ปีที่แล้ว +52

    Your aftereffects work is gorgeous. How is everything so mathematically perfect???

    • @Yngdady
      @Yngdady 4 ปีที่แล้ว +5

      Math

    • @dj505
      @dj505 4 ปีที่แล้ว +1

      I think he actually did a video on his editing process a while back

    • @blankpage9277
      @blankpage9277 4 ปีที่แล้ว +2

      He'a mathematically perfect.

    • @kirin1230
      @kirin1230 4 ปีที่แล้ว

      @@dj505 Wait, really? I need to understand how he does this. His editing skills are absolutely incredible.

  • @whuzzzup
    @whuzzzup 4 ปีที่แล้ว +39

    I'm quite impressed by all the animations in this and the last video. How did you create them and how much time did it take to make them?

    • @RGMechEx
      @RGMechEx  4 ปีที่แล้ว +28

      I use After Effects to make videos! This one was a bit of an outlier since it was fairly straightforward, I would say I spent around 15-18 hours on video editing.

  • @halfmoon24641
    @halfmoon24641 ปีที่แล้ว +2

    Just want to say I enjoy watching your videos, even if I don't understand everything you're talking about. You don't bs around at the beginning; you simply jump into the video. I wish more content creators were like that. :)

  • @Fantashic
    @Fantashic 3 ปีที่แล้ว +5

    4:08 I like how the blank spaces to the right of the sprite take the shape of the original missingno. It could be a coincidence, but it's v fun to see!

  • @gavros9636
    @gavros9636 4 ปีที่แล้ว +66

    Can you do 4 4's sprite, it's Yellow exclusive but I want to see the entire sprite in all it's VRAM induced glory.
    Plus a full analysis of that sprite may help out ZZAZZGlitch with their research.

    • @Kali_Krause
      @Kali_Krause 4 ปีที่แล้ว +6

      Problem with 4.4 is that its sprite is way too large to compress.

    • @wynexplode2593
      @wynexplode2593 4 ปีที่แล้ว +1

      I see you're a man of culture as well.

    • @ryandpr6718
      @ryandpr6718 3 ปีที่แล้ว +3

      4 4 : the pikachu from the depths of hell

  • @krw137
    @krw137 4 ปีที่แล้ว +35

    8:45 bulbasaur what have they done to you?

    • @nicibozz9819
      @nicibozz9819 4 ปีที่แล้ว +7

      You mean B͚͎̼͇̤̻̪̩̜͚͍̱̯̜͕̞̓͗̀̄̌̀̚ư̢̗͕̱͕̳̰͍̘͕̳͍̼͚̱̙̪̘͓͚ͧ͌͊ͤ̈̿̕̕͟l̴̷̷̽̑͗̆ͭͧ͊̈ͮ̇̈́ͨ̓ͩ̿̾̋̀͘͏̜̙͔̣̬̤̫̰ͅb̋̏̊ͣ̈ͧ̑̊̽͜҉̛̼̖̞͕͞a̼͙̱͉̥̘̫͖̲͎̫̙̝̻͇͆̓̐͊ͧͩ̔ͨͨ͊ͫ̔͆͂̎ͯͬ̓́͜s̡̨̘̬̜͖̦͛̏̔́̋͌ͪͨ̂̋̂͌ͣ̅̕͢a̢ͣͬ̉̽ͨ͆̈̓̀͒̐ͣ͑̏̔͠҉͕̬̳̤̤̰̫̠̳̳̱̭̙͕̯͎̹̗ų̡̨͔̠̹͙͕̠̼̳͓̗̹̥̘͉̲͓̼̉́͒̚͞͞r̸̸͍̫͎̯̖̥͇̼̪̳̆̅͂̐̋̾̉͑̔̈́̈́̓̾̾̐͋ͮ̚͞?

  • @pinicius
    @pinicius 4 ปีที่แล้ว +57

    Constructive criticism: I think some relaxing music during the scrolling of sprites would be good instead of "nothing".
    Some classical, non-copyright song, just for us to listen while we enjoy the graphics ^^

    • @Liggliluff
      @Liggliluff 4 ปีที่แล้ว +9

      Yes, use public domain or some custom music.
      Too many creators use copyrighted music, and then get upset they get flagged. Taking content to just use in the background isn't fair use; only if you actually critique the music, you can play it legally. See: A Dose of Buckley - Musical Autopsy. Also see Tom Scott's video about copyright.

    • @KuraIthys
      @KuraIthys 4 ปีที่แล้ว +7

      Yeah, if you can't think of or find anything else, Incompetech (aka Kevin McLeod) is always a good bet...
      Everyone uses his music, but then, that's because it's fairly good, and an easy to find resource that can be freely used (as long as you credit it appropriately...)

    • @jwhite5008
      @jwhite5008 4 ปีที่แล้ว +18

      I prefer silence.
      I'm not against non-intrusive music either but decided to mention that the opinion is at least non-unanimous. Viewers can also play any music they like in the background if they wish, although doing that may be quite inconvenient.

    • @connor_bell
      @connor_bell 4 ปีที่แล้ว +9

      He already addressed this in his first Q&A video

  • @jessmoser9406
    @jessmoser9406 3 ปีที่แล้ว +5

    I love this channel. Finally actual technical explanations with no sugar coating.

  • @asskicker80
    @asskicker80 4 ปีที่แล้ว +3

    I enjoy that you break it down so that non-coders. can understand the basics. I took a look at your videos and there were a lot of interesting ones I am going to take a look at later. You sir have earned a subscriber. Also, very nice editing.

  • @Adem92Foster
    @Adem92Foster 4 ปีที่แล้ว +2

    I watched a minute of your video and instantly subscribed
    I love this type of content, you don't dumb things out to simplify you just get straight to the point
    Keep up man, it's great !

  • @Vuusteri
    @Vuusteri 4 ปีที่แล้ว +2

    You're a genius. If NASA ever needs to decipher strange martian data, with your skills we can find out what they looked like unglitched.

  • @RichConnerGMN
    @RichConnerGMN 4 ปีที่แล้ว +4

    "don't and can't exist in the original game"
    ACE: Are you challenging me?

  • @KnuxMaster368
    @KnuxMaster368 4 ปีที่แล้ว +28

    5:00
    Reminds me of the Japanese Blue Version of Missingno

  • @juand3250
    @juand3250 4 ปีที่แล้ว +4

    Your dedication is impressive. I really enjoy your videos.

  • @adiarka4543
    @adiarka4543 4 ปีที่แล้ว +5

    Beautifully made video as always! Gave me an idea too, players who love crazy challenges should try and do some sort of speedrun in getting all non-crashing glitch pokemon! Would love to see someone attempt that

  • @marcmarc172
    @marcmarc172 4 ปีที่แล้ว +6

    The amouunt of work and expertise that go into these videos is really impressive.

  • @aaronmyers6686
    @aaronmyers6686 4 ปีที่แล้ว +37

    Is there a reason why the [ゥ] tile is seemingly used a lot in glitch sprites?

    • @samlay9588
      @samlay9588 4 ปีที่แล้ว +10

      IIRC, that signifies a note in the programing (like using #s in Java, which tells all Java applications to ignore whatever is on those lines), so when these weird pointers point to unintended places, the name data pulled for them reads whatever is "written" in the code, sometimes containing that symbol since a lot of the glitches point into non-Pokemon related code/data.

    • @thezipcreator
      @thezipcreator 4 ปีที่แล้ว +6

      @@samlay9588 Actually java uses //comment or /* block comment */

    • @TheZZAZZGlitch
      @TheZZAZZGlitch 4 ปีที่แล้ว +31

      The small katakana "u" is tile hex EA. When interpreted as code, this byte stands for the instruction "ld (a16), a". This is a very common instruction, very likely to appear in game code. And thus, it commonly appears in glitch Pokémon names, because these names are in fact pieces of game code interpreted as text strings.
      The digit "4" also appears pretty frequently. Its tile ID is hex FA, which stands for a different, very common instruction: "ld a, (a16)".

    • @user2C47
      @user2C47 4 ปีที่แล้ว +3

      And my dumb self was sitting there thinking the game had too many NOPs.

    • @alessandroceloria4573
      @alessandroceloria4573 4 ปีที่แล้ว +4

      @@samlay9588 There are no comments in gameboy ROMS. In general, there are no comments in binaries

  • @RkeyNirun
    @RkeyNirun 4 ปีที่แล้ว +2

    These videos are incredibly impressive, thank you so much for putting the time and effort into making them!

  • @lindseybrown5648
    @lindseybrown5648 4 ปีที่แล้ว

    Hey just wanted to say a few things in regards to your videos.
    1. Your videos are freakin amazing and i absolutely love how you break down and explain everything. You really know what your talking about and i think thats genuinely amazing. Please keep up the awesome work please.
    2. a suggestion/request of sorts. The Q Trick or pokemon merge glitch broken down and explained well how and why it does what it does from a similar well researched and explained stand point like you've done with the graphics.

  • @kortkunig2291
    @kortkunig2291 4 ปีที่แล้ว +33

    Also what cries do the off-pokédex Pokemon have?

    • @1db1db1db
      @1db1db1db 4 ปีที่แล้ว +2

      Plaff what a bespoke nightmare. thanks i hate it

    • @kortkunig2291
      @kortkunig2291 4 ปีที่แล้ว +1

      Sir Embrum49 The Great Moth I mean, that seems to be the obvious answer. Even though I doubt it plays a whole song. Maybe a phrase or something. How does music work in Pokemon anyway?

  • @robintst
    @robintst 4 ปีที่แล้ว +16

    It's sort of like how the Neutral Zone is rendered in Yar's Revenge.

    • @purplegill10
      @purplegill10 4 ปีที่แล้ว +2

      Yar's Revenge?

    • @robintst
      @robintst 4 ปีที่แล้ว +7

      @@purplegill10 The programmer displayed the game's actual code on screen graphically to create a vertical ribbon of scrambled colors down the screen. He also did it to display the ending explosion/screen wipe when you win.

    • @serraramayfield9230
      @serraramayfield9230 4 ปีที่แล้ว +1

      @@robintst Wait, are you serious? It's the actual code being rendered?

    • @purplegill10
      @purplegill10 4 ปีที่แล้ว

      Alan Rizkallah Fascinating

    • @ETXAlienRobot201
      @ETXAlienRobot201 3 ปีที่แล้ว +1

      i did not know that, but that is pretty freakin' clever!
      my only experiences with that game are me failing horribly, though, so..

  • @ReDeadLauren
    @ReDeadLauren 4 ปีที่แล้ว

    Awesome video! I really love the amount of detail and attention that you put in, but in terms that are understandable for the average person (such as me). It was a treat to see this video come up!

  • @stealthlock6634
    @stealthlock6634 4 ปีที่แล้ว +3

    YESSS!!! He’s back!! First upload since I subscribed!! YES!

  • @TheSharkKing45
    @TheSharkKing45 4 ปีที่แล้ว +28

    12:08 for Dex n°186, something is visible, but it's hard to make out...

    • @mattinhatt6288
      @mattinhatt6288 4 ปีที่แล้ว +4

      It looks like a Monty mole with a long nose

    • @elianewinter2638
      @elianewinter2638 4 ปีที่แล้ว +1

      it looks like E-102 Gamma to me :0

    • @braintwo3398
      @braintwo3398 3 ปีที่แล้ว +1

      @@elianewinter2638 oh yeah. It does look like his gun quite a bit. Good eye!

    • @elianewinter2638
      @elianewinter2638 3 ปีที่แล้ว

      @@braintwo3398 why, thank you

  • @gavinbrown216
    @gavinbrown216 4 ปีที่แล้ว +25

    Anyone else see a cheep-cheep with a mustache at 4:58 ?

    • @yamsdev
      @yamsdev 4 ปีที่แล้ว +2

      Oh God what the Hell I almost spat out my tea.

    • @ToiletSmoke412
      @ToiletSmoke412 3 ปีที่แล้ว

      Yeah

    • @sharkofjoy
      @sharkofjoy 3 ปีที่แล้ว

      I see an ant-like bug with crab arms sitting up and posing with its claws spread.

    • @roflchill
      @roflchill 3 ปีที่แล้ว

      It looks like weezing or muk cuz i can see a face that is thicc and weird smile

  • @santiagob.1071
    @santiagob.1071 4 ปีที่แล้ว +1

    This is very cool and fascinating, props on writing the script, sounds like hard work

  • @kleinesfilmroellchen
    @kleinesfilmroellchen 3 ปีที่แล้ว +1

    I just got re-recommended your video, so I just re-watched it. Your content is amazing

  • @johnwest6690
    @johnwest6690 4 ปีที่แล้ว +13

    Underrated channel.

    • @idcrafter-cgi
      @idcrafter-cgi 4 ปีที่แล้ว

      No rime of this comment 100% likes

  • @Flashlight237
    @Flashlight237 4 ปีที่แล้ว +3

    In the Game Boy, there are just four base colors, but the color range expands beyond that if you use either a Super Game Boy accessory, Pokemon Stadium's GB Tower feature, or a Game Boy Color. Of course the color isn't so much real color as they are based on one specific color palette. Missingno's normal sprite; for instance, used the same palette as the Ghost sprite.
    Color is based on a pokemon's Pokedex number, as shown when looking at Pokemon IDs C3 and D4, both having the dex number #94. Both glitch pokemon share the same color palette as Gengar. If the Pokedex number theory is true and if this is possible, we can more easily differentiate the hypothetical/unused glitch pokemon from the real pokemon if we can get the color data for them as well.

  • @escher10000
    @escher10000 4 ปีที่แล้ว

    I've never actually played Pokemon game, but yourese videos about their inner workings are really cool.

  • @wm7894
    @wm7894 4 ปีที่แล้ว

    I have been looking/hoping for a video almost exactly like this where it shows other possible glitch sprites for so long!!

  • @beowulf1417
    @beowulf1417 4 ปีที่แล้ว +4

    That vertical Bulbasaur one is interesting, it's taken an angled section of the sprite and made it vertical.

  • @SwoggersLOL
    @SwoggersLOL 4 ปีที่แล้ว +21

    so my question is, what WAS missingno exactly? Where did his data come from? I can understand that a part of his glitch is reading the incorrect bounding box of a wrong pointer data, but what was that data supposed to be in the first place?

    • @RGMechEx
      @RGMechEx  4 ปีที่แล้ว +30

      The data that gets used as MissingNo.'s graphics is some data that describes what Pokémon and at what level some of the Biker trainers have in their parties.

    • @EmperorIC
      @EmperorIC 3 ปีที่แล้ว +1

      @@RGMechEx Can you fix it to show an actual image and not a garbled mess coz i know thay were placeholders for some gen 2 data so i expecting a missingno to show a chickorita or a cyndaquill or some other gen 2 pokemon so can you revisit and show this please

    • @Insertnamehere58
      @Insertnamehere58 3 ปีที่แล้ว +13

      @@EmperorIC Unfortunately that's not true, it's just arbitrary data

    • @h-Films
      @h-Films ปีที่แล้ว +4

      @@EmperorIC the pokemon missingno was supposed to be were entirely blanked out with pokedex number 0 which gives them the signature look and the sprite data was replaced with other data

    • @milesfernando
      @milesfernando ปีที่แล้ว +1

      @@EmperorIC That's not true, it's just an urban legend

  • @sam3851
    @sam3851 4 ปีที่แล้ว

    Thank you so much for having subtitles on these videos!

  • @bugberrycloth5327
    @bugberrycloth5327 4 ปีที่แล้ว

    Videos like this bring me such intense joy thank you.

  • @Voulltapher
    @Voulltapher 4 ปีที่แล้ว +17

    Either you are an AE expression genius, or I have no idea how you make all these animations, without spending hundreds of hours per video.

  • @AmyraCarter
    @AmyraCarter 4 ปีที่แล้ว +4

    9:04 lolz I saw that.
    10:56 Clamp, Scratch. So, a Krabby? Or perhaps, a Kabuto?
    What I see in those boxes of glitch graphics, aside from the Game Graphic Glitch Gremlin's favorite hangouts (lolz), are what appears to be lots, and lots, of textbox window border graphics.

  • @rickyrodriguez4037
    @rickyrodriguez4037 3 ปีที่แล้ว +2

    7:18
    "...so he says "only a zero by zero bounding box," This leads to Retro Game Mechanics Explained pulling out a comically large bounding box."

  • @kirin1230
    @kirin1230 4 ปีที่แล้ว

    This TH-cam channel is so good. Your editing it superb and your research and knowledge is incredibly respectable. Thank you for explaining this fascinating retro game code to idiots like me.

  • @FoundedScreenLady
    @FoundedScreenLady 4 ปีที่แล้ว +5

    Do you ever plan on doing a similar analysis on versions other than Red/Blue? Such as Yellow, the Spaceworld Demo glitch species, or perhaps even out of bounds Decamark in gen 3?
    There is a particular glitch pokemon less known than Missingno, that is somewhat infamous in the glitching community due to having a sprite so large, the entire games RAM is overwritten and overflowed. (aka. 4 4, which is a very interesting case with how the game handles loading it differently than it's cousin from Red/Blue, which you shown here.)

  • @wynexplode2593
    @wynexplode2593 4 ปีที่แล้ว +11

    You should talk about the glitch in the generation 1 games that allows you to merge Pokemon. It seems like it would be interesting to cover.

    • @braintwo3398
      @braintwo3398 3 ปีที่แล้ว +3

      I remember that one. It's name is Q ◣ ( a Hybrid of Starmie ) having the ability to combine pokemon, either regular or glitched and you can even combine both! Like one time I saw someone use Q ◣ glitch to combine Porygon and X ゥ- xゥ, which makes a Porygon sprite with the purple background of X ゥ- xゥ, as well as having the stats of X ゥ- xゥ,. It's VERY powerful!

    • @wynexplode2593
      @wynexplode2593 3 ปีที่แล้ว +1

      @@braintwo3398 Exactly. It's so very cool and interesting. More people should know about it.

  • @SurrealKeenan
    @SurrealKeenan 4 ปีที่แล้ว +1

    This video looks like it took a lot of work. Thanks for making it

  • @FSPFITNESS
    @FSPFITNESS 4 ปีที่แล้ว

    Your videos are actually amazing. Love the content, keep it up. Sub.

  • @JamesR624
    @JamesR624 4 ปีที่แล้ว +11

    2:39 I find it humorous that the resulting graphics size of this Game Boy pokemon can only be seen "properly" on at least a 4K display. The dimensions of a screen right below 4K is 1920 pixels horizontally by 1080 pixels vertically. This pokemon has a width of *2048* pixels horizontally. So forget about the Game Boy's screen, not even an HD 1080p can correctly display this, LOL.

    • @Liggliluff
      @Liggliluff 4 ปีที่แล้ว +4

      "4K" isn't a specific screen resolution, and is a category of them. But (16:9) 1080p is exactly 1920×1080. The common 4K resolution people usually refer to is 16:9 2160p, or 3840×2160.
      -
      But you don't need to go up to that resolution to see the sprite in full. You only need a slightly higher resolution than 1080p. A common size is 1440p, which is 2560×1440. (This resolution is also carelessly known as "2K", even though 1080p should fill that role, which people deny. So please don't use "K" resolutions, it's just a mess).
      -
      But you can technically use any resolution. For 16:9, you can use 1152p, or 2048×1152. That will fit it exactly.

  • @trulyinfamous
    @trulyinfamous 4 ปีที่แล้ว +4

    11:37 I like number 171. It seems to fade into corruption.

  • @PossumMedic
    @PossumMedic 3 ปีที่แล้ว +1

    For some dumb reason I expected some bad ass Pokemon designs we had never seen before! xD
    Thanks for the interesting vid! :D

  • @zrisethesonicgamer
    @zrisethesonicgamer 4 ปีที่แล้ว

    Good video explaining how fixing missingno. I can watch these videos forever and not get tired of them.

  • @thorne_trips
    @thorne_trips 4 ปีที่แล้ว +7

    5:10 theres a dude chillin with headphones on near the bottom left lol

    • @TinchoX
      @TinchoX 4 ปีที่แล้ว

      I cannot unsee it now!

  • @Matikz007
    @Matikz007 4 ปีที่แล้ว +3

    these remind me of when you'd take an image into paint and try to fill in areas only for it to fill in random spots because it was using several different shades.

  • @sharkofjoy
    @sharkofjoy 4 ปีที่แล้ว +1

    What a weird art project you have done. Thanks! I love it.

    • @sharkofjoy
      @sharkofjoy 3 ปีที่แล้ว +1

      I have thought about this video so many times in the intervening ten months.

    • @sharkofjoy
      @sharkofjoy 2 ปีที่แล้ว

      6 months later, back again

  • @barrybludgeon7448
    @barrybludgeon7448 3 ปีที่แล้ว

    You delivered. Very nice. Subbed.

  • @GrayBlood1331
    @GrayBlood1331 4 ปีที่แล้ว +9

    I feel like I'm scrolling thru a porn site for machine learning algorithms.

    • @sharkofjoy
      @sharkofjoy 3 ปีที่แล้ว +1

      i do not know if you understand how creepy that thought is.

    • @winningsmilefan4888
      @winningsmilefan4888 ปีที่แล้ว

      Holy shit...

  • @evoyjonathan
    @evoyjonathan 4 ปีที่แล้ว +4

    Glitch Pokémon include:
    Missingno.
    Missingno.
    Missingno.
    Rattata
    Magnemite
    Charizard
    Bulbasaur
    Tentacruel
    Missingno.

    • @m_affiliates
      @m_affiliates 2 ปีที่แล้ว

      you forgot Missingno., Missingno., and Missingno.

  • @Gereon_
    @Gereon_ 4 ปีที่แล้ว +2

    How long did this video take you to create? Really looks like a lot of work!

  • @Michael-cg7yz
    @Michael-cg7yz 4 ปีที่แล้ว +4

    now this is what i subbed for

  • @hallowlitten1018
    @hallowlitten1018 4 ปีที่แล้ว +3

    5:22 oh that’s a good boye right there ooooooooooiohhhhhhhhhhhh he is such a good boye I want to pet him

  • @razor3106
    @razor3106 4 ปีที่แล้ว +3

    If glitched Pokemon's true forms cannot be bound by the in game bounding box, resulting in their true forms not being fully shown on screen, could it be deduced that by translating the in game logic to real world logic that glitched Pokemon are actually extra-dimensional beings, and that the form they present to us is actually just the form that can be constrained to 3 dimensions?

  • @samsonic2
    @samsonic2 4 ปีที่แล้ว

    Great video like always

  • @LegendBegins
    @LegendBegins 3 ปีที่แล้ว

    Please never stop making these.