I spotted a mistake within like the first 5 seconds of you opening Electrodynamix. There's a missing ground spike next to the wall the first yellow pad is on 8:51
In TOE 2, right before the one you fixed, there's another shifted backing block. And at one of the ship parts with the gravity portals in clubstep, there's a horrendously misaligned short spike.
Rob can make a huge ass update whilst being a solo developer and very talented at coding but can't even fill a single spike despite being so stupidly simple to fix💀
The reason earlier levels have more mistakes is because the updates took a really short time to make. The game released in 2013 and was already at 1.9 by 2014
I think the reason to The deco block in Theroy Of Everything 2 is due to robtop having the "swipe" mode on which allows you to select mutiselect objects. After placing that block, he forgot he still had it selected and clicked on another object to slide it "2 half spaces to the right". So I think That solves it ;)
12:37 While it might seem unusual as a wrong pathway, I think it’s actually a good design choice. It could maybe use a better way of showing that it’s a wrong path
It was a joke but what makes it even funnier is the next jump doesn't even line up correctly if you change that so it's actively making the level design worse which is hilarious imo
8:53 A ground spike next to the jump pad is missing In can't let go, one of the final blacks in misaligned slightly Also, the number of people who thought you were serious when fixing the clutterfunk saw is hilarious
@@loganbiller8175 so like for mobile players there’s sometimes a blue orb right by a block and it’s so close it causes the player to jump right after and die so if you play a j block on the block it won’t make them jump and die
Not sure if this counts as an error, but there’s a random spike out of view in electroman adventures. You can find it by making your window really small and double clicking the top border (at least on windows 10)
When RobTop was making the 2nd coin in xStep, they moved the part of the platforms up instead of deleting them. You can see if you scroll up right when you see the 2nd coin.
If Robtop were to fix these errors, he should fill all the block design that cuts off past the gameplay boundaries. You’ll know what I mean when you look at everything above the gameplay
As a Wii remote, the Wii is severely overrated in my opinion. To prove my point, We're no strangers to love You know the rules and so do I (do I) A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching, but you're too shy to say it (say it) Inside, we both know what's been going on (going on) We know the game and we're gonna play it And if you ask me how I'm feeling Don't tell me you're too blind to see Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching, but you're too shy to say it (to say it) Inside, we both know what's been going on (going on) We know the game and we're gonna play it I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you
There is a bug in the second Deadlocked ball, if you click too early you will teleport into a spike at the end teleporter. Maybe that's just a skill issue on my part but it's still a bug nonetheless
I MISSED THE ELECTRODYNAMIX SPIKE
Which one?
oops
Ye lol
Bwamp
THAT'S IT. I'm disliking, unhitting the bell and unsubscribing.
I feel so relieved to see every main levels errors getting fixed.
Electrodynamix
🤖🤖
@@soyjakchudim not a bot I make tpyos heres profo
*typos *proof
bot lookin comment
@@NameName-ho3ej how am i a bot i makke ypos as wlel
*make *typos *as well
I spotted a mistake within like the first 5 seconds of you opening Electrodynamix. There's a missing ground spike next to the wall the first yellow pad is on
8:51
I got so goddamn angry when he scrolled past it
@@nevergonnagiveyouup291I bet your profile picture was your reaction
@@p4ra_n0rm4l yes
i cant unsee that
That felt like a gun blade
My heart exploded when he changed the clutterfunk troll path (the saw in the middle of the path)
Why did he do this???
dont know
@OreosAreDelish he did it on purpose because its funny
He literally made the main path IMPOSSIBLE
In TOE 2, right before the one you fixed, there's another shifted backing block. And at one of the ship parts with the gravity portals in clubstep, there's a horrendously misaligned short spike.
só?
the entire point of the video was fixing errors lmao
finally the missing ground spike has been fixed, Robtop should hire this guy
not the one in electrodynamix 😭
@@Koolkid2011TRUE
@@mimzy6067 lol
Don't, he changed the intended path of clutterfunk...
Alternate title:
A Solid 17 Minutes of Things You Will Never Be Able to Unsee in Geometry Dash Levels
I agree after I watch this I gonna need the unsee juice ;-;
At 12.42 Robert ment to do that
@@alke8585 You mean 12:42?
@@dannysummers4022 yes
time to annoy sdslayer about that one singular line missing in the last ship of electrodynamix
And the missing ground spike in the beggining
@@pinkpigstormstime to annoy the pig that your unoriginal people already know about it
Rob can make a huge ass update whilst being a solo developer and very talented at coding but can't even fill a single spike despite being so stupidly simple to fix💀
He deliberately refuses to fix mistakes in old levels that don't break them. He likes to keep them historically accurate, and I respect that
Gdslayer: Sees no errors in electrodynamix.
The missing spike at the beginning: 😐
Gdslayer
The jump pad at the beggining is little bit left
at 8:54
so many people missing the clutterfunk saw joke is so funny to me
I was literally looking for people who were talking about it
Alright..time to fix every mistake of time machine...
(Deletes the level)
There we go.
Shut up gameplay os awesome just delete " the nightmare " just everyone knows
YOU MISSED THE ELECTRODYNAMIX SPIKE
1 like and no replies on an Xcreatorgoal comment? Let me fix that.
Ya meh too
Hi xd
In electrodynamix, there is a little hidden block in one of the saws before the last cube.
yeah lol
I'm not mad that he missed the missing ground spike in Electrodynamix, I'm mad that he didn't fix the corner blocks in Time Machine.
fax same
In geometrical dominator, while playing, i realised that some random ground spikes are white instead of black in the ufo section
5:14
Rob: slams desk and releases 2.2
Also rob: SdSlayer is game developer
The reason earlier levels have more mistakes is because the updates took a really short time to make. The game released in 2013 and was already at 1.9 by 2014
i thought 1.9 was in 2015 or im just kinda trippin
12:41 that saw is there because it’s for the main path
Clutterfunk had no problems its perfect
YOU SERIOUS! The clutterfunk beginning is a trick! The reason for fake blocks were for you to go through them.
He was joking
9:01 look again at the corner block for one of the structures
I think the reason to The deco block in Theroy Of Everything 2 is due to robtop having the "swipe" mode on which allows you to select mutiselect objects. After placing that block, he forgot he still had it selected and clicked on another object to slide it "2 half spaces to the right". So I think That solves it
;)
In the clutterfunk first “error” that was the intended path your supposed to go down not where the sawblade was..
It was a joke
12:46 FINALLY someone mentioned this. Its been bugging me for 5 YEARS!!! Thank you so much sdslayer!
That was literally supposed to be there you were supposed to fall
@@Power2847GDHave u ever heard of a joke?
12:37 While it might seem unusual as a wrong pathway, I think it’s actually a good design choice. It could maybe use a better way of showing that it’s a wrong path
When he deleted this i was kinda mad i liked Robtops way better than the thing sd did
No way he did that seriously it had to be a joke, but it isn’t April first and the video seems fairly serious, this confuses me.
You are my hero for fixing the missing ground spike in Base After Base and the misplaced block in ToE II
Also 8:56 the structure 😭
12:34 THATS A PART OF THE LEVEL
I was looking for a comment to point that out
It was a joke
but what makes it even funnier is
the next jump doesn't even line up correctly if you change that so it's actively making the level design worse which is hilarious imo
.
The clutterfunk part hurt my soul, yes, I know it’s completely satire but it’s still painful…
ᗯᕼIᑕᕼ Oᑎᗴ?
@@Axel_H3h3 beginning of clutterfunk when he moved the saw and “fixed” the fake pillar that you fall through.
@@Axel_H3h3 bro CHILL with dat zesty font like you aint the main character
@@enchantedhamburger8934𝕠𝕜
@@Roach-communityoh
Sdslayer: this must have been easier to make than electrodynamix. Also Sdslayer: i skipped the messed up ground spike at the fading part YAY.
Colon said that the toe 2 monster only has 3 spikes. Good job for making it a quadruple, Now I am satisfied.
Alternate title: fixing things that the average person does not notice in robtop’s levels
8:54 LOOK AT THE LEFT PILLAR WITH AN ARROW AND PAD. THERE IS A MISSING SPIKE ON THE RIGHT OF THE PILLAR
HEY THANKS FOR THE SHOUTOUT, I AM SO THANKFULL YOU DIDNT FORGET US WII REMOTES
thank god robtop will never do this because they are so iconic
The clutterfunk mistake wasnt a mistake. It was a troll.
He was joking
"There's a noticeable difference between clubstep and electrodynamix in terms of, like, everything."
- Sdslayer, 2023
"What's up guys, girls and Wii remotes" 💀
Robtop: ok sd shut up youre now the developer of the game
15:17 well, this is a nice gift for my birthday :D
12:51 Rob did it on purpose as a jebaitted moment if you went up there. HOW DID YOU NOT REALIZE IT?!
woooosh
Bro that first clutterfunk “error” u removed,BRO U DESTROYED THE PATH OF THE LEVEL
8:53 casually doesnt see a missing spike
cant wait for 2.2 july 18th
same, can't wait for 2.2!
8:53 A ground spike next to the jump pad is missing
In can't let go, one of the final blacks in misaligned slightly
Also, the number of people who thought you were serious when fixing the clutterfunk saw is hilarious
a thumbnail or title has never made me happier
We already know rob is good with his levels when he’s pretty much the only person to use j blocks
What do J blocks do?
@@loganbiller8175 so like for mobile players there’s sometimes a blue orb right by a block and it’s so close it causes the player to jump right after and die so if you play a j block on the block it won’t make them jump and die
it prevents jumping after holding off an orb
if you still want to jump you will need to release and click again
12:35 the fake block pathway was actually the correct way and the saw was supposed to be the wrong way.
he knows...
R/wooosh
It was a joke obviously
i remember you from the 2.2 video from like 2017...never thought i'd see you again :p
As a completer of 17 official levels, I can confirm robtop doesn't respect us
at 15:28, he says polargiest is clean, but you can see a ground spike inside of the bottom block of the last pillar...
The Base After Base fix (missing ground spike) was the most satisfying fix tbh
5:18 the clubstep monster thing has 4 spikes instead of 3
I think you missed a misaligned decorative pillar thing in the first hexagon force ship, which I noticed while grinding the level recently.
as a wii-remote owner, I can gladly say that my remote said hi
Not sure if this counts as an error, but there’s a random spike out of view in electroman adventures. You can find it by making your window really small and double clicking the top border (at least on windows 10)
Me: i fixed all of RobTop's mistakes!
Me: *deletes base after base*
As a Wii remote, im so glad our community is finally getting the spotlight we deserve
"There are no errors in cycles"
The 3 random blocks that are floating near the first ball section: Hi
5:47 skill issue
He can get 89 on bloodbath but can't do a 6 star ship part even in toe 2 v2 it's still easy
6:27 this why why whyyyyyyyyyyyyyyyyyyyyyyyyyy
That one missing spike in electrodynamix 👁️👄👁️
I thought the only errors robtop had made is his roasting career so sikky gets content and the base after base missing spike 💀💀💀💀💀💀
14:01 That's the neat part, he did make an error in Can't Let Go.
The final block is misplaced *one* tiny grid space.
What was bro thinking in clutterfunk💀💀💀
When RobTop was making the 2nd coin in xStep, they moved the part of the platforms up instead of deleting them. You can see if you scroll up right when you see the 2nd coin.
All these little tiny unnoticeable mistakes just make me want to delete geometry dash and erase my memory of ever playing it
12:40 that saw was supposed to be there?
next intro idea: what's up guys girls and people with pneumonoultramicroscopicsilicovolcanoconiosis!
5:50 12:44 “ I wont delete conscious decisions that robtop made on purpose” deletes half the ship part
14:27 and you missed the coin error
12:35 That saw it's not a mistake, it is normal.
I don't think that the chainsaw in Cluterfunk is a design error but a part of the gameplay in Cluterfunk.
FINALLY LET'S GO.
this comment needs more likes i tought he was joking there when i started playing the game i got stuck there for like a month
R/woooosh o
The mess up at the beginning of clutterfunk is actually supposed to be there to make the level harder
The spike on the platform have a gap between them at 14:54 to 14:55
Hot take: the ToE2 Ship isn’t hard and neither is the GeoDom dark part. Fight me.
Agreed
Agreed
Agreed
14:58 Normal people would say to add the missing spike, but to really fix it, you wanna remove more spikes
In Deadlocked , you forgot the platform thats over the spikes in the robot part
My membership bouta end 😾
Can't wait to watch this tho
8:54 You forgot the missing spike
In can’t let go at the last structure it is mis aligned.
If Robtop were to fix these errors, he should fill all the block design that cuts off past the gameplay boundaries. You’ll know what I mean when you look at everything above the gameplay
Thank you so much for the toe2 and base after base i hope robtop watches this and fixes it
As a Wii remote, the Wii is severely overrated in my opinion. To prove my point, We're no strangers to love
You know the rules and so do I (do I)
A full commitment's what I'm thinking of
You wouldn't get this from any other guy
I just wanna tell you how I'm feeling
Gotta make you understand
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
We've known each other for so long
Your heart's been aching, but you're too shy to say it (say it)
Inside, we both know what's been going on (going on)
We know the game and we're gonna play it
And if you ask me how I'm feeling
Don't tell me you're too blind to see
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
We've known each other for so long
Your heart's been aching, but you're too shy to say it (to say it)
Inside, we both know what's been going on (going on)
We know the game and we're gonna play it
I just wanna tell you how I'm feeling
Gotta make you understand
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
“Sdslayer being a savage for 17 minutes”
The Base After Base missing spike is in stereo madness at 85%!
At 6% in clutterfunk, on the structure in the ceiling, there’s a missing corner piece😭 THIS MISTAKE GOES ON LATER ON TOO 💀💀
It’s always a good day when SdSlayer100 uploads
SdSlayer: "Nevermind its ok you know lets um-"
"Geometry dash" 😎
There is a bug in the second Deadlocked ball, if you click too early you will teleport into a spike at the end teleporter. Maybe that's just a skill issue on my part but it's still a bug nonetheless
I love what he did in thumbnail ;)
Bro actually fixed something in clutterfunk that wasn't even broken I mean the difficulty is insane bro
as a wii remote, this was a very good level.
Near the weird slanted wall in clubstep (9:23), theres a horrendously misplaced tile
It’s a mis-rotated corner tile
Yay 👍 2.2 has come. Hooray 🎊🎊🎊 (emotional damage lol 😂)
I always used to forget about that fake wall in Clutterfunk
The ground spike at the beginning of Electrodynamix.
10:03 I think the curved end wave deco piece could be placed there to fix that issue
the clutterfunk saw was intentional because ur supposed to fall into the invisible blocks and the block after it to jump to the next structure
The bad thing about Electrodynamix is because is a level
as a wii-remote, i feel gifted to be greeted by sdslayer himself
As a Lockheed Martin MC-130J Amphibious Capability aircraft plane, I am very sad he didn't mention me
@@Cursify2 i think he shouldve mentioned u
In electrodynamix you can skip the jump pad by going on the edge 0:18
there is also a saw that is in the ground spikes
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.WHAT ARE YOU THINKING ROBTOP,GOSH
btw bro love ur vids man