I was taught three things when I started running mutations. First, that it’s the job of the DPS to pick people up as soon as possible when it’s safe to do. Second, not only should I be doing damage to the boss and ads, but also protecting the healer by killing archers and crawlers. Third, to maintain my own health by using pots, dodging, and blocking as needed.
Hey! A featherweight + two pieces frigid dawn set will work for an all activities healer (PvP and PvE) 😊 no one gets mad if the healer has a featherweight build in PVE and in PvP it’s really good 😎
Quick question, if the raids are 20 player max, why does everyone run 10? Wouldn't it be easier with the full 20 raid? Does the raid boss hp scale on player count?
Hellooooo beautiful AshShley! 🥰 Today marks an entire year since I became a Zuk-xpert. I just continued my hardmode rampage this week, and have yet to fail! 😂 🐔🐔
Nice video, but don't see you using vg often for dmg, so i don't think having a 350 int is worth it, but it just my opinion)) vg is using so many mana that im using only power stone flail now and i enjoy it more than vg)
Hey! I purposely tried to stay back and heal more for the video so that anyone new to healing Gorgon could see positioning better since healing is the main focus 😉 normally I go in and dps more often. That’s why sometimes I even forgot to go in during dps phase 😅 I was trying to make myself stay back and just heal more 👍🏽
With that much int, then I would go finisher rapier for offhand. VG I would go with the Grey Wizard's artifact hat, so it would be would something like 220 mana. and get in there with the DPS. I also use a flail, because I'm a bruiser at heart, and it does not use mana. People have their own preferences. I've been kick from a few M3 GF due to my specs, so whatever makes them happy.
@@MarkD-pl4fu VG has too much utility to not run as a solo healer when compared to finisher. You need multiple differing sources of rend, weaken, and empower in a group, and the VG provides all of that on top of having good damage from blade and insane healing from voidcaller and rupture. Besides, your main job isn't to deal damage but heal. Lifetaker in particular is good because you can continue applying disintegrate while LS healing.
I have never liked beacon, it’s good numbers but it ain’t saving nobody only really viable if everybody stays close to one another and knows how and when to dodge … every healer needs to run at least 1 single target heal… also your stat distribution is puzzling… your heals were so low lol … im not hating lol, you got the job done… id your stats were more in line to heal it would have looked better… not hating again, its just me i PvP 95% of the time and I do not like aoe healers… good numbers but like I said they ain’t saving nobody..
Hey! I like beacon because everyone moves around a lot but to the same areas so the beacon will move with them. You don’t NEED single target heals in every group. And in a good team where they knew mechanics well you don’t need to run max focus either. I’m purposefully not spec’d for max healing because normally I dps more (I tried not to for the video) but with my setup I hit up to 10K with vb in a good group. When you’re not in such a great team you’ll probably need to spec to heal more. But I said that in the video 👍🏽 the stat distribution is actually pretty meta for PVE. I don’t think you’re hating I just think you just PvP a lot 😅 You don’t like aoe heals and that’s fine! Happy healing!
You answer your own points in almost every single thing you have an issue with in this video, and I don't even 100% agree with everything she said. "Only really viable if everybody stays close...and knows how/when to dodge" yes, correct. That's exactly what end game raiders should be able to do, and considering they should be running 5-16 CON so that you can actually pass DPS checks, single targets aren't gonna save them either. Solo healer Hive runs also already assumes/implies a fully melee composition (at least before final boss), since you wouldn't realistically be able to do it any other way. I run a single target heal in duo setups and when there are ranged players. "Your stat distribution is puzzling" "I PvP 95% of the time" yes, obviously, considering her stat distribution is the exact one that Lifetaker healers use in Trial of the Devourer. In fact, the worm raid also furthers the beacon point. Even with DE bounce, how long will it take you to heal 15 people (the ground team) with a 1.5s cast time vs. beacon? Especially if you don't end up proccing refreshing DE? You might say "that many people shouldn't take that much damage at once" - correct, which brings us back to the previous paragraph and why beacon still makes more sense than a single target within this context. Additionally, "I do not like aoe healers...they ain't saving nobody" okay, then why is the AOE healer's death one of the greatest predictors of a lost point during war defense? "Every healer needs to run at least 1 single target" is an incredibly telling statement to make.
You must be high to not like beacon or you've never actually been a healer for more than expeditions 😂😂.. its my absolute go to for pvp and gorg her vid is legit
Just joking. Players can do whatever they want. GS from 700 to 725 will not mean much difference in my build, but it was 706 or something like that. BTW, my build: Light armor weight: Nibble coat medium armor 725GS (PvP track), light everything else, including focus glove with keen beacon, and head with purifying breeze. Earring: Order of Valor (PvP track) with purifying toast, refreshing toast and heal regenerating. Crafted ring with healing breeze + hearty + sacred, fire of life life staff add refreshing move. Crafted flail with abysmal attunement + mending vortex + trenchant rend. Flail buffs team for empowerment. Flail also does not use mana 106 con, so I can go 150 with banana buff food, if the group in an M3 or whatever is lame. 465 or whatever in focus for the heals. I'm not there to do damage, so everything for the heals, and higher con for the lame groups, who dump their aggro on me.
@@jwsuydam2 yeah, a healer is supposed to heal. Lots of healers want to be DPS, who heal a little bit. Having a lot of focus and also putting out constant heals is needed with the level of poor players in game within random groups.
Hey friends! Is a taco a sandwich? 👀🌮
Of course it is! 😃 But is a sandwich a taco? 👀
Negative. Nore is a hotdog lol
LOL I don’t think it’s a sandwich! But a hot dog might be a taco 👀😂
I say no but not because of the shape, because sandwiches have leavened bread.
... Way to spin the tables there.. I fell right into that one lol
I was taught three things when I started running mutations. First, that it’s the job of the DPS to pick people up as soon as possible when it’s safe to do. Second, not only should I be doing damage to the boss and ads, but also protecting the healer by killing archers and crawlers. Third, to maintain my own health by using pots, dodging, and blocking as needed.
All this 100%! Looking forward to running some M3s with you! 😎
Same 😊
Very nice ty for the guide
Thank you! 😊
Hey, you only use one Gear set and change Slash Strike and Nature amulet for bosses ?
Correct! I just switch out my amulets as needed 😊
Ok nice thanks
Any advice for a build for dps or healer for beginners to run all activities
Hey! A featherweight + two pieces frigid dawn set will work for an all activities healer (PvP and PvE) 😊 no one gets mad if the healer has a featherweight build in PVE and in PvP it’s really good 😎
Can the damage ward perk be stacked? Is it necessary to have this on more than one piece?
Yes the enchanted ward stacks so you’ll want it on all of your armor pieces that you can have it on 😊
Hell yeah! Awesome!
Heyyy I did it 😂😊❤️
Quick question, if the raids are 20 player max, why does everyone run 10? Wouldn't it be easier with the full 20 raid?
Does the raid boss hp scale on player count?
Bc good luck getting 20 with 4 hrs free at the same time
Hey! The Gorgon raid is 10 player max. The sand worm is technically an elite trial now (used to be a raid) and that’s a 20 player max fight 😊
Great videos!
Hey! Thank you! 😊❤️
Hellooooo beautiful AshShley! 🥰
Today marks an entire year since I became a Zuk-xpert. I just continued my hardmode rampage this week, and have yet to fail! 😂
🐔🐔
Justin! 😊❤️ Has it already been a year!? Time needs to slow down 😭 🐔🐔
Nice vid. like chicken nuggies! 🎉
Thank you! 😊🐔
Nice video, but don't see you using vg often for dmg, so i don't think having a 350 int is worth it, but it just my opinion)) vg is using so many mana that im using only power stone flail now and i enjoy it more than vg)
Hey! I purposely tried to stay back and heal more for the video so that anyone new to healing Gorgon could see positioning better since healing is the main focus 😉 normally I go in and dps more often. That’s why sometimes I even forgot to go in during dps phase 😅 I was trying to make myself stay back and just heal more 👍🏽
With that much int, then I would go finisher rapier for offhand. VG I would go with the Grey Wizard's artifact hat, so it would be would something like 220 mana.
and get in there with the DPS. I also use a flail, because I'm a bruiser at heart, and it does not use mana. People have their own preferences. I've been kick from a few M3 GF due to my specs, so whatever makes them happy.
@@MarkD-pl4fu VG has too much utility to not run as a solo healer when compared to finisher. You need multiple differing sources of rend, weaken, and empower in a group, and the VG provides all of that on top of having good damage from blade and insane healing from voidcaller and rupture. Besides, your main job isn't to deal damage but heal. Lifetaker in particular is good because you can continue applying disintegrate while LS healing.
Typhoon is salad finger's dad
There’s a lot to unpack here 👀😅
Roman is that you
Roman? 👀
Chicken nuggies
🐔🍗 ❤️
First !
Hey! 😊❤️
I have never liked beacon, it’s good numbers but it ain’t saving nobody only really viable if everybody stays close to one another and knows how and when to dodge … every healer needs to run at least 1 single target heal… also your stat distribution is puzzling… your heals were so low lol … im not hating lol, you got the job done… id your stats were more in line to heal it would have looked better… not hating again, its just me i PvP 95% of the time and I do not like aoe healers… good numbers but like I said they ain’t saving nobody..
Hey! I like beacon because everyone moves around a lot but to the same areas so the beacon will move with them. You don’t NEED single target heals in every group.
And in a good team where they knew mechanics well you don’t need to run max focus either. I’m purposefully not spec’d for max healing because normally I dps more (I tried not to for the video) but with my setup I hit up to 10K with vb in a good group.
When you’re not in such a great team you’ll probably need to spec to heal more. But I said that in the video 👍🏽 the stat distribution is actually pretty meta for PVE.
I don’t think you’re hating I just think you just PvP a lot 😅 You don’t like aoe heals and that’s fine! Happy healing!
You answer your own points in almost every single thing you have an issue with in this video, and I don't even 100% agree with everything she said.
"Only really viable if everybody stays close...and knows how/when to dodge" yes, correct. That's exactly what end game raiders should be able to do, and considering they should be running 5-16 CON so that you can actually pass DPS checks, single targets aren't gonna save them either. Solo healer Hive runs also already assumes/implies a fully melee composition (at least before final boss), since you wouldn't realistically be able to do it any other way. I run a single target heal in duo setups and when there are ranged players.
"Your stat distribution is puzzling" "I PvP 95% of the time" yes, obviously, considering her stat distribution is the exact one that Lifetaker healers use in Trial of the Devourer. In fact, the worm raid also furthers the beacon point. Even with DE bounce, how long will it take you to heal 15 people (the ground team) with a 1.5s cast time vs. beacon? Especially if you don't end up proccing refreshing DE? You might say "that many people shouldn't take that much damage at once" - correct, which brings us back to the previous paragraph and why beacon still makes more sense than a single target within this context.
Additionally, "I do not like aoe healers...they ain't saving nobody" okay, then why is the AOE healer's death one of the greatest predictors of a lost point during war defense? "Every healer needs to run at least 1 single target" is an incredibly telling statement to make.
You must be high to not like beacon or you've never actually been a healer for more than expeditions 😂😂.. its my absolute go to for pvp and gorg her vid is legit
Ewwwwwwwwww..... that is nothing like the build I used for healer.
Just joking. Players can do whatever they want.
GS from 700 to 725 will not mean much difference in my build, but it was 706 or something like that.
BTW, my build:
Light armor weight: Nibble coat medium armor 725GS (PvP track), light everything else, including focus glove with keen beacon, and head with purifying breeze.
Earring: Order of Valor (PvP track) with purifying toast, refreshing toast and heal regenerating. Crafted ring with healing breeze + hearty + sacred, fire of life life staff add refreshing move. Crafted flail with abysmal attunement + mending vortex + trenchant rend. Flail buffs team for empowerment. Flail also does not use mana
106 con, so I can go 150 with banana buff food, if the group in an M3 or whatever is lame. 465 or whatever in focus for the heals. I'm not there to do damage, so everything for the heals, and higher con for the lame groups, who dump their aggro on me.
It’s fun to see how many different ways everyone plays 😊
@@MarkD-pl4fu465?!
@@jwsuydam2 yeah, a healer is supposed to heal. Lots of healers want to be DPS, who heal a little bit. Having a lot of focus and also putting out constant heals is needed with the level of poor players in game within random groups.
@@MarkD-pl4fuand what second weapon do you prefer?