Mistake: You also forgot to mention that you have to enable the USD plugin in unreal engine, otherwise when you go to import you wont see anything in your file explorer
Major mistake in this video that people should be aware of. As you see at 5:12 all maps have been exported at 8 bit due to incorrect workflow. The author should not have changed File Type from 'Based on output template' at 4:18.
This was a terrific vid. I can't wait to get I to this over the weekend. I used to love being able to send meshes from Unreal directly to Painter. Shame Adobe doesn't support that option anymore. But this is a very cool use of USD. Thanks and Subbed!
Hi! When exporting Curvature map and position and also world space normals , I dont use this USD workflow, but in UE in Material, where do I plug those maps?
I'm using udims too, but my model doesn't look the same as it looked in substance painter, like the minute details are gone, will this process fix the issue?
If you have a transparent object when importing, make sure to turn off the opacity shader map on the USD import menu in Unreal for all your shaders. This should fix it, as Unreal calculates opacity differently than substance :)
@@adithyasathyanarayanan2804 HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as an output template...what's the version of painter which supports UE5? thanks! I just have Unreal Engine 4 (packed) and Unreal Engine 4 SSS (packed) as output templates. I'm wondering why I don't have Unreal Engine 5 🤔
HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as a template...what's the version of painter which supports UE5? thanks!
Cool info, but those UVs killed me haha, you are wasting a lot of useful space in those textures which could give you a higher texture resolution. You can simply go into Maya and hit Ctrl + L (inside the UV Editor) to Layout your UV Shells and take full advantage of your texture resolution. The more packed the better. Great video though :)
Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.
Mistake: You also forgot to mention that you have to enable the USD plugin in unreal engine, otherwise when you go to import you wont see anything in your file explorer
This is crazy useful, thank you. I was plugging in nodes at 2am wondering if there’s a quicker way😂
thank you for the video man! This helped get into a usd workflow
Major mistake in this video that people should be aware of. As you see at 5:12 all maps have been exported at 8 bit due to incorrect workflow. The author should not have changed File Type from 'Based on output template' at 4:18.
This was a terrific vid. I can't wait to get I to this over the weekend. I used to love being able to send meshes from Unreal directly to Painter. Shame Adobe doesn't support that option anymore. But this is a very cool use of USD. Thanks and Subbed!
That bit of information about 8 bits and 16 bits was so fking useful 🎉🎉🎉🎉
Great tutorial, thanks, man! Now i'm waiting for a tutorial how to import translucent materials like glasses into the UE)
Very helpful to know!! Will save so much time. Thank you!!
Dude, that is nuts! You helped me out so much. Thanks a lot!
This is the best workflow for the Substance painter to UE5 Thank you so much
how did you get the usd export option in substance,in mine its not showing
@@Armaan-qb3qf I guess it's maybe the version of the substance painter you use main is version 9
Could you please also make a video how do you setup the lightning scene for rendering. Thanks
What i would like to know is how you got the pack to look so similar, i'm having quite a few issues getting my textures to look the same..
Hi! When exporting Curvature map and position and also world space normals , I dont use this USD workflow, but in UE in Material, where do I plug those maps?
This helped me a lot, thanks!
how about opacity channel bits?
keep making videos
I'm using udims too, but my model doesn't look the same as it looked in substance painter, like the minute details are gone, will this process fix the issue?
What lighting setup are you using? Just an HDRI?
Does this work in 5.5?
Does this work on metahuman? For example, if I got skin material from Substance painter, can i just throw it on my metahuman in unreal engine?
USD export this is plugin ?
Yeah, turn it on in the plug-ins.
Bro while exporting from substance i am getting transparent texture in ur5.2
If you have a transparent object when importing, make sure to turn off the opacity shader map on the USD import menu in Unreal for all your shaders. This should fix it, as Unreal calculates opacity differently than substance :)
@@adithyasathyanarayanan2804 HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as an output template...what's the version of painter which supports UE5? thanks! I just have Unreal Engine 4 (packed) and Unreal Engine 4 SSS (packed) as output templates. I'm wondering why I don't have Unreal Engine 5 🤔
HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as a template...what's the version of painter which supports UE5? thanks!
he said that he made his own which is same as ue4 packed
Subscribed
Eeh I dont have the Unreal Engine 5 template
❤
Cool info, but those UVs killed me haha, you are wasting a lot of useful space in those textures which could give you a higher texture resolution. You can simply go into Maya and hit Ctrl + L (inside the UV Editor) to Layout your UV Shells and take full advantage of your texture resolution. The more packed the better. Great video though :)
I was just about to see if chatgpt could make a plugin to automate everything when I found this.
Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.
🤣
kiddo