How to Automatically Setup Materials in Unreal Engine 5 using USD Export from Substance Painter

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 37

  • @Terry-f1p
    @Terry-f1p ปีที่แล้ว +37

    Mistake: You also forgot to mention that you have to enable the USD plugin in unreal engine, otherwise when you go to import you wont see anything in your file explorer

  • @Infaxis
    @Infaxis 8 หลายเดือนก่อน +2

    This is crazy useful, thank you. I was plugging in nodes at 2am wondering if there’s a quicker way😂

  • @Terry-f1p
    @Terry-f1p 10 หลายเดือนก่อน +1

    thank you for the video man! This helped get into a usd workflow

  • @eoghan554
    @eoghan554 ปีที่แล้ว +16

    Major mistake in this video that people should be aware of. As you see at 5:12 all maps have been exported at 8 bit due to incorrect workflow. The author should not have changed File Type from 'Based on output template' at 4:18.

  • @outtoplay
    @outtoplay ปีที่แล้ว +1

    This was a terrific vid. I can't wait to get I to this over the weekend. I used to love being able to send meshes from Unreal directly to Painter. Shame Adobe doesn't support that option anymore. But this is a very cool use of USD. Thanks and Subbed!

  • @arrowsdev
    @arrowsdev 8 หลายเดือนก่อน +2

    That bit of information about 8 bits and 16 bits was so fking useful 🎉🎉🎉🎉

  • @Neofit_2025
    @Neofit_2025 10 หลายเดือนก่อน

    Great tutorial, thanks, man! Now i'm waiting for a tutorial how to import translucent materials like glasses into the UE)

  • @TheDigiVault
    @TheDigiVault ปีที่แล้ว +2

    Very helpful to know!! Will save so much time. Thank you!!

  • @jonajaeger120
    @jonajaeger120 11 หลายเดือนก่อน

    Dude, that is nuts! You helped me out so much. Thanks a lot!

  • @HappyMadArtist
    @HappyMadArtist 8 หลายเดือนก่อน

    This is the best workflow for the Substance painter to UE5 Thank you so much

    • @Armaan-qb3qf
      @Armaan-qb3qf 4 หลายเดือนก่อน +1

      how did you get the usd export option in substance,in mine its not showing

    • @HappyMadArtist
      @HappyMadArtist 3 หลายเดือนก่อน

      @@Armaan-qb3qf I guess it's maybe the version of the substance painter you use main is version 9

  • @mustafaadilkhushi5355
    @mustafaadilkhushi5355 6 หลายเดือนก่อน

    Could you please also make a video how do you setup the lightning scene for rendering. Thanks

  • @Zarosian_Ice
    @Zarosian_Ice 3 หลายเดือนก่อน

    What i would like to know is how you got the pack to look so similar, i'm having quite a few issues getting my textures to look the same..

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 2 หลายเดือนก่อน

    Hi! When exporting Curvature map and position and also world space normals , I dont use this USD workflow, but in UE in Material, where do I plug those maps?

  • @mistelko
    @mistelko 9 หลายเดือนก่อน

    This helped me a lot, thanks!

  • @eEJcha0z
    @eEJcha0z 8 หลายเดือนก่อน +1

    how about opacity channel bits?

  • @pramodsahu5524
    @pramodsahu5524 ปีที่แล้ว +3

    keep making videos

  • @radhaballabhh
    @radhaballabhh 7 หลายเดือนก่อน

    I'm using udims too, but my model doesn't look the same as it looked in substance painter, like the minute details are gone, will this process fix the issue?

  • @BraggsTippingPoint
    @BraggsTippingPoint 11 หลายเดือนก่อน

    What lighting setup are you using? Just an HDRI?

  • @nu-beings
    @nu-beings 17 วันที่ผ่านมา

    Does this work in 5.5?

  • @HanzoYang
    @HanzoYang 5 หลายเดือนก่อน

    Does this work on metahuman? For example, if I got skin material from Substance painter, can i just throw it on my metahuman in unreal engine?

  • @Play-to-earnn
    @Play-to-earnn ปีที่แล้ว +2

    USD export this is plugin ?

    • @stcg21
      @stcg21 11 หลายเดือนก่อน +1

      Yeah, turn it on in the plug-ins.

  • @rv8464
    @rv8464 ปีที่แล้ว +1

    Bro while exporting from substance i am getting transparent texture in ur5.2

    • @adithyasathyanarayanan2804
      @adithyasathyanarayanan2804  11 หลายเดือนก่อน

      If you have a transparent object when importing, make sure to turn off the opacity shader map on the USD import menu in Unreal for all your shaders. This should fix it, as Unreal calculates opacity differently than substance :)

    • @VittorioBaldini1997
      @VittorioBaldini1997 9 หลายเดือนก่อน

      @@adithyasathyanarayanan2804 HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as an output template...what's the version of painter which supports UE5? thanks! I just have Unreal Engine 4 (packed) and Unreal Engine 4 SSS (packed) as output templates. I'm wondering why I don't have Unreal Engine 5 🤔

  • @VittorioBaldini1997
    @VittorioBaldini1997 9 หลายเดือนก่อน +2

    HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as a template...what's the version of painter which supports UE5? thanks!

    • @touristhawk
      @touristhawk 8 หลายเดือนก่อน

      he said that he made his own which is same as ue4 packed

  • @youngminkim923
    @youngminkim923 ปีที่แล้ว +1

    Subscribed

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 2 หลายเดือนก่อน

    Eeh I dont have the Unreal Engine 5 template

  • @Adam-dr1rs
    @Adam-dr1rs 7 หลายเดือนก่อน

  • @unrealhabitat
    @unrealhabitat 5 หลายเดือนก่อน

    Cool info, but those UVs killed me haha, you are wasting a lot of useful space in those textures which could give you a higher texture resolution. You can simply go into Maya and hit Ctrl + L (inside the UV Editor) to Layout your UV Shells and take full advantage of your texture resolution. The more packed the better. Great video though :)

  • @RoryHighside
    @RoryHighside 4 หลายเดือนก่อน +1

    I was just about to see if chatgpt could make a plugin to automate everything when I found this.

  • @agauerm
    @agauerm 11 หลายเดือนก่อน

    Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.