I put this whole video together in a feverish 3 days, so while I know some editing mistakes slipped through, I cannot mentally handle working on this video anymore. Reply to this comment with your suggestions as always. I'm getting some sleep. Edit - I now have a video containing corrections for the entire series. You can find this episode's here: th-cam.com/video/OgLis1ikG4Q/w-d-xo.html
I don't fully know how it happened but on my channel i managed to get a "mission complete" in the simulacrum, my guess is that i got the number of ennemies down to the negative/20 but I'm not totally sure
I would suggest you put the spoiler warning in binary as making me go outside of youtube itself to understand the vids is one of the lengths I wont go to just to read all the text
if you spam cast nezhas 3 (with the agument for sharing it on allies) while looking straight up, while switching shoulders, you can apply it on your own sentinel. oberon and harrow specters heal themselves too. you can handshake as wukong with your 1sts clone (you can not as operator with warframe not even with excal umbra). i dunno if they fixed it (have not played in a hot minute) the spam delay for plates (ammo, health, overshields and energy) only applies to the x100 ones the x10 have none. khoras 3 heal can be applied to defense targets even in kuva survs. just watched all 4 of your videos and really enjoyed them thx for that.
It isn't just the rangers in archwing that are massive. Everything in Archwing is scaled properly but your model is scaled down. It's most likely to make enemies more visible from vast distances.
I thought that the weird scaling was likely for visibility, but I never realized that we were the ones being scaled. Definitely makes sense from a technical perspective though.
@@CoolKid369 This is how Titania came to existence. Devs wanted to know what happens if you Archwing in regular missions. It worked, so they made an Archwing Warframe.
I believe the entire Archwing system and possibly Railjack is built on an entirely different scale to regular missions. Pretty sure Titania's 4 is the scale that Archwing actually plays at, and it just got adapted into a frame. It's a technical issue, Steve once talked about it on twitter I think. Essentially the physics engine is tuned to work best between certain limits of object size and speed, and if you got a full size archwing up to mach 7 you would start phasing through things. So they just shrink the entire gameplay experience down to fit within those parameters. Railjack is built similarly, but many areas have cameras that look into other areas with scaling to make it look right. Both are a massive technical achievement I hope DE's proud of.
i know for a fact that if an enemy or container drops an endo orb inside a ship during a railjack mission, it will be super tiny, like the size of a golf ball. and i think i remember seeing a similar thing happen for detonite/fieldrion sample drums in regular archwing missions whenever the last time i played one of those was.
@@xtreemgamer129 In regular Archwing, the Ayatan Star pickup range is pretty huge. But, if you actually fly closer to the star you'll see it's also huge. There are a few edge cases like this that kind of break the illusion.
9:00 Fun fact : this hidden room was already there in the old Jupiter tileset. There were also smaller hidden rooms at the top of some elevator shafts in the old Corpus ship tileset, now removed with elevator shafts altogether... The only reason I know this is that someday I was on a syndicate mission and couldn't find the last collectible, even though I had cleaned the map **thoroughly**. I spent nearly half an hour on the map before finally looking up like a moron in the elevator shaft and finding this middlefinger of level design, with the collectible in it, just out of my loot radar's range...
i found the room because the floor was the elevator not the whole "room" so i looked up and saw that there was still shaft and went "wonder if there another level"
@@darkstaralheraki9041 yes, it's slightly slower but the PS4/PS5 does save the input so you don't have to retype it if you had to type it recently. It may be even faster than PC on PS5 if it's your most recent saved entry that last started with "/" because it'll take 5 button presses (including the start button and L2 to pull up text chat)
Tunguska is a very strange Forrest/area in Russia.Thrre's also a story about Tunguska incident. Basically,a meteorite fell & leveled all trees in a wide circle around the area of impact but,as scientists are guessing, the blast was so powerful that remaining trees that were left standing are curved to one side.
Oubliette is pronounced "OO-BLEE-YET" It's an old French word for 'dungeon cell at the bottom of a long shaft that can only be accessed from the top of that shaft'
The missions in the Void are a reference to the Tower keys: Level 10-15 = Tower I Level 20-25 = Tower II Level 30-35 = Tower III Level 40-45 = Tower IV
Corpus Tech is truly versatile; I bet the Tenno just don't know how to use their gear so we turn a simple maintenance tool into a gun and then an effective jetpack system into 4 guns. I learned a good number of new things actually, good vid.
As Iron man once said. "It's not a weapon, it's a flight stabilizer" *proceeds to use it as a weapon* There are actually a few weapons in the game that hint or outright say they're tools in their description. Specrta, Serro, Quanta, Ripkas, Atomos, and Kreska. There might be more Korrudo strikes me as a tool for smashing boulders, Just as the thumpers it's related to strike me as mining robots, but the descriptions of neither mention anything about them being more for mining than attacking. Ghoul saw is literally just a giant circular saw. As a ghoul weapon it's definitely *meant* to be a weapon. But it's a straight up carpentry tool. There's also the Corpus machinists that just hit you with a big wrench.
capturing with merulina also maintains merulina being considered a threat, so generally the fish'll take damage instead of yareli. Super useful for speedrunning steel path captures without stealth
2:16 Yesssssss, finally everyone has the same curse as me! Thank you very much coolkid, now I shall rest where no one does. In the pursuit mission, looking for a squad.
12:15 Something to note about the new Somachord Tones on the Vallis: TL;DR you can use them to farm the other Vallis music. Seemingly there can only be one "track" active per region, so if you start a Vallis tone by finding one normally, then scanning these fixed ones will give you additional scans instead of the New War tracks. Seems like an oversight that may be patched, so grab them while you can! (Full strat in replies)
Actually, I lied: You can only scan a single tone *per entry into the Vallis*. The rest still stands, it just involves a lot more elevators. Oh and all 3 New War tones count as the same one, the UI will pop for each but you only get a single progress pip. Having the New War track unlocked will have no effect, the fixed tones will be "Complete" until you start a Vallis track natively and re-enter. Revised strat: 1. Start a Vallis song's unlock progress by finding the tone in the wild. Return to Fortuna. 2. Enter the Vallis, scan the fixed tone above the Elevator, return to Fortuna. Repeat until complete.
4:29 It's not only Aqua Blades : Something important to note about Limbo's rift is that no Warframe power is affected by it, meaning every ability can affect (and damage) to or from the rift Interestingly, it also works with exhalted weapons, meaning a rifted Baruuk can still punch ennemies by the dozen while being in the rift
@@EddyKane6 Unfortunately that strategy only lasted a brief time because Limbo got hit with a fat nerf. Sentient beams ignore the rift, too. Ironically, Frost turned into the go-to because of that.
the thing about limbo and aqua blades is a consistant thing. most if not all warframe powers can hit an enemy regardless of rift status also, in regards to tenno specters gained from rescue missions. phase specters, aka the 2 star ones are over all the best in terms of cost to numbers. they provide 5 specters each, and cost 2 of the easiest resources to farm. unlike the 1,3 and 4 star ones that cost stuff like spores and polymer bundles to craft.
Some random facts and useful stuffs: - If you use ignis, you can clear the shooting pannels in kela boss fight without actually aimming, just fire at the middle and it will clear when the target turns green. If you are fast enough, you can clear all 4 targets in one go by yourself. (I tested a while back with other bream weapons and only ignis and ingnis wraith worked, but sure if things have changed). - Eximus units are suppose to be rarer than the normal versions, but not the patrolling orokin drones in LUA spy, these usually are eximus and the normal versions are much rarer (It does spawn so it is not scripted to be 100% eximus). - "concealed explosives" deals way more damage when the weapon is used by NPCs like sortie defense target, so the NPC with hikou and concealed explosvies can often clear the entire mission by himself (also they never run out of ammo), Not sure if it is fixed or not. Also "concealed explosvie" and "thunderbolt" appears to be the only mods that has a suggestion in their description instead of pure objective descriptions. - Melee weapons like swords can also headshot - Missions that are not infinte ( defense etc) on corpus outpost tillsets has a very high chance of spawning a dropship when you first go to an outside room, killing enemies on it also count for riven mod challenge. The same with killing dargyn, in this case you can go to koro in kuva fortress, during the initial door breach defense, several dagyn will spawn and these count for killing dargyn riven challenge, but they don't spawn pilots (despite having pilot model). - Speaking of assault, lotus ask you to defend the explosive when you breaching, but it only shows progress bar and no healthbar, so it is actually invulnerable. - Hitting kubrow den will spawn kubrows, there is a limit cap on how many kubrows a den can spawn.
At 11:28 that’s a good tip for any game that has a form of buffs to the player, it’s known as ‘snapshotting’ and is a really neat mechanic that many games tend to have
I'm not sure if you said this before, but capture missions have 0.17 (maybe less, idk?) chance to drop omni ammo box at the end of the mission. This is the one of two consumables (other one being health restore) that didn't get batch removed in an update long time ago. Also fireworks exist.
1:21 This is not just a quirk on Wukong but a deliberate decision for all warframes, the reason is so that weapons serving as stat sticks can still apply their effects even if they can't be used.
Fun and very useful fact : Raksa Kubrow's shield regen happens regularly, not just when your shields fully deplete, and can actually sustain your shield consumption as Hildryn, even with poor efficiency.
Eclipse buff increases codex scanner scan speed proportional with the buff strength. Velocitus projectiles bounce off walls, in the tunnel archwing missions or on water planets underwater tunnel missions just shooting randomly down a tunnel will usually just wipe everything in front. Warframes that have a channeled ability active while going into operator mode will not be invulnerable. Nidus specters will always have maximum Ability Strength (115%AS for a 1.28x total AS bonus link to you) regardless of the specter level as long as your warframe is rank30 When playing Nidus and linking to allies, nidus will also get the total AS bonus multiplier himself, basically double dipping in AS (eg. with just 200%AS he will have just 300% total, but with a 400%AS link he will have 800%AS with link active, etc., bonus increasing exponentially)
While the chance of spawning on top of ayatan sculpture is low,its not impossible to happen. And there also poles with hackable consoles/control towers near the grineer camps which grineer use to call reinforcement.These towers could also occasionally be heard broadcasting Grineer propaganda from Councillor Vay Hek, as a prelude to Operation: Plague Star.When hacked they will disable nearby turrets and im not sure if they disable incoming support ships from them.
Really enjoy this series. Thanks, got to learn a couple of new things. I have 2 items that are weird/obscure, should you decide to do another: 1. Some grineer units have unique death animations when a leg is severed. The animations also differ based on which leg is severed. It's easy to do with a weapon like Pantera, with the alt fire saw. I'm not sure how many units throughout the game display this kind of unique behavior with deaths. 2. There is a hidden free color palette. Go to Options -> Accessibility -> Customize HUD Colors. Click on a color. When you do, it adds a palette called "Accessibility" to the list of your normal palettes. If you add a color to your favorites from the Accessibility palette, you can use that color on any arsenal gear.
Yeah, when I run with friends i'll either free a gun up and set my free crewmate on engineer, or i'll keep the gunners on, and my friends will just hop on forward artillery, only deownside is that it doesn't benefit from void eye so using the guns whilst the pilot is moving can be very disorientating
Weird thing with operator and Limbo real, operators can’t enter the Limbo realm, so you can stand inside Limbos 4 and not take dmg from the enemies IN the bubble, but you can attack the ones outside. Good for infested melee heavy fools.
4:32 I've found on limbo breach surge is actually a much better subsume if you're doing the typical place bubble perma stasis, breach surge has a similar range to the bubble and enemies caught on the edge will shoot the breach charges and potentially kill enemies that are outside the dome. But invincible blender is always funny.
Not sure if you’ve covered this but you can infinitely scan Wukong’s clone for free Simaris rep. Just hold to deactivate ability after you scan, and then make another clone, scan, repeat. Also it gives you 69 each time, which is nice
I actually love the animation cancel in melee. I have my own combos for different stances used for different situations. Like hitting an osprey which is hovering, hitting more enemies at once, or focusing on one enemy, and hitting one farther away all in fluid combos. I even cancel the Blind Justice forward+aim stance into a slide attack sometimes. Also, if you love doing melee, I have a tip (which I guess can also be an entry for the Weird and Obscure series). You can slide your warframe forward mid-animation. It's a bit hard to pull off but it works. Like if you want to hit the enemy with the next attack in your combo, you can hit the combo and quickly input a forward slide and your warframe will move forward a bit. This is practically impossible to pull off with too much melee attack speed tho. Another one is a bit of melee but mostly mobility. You can cancel the slam attack to stop the excess animation frames. You can even cancel even before you land. You basically zoom to the targeted place and then dodge-roll right before landing. Last one for just mobility. This is something Conclave players know about. The wall dash is a complete jump reset. Meaning you can chain bullet jump- into a double jump- into wall dash- into another bullet jump- into another wall dash- into another bullet jump- and so on. If you wanna feel like a ninja on a "the floor is lava" level, that's how you do it. Bonus if you have Proton Pulse on to give your bullet jump more velocity after the wall dash. And you can do another bullet jump if you wall latch/perch.
Sliding in melee is a lot more noticeable on heavy builds with spoiled strike on. There's a lot of wind up frames and dead recovery frames and that slide helps to move around a bit more.
This actually got me thinking about how sliding heavy attacks have different attacks than regular heavy attacks. But they are the 2nd combo chain heavy attack. This is useful for the tenet grigori who throws the glaive. And sliding while in mid air will allow you to perform a heavy attack in air instead of a heavy slam.
@@alfamari7675 Yeah. The mid-combo slide maneuver is usually optimized (other than slow combos) in the forward+aim combo. You can push whatever dashing move the melee weapon already has even further. I honestly think DE should update the melee. I like the direction they went for in the current melee system. But I think they could do better. Like, go through the melee combos and again and improve the weak ones. Especially exalted ones. Baruuk's heavy attack and air combos should be completely different from normal stances. It's kind of anti-climactic as it is. His normal combos feel more like heavy attacks. Another one they completely forgot about is the wall attacks, even though they have the damage displayed on the modding screen. I think they should have it so the frame performs a far-reaching bullet-jump-like maneuver off of the wall while doing a special melee attack so you can actually hit enemies with it. Maybe even have it benefit from Proton crit and status buff.
your not wrong. Most of us from who've played the game since 2012 have used unstuck 1000's of times. its a literal Dev sent miracle. But its also a bit of a double edge sword too because that cooldown on it can be OOOF sometimes though. Wait, have ya never gotten stuck more then twice on the same map within under 5 mins time? Well, if ya had luck like I had one time during a run at "the daily grind" -- AKA "Hydron on Sedna" - then ya learn the hard way that the Unstuck command has a fairly long cooldown on its timer. 30 second cooldown i could understand, MAYBE a 60 second cool down to prevent smart asses from using it to cheese out of a location speed run style like i've witnessed only a single person ever do. BUT A 5 MIN COOL DOWN? -- that's harsh. Incase ya were wondering, i bullet jumped, performed a heavy attack after landing next to one of those crazy cat ladies, and followed up with a slide attack at another target who was running beside one of the many sets of low ground steps on the map ---AND SOMEHOW--- My Rhino Prime found himself stuck under the steps when the animation finished, unable to get out from under said steps, happened twice, two separate locations on the tile set mind you, but twice during the same wave. I was able to use /unstuck the first time, but i had to wait until my team mates finished wave 10 before I could get unstuck again, and mind you this happened during wave 6. I learned never to do that again! XD
Jump to the top of the sabotage defense tile (the waterfall variant) on earth (Cervantes) , there's a broken pipe up there which houses a grineer who died in his sleep. He has his backpack and a water bottle with him just laying there.
There is a Ghoul Defector from PoE's Ghoul Purge event found in the Iron Wake. He can be found through a vent on the left side of the map, through a net of ivy.
8:18 I first saw that with Jat Kittag when I tested gun dps build for Saryn in simulacrum. I killed one railjack officer lvl 155 and didn't expect it to explode spreading giant toxin procs and triggering the chain reaction.
Someone DOING Proper quality content for Warframe? Really? Is this the end of the world? This is the quality and approach that DE MUST do to their own game. This is what many players wants. This guy is doing it. No meta builds, no game wish list, no developer bashing, no whining. This guy SPEAKS about the GAMEPLAY. Kudos.
Another thing weird: enemy grappled by tentacle swarm will not be released upon NYX mind control Viral damage work with revenant reave drain. It can go up to 100% drain (with 30 viral stack) Using tentacle swarm then puddle on them will make them take tentacle damage and puddle damage. Tentacle will sometime make them go outside of the puddle
sometimes, loading a mission will bug out and you will have no objective to complete and the mission will show up as an assassination when looking at the tab menu
I wish MOAs with personality cores wouldnt spam taunt ever few seconds, if they would just make noises during walking like Corpus MOAs would be alot better, but who am I kidding, I am talking of company who never bothered to even make pet animations for MOAs so yeah.
The info about Corvas Prime is really good to know. I haven't tried it on foot yet due to having been really turned off by the original version's on foot shotgun style.
Unless it’s been changed since I last checked, then Gunblades actually aren’t considered alarming. They are technically silenced, while still making sounds. They won’t alert enemies or set off alarms.
A few months ago the Necralisk glitched out after an update and someone managed to get outside of it. Turns out the new Railjack loading screen post-Call of the Tempestarii is inside the same cell, and you can even see the Voidwyrm, which is just a bunch of Orokin tech (cells, consoles, etc) mixed together to make a sculpture with a set animation
When the game displays the Galvanized mod buffs in a mission such as Galvanized Chamber or Aptitude, it will instead call them by their original name, except for Galvanized Hell. For example: Galvanized Chamber = Split Chamber (multishot for rifle) Galvanized Diffusion = Barrel Diffusion (multishot for pistol) Galvanized Hell = Hell's Chamber (multishot for shotgun)
5:02 this was one of the mechanics done because companions used to run in front of your mining beam. Prior towards the mining rework this would make you fail to mine the resource. Pets refraining from running in front of you directly is also the other mechanic. I shit you not, before the rework you'd be forced to unequip your companion because their AI seemingly automatically ran in front of you. It was a topic of much annoyance.
Kuva siphons can be lured and kited about with Mirages Sleight of hand lures, going in the direction the lure spawned and keeps going until the ability ends or it hits a wall even if it passes the lure (unknown if that's base function or if it's caused by the augment).... clouds still spawn in the same places though and don't think they're attracted to the traps.
3:11 This is also noticeable when you get rad procced in mission, and nova's molecular prime affects the operator, that was a scary sortie for me when it happened lol. I vaguely remember operator arcanes like magus repair may not work on the frame as well.
For the tip about endurance drift, there's another funny reaction/interaction in the fact that both wisp and titanias animations allow you to stand on the button but float over the lasers meaning they aren't hitting anything it's weird since the lasers are still going through me but the animation sets (I use wisp noble on my main oberon and am typically the one who stands in the middle since I build him as a tank) cause the lasers to somehow still whiff also if you do use te operator trick, you can climb into the smashed pipe to keep the op safe as the challenge progresses, otherwise the enemies will just kill you and then you'll be stuck on the pedastal with no shields, abilities and the op on cooldown
Interesting that they named the Forward Artillery on the Railjack the "Tunguska Cannon". For those who may not know, "The Tunguska Event" happened in 1908 wherein an explosion occurred in a remote part of Russia that flattened an entire forest over more than 800 square miles, or over 2,000 kilometers squared. The prevailing though is that a meteor or comet entered Earth's atmosphere and exploded over the forest with the resulting shockwave knocking down the trees. The entire celestial body was vaporized when it exploded which means it did not leave an impact crater on the surface of our planet. As per Wikipedia, "The Tunguska event is the largest impact event on Earth in recorded history, though much larger impacts have occurred in prehistoric times. An explosion of this magnitude would be capable of destroying a large metropolitan area." So, the name is apt considering how explosive the Forward Artillery on our ship is!
I put this whole video together in a feverish 3 days, so while I know some editing mistakes slipped through, I cannot mentally handle working on this video anymore.
Reply to this comment with your suggestions as always. I'm getting some sleep.
Edit - I now have a video containing corrections for the entire series. You can find this episode's here: th-cam.com/video/OgLis1ikG4Q/w-d-xo.html
Fun fact: the credits on the open world hubs include Hayden Tenno, the protagonist of darkSector, Warframe's spiritual predecessor
I don't fully know how it happened but on my channel i managed to get a "mission complete" in the simulacrum, my guess is that i got the number of ennemies down to the negative/20 but I'm not totally sure
I would suggest you put the spoiler warning in binary as making me go outside of youtube itself to understand the vids is one of the lengths I wont go to just to read all the text
@@proxy90909 noted
if you spam cast nezhas 3 (with the agument for sharing it on allies) while looking straight up, while switching shoulders, you can apply it on your own sentinel. oberon and harrow specters heal themselves too. you can handshake as wukong with your 1sts clone (you can not as operator with warframe not even with excal umbra). i dunno if they fixed it (have not played in a hot minute) the spam delay for plates (ammo, health, overshields and energy) only applies to the x100 ones the x10 have none. khoras 3 heal can be applied to defense targets even in kuva survs. just watched all 4 of your videos and really enjoyed them thx for that.
It isn't just the rangers in archwing that are massive. Everything in Archwing is scaled properly but your model is scaled down.
It's most likely to make enemies more visible from vast distances.
I thought that the weird scaling was likely for visibility, but I never realized that we were the ones being scaled. Definitely makes sense from a technical perspective though.
@@CoolKid369 This is how Titania came to existence. Devs wanted to know what happens if you Archwing in regular missions. It worked, so they made an Archwing Warframe.
I believe the entire Archwing system and possibly Railjack is built on an entirely different scale to regular missions. Pretty sure Titania's 4 is the scale that Archwing actually plays at, and it just got adapted into a frame.
It's a technical issue, Steve once talked about it on twitter I think. Essentially the physics engine is tuned to work best between certain limits of object size and speed, and if you got a full size archwing up to mach 7 you would start phasing through things. So they just shrink the entire gameplay experience down to fit within those parameters.
Railjack is built similarly, but many areas have cameras that look into other areas with scaling to make it look right. Both are a massive technical achievement I hope DE's proud of.
i know for a fact that if an enemy or container drops an endo orb inside a ship during a railjack mission, it will be super tiny, like the size of a golf ball.
and i think i remember seeing a similar thing happen for detonite/fieldrion sample drums in regular archwing missions whenever the last time i played one of those was.
@@xtreemgamer129 In regular Archwing, the Ayatan Star pickup range is pretty huge. But, if you actually fly closer to the star you'll see it's also huge. There are a few edge cases like this that kind of break the illusion.
9:00 Fun fact : this hidden room was already there in the old Jupiter tileset. There were also smaller hidden rooms at the top of some elevator shafts in the old Corpus ship tileset, now removed with elevator shafts altogether...
The only reason I know this is that someday I was on a syndicate mission and couldn't find the last collectible, even though I had cleaned the map **thoroughly**. I spent nearly half an hour on the map before finally looking up like a moron in the elevator shaft and finding this middlefinger of level design, with the collectible in it, just out of my loot radar's range...
i found the room because the floor was the elevator not the whole "room" so i looked up and saw that there was still shaft and went "wonder if there another level"
Your among many people that dont look up in games
@@spritemon98 Well, not anymore ^^
This also can contain sabotage caches
@@pebpebs4810 Yep. Though the sound makes it a bit easier.
3 whole damn years of this game and only now did I get to know that there's a command to get you out of the hole you some how smashed yourself into
Same, but does it apply on ps too?
@@darkstaralheraki9041 guessing that yes but might be slower than trying to unstuck yourself
@@darkstaralheraki9041 it does but it does not work for every bug
@@darkstaralheraki9041 yes, it's slightly slower but the PS4/PS5 does save the input so you don't have to retype it if you had to type it recently.
It may be even faster than PC on PS5 if it's your most recent saved entry that last started with "/" because it'll take 5 button presses (including the start button and L2 to pull up text chat)
“Tunguska cannon”
People who play War Thunder: *NERVOUS SWEATING*
People who play borderlands
i heckin love tunguska
Tunguska is a very strange Forrest/area in Russia.Thrre's also a story about Tunguska incident. Basically,a meteorite fell & leveled all trees in a wide circle around the area of impact but,as scientists are guessing, the blast was so powerful that remaining trees that were left standing are curved to one side.
Oubliette is pronounced "OO-BLEE-YET"
It's an old French word for 'dungeon cell at the bottom of a long shaft that can only be accessed from the top of that shaft'
Fuck, just made that comment. But like "Oo-Blyat" x) Yours is more accurate
4:27 He took off like a collective 20 shield and you just absolutely blasted him.
Not sure what I’ve been more excited waiting for. This, or for my dad to get back from buying milk
F
Hahaha, and ahww
I think that you are old enough to learn the terrible truth
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Part 5 won't be there any soon
Your dad is hek.
The missions in the Void are a reference to the Tower keys:
Level 10-15 = Tower I
Level 20-25 = Tower II
Level 30-35 = Tower III
Level 40-45 = Tower IV
Nice profile pic
Umbra gang rise up
@@plasticchairguy6471 what is that username my guy
@@OrangeCreamsicle One that motivates me
4:35 That's true for every warframe ability, including exalted weapons. The interesting part is that the operator ignores the rift.
Corpus Tech is truly versatile; I bet the Tenno just don't know how to use their gear so we turn a simple maintenance tool into a gun and then an effective jetpack system into 4 guns.
I learned a good number of new things actually, good vid.
As Iron man once said. "It's not a weapon, it's a flight stabilizer" *proceeds to use it as a weapon*
There are actually a few weapons in the game that hint or outright say they're tools in their description. Specrta, Serro, Quanta, Ripkas, Atomos, and Kreska. There might be more
Korrudo strikes me as a tool for smashing boulders, Just as the thumpers it's related to strike me as mining robots, but the descriptions of neither mention anything about them being more for mining than attacking.
Ghoul saw is literally just a giant circular saw. As a ghoul weapon it's definitely *meant* to be a weapon. But it's a straight up carpentry tool.
There's also the Corpus machinists that just hit you with a big wrench.
capturing with merulina also maintains merulina being considered a threat, so generally the fish'll take damage instead of yareli. Super useful for speedrunning steel path captures without stealth
2:16
Yesssssss, finally everyone has the same curse as me!
Thank you very much coolkid, now I shall rest where no one does. In the pursuit mission, looking for a squad.
1:22 so glad you put that little fact I gave you from the last video into this one, this sparks Joy
tbh it was one of my favorite suggestions
12:15 Something to note about the new Somachord Tones on the Vallis: TL;DR you can use them to farm the other Vallis music. Seemingly there can only be one "track" active per region, so if you start a Vallis tone by finding one normally, then scanning these fixed ones will give you additional scans instead of the New War tracks. Seems like an oversight that may be patched, so grab them while you can! (Full strat in replies)
Actually, I lied: You can only scan a single tone *per entry into the Vallis*. The rest still stands, it just involves a lot more elevators. Oh and all 3 New War tones count as the same one, the UI will pop for each but you only get a single progress pip. Having the New War track unlocked will have no effect, the fixed tones will be "Complete" until you start a Vallis track natively and re-enter.
Revised strat:
1. Start a Vallis song's unlock progress by finding the tone in the wild. Return to Fortuna.
2. Enter the Vallis, scan the fixed tone above the Elevator, return to Fortuna. Repeat until complete.
The Jat Kittag has special visual effects when using the Shattered Village combo from the Crushing Ruin stance.
4:29 It's not only Aqua Blades :
Something important to note about Limbo's rift is that no Warframe power is affected by it, meaning every ability can affect (and damage) to or from the rift
Interestingly, it also works with exhalted weapons, meaning a rifted Baruuk can still punch ennemies by the dozen while being in the rift
I think every single player who played Scarlet spear operation, use the Limbo, Mesa strategy to kill every single sentient
@@EddyKane6 Unfortunately that strategy only lasted a brief time because Limbo got hit with a fat nerf. Sentient beams ignore the rift, too.
Ironically, Frost turned into the go-to because of that.
the thing about limbo and aqua blades is a consistant thing. most if not all warframe powers can hit an enemy regardless of rift status
also, in regards to tenno specters gained from rescue missions. phase specters, aka the 2 star ones are over all the best in terms of cost to numbers.
they provide 5 specters each, and cost 2 of the easiest resources to farm. unlike the 1,3 and 4 star ones that cost stuff like spores and polymer bundles to craft.
Oh man i was wondering when this series get a new episode, and lo and behold!
Some random facts and useful stuffs:
- If you use ignis, you can clear the shooting pannels in kela boss fight without actually aimming, just fire at the middle and it will clear when the target turns green. If you are fast enough, you can clear all 4 targets in one go by yourself. (I tested a while back with other bream weapons and only ignis and ingnis wraith worked, but sure if things have changed).
- Eximus units are suppose to be rarer than the normal versions, but not the patrolling orokin drones in LUA spy, these usually are eximus and the normal versions are much rarer (It does spawn so it is not scripted to be 100% eximus).
- "concealed explosives" deals way more damage when the weapon is used by NPCs like sortie defense target, so the NPC with hikou and concealed explosvies can often clear the entire mission by himself (also they never run out of ammo), Not sure if it is fixed or not. Also "concealed explosvie" and "thunderbolt" appears to be the only mods that has a suggestion in their description instead of pure objective descriptions.
- Melee weapons like swords can also headshot
- Missions that are not infinte ( defense etc) on corpus outpost tillsets has a very high chance of spawning a dropship when you first go to an outside room, killing enemies on it also count for riven mod challenge. The same with killing dargyn, in this case you can go to koro in kuva fortress, during the initial door breach defense, several dagyn will spawn and these count for killing dargyn riven challenge, but they don't spawn pilots (despite having pilot model).
- Speaking of assault, lotus ask you to defend the explosive when you breaching, but it only shows progress bar and no healthbar, so it is actually invulnerable.
- Hitting kubrow den will spawn kubrows, there is a limit cap on how many kubrows a den can spawn.
At 11:28 that’s a good tip for any game that has a form of buffs to the player, it’s known as ‘snapshotting’ and is a really neat mechanic that many games tend to have
4 years been playing this game , FOUR and never knew that room in lua give energy adfer opening all trees
I like spawning 20 "jen dro"s in the simulicrum. They all transform into whatever warframe you are using for about 10 seconds
i am sexually attracted to helium barrels on jupiter
same
I'm not sure if you said this before, but capture missions have 0.17 (maybe less, idk?) chance to drop omni ammo box at the end of the mission. This is the one of two consumables (other one being health restore) that didn't get batch removed in an update long time ago. Also fireworks exist.
I have 2 health restores, so that confirms it
I'm never gunna get rid the image of a kuva jester trying to cave my head in with a rubber ducky now.
Grendel can eat Grenades? Thats badass!
4x Opticor jetpack is also really badass!
Great episode!
1:21 This is not just a quirk on Wukong but a deliberate decision for all warframes, the reason is so that weapons serving as stat sticks can still apply their effects even if they can't be used.
Never thought about it that way. Good point!
This is a fun one I found out recently. When when your Kubrow uses a finisher on Wolf they'll suddenly grow in size lol.
Fun and very useful fact : Raksa Kubrow's shield regen happens regularly, not just when your shields fully deplete, and can actually sustain your shield consumption as Hildryn, even with poor efficiency.
Helium barrels: *exists*
Me: Get the *Hek* outta here!
Eclipse buff increases codex scanner scan speed proportional with the buff strength.
Velocitus projectiles bounce off walls, in the tunnel archwing missions or on water planets underwater tunnel missions just shooting randomly down a tunnel will usually just wipe everything in front.
Warframes that have a channeled ability active while going into operator mode will not be invulnerable.
Nidus specters will always have maximum Ability Strength (115%AS for a 1.28x total AS bonus link to you) regardless of the specter level as long as your warframe is rank30
When playing Nidus and linking to allies, nidus will also get the total AS bonus multiplier himself, basically double dipping in AS (eg. with just 200%AS he will have just 300% total, but with a 400%AS link he will have 800%AS with link active, etc., bonus increasing exponentially)
Yooooo! I woke up to new Coolkid369 video. Less go.
I've been playing since 2015 and WF is still one of my most played games on steam...its honestly cool to hear some of these details I've never seen.
Well i just subscribed. Thanks for the info and I like your style
While the chance of spawning on top of ayatan sculpture is low,its not impossible to happen.
And there also poles with hackable consoles/control towers near the grineer camps which grineer use to call reinforcement.These towers could also occasionally be heard broadcasting Grineer propaganda from Councillor Vay Hek, as a prelude to Operation: Plague Star.When hacked they will disable nearby turrets and im not sure if they disable incoming support ships from them.
On the wishlisted items being purchasable, there is an account called "shop" which has all major items, i.e. boosters, formas, etc.
Despite the fact I did learn some nest stuff. Most of this took me back to the basics and it's always nice to have that refresher! Thanks!
I love the jester squeaks
Excellent finds Tenno! Even I dint know some of these facts
This is the Educational content I subbed to this channel For.
Really enjoy this series. Thanks, got to learn a couple of new things.
I have 2 items that are weird/obscure, should you decide to do another:
1. Some grineer units have unique death animations when a leg is severed. The animations also differ based on which leg is severed. It's easy to do with a weapon like Pantera, with the alt fire saw. I'm not sure how many units throughout the game display this kind of unique behavior with deaths.
2. There is a hidden free color palette. Go to Options -> Accessibility -> Customize HUD Colors. Click on a color. When you do, it adds a palette called "Accessibility" to the list of your normal palettes. If you add a color to your favorites from the Accessibility palette, you can use that color on any arsenal gear.
Thanks, will try.
1:43 this is actually really useful for when the other guns are taken and the 4th party member has no idea what to do and doesn't wanna waste charges
Yeah, when I run with friends i'll either free a gun up and set my free crewmate on engineer, or i'll keep the gunners on, and my friends will just hop on forward artillery, only deownside is that it doesn't benefit from void eye so using the guns whilst the pilot is moving can be very disorientating
4:24 the perfectly cut shotgun blast absolutely sent me
Here we go again
Weird thing with operator and Limbo real, operators can’t enter the Limbo realm, so you can stand inside Limbos 4 and not take dmg from the enemies IN the bubble, but you can attack the ones outside. Good for infested melee heavy fools.
This is quality content, it's interesting how many things there are in this game that go unnoticed
4:32 I've found on limbo breach surge is actually a much better subsume if you're doing the typical place bubble perma stasis, breach surge has a similar range to the bubble and enemies caught on the edge will shoot the breach charges and potentially kill enemies that are outside the dome. But invincible blender is always funny.
I have been playing on PS5 for literally 5 years, and I had no idea about the /unstuck command.
I love these because you say something and then i need to go test it in game
Not sure if you’ve covered this but you can infinitely scan Wukong’s clone for free Simaris rep. Just hold to deactivate ability after you scan, and then make another clone, scan, repeat. Also it gives you 69 each time, which is nice
Companion MOAs also duck when you aim at them as well.
I actually love the animation cancel in melee. I have my own combos for different stances used for different situations. Like hitting an osprey which is hovering, hitting more enemies at once, or focusing on one enemy, and hitting one farther away all in fluid combos. I even cancel the Blind Justice forward+aim stance into a slide attack sometimes.
Also, if you love doing melee, I have a tip (which I guess can also be an entry for the Weird and Obscure series). You can slide your warframe forward mid-animation. It's a bit hard to pull off but it works. Like if you want to hit the enemy with the next attack in your combo, you can hit the combo and quickly input a forward slide and your warframe will move forward a bit. This is practically impossible to pull off with too much melee attack speed tho.
Another one is a bit of melee but mostly mobility. You can cancel the slam attack to stop the excess animation frames. You can even cancel even before you land. You basically zoom to the targeted place and then dodge-roll right before landing.
Last one for just mobility. This is something Conclave players know about. The wall dash is a complete jump reset. Meaning you can chain bullet jump- into a double jump- into wall dash- into another bullet jump- into another wall dash- into another bullet jump- and so on. If you wanna feel like a ninja on a "the floor is lava" level, that's how you do it. Bonus if you have Proton Pulse on to give your bullet jump more velocity after the wall dash. And you can do another bullet jump if you wall latch/perch.
Honestly, melee combo cancels make me feel like I'm playing Metal Gear Rising or something.
Sliding in melee is a lot more noticeable on heavy builds with spoiled strike on. There's a lot of wind up frames and dead recovery frames and that slide helps to move around a bit more.
This actually got me thinking about how sliding heavy attacks have different attacks than regular heavy attacks. But they are the 2nd combo chain heavy attack. This is useful for the tenet grigori who throws the glaive. And sliding while in mid air will allow you to perform a heavy attack in air instead of a heavy slam.
@@alfamari7675 Yeah. The mid-combo slide maneuver is usually optimized (other than slow combos) in the forward+aim combo. You can push whatever dashing move the melee weapon already has even further.
I honestly think DE should update the melee. I like the direction they went for in the current melee system. But I think they could do better.
Like, go through the melee combos and again and improve the weak ones. Especially exalted ones. Baruuk's heavy attack and air combos should be completely different from normal stances. It's kind of anti-climactic as it is. His normal combos feel more like heavy attacks.
Another one they completely forgot about is the wall attacks, even though they have the damage displayed on the modding screen. I think they should have it so the frame performs a far-reaching bullet-jump-like maneuver off of the wall while doing a special melee attack so you can actually hit enemies with it. Maybe even have it benefit from Proton crit and status buff.
1:46 wow I had no idea
11:29 Fissure buff is x2 total power strength and range, not +100%; ie. If you have 250% power strength, you get 500%
Small obscure thing I found. Zephyr Prime’s arm feathers extend while Zephyr is in the air but retract back to being small when she is on the ground.
really that’s amazing attention to detail, props to DE
Grenades could also go through novas portal also dealing damage to enemies
your not wrong. Most of us from who've played the game since 2012 have used unstuck 1000's of times. its a literal Dev sent miracle. But its also a bit of a double edge sword too because that cooldown on it can be OOOF sometimes though.
Wait, have ya never gotten stuck more then twice on the same map within under 5 mins time?
Well, if ya had luck like I had one time during a run at "the daily grind" -- AKA "Hydron on Sedna" - then ya learn the hard way that the Unstuck command has a fairly long cooldown on its timer. 30 second cooldown i could understand, MAYBE a 60 second cool down to prevent smart asses from using it to cheese out of a location speed run style like i've witnessed only a single person ever do. BUT A 5 MIN COOL DOWN? -- that's harsh.
Incase ya were wondering, i bullet jumped, performed a heavy attack after landing next to one of those crazy cat ladies, and followed up with a slide attack at another target who was running beside one of the many sets of low ground steps on the map ---AND SOMEHOW--- My Rhino Prime found himself stuck under the steps when the animation finished, unable to get out from under said steps, happened twice, two separate locations on the tile set mind you, but twice during the same wave. I was able to use /unstuck the first time, but i had to wait until my team mates finished wave 10 before I could get unstuck again, and mind you this happened during wave 6.
I learned never to do that again! XD
Jump to the top of the sabotage defense tile (the waterfall variant) on earth (Cervantes) , there's a broken pipe up there which houses a grineer who died in his sleep. He has his backpack and a water bottle with him just laying there.
There is a Ghoul Defector from PoE's Ghoul Purge event found in the Iron Wake. He can be found through a vent on the left side of the map, through a net of ivy.
Wtf 3:22 I thought I was seeing something LMAO. The fuckin jerma meme pic.
gottem
idk if anyone said it already or if u went over it but fun fact, equinox’s “fused” idle animations cannot be used on other warframes
8:18 I first saw that with Jat Kittag when I tested gun dps build for Saryn in simulacrum. I killed one railjack officer lvl 155 and didn't expect it to explode spreading giant toxin procs and triggering the chain reaction.
finally a use for aqua blades
"why would you subscribe to this channel in the first place?"
Screw you, dude, subbed
take it back rn
I noticed the squeak, and found it halarious
I love how the best thing Grineer thought of putting on the Zarr is "BOOM" XD
Someone DOING Proper quality content for Warframe? Really? Is this the end of the world?
This is the quality and approach that DE MUST do to their own game. This is what many players wants. This guy is doing it.
No meta builds, no game wish list, no developer bashing, no whining. This guy SPEAKS about the GAMEPLAY.
Kudos.
OMG YOU CAN CHANGE THE ARTILLARY TO TURRET IN THE RAILJACK????????????? , WHAT, IN TS WAS DHW INHFD AHW
12:04 There's a smiley face on the Kuva Zarr. Up on the top, on the iron sight
If you throw the wolf sledge and use the alt bottom to make it explode by enemies it just launches them really far for some reason
Another thing weird: enemy grappled by tentacle swarm will not be released upon NYX mind control
Viral damage work with revenant reave drain. It can go up to 100% drain (with 30 viral stack)
Using tentacle swarm then puddle on them will make them take tentacle damage and puddle damage. Tentacle will sometime make them go outside of the puddle
You named your Helminth Nikocado? Nice.
That was very interesting to watch
sometimes, loading a mission will bug out and you will have no objective to complete and the mission will show up as an assassination when looking at the tab menu
Loving this series....im helping a few players start and i find myself learning new stuff so we all thank you
like | sub | dislike | kill god | find extraction | go live in a cave | buy WinRAR | [...]
Legendary outro. Ur the best
I may be a bit deranged, but I would never encourage people to buy WinRAR lmao
Fun Fakt inside the limbos void all skills still Work and even the plage exodias for zaws
I believe the plague exodia thing was patched.
Exodias Infektion was removed yes (cause it was to String) but exodia epedemic (the Slam Attack) still works
Petition to get Warframe to create (or let someone else create) actual languages for the game.
Wait, there are Energy Fountains on Lua? whaaaaaaaaaat
I wish MOAs with personality cores wouldnt spam taunt ever few seconds, if they would just make noises during walking like Corpus MOAs would be alot better, but who am I kidding, I am talking of company who never bothered to even make pet animations for MOAs so yeah.
Saryn's 4th ability can stop enemies in interception missions from capturing points for a brief period
The info about Corvas Prime is really good to know. I haven't tried it on foot yet due to having been really turned off by the original version's on foot shotgun style.
I've never been so attracted to a youtube video
😳
lets go he made another one
Unless it’s been changed since I last checked, then Gunblades actually aren’t considered alarming. They are technically silenced, while still making sounds. They won’t alert enemies or set off alarms.
damn you actually gave me good nostalgia with the old corpus ship tiles :(
cant believe they completely fucked corpus defence.
A few months ago the Necralisk glitched out after an update and someone managed to get outside of it. Turns out the new Railjack loading screen post-Call of the Tempestarii is inside the same cell, and you can even see the Voidwyrm, which is just a bunch of Orokin tech (cells, consoles, etc) mixed together to make a sculpture with a set animation
I've got over 3000 hours in warframe and STILL learning new things
Would love to see more of these!
(1:42) I've been always playing a role of an artillery gunner and how did I not know that?? Besides, I keep spamming those rockets.
When the game displays the Galvanized mod buffs in a mission such as Galvanized Chamber or Aptitude, it will instead call them by their original name, except for Galvanized Hell. For example:
Galvanized Chamber = Split Chamber (multishot for rifle)
Galvanized Diffusion = Barrel Diffusion (multishot for pistol)
Galvanized Hell = Hell's Chamber (multishot for shotgun)
I miss those old mission tiles ... 10:34 are those. Worth it
Didn't know about the hidden Iso Vault rooms. That's a lot of free resources.
5:02 this was one of the mechanics done because companions used to run in front of your mining beam. Prior towards the mining rework this would make you fail to mine the resource. Pets refraining from running in front of you directly is also the other mechanic.
I shit you not, before the rework you'd be forced to unequip your companion because their AI seemingly automatically ran in front of you. It was a topic of much annoyance.
10:28 you can also hit enemies affected by parasitc link to get combo stack
Kuva siphons can be lured and kited about with Mirages Sleight of hand lures, going in the direction the lure spawned and keeps going until the ability ends or it hits a wall even if it passes the lure (unknown if that's base function or if it's caused by the augment).... clouds still spawn in the same places though and don't think they're attracted to the traps.
3:11 This is also noticeable when you get rad procced in mission, and nova's molecular prime affects the operator, that was a scary sortie for me when it happened lol. I vaguely remember operator arcanes like magus repair may not work on the frame as well.
For the tip about endurance drift, there's another funny reaction/interaction in the fact that both wisp and titanias animations allow you to stand on the button but float over the lasers meaning they aren't hitting anything
it's weird since the lasers are still going through me but the animation sets (I use wisp noble on my main oberon and am typically the one who stands in the middle since I build him as a tank) cause the lasers to somehow still whiff
also if you do use te operator trick, you can climb into the smashed pipe to keep the op safe as the challenge progresses, otherwise the enemies will just kill you and then you'll be stuck on the pedastal with no shields, abilities and the op on cooldown
Interesting that they named the Forward Artillery on the Railjack the "Tunguska Cannon". For those who may not know, "The Tunguska Event" happened in 1908 wherein an explosion occurred in a remote part of Russia that flattened an entire forest over more than 800 square miles, or over 2,000 kilometers squared. The prevailing though is that a meteor or comet entered Earth's atmosphere and exploded over the forest with the resulting shockwave knocking down the trees. The entire celestial body was vaporized when it exploded which means it did not leave an impact crater on the surface of our planet. As per Wikipedia, "The Tunguska event is the largest impact event on Earth in recorded history, though much larger impacts have occurred in prehistoric times. An explosion of this magnitude would be capable of destroying a large metropolitan area." So, the name is apt considering how explosive the Forward Artillery on our ship is!