33:11 I actually did use the bird enemy to get to that other island. You just have to catch one at the right point on the map. I didn’t know there was another way to get across until now
2:00:00 well in a cutscene the teacher ancient does says that a small group would bring the emeralds to the master emerald probably in angel island, after generations they keeped changing until turning into chao were one of them was mutated by the chaos emerald becoming chaos
34:00 dude you don't have to 100% an Island before you can do fast travel. You just have to fish for the elder's scrolls (Haha). It's only the portals that require you to complete the challenges on an island to fast travel only to them portals. You can move between islands freely via de menu at any point. Of course, only the islands you've already been to.
while not exactly even a 9 for me I love this game & the overall direction of the franchise & if they take the bulk of the criticisms (they prob will) & SEGA HIRES MORE they'll do Amazin next time(I alr believe they did great despite it bein ROUGH imo). I have a few issues wit the story like wit wut they do wit Tails feels like an overcorrection for the past decade & that part in particular feels like Ian Flynn bein like "HEY LOOK AT ME I'M FIXIN IT THAT'S COOL RIGHT?" Completely forgettin Tails HAS been on his own before like say UNLEASHED. Tails was done "well" for the most part I feel but it wasn't so much execution or intentions but direction that bothers me. Puttin so much attention to the "inconsistency" doesn't help & only tends to backtrack his character to Adv 1 days which now that I think bout it might be the point for everyone to some degree. A spiritual reset that only regards the 2010's beyond the offhand reference cus that's wut ppl didn't like. U can def tell Ian Flynn is tryin little by little is tryin to insert HIS SONIC into the writin & even shows this wit the random refences to boom/idw stuff that wasn't a thing before like tangle/sticks. He's luckily bein held back by the overall plot by SEGA he still has to work under but who knows how long that'll last. Sometimes the writin feels like the WRITERS talkin to u DIRECTLY instead of lettin it jus play out in the story naturally. I'd have jus done Sonic lookin behind tails in slight amazement before smirkin at how focused tails is at the task. The references R great & I LOVE the continuity but that suffers a similar issue to a less egregious degree like when they haphazardly mentioned Dark Gaia jus cus they couldn't find a better way to integrate it. It jus feels so tongue in cheek like "don't wanna piss off unleashed fans"(I'm Unleashed fans & I'm pissed now so good job). Also Sages' relationship wit Eggman while endearin comes off a little cheep & is also HELLA inconsistent wit the egghead for the past 30+yrs(I like Sage though). Knuckles was good don't get me wrong but he's def the more openly introverted type than Sonic is so him outright sayin he envies Sonic feels slightly out of character & I don't think it would be that hard to "fix" this, jus change/add a few parts while keepin the same overall conversation. Amy feels like her Boom self to an extent which makes sense but I think that's fine since Boom Amy is my fav ver(actually was wut got me to like/understand main Amy after hatin her for yrs lol)but I will miss her more loud hyperactive self in the older 3D games(such character progression on my part lol). Initially I was worried for the story CUS It was Ian Flynn, I got a love hate relationship wit his writin in IDW after bingin the past 50 odd issues. He created & I kid u not THE ABSOLUTE WORST "SONIC" I HAVE EVER SEEN IN MY LIFE! I CAN'T EVEN SAY IT'S ACTUALLY SONIC JUS SOME OBOMINATION THAT WEARS HIS SKIN THERE TO FRAME HIMSELF AS SUCH! But aside from mostly that in particular I can't deny he & his team know the characters really well for the most part. He's a really "good" writer but not the best "Sonic" writer imo. I'll say that while NOT "perfect" Frontiers Sonic is technically much better than before(even though I don't hate meta era Sonic lol(aside from Lost world). He feels like a nice in-between of OG/Meta era Sonic which is nice (Meta era Sonic has never outright gone against anythin that makes sonic, sonic & surprisingly keep a lot intact in the most subtle of ways despite the writers mostly never bein that familiar wit the games till maybe forces). This game from gameplay to story is the most ambitious since 06 & the third most ambitious of ALL the games under Adventure 1/06 & Imo it succeeds at it overall & I'm excited for the next thing to come but all this has made me come to a realization... Western writers shouldn't touch sonic games no matter how well they know the universe/characters or how "good" of a writer they R. I think it'd be best to jus leave it to Japanese writers mainly CUS of the way they write (that in particular is somethin hard to explain even if u're a weeb like me lol). They seemed to have a "finesse" to writin Sonic not jus in games but any media by them & always keep consistent to a surprisin degree(there felt like unspoken nuance to it). Western writers can't do it the same cus their priorities R diff. Sonic from the beginnin has always had trouble from the first game wit translatin himself over & funnily enough it wasn't till 06 where that was finally bein fixed for the main games but that only lasted till 2010 where SEGA tried addressin ppl's "issues" wit 2000's Sonic stuff & we're only jus fixin it now after a decade cus they were too afraid. & by usin Ian Flynn for writin it shows they still somewhat R. I jus hope the award they'll get for this doesn't get taken too far like wit Lost-World/Forces but the difference is the issues now will be so subtle unlike before even Sonic fans won't see an issue overall. I really liked the more questions than answers approach lore stuff with the Emeralds. I don't EVER want a true answer on wut they R or where they come from beyond the vaguest possibilities. From wut I can tell the ancients didn't CREATE them they jus used them before anyone we've known up to this point(which kinda leaves the Gaia temples up in the air but whateves ig). & EVEN THEN the M.E. IS STILL a HUGE MYSTERY cus IT WAS ON EARTH 1ST! I was initially VERY worried but save for wut may come in the future I LOVED THIS APPROACH SO MUCH! I liked CS at the end despite agreein it's the worst part. The reused level design wit these controls is so unique in a fun way despite the awkwardness. That Should prob control either more like pure boost(say colors) or the open zone(FUCK THE DRIFT STAGE THO). No more SS/CP(I've given up on GH lol). While the 2D stages were the worst part of CS(I have NO issue wit 2D in modern Sonic AT ALL) for me I really liked it in Chaos Island(really adds to the Chaos lol) tho I admit it can be a bit much sometimes & ur not always afforded an easy exit when u enter accidentally. Chaos also prob should've had a diff sign to indicate if there was a collectable or a traversal object(i.e. springs etc.) to cyloop on the ground. I liked Unleashed combat more(despite not bein the best at DMC/GoW kind've games) but Frontiers has a mostly simpler "Sonic'y" approach that'll prob work for more ppl especially cus it's more directly integrated without havin to "completely change character/playstyle"(tho the parry is a bit too easy to use especially on hard where at least there they def could've tightened the window a bit). I think the last 2 "Islands" should've stayed as 1 but SEGA prob really wanted that "5 Island" headline as a strong markettin ploy. I also really liked the Final Final boss bein a Toho bullet-hell Ikaruga kinda thing(felt like somethin outta Nier). Though I did get the feelin playin it there was somethin missin(like there was supposed to be 1 extra faze that would truly cap it off that was left out purposefully). I think boost in Open Zone is nice but could do more, 1. Make the "super boost" mode after Ring collectin allow u to walk on water, 2. Let that same boost damage enemies a little(like a combo starter). It's def weird that that the boost won't jus go without needin the stick & I'm not the biggest fan. More carry over from jumps like other boost games would help immensely(It's a little too hard to make simple jumps over small gaps). Arcade mode could def use additions in the form of Boss Rush, the pinball minigame, & toho space shootin. GIVE ME PROPER DRIFT FOR CS AT LEAST! (check reply)
I wanna talk bout the Jp script for a moment I LOVE THIS SCRIPT WAY MORE THAN WUT FLYNN COOKED UP The dialogue can be hella stilted, awkward, & unfittin at times(no shortage in-part cus the cutscenes were made purely for the eng script & nothin else). Despite that while there R a few moments I think flow better in eng, most of the Changes Jp makes have a MUCH better flow in the story for me(I actually didn't laugh at the Sage cryin scene wit the song/flashbacks from 5-20 mins ago for once lol. Since the context is diff it's less jarrin) Amy, Tails, & Eggman R the MAIN highlights for me. Amy is more consistent wit her character & WAY less vague bout the love shit she was spoutin & the change her journey wit her Koco brings great buildup to it. Eggman is WAY more subtle AND MORE BUILT UP towards his newfound care for Sage which is SO MUCH more consistent wit this 30+ yr character who's never cared for anyone but himself & his pride in his extraordinary creations(the final scene where eggman reaches out for Sage before pullin back & clenchin his fist hits WAY harder). I HATED THE BIG TAILS CUTSCENE that deals wit his character near the end. Havin his character become "inconsistent" is retarded. The changes aren't even huge on a surface level but usin the Koco to help show Tails has his own way of doin things that work for him same as Sonic is WAY better. The eng script was an overcorrection that hurt his character more than it helped imo. Even the way Sage is has a lot of cool changes from her bein more direct bout murderin sonic(lol(& more calculative soundin most of the game overall) to the way She describes him throughout the journey bout how he won't stop runnin even if it kills him cus that's the only way to make sure he doesn't die which to me holds more weight than "Farewell Hero"(they even made the "Goals" reference scene better by addin in the animal capsules lol... SPEAKIN OF). THE WAY REFERENCES R HANDLED IS WAY BETTER cus instead of jus haphazardly tossin any callback in at places it's unnecessary(fortunes, DARK GAIA, STICKS) they're only brought to bring context, info, & elaboration on current events yet R still plentiful to a bearable/highly appreciable degree. The Scene where Amy, Tails & K(heh) save sonic from the cyber-corruption is explained WAY BETTER & thus doesn't come off as a pure "Friendship" cliché (It still is but u get me) & the cheesy music DIDN'T help the eng script imo. Knuckles is the weirdest for me but overall I'd say they're bout equal in things I liked/disliked(his was the only 1 in Eng I had little to no issue wit minus this ONE bit of dialogue but I love the very diff direction Jp takes it too). The Jp script was able to make Flynns Script "SO MUCH BETTER" & keep MOST of it intact while not steppin all over his toes & I didn't think it would be possible without a massive do-over yet THIS WORKS SO WELLL(again minus the stuff I mentioned at the beginnin)! Sry for the essay but I needed to air my grievances/worries
The Bumper dodge Spiral attack does 9k to a boss a hit and can be CHAIN executed Without even recombining … It might be a second long term to execute but 9k to 3k a hit you can melt bosses without the parryy even
When it comes to the multiple call backs in the game, I can understand the frustrations with them. But it's nice to see some level of respect and acknowledgement regarding the past events of the series. It should be toned down in future games, but here, I appreciate it.
I actually have actual answers for the chao and ancients. The koco weren’t reactivated with cyberspace, they’re been hanging around for quite a while. Eggman arrived and they were just chilling, spread out. The ancients on the starfall islands basically died out within a generation after the end was sealed, and eventually became the koco along with the ones who were already killed. However the other ancients that took the chaos emeralds to the master emerald went to angel island and just… lived on. They eventually devolved into chao after billions of years of evolution (devolution?). Chaos canonically is still a mutated chao, however the mutation was unlocking a gene long locked off. So basically: Chao are great great descendants that can’t even be considered ancients anymore Koco: dead souls of the original ancients on starfall that couldn’t really move on or didn’t migrate to angel island ( however according to elder koco and hermit koco most of them have actually forgotten their previous lives and are just living blissfully. The only ones aware of the past are hermit and elder).
Wished we got a cyberform, could´ve been the climax for miles, knux and amy succeding in saving sonic from the end´s cyberspace corruption. Could´ve also had a one on one talk between sonic and the end right before the gang comes in clutch, just something to build the big bad before the big bang. Kudos on the vid!
Excellent video, but I have to say my jaw hit the damn floor when you said 06 had a great story. I legit thought I was the only one. I'd love to see a video about the story or just your thoughts on it down the line if you'd be interested.
One point about losing the Chaos Emeralds each island, I thought it was pretty clear that the ancients had developed weapons and technology that were intended to try and defend themselves against The End - who I remind you, is a literally PLANET BUSTER! I notice that you don't bring up those same issues with the titans - presumably because they are more overtly shown to be on the level that could harm Super Sonic, plus being more obvious in their functions. If anything, the Knuckles encounter helps support the idea that while Super Sonic is conventionally invincible, enough force hitting the 'hog once worn out can dislodge the emeralds from his person, at which point the island's mechanisms instantly grab the emeralds as demonstrated in game. (It makes more sense than people head cannoning that Knuckles has this power to magically repel the emeralds this one time and then never uses it again.) As for how Super Sonic's shown in this game, I think it's great that it's shown a bit less 'mythical' than usual. Previous adventures only required it at the very end yes, but due to that it was barely given any focus on what it could actually do. And whenever it's used in the 2d games or the more 'modern' titles as an unlockable, it's simplified to just being Sonic but faster & invincible, which is just a combo of two existing power-ups. But in Frontiers, when he's forced to fight against Titans that are not only out of his normal form's depth, but also able to pose a genuine threat to his Super state, Sonic's forced to actually expand his kit for what he can do in this form! I've never thought about the idea of him using energy constructs to supplement his attacks before this game, but now I love those moments when he creates duplicates to help slam down on Giganto, or through the Cyloop binds Wyvern & Knight in chains! Plus for those who are still hoping to see Hyper Sonic make a reappearance, better establishing what Super Sonic can and can't do allows more of a reason to one day need that even stronger form if there comes a time where Super just isn't enough.
I personally thought the music in Cyberspace really fit the mood. It gave each level I played a detatched, unnatural feel. Liminal space, I guess. Like, the physical levels are nearly identical to their Generations counterparts, but you can see from the backgrounds that this was clearly some sort of static, uncanny repository of data that you're running through in each stage. It's hard to explain. (The sunset version of Sky Sanctuary was really beautiful though, not gonna lie.)
@@SurisVidya Oh, absolutely agreed! I cannot abide seeing the Green Hill aesthetic in yet another game after this when there are so many more level themes out there. I'm hoping that the new dev team will have finally got it out of their systems.
I will say that the overall control in cyberspace is not good, S ranking the cyberspace levels when you understand how the controls, know what enemies you should avoid homing attack, using the stomp/bounce to keep your momentum up, and the fact that there aren't many walls to force you on a scripted path, is really satisfying.
I love this game so much. The cyberspace stages made me want to S rank them. It's the only time I'm fine with stages that short, and I hated the short stages of forces. I love how sonic controlled. It's the most I've felt like I've had actual control over sonic. He did just what I wanted him to. But holy crap did I hate the final boss. I have some sensory/information processing issues. Bullet hell is kinda like a third grader trying to solve physics and statistics problems. Banging my head thinking about it. Dear God I've been waiting for you to make this video ever since the game came out
So you're saying Super Sonic has "semi phenomenal, nearly cosmic powers"? Also does Sages progression seem to mirror what you said about the cocos being originally charms? Sage is a coco confirmed? This was a great video and as someone who's never played a sonic game it's really interesting to see what's going on in the series.
I'm fine with omitting unfavorable parts of a story if it makes for an overall better continuity or If I particularly don't like those stories. I disregard sonic forces because its story is bad to me and sonic frontiers acknowledging things like tails behavior doesn't make that portrayal of him retroactively interesting or sensible. Another series I do this with is Dragonball Super. I completely treat the rest of Dragonball as If Super doesn't exist because I don't like supers story and I hate what super has represented for the Dragonball franchise as a whole.
That’s a totally valid take tbh While I also detest forces and it’s characterizations, I still treat it as canon because the idw comics use it as a jumping off point which has a phenomenal story Also this game confirms they are basically canon with a few throw away lines
Momentum based first jumps and momentum killing second jumps could be a good middle ground between platforming and speed.
33:11 I actually did use the bird enemy to get to that other island. You just have to catch one at the right point on the map. I didn’t know there was another way to get across until now
7:39 music sound hella good
2:00:00 well in a cutscene the teacher ancient does says that a small group would bring the emeralds to the master emerald probably in angel island, after generations they keeped changing until turning into chao were one of them was mutated by the chaos emerald becoming chaos
34:00 dude you don't have to 100% an Island before you can do fast travel. You just have to fish for the elder's scrolls (Haha).
It's only the portals that require you to complete the challenges on an island to fast travel only to them portals.
You can move between islands freely via de menu at any point. Of course, only the islands you've already been to.
Aw come on maaaan that's the Tornado 2 that can transform! There's no Tornado 3 -.- ....
while not exactly even a 9 for me I love this game & the overall direction of the franchise & if they take the bulk of the criticisms (they prob will) & SEGA HIRES MORE they'll do Amazin next time(I alr believe they did great despite it bein ROUGH imo).
I have a few issues wit the story like wit wut they do wit Tails feels like an overcorrection for the past decade & that part in particular feels like Ian Flynn bein like "HEY LOOK AT ME I'M FIXIN IT THAT'S COOL RIGHT?" Completely forgettin Tails HAS been on his own before like say UNLEASHED. Tails was done "well" for the most part I feel but it wasn't so much execution or intentions but direction that bothers me. Puttin so much attention to the "inconsistency" doesn't help & only tends to backtrack his character to Adv 1 days which now that I think bout it might be the point for everyone to some degree. A spiritual reset that only regards the 2010's beyond the offhand reference cus that's wut ppl didn't like. U can def tell Ian Flynn is tryin little by little is tryin to insert HIS SONIC into the writin & even shows this wit the random refences to boom/idw stuff that wasn't a thing before like tangle/sticks. He's luckily bein held back by the overall plot by SEGA he still has to work under but who knows how long that'll last. Sometimes the writin feels like the WRITERS talkin to u DIRECTLY instead of lettin it jus play out in the story naturally. I'd have jus done Sonic lookin behind tails in slight amazement before smirkin at how focused tails is at the task. The references R great & I LOVE the continuity but that suffers a similar issue to a less egregious degree like when they haphazardly mentioned Dark Gaia jus cus they couldn't find a better way to integrate it. It jus feels so tongue in cheek like "don't wanna piss off unleashed fans"(I'm Unleashed fans & I'm pissed now so good job). Also Sages' relationship wit Eggman while endearin comes off a little cheep & is also HELLA inconsistent wit the egghead for the past 30+yrs(I like Sage though). Knuckles was good don't get me wrong but he's def the more openly introverted type than Sonic is so him outright sayin he envies Sonic feels slightly out of character & I don't think it would be that hard to "fix" this, jus change/add a few parts while keepin the same overall conversation. Amy feels like her Boom self to an extent which makes sense but I think that's fine since Boom Amy is my fav ver(actually was wut got me to like/understand main Amy after hatin her for yrs lol)but I will miss her more loud hyperactive self in the older 3D games(such character progression on my part lol). Initially I was worried for the story CUS It was Ian Flynn, I got a love hate relationship wit his writin in IDW after bingin the past 50 odd issues. He created & I kid u not THE ABSOLUTE WORST "SONIC" I HAVE EVER SEEN IN MY LIFE! I CAN'T EVEN SAY IT'S ACTUALLY SONIC JUS SOME OBOMINATION THAT WEARS HIS SKIN THERE TO FRAME HIMSELF AS SUCH! But aside from mostly that in particular I can't deny he & his team know the characters really well for the most part. He's a really "good" writer but not the best "Sonic" writer imo. I'll say that while NOT "perfect" Frontiers Sonic is technically much better than before(even though I don't hate meta era Sonic lol(aside from Lost world). He feels like a nice in-between of OG/Meta era Sonic which is nice (Meta era Sonic has never outright gone against anythin that makes sonic, sonic & surprisingly keep a lot intact in the most subtle of ways despite the writers mostly never bein that familiar wit the games till maybe forces). This game from gameplay to story is the most ambitious since 06 & the third most ambitious of ALL the games under Adventure 1/06 & Imo it succeeds at it overall & I'm excited for the next thing to come but all this has made me come to a realization... Western writers shouldn't touch sonic games no matter how well they know the universe/characters or how "good" of a writer they R. I think it'd be best to jus leave it to Japanese writers mainly CUS of the way they write (that in particular is somethin hard to explain even if u're a weeb like me lol). They seemed to have a "finesse" to writin Sonic not jus in games but any media by them & always keep consistent to a surprisin degree(there felt like unspoken nuance to it). Western writers can't do it the same cus their priorities R diff. Sonic from the beginnin has always had trouble from the first game wit translatin himself over & funnily enough it wasn't till 06 where that was finally bein fixed for the main games but that only lasted till 2010 where SEGA tried addressin ppl's "issues" wit 2000's Sonic stuff & we're only jus fixin it now after a decade cus they were too afraid. & by usin Ian Flynn for writin it shows they still somewhat R. I jus hope the award they'll get for this doesn't get taken too far like wit Lost-World/Forces but the difference is the issues now will be so subtle unlike before even Sonic fans won't see an issue overall. I really liked the more questions than answers approach lore stuff with the Emeralds. I don't EVER want a true answer on wut they R or where they come from beyond the vaguest possibilities. From wut I can tell the ancients didn't CREATE them they jus used them before anyone we've known up to this point(which kinda leaves the Gaia temples up in the air but whateves ig). & EVEN THEN the M.E. IS STILL a HUGE MYSTERY cus IT WAS ON EARTH 1ST! I was initially VERY worried but save for wut may come in the future I LOVED THIS APPROACH SO MUCH!
I liked CS at the end despite agreein it's the worst part. The reused level design wit these controls is so unique in a fun way despite the awkwardness. That Should prob control either more like pure boost(say colors) or the open zone(FUCK THE DRIFT STAGE THO). No more SS/CP(I've given up on GH lol). While the 2D stages were the worst part of CS(I have NO issue wit 2D in modern Sonic AT ALL) for me I really liked it in Chaos Island(really adds to the Chaos lol) tho I admit it can be a bit much sometimes & ur not always afforded an easy exit when u enter accidentally. Chaos also prob should've had a diff sign to indicate if there was a collectable or a traversal object(i.e. springs etc.) to cyloop on the ground. I liked Unleashed combat more(despite not bein the best at DMC/GoW kind've games) but Frontiers has a mostly simpler "Sonic'y" approach that'll prob work for more ppl especially cus it's more directly integrated without havin to "completely change character/playstyle"(tho the parry is a bit too easy to use especially on hard where at least there they def could've tightened the window a bit). I think the last 2 "Islands" should've stayed as 1 but SEGA prob really wanted that "5 Island" headline as a strong markettin ploy. I also really liked the Final Final boss bein a Toho bullet-hell Ikaruga kinda thing(felt like somethin outta Nier). Though I did get the feelin playin it there was somethin missin(like there was supposed to be 1 extra faze that would truly cap it off that was left out purposefully). I think boost in Open Zone is nice but could do more, 1. Make the "super boost" mode after Ring collectin allow u to walk on water, 2. Let that same boost damage enemies a little(like a combo starter). It's def weird that that the boost won't jus go without needin the stick & I'm not the biggest fan. More carry over from jumps like other boost games would help immensely(It's a little too hard to make simple jumps over small gaps). Arcade
mode could def use additions in the form of Boss Rush, the pinball minigame, & toho space shootin. GIVE ME PROPER DRIFT FOR CS AT LEAST! (check reply)
I wanna talk bout the Jp script for a moment
I LOVE THIS SCRIPT WAY MORE THAN WUT FLYNN COOKED UP
The dialogue can be hella stilted, awkward, & unfittin at times(no shortage in-part cus the cutscenes were made purely for the eng script & nothin else). Despite that while there R a few moments I think flow better in eng, most of the Changes Jp makes have a MUCH better flow in the story for me(I actually didn't laugh at the Sage cryin scene wit the song/flashbacks from 5-20 mins ago for once lol. Since the context is diff it's less jarrin)
Amy, Tails, & Eggman R the MAIN highlights for me.
Amy is more consistent wit her character & WAY less vague bout the love shit she was spoutin & the change her journey wit her Koco brings great buildup to it.
Eggman is WAY more subtle AND MORE BUILT UP towards his newfound care for Sage which is SO MUCH more consistent wit this 30+ yr character who's never cared for anyone but himself & his pride in his extraordinary creations(the final scene where eggman reaches out for Sage before pullin back & clenchin his fist hits WAY harder).
I HATED THE BIG TAILS CUTSCENE that deals wit his character near the end. Havin his character become "inconsistent" is retarded. The changes aren't even huge on a surface level but usin the Koco to help show Tails has his own way of doin things that work for him same as Sonic is WAY better. The eng script was an overcorrection that hurt his character more than it helped imo.
Even the way Sage is has a lot of cool changes from her bein more direct bout murderin sonic(lol(& more calculative soundin most of the game overall) to the way She describes him throughout the journey bout how he won't stop runnin even if it kills him cus that's the only way to make sure he doesn't die which to me holds more weight than "Farewell Hero"(they even made the "Goals" reference scene better by addin in the animal capsules lol... SPEAKIN OF).
THE WAY REFERENCES R HANDLED IS WAY BETTER cus instead of jus haphazardly tossin any callback in at places it's unnecessary(fortunes, DARK GAIA, STICKS) they're only brought to bring context, info, & elaboration on current events yet R still plentiful to a bearable/highly appreciable degree.
The Scene where Amy, Tails & K(heh) save sonic from the cyber-corruption is explained WAY BETTER & thus doesn't come off as a pure "Friendship" cliché (It still is but u get me) & the cheesy music DIDN'T help the eng script imo.
Knuckles is the weirdest for me but overall I'd say they're bout equal in things I liked/disliked(his was the only 1 in Eng I had little to no issue wit minus this ONE bit of dialogue but I love the very diff direction Jp takes it too). The Jp script was able to make Flynns Script "SO MUCH BETTER" & keep MOST of it intact while not steppin all over his toes & I didn't think it would be possible without a massive do-over yet THIS WORKS SO WELLL(again minus the stuff I mentioned at the beginnin)!
Sry for the essay but I needed to air my grievances/worries
The Bumper dodge Spiral attack does 9k to a boss a hit and can be CHAIN executed Without even recombining … It might be a second long term to execute but 9k to 3k a hit you can melt bosses without the parryy even
For my first Sonic game ever it was 123 & knuckles
When it comes to the multiple call backs in the game, I can understand the frustrations with them. But it's nice to see some level of respect and acknowledgement regarding the past events of the series. It should be toned down in future games, but here, I appreciate it.
As a foundational game, to me. The callbacks make sense.
I actually have actual answers for the chao and ancients.
The koco weren’t reactivated with cyberspace, they’re been hanging around for quite a while. Eggman arrived and they were just chilling, spread out.
The ancients on the starfall islands basically died out within a generation after the end was sealed, and eventually became the koco along with the ones who were already killed. However the other ancients that took the chaos emeralds to the master emerald went to angel island and just… lived on. They eventually devolved into chao after billions of years of evolution (devolution?).
Chaos canonically is still a mutated chao, however the mutation was unlocking a gene long locked off.
So basically:
Chao are great great descendants that can’t even be considered ancients anymore
Koco: dead souls of the original ancients on starfall that couldn’t really move on or didn’t migrate to angel island ( however according to elder koco and hermit koco most of them have actually forgotten their previous lives and are just living blissfully. The only ones aware of the past are hermit and elder).
Great script from Suris, great edits from Pup. This was an amazing video. Thanks for this guys.
Thank you!
that knuckles part made me want to gouge my eyes out
yo new sonic documentary just dropped.
Finished
Woot!
Wished we got a cyberform, could´ve been the climax for miles, knux and amy succeding in saving sonic from the end´s cyberspace corruption. Could´ve also had a one on one talk between sonic and the end right before the gang comes in clutch, just something to build the big bad before the big bang.
Kudos on the vid!
I just want to see the reaction of belle if sage will appear in the comics
Very long video, but a phenomenal one! Glad I could watch it!
i love how even when pup doesnt talk for a second, he somehow manages to steal the show😂
Excellent video, but I have to say my jaw hit the damn floor when you said 06 had a great story. I legit thought I was the only one. I'd love to see a video about the story or just your thoughts on it down the line if you'd be interested.
Sonic frontiers is currently on sale for 41.99 on switch. Ends around or on the 15th.
Nice.
One point about losing the Chaos Emeralds each island, I thought it was pretty clear that the ancients had developed weapons and technology that were intended to try and defend themselves against The End - who I remind you, is a literally PLANET BUSTER! I notice that you don't bring up those same issues with the titans - presumably because they are more overtly shown to be on the level that could harm Super Sonic, plus being more obvious in their functions. If anything, the Knuckles encounter helps support the idea that while Super Sonic is conventionally invincible, enough force hitting the 'hog once worn out can dislodge the emeralds from his person, at which point the island's mechanisms instantly grab the emeralds as demonstrated in game. (It makes more sense than people head cannoning that Knuckles has this power to magically repel the emeralds this one time and then never uses it again.)
As for how Super Sonic's shown in this game, I think it's great that it's shown a bit less 'mythical' than usual. Previous adventures only required it at the very end yes, but due to that it was barely given any focus on what it could actually do. And whenever it's used in the 2d games or the more 'modern' titles as an unlockable, it's simplified to just being Sonic but faster & invincible, which is just a combo of two existing power-ups. But in Frontiers, when he's forced to fight against Titans that are not only out of his normal form's depth, but also able to pose a genuine threat to his Super state, Sonic's forced to actually expand his kit for what he can do in this form! I've never thought about the idea of him using energy constructs to supplement his attacks before this game, but now I love those moments when he creates duplicates to help slam down on Giganto, or through the Cyloop binds Wyvern & Knight in chains! Plus for those who are still hoping to see Hyper Sonic make a reappearance, better establishing what Super Sonic can and can't do allows more of a reason to one day need that even stronger form if there comes a time where Super just isn't enough.
Brokeback Mountain reference Sonic certainly caught me by surprise. I'm not sure if it's a pleasant one or not.
I personally thought the music in Cyberspace really fit the mood. It gave each level I played a detatched, unnatural feel. Liminal space, I guess. Like, the physical levels are nearly identical to their Generations counterparts, but you can see from the backgrounds that this was clearly some sort of static, uncanny repository of data that you're running through in each stage. It's hard to explain. (The sunset version of Sky Sanctuary was really beautiful though, not gonna lie.)
I can see that perspective.
I'm hoping we don't repeat this aesthetic direction though
@@SurisVidya Oh, absolutely agreed! I cannot abide seeing the Green Hill aesthetic in yet another game after this when there are so many more level themes out there. I'm hoping that the new dev team will have finally got it out of their systems.
I will say that the overall control in cyberspace is not good, S ranking the cyberspace levels when you understand how the controls, know what enemies you should avoid homing attack, using the stomp/bounce to keep your momentum up, and the fact that there aren't many walls to force you on a scripted path, is really satisfying.
I love this game so much. The cyberspace stages made me want to S rank them. It's the only time I'm fine with stages that short, and I hated the short stages of forces. I love how sonic controlled. It's the most I've felt like I've had actual control over sonic. He did just what I wanted him to. But holy crap did I hate the final boss. I have some sensory/information processing issues. Bullet hell is kinda like a third grader trying to solve physics and statistics problems. Banging my head thinking about it. Dear God I've been waiting for you to make this video ever since the game came out
Wow, someone who understands that sonic 06 isn’t a *complete* failure
Amazing
So you're saying Super Sonic has "semi phenomenal, nearly cosmic powers"? Also does Sages progression seem to mirror what you said about the cocos being originally charms? Sage is a coco confirmed? This was a great video and as someone who's never played a sonic game it's really interesting to see what's going on in the series.
I'm fine with omitting unfavorable parts of a story if it makes for an overall better continuity or If I particularly don't like those stories. I disregard sonic forces because its story is bad to me and sonic frontiers acknowledging things like tails behavior doesn't make that portrayal of him retroactively interesting or sensible. Another series I do this with is Dragonball Super. I completely treat the rest of Dragonball as If Super doesn't exist because I don't like supers story and I hate what super has represented for the Dragonball franchise as a whole.
That’s a totally valid take tbh
While I also detest forces and it’s characterizations, I still treat it as canon because the idw comics use it as a jumping off point which has a phenomenal story
Also this game confirms they are basically canon with a few throw away lines
First