Freespace 2 - Capella Supernova Ending HD
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- เผยแพร่เมื่อ 25 ม.ค. 2025
- Ending movie for the game Freespace 2. The 800 odd Shivan Juggernauts triggered a Supernova while the GTVA escaped and closed off the two jump nodes to the Capella system. Two endings, first ending is part of this video, where you survived the supernova, and the other you stayed behind and supposedly died.
THE BEST SPACE SHOOTER EVER! Such much love put into story line, sound, music etc....
I still feel the fear when I saw the huge white light behind me as I jumped out in the last second...
Oh man how badly i wish for a sequel to this legendary franchise!
Never seen a game so well designed, years ahead of its time. Freespace 3 was the sequel we never got but should've.
people have to understand that the capella star was in its main sequence and is a healthy shining star, what the shivans did was create several small singularitys or black holes and shot them towards the perfectly fine star, the black holes went together and because of the BH's immense gravity it caused the main star to collapse on itself practically generating a supernovae event which whiped out everything and shutting down all jump nodes
also it could possoble kill everything across a few lightyears inclusive other life on planets in near starsystem...
RIP Volition 😢
best game ever, searched forever to find the name. What a gem
Oh, and about the description for this video: It was 80 (not 800) Sathanas Juggernauts. Still a shockingly large number of such powerful ships, but there's a huge difference between 80 and 800.
As I stated elsewhere, this cutscene creeps me the hell out. Mostly because of the background chanting. Well, that and 80+ Sathanas....
Something else I've noticed is the juggernauts that stay behind are also the ones who hold their portals open the longest. If you look at the ones left as the others jump out, all the red lights on their hull fade and turn off. They probably melted down their reactors from the strain of holding that portal between their arms open, IE they couldn't jump out even if they wanted to.
I played Freespace 1 and 2 several times. Best space combat games ever made. Too bad Volition went out, I really wanted Freespace 3.
Volition only had a *very* vague outline for FS3. Since the split occured soon after FS2's release, it never got farther. Basically, the Shivans did it to form a subspace portal to their home territory/universe, and FS3 would be about a counterstrike by the GTVA to destroy/cripple the Shivans. The Shivans are also an artificially created race (for what purpose, however, Volition never decided). As for why Capella--maybe the system was just in the right place, and the star the right type.
I never saw that rough draft of a FS3’s story until now, thanks for the info. Attacking Shivans in their homeworld seems pretty impossible, with their 80+ Sathanas fleet. The only way to exterminate them would be to make another star go supernova without them to go subspace. Even with that, I don’t feel killing Shivans or seeing Shivans as complete bad guys is true : as seen in FS1’s ending, they are at the same time destroyers and preservers, stopping far too advanced civilizations to colonize the whole space. That idea was done again years after with the reapers in Mass Effect. In a way we have to let Shivans « win » or let them be a juggernaut / unstoppable force to protect the universe
@@Rod0411 The 'Preservers' concept was also found back in the original (and to some degree, later released) base plot for Freelancer, where the alien 'Nomads' were only the caretakers for the original Precursor race. Sadly, due to Chris Roberts related development hell, and Microsoft finally wanting a game to release, a lot was cut, rewritten and mangled.
@@LordNecron I didn’t know, I never tried Freelancer when it was released because I wasn’t a big fan of a « free box » concept in space, at this period. But it s interesting to know that. Maybe one day we will get a fan made Freespace 3 with what s left of the intended storyline.
I realize this comment is ancient, but I recall reading something about how part of FS3's plot was planned to reveal that the Shivans were only a symptom of a much bigger problem.
I'm wondering whether FS3 would have been the best of the series, a spectacular end to the trilogy, the best in every way, or if it would end up as a mediocre cashgrab sharing the name of the series, but no longer the substance which makes the previous games so great. The issue with the story is that the Shivans were truly scary because we didn't know much about them, and they were marching towards our homeworld. FS2 finished with the Shivans leaving, which left some open questions, but not definitive answers. FS3 would probably have to give away some, thus diminishing the "unknown" factor of the Shivans, not to mention that if the plot moved outside the GTVA territory, the threat of the Shivans might be diminished as well. Perhaps it is best that the series ended where it did. Some stories only remain fantastic when they finish at a certain point and don't expand beyond it. This way, Freespace remains a true gem.
Blue Planet is basically FS3.
@@Victor-056 Great tip... gotta find the time...:-).
@@Victor-056 True to FreeSpace form, though... it's only about half-finished and has been for a decade.
At this point FreeSpace 3 is like Half Life 3 to me, they'll never make it, even if someone does, it won't be what was intended all those years ago.
@@fix0the0spade Indeed, my friend. Indeed.
I still find myself thinking and missing this fantastic franchise.
Mine said that Alpha 1 died a hero trying to save the transports. Fat chance, he just didn't make it to the jump gate in time!!
Same here, i was actually pushing my fighter as much as i could, with the afterburner to get to the node. But i could not outrun the superova. Still, nice of them to make it into some heroic decision for my eulogy.
Lol they decided to make a nice cover story for the funeral service 😂😂
@@diapersFTMFW11 Switches to scene : person mashing keys with engines power full blast trying to get this slow Aries fighter to travel that last 3km in 20s
Technically both. First time playing I got away from the portal protecting a few stragglers, by the time the gravitational anomaly was detected Alpha 1 was too far away from the jump node to make it in time.
Has anyone else figured out the nebula that the Knossos portal leads to probably met the exact same fate during the Ancients-Shivan war as Capella does here?
yes.
@RaketenSoldat Sort of. Not quite. Nearly.
They nuked the star to create a new jump node to their home system.
That moment when you realize that Capella is a quaternary star system
The creepy music while watching the juggernauts charge up, still makes my blood curdle to this day.
Take notes Sephiroth, THIS is how you pull off a Supernova
I think the Shivans did that to super-charge their subspace drives, maybe to head home? The ones left behind could of had their subspace drives burn out due to the energy siphoning from the Star.
@@tlfearofthedarkhun387 That kinda puts the Shivans in a new light. Were they stuck here with us in our systems and just as desperate to get home as the GTVA was to get to Earth?
@@WanderSeth There was an interview with Volition and the details can be found on Hard light net productions. Basically the shivans appear to be some sort of "tools" of another race which created them, something like that. They are making jump nodes connected to their home system. This was kind of the original story. Regarding Bosch, that was left in mystery unfortunately, but he was implied to be dead.
@@tlfearofthedarkhun387 Then what's the point of Lucifer battle group ? If Lucifer tried to secure Capella then it would be self-explanatory. But no, Lucifer goes all xenocidal, not even going near Capella iirc. Shivans in FS2 don't even try to go beyond Capella and they must have known GTVA settled other planets besides Vasuda and Earth. It's like China and Germany, same species but different everything else, from tech to goals.
@@apollodiomedes203 The lucifer group may have been a scouting party. Determine the habitation of gamma draconis and beyond, clean out any lesser species that they feel might become a threat to their directive later while they allocate resources to building the sathanas fleet for their return home. So, on its mission the lucifer group identified two "minor" subspace capable species. they then went forward with scouting the area to find home planets/systems and sanitize them.
@@luistigerfox The box for the german version outright had something alonside 'The enemy is back, and they want to know what happened to their scouting fleet....' on the back.
The scary part about this supernova is that not only did the star go supernova, but it's Iron core seemed to explode as well. It's like the Shivans applied some kind of force that is strong enough to repel one of natures strongest molecular bonds.
most liked the creat micro singularitys and trow them into the star. meaning the total unbalance the fussion power/ gravity field of a star.
Also a star must allready relative at the end of his age to have a high Iron amound in his core.
all stars stat as hyroxgen Burner. they ar possible reaction from Helium to carbon but they are relative rar.
The star would allready burn most of his H1/1 before the He fussion become the main process. for a sun like ouers mean it that it blow up to a red star.
they are later fussions process posible after the Hellium carbon fussion. but they needed energer was higher as the resulting energy. what mean that at some point the star will burn out...
But yes ourer star could have a high iron number in its core. but it was simply becaus like ourer planet and even we humans. the iron and more heavy elements came from stars that have burn out and die in nova million years before ourere starsystem have fomed. Non of the carbon in ourer body was generated in ourer sun...
If I remember right it was 80+ SJ Sathanas not 800...but it been 5 year since iv played FS2 .....Back when it came out I played the game to death....
i fucking want to play freespace 3....
I think what ended up happening was that the Shivans got terrified with how fast the Terrans and Vasudans adapted to the Shivan tech. The more exposure they had with each other, the greater chances of the Shivans being overrun by a rapidly tech-advancing foe, and that the Terran-Vasudan forces might eventually come after their home systems - that might be the Shivan doctrine after all.
So they ran and severed the primary transit point between Shivan and Terran/Vasudan space.
When the Terrans detonated nukes inside subspace, that might have been confirmation for the Shivans that severing the transit nodes can be replicated and that the first incident with their dreadnought was not just a fluke.
They just scaled it up by blowing up the star and severed multiple jump points all a once.
the shivans where still way, way more powerful than the GTVA. The Colossus only won because we destroyed the Sathanas main beam canons in a planed operation with the knowledge that a sathanas was en route for days. There was no way this would work again in a full scale invasion like this one, even in centuries the GTVA would never reach the military capacity of the shivans.
My theory is that a wider Shivan "pocket of activity" got disconnected with their "central command chain" in the mission "Into the lion's den" when Alpha 1 destroys the comminication nodes, and destroying Capela was reconnecting with its central nexus by creating a subspace node. That follows my wider theory that Shivans are not realy a sapient species, but something like simple AI algoritms realising their task. That's why so bad at self-preservation.
little mistake in the description^^ it were 80 Juggernaughts not 800 xD It's also sai in the game
I love at how we will never know the Shivans did so much destruction. Why of all the times in the many years of existence did they decide to destroy a whole system and kill millions, those numbers including their own.
Still the best space shooter I ever played.
Wait why did a few shivan juggernauts stay behind?
Probably they stayed to be sure that capella star transform to super nova, they have enough numbers to make that sacrifice. If you also notice the ones that stayed had red cores glowing the longest, so also they might went out of power to jump out.
@Shaoken1 Hard Light Productions is the base of some really amazing fan groups who took up a lot of the slack.
I miss this game and the genre in general. I had so much fun playing this.
Have you played the Blue Planet mod?
Well compare to 10 Years ago the Genre is relative alive if you have no problem when the game hase also a heavy trading focus...
elite dangerous.
the X serie.( X4 fondation was the last with 2 dlc.)
Everspace 2 was in making. star citzen. and manny space crafting games like Empyrion galacy surcival or Space engeniering...
We even get a Starwars space fighting game not even a year ago (well not so complexx as T-fighter or X-wing but still complexer as the spacefight in SW batlefront)
Sure we most liked never get a freespce 3. but they are compare to 10 years ago many more alternative.
@VoiceOfInsanity I do plan on getting the rights. Talking to them was something I'd expect. And Interplay has been gone for so long and yes I've heard of Hard Light they're just kinda of to themselves.
First Playthrough: "Theresnoplacelikehome... Theresnoplacelikehome... Theresnoplacelikehome!!!!1!Alt-J!!"
Fourth Playthough: "When I get back to the Aquitaine, I'm gonna punch that 'Command' officer in the face! 'Godspeed, pilot,' phuh, indeed."
You can fight this out at your debriefing.
The info comes from an interview to the Volition guys. Search the HLP forums.
@shocktech88 I get the feeling you don't really understand how the relevant laws work - no offense.
Interplay Entertainment ("Interplay") owns the rights. You can't just go out and "find them". If you try to steal their Intellectual Property, they'll bring you to court. That won't end well for you.
You can always try talking to them about it, but you're not the first person to stroll along and consider this. It's been over ten years since Freespace 2. Have you heard of Hard Light Productions?
This is one of the most epic games ever created that our children will never see unless we show them.... story line and bad ass gameplay will never see this level unless we show them how we grew up playing epic games like this... be a good parent to your gamer children and let them experience this game please.. this has been a public service announcement by Zyprus.... let our history of gaming and epic experiences be known and never forgoten because most games now adays will never have emotional impact like this game did for all of us!!!!
Iron is a gas at those temperatures. In a gas, the intermolecular (or inter-atomic in this case) forces are negligible. A simple, powerful EMP is enough to make it go boom. Kind of like an oversized induction gun.
If the pressure makes the iron a liquid or solid even at star-core temperatures, it will vaporize as soon as it gets a chance. Molecular/atomic/metallic bonds are not nearly strong enough.
You sir, are very wrong
one of the most sadest and terrifying game story ever, and one of the best storys a game could have, if only interplay lifted the rights on freespace franchise and someone could make a kickstarter and for fucking complete the space genre emergence like star citizen, elite dangerous, x rebirth and limit theory!
And now, we live in the mosuleum of the IP rights being sold to a random corp and still locked away behind a broken portal
I feel a kickstarter coming on....
I always believed that the shivans did this to the races the went to war with as a final warning to stay in your own space and quit using the jump nodes
@VoiceOfInsanity Thanks. hopefully their outlook will be different by the time I start my career.
Mute the video and play Dragonland's Supernova while watching it. It's pretty epic.
Well beyond it's time!
go play the Blue Planet mod for Freespace 2... although fan-made, it could be called an actual Freespace 3. one the best campaign mods out there thus far
Along with inferno.
This is great advice, I have played it too and can without a doubt say it's the best mod I have ever played.
And I Thought the reapers of Mass Effect were dangerous.
MAKE NETFLIX SERIES!!!
No actually, that was purely theoretical conjecture by Admiral Petrach. He had no idea, just offering a rhetorical idea to try and explain the enigmatic Shivans. Still a great loss since we'll never know either way for sure why they did it.
Check Hard light net productions for a recent volition interview, you will find out why they did it :D
@shocktech88 If the rights were readily accessible, HLP would have leapt at the chance to make a Freespace 3. They'd have happily done so in the knowledge they'd never make a profit from it. They'd do it for the community and for themselves.
What about you? How much money are you realistically willing to invest in getting the rights to make a game for this franchise? Are you - as HLP are - willing to make a loss for the sake of the community?
@shocktech88 You can't make Freespace 3, you don't have any rights to the franchise.
Such a great game, such a great ending.
But they messed it up by picking a star that is actually a double star in which both stars are very close together. If this were actually Capella, the other star would have to be very clearly visible.
Unless it was behind the camera.
how did you make it high quality?
The Shivan are still out there...
Waiting patiently...
Plotting beyond the veil...
For FreeSpace 3!
Has anyone realised the resemblance of the 'Shivans' with Mass Effect's 'Reapers'??
I was thinking about the same. It looks like Reapers were inspired by Shivans. Maybe some people from Violition were working in BioWare.
well the idea is as old as the modem space science fiction. ( i mean the scienc fiction that serious try to talk over big phylosophy question. Not the 50 Cent magazin alla flash Gordon)
i remember the shadows from Babylon 5. a old speciels that sometimes invaded the knowed galaxy becaus they wantset evolution in the right ways by creating wars and conflict. support the in there view worthy and crush the weak...
Stellaris Nemesis, now we only need a way to actualy CUT OFF and OPEN hyperspace lanes, then we can actualy make this happen 1:1 (thou i still miss a proper GTVA , PVN and Shivan shipset...)
Dat music tho
@VoiceOfInsanity Ill find the rights. Also if the companies that owned it disbanded then the rights are just losely out there.
And where did you get this information from? I'm not saying your lying i'm just curious :)
Check hard light net productions :D
Maybe if hard light dot net and a bunch of others started a movement we could get it.
Peak space opera
800? Weren't they 80?
Loved this fame and still ticked off the series didn’t continue. Oh well no time for games any more anyways but would love to see the end of the story
@shocktech88 I'm not trying to interrogate you, apologies.
The point I'm trying to drive home is that HLP been around longer than you. They've had the people. They've had the equipment. They've had the money. Interplay have said no.
I'm just trying to understand what you think you will do differently. Interplay have been approached by enthusiastic fans with money already. After HLP have done so much, you come across as slightly arrogant in your blind assumption you'll succeed where they failed.
@VoiceOfInsanity I'm not arrogant but I see your point and maybe I'll get lucky with Interplay. It all depends on how you approach things.
@Shaoken1 if someone could get the rights we would have fs3
@Shaoken1 Im working to become a game designer. The first games i wanted to bring life into was Freespace 3 and System Shock 3 if the people dealing with Bioshock dont start on it by then. I love all these games. I might make a Homeworld 3 if possible two before making my own.
and the continuation of the game?
Check out hard light net productions, freespace source code project for a lot of continuations :D
@shocktech88 I honestly wish you the best of luck, and I hope you kick out an awesome FS3 in a few years (if they do say yes, you could get plenty of enthusiastic and likely free help @ HLP).
I just see it as really unlikely. Interplay have shown a very real willingness to screw the community.
I tried playing this game again recently, and I felt too much like a spectator to the action to feel like I made a difference at all. Back when I first played this, I would just buy up games whose tech I thought I might be impressed with and just consumed the game to get through it. It was interesting enough, but I realized not enough agency was given to the player to make my effort to play the game worthwhile.
kilroy987 wow 2018 :/
But maybe that's a good thing. Why does every game need the player to be an op superhero? You can still be entertained like a good movie :)
Poor sun
yea mass effect totally did not take liberties with their storyline from freespace at all....
yea ME1 is good but come on 2 and 3 are literal carbon copys of FS
They were from another galaxy or possibly, dimension.
I just want to no why interplay are such tight arses?? Why do they not choose to give the rights and/or work with a new company who is willing to make a new decent: freespace 3?? I mean yeah maby it wont give alot of bucks but hey, compramise, put multiplayer and it will reattract alot of old and new fans!
İ like super novas
"All for our destruction" -- Absolutely. They blew up a star to destroy a handful of our corvettes and fighters. Because they've no other way of achieving this with a fleet of Sathanas class ships... oh wait, that's hilariously stupid.
That poem is 'Lamia' by Keats. It's an ignorant rant bereft of even the slightest attempt at wisdom. Go ahead and chase that nonsense, and when you can't summon the intelligence to survive--call your opponent names and make-up straw men.
+john clark Actually, that quote is from Shakespeare. Hamlet, specifically.
I was referring to "unweaving the rainbow".
*ahem* Freelancer is better.