Quick Realistic Materials in V-Ray 6 for Rhino (TUTORIAL)

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 47

  • @jorgecastillo9716
    @jorgecastillo9716 ปีที่แล้ว +5

    By far the best materials creation tutorial for rhino and Vray, and I have seen a lot! Thanks from Colombia

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว

      That’s quite heartwarming. Thank you Jorge! And I’m happy it was useful!

  • @novotonormalno3390
    @novotonormalno3390 2 ปีที่แล้ว +7

    Dude, I love how there are just 5 objects and a light! And you're good to go! :D
    Also, gracias for the links!

  • @farisitum9594
    @farisitum9594 3 หลายเดือนก่อน

    Man you're great. Never stop making videos please. So clear and well explained. You really upped my game. Ty

  • @Ofugable
    @Ofugable ปีที่แล้ว +5

    This was really helpful and easy to understand. Gonna definitely try it out! Thank you for sharing your wisdom❤

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว

      M glad it was helpful, mate! Let us know how it goes and if you share the results somewhere, drop the link in here ;). Cheers

  • @rubis-abn
    @rubis-abn 2 ปีที่แล้ว +2

    Yesss!!!! much needed tutorial!!! thank you

  • @floppy12k
    @floppy12k ปีที่แล้ว +2

    Youre videos are high quality, Subbed

  • @fernando1sierra
    @fernando1sierra 7 วันที่ผ่านมา

    Really helpful! thanks for the links!

    • @fernando1sierra
      @fernando1sierra 7 วันที่ผ่านมา

      Also thanks for the last explanation about 2k-4k bitmaps

  • @anathesheep
    @anathesheep 7 หลายเดือนก่อน

    Thank you so much!!! the best video about material for vray/rhino! Id like to see something like quartz stone in a object...

  • @L3nny666
    @L3nny666 ปีที่แล้ว +1

    Roughness map doesn’t go into diffuse roughness slot and ambient occlusion doesn’t go into the reflection slot. Just put reflection to complete white. This is the physically correct way to do it.

    • @L3nny666
      @L3nny666 ปีที่แล้ว

      Also at 12:12 the normal map needs the green channel to be flipped. You can see the light hitting the paving stones on the wrong side.

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว +1

      You’re quite possibly right, but then I look at the results and I’m pretty happy with it. And I am a big fan of not putting the AO map at all, especially on larger projects since you’re removing an entire map that needs to be loaded.
      As for the normal, I don’t know mate. Some companies give you the DX and the OpenGL normals and there you can see an inversion of the details… but here it looked pretty spot on.

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว +1

      @@L3nny666Also, genuinely, thank you for putting time stamps. That’s the kind of feedback that makes sense! I appreciate it.

    • @L3nny666
      @L3nny666 ปีที่แล้ว +1

      @@danielkuzev4992 yeah the best way to do it is: make it look good, that's all that matters in the end. nobody is looking at a picture wondering in which slot you put which map.

    • @NarcisusCrew
      @NarcisusCrew 10 หลายเดือนก่อน +1

      Yeah the AO map should go in the Diffuse channel. Right Click diffuse channel -> Wrap In -> Mix Operator -> put AO in slot B -> choose Multiply option

  • @claudiosibille
    @claudiosibille 3 หลายเดือนก่อน

    Thanks for yourtutorial.I have Rhino 6, but for some reason, in the reflection tab, it only goes as far as Refraction IQR, I can´t see the metalness, GGX tail Fallor nor the Surfacte control option. Why could that be?
    Thank you!

  • @calinaolari6952
    @calinaolari6952 2 ปีที่แล้ว +5

    Nice tutorial!! What’s the difference between normal and bump map?

    • @danielkuzev4992
      @danielkuzev4992  2 ปีที่แล้ว +2

      Thaaaanks! The high level answer is that morals just work better, haha. The bump map is black and white (white goes up, black goes down), and for some reason doesn't give you the results you can expect with a normal map. Also, from experience, for most cases, bringing in the normal map and leaving the value at 1 work like a charm, especially if you're in a rush. I am fine-tuning it in the video, but if you want to go quick... just leave it at 1.

  • @from02hero47
    @from02hero47 ปีที่แล้ว +2

    how could we handle the time of render
    like if you can do a render for a full project with lighting + materials and camers in rhino then setting it will be great

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว

      I am seeing this a bit late. But one thing you could try is to use the Nvidia denoiser. It works miracles. Another thing, use the same material in as many objects as possible. Also don’t use 4K textures unless you ABSOLUTELY need them. And finally, use blocks in rhino. So it loads the geometry once rather than tens or hundreds of times (ex. Having the same window all over the place)

  • @juliantodorov5702
    @juliantodorov5702 2 ปีที่แล้ว +2

    thx a lot man,, very useful, More More More.... Could you show us how the procedural textures work, or making of complex materials with stacking more layers on each other ...

    • @danielkuzev4992
      @danielkuzev4992  2 ปีที่แล้ว

      Hi Julian, I am happy you found it useful. Procedural is definitely on its way, but not before I cover the basics first. Next stop will be how to make infinite materials without the "carpet" effect (somewhat procedural I suppose haha)

  • @MlhYlmz319
    @MlhYlmz319 7 หลายเดือนก่อน +1

    thank you for the lesson. I learned great things..

  • @riccardofomia5299
    @riccardofomia5299 ปีที่แล้ว +2

    Great video ! I was wondering if you can tell me where the “specular” map goes. I’m really struggling to find an answer online

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว

      Hey Riccardo. That's a simple one: nowhere :D . In reality you don't need an additional map to take up more memory for each material you create, and what you get from following my steps is as realistic as it gets. I don't know what your setup is, but if you want to cut down even more the maps to use, you can skip the AO map and set the slider to white. All of this is just optional of course. Have fun!

    • @riccardofomia5299
      @riccardofomia5299 ปีที่แล้ว

      @@danielkuzev4992 Thanks for the reply ! I totally get what you mean but I was asking because the website I use for texture provides only diffuse, displacement, normal, AO and specular map and I was not sure where to put AO and specular. Usually I mix diffuse and AO and use specular as reflection glossiness / roughness. Let me know what you think !

  • @liamyongging6646
    @liamyongging6646 5 หลายเดือนก่อน

    Hi Daniel , Love your work! Just wondering what replacement we can use if we don't have the ambient occlusion map? I have albedo,displacement, normal and roughness only. thanks for your time

    • @danielkuzev4992
      @danielkuzev4992  5 หลายเดือนก่อน

      Hi,
      I am glad you find the video useful.
      In the cases where I don't have an occlusion map, I just set the colour to white. The difference is small enough to go unnoticed unless you're really looking for it.

  • @jinxinxu2068
    @jinxinxu2068 6 หลายเดือนก่อน

    Hey Daniel, I have a question about mix 2 different displacement materials in the blend materials. When I do that, the displacement will disappear. Do you know how to solve with this issue?

  • @forevermichael79
    @forevermichael79 ปีที่แล้ว +1

    Great tutorial! I was wondering can I follow the same steps to create other materials, ie. Fabric, stone, etc?

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว +1

      Hi Michael! The short answer is yes! You can use it on any material. Just play around to your satisfaction.

  • @sportlol
    @sportlol ปีที่แล้ว +2

    Hi, what are the specs of your computer?

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว +2

      Hey, here is the setup:
      CPU: 10850K
      GPU: (2) RTX 3080

  • @polgil1124
    @polgil1124 ปีที่แล้ว

    Hi! I followed your tutorial but I just installed Vray, maybe there is some setting that I don't have as you, maybe is my computer, but following your steps, even when the render is "finished", my material, any material I'm using, doesn't look like yours. I'm trying to get as realistic as possible on my renders, but the quality is not even close to yours. Any idea of what can it be? Thanks in advance!

  • @attitude_design4403
    @attitude_design4403 ปีที่แล้ว +1

    May i know what did you use to scale the texture?

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว

      Hey mate,
      It will probably take forever to explain in a commen here, so I made a post walking you trhough every step on how to scale a texture in Rhino and V-Ray on my website. Enjoy!
      www.danielkuzev.com/blog/resizing-textures-in-rhino

  • @gaborabora2602
    @gaborabora2602 ปีที่แล้ว +1

    good job

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว

      Thanks mate! I am glad it came in handy!

  • @engyhany1588
    @engyhany1588 ปีที่แล้ว

    can you tell me how can dounloud vray6 for rhino please ?

    • @danielkuzev4992
      @danielkuzev4992  ปีที่แล้ว +2

      Sorry mate, I can’t tell you how to get a cracked version.

  • @MuhamadIlham-z8t
    @MuhamadIlham-z8t 19 วันที่ผ่านมา

    man, i dont know what to say but this is absolutely fuckin brilliant. thanks in advance 🫡