Lessons from Escape Rooms: Designing for the Real World and VR

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  • เผยแพร่เมื่อ 30 เม.ย. 2017
  • In this 2017 GDC session, escape room designer Laura E. Hall discusses the design fundamentals and structures necessary for creating real-world experiences that offer not only entertainment, but create immersion and transportation for players in order to understand how "physical play" can be a foundation for virtual reality design and beyond.
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ความคิดเห็น • 13

  • @superescaperoom991
    @superescaperoom991 6 ปีที่แล้ว +5

    We also create escape rooms all over the world. It's really a difficult work - to plan everything, create a story and puzzles for it so that everything works together.

  • @LionTree
    @LionTree 2 ปีที่แล้ว +4

    Great talk and still relevant 4 years on!

    • @samuellionel4364
      @samuellionel4364 2 ปีที่แล้ว

      sorry to be so off topic but does anybody know a method to log back into an Instagram account?
      I was stupid forgot my login password. I would love any help you can offer me!

    • @samuellionel4364
      @samuellionel4364 2 ปีที่แล้ว

      @Eden Ronald Thanks for your reply. I got to the site through google and Im waiting for the hacking stuff atm.
      Seems to take quite some time so I will reply here later when my account password hopefully is recovered.

    • @samuellionel4364
      @samuellionel4364 2 ปีที่แล้ว

      @Eden Ronald it worked and I actually got access to my account again. I am so happy!
      Thank you so much, you really help me out :D

    • @edenronald8991
      @edenronald8991 2 ปีที่แล้ว

      @Samuel Lionel glad I could help =)

  • @BologneyT
    @BologneyT 7 ปีที่แล้ว +8

    That stamps puzzle is genius

  • @ZoidbergForPresident
    @ZoidbergForPresident 7 ปีที่แล้ว

    Interesting.

  • @davisestherrose5713
    @davisestherrose5713 2 ปีที่แล้ว +1

    I really wish this video had closed captioning :-(

  • @tutucox
    @tutucox 7 ปีที่แล้ว +5

    dude I've seen a lot of chicks giving wonderful talks about game design here in gdc but laura its surreal . bravo! mega thumbs up

  • @hennke3
    @hennke3 6 ปีที่แล้ว +1

    Great talk! Next time though, please check the sound to avoid the feedback...

  • @hamuArt
    @hamuArt 3 ปีที่แล้ว +1

    12 hour constant game on VR?
    Didn't he have to pee? Wasn't he thirsty? or he was an android....