*Breaks space and time* *Only an A rank* How did I ever full S these games? No wonder I laugh any time people complain S rank is 'too easy' in 6, and I don't miss upgrades rewards tied to S.
The problem is that while he is moving very quickly, he isn't keeping much damage on target. Granted, the arena is helping that case much, which is kinda why you'd want to go with punchy-er weapons rather than rapidfire ones here. 4th gen ranks you based on speed, damage taken, and cost of munitions used. Speed is generally the most important, but some missions instead want you play more carefully and avoid taking hits. Unfortunately it never really tells you quite what it wants. ACfA isn't especially difficult to S rank beyond a handful of missions, same deal with AC4. These sorts of AC fights can be beaten in 30-40 seconds if well executed (kojima weapons and blades spring to mind as both are utterly busted).
@@milesnevills5534 Dim flashbacks of dual wielding the 'backup' plasma guns as my primary and twin back grenade launchers so I could use a spindly super shield build where a grazing hit doesn't cost me S rank. Though Vanilla 4 and 4A S hunting blur together now.
@@johnlester7561 Agreed. Just mentioned my age because I feel like I have the reaction time of an elephant now and this game looks overwhelming at first lol
@@kevllie8396 as others have pointed out, the game gives you a lot of options, so you don't *have* to play balls to the walls -style. The target lock is also really forgiving. Basically, if the enemy is anywhere on your screen, you'll them just fine
*Breaks space and time* *Only an A rank* How did I ever full S these games? No wonder I laugh any time people complain S rank is 'too easy' in 6, and I don't miss upgrades rewards tied to S.
Trust me, that was slow
The problem is that while he is moving very quickly, he isn't keeping much damage on target. Granted, the arena is helping that case much, which is kinda why you'd want to go with punchy-er weapons rather than rapidfire ones here. 4th gen ranks you based on speed, damage taken, and cost of munitions used. Speed is generally the most important, but some missions instead want you play more carefully and avoid taking hits. Unfortunately it never really tells you quite what it wants. ACfA isn't especially difficult to S rank beyond a handful of missions, same deal with AC4. These sorts of AC fights can be beaten in 30-40 seconds if well executed (kojima weapons and blades spring to mind as both are utterly busted).
@@milesnevills5534 Dim flashbacks of dual wielding the 'backup' plasma guns as my primary and twin back grenade launchers so I could use a spindly super shield build where a grazing hit doesn't cost me S rank. Though Vanilla 4 and 4A S hunting blur together now.
Slow as hell ahh gameplay
Average ACFA moment
Is it possible for a 30 year old to play this game?
despite what people say yes but only heavy or medium builds. The game allows for options that trivialize most situations.
Never too old to have fun
@@johnlester7561 Agreed. Just mentioned my age because I feel like I have the reaction time of an elephant now and this game looks overwhelming at first lol
@@kevllie8396 as others have pointed out, the game gives you a lot of options, so you don't *have* to play balls to the walls -style.
The target lock is also really forgiving. Basically, if the enemy is anywhere on your screen, you'll them just fine