@@VladQuake You don't need to keep holding down when mockballing in SM. Or least I've found the following to work best for me: Diagonal running jump -> hand off the D-pad -> tap down on D-pad *once* -> right when hitting the ground, press down-diagonal-forward in a hadouken kind of flicking motion, ending in forward direction being held down in order to keep going.
The problem isn't even the sheer repetition, it's the fact you need to immediately press down again to store the charge. The similar part in Fusion is much easier because you don't have to be that accurate. The ledges are also much closer to each other, so you don't have to jump so much between them, again making it more lenient.
It's a rare thing when a game makes you work hard for a reward and then when you get it you feel like such a badass. I legit spent a week nearly snapping my gba in half with each failure getting this tank. Worth it tho.
Just pulled this off. Geez. That was a pain! My first Metroid game. Still getting used to the finer mechanics, but I'm excited to play through the rest of the series!
You could be a master of the series and this is still a pain. I have beat every 2D Metroid and to me this is the hardest thing in any of them. I have yet to do it.
@@TheZebbga I can't agree. There is definitely a learning curve with Shinesparks at the beginning and it took me a while back then to do this Shinespark puzzle, but then I made it for fun a few times after and it wasn't as hard anymore. Since then I love those puzzles in general, they're a lot of fun to me and the challenge is part of it
I think shinesparks should be done with a single button, it would be much easier and less stressful. Alternatively, they could provide a stopwatch keeping track of the spark, so you could time hitting the slopes more easily.
The one in Burenia was rough until I understood the controls better. There are a couple of tough ones in Dread but it's more reasonable than ZM and Fusion imo.
I’ve never 100% completed Zero Mission bcuz of this Shinespark. Though, I do have a save I can always go back to if I want to tackle this challenge but I’m good for now. 😂
@@nymbosox84 It isn't needed for any item. In AQA, after unlocking Lv4 hatches, you can perform a legendary Shinespark chain to basically skip Diffusion Missiles. Doing this gives you a special easter egg message. Afterwards you're just sent back to getting Diffusion Missiles though.
"back when the game was new" makes me wanna know how you found out about it! I can't imagine what it was like for gamers to try and find such complicated secrets seventeen years ago
Incredible work! I had to pull that off in sections and every time I recharged my shinespark I had to save my state on the emulator. It took me several attempts to load the save state when I lost my charge. I did that in about 5 or 6 seperate sections!
I used my ds because the gba i have has no backlight and it took me a bit but because I've been playing a lot of other metroid games i got it done in about less than 10 miniutes
Lol, not quite yet. In order to master Metroid you must pull off the secret message in fusion. Shine spark version. this is an accomplishment though. Bravo.
What would piss me off sometimes was that Samus would slam onto the little slopes as if it were a flat wall instead continuing to run. Luckily growing up with SM has made these easy to achieve.
This is probably the single hardest maneuver in the game, which makes it the most fulfilling to achieve. It took me at least 15 tries to finally pull this off, but it was SOOOOOO worth it.
I 100% Fusion and i regret it. That one room in Sector 2 (Next to the boss that gives you the Hi-Jump Boots) was painful and i didn't enjoy it at all. YOU HAVE TO DO 6 FLAWLESS SHINESPARKS IN A ROW. And what was i rewarded with? A Power Bomb tank. 2 extra power bombs. That's it. I already had more than 30, and i didn't run out once throughout the whole game. It felt like Nintendo scammed me...
Anyway, i wouldn't commit the same mistake twice. I steered clear of this E-Tank, even if it meant 99% completion. A hell of a shame really, i don't usually 100% games and i went out of my way to 100% the Metroid series.
Huh. So you can actually skip the last ledge in the water room where you build the spark and just space jump onto the long corridor. There's also a handy screw attack passage on the bottom left to get back to the long underwater passage, conveniently faster to get back for if you mess up. Makes it a little bit easier c:
This is nowhere near as annoying as the energy tank just before the final boss. That was pure, unadulterated bullshit. I don't believe for a second that the speed runners pull that off legitimately on their first try.
@@bened22 I don't know why half of everyone claims that works, especially since the other half claims it doesn't. And I spent probably a good thirty minutes trying it, and it never worked. Maybe it's because of different versions?
It doesn't work when you just shinespark to the right because you hit the edge of a laser. It DOES work when you walk to the right (as if to fall into the laser at the bottom) and then press A+right in mid-air. I did it last night! :) I have the european version but I think the people claiming that it doesn't work just tried the obvious attempt. If I hadn't read the easy way in a comment I would have never tried it. :)
easy you just have to screw attack the blocks then go back and charge a shinespark at the right place rightward,i thought the same way as you at first attempt
I have done everything as it had to be done, but in the end, just after the jump and push right, the speed booster blocks brokens and Samus Crashes where it is suposed to be the door, the separation between áreas. I've tried a lot, even jumping in morph ball, and always crashes. Can' figure what im i doing wrong
Getting this was sick. But I still think climbing ventshaft without space jump or boost in Metroid prime is the hardest thing in any Metroid game that I’ve done.
How do you turn red and how do you have super speed right before door way? It takes longer for me to get super speed through doorway? My shinespark ends just before last ledge in open column area, just before speedboost through energy tank wall.
I always tried to get to the area in-between, but could never manage to get it just right. I don't know if it's possible, but I sure hope someday I can see it
Got this one back in november, and holy shit do you get a dopamine rush. I barely even knew what a shinespark was at the start of that playthrough. You can do it!
@@eser8167 Thanks for the encouragement, and congrats! I don't mean to say I didn't get the Energy Tank - I've done a couple of 100% runs, at least - but rather the area inbetween the ship where you're in the air. I've always tried to get into that space but never could get it. Unless that's what you meant and I totally misunderstood. Then I'd ask for pics
i realize i'm late, but the destructible ceiling is so if you just do a speed booster jump through the blocks to get out, you aren't trapped, you can go back in there and shinespark like you're supposed to
I seriously need some help with this, its been hours and I can barely get past the first incline - when do you need to tap down exactly to keep the speed boost going? I see the video and its make fairly perfect sense visually, but clearly I'm missing something in this process in trying to do this myself.
Try doing this on an emulator on your phone using touch screen lol. I have a controller but I didn't have it with me when attempting this the first time
A year late, but just in case someone else has the same question (or you never figured it out.) The trick is the slopes. When you shinespark into a slope Samus begins running up the slope again. You can then press down to charge a new shinespark. This was introduced in Fusion though, so it won't work back in Super Metroid.
thanks!! that was the last item I need, after a couple of tries I finally figure it out, was kinda funny rather than frustrating xDD i got it at like my 10th time trying
Everyone else: "Oh my god, please no! Anything but that!" Me: "Yes! Yes! INJECT IT INTO MY VEINS!" (Common quote from a certain streamer when absolutely hyped about something. No literal injections needed.)
@@imyourgodmachine It's not a retarded point. Once you're good at a skill that skill will be easier to pull off for you. I don't know what kind of thinking went into your comment but you're really the "fucking idiot!" here.
Oh dear god. Why nintendo? why?
And I thought that sequence breaking Super Missile was hard to get
That's the only place in the game you need to hold DOWN while as morphball to keep going.
@@VladQuake You don't need to keep holding down when mockballing in SM.
Or least I've found the following to work best for me:
Diagonal running jump -> hand off the D-pad -> tap down on D-pad *once* -> right when hitting the ground, press down-diagonal-forward in a hadouken kind of flicking motion, ending in forward direction being held down in order to keep going.
@@MosoKaiser He doesn't mean Mockball, he is talking about Zero Mission, specifically that one Spuer Missile Tank where you need to Ball Spark.
Got that one. Unlike this abomination of level design, that one is actually fun to do! Plus it allows you to sequence-break Super Missiles!
so that's why I never got to the gray area.....
The problem isn't even the sheer repetition, it's the fact you need to immediately press down again to store the charge. The similar part in Fusion is much easier because you don't have to be that accurate. The ledges are also much closer to each other, so you don't have to jump so much between them, again making it more lenient.
It's a rare thing when a game makes you work hard for a reward and then when you get it you feel like such a badass. I legit spent a week nearly snapping my gba in half with each failure getting this tank. Worth it tho.
Just pulled this off.
Geez. That was a pain!
My first Metroid game. Still getting used to the finer mechanics, but I'm excited to play through the rest of the series!
Good choice for a first! Don't forget AM2R, it's also already a classic.
You could be a master of the series and this is still a pain. I have beat every 2D Metroid and to me this is the hardest thing in any of them. I have yet to do it.
@@TheZebbga
The Diffusion missile skip in Fusion is much, **MUCH** harder. Not to mention the insane unintended sequence breaks in SM.
@@amso7169 Yeah but that isn't required to 100% the game and most sane people would avoid that anyway.
@@TheZebbga I can't agree. There is definitely a learning curve with Shinesparks at the beginning and it took me a while back then to do this Shinespark puzzle, but then I made it for fun a few times after and it wasn't as hard anymore. Since then I love those puzzles in general, they're a lot of fun to me and the challenge is part of it
I felt like a pro when I got the E tank.
Typical Metroid. Just practice using the slopes to keep the shine
I think shinesparks should be done with a single button, it would be much easier and less stressful. Alternatively, they could provide a stopwatch keeping track of the spark, so you could time hitting the slopes more easily.
That would make it too easy.
- The devs probably
People did this without save states. I respect that.
Yeah, I'll just stick with my 90 something % completion, thanks.
Me too... :(
Dread Developers: Hey what if we had like seven of these.
The one in Burenia was rough until I understood the controls better. There are a couple of tough ones in Dread but it's more reasonable than ZM and Fusion imo.
Both Zero Mission and Fusion had a couple of these too...
I’ve never 100% completed Zero Mission bcuz of this Shinespark. Though, I do have a save I can always go back to if I want to tackle this challenge but I’m good for now. 😂
This is childsplay when compared to THAT shinespark in Fusion.
Which one? I just got done 100% that before Zero Mission and found this E-Tank the most bastardly
@@nymbosox84 It isn't needed for any item. In AQA, after unlocking Lv4 hatches, you can perform a legendary Shinespark chain to basically skip Diffusion Missiles. Doing this gives you a special easter egg message. Afterwards you're just sent back to getting Diffusion Missiles though.
I still can't believe I pulled this off back in the day.
"back in the day"
I always remembered this one from back when the game was new . . . what a bitch it was! I was so stoked when I finally did it.
"back when the game was new" makes me wanna know how you found out about it! I can't imagine what it was like for gamers to try and find such complicated secrets seventeen years ago
Incredible work! I had to pull that off in sections and every time I recharged my shinespark I had to save my state on the emulator. It took me several attempts to load the save state when I lost my charge. I did that in about 5 or 6 seperate sections!
Retro arch has slow down to any speed with a hot key
Me too- was the only way!
I used my ds because the gba i have has no backlight and it took me a bit but because I've been playing a lot of other metroid games i got it done in about less than 10 miniutes
YEA I DID IT I AM THE KING OF METROID
Lol, not quite yet. In order to master Metroid you must pull off the secret message in fusion. Shine spark version. this is an accomplishment though. Bravo.
@@metroidbl8der448 secret message is a little gurl comparednto this
@@Telesmana for me it was the other way around. 😅
@@Telesmana Hell no. lol Fusion secret message is waay harder than this one.
I have watched this 80 times now and still don't know what the fuck is happening.
I only successfully did this recently. One of the banes of history of playing games has finally beem put to rest
How on gods sweet earth is this the dev intended method
i find it funny how samus crashes through everything in her path to get a single energy tank 0:36 and 0:58
Who needs walls? There are way more there than energy tanks! :D
It's as if that one energy tank was stored at Fort Knox or something.
What would piss me off sometimes was that Samus would slam onto the little slopes as if it were a flat wall instead continuing to run.
Luckily growing up with SM has made these easy to achieve.
This is probably the single hardest maneuver in the game, which makes it the most fulfilling to achieve. It took me at least 15 tries to finally pull this off, but it was SOOOOOO worth it.
Only 15?!! I would say I had at the very least 100 tries.
This WILL be my final tank
The one and only reason i didn't 100% Zero Mission. I hate these Shinespark puzzles so much
I 100% Fusion and i regret it. That one room in Sector 2 (Next to the boss that gives you the Hi-Jump Boots) was painful and i didn't enjoy it at all. YOU HAVE TO DO 6 FLAWLESS SHINESPARKS IN A ROW. And what was i rewarded with? A Power Bomb tank. 2 extra power bombs. That's it. I already had more than 30, and i didn't run out once throughout the whole game. It felt like Nintendo scammed me...
Anyway, i wouldn't commit the same mistake twice. I steered clear of this E-Tank, even if it meant 99% completion. A hell of a shame really, i don't usually 100% games and i went out of my way to 100% the Metroid series.
I remember when I found this hard. Keep practicing guys
...fuck.
This will be the death of me >
This was the third best tank to get
Huh... So I'm thinking I don't need that energy tank nearly bad enough to try and get that all down perfectly....
Thank you for this video: impressive stuff!
On the second run took me less tries than the first run
think about it like a rhythm game. Relying on reflexes sometimes is hard
Thank god savestates are a thing, otherwise I would never of gotten this.
Huh. So you can actually skip the last ledge in the water room where you build the spark and just space jump onto the long corridor.
There's also a handy screw attack passage on the bottom left to get back to the long underwater passage, conveniently faster to get back for if you mess up.
Makes it a little bit easier c:
After figuring out how to screw attack white a charged shinespark, this was actually not too hard. Took me like 10 minutes.
Thank god for save states. Only way I could do this
holy cow. this is really hard. Looks like I'm spending all day practicing this.
nevermind. It wasn't as hard as I thought
This is nowhere near as annoying as the energy tank just before the final boss. That was pure, unadulterated bullshit. I don't believe for a second that the speed runners pull that off legitimately on their first try.
Did you use screw attack or shinespark for that one? It's quite easy with shinespark.
@@bened22 I don't know why half of everyone claims that works, especially since the other half claims it doesn't. And I spent probably a good thirty minutes trying it, and it never worked. Maybe it's because of different versions?
It doesn't work when you just shinespark to the right because you hit the edge of a laser. It DOES work when you walk to the right (as if to fall into the laser at the bottom) and then press A+right in mid-air. I did it last night! :) I have the european version but I think the people claiming that it doesn't work just tried the obvious attempt. If I hadn't read the easy way in a comment I would have never tried it. :)
easy you just have to screw attack the blocks then go back and charge a shinespark at the right place rightward,i thought the same way as you at first attempt
Wanted to get 100%. Watched this video. Decided to get 99%.
I have done everything as it had to be done, but in the end, just after the jump and push right, the speed booster blocks brokens and Samus Crashes where it is suposed to be the door, the separation between áreas. I've tried a lot, even jumping in morph ball, and always crashes. Can' figure what im i doing wrong
Getting this was sick. But I still think climbing ventshaft without space jump or boost in Metroid prime is the hardest thing in any Metroid game that I’ve done.
This is my first try can someone tell me how to maintain the charge all the way out, I can't seem to cancel out of my first jump.
Hey I know it's been six years, but if you're still wondering. You press down on the d pad
Thanks for the demonstration!
How do you turn red and how do you have super speed right before door way? It takes longer for me to get super speed through doorway? My shinespark ends just before last ledge in open column area, just before speedboost through energy tank wall.
I did not even know this area existed lol
I always tried to get to the area in-between, but could never manage to get it just right. I don't know if it's possible, but I sure hope someday I can see it
Got this one back in november, and holy shit do you get a dopamine rush. I barely even knew what a shinespark was at the start of that playthrough. You can do it!
@@eser8167 Thanks for the encouragement, and congrats!
I don't mean to say I didn't get the Energy Tank - I've done a couple of 100% runs, at least - but rather the area inbetween the ship where you're in the air. I've always tried to get into that space but never could get it.
Unless that's what you meant and I totally misunderstood. Then I'd ask for pics
@@TheTH-camGame Oh sorry, I misunderstood!
I'm sure there is a pixel-by pixel recreation of the map online.
@@eser8167 There must be, I agree. There probably isn't any collision programmed beyond what is necessary, but I'm super curious
i ve been googling this and I cant find anything about it. What's up with the destructible ceiling in the energy tank room??
i realize i'm late, but the destructible ceiling is so if you just do a speed booster jump through the blocks to get out, you aren't trapped, you can go back in there and shinespark like you're supposed to
omg finally got it. spent like 3 hours doing this shit
I seriously need some help with this, its been hours and I can barely get past the first incline - when do you need to tap down exactly to keep the speed boost going? I see the video and its make fairly perfect sense visually, but clearly I'm missing something in this process in trying to do this myself.
This is just killing me. I stll cannot hold a charge past the second angled ledge. 😆😆😆
I did it today😍
Now do it without the screwattack. It’s possible but holy it is hard.
Try doing this on an emulator on your phone using touch screen lol. I have a controller but I didn't have it with me when attempting this the first time
How do you stop the charge without disable the shining spark? i can't stop it until she reach a wall
A year late, but just in case someone else has the same question (or you never figured it out.)
The trick is the slopes. When you shinespark into a slope Samus begins running up the slope again. You can then press down to charge a new shinespark.
This was introduced in Fusion though, so it won't work back in Super Metroid.
I made it! Thank you very much!!!
thanks!! that was the last item I need, after a couple of tries I finally figure it out, was kinda funny rather than frustrating xDD i got it at like my 10th time trying
Incredible game, this is hard as F!
thanks. it was annoying
It wasn't too annoying for me. Learning the shinespark dash and recharge moves as was, I got the E tank just fine.
Nicholas Serio Yeah, ok.
@@catchifyoucan232 lol
AAGH. MY A BUTTON IS FUCKED, ITS SO HARD TO SPACE JUMP
Pretty sweet!
holy shit...
Did this today. Awesome on Nintendo’s part making some items challenging
Super annoying on the emulator
Everyone else: "Oh my god, please no! Anything but that!"
Me: "Yes! Yes! INJECT IT INTO MY VEINS!"
(Common quote from a certain streamer when absolutely hyped about something. No literal injections needed.)
Actually it is from "The Simpsons"
im not doing all of that
YES!
That seems... impossible
Holy shit that was hard 😓
Is it possible to stop in that room somehow? Or can you only fly through it?
Looks like it's impossible because you can only enter and exit it via shinespark which can't be canceled mid-flying.
@@bened22 yeah and the walls are very far apart. The tower one is like 3-4 blocks, I tried to go diagonally through and couldn't
and I thought the puzzles in dread were tricky, the ones in zero mission were designed by animal abusers and nazis >_>
Meh i have so many energy tanks
I do not possess such skill :p
I just recorded footage for zero mission and I got this energy tank on my first try
Its not annoying to get once you're better at it
imyourgodmachine Your rage is showing
@@imyourgodmachine It's not a retarded point. Once you're good at a skill that skill will be easier to pull off for you. I don't know what kind of thinking went into your comment but you're really the "fucking idiot!" here.
when I get it I'll be very happy but for now: f@#$ you Nintendo
Wasn't that hard, thanks Flying through Gaming!
What the fuck
Who the fuck came up with this?
This is why I hate this game.
Who.
The fuck.
Thought this was a good idea.
Yup, a brutal one.