Why are Games so BIG now?

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  • เผยแพร่เมื่อ 27 เม.ย. 2024
  • stryxo returns after nearly 2 months to rant about the absurd filesizes of modern AAA video games.
    Twitter: / stryxo
    Twitch: / stryxo
    Instagram: / stryxoinsta
    Discord: / discord
    Part of the script until i hit word limit:
    Is this not ridiculous to anyone else? We are on the 9th generation of consoles, NINTH, and one of the biggest hangups I have to deal with is that 667gb of usable, default storage, all of a sudden, isn’t that much. Go back a couple decades and I’m 90% sure I could fit the entire playstation 2 line up on 667 gigabytes. Yet in 2024 I get to download Red Dead Redemption 2, Fifa 23, the Call of Duty HQ hub thing or whatever it is, FF7 Rebirth, and the Demon Souls remake. Five whole games, and the thought that I’d want to add Elden Ring on top of this means I’ll only have 7 free gigabytes of space to, play bomb rush cyberfunk, or balatro. If I want to play skyrim, I’ll have to uninstall one of these games, or I’m encouraged to spend 90 dollars on a special edition storage upgrade so that I won’t have to worry about this issue.
    I can’t even rely on game discs anymore because some of them are straight up just keys for a digital download nowadays, which can only make me feel a certain type of way for deciding to spend an extra 100 dollars on a disc drive.
    Also just to preface this video, while doing research for all the file sizes for these games, not only are their discrepancies between PC and Consoles for the same game, but some people just have varying install sizes? I know some games are updated after the fact to optimize storage, otherwise I don’t know. I saw nearly 10 different accurate file sizes for just one game, and I can only imagine why, so if I happen to get the exact gigabyte number of a game wrong, apologies. Just imagine the numbers I say are a general amount.
    Anyways it’s not like i’m exactly breaking ground by talking about this, it’s no secret that the file sizes for certain AAA games are absolutely massive now. Nearly every other month you see a brand new headline for an article by PC Gamer, Kotaku, or IGN talking about how the next call of duty, or the next big triple AAA game set to come out is some absurd number of gigabytes. And everyone can tell it’s absurd, to the point that it is a real, genuine conspiracy big developers like Activision are purposefully bloating the size of their live service games so you’re less likely to free up space on your drive to play something else. At a certain point I can’t even blame them, because here’s Modern Warfare 2019, and here’s Modern Warfare 2020(3). On the left is a 159 gigabyte game, on the right is a 240 gigabyte game. 81 gigabytes of difference.
    You’re probably wondering how any of this possibly came to happen, and to answer that we need to back up a bit, a bit further, little bit- WOAH, TOO FAR, FORWARD, okay, perfect, 1996. Let’s take a look at the size of some N64 games, because when this console came out, these cartridges could hold up to a maximum of 64mb of data. Some games like Dr. Mario 64 were put on carts that could only hold 4mb of data, which looking at gameplay of this yeah that tracks. Some other games were bigger, like Super Mario 64 coming in at 6mb, or Starfox 64 at 10mb. Only a few games were actually put on the 64mb carts, like Conker’s Bad Fur Day, Paper Mario, Pokemon Stadium 2, and Resident Evil 2.
    Jumping forward just 5 years, the GameCube comes out and introduces it’s own specialized format of mini DVD’s that can hold ~1.5gb of data. StarFox Assault comes in at a whopping 1.3gb in size, and Super Mario Sunshine comes in at 1.35gb in size. For the StarFox franchise, that’s a 129x increase in file size in just five years, and for the Mario franchise, it’s an even larger 224x increase in size, which sounds absurd, because it is. Taking a look at it visually really puts it into perspective, with each dot representing one megabyte. Super Mario 64 is 6mb, and Super Mario Sunshine is 1350 megabytes.
    The rate of change we’re working with is like if Red Dead Redemption 2 came out in 2018 and people were shocked about a 150gb file size, then 5 years later Red Dead Redemption 3 came out and was 33 Terabytes.
  • เกม

ความคิดเห็น • 1.3K

  • @thatcat_
    @thatcat_ 24 วันที่ผ่านมา +2989

    Thats one of the many reasons I appreciate Fromsoftware's games. Elden Ring is less then 50gb and Sekiro is only 14gb. Optimization is super important and more AAA studios need to realize that.
    Edit: Stop replying saying that the performance side of optimization is bad in Fromsoftware games, it is, I was talking about optimization purely in terms of space

    • @godot1785
      @godot1785 24 วันที่ผ่านมา +30

      what are you for real?`i dont like thoose souls like games but that is really amazing and i apreciate it really when they optimise their games well!

    • @thatcat_
      @thatcat_ 24 วันที่ผ่านมา +207

      @@godot1785 Yeah, its for real, even Dark Souls Remastered in only 6.86 GB, although tbf it is a remaster of a 12 year old game. Still though, I agree, definitely appreciate good optimization, I prefer that to crazy fancy graphics honestly.

    • @MtnDew4828
      @MtnDew4828 24 วันที่ผ่านมา +21

      @@thatcat_ glad they can run well even if capped to 60 (and anyway you can probably get a mod to uncap it) they are probably the only company that ive played pc ports that actually ran well which should be the norm

    • @PocoPoco-zp8jc
      @PocoPoco-zp8jc 24 วันที่ผ่านมา

      He is transphobic

    • @GeneBodem
      @GeneBodem 24 วันที่ผ่านมา +36

      The performance is horrid. Just the PC port in general.
      Good optimization in space tho

  • @PsySlik
    @PsySlik 24 วันที่ผ่านมา +2201

    They're poorly optimized because AAA games aren't passion projects anymore, they're products. The end.

    • @Pannikin_9
      @Pannikin_9 24 วันที่ผ่านมา +26

      still plenty of great games to play

    • @Wierie_
      @Wierie_ 24 วันที่ผ่านมา +74

      Crazy deadlines and 4k textures, that’s why

    • @mylittledarkworldjohn4289
      @mylittledarkworldjohn4289 24 วันที่ผ่านมา +38

      Optimization and the forcing of having also 4k textures that the majority can't use/ see the difference.

    • @ryanbhadain5867
      @ryanbhadain5867 24 วันที่ผ่านมา +9

      What about RDR 2 ?

    • @mylittledarkworldjohn4289
      @mylittledarkworldjohn4289 24 วันที่ผ่านมา

      @@ryanbhadain5867 according to google 150gb.
      Sooo, still counts i would say.

  • @Izhen_UwU
    @Izhen_UwU 24 วันที่ผ่านมา +1434

    Switch games have less file size since they compress EVERYTHING so they can sell games on a SD CARD.

    • @thebeast7590
      @thebeast7590 24 วันที่ผ่านมา +180

      and they make amazing games totk is less than 16gb there is no reason things need to be that big
      (also small note switch cartridges are nand flash not emmc so its not sd card levels)

    • @GeneBodem
      @GeneBodem 24 วันที่ผ่านมา +38

      True but the models are less quality, the NSZ file format is a life saver for the switch imagine downloading every game in xci or nsp.

    • @gnomaki
      @gnomaki 24 วันที่ผ่านมา +99

      And no one complains because the games are made to be fun to play and not to stare at some texture and say how good quality it is. Also the audio doesn't sound compressed at all.

    • @Izhen_UwU
      @Izhen_UwU 24 วันที่ผ่านมา +44

      @@gnomaki there's some cases of compressed audio in Switch Games but I only noticed when Digital Foundry showed a comparison. not really noticeable actually.

    • @NorthSudan
      @NorthSudan 24 วันที่ผ่านมา +15

      and its worth noting that you can still get competent games on the platform. Witcher 3 for example had effort put into porting, they fit it onto a cartridge, and it only has some minor frame drops in populated cities. Before they released the next gen update last year you didnt even have a day 1 patch iirc. If ubisoft or activision made witcher 3 instead, half the game would be required patch and it would be at least 100 gb.

  • @joshuatheawesome9440
    @joshuatheawesome9440 24 วันที่ผ่านมา +748

    Big shoutout to the developers of warframe who did an optimization update years ago that cut the filesize in half without removing any content.

    • @coriklocek1841
      @coriklocek1841 24 วันที่ผ่านมา +27

      I played warframe on my mf $100 college laptop in 2015

    • @mylittledarkworldjohn4289
      @mylittledarkworldjohn4289 24 วันที่ผ่านมา +32

      Its funny cause they went.
      Games to bloated, gonna decrease size and actually didn't do like 5gb but i think went from 60 back to 40, by using other methods of compression and code reduction

    • @thegrouchization
      @thegrouchization 23 วันที่ผ่านมา +41

      Exact sizes vary, but the current total size of Warframe is ~40GB, which is only about 10GB larger than it was five years ago.
      With that in mind, consider all of the things that were added between then and now, including but not limited to multiple tilesets and open landscapes, dozens of classes and who knows how many weapons and enemies.
      To be quite honest I'm half convinced that the coders at DE are actual wizards.

    • @Tanblch
      @Tanblch 23 วันที่ผ่านมา

      Got banned for 12 years. Chat moderation can go fuck itself there

    • @thegoldengamer5787
      @thegoldengamer5787 23 วันที่ผ่านมา +10

      It's why DE are the best game developers out there. They genuinely care about the players and don't see us as mindless cashcows like most devs do.

  • @Phirestar
    @Phirestar 24 วันที่ผ่านมา +619

    I’m willing to believe that idea that publishers are intentionally bloating game sizes in order to discourage people from uninstalling them / downloading other games so that they’ll continue playing their game. That 100% sounds like something they’d do.
    At the same time though, I think there is an easier answer: complacency. Companies are so used to having no limitations that they don’t bother thinking about compression or optimizing their games’ file sizes. If the game’s too big or takes too long to download, that’s viewed as the customer’s problem to fix by going and buying another storage device, or upgrading their internet plan.
    Limitations breed creativity, innovation, or whatever they say. Back when cartridges or discs has only a few MB / GB, they couldn’t pull this shit. If you didn’t compress your game into the space given to you, you weren’t selling that game to anybody.

    • @xandertreelimb
      @xandertreelimb 24 วันที่ผ่านมา +41

      That's a really good point. When you have the limited space of a disc of course you'd optimize as much as possible. Probably a big reason companies want to switch from physical so badly.

    • @anthonyfernandez82
      @anthonyfernandez82 24 วันที่ผ่านมา +23

      I'd simply uninstall their shitty, bloated games and forget about them and install much better games. Not a good strategy

    • @zemtophire
      @zemtophire 24 วันที่ผ่านมา +2

      Since more game discs are just becoming keys to download via the internet, maybe there should be a law that publishers should compensate our data usage (especially with how ridiculously huge games are becoming like mw3) for a certain amount of GB used. Just an idea though, maybe that can deter game publishers/devs from relying on consumers for the internet usage to be their problem, so they can instead prioritize optimizing, compressing, and creating games bug free as possible for game discs so day one patches won’t be so big. Not sure how this can go through any bills, but just a thought! Maybe that way, physical games can be preserved to scare off the digital only movement

    • @elone3997
      @elone3997 24 วันที่ผ่านมา +6

      @@zemtophire Having it financially hit a company is the only way that getting a solid day one release would happen (regarding the offending companies that have shown their true colors).

    • @Mabayu
      @Mabayu 24 วันที่ผ่านมา +2

      @@zemtophire Unfortunately the likely of that happening is insanely low unless its from EU tbh.
      Although, Nintendo is amazing for physical media, and is my go to everytime as the full games after cartridge revisions (for stuff like pokemon) are on the cartridge itself 100% all dlc/updates included).

  • @lake4433
    @lake4433 24 วันที่ผ่านมา +705

    Splatoon 3 has 133 weapons, 23 maps, ~190 songs, a fuck ton of sound effects, 344 clothing items, 444 locker decorations, and is able to look as good as it does all in 8.4 gigabytes. Yeah other AAA studio are doing something wrong lol.

    • @saycap
      @saycap 24 วันที่ผ่านมา +24

      S3 is 4.3 gigabytes????? I figured it would be way more

    • @davidhower7095
      @davidhower7095 24 วันที่ผ่านมา +31

      Official website says 8.4, not including content updates

    • @lake4433
      @lake4433 24 วันที่ผ่านมา +59

      @@davidhower7095 I looked at an incorrect source that’s my bad. 8.4 is still way smaller than everything else tho

    • @lake4433
      @lake4433 24 วันที่ผ่านมา +9

      @@saycap yeah it is I was way wrong lol

    • @the.bog.
      @the.bog. 24 วันที่ผ่านมา +23

      The extra space is literally just 4K cosmetic textures. COD is PRINTING money with skins, and every new skin adds more bloat

  • @jmtradbr
    @jmtradbr 23 วันที่ผ่านมา +79

    Modern games are 200gb nowadays because no one is limiting them. If Playstation and Xbox one day said that a game above 100gb would pay double server fees they would magically optimize their games.

    • @CoralCopperHead
      @CoralCopperHead 2 วันที่ผ่านมา

      Or Sony and M$ would start making bank... damn, get me on their marketing team, I don't care which one.

  • @PolygonDonut
    @PolygonDonut 22 วันที่ผ่านมา +174

    Okay but what if... They start selling mini SSDs that plug into a PC with the game pre-installed, and we reverse back into another age of physical media XD

    • @Kenta4h
      @Kenta4h 21 วันที่ผ่านมา +14

      thats actually not a bad idea

    • @Butterscotch_96
      @Butterscotch_96 21 วันที่ผ่านมา +19

      Basically just cartridges again.

    • @todesziege
      @todesziege 15 วันที่ผ่านมา +13

      Then they could no longer invisibly offload the cost to you. They'd never go for that willingly.

    • @ayt_a
      @ayt_a 14 วันที่ผ่านมา +3

      Almost sounds like a 'cartridge' or 'disk' or something 😯🤔🤯

    • @Bananazz.z
      @Bananazz.z 6 วันที่ผ่านมา +1

      Hate to say, that's a good solution.

  • @elielc.8459
    @elielc.8459 24 วันที่ผ่านมา +372

    Graphics peaked in mid 2010's and it's all been diminishing returns since then. Seriously, look at games like Batman Arkham Knight (2015), Uncharted 4 (2016) and Order 1886 (2015) and tell me they don't look like they could've been released today.
    AAA studio's obsession with graphics drives me nuts because it's the main reason behind these insane filesizes aswell as gargantuan game budgets nowadays. It is the biggest waste of resources and time for something that you can barely notice the difference, and leads to studios taking less and less risks because games are so expensive to make now.

    • @mrdean171
      @mrdean171 24 วันที่ผ่านมา +38

      They actually didn't peak, what's happened is the pixel sizes have reached the point where our eyes physically cannot recognize the difference between smaller sizes. So really all they should be focusing on at this point is color range and depth and fps.

    • @benmcreynolds8581
      @benmcreynolds8581 24 วันที่ผ่านมา +12

      I fully agree with the OG posters opinions. I miss all gaming up until the 360 era so much. That's pretty much when gaming peaked. Devs should never stop using inspiration from previous game gens. Timeless games don't need hyper realistic graphics. Some of the best games have unique art styles, unique damage effects, smaller more interactive environments, destructible objects, physics like effects or funny cartoonish or absurd type of effects. Anytime i say this someone in the comments always says: "umm well we have indie games" but my point is we need this kind of game selection on CONSOLES as well. PC's have steam & tons of access to a unique library of creative indie projects. Look at the Game Library of the most recent game consoles? Now look at previous generation consoles? There's no competition. It's not even close to the PS2, N64, PS1, Xbox, GameCube, Dreamcast, 360, PS3, etc.
      If game devs & game companies realize they are wasting such insane amounts of $ & time to make a game that still runs so terribly (no matter if u have the best PC possible. Which proves it's how these games were made. Not the tech hardware needing a upgrade. I bet we haven't even come close to pushing modern hardware to it's limits yet) *So if devs & companies can see it might not take so long to make a game, not cost so much money to make EACH GAME. Give these things a chance to prove they are capable of being timeless. Hopefully we see a resurgence of pure nerdy passion & focus from devs if they are allowed to just focus on smaller passion projects. Especially with today's technological advancements. Previous games should still inspire newer games no matter how far into the future we go. We shouldn't leave those unique aspects of gaming in the past. Hopefully the struggles of the modern day triple AAA games will organically shift change back towards a better direction. I just worry about the gaming industry being at a certain point where people who are severely out of touch with the core gaming community are the ones that are making the most decisions and forcing devs to do things they completely don't want to do because they know it's a bad idea.. I wish we didn't have so many game companies get bought out. I miss when a game was a project worked on by a group of passionate people who decided they wanted to create this passion project.. Now it's like a popular underground band getting bought out by a mega Corp and now they have full say in the way they play music and when they play music and what they say in their music.. I hope gaming snaps out of this dark chapter and they find their roots they left in the wake of the Y2K era..

    • @SBImNotWritingMyNameHere
      @SBImNotWritingMyNameHere 24 วันที่ผ่านมา +5

      Crysis 3

    • @diablow1411
      @diablow1411 24 วันที่ผ่านมา +11

      Ironically, its not the graphics that take up a good chunk of file size, but the sound files!

    • @tablettablete186
      @tablettablete186 24 วันที่ผ่านมา +3

      I disagree about hitting the peak, just look at a path tracing (a good implementation) and you will see a massive leap in quality.

  • @Woopor
    @Woopor 24 วันที่ผ่านมา +189

    You know things are getting bad when your average AAA is only half the size of Ark instead of a third

    • @Melrieoi
      @Melrieoi 22 วันที่ผ่านมา +4

      The dlc's are what bloat ARK. SE at least, 60 for the base game but season pass 1 makes it ~260, for a few maps?

    • @Lost1ntheSauc3
      @Lost1ntheSauc3 21 วันที่ผ่านมา +9

      Now that's a game that could use some optimization.

    • @CoralCopperHead
      @CoralCopperHead 2 วันที่ผ่านมา +2

      @@Melrieoi 60 is still far too much.

  • @Theguyoverthere603
    @Theguyoverthere603 24 วันที่ผ่านมา +139

    Meanwhile the Warfame devs perform eldritch sorcery every few years by halving their game size while somehow doubling their playable content lol

    • @orionstarbelt9822
      @orionstarbelt9822 23 วันที่ผ่านมา +8

      They have have an army of child space-ninja-wizard-mutants to do the dark magic for them

    • @cerealmama3879
      @cerealmama3879 22 วันที่ผ่านมา +20

      Void sorcery 😉

    • @roguespartan2854
      @roguespartan2854 20 วันที่ผ่านมา +13

      They tapped into some Void magic shii, it's alien space magic, I'm tellin' you

    • @heyheyduskyhere
      @heyheyduskyhere 11 วันที่ผ่านมา +6

      Belkan witchcraft perhaps

    • @CoralCopperHead
      @CoralCopperHead 2 วันที่ผ่านมา +1

      While also making the game run exponentially worse and having that expanded content be 100% worthless in the greater scope of the gameflow.

  • @KaiSong-vv7wh
    @KaiSong-vv7wh 24 วันที่ผ่านมา +190

    nothing eats storage like
    - textures
    - splines (trajectories, animation paths, virtual camera rails, ...)
    - good audio (not mp3)
    - vertex shaders (with pre-baked maps for every cycled weather effect)

    • @garlicbread2069
      @garlicbread2069 24 วันที่ผ่านมา +7

      Yeah splines are huge, I remember hearing somewhere that 25% of the file size in the new COD is just splines.

    • @Wesmoen
      @Wesmoen 24 วันที่ผ่านมา +20

      What I find hilarious about splines. A competent programmer can easily replicate that system by using a breadcrumb pathfinding algorithm. Using basically no storage space because it's rendered during runtime.
      But splines are visually easier to implement for designers and rigid.

    • @loldoctor
      @loldoctor 24 วันที่ผ่านมา +6

      @@Wesmoento be fair to the devs, they can only do what they’re given the time and resources to do. AAA publishers no longer care about saving memory if it gets them paid. Hell, you could argue that occupying more space forces players to limit what games they have installed and therefore makes them more likely to play those bigger games simply due to less space for competition.

    • @RustyShackleford556
      @RustyShackleford556 23 วันที่ผ่านมา +10

      Why do splines take up so much space? Aren't they basically just lists of coordinates?

    • @Wesmoen
      @Wesmoen 23 วันที่ผ่านมา +1

      @@RustyShackleford556 it's precalculated. Just like pre-rendered video.
      Graphical shaders have this issue as well.

  • @sk2galway
    @sk2galway 24 วันที่ผ่านมา +400

    The file size increasing is the reason I have to wait like 3 days to play a game I bought, I actually hate call of duty now, I used to be a call of duty fanboy, now I don't even buy them. I wouldn't mind the look of games being on par with Advanced Warfare even older. We're at a point where increasing the polygon number exponentially doesn't make much of a difference in looks, they could make lower quality models and people wouldn't notice as much.
    Anyways, Great video Stryxo, it's a very interesting topic.

    • @notme8232
      @notme8232 24 วันที่ผ่านมา +31

      I wouldn't mind if all games looked like PS3 games, those looked mostly fine. Hell, most games could get away with PS2 graphics. I played MGS3 for the first time last year, and I was surprised just how well it holds up.

    • @DrDementia
      @DrDementia 24 วันที่ผ่านมา +9

      @@notme8232 I say that same thing when I play through the old transformers games on the 360. War for cybertron is definitely my favorite

    • @sk2galway
      @sk2galway 24 วันที่ผ่านมา

      ​@@notme8232 exactly

    • @sk2galway
      @sk2galway 24 วันที่ผ่านมา +6

      ​@@DrDementia ya , there's not much of a jump between PS3 and PS4, there's a bigger one between PS2 and 3

    • @raven75257
      @raven75257 24 วันที่ผ่านมา +10

      The best part is that this will also dramatically decrease developing costs. Which is, you know, one of the biggest reasons why games these days either come out as failures, or come out immensely un optimised.
      Point is, stylised > realism any day

  • @dorktales254
    @dorktales254 24 วันที่ผ่านมา +45

    Sekiro: Shadows Die Twice won Game of The Year with 18GB of disk space

    • @patrickplus9815
      @patrickplus9815 24 วันที่ผ่านมา +2

      That game looks really good

    • @DaakkuuYRS
      @DaakkuuYRS 24 วันที่ผ่านมา +9

      As far as I recall from playing it, it was actually 13 gb (without the updates) and it looks so good.

    • @creditianistani6474
      @creditianistani6474 12 วันที่ผ่านมา +3

      @@DaakkuuYRS i think it's the best looking fromsoft games, even a lot more than ER. it just looks so painterly

  • @fishsayhelo9872
    @fishsayhelo9872 24 วันที่ผ่านมา +106

    do not give them the idea about the fucking cross-promo ssds, that is diabolical & you will forfeit your chance for the mercy of our good lord.

    • @KonglomeratYT
      @KonglomeratYT 22 วันที่ผ่านมา +13

      I think that would be a funny resurgence of physical ownership.

  • @Allustar
    @Allustar 24 วันที่ผ่านมา +76

    I think we reached the plateau of video game graphics as well. Like, the improvements are barely noticeable unless you specifically focus on them.

    • @simplysmiley4670
      @simplysmiley4670 24 วันที่ผ่านมา +12

      Barely noticable unless you really go out of your way to find them while bloating the file size like crazy for no good reason.

    • @akl2k7
      @akl2k7 23 วันที่ผ่านมา +4

      Yeah, there's very little difference between the PS4 and PS5 graphics wise. The newer consoles look a little prettier and have fancy things like raytracing, but that's about it.

    • @KonglomeratYT
      @KonglomeratYT 22 วันที่ผ่านมา +8

      I've been hearing this lie for over a decade. The games I first heard it said about look like utter crap by today's standards. Especially over the past few years video game graphics have been exploding. There's a mass migration of 1080p users to 2k. VRAM tripled in 2 generations. LOD is becoming less and less of a limitation. Open world games with no loading screens and no close-up fog are becoming increasingly viable. I can't imagine how anyone can still regurgitate this lie after 10+ years and think it makes any sense.

    • @DigitalHaze65536
      @DigitalHaze65536 17 วันที่ผ่านมา +2

      @@KonglomeratYT Loading screens are made shorter or eliminated with better SSD read speeds and more RAM. Higher resolution textures work against us there. I can see having everything run true 2160P eventually, the problem is 8K will be shoved down our throats setting us back in terms of world size and loading speeds. My only hope is that AI upscaling will make it so nobody actually uses 8K textures and they max out at 4K.

    • @CoralCopperHead
      @CoralCopperHead 2 วันที่ผ่านมา

      @@KonglomeratYT Sorry that you've been binge-eating technical specs so long you needed to vomit them all over the comment section. The reason we can keep pointing out this truth is because, well, it's the truth. Assassin's Creed: Valhalla looks worse than Metal Gear Solid 4. If you need any more evidence, you'll need to talk to an optometrist and get your eyes checked.

  • @spartaninvirginia
    @spartaninvirginia 24 วันที่ผ่านมา +44

    This year's call of duty game: $70 (plus microtransactions, maybe, idk), takes a quarter of your 1TB SSD, four hours of campaign mode, multiplayer is the sole focus and this game will be a barren wasteland in 2 years when three more COD games come out.
    Stardew Valley: $15, no microtransactions, game is about 600MB, nearly infinitely replayable, still getting good updates and community mods after 8 years.

    • @simplysmiley4670
      @simplysmiley4670 24 วันที่ผ่านมา +1

      Stardew Valley, my beloved comfort game.

    • @_Bungus
      @_Bungus 23 วันที่ผ่านมา +6

      Dude I bought Stardew Valley 2 weeks ago after visiting my family for a week and seeing my sister play it. I've already spent about 50 hours playing it and decided to take up gardening because of it. Already got tomatoes, cucumbers, sweet peppers, hot peppers, and zinnias sprouting.
      That game has done more for me in 2 weeks than any other game has done for me in years, lol.

    • @simplysmiley4670
      @simplysmiley4670 23 วันที่ผ่านมา

      @@_Bungus Bro... Same... Cobbled together a crappy makeshift greenhouse out of junk I found 2 years ago and been growing tomatoes in it for a while. All because of a little, relaxing and amazingly well done farming game.

    • @NoName......
      @NoName...... 23 วันที่ผ่านมา +1

      That's a really bad comparison. Of fuck course started valley takes up less space than cod.

    • @jona0806
      @jona0806 18 วันที่ผ่านมา

      ​@@NoName......Yea. You can't really compare these two games. Not a fan of CoD and a huge Stardew Valley fan. But you can't compare a giant AAA game with an indie game made by a single person released 8 years ago. One is a pixelart game while the other one has realistic graphics. There is no way a modern CoD could be less than a gb of data. Also, saying that you should be playing Stardew Valley instead of CoD is stupid aswell. I doubt that anyone who wants a high action only fps game will get that needs fulfilled by playing Stardew Valley. Atleast recommend another game that is in the same genre

  • @BuckleysPants
    @BuckleysPants 24 วันที่ผ่านมา +79

    What's crazy is that I think games like Call of Duty benefit from having such a high storage size. If you can only hold 5 games on your console, you're only gonna play the games currently have installed. They are limiting access to other games so you can only buy microtransactions on their game and not the other ones, whether intentionally or not.

    • @anthonyfernandez82
      @anthonyfernandez82 24 วันที่ผ่านมา +11

      Do normies not uninstall games to install other games or something? I'm only keeping that shit installed if I feel like it deserves that space

    • @BuckleysPants
      @BuckleysPants 24 วันที่ผ่านมา +14

      @@anthonyfernandez82 when games are 150 gigabytes and you actively play them you can't just uninstall and reinstall them easily. It could take hours to do that.

    • @Chlocean
      @Chlocean 24 วันที่ผ่านมา +2

      I think stryxo said that in like the first 5 minutes of the video.

    • @simplysmiley4670
      @simplysmiley4670 24 วันที่ผ่านมา +7

      @@anthonyfernandez82 Not everyone has zero caps on their internet connection, not everyone has the time to dedicate to just, waiting around for the game to download and install, and if you actively play the games that you have installed, you can't uninstall them and still play them.

    • @mrROAR104
      @mrROAR104 23 วันที่ผ่านมา

      @@BuckleysPants after you play the campaign and delete it, MWIII and warzone together only take up like 80 gb or so, and that's with all the guns and half the maps from the last game included in it as well. It's genuinely a skill issue on your part if your game is 150+ for CoD at this point

  • @finesseandstyle
    @finesseandstyle 24 วันที่ผ่านมา +49

    Textures scale geometrically. A 1k texture is 1MB, a 4k texture is 16MB, a difference of 16x. Then factor in that there are the texture maps, normal maps and specular maps for physically based materials, a texture for a single thing in the game is now 48MB.
    Instead of being creative like reusing textures or optimizing textures size for small models that don't need it, simply ship the game as is without any of that. Then, don't do any texture packing where you put texture, normal and specular maps into a single file where you can seperate them with different RGB channels. Then don't remove assets for stuff that was scrapped or moved into something different. Then don't do any compression. Then do that for every single 3d model in the game that has more than a hundred guns.
    Then there's sound. You can quickly get a large size if you have lots of different variations of a gunshot or footstep, for every environment (indoors, large closed space or open spaces) instead of using procedural sound.
    That's how you end up with such a ridiculous file size

    • @vitalsignscritical
      @vitalsignscritical 24 วันที่ผ่านมา +1

      Sound is not a problem, why does it have to be compressed we have lossless aac, lpcm, CD audio, DVD audio, HD audio, Opus, Dolby, THX, Surround, many formats, even lossy compresion at decent enough bitrate can be decent. as I understand most games may use a stereo or CD like stored file as a sound effect, but put that into the game engines 3D distance/object oriented system so it can map how closer or further away that sound is, how louder or quieter, how much reverb or rather how it's affected by walls etc. and it's position within the map, like a certain space of environment, buildings, props and senery will genrate certain aucoustics when x gun fires in x certain part of x certain map, I guess more older games did this is a more rudementary round about way mixed with thier (the maps/areas) soundscape, now games like valve's CSGO has HRTF and other simular solutions for real time 3D object based sound, I guess before being so Object based it was more sound emmitors that would emmit the sound based on approximate spacial representation within 3D space. All those Audio Files don't have to be Uncompressed/Raw is my point. Plus given the code technicaly all sounds (*not including dialogue and voices*) could be made in real time using manipulation of Sine Waves, why the could figure the code to implement to reproduce the sound from listening to the recording and just run a precalculated (or patially precalculated at least) version of code to generate the sound in real time I don't know Sound Editors/DAW are pretty instant once you've made the changes, plus the calculated/generated result could be stored in a look up table or in the code or something like that.

    • @YayaFeiLong
      @YayaFeiLong 23 วันที่ผ่านมา +9

      @@vitalsignscritical The trouble is AAA studios just don't bother to do all that work for their in-game sound system, likely due to just not having the time to work on it. Instead they just make every single variation of a sound its own separate sound file, so each gun for example ends up having like 300 sound effects each. All those uncompressed sound files start really adding up. And in MW19 it adds up to something like 30GB

    • @Raderade1-pt3om
      @Raderade1-pt3om 5 วันที่ผ่านมา +2

      And then there's .kkrieger at 95kb a 3D FPS th a t generate it's own textures and end of being hundreds of mb when run

    • @machinefannatic99
      @machinefannatic99 3 วันที่ผ่านมา

      the problem isnt the game size, developers are just artists trying to create a good experience for gamers, the problem is the canvas are small, computer storage and memory have significantly not improved, for instance ps1 had 4mb ram, and 700mb cds, ps2 had 32mb ram and 9gb dvds, ps3 had 512mb ram and 50gb dvds, ps4 had 8gb ram and 500gb hdd, an increase of 16x the memory but ps5 has 16gb ram and 1tb storage, ths is just 2x the memory and storage, because storage and memory have become expensive, so game sizes always invitably increase but our computers simply wont be able to keep up, this is the reason games since ps4 all look the same and the industry is feeling the pinch,
      The reason microsoft and sony are closing studios is because its become more expensive to make triple a games, and most of the problem stems from artists and engineers trying to fit and make blockbuster games run on systems with very low resources, its not easy for them because they have to do witchcraft to create games like batman and uncharted 4 run on a ps4

  • @kryppo4245
    @kryppo4245 24 วันที่ผ่านมา +215

    They’re so inflated so they can get pyro to buy them

    • @hevnet
      @hevnet 21 วันที่ผ่านมา +1

      ayo

    • @BanditoDorito6969
      @BanditoDorito6969 19 วันที่ผ่านมา +4

      A fellow slop enjoyer

    • @yttriusk
      @yttriusk 12 วันที่ผ่านมา +3

      All in le head

    • @PsychoRavager
      @PsychoRavager 2 วันที่ผ่านมา +1

      Ah, yes... the SLOP MASTER's favorite... PURE, UNMITIGATED, UNOPTIMIZED SLOP.

    • @JmKrokY
      @JmKrokY วันที่ผ่านมา +1

      💀

  • @Nothing_happening_here_go_away
    @Nothing_happening_here_go_away 24 วันที่ผ่านมา +31

    Rdr2 has a right to be a big game. BUT CALL OF DUTY?

    • @lolopannot6660
      @lolopannot6660 2 วันที่ผ่านมา

      gta 6 will be even bigger 😭

  • @goober9446
    @goober9446 24 วันที่ผ่านมา +73

    2:48 That isn't Dr. Mario 64 gameplay, that is the original NES game.

    • @dudemp4
      @dudemp4 24 วันที่ผ่านมา +6

      me when i spread misinformation online

    • @dudemp4
      @dudemp4 24 วันที่ผ่านมา +3

      @@GeneBodem i was referring to the video if that's what you mean

    • @weed884
      @weed884 24 วันที่ผ่านมา +2

      W Wario facts

    • @Stryxo
      @Stryxo  24 วันที่ผ่านมา +28

      oops my bad, downloaded the wrong free to use gameplay, thanks for pointing it out!

  • @TheOtherLPer203
    @TheOtherLPer203 24 วันที่ผ่านมา +37

    10:30 I know this is probably just a joke but the reason the "remaster" is so large while it looks nearly the exact same is because LITERALLY ALL THEY DID was slap the textures in an AI upscaler and call it a day. Didn't even compress them or anything.

    • @_Bungus
      @_Bungus 23 วันที่ผ่านมา +4

      It's the same texture as before... but with more pixels! Cool, right?

    • @Butterscotch_96
      @Butterscotch_96 21 วันที่ผ่านมา +2

      Do they even own the rights to those textures now?

    • @MortyickSanswish
      @MortyickSanswish 20 วันที่ผ่านมา

      P3P remaster be like

    • @Roxor128
      @Roxor128 20 วันที่ผ่านมา +1

      If you're going to "AI" upscale the textures, you might as well do it at load time. Not to mention if you did, you could limit the scaling to what will actually be visible, saving time and memory.

  • @mossfeathers
    @mossfeathers 24 วันที่ผ่านมา +204

    no way..... he returns when the world kinda wanted him back!!!!!!!!!!!!

    • @MtnDew4828
      @MtnDew4828 24 วันที่ผ่านมา +5

      I am earth and i wanted him back too

    • @NullAlt
      @NullAlt 24 วันที่ผ่านมา

      My goat returns

    • @PocoPoco-zp8jc
      @PocoPoco-zp8jc 24 วันที่ผ่านมา

      He is transphobic

    • @Despicable_Gamer
      @Despicable_Gamer 18 วันที่ผ่านมา

      Yhh I had to let him out of the cage, shit were getting ridiculous

  • @squilliamfancyson5313
    @squilliamfancyson5313 22 วันที่ผ่านมา +34

    MW3's size consists of 500 megabytes of gameplay, 500 megabytes of graphics, 100 gigs of microtransactions and 149 gigs of recycled content.

    • @WildmanTrading
      @WildmanTrading 2 วันที่ผ่านมา

      "Perfectly balanced"

  • @creepbg
    @creepbg 24 วันที่ผ่านมา +59

    I remember just before the release of the PS4 and Xbone, there was a good few years where the PC version of games had an optional HD texture pack for those that had the space and horsepower and people complained it should be part of the game... We've come full circle it seems

    • @Wesmoen
      @Wesmoen 24 วันที่ผ่านมา +4

      Laptop and portable users would like to thank them.
      I wish removing 4k textures was easy to do for many games. Sort of negating the issue. But usually it's well encrypted.

    • @hardVatsuki
      @hardVatsuki 19 วันที่ผ่านมา

      @@Wesmoen ubisoft has a good habit of putting ultra textures and videos as separate .dat and .fat files, you can just delete them and game will run as normal. wish their games were worthy to play lol.

    • @Wesmoen
      @Wesmoen 19 วันที่ผ่านมา

      @@hardVatsuki that's awesome for a Ubisoft action. It's nice to see they're somewhat competent.

  • @apollojustice5338
    @apollojustice5338 23 วันที่ผ่านมา +16

    Shout out to Deep Rock Galactic. A 4 player co-op FPS with procedurally generated environments which are fully destructable, satisfying guns (12 primaries, 12 secondaries all with their own customization, 16 throwables, 4 class specific traversal tools, and crap ton of weapon overclocks) varied enemy types, a shit ton of cosmetics, a completely free battle pass system, a hub area with many things to do, amazing multiplayer.......all in 3 GB.
    Oh and also a very friendly community.

    • @Towcj
      @Towcj 14 วันที่ผ่านมา +1

      Brother. Rock AND STONE!

  • @flarosedub
    @flarosedub 24 วันที่ผ่านมา +53

    I wish games let you choose what graphics presets you wanted to install on pc. It is so annoying when I need to install ultra quality textures when I play on high.

    • @simplysmiley4670
      @simplysmiley4670 24 วันที่ผ่านมา +6

      Or when I need to install ultra high end graphics I won't see myself use prolly for my entire life when my PC can only handle lowest settings.

    • @sarminder4357
      @sarminder4357 23 วันที่ผ่านมา +5

      Installing ultra high textures when I can only play on medium at best is the worst

    • @zer0synd1cate
      @zer0synd1cate 23 วันที่ผ่านมา +3

      I love that War Thunder lets you do this, I was able to cut my install from 50 GB to just 5 lol

    • @_Bungus
      @_Bungus 23 วันที่ผ่านมา +1

      There was a brief period in time where games actually did that. The only one I remember dealing with directly was Battlefield 3, which had a separate install for HD textures, so it's all I can remember but I know there were others that did the same.

  • @randomannoyance
    @randomannoyance 21 วันที่ผ่านมา +6

    minecraft in 2009: a few megabytes in your appdata folder for years of good memories
    some random аss shooter in 2024: 200 gb and a day of downloading for a week of your typical generic soulless triple A experience

    • @DatGuy12345
      @DatGuy12345 21 วันที่ผ่านมา +3

      Just give me 500 mb of space, Minecraft 1.12.2 some mods and i'll have fun for 5 years.

  • @selfaware7617
    @selfaware7617 23 วันที่ผ่านมา +10

    I just found out recently that all of Mexico, which is a barren wasteland with nothing in it, yet still with collision and 3d architecture, IS IN RDR2. WHAT A WASTE OF GIGS

    • @killerwolf9409
      @killerwolf9409 22 วันที่ผ่านมา +1

      It literally has enviroments you will see once and it still barely uses 120 gigs

  • @jakethedragonymaster1235
    @jakethedragonymaster1235 24 วันที่ผ่านมา +33

    Every day I miss the DS era...there was the meme of homebrewing a 3ds but even a DSi gives a *crazy* mileage

    • @LandonEmma
      @LandonEmma 23 วันที่ผ่านมา +2

      FR SAME

    • @Butterscotch_96
      @Butterscotch_96 21 วันที่ผ่านมา +1

      @@LandonEmmawhy are you everywhere

    • @belstar1128
      @belstar1128 10 วันที่ผ่านมา

      a lot of good ds games are like 32mb

  • @Hutch2Much
    @Hutch2Much 24 วันที่ผ่านมา +111

    my argument is that if breath of the wild can be compressed to 17 gb, there’s no reason for these other games to be as enormous as they are

    • @GeneBodem
      @GeneBodem 24 วันที่ผ่านมา +37

      Don't compare Botw, which has less focus on textures and models and more on the shading to something of a realistic game.
      a better example is outlast, resident evil 2, MGSV.

    • @notme8232
      @notme8232 24 วันที่ผ่านมา +4

      Frankly, most games really don't need to look much better than Snake Eater, which is about 8gb across 2 disks.

    • @josetomascamposrobledano4618
      @josetomascamposrobledano4618 24 วันที่ผ่านมา +14

      Brainless comment.
      ITS A NINTENDO GAME! They are 2 generations behind in their graphics!
      THERE IS A REASON WHY THEY ARE EMULATED EVERYWHERE!
      I applaud Fromsoft and Capcom for respecting the player. Capcom more so since their graphics with RE engine are way better than Fromsoft’s.
      I even applaud Sony games. God of War Ragnarok deserves a lot of praise.
      Cause on the other side of the argument is Jedi Survivor and FF7 Rebirth reaching 150 GB! Add the GB’s necessary for games to function and you are locked into having 3-4 games! Less if you go for the most insane games like Cod with all content Packages!

    • @xtr.7662
      @xtr.7662 24 วันที่ผ่านมา +7

      Botw is far from a good example its very well compressed but looking at the game you can see why

    • @giggymuun
      @giggymuun 24 วันที่ผ่านมา

      @@GeneBodemre2 is not realistic?

  • @MahalGC
    @MahalGC 24 วันที่ผ่านมา +27

    I've never been a Call of Duty fan, but it's insane how they continue to rehash in this way, and the moment storage becomes expensive again people will stop buying games that take up too much space and only then will companies be forced to offer compressed versions of their games along with the uncompressed.

  • @tunakann7629
    @tunakann7629 24 วันที่ผ่านมา +11

    I use to have incredibly slow internet living in the desert, it took me multiple days to update Warframe, and after a couple years Warframe eventually took up the entirety of my PS4 storage, one day I took my PS4 to a hotel to update it and all of a sudden the game went from taking up 95% of my storage to like 13%.
    I have no idea why updating on slower internet increases the size of games, but that might be the reason why people have varying sizes of the same game

    • @SimpleSaemple
      @SimpleSaemple 24 วันที่ผ่านมา +4

      The game had a patch where they reduced the size of the game by a ton

    • @tunakann7629
      @tunakann7629 24 วันที่ผ่านมา

      @@SimpleSaemple I distinctly remember it wasn't that one

  • @whiteroach3
    @whiteroach3 24 วันที่ผ่านมา +16

    Been thinking about this for a while. I think game sizes are so huge now because most developers don't have much of a reason to bother optimizing their titles anymore, even when consoles still desperately need it for some games to run well.
    There's not a single reason why a game like Doom Eternal should run on the Switch like it was literally made for the handheld, meanwhile Sonic Colors Ultimate (A PORT OF A WII GAME) runs at half the framerate on Switch compared to all the other consoles. Not a single reason AT ALL.
    There's also a debate going on in the Roblox developer space. Specifically it's about if we need texture resolutions higher than 1024x1024 (which is Roblox's max image size), which... people are already complaining about how much CPU and RAM some games on the platform use now compared to a few years back, and yet they still want higher quality textures that'll only make that exact situation far worse with barely any benefit.
    I point to the new MW3 being a massive resource hog (what game needs over 200GB????) despite not looking that much better than previous entries as proof that most games really don't need 4K or even 2K textures to still look nice. All it really does 95% of the time is bloat file sizes and use more resources for what amounts to nothing more than a placebo effect.
    game too big. me no like.

    • @simplysmiley4670
      @simplysmiley4670 24 วันที่ผ่านมา +1

      The 4k textures and ultra high resolutions, and whatever graphical fidelity fuckery at this point feels like it's only done for cash whales to shill their games for not even free, but even _paying_ them for playing their games, for that additional bit of marketing.

    • @YayaFeiLong
      @YayaFeiLong 23 วันที่ผ่านมา

      To be honest I think people overstate the effect of 4k textures on the recent MW games' file sizes. A few months back I bought the MW19 campaign on a sale (it was for research purposes I swear) and found that if you choose not to install any of the multiplayer content the game's filesize goes from 210 GB -> 108 GB. That can't just be a 4k textures problem. My guess is every multiplayer gamemode has its own separate collection of textures and assets for maps, instead of sharing assets with campaign maps. Which is like bafflingly stupid.

    • @_Bungus
      @_Bungus 23 วันที่ผ่านมา +2

      @@YayaFeiLong I believe the live-service element of selling a billion varieties of weapon and character skins, some with unique effects, and all with the same texture quality has something to do with that.
      But you're probably also right about copying assets instead of sharing them.

  • @Zylefer
    @Zylefer 24 วันที่ผ่านมา +49

    At first, I was really confused why Stryxo made this video (as someone studying game development, I know all the technical reasons why games are becoming longer).
    Then Stryxo pointed out download CAPS, something I completely forgot about, then it all made sense.

    • @Wesmoen
      @Wesmoen 24 วันที่ผ่านมา +15

      Around 2014 4k textures were an extra option for a slew of games. You had to download them separately. That option was nice to have.
      Now, it's part of your base download. If your device won't need them, why must as consumer download that. I hope devices like Steam Deck will shake that up again.

  • @erevinwinter
    @erevinwinter 24 วันที่ผ่านมา +15

    Having a Benchmark to then be able to select and download only your graphics settings textures sizes and effects would help a lot. Applies to audio language too.

  • @stoneapollyon8313
    @stoneapollyon8313 24 วันที่ผ่านมา +12

    I noticed this about as far back as modern warfare 2019. It felt absurd to download such a large amount of data for what seemed like a very small game if compressed and optimized right.
    Hell, what REALLY grinded my gears was the recent release of the star wars battlefront collection which takes up a whopping 70+ gigs. FOR 6th GEN CONSOLE GAMES!!
    Clearly these companies are doing this on purpose cause there's no way games of this scale should reasonably take up that much space.

  • @Micchi-
    @Micchi- 18 วันที่ผ่านมา +6

    Simple. They don't want you to install other games. They just want you to play their live service games.

  • @Joey8809
    @Joey8809 18 วันที่ผ่านมา +5

    Games are like CaseOh now

  • @IkeSan
    @IkeSan 24 วันที่ผ่านมา +11

    Also the average gamer has the fault because for some reason making a stylish game with diferent art direction that is not real is a problem for them.
    Or else look at Zelda Wind Waker case that everyone was pointing out how "childish" it looks.
    This all the way when 360 started to come out in 2005.
    Games do not need to look real, games need good artstyle and great gameplay.

  • @MiningJack777
    @MiningJack777 24 วันที่ผ่านมา +19

    7:17 bro has never played a rhythm game in his life

    • @Ancient_Authority
      @Ancient_Authority 24 วันที่ผ่านมา +2

      playing a guitar hero-esque rythym game with a normal console controller is really awkward so i dont blame him

    • @MiningJack777
      @MiningJack777 24 วันที่ผ่านมา

      @@Ancient_Authority he's on KBM

    • @Wesmoen
      @Wesmoen 24 วันที่ผ่านมา +1

      ​​​@@Ancient_AuthorityThis game is designed for controller and kmb. They just recently added guitar hero mode for guitar play.
      Rhythm games aren't always easy to get into.

    • @deft_spex_jr9628
      @deft_spex_jr9628 3 วันที่ผ่านมา

      @@Wesmoen I wish I was good at those games but the amount of practice I put into them, and I still suck

    • @Wesmoen
      @Wesmoen 3 วันที่ผ่านมา

      @@deft_spex_jr9628 over time you'll have a click and it works.
      There is no shame in starting from easy and going to expert.

  • @MewPurPur
    @MewPurPur 24 วันที่ผ่านมา +5

    "give or take a few"
    Game developer here. When I export the same project to different platforms, I get slightly different sizes. It's likely that.

  • @BoyOHBoy123
    @BoyOHBoy123 24 วันที่ผ่านมา +8

    Team Fortress 2 has gained like 5 GBs in the past year

  • @tech_of_steel20official
    @tech_of_steel20official 24 วันที่ผ่านมา +5

    Bro Cyberpunk 2077, which has basically the most technologically advanced graphics in the WORLD currently, is still only 60-70 GB, even at launch when it was the buggiest AAA title we had ever seen, it was STILL only 60-70 GB!
    What's even more absurd is that I can tell the visual downgrade between something like Cyberpunk and MW2, MW3, and Warzone 3. EVEN AT MINIMUM GRAPHICAL SETTINGS. Yet ironically, I get MORE FPS on CYBERPUNK than Warzone 3 at MINIMUM SETTINGS.
    P.S. Y'know after all that, you'd atleast expect that they put in some cool tiny, minute details like proper destruction of a surface when using explosives, but no.

  • @yomaso1134
    @yomaso1134 24 วันที่ผ่านมา +5

    Regarding higher resolution textures as an option, when you try to install Fortnite on Epic Games it immediately asks what things you would like to enable, with some of the options being to install high resolution textures (like 15GB extra for Epic textures option), pre-download streamed assets (downloads skins and stuff to your drive for 10GB extra), option for DX12 shaders (8GB), option for STW content (5GB).
    By itself Fortnite BR is around 50GB, but with all the extra content it can go up to 85GB or so. And the fact they don't just ask whether you want 16K textures and stuff like pre-downloaded assets is also asked is cool since it is so much less straining on users with poor internet. Well done Epic James.

  • @simplysmiley4670
    @simplysmiley4670 24 วันที่ผ่านมา +5

    A cap of 500GB? My man that's a luxury. Having 25 gigs a month with 1mb download speed max right now and at the moment I have no other option unless I wanna spend hundreds of thousands on relocating somewhere else and gambling with shitty providers elsewhere.
    With these ridiculous sizes of modern games I would literally have to spend *months* just to download them.

    • @AtiShard16
      @AtiShard16 5 วันที่ผ่านมา

      Get an AT&T internet hotspot. Unlimited data and speeds up to 60 mbps. Works good for me and I live in the sticks. Pretty cheap too. No need for you to have such crappy internet in 2024

  • @fobo3361
    @fobo3361 24 วันที่ผ่านมา +9

    my ONLY theory, is they want that status of a game that takes up so much space, thinking back to gta5 needing that entire disk just to download it was like an "oooh shit, this game's fuckin legit", I remember feeling that way, there was a novelty to owning a game that was 100gb, cuz back then it was a sign of just how much shit was in that game, and developers caught onto this, that feeling players had of dedicating an entire 100gb's to one game cuz it's just THAT GOOD, and hey its less work on the devs, why put all that work on cutting down on bloat when you can just join the 100gb gang
    except games these days simply aren't that good, and we're kinda just sick of the laziness cuz that novelty has completely worn off, we recognize now that large size doesn't equal large quality, it simply equals shitty optimization, thanks to game devs who actually give a shit showing us how much can be packaged in a simple 30, 40, or 50gb package, quadruple A game devs just haven't caught onto us being sick of their bullshit

  • @cqllel5186
    @cqllel5186 23 วันที่ผ่านมา +4

    Fallout 4 went up to 96gb :c
    I think it was initially around 20gb?
    Witcher 3 was around 30gb or less, but with its 'Next Gen' update, it's only 57gb. Much bigger (probably) and visually impressive than FO4, yet smaller in size

  • @mikfhan
    @mikfhan 24 วันที่ผ่านมา +4

    The idea that a COD weapon model/textures/soundfiles take up more space than my entire N64 game library is... sad... The guys making the old games were truly insane data alchemists dabbling in eldritch forces not meant for mortal minds.

  • @JamesMM45
    @JamesMM45 19 วันที่ผ่านมา +2

    11:57 i'm really happy someone finally called this out. Seriously, we don't need to have crowbcat level standards for detail in every game.

  • @Droidman1231
    @Droidman1231 23 วันที่ผ่านมา +2

    As someone who works in software development (though not game development) you're right. Optimization can take a long time and takes time away from other things in a limited development cycle. There is even a word we use called "Tech Debt" for essentially stuff we rushed and will go back and fix later but probably never gets fixed. Even if there's time to optimize, performance would probably be prioritized over memory. Like you said I think the whole game dev business model/process is at a breaking point now.

  • @renanleandro5914
    @renanleandro5914 24 วันที่ผ่านมา +3

    The thing with 4K textures is that you should put them only on important things, like if it's an FPS, put a 4k texture on the weapons, because they are on your screen all the time, or on characters faces, don't put them on every single patch of grass, stone wall or piece of clothing.
    I know that for experience. My modded Skyrim folder currently has 240GB, most of these are 4k textures.

  • @panda_pls
    @panda_pls 24 วันที่ผ่านมา +3

    I literally bought myself a 1TB hard drive for christmas so I could play MW3 (2023) with a friend. I have a total of 1.5TB storage on my Xbox now, and with just 25 games half of that storage is already used up. 10 of those games are small indie games that are below 10GB and another 10 are medium size 40GB or less. Black Ops 3, Black Ops 4 and MW3 (2023) take up almost 1 TB.
    I remember back then when I had to delete save files off my Game Cube memory card because it only had 128MB and how hyped I was when I bought a 1GB one. That meant I could finally play 007 Golden eye, a game so big you had to switch discs halfway through the game, without having to delete anything else.

  • @shocknaw
    @shocknaw วันที่ผ่านมา +1

    The fact that the storage difference between MW2019 and MW2023 is the entirety of cyberpunk AND deep rock galactic is absurd

  • @autumn5788
    @autumn5788 24 วันที่ผ่านมา +4

    "yoo this game's file size is so huge, no wonder the graphics are this realistic!"
    >low graphics, performance upscaling

  • @DaakkuuYRS
    @DaakkuuYRS 24 วันที่ผ่านมา +3

    That's part why I love my switch so much. When buying physical the games are played right from the card, meaning no installtion on the hard drive. Only the updates take space, but I still have 84 games on switch, can play all of them right away, and never upgraded my Switch storage.

  • @insu_na
    @insu_na 24 วันที่ผ่านมา +4

    There's a few technical reasons for this, too. Lots of games lazy load assets, because GPUs *still* generally only have a very small amount of VRAM.
    To get an asset from disk to the GPU in its compressed state you first have to load the asset into RAM, since you can't connect the RAM and the SSD/HDD directly, all of that first has to go through the CPU and its caches. Then once it's in RAM the entire set of assets you just loaded have to be decompressed, so they get loaded back into the CPU piece by piece for decompression and then loaded back into RAM in the uncompressed state. Since compression algorithms generally need to compress large blocks of data for the highest efficiency you're actually having to decompress quite a bit more data than the data you need/want. Either way once the asset you need is fully decompressed you can load it into VRAM, so back through the CPU and into the PCIe bus the uncompressed asset goes.
    If you store your assets in an uncompressed format however you can either use this fancy new DirectStorage tech where you connect the GPU directly to the SSD and let it grab the uncompressed asset it needs directly, without the CPU ever even knowing that something happened, or if you don't have DirectStorage you can load the data from the SSD into the CPU and from there directly into VRAM, either of which will be much faster than decompressing the data.
    There have been attempts made to get GPUs to do the asset decompression, but that has not been mega successful so far, but we'll see how it develops.

  • @ThatWolfArrow
    @ThatWolfArrow 24 วันที่ผ่านมา +4

    Even putting aside all the issues with optimization and bloat, I think we've reached a point of diminishing returns for graphical fidelity for realistic graphics through raw texture and model fidelity alone. We're on the 4th year of the 9th generation of consoles and I've yet to see games that look that much better than what the best of what the 8th generation had to offer, which is what RDR2 was. Combined with the fact that modern engines and hardware are more than capable of picking up the slack with rendering technologies like photogrammetry (The technology that makes games like DMC5 and Resident Evil 7 and 8 look as good as they do) it feels kinda pointless to put so much into raw fidelity.
    And that's not even getting into how high resolution textures and models have been eating into VRAM. 8gb of VRAM, which is the amount the RTX 3070 has, is now barely enough to run some games at high settings nowadays.

  • @papakamirneron2514
    @papakamirneron2514 24 วันที่ผ่านมา +5

    I think a push for photo realism is natural and healthy but I do agree that it is often poorly executed and that most games don’t need it (just look at Nintendo games).

  • @dominicbrock4350
    @dominicbrock4350 24 วันที่ผ่านมา +4

    Theres, also the fact that some games may not get rid of things that never made the cut or were just there for reference. That alone may just be a product of crunching, given how many companies are doing that nowadays

  • @lilbltxh
    @lilbltxh 23 วันที่ผ่านมา +4

    the new mortal kombat game is the worst of this i’ve ever seen
    135GB for a fighting game almost on par file size with rdr2 makes 0 sense

  • @omegazero5884
    @omegazero5884 24 วันที่ผ่านมา +4

    something to note heavily when it comes to optimization is that with how some dev cycles go how fast their being developed you don't get the time to be like hold on do we really need these 7 extra textures and 5 different VFX and 4 different SFX and animations.
    In order to meet deadlines you need the thing to be WOKRING. You need it to be stable enough so that when it release to the massess it works.
    For the most part optimization comes at the tail end of development which is hard to do when in reality your at 2 weeks from deadline and your still waiting on those 5 objects to be imported because your bossess bossess janitor's dog's wife need to verify that the files exist.

  • @TheTiredPhrog
    @TheTiredPhrog 24 วันที่ผ่านมา +18

    Mw3 is HALF of my total storage on my ps5, I can't put ps5 games on my external storage either. I'm juggling games and prioritising whichever ones I play most. It shouldn't be like this (I've got 3 games on my console rn)

    • @notme8232
      @notme8232 24 วันที่ผ่านมา +1

      There are brand new SSDs being sold that are literally too small for that game, factoring in Windows overhead.

    • @anthonyfernandez82
      @anthonyfernandez82 24 วันที่ผ่านมา

      Get the old COD games on sale rn instead or something, idk

    • @buffsniper
      @buffsniper 23 วันที่ผ่านมา

      ​@@anthonyfernandez82And play in dead or Hacker filled lobbies....

    • @anthonyfernandez82
      @anthonyfernandez82 23 วันที่ผ่านมา

      Things are going pretty alright for me on consoles. Aside from not being ablw to find a single damn game of infected on most of the games ​@@buffsniper

    • @belstar1128
      @belstar1128 10 วันที่ผ่านมา

      isn't console gaming fun

  • @Dr._Nicolas
    @Dr._Nicolas 24 วันที่ผ่านมา +4

    we have the technology to keep making phyisical media play from physical media, but we just get inflation instead

  • @jackmcmorrow9397
    @jackmcmorrow9397 10 วันที่ผ่านมา +3

    because if a game takes up you entire hard drive and takes like a week to install, you're unlikely to play anything else and stay adjacent to the MTX cash shops.

    • @spectex304
      @spectex304 9 วันที่ผ่านมา

      Faxxxxxxxxxxxxx

  • @coolbatfleck9952
    @coolbatfleck9952 22 วันที่ผ่านมา +1

    I gotta give credit to Crystal Dynamics for the file size of the Survivor Trilogy of Tomb Raider games. They barely hit the 30 gb file size while looking incredible, especially the second one

  • @torvasdh
    @torvasdh 24 วันที่ผ่านมา +3

    11:26 They actually do this. EA did a promotion with Western Digital for the SN750SE for BF2042. It has a battlefield skin on it and included a game code.

  • @gothpotato
    @gothpotato 24 วันที่ผ่านมา +3

    The better question is why are specifically call of duty games so large

  • @jakearoo3539
    @jakearoo3539 24 วันที่ผ่านมา +3

    Sometimes I wonder if we could try to create a game with some more limitations to making it (Example: N64 games a lot of times have the same audio file used multiple times but just sped up or slowed down to give a different noise (mainly to save space on the cart)). I think it would be an interesting idea to see what possibilities that developers could gain from that because having limitation's is the king of creativity I would say!

    • @henryfleischer404
      @henryfleischer404 24 วันที่ผ่านมา +1

      A lot of developers already do this. Vvvvvv is a good game developed taking this approach almost to an extreme.

    • @ConcavePgons
      @ConcavePgons 24 วันที่ผ่านมา +2

      ​@@henryfleischer404 Kaze Emanuar modifying Mario 64 to be the best looking and most optimized N64 game to ever exist.

    • @_Bungus
      @_Bungus 23 วันที่ผ่านมา +1

      Unfortunately, that's just something we'll never get back. The internet was a Pandora's Box, and you're never going to get the world to return to an era where game size is restricted to how much data can be stored on a disc, instead of how much can be stored in a data center on the other side of the world.
      Some will do it voluntarily out of passion or consideration, but industry doesn't concern itself with innovation or creativity so much.

  • @ultimate_pleb
    @ultimate_pleb 24 วันที่ผ่านมา +2

    10:52 compressing the files increases load times or / and decreases fps. Optimising the game requires more time the devs are already crunched as is Optimising the game would either delay it atleast a year (depending on the game) or crunch the devs even harder to the point someone of them may snap under the pressure only for the game to come out broken anyway because the higher-ups insisted on releasing it anyway because "we can always just patch it later"

  • @its_renren7292
    @its_renren7292 24 วันที่ผ่านมา +1

    I bought Final Fantasy 7 Rebirth near the start of this month and was quite surprised by its 150gb base game install, the point brought up around 4:30 (the mention of CG + pre-rendered cutscenes) made me realise why it was such a significant amount. Cosmo Canyon's pre-rendered cutscene in both the original and its remake would've taken a majority of the space alongside all the other things of significance.
    I ain't gonna pretend like I fully understand what I'm talking about but I did certainly learn something from this video

  • @thsxi
    @thsxi 24 วันที่ผ่านมา +8

    I recently got a ps3 to play modern warfare 3, my brain hung up on modern gaming was shocked when I just had to put the disc in and bam I can play the game right out of the box.

  • @generalpacman6414
    @generalpacman6414 24 วันที่ผ่านมา +3

    On kf2, the game file size is large for another reason: skins and cosmetic being added over the years

    • @hollyhokk
      @hollyhokk 24 วันที่ผ่านมา

      I have always wanted there to be an option not to download all the cosmetics for games, every now and again I have hope for it:
      I know it won't happen because they obviously want them to sell the cosmetics and the small amount of people that would want it/actually use that option would be a minority and therefore not make sense considering the time and money it would cost.

    • @simplysmiley4670
      @simplysmiley4670 24 วันที่ผ่านมา

      @@hollyhokk Funny thing is it probably wouldn't cost them anything to make that a reality. The only problem for them would be that it doesn't help gain infinite profits ergo pointless to do.

    • @hollyhokk
      @hollyhokk 24 วันที่ผ่านมา

      @@simplysmiley4670 It would cost them though, developers get paid to work (in most cases) and any time spent on things that would not make money could instead be spent on doing things that could make them money.

    • @_Bungus
      @_Bungus 23 วันที่ผ่านมา +1

      @@hollyhokk I know it was controversial in the past, but that's honestly why I preferred paid DLC expansions to the current live service trend.
      Pay the devs to make good content that's worth my money instead of useless shit that's intended to feed our consumerist gluttony. I feel like games had more significant post-launch additions back then compared to now too.

  • @sparkthedragon
    @sparkthedragon 18 วันที่ผ่านมา +1

    we need to really start focusing on optimizing, and maybe slow down and wait for storage to catch up to to prices that are more acceptable, optimization though is really important, i cant explain how many gigabytes typically are taken up just by cut content or oddly high texture objects in places you will never look at too in depthly

  • @Ahmad-pd7fq
    @Ahmad-pd7fq วันที่ผ่านมา +1

    4:35 "32 bit" proceeds to show a 16 bit game...

  • @RegalRoyalWasTaken
    @RegalRoyalWasTaken 24 วันที่ผ่านมา +4

    if your game is bigger than elden ring then it's too big, that's my personal rule

  • @Splat56
    @Splat56 24 วันที่ผ่านมา +5

    My switch with 300gb with 30+ games.

    • @Splat56
      @Splat56 24 วันที่ผ่านมา

      Then my ps5 when it thinks about double digits.😭

    • @DaakkuuYRS
      @DaakkuuYRS 24 วันที่ผ่านมา

      My switch has 25gb, with 84 games. That's what happens when you buy physical on switch.

    • @Splat56
      @Splat56 24 วันที่ผ่านมา

      Fr

  • @Sinbad1999
    @Sinbad1999 5 วันที่ผ่านมา

    For one of my university coursework, I had to make a VR Experience in Unity and what's funny is the project file itself is about 5gb because of all the assets and everything but when i built the project, the entire exe and files and everything took about 400mb xD

  • @zaneheaston8254
    @zaneheaston8254 4 ชั่วโมงที่ผ่านมา +1

    Meanwhile The Thousand Year Door remake is only 5 Gigabytes

  • @patrlim
    @patrlim 24 วันที่ผ่านมา +6

    Steam needs to limit game sizes to 150 Gb, if you exceed it you must request them to allow you to upload it, with a reason for it that is publically displayed on the store page

  • @zensuufu
    @zensuufu 24 วันที่ผ่านมา +5

    You need more like 900 gigabytes for gamecube library, and that is just the US region, to get all gamecube releases you would need more than 2 terabytes. Your point still stands this is just an fyi

  • @iowesty
    @iowesty 24 วันที่ผ่านมา +1

    The game cube disc have a max capacity of 1.5gb and there was 651 games on it, so you'd only need a extra give or take 200gb for the entire collection, and thats assuming they all took up the hole storage capacity

  • @DrDementia
    @DrDementia 24 วันที่ผ่านมา +1

    13:38 is so true. I would update Minecraft and we’d hit our data cap because SOMEONE was streaming Netflix lol

  • @Maethendias
    @Maethendias 17 วันที่ผ่านมา +4

    they are not big
    they are bloated
    thats a MASSIVE difference
    theres hundrets of indie games that have UNGODLY amounts of content and a fraction of the size requirements compared to your tripple a of hte week that lasts you for like... a week at most and still runs like garbage

  • @Y0USEFQ
    @Y0USEFQ 24 วันที่ผ่านมา +3

    I like when you mentioned data caps since i am Egyptian and here there’s no amount of money that you can pay to any internet provider to get unlimited internet the option isn’t even there
    But they always offer that you get extra data once you eventually hit your data cap

  • @bar7381
    @bar7381 23 วันที่ผ่านมา +1

    On some games on steam high res textures are labeled as dlc so it's an optional download, which isn't perfect but it's decent

  • @RaneKunLovesNightcore
    @RaneKunLovesNightcore วันที่ผ่านมา

    5:15 I remember the sweet 2017-2019 times when I used to download highly compressed games where 75% would be virus but other ones would actually be the game but with either no cutscenes or no audio like the files would be there but very less in size compared to original sound files etc

  • @jadoyon
    @jadoyon 24 วันที่ผ่านมา +4

    Graphical quality has not improved much at all over the past 5 years. What has changed is that DEI has been pushed on the companies so they stopped hiring based on merit. As such the people in the roles are no longer the best person for the job. That means lots and lots of extra code without any optimization.

  • @lamp2556
    @lamp2556 21 วันที่ผ่านมา

    I live in Germany, where some guy 30-40 years ago said "You know what isn't going to have a future? This new internet thing. We should build more copper cables for televisions and phones."

  • @Hades1100
    @Hades1100 24 วันที่ผ่านมา +2

    Another issue is files for other languages are stuck on every version of the game instead of being installed via an individual's choice. I bet the majority of the space taken is uncompressed audio files because we're still using .Wav's.

  • @marcusclark1339
    @marcusclark1339 วันที่ผ่านมา +1

    main reason : retention design
    discourage you from downloading other games
    no compression at all, no game should be over 60 GB with good optimization, none of these games have them

  • @seakomothowakgosi5638
    @seakomothowakgosi5638 24 วันที่ผ่านมา +1

    I got a couple of DLCs for Borderlands 3 and it went from like 60gb to like a 110 and now i got like 4 games on my console taking at least 100gb and God knows how much the Elden Ring DLC is gonna add considering how much content it seems it's going to have

  • @JmKrokY
    @JmKrokY วันที่ผ่านมา +1

    4:35 There were 32 bit consoles capable of rendering a 3D world, in fact the original PlayStation was one of them.

  • @cosmicalsounds
    @cosmicalsounds 5 วันที่ผ่านมา +2

    Graphics and audio. The two reasons they're so big

  • @mrcrensh3299
    @mrcrensh3299 19 วันที่ผ่านมา

    i remember having to leave my xbox on over night to update minecraft because of how bad my internet was. it was only like a 10gb game if that back on 2013 xbox 360. can't imagine trying to download something today back then

  • @CoolSs
    @CoolSs 15 วันที่ผ่านมา

    8:53 Also would like to add. that MCC let you download which game to play. so you can uninstall any game you finished.
    also older games use to give you the option to not download extra languages files that bloat game file size. or option for HD textures. i would love the return of those options.

  • @thatsruffdog
    @thatsruffdog 24 วันที่ผ่านมา +1

    I’m not gonna comment on the size of games but I just wanna say, I got an NVMe drive for about $90 that slides into the PS5 with ease and it’s great. I can install so many huge games.
    I appreciate that the new consoles _at least_ make it super easy to install storage upgrades. The hardest part was unscrewing the screw the first time that you’re supposed to screw back in after installing it to secure it.
    As bad as it can be, file sizes aren’t changing so I recommend it to anyone who loves to have a huge variety of games at a time.

  • @theautomaticfiend
    @theautomaticfiend 23 วันที่ผ่านมา +1

    "If I was old enough to comprehend what a final fantasy was back then I'd have thought these graphics were life like"
    Oh trust me, we did. In my head, San Andreas looked like GTA 5 when I was a kid.

  • @AC-ov5ny
    @AC-ov5ny 18 วันที่ผ่านมา +1

    they intentionally leave them bloated and unoptimized so it discourages uninstallation and takes up so much space there’s little room for better games.