You are the OG. A lot of stupid tutorials on the web that have 5 hours explications and not explaining anything. You did everything people need in less then 20 minutes. You are a legend. Thanks for your help !
Sir its very understandable, thanks, i have seen lot of lengthy tutorials but never seen like crisp and clear information, thank you, love from India 🇮🇳
Hey Man, the tuto Is nice and well made but you are Just creating a char, not a "player controller" (that Is absolutely a different thing) .You are also using a deprecated input method.
Pretty bad title here... How to make a Character yes, not a controller. You don't use the CharacterController class at all. Otherwise, good introduction to Character creation.
It is a nice tutorial, but the axis mapping used in the video is now deprecated and replaced by the enhanced input system. Beginners should use the enhanced system, not the old one mentioned in the video.
Is there any toturial showing how to use the enhanced system, i saw the message when i tried to follow this guide but didnt really understand how to switch out what he said and the enhanced one.
I think I did everything like in the video but I don't know why for some reason my character instead of having idle animations has running animations all the time, do you know what I could have done wrong?
In Blend Space in the Horizontal Axis tab I have the name set to Speed, I have Minimum Axis Value at 0.0 and Maximum Axis Value at 600.0 In my character BP, specifically in Character Movement, I have set the following in the Character Movement tab: Walking Max Walk Speed to 600.0 cm/s and Min Analog Walk Speed to 0 cm/s
Hi my friend, i have a stupid question...i watch all tuto about player movement.. so why we dont copy and paste what we got in unreal character défaut ? Cause i start like you with a tuto empty and when i go in other tuto for crochet i see they dont use a empty character and use every time unreal défaut character, and impossible to continue the character we made....
Hey, yeah so the reason why in this tutorial I made a Character controller from zero is to basically show you how to implement and create your own one and customize it as you want from the ground up. But of course, you can just duplicate and edit the default Third Person Mannequin from Epic Games to have it as you like.
@@GorkaGames so yes i know so on youtube there is everytime start to zero... and we lose time so much, cause we never see after how continue, and when i find video about continue is not the same as first tuto... very hard
Thanks man! Yeah absolutely! I made the character in Blender and rigged it using Mixamo, but I could make a tutorial about it 😄 Actually also you can check out my Epic MegaJam streams, and you can see how I made my sharks and fishes using exactly the same process and workflow. But I will note down the video idea for a future one!
hey there late to the channel but I've followed every step but sadly he just constantly goes forward and I've set the key bindings to w a s d but still it won't stop sliding
Hi, great tutorial so far! I'm stuck on one thing. After setting up the camera control with Mouse Y and Mouse X I can only rotate left and right and only while my character is moving. I am checking and it seems I followed everything correctly.
@@GorkaGames Thanks for getting back to me! So the funny thing is my ultimate goal is a different camera altogether. But just trying to learn the basics conceptually so I can build my own stuff. You are great at explaining what we are doing so I am actually learning and not just copying a tutoriall. Ultimately I want an isometric camera that doesn’t rotate, character movement forward, back, left, right and have character always facing the mouse cursor. I can’t find any videos to help me accomplish this. Any videos you have or advice? Or even if we could chat?
I have followed all the steps in this video and i can say it does not work, can you make an up to date video on how to make a character controller in Unreal Engine 5.4 please?
@@GorkaGames I just created a 3rd person template unreal project and i don't know how to do anything with it. How do i see the character before playing the game? And how do i add or create blueprints for the character?
@@howl2339 Ok, so you dont see your character before playing your game because it spawns automatically. In order to edit it and add blueprints you can go into "ThirdPerson" folder, "Blueprints", and there it is.
Excellent tutorial, I've run into a snag though.. At the "Get Control Rotation" point I can't seem to "Split Struct Pin". Nothing is connected to it. PS I'm still new to this..
It does, sort of. Either start your project with a Third/First person template option. If your project is already started without you can add the template by right clicking in the shelf and clicking "Add Feature or Content Pack"
You are the OG. A lot of stupid tutorials on the web that have 5 hours explications and not explaining anything. You did everything people need in less then 20 minutes. You are a legend. Thanks for your help !
Sir its very understandable, thanks, i have seen lot of lengthy tutorials but never seen like crisp and clear information, thank you, love from India 🇮🇳
Hey Man, the tuto Is nice and well made but you are Just creating a char, not a "player controller" (that Is absolutely a different thing) .You are also using a deprecated input method.
Thank you, I was going to comment the same thing.
Same here
Pretty bad title here... How to make a Character yes, not a controller. You don't use the CharacterController class at all. Otherwise, good introduction to Character creation.
Character creation sound like modelling, texturing.
@@eeriee3224you don't know anything
@@LIMQUID i have iq of 85 what do you expect.
@@eeriee3224know your right, "character creation" is a term often used to describe modeling a character. Dunno if it has other meanings tho
Nothing about PlayerController either. That's very important and the two need to be able to work together.
Also using the OG input system... nope.
Really useful tutorial! Helped a lot, especially when it came to the animations
Peepee @ 1:25 and as always, awesome tutorial 🤌🏻
Great tutorial. Straight, to the point. *chefs kiss*
It is a nice tutorial, but the axis mapping used in the video is now deprecated and replaced by the enhanced input system. Beginners should use the enhanced system, not the old one mentioned in the video.
Is there any toturial showing how to use the enhanced system, i saw the message when i tried to follow this guide but didnt really understand how to switch out what he said and the enhanced one.
This was absolutely great!!! I loved this!!
Helped me alot ! Thank you
YOU ARE MY GOAT
Very thank you.
Thanks , whiting for more 🥰
dont we need animations out of (for example) blender aswell? or is ue5 transferring movement animations to the rig automatic?
I think I did everything like in the video but I don't know why for some reason my character instead of having idle animations has running animations all the time, do you know what I could have done wrong?
It could be a problem with the axis in the blendspace. Make sure that the min speed is 0 and max whatever the max walk speed of your character is
In Blend Space in the Horizontal Axis tab I have the name set to Speed,
I have Minimum Axis Value at 0.0 and Maximum Axis Value at 600.0
In my character BP, specifically in Character Movement, I have set the following in the Character Movement tab: Walking Max Walk Speed to 600.0 cm/s and Min Analog Walk Speed to 0 cm/s
Thank you so much, this video definitely solved a lot of my problems.
thanks a lot! super useful :)
Probably a stupid question but I'm working from a blank world and have no game mode with which to set the pawn class as the character class.
Same issue!
go into the content browser, and then in the left click "add", then content or examples, and then you can select the third person template
@@GorkaGames mine using UR5.0.3, and left click "add", and its "add feature or Content pack...",just incase anyone get confused
@@akoryou1488 That is amazing thank you. To add my 3rd person character onto my surface what do I do from there?
Hi my friend, i have a stupid question...i watch all tuto about player movement.. so why we dont copy and paste what we got in unreal character défaut ? Cause i start like you with a tuto empty and when i go in other tuto for crochet i see they dont use a empty character and use every time unreal défaut character, and impossible to continue the character we made....
Hey, yeah so the reason why in this tutorial I made a Character controller from zero is to basically show you how to implement and create your own one and customize it as you want from the ground up. But of course, you can just duplicate and edit the default Third Person Mannequin from Epic Games to have it as you like.
@@GorkaGames so yes i know so on youtube there is everytime start to zero... and we lose time so much, cause we never see after how continue, and when i find video about continue is not the same as first tuto... very hard
Excellent tut man 😎 also could you show how you rigged your character and what you used please?
Thanks man! Yeah absolutely! I made the character in Blender and rigged it using Mixamo, but I could make a tutorial about it 😄 Actually also you can check out my Epic MegaJam streams, and you can see how I made my sharks and fishes using exactly the same process and workflow. But I will note down the video idea for a future one!
Awesome
Thanks!!
oh thats how you add mash to your character thx
tysm for this amazing tutorial, you taught me a 11-year-old how to code
Im completely new to this ue stuff i just wanted to ask where can i make my character and how do I import it to unreal engine
what about the jump animtion?
I thought when you add a character it's character movement controls the walking and jumping and shit for you? Is that not the case? Does Unreal lie?
Very useful tutorial! Can you ask how can i manage the jump animation? Thanks!
Did you find out?
hey there late to the channel but I've followed every step but sadly he just constantly goes forward and I've set the key bindings to w a s d but still it won't stop sliding
Hi, great tutorial so far! I'm stuck on one thing. After setting up the camera control with Mouse Y and Mouse X I can only rotate left and right and only while my character is moving. I am checking and it seems I followed everything correctly.
Thanks! Hmm.. check that "Use Controller Rotation Yaw" is disabled and that you don`t have enabled any other "User Controller Rotation _ " variable
@@GorkaGames Thanks for getting back to me! So the funny thing is my ultimate goal is a different camera altogether. But just trying to learn the basics conceptually so I can build my own stuff. You are great at explaining what we are doing so I am actually learning and not just copying a tutoriall.
Ultimately I want an isometric camera that doesn’t rotate, character movement forward, back, left, right and have character always facing the mouse cursor. I can’t find any videos to help me accomplish this. Any videos you have or advice? Or even if we could chat?
Same thing for me
How do I make it walk on W and Run on shift + W? I have walk and run animation separate
"For some reason, my one is big" - gorka games 2022
I have followed all the steps in this video and i can say it does not work, can you make an up to date video on how to make a character controller in Unreal Engine 5.4 please?
my up and down camera is inverted, what do i need to do?
cool👍👍👍👍👍
thanks!!
Gosh thanks, can I ask you a question?
Of course!!
@@GorkaGames I just created a 3rd person template unreal project and i don't know how to do anything with it. How do i see the character before playing the game? And how do i add or create blueprints for the character?
@@howl2339 Ok, so you dont see your character before playing your game because it spawns automatically. In order to edit it and add blueprints you can go into "ThirdPerson" folder, "Blueprints", and there it is.
@@GorkaGames Thanks a lot!
@@howl2339 Im here to help! Let me know if you have any questions or issues
Excellent tutorial, I've run into a snag though.. At the "Get Control Rotation" point I can't seem to "Split Struct Pin". Nothing is connected to it. PS I'm still new to this..
figure it out?
lol its very fun 🤣🤣🤣 bro make this character hit some people
🤣 thanks, I actually already done it! th-cam.com/users/shortsyT9BW29R06E
@@GorkaGames thanks bro ❤️
for some reason i cant drag my bp character into default pawn class
you ever figure out why? (edit: nvm i figured out that i have to create a game mode and set it to GameMode Override in order for it to work)
✨
No offense, but why doesn't unreal have presets for this?
It does, sort of. Either start your project with a Third/First person template option. If your project is already started without you can add the template by right clicking in the shelf and clicking "Add Feature or Content Pack"
This is for a custom character.
@@Xathian thanks
does NOT work action and axis mappings are now deprecated
Nice 🥵
Thanks 😄
didnt work for me :(
im like - i need a tutorial, because im new... and he is like: tadadadadad easy easy, tadadadadada axis herethatdohere go fasteer