Sorry, Joker. I'm not even angry over you right now. I bear no grudge against anyone. It's just that the world feels so, so wonderful right now. "Throughout Survivor and Hunter roles, I alone am the S tier one". However, even in the Hullabaloo Circus only a scant few know about this. Take the Blink and the Borrow Time traits then combine two different Nitre Bombs of kiting to create unimaginable salt within. Imaginary technique... Fire Bomb.
I was looking at some other test server experiments and patroller does NOT leave him after he gets a single colour on you, only when you actually take damage. If his mains take insolence and patroller he is borderline impossible to kite, even early on. As a survivor main, I'm waiting for the day they increase the number of survivor bans. At some point 2 was enough, but it doesn't feel that way anymore. Thanks for the analysis :^)
@@ZeusIDV th-cam.com/video/HzFHzCw-U4o/w-d-xo.htmlsi=ArB63ftFp757jq1l If you start at 4:02 it goes over how patroller works on him. Completely broken in my opinion.
To be fair, survs can’t get terror shocked if he hits them on first 2 balls so it’ll be easier to cancel patroller bites. If you’re caught in the open tho… Goodluck 😂 Edit: anyways, watch someone place a clone by a pallet and hit me front and back to terror shock while I try to cancel a patroller
I think people forget that playing hyper aggressive is also an option… like no he is not going to be camping survivors. He is made for the hyper aggressive strat, he can go from cipher to cipher and he cannot be stopped unless someone can kite him which be so for real. in higher ranks he’ll be unstoppable
I've just been watching some of these trapeze spots and my lord... especially over thin walls the animation is barely a second and boom on the other side or on the 2nd floor he absolutely disregards strong spots hospital, big boat, factory?! I find it incredibly crazy how he can jump through closed windows and shit and the worst part unlike geisha he doesn't have to aim and its practically guaranteed!
he seems absolutely terrifying to kite against, and the no attack recovery is WILD I can understand shortening attack recovery to a certain extent because of how he needs to go about dealing damage, but no attack recovery is insane 😭 interesting concept, scary execution
I gotta agree with Zeus here. We've been getting too many good hunters in a row. I'd rather want them to buff the older hunters instead. There are counters to him like any other hunter but that doesn't make him weak at all with those short cooldowns. I still love him tho because of the unique new playstyle that comes with him and well I used to be an acro main so I'll let it slide this time haha and I wouldn't mind seeing male hunters taking the spotlight because it's always.. "Queens", we need more "Kings". People saying he's bad because he needs 3 hits needs to think again. I remember people calling Ivy bad because she had a terrible first chase, and I also remember people saying Goatman is bad because he does chip damage outside the cage but guess what they both only received nerfs so far (right? I mean I don't remember them getting buffed lol). They're also top bans in peak tier. Goatman is almost always banned along with either Ivy or Opera. It just comes down to skills because he definitely won't be easy to master, you're gonna need to train your reflexes so you're quick with the clones and jumps. I don't like playing meta hunters ngl part of the reason is them always getting banned in ranked so I hope he stays below our current top 3 hunters. I do want to try and main him because of his unique playstyle but that doesn't mean I want another meta hunter so soon lol. 16:00 and... Ofc that's after she had received millions of nerfs lol
I think he will be balanced when people figure out how to kite him effectively and he’ll probably have a few nerfs to his cooldowns and settle into at best naiad at worst ann’s place in the meta
The scary thing about your sui-Seer vs Insolence Hullabaloo scenario is that in order to effectively kite said Hullabaloo, Seer is forced to use the owl before he even gets in range of the red stage because if he gets in that red range, he can't use owl at all and if he doesn't use that owl, that kite is more than just dead. Edit: Oh yeah. Forgot to mention that Flywheel can be locked too if Seer is in the Red Stage. So there's that too.
16:46 small correction here it’s actually the other way around the shovel takes three balls to break but after the third ball is applied two of the balls still stay on the grave and since there’s no attack recovery you just double swing and he takes a hit
i feel like his jump is what carries him the most.It's like how goatman cage is good but it's become broken when u combine with backdash.Same thing goes here, i must say through all of idv hunters ever created wt traverse methods, hullabaloo jump is the most forgiving and mind blowning.U can jump from a lot of unusual area like 2nd floor , holes above the ceiling, to some crazier one like jump through the whole building , ships , circus tents.Not to metion dropping a pallet againist this guy is basically done bcs he can just take 0,5s to be on the other side of the pallet(or nearby obstacle if the surv want to camp pallet) and just hit them
Alright so, I will be arguing in defense of Hullabaloo not being broken. Full disclaimer is that if I am wrong, then I am wrong; I am merely here to have a _civilized_ discussion about his current state. First, I will be going over his kit. He has the fastest base movement speed in the game, does not have an attack recovery can create clones to help him hit survivors, the ability to rotate his area of effect, and has a dash that can go over virtually anything very quickly. Now, in a vacuum (especially considering that he can get into 2 story areas), he'd seem broken. Which I can see why, however we have to consider the fact that he also is forced to his survivors 3 times just to damage them. And not only that, he has to hit them while they are in each zone to apply all 3 of his bombs onto the survivors. What does this mean? It means that no matter how many times you hit the survivor in the dry ice zone, they will not go down a health state. The clone helps him hit survivors, however the clone is stationary and can only be relocated once. And considering the fact that the circle is bigger than his attack range, survivors shouldn't have too much difficulty avoiding the clone (yes, I'm aware he can cancel the clone and automatically put it into cooldown). The dash itself is arguably his strongest ability, giving him the ability to just ignore any widow or pallet the survivors go over and hit them, so I won't really speak in defense for the dash itself. The circle can be rotated and then will be put on a 20 second cooldown, however the 3 areas will ALWAYS be facing the same direction unless rotated with his ability. The clone's area of effect can not be rotated once it's placed down, you need to rotate it first and then place the clone. Now with that out of the way, counterplay? Well, the first is for survivors to keep ensuring they don't get hit while in the last zone by continuously running towards the other 2 zones. Sure, he is fast, but the survivors can still delay the hit just by walking away from the zone. I could see an argument being made to never have the clay (black) zone never be your last zone to ensure you can slow down the survivors, but that won't always happen. I saw a video of another player kiting him and they just utilized the corners of map object to ensure Hullabaloo can't hit them unless he rotates his zones. Meaning if you can force out the rotation and find another corner of a map object to run to, Hullabaloo effectively can't do anything; and considering how many fast survivors we have, that won't be too much of an issue. *(If you need me to send you the video Zeus, I'll ping you in coaching server with a time stamp).* Remember how I said that his clone's zone can't be rotated? His map pressure won't be all too threatening. Sure, he makes you decode really slowly for 10 seconds with the dry ice (white) zone, but survivors really won't care too much since the only threat is having the dry ice bomb applied to you. Then there is his camp. Sure, he doesn't have an attack recovery, but that won't matter if he has to hit survivors 3 times just to at least injure them. And even in an ideal scenario where the clone is positioned to allow for possible terrorshocks, he still has to play ring around the rosie with the survivor to get the last zone hit on them. The rotation ability _might_ help, but that still won't stop most rescuers from being able to get a free rescue honestly. His dash is broken, I am not gonna argue on that. He gets 3 stacks and it recharges every 12 seconds, imagine if nightwatch had that. Onto counter picks, who do you pick to counter him? Multi-hit survivors are the most obvious option. I do believe you are wrong with saying you need multiple multi-hit survivors to counter him, since Mercenary can elbow pad his way to the chair to guarantee the rescue, and we've seen this happen even Opera Singers being unable to find the Merc and force a double hit. Meaning that survivors who are able to move a short distance very quickly are going to be able to deal with him. Then we have the harassers, Enchantress' ability to stun is just outside of his area of effect, Prospector can pre-emptively throw his magnet, Batter can just push him away, etc. And this is just for kiting, if we consider them actually harassing then the more long ranged characters can deal with him, especially Prospector who does not care at all if he's unable to use his abilities since the magnet will already be out. And we have to remember that the pyro (red) zone's effects only lasts for a second after leaving it, so realistically the only harassers you're truly stopping are the short ranged harassers. Speaking of which, Antiquarian can literally just move herself out of the pyro zone, slap him 3 times, and that's 12 seconds where he is unable to do anything to her. The distance pulling survivors can just move away from him before he hits them with the last zone, the multi-hit characters can just tank more hits, and the harassers all either can just stun him to delay hits or pull distance themselves to avoid getting hit. And this isn't even considering the fact that flywheel likely eats up the bombs and force him to hit you 3 times again (although I am not entirely sure about this one, someone test is please). If we assume I am wrong to an extent and he is another round 1 hunter, then we still have the fact that the one thing Opera, Ivy, Goat and Hulla have in common is that they generally get countered by roughly the same survivors. All of them would rather not deal with a Priestess (even they are fast), Gardener virtually either hard or soft counters all of them (she can still ensure at least a first 50 second kite even if she is never able to get her bubble off again for the rest of the match), all of them don't like Antiquarian to an extent, Coord and Lucky are just big middle fingers to their game flow (although against Goat I'd say it's a soft counter because his cages last 2 million years). The only real exception seems to be that Opera and Goat don't care about distance pulling survivors, however for Hulla I can see him struggling a bit. My solution? Pick a counter comp that has answers against all 4 of them. It's not ideal having to do it, but I do think tournament survivors will find a way. I do think that even if he will be a round 1 hunter, he will be the weakest of the 4 simply because of the counterplay I mentioned. Balance adjustments I have in mind? If we're really worried about it, then make the dash be a little slower and reduce dash amount to 2. If that's not enough, then increase the recharge rate of the dashes. I don't see the clone being that much of an issue, but I would like it if the clone's circle would rotate when Hullabaloo rotates his; basically just a nice quality of life buff for him. And if we're _really_ worried about it, we can always make the max presence ability have a cooldown, similar to how Wheel, Fool's Gold and Ivy have their max presence have built in cooldowns. I know I yapped a lot, but hopefully this helps you see him from another perspective. If I am wrong about his strength, then I am wrong. So no need to go "see I told you so" _(I'm watching you, random elk typing their rage comment)._
TL:DR for the people who needs it. Short answer: No, he's balanced He needs to afflict survivors with his 3 DIFFERENT zones to hit one health state (Adding on a bit, he needs to apply all three effects on a survivor withing 60 seconds before he needs to reapply the status again), his clone is entirely stationary and the zones of the clones are bigger than the actual hitbox lastly his clone can't change zone direction after being placed so he has to change beforehand, his dash is the strongest part of his kit and has no defense. Counters that get mentioned are stay away from the last zone since it'll be harder to hit. Survivors can also abuse the map to ensure that it takes atleast 20 seconds for him to down a survivor with no kiting, this is achievable by forcing his rotation into the 20s cooldown and getting into a corner where can't do anything but stare at you MENACINGLY. Counterpick survivors are multi-hit survivors , fast dash survivors or any harraser that can harras outside his field. Multi-hits are obvious he'd need to hit a survivor 9 times before downing them or a survivor like merc who can easily dash into chair without having any effects on making it that he can't get instantly full hit rescuing on chair. Uncertain 'If fly wheel can eat up an entire hit then he needs to reapply his bombs again meaning a multihit survivor can take 12 hits before getting downed'. His counterpicks are generally what top tier hunters has so it should be no problem to counter him. Balancing His clones can rotate the zone after getting placed, this would be a QoL/buff and if the dash proves to be too OP then the cd could easily get increased as a nerf or implement a max presences ability cd like broken wheel, fool's gold and Ivy has. Solzec if you think any of these things I wrote down is wrong please correct me
it's kinda funny that now i relized that he can put clone outside of his terror radius(36m) since the clone range is like 42m long.Which mean some times u can get hit even without warning from heartbeat
Nice to see pro-players actually acknowledging how broken Mike is and how Hunter-sided the meta has become. In most places, the conversation regarding the meta starts and stops at "It's ALWAYS Survivor-sided because it's 4v1 and also Priestess' portals are broken/Forward can stun you/Antiquarian exists blah blah blah". It's like the Hunter mains got trauma from when the game WAS Survivor-sided and since then, they have been hellbent on insisting that it's never changed, no matter how many broken Hunters are released. And god forbid you point this out because you're going to get hit with a storm of dislikes and "IT'S ACTUALLY META SIDED AND THE META HAS ALWAYS BEEN IN FAVOR OF SURVIVORS, SO THAT'S WHY YOU'RE SELFISH AND WANT HUNTER MAINS TO SUFFER JUST BECAUSE YOU CAN'T KITE".
7:20 THIS, yes luchino can do it but you waste energy and if you press the jump button 1 milisecond earlier or later you fail the jump, with mike you just press one button and the game does it for you like ?????
Also not to mention lizard had energy and a cooldown on the jump hulla doesnt have a cooldown with the jumps AND has multiple fhat arugument makes no sense
I absolutely hate idv right now it's literally going to shit. Idv was survivor sided, and instead of fixing the core issue of why it was survivor sided, they're just adding broken hunter after broken hunter, then releasing shittier survivors. (knights kind of an acception, his rescuing ability is good & his attack seal has only saved me a few times. 🙁) I've played competitive as survivor since 2020, I have friends that are top hunters, and they all even agree with me when i say idv has taken a complete turn, & now when you look at win stats in rank its majority draws & hunter wins. (Even in full vc teams with spawn selections.) Almost EVERY hunter after galatea has been tourney viable. (Not every hunter is, eg: nightmare) I feel like hullabaloo needs some sort of attack recovery when he deals damage, not as long as normal hunters, just a short one. Then, FIX HIS CLONE COOLDOWNS WGAT THE HELL DO YOU MEAN 11 SECONDS 🙁 HIS JUMPS??? INSANE. WHY CAN HE FIT THROUGH THOSE TINY SLITS IN CHINATOWN & JUMP THROUGH THAT WINDOW TO THE TWO-STORY CIPHER IN EVERSLEEPING??? (Geishagamings instagram reel shows a ton of places he can jump through cus she has access to the test server) "His camp is awful!!!" Look at sangria, Mike is purely chase & can cipher pressure HARD cus of the distance he can cross in a short amount of time, why would he need to camp?? Idk how the fuck idv thought mike was even remotely balanced, I know its only the test server but even then what were they smoking.... I dont know how theyre gonna fix him, and I lowkey dread the next time idv releases a hunter cus I know its gonna atleast be a draw tourney pick.
Where are people getting that getting hit by his balls gives you the debuff? It doesn’t say that anywhere in his gameplay trailer. I’m pretty sure you only get debuffed by stepping on his stage.
He’s definitely going to be op but one thing that might be difficult for him is if the survivor just stays in one stage. If he didn’t have clone as zero pres he might just be bearable.
Thank you for your frank commentary. Most commentators here who are not playing at the champion tier would not understand what is going on there. We are already struggling to deal with Goatman and Ivy and now there is this crazy clown on our asses.
I imagine he's currently bugged, because if he was intended to have the ability to jump over a whole roof, I feel they would've showed that in his gameplay trailer. I think he's only supposed to be able to jump over short walls and a limited distance, similar to survivor Mike. Ideally he gets fixed before release. If this was intentional, I think Netease lost their mind. I still think he'd be good even with "fixing" his jump, but it would definitely help. They should increase hunter bans in tournament if he turns out to still be very good, potentially 4 round 1 viable hunters doesn't sound very fun.
Im confused how ppl cant see how broken “no attack recovery” hunter is. With his build-in kit, having to 3hit to injure a survivor is not hard at all. And zeus, you gotta watch the test server gameplay if you havent already .
My only argument is you can stand still in a corner and he can only hit you with 1 color even with his clone. Maybe 2 colors if you rotate the field. Still, it's not the go to strategy.
He looks so fun to play but an absolute nightmare to go against I cant tell if I'm excited or scared I mean hes most likely gonna get adjustments and nerfs and people will also figure out how to counterplay him eventually but even then hes gonna be mad scary
oh yeah another fun note is the people saying perfumer is gonna counter him are wrong bc the way his ball works work the same way how naiad water works with perfumes
I think the only way to fix the problem is to nerf opera to all hell, like it sucks, but the only way idv can get people to play and spend on a new hunter now is if they make hunters around the same level as opera 😢 maybe after his initial release they will nerf him. But I think Opera turned this game on its side, and the fact that the newest survivors don’t match up and can’t hold their own is awful :0 The meta seems so unchangeable too, I can’t imagine a hunter coming out that completely shifts the meta like how Opera did!!!
Also I think gardener would be a great first chase if the survs wanna win, you either get three hits and waste on her first bubble or wait the full 50 secs until her first bubble is gone!!! Either way 50 secs wasted 🎉 but if you don’t wanna waste characters first round in tournament, I think Anne would be an alright choice too, just because of the distance she can make at the beginning of the match, and she can get to chair without being hit :0
I will be playing a bit of the devil advocate, someone in the comments already spoke about his counter play and some of his weaknesses so I am going to speak about this comparaison you made between Opera and him. You say that his non existent camp and low cipher pressure is no trouble because Opera as well doesn’t have much of a camp but that’s just factually wrong. There is a difference between 1 and 0, between inflicting damage and being incapable of doing so. Hullabaloo will hardly if not never get you injured unless you’re found out on the way to rescue or playing Coord and already used your gun. Even then with him the concept of a failed rescue is nearly not possible, at half health ANYBODY can technically still rescue against him + going for double downs is not an option fo a tunneling hunter like him. At that rescuers will also be able to rescue very late, I think you underestimate a lot the gain of time it is for the match flow and especially in this double tide meta. Opera at least has the merit of being able to stuff a rescue if you get found out early. You cant come back to rescue casually at half health, enabling anyone to act like mercs. What happens if you take your time to get on the chair ? you will most likely get ts on chair with her fast swing speed, that’s it. She actually can go for double down with her speed and shadows tp as it will be most of the time not an issue to catch up or actually inflict the hit. There is a difference between weak camp and non existent camp. Since Opera can actually inflict damage throughout the team if they don’t sell or have time to reset in situations in which the last cipher is soon to be primed she can actually pressure and camp 2 ciphers at once for 30 seconds with warp and then what do you do ? I’m pretty sure RC Peter did that during summer IJL on Leo’s and it was actually successful. But even warp aside it’s such a typical Opera situation in tourneys, one missing cipher after the first kill, two injured people and it just snowball from there. On the paper she doesn’t but in practice she definitely has the tools whereas on paper Hullabaloo does have the tools to pressure with his clones but in practice you’ll rarely get a clone on a cipher with that 40m range, 10sec of debuff is not all that AND that at the end of the day even someone with no BT, really desperate to get to endgame to force a one man escape or whatever for example can pop the cipher right in front of your face even as you try to get those 3 bombs hits on them and potentially can get away with this if it’s a survivor with a good item like Prospector for example or Seer, avoiding the deadly hit and just buying time. Could you do that with Opera ? No, you’ll just get detention hit and chaired right away with no chance of kiting out that aggressive pop. Even As Seer you’d have to use owl then pop, still subjecting yourself to an immediate death if you have nothing around.
His hits are the equivalent of opera swing since they are spammable, second his balls gain detention damage once cipher pops so going for a pop like that will just equal death, Third it will not be hard to injure the rescuer when the three balls and clones are available at the chair. People are vastly overestimating the whole “6” hits shit
@@ZeusIDV I know you can spam his hits but you likely don’t want to unless the survivor just conveniently run into your next bomb and hits or else you just give them time to reach the chair if they don’t land or you just end up re applying the same color. you’d have to circle around the rescuer or rotate your circle going into a 20 sec cd that might slow down the chase about to follow. Also Hullabaloo hit box is not crazy, For reference I know it’s smaller than Fools Gold and I main that guy, juking him is child’s play. I’ve even seen bots juke Hullabaloo on test servers, even then assuming that you can’t dodge or use the terrain to only let him get one type of bomb on you: what bomb will you apply to a Journalist sending her Orphy? I’m pretty sure that Hullabaloo can’t kill it just like how he’s unable to hit long portals after images. You can’t even ts Knight within his Bluetooth rescue, Merc elbow pads in and out, Grave Keeper use his shovel, First officer is non visible : Coord is the only rescuer at risk against him and that is if she already used her gun. Most of the sub rescuers as well are rather safe since their whole gimmick is reaching the chair without being vulnerable, they just insta rescue and leave still full health with 2 bombs on them at best. Using a clone means that you’d have to rotate your circle to apply a different color from it because of the disposition of most of the chairs in IDV being against walls/ objects ( if you don’t rotate your circle it’s more than likely you’d just end up applying the same color as your clone.) and the fact that the clone’s circles can’t be rotated. So now you just placed yourself in cooldown and condemned yourself to go for the damage on the rescuer for the cooldown to have an actual meaning, giving time and opportunity for the rescued person to get to an area where they can ´kite' you that be a shack or an enclosed area where your mobility and ability to easily apply different bomb is reduced. For the cipher pop situation i am not saying that it won’t likely end up in death, I am pointing out that force popping a cipher against him is a possibility anyone can do and while yes he does benefit from detention you still have to stack up 3 bombs for the detention hit to be effective which enable the possibility that even after such a dangerous cipher pop you can technically kite, for example : Toy merchant is on last cipher with a catapult, Hullabaloo place two bombs on her as she forces the pop and before he manages to get his third she catapults away allowing her to live a bit longer and her teammates to start decoding the gates. This scenario is impossible with any other hunter of the game but Hullabaloo or a Goatman without detention and a cage, Hermit with a full health team sharing damage.
Ion think he'll be as good as Ivy or Sangria in tournaments because of the fact that he can't camp well and can't respond to Borrowed Time as much. Balloon harrassing will also give the surv as much rebound time as a Matthias being rescued. He also can't teleport and stuff so he can't pressure two gates like Ivy does. I would like to be proven wrong because I hate camping in tournaments. I wanna see CHASES!
So Acro took some white stuff he got in his white ball and know he goes crazy. But tbh the jump over the Rollercoster station is kinda funny. Why is he called Hullaballo he should be called Gummibear 😀
As a priestess main for many many years i think its time to move onto a new character bc theres no fucking way idv wants me to main her no more i also think instead of them making the game balanced like they should its just getting more broken by every hunter or survivor we get garbage survivors hunter gets 100% easy ass wins on top of that ppl still slug its a challenge every day im competitive but its starting to get draining i think im gonna need a break before he comes out or else ill scream like how easy r we trying to make it for the hunters I'm not saying make it survivor sided but it's suposee to be harder for hunter bc it's all on u not team it's not even brain work for hunters anymore is just spam now and survivor have to us all the brain work also now how tf r we supposed to deal with this shit how and what am I gonna main can't depend on priestess could that much before bc she was nerfed and lots of hunters counter her Norton being one of them
Honestly he don't seem to be broken, he seems like he needs practice and skill to be played well, survs that can take hits and heal seem like they will be a nightmare to deal with, I think it's more a matter of learning how to play against him. Also a mid/good Sangria without communication or preparation is up to this day a nightmare to kite, she is fast af, if you don't have the right comp you are screwed, she can catch up instantly, but suddenly mike is too fast? Ivy changed the kiting method, you can't keep looking back, she have a lot of free teleports around the map, can cancel surv skills drop them from tram, roller-coaster and so on, and people still praise her and her kit. I don't understand why when Mike is fast and have some cool mechanics, that aren't even that op just require some practice and habit suddenly he is broken. He needs 3 attacks to actually damage the character, have no camping, it's pure chase "Oh no his chase is too good" so is Sangria's but everybody keeps saying she is in a good spot, "because it's her kit and if you take that away you will kill her". Mike is also an aggressive hunter he only has chase, taking it chase away seems the same that taking Sangria's speed away to me. Also, having 4 viable hunters for round one it's great, finally we will see something besides of Ivy and Sangria. Mike is not the problem, we just need them to give us stronger survs, which would be great instead of them nerfing the good ones into oblivion. Ofc he will still be receiving his adjustments and we don't know how he will come out. But man, let the boys have a time in the spotlight too, Goatman seems great, let Mike be great too instead of trying to kill the boy before he is even out.
Why would I let a better opera singer into the game. Ivy goatman and opera are already enough to deal with to have to counter comp, the game doesnt need a 4th
@@ZeusIDV Opera singer when she was released was a better Night Watch and everybody was already crying about him being too op when he was the meta. I think it will be good to have someone outmeta her as she has done to other hunters because that keeps the game fresh. But would be great if they focused on doing better survivors to keep up a better balance instead of nerfing new hunters to the ground and keeping the meta as stale as it is now. Though i understand that as a competitive player must be a pain having to learn with so many new meta hunters, and not having the right survs to be able to keep up.
priestess isn't that broken anymore + almost never even played in tournament, plus merc is just a rescue. there's no survivor character that almost guarantees you a win (or at LEAST a draw) if you pick them unlike with the hunters we have now
Personally I don't think he's going to be broken because he has insane percy syndrome. Yes he can get insanely fast downs, but a rescue against him is so insanely free if you're playing someone like merc. All you do is wait until 40% hiding, elbow pad in and you get a free damageless rescue literally every time, or if he focuses on you to deal a damage, you give the target a shit ton of free time to get away. The fact that the rescue can just casually do every rescue without having to worry about damage is a really big hit to him, even presuming his chase is the absolute turbo nuts
This would be true if opera didnt prove this to be false. Opera was practically in the same spot as he is and she broke the game. We have already been shown camping and cipher pressure dont matter if you have that good of a chase that outspeeds the game itself
You can go with patroller, peeper, warp, or tp. Imo patroller or warp will be mostly used. Some people did say listen but the trait itself doesn't give you much value.
@@ZeusIDVFunny thing about chasing the priestess, you cant! She can just go through the portals over and over and you cant do anything about it And that will only work for forward and maybe prospector (We will have to see how that interaction works)
@woseparking so priestess has two portals at the start of the game that take 70 seconds to recharge. After that she is nothing. If you can’t handle a bare bones priestess then idk what to say
he hard counters lots of harassment like anti and forward but he does also get countered by specific harassers (batter, prospector, etc) and about priestess - he can’t hit the afterimages from the global portal LMFAOO not sure if that’s intended or not and might change, he can break global portals and portals normally though? i mean he has an attack for a reason 😭 same way he can break ento’s bees and florian’s balls (plus you can break a normal portal by just going through it)
average huntermain after he threw 1 from 10 matches oohhh noooo my wr not 100% now!!!....... the game is not fair for hunters!!!!!!!! dude are you really that scared bc of anti who now shit as hell or wha? do yall remember anti when she first release? or maybe you scared bc of priestess who already been nerfed many times???? seer??????? merc (only ONE rescuer, who cant leave meta, looooooooool, ONLY ONE)??????? MECH (oh god sorry)????? really maybe one time you will try open ur eyes and see what this game really are its already 2024, idv changed many times for example, pries not meta now, but still some ppl crying about her)))).... literally why, when you have ivi, sangria, worp, tp, buff luchino (he can jump many times now and its cool thing), mary can do something against pries, even if shes not that good nowadays :/ now really many hunters can work with pries. she also been nerfed already; shes not that good as the old one. why still crying? whats yall problem, hunter mains? can you see the game without only crying about survs? why can only survs judge the game, recognizing both the strengths and weaknesses of any faction? i literally never seen hunter who can agree that hes character is good/strong, its always "my character bad bc this game is not fair for hunter also every survs need to be nerfed bc they are survs and i hate them lalalaala" im already tired from this community
Sorry, Joker. I'm not even angry over you right now. I bear no grudge against anyone. It's just that the world feels so, so wonderful right now. "Throughout Survivor and Hunter roles, I alone am the S tier one". However, even in the Hullabaloo Circus only a scant few know about this. Take the Blink and the Borrow Time traits then combine two different Nitre Bombs of kiting to create unimaginable salt within. Imaginary technique... Fire Bomb.
this is getting pinned
"but he needs 6 hits !!!" and he has all the resources in the world to get those 6 hits in no time
Well u can abuse obstacles that has areas where hunters cannot hit u. Depending on the bomb u have tho. But we’ll see when going against real players.
@@aasupehe can jump over those obstacles 😂
@@owo3684 then surv NEEDS to be alert at all times. Must look up and back and forward and on the ground
@aasupe I saw a video trying this, but it didn't work out. He can just rotate circle and use clone
@@ghostlyluck4523 yeah but he needs presence no? I think that strat helps buy time wont save u forever
I was looking at some other test server experiments and patroller does NOT leave him after he gets a single colour on you, only when you actually take damage. If his mains take insolence and patroller he is borderline impossible to kite, even early on. As a survivor main, I'm waiting for the day they increase the number of survivor bans. At some point 2 was enough, but it doesn't feel that way anymore. Thanks for the analysis :^)
W H A T
@@ZeusIDV th-cam.com/video/HzFHzCw-U4o/w-d-xo.htmlsi=ArB63ftFp757jq1l If you start at 4:02 it goes over how patroller works on him. Completely broken in my opinion.
To be fair, survs can’t get terror shocked if he hits them on first 2 balls so it’ll be easier to cancel patroller bites. If you’re caught in the open tho… Goodluck 😂
Edit: anyways, watch someone place a clone by a pallet and hit me front and back to terror shock while I try to cancel a patroller
Keep in mind this is still test server. My opinion, will change over time.
I think people forget that playing hyper aggressive is also an option… like no he is not going to be camping survivors. He is made for the hyper aggressive strat, he can go from cipher to cipher and he cannot be stopped unless someone can kite him which be so for real. in higher ranks he’ll be unstoppable
I've just been watching some of these trapeze spots and my lord... especially over thin walls the animation is barely a second and boom on the other side or on the 2nd floor he absolutely disregards strong spots hospital, big boat, factory?! I find it incredibly crazy how he can jump through closed windows and shit and the worst part unlike geisha he doesn't have to aim and its practically guaranteed!
he seems absolutely terrifying to kite against, and the no attack recovery is WILD
I can understand shortening attack recovery to a certain extent because of how he needs to go about dealing damage, but no attack recovery is insane 😭
interesting concept, scary execution
I gotta agree with Zeus here. We've been getting too many good hunters in a row. I'd rather want them to buff the older hunters instead. There are counters to him like any other hunter but that doesn't make him weak at all with those short cooldowns. I still love him tho because of the unique new playstyle that comes with him and well I used to be an acro main so I'll let it slide this time haha and I wouldn't mind seeing male hunters taking the spotlight because it's always.. "Queens", we need more "Kings".
People saying he's bad because he needs 3 hits needs to think again. I remember people calling Ivy bad because she had a terrible first chase, and I also remember people saying Goatman is bad because he does chip damage outside the cage but guess what they both only received nerfs so far (right? I mean I don't remember them getting buffed lol). They're also top bans in peak tier. Goatman is almost always banned along with either Ivy or Opera. It just comes down to skills because he definitely won't be easy to master, you're gonna need to train your reflexes so you're quick with the clones and jumps. I don't like playing meta hunters ngl part of the reason is them always getting banned in ranked so I hope he stays below our current top 3 hunters. I do want to try and main him because of his unique playstyle but that doesn't mean I want another meta hunter so soon lol.
16:00 and... Ofc that's after she had received millions of nerfs lol
I think he will be balanced when people figure out how to kite him effectively and he’ll probably have a few nerfs to his cooldowns and settle into at best naiad at worst ann’s place in the meta
The scary thing about your sui-Seer vs Insolence Hullabaloo scenario is that in order to effectively kite said Hullabaloo, Seer is forced to use the owl before he even gets in range of the red stage because if he gets in that red range, he can't use owl at all and if he doesn't use that owl, that kite is more than just dead.
Edit: Oh yeah. Forgot to mention that Flywheel can be locked too if Seer is in the Red Stage. So there's that too.
16:46 small correction here it’s actually the other way around the shovel takes three balls to break but after the third ball is applied two of the balls still stay on the grave and since there’s no attack recovery you just double swing and he takes a hit
???????? WHY THE FUCK
i feel like his jump is what carries him the most.It's like how goatman cage is good but it's become broken when u combine with backdash.Same thing goes here, i must say through all of idv hunters ever created wt traverse methods, hullabaloo jump is the most forgiving and mind blowning.U can jump from a lot of unusual area like 2nd floor , holes above the ceiling, to some crazier one like jump through the whole building , ships , circus tents.Not to metion dropping a pallet againist this guy is basically done bcs he can just take 0,5s to be on the other side of the pallet(or nearby obstacle if the surv want to camp pallet) and just hit them
my favorite detail throughout the video was seeing the amount of notifications increase every minute
im so hell bent that he doesn’t need detention bc he’s just so fast at getting hits
Alright so, I will be arguing in defense of Hullabaloo not being broken. Full disclaimer is that if I am wrong, then I am wrong; I am merely here to have a _civilized_ discussion about his current state.
First, I will be going over his kit. He has the fastest base movement speed in the game, does not have an attack recovery can create clones to help him hit survivors, the ability to rotate his area of effect, and has a dash that can go over virtually anything very quickly. Now, in a vacuum (especially considering that he can get into 2 story areas), he'd seem broken. Which I can see why, however we have to consider the fact that he also is forced to his survivors 3 times just to damage them. And not only that, he has to hit them while they are in each zone to apply all 3 of his bombs onto the survivors. What does this mean? It means that no matter how many times you hit the survivor in the dry ice zone, they will not go down a health state. The clone helps him hit survivors, however the clone is stationary and can only be relocated once. And considering the fact that the circle is bigger than his attack range, survivors shouldn't have too much difficulty avoiding the clone (yes, I'm aware he can cancel the clone and automatically put it into cooldown). The dash itself is arguably his strongest ability, giving him the ability to just ignore any widow or pallet the survivors go over and hit them, so I won't really speak in defense for the dash itself. The circle can be rotated and then will be put on a 20 second cooldown, however the 3 areas will ALWAYS be facing the same direction unless rotated with his ability. The clone's area of effect can not be rotated once it's placed down, you need to rotate it first and then place the clone.
Now with that out of the way, counterplay? Well, the first is for survivors to keep ensuring they don't get hit while in the last zone by continuously running towards the other 2 zones. Sure, he is fast, but the survivors can still delay the hit just by walking away from the zone. I could see an argument being made to never have the clay (black) zone never be your last zone to ensure you can slow down the survivors, but that won't always happen. I saw a video of another player kiting him and they just utilized the corners of map object to ensure Hullabaloo can't hit them unless he rotates his zones. Meaning if you can force out the rotation and find another corner of a map object to run to, Hullabaloo effectively can't do anything; and considering how many fast survivors we have, that won't be too much of an issue. *(If you need me to send you the video Zeus, I'll ping you in coaching server with a time stamp).* Remember how I said that his clone's zone can't be rotated? His map pressure won't be all too threatening. Sure, he makes you decode really slowly for 10 seconds with the dry ice (white) zone, but survivors really won't care too much since the only threat is having the dry ice bomb applied to you. Then there is his camp. Sure, he doesn't have an attack recovery, but that won't matter if he has to hit survivors 3 times just to at least injure them. And even in an ideal scenario where the clone is positioned to allow for possible terrorshocks, he still has to play ring around the rosie with the survivor to get the last zone hit on them. The rotation ability _might_ help, but that still won't stop most rescuers from being able to get a free rescue honestly. His dash is broken, I am not gonna argue on that. He gets 3 stacks and it recharges every 12 seconds, imagine if nightwatch had that.
Onto counter picks, who do you pick to counter him? Multi-hit survivors are the most obvious option. I do believe you are wrong with saying you need multiple multi-hit survivors to counter him, since Mercenary can elbow pad his way to the chair to guarantee the rescue, and we've seen this happen even Opera Singers being unable to find the Merc and force a double hit. Meaning that survivors who are able to move a short distance very quickly are going to be able to deal with him. Then we have the harassers, Enchantress' ability to stun is just outside of his area of effect, Prospector can pre-emptively throw his magnet, Batter can just push him away, etc. And this is just for kiting, if we consider them actually harassing then the more long ranged characters can deal with him, especially Prospector who does not care at all if he's unable to use his abilities since the magnet will already be out. And we have to remember that the pyro (red) zone's effects only lasts for a second after leaving it, so realistically the only harassers you're truly stopping are the short ranged harassers. Speaking of which, Antiquarian can literally just move herself out of the pyro zone, slap him 3 times, and that's 12 seconds where he is unable to do anything to her. The distance pulling survivors can just move away from him before he hits them with the last zone, the multi-hit characters can just tank more hits, and the harassers all either can just stun him to delay hits or pull distance themselves to avoid getting hit. And this isn't even considering the fact that flywheel likely eats up the bombs and force him to hit you 3 times again (although I am not entirely sure about this one, someone test is please).
If we assume I am wrong to an extent and he is another round 1 hunter, then we still have the fact that the one thing Opera, Ivy, Goat and Hulla have in common is that they generally get countered by roughly the same survivors. All of them would rather not deal with a Priestess (even they are fast), Gardener virtually either hard or soft counters all of them (she can still ensure at least a first 50 second kite even if she is never able to get her bubble off again for the rest of the match), all of them don't like Antiquarian to an extent, Coord and Lucky are just big middle fingers to their game flow (although against Goat I'd say it's a soft counter because his cages last 2 million years). The only real exception seems to be that Opera and Goat don't care about distance pulling survivors, however for Hulla I can see him struggling a bit. My solution? Pick a counter comp that has answers against all 4 of them. It's not ideal having to do it, but I do think tournament survivors will find a way. I do think that even if he will be a round 1 hunter, he will be the weakest of the 4 simply because of the counterplay I mentioned.
Balance adjustments I have in mind? If we're really worried about it, then make the dash be a little slower and reduce dash amount to 2. If that's not enough, then increase the recharge rate of the dashes. I don't see the clone being that much of an issue, but I would like it if the clone's circle would rotate when Hullabaloo rotates his; basically just a nice quality of life buff for him. And if we're _really_ worried about it, we can always make the max presence ability have a cooldown, similar to how Wheel, Fool's Gold and Ivy have their max presence have built in cooldowns.
I know I yapped a lot, but hopefully this helps you see him from another perspective. If I am wrong about his strength, then I am wrong. So no need to go "see I told you so" _(I'm watching you, random elk typing their rage comment)._
TL:DR for the people who needs it. Short answer: No, he's balanced
He needs to afflict survivors with his 3 DIFFERENT zones to hit one health state (Adding on a bit, he needs to apply all three effects on a survivor withing 60 seconds before he needs to reapply the status again), his clone is entirely stationary and the zones of the clones are bigger than the actual hitbox lastly his clone can't change zone direction after being placed so he has to change beforehand, his dash is the strongest part of his kit and has no defense.
Counters that get mentioned are stay away from the last zone since it'll be harder to hit. Survivors can also abuse the map to ensure that it takes atleast 20 seconds for him to down a survivor with no kiting, this is achievable by forcing his rotation into the 20s cooldown and getting into a corner where can't do anything but stare at you MENACINGLY.
Counterpick survivors are multi-hit survivors , fast dash survivors or any harraser that can harras outside his field. Multi-hits are obvious he'd need to hit a survivor 9 times before downing them or a survivor like merc who can easily dash into chair without having any effects on making it that he can't get instantly full hit rescuing on chair. Uncertain 'If fly wheel can eat up an entire hit then he needs to reapply his bombs again meaning a multihit survivor can take 12 hits before getting downed'. His counterpicks are generally what top tier hunters has so it should be no problem to counter him.
Balancing
His clones can rotate the zone after getting placed, this would be a QoL/buff and if the dash proves to be too OP then the cd could easily get increased as a nerf or implement a max presences ability cd like broken wheel, fool's gold and Ivy has.
Solzec if you think any of these things I wrote down is wrong please correct me
@@yourdailyrandom5434 no no, you pretty much got everything down. You even managed to figure out that I think he's balanced, which is great.
Yapping
@@exfoj13 i'm a D1 yapper
it's kinda funny that now i relized that he can put clone outside of his terror radius(36m) since the clone range is like 42m long.Which mean some times u can get hit even without warning from heartbeat
i miss when my biggest problem was bonbon
His 3rd hit each time should at least have a slightly longer cool-down if it's the one dealing damage
Bros gonna be number 1 survivor and number 1 HUNTER
Nice to see pro-players actually acknowledging how broken Mike is and how Hunter-sided the meta has become. In most places, the conversation regarding the meta starts and stops at "It's ALWAYS Survivor-sided because it's 4v1 and also Priestess' portals are broken/Forward can stun you/Antiquarian exists blah blah blah".
It's like the Hunter mains got trauma from when the game WAS Survivor-sided and since then, they have been hellbent on insisting that it's never changed, no matter how many broken Hunters are released. And god forbid you point this out because you're going to get hit with a storm of dislikes and "IT'S ACTUALLY META SIDED AND THE META HAS ALWAYS BEEN IN FAVOR OF SURVIVORS, SO THAT'S WHY YOU'RE SELFISH AND WANT HUNTER MAINS TO SUFFER JUST BECAUSE YOU CAN'T KITE".
7:20 THIS, yes luchino can do it but you waste energy and if you press the jump button 1 milisecond earlier or later you fail the jump, with mike you just press one button and the game does it for you like ?????
they were on some sour dough shit while making his wonky ass what the fuck, he doesnt even need area travel traits because he is the area travel
Also not to mention lizard had energy and a cooldown on the jump hulla doesnt have a cooldown with the jumps AND has multiple fhat arugument makes no sense
I absolutely hate idv right now it's literally going to shit.
Idv was survivor sided, and instead of fixing the core issue of why it was survivor sided, they're just adding broken hunter after broken hunter, then releasing shittier survivors. (knights kind of an acception, his rescuing ability is good & his attack seal has only saved me a few times. 🙁)
I've played competitive as survivor since 2020, I have friends that are top hunters, and they all even agree with me when i say idv has taken a complete turn, & now when you look at win stats in rank its majority draws & hunter wins. (Even in full vc teams with spawn selections.)
Almost EVERY hunter after galatea has been tourney viable. (Not every hunter is, eg: nightmare)
I feel like hullabaloo needs some sort of attack recovery when he deals damage, not as long as normal hunters, just a short one.
Then, FIX HIS CLONE COOLDOWNS WGAT THE HELL DO YOU MEAN 11 SECONDS 🙁
HIS JUMPS??? INSANE. WHY CAN HE FIT THROUGH THOSE TINY SLITS IN CHINATOWN & JUMP THROUGH THAT WINDOW TO THE TWO-STORY CIPHER IN EVERSLEEPING??? (Geishagamings instagram reel shows a ton of places he can jump through cus she has access to the test server)
"His camp is awful!!!" Look at sangria, Mike is purely chase & can cipher pressure HARD cus of the distance he can cross in a short amount of time, why would he need to camp??
Idk how the fuck idv thought mike was even remotely balanced, I know its only the test server but even then what were they smoking.... I dont know how theyre gonna fix him, and I lowkey dread the next time idv releases a hunter cus I know its gonna atleast be a draw tourney pick.
i just need netease to give us new survivors that are not ass
11 sec cooldown and then you have Aeroplanist who has a 15 second cooldown
And they reduced the distance of his jetpack and never added the buff of having reusable hover as long as you have jetpack
Where are people getting that getting hit by his balls gives you the debuff? It doesn’t say that anywhere in his gameplay trailer. I’m pretty sure you only get debuffed by stepping on his stage.
See that idk, if I said that in this video I misspoke, since the debuff only applies once you step into the stage range
Can’t wait until Zeus changes his opinion in the next video 💜💜💜
He’s definitely going to be op but one thing that might be difficult for him is if the survivor just stays in one stage. If he didn’t have clone as zero pres he might just be bearable.
And you can’t even compare him to Knight. Like, who thought this is fair?
You're welcome Zeus I showed you that
Mane im just a toy merchant main and now i have to deal with 4 people who can counter me
Thank you for your frank commentary. Most commentators here who are not playing at the champion tier would not understand what is going on there. We are already struggling to deal with Goatman and Ivy and now there is this crazy clown on our asses.
I imagine he's currently bugged, because if he was intended to have the ability to jump over a whole roof, I feel they would've showed that in his gameplay trailer. I think he's only supposed to be able to jump over short walls and a limited distance, similar to survivor Mike. Ideally he gets fixed before release. If this was intentional, I think Netease lost their mind. I still think he'd be good even with "fixing" his jump, but it would definitely help. They should increase hunter bans in tournament if he turns out to still be very good, potentially 4 round 1 viable hunters doesn't sound very fun.
time to become a hunter main!!!!!!
I refuse to believe real people are looking at a hunter with *ZERO* attack recovery and saying he's perfectly balanced, the delusion is wild
Im pretty sure people will be using lawyer cause he can increase his statues countering the bomb effects
Im confused how ppl cant see how broken “no attack recovery” hunter is. With his build-in kit, having to 3hit to injure a survivor is not hard at all.
And zeus, you gotta watch the test server gameplay if you havent already .
My only argument is you can stand still in a corner and he can only hit you with 1 color even with his clone. Maybe 2 colors if you rotate the field. Still, it's not the go to strategy.
He looks so fun to play but an absolute nightmare to go against I cant tell if I'm excited or scared
I mean hes most likely gonna get adjustments and nerfs and people will also figure out how to counterplay him eventually but even then hes gonna be mad scary
Netease is so done with survivor sided allegations
insolence is going to be broken on him bc once he gets full you’re so done for
ANOTHER BROKEN HUNTER🔥🔥🔥🗣🗣🗣🗣 WHAT THE HELL IS A GOOD HUNTER META.
NAH BRO GAME JS SURVIVOR SIDED TRUST ME TRUST ME🗣️🗣️🔥🔥
@@kinari4488 WE ARE UNFORTUNATELY NOT GETTING A 4 MAN ESCALE WITH THIS ONE🗣🗣🔥🔥🔥🔥🔥
Seems fair and balanced to me. Nerf mechanic
I think I'm gonna be cooked-
oh yeah another fun note is the people saying perfumer is gonna counter him are wrong bc the way his ball works work the same way how naiad water works with perfumes
As an Anti main,I'm so cooked..
the way notification count goes up throughout the video😭😭😭
I think the only way to fix the problem is to nerf opera to all hell, like it sucks, but the only way idv can get people to play and spend on a new hunter now is if they make hunters around the same level as opera 😢 maybe after his initial release they will nerf him. But I think Opera turned this game on its side, and the fact that the newest survivors don’t match up and can’t hold their own is awful :0 The meta seems so unchangeable too, I can’t imagine a hunter coming out that completely shifts the meta like how Opera did!!!
Also I think gardener would be a great first chase if the survs wanna win, you either get three hits and waste on her first bubble or wait the full 50 secs until her first bubble is gone!!! Either way 50 secs wasted 🎉 but if you don’t wanna waste characters first round in tournament, I think Anne would be an alright choice too, just because of the distance she can make at the beginning of the match, and she can get to chair without being hit :0
I will be playing a bit of the devil advocate, someone in the comments already spoke about his counter play and some of his weaknesses so I am going to speak about this comparaison you made between Opera and him.
You say that his non existent camp and low cipher pressure is no trouble because Opera as well doesn’t have much of a camp but that’s just factually wrong. There is a difference between 1 and 0, between inflicting damage and being incapable of doing so. Hullabaloo will hardly if not never get you injured unless you’re found out on the way to rescue or playing Coord and already used your gun. Even then with him the concept of a failed rescue is nearly not possible, at half health ANYBODY can technically still rescue against him + going for double downs is not an option fo a tunneling hunter like him.
At that rescuers will also be able to rescue very late, I think you underestimate a lot the gain of time it is for the match flow and especially in this double tide meta. Opera at least has the merit of being able to stuff a rescue if you get found out early. You cant come back to rescue casually at half health, enabling anyone to act like mercs. What happens if you take your time to get on the chair ? you will most likely get ts on chair with her fast swing speed, that’s it. She actually can go for double down with her speed and shadows tp as it will be most of the time not an issue to catch up or actually inflict the hit.
There is a difference between weak camp and non existent camp.
Since Opera can actually inflict damage throughout the team if they don’t sell or have time to reset in situations in which the last cipher is soon to be primed she can actually pressure and camp 2 ciphers at once for 30 seconds with warp and then what do you do ? I’m pretty sure RC Peter did that during summer IJL on Leo’s and it was actually successful. But even warp aside it’s such a typical Opera situation in tourneys, one missing cipher after the first kill, two injured people and it just snowball from there. On the paper she doesn’t but in practice she definitely has the tools whereas on paper Hullabaloo does have the tools to pressure with his clones but in practice you’ll rarely get a clone on a cipher with that 40m range, 10sec of debuff is not all that AND that at the end of the day even someone with no BT, really desperate to get to endgame to force a one man escape or whatever for example can pop the cipher right in front of your face even as you try to get those 3 bombs hits on them and potentially can get away with this if it’s a survivor with a good item like Prospector for example or Seer, avoiding the deadly hit and just buying time. Could you do that with Opera ? No, you’ll just get detention hit and chaired right away with no chance of kiting out that aggressive pop. Even As Seer you’d have to use owl then pop, still subjecting yourself to an immediate death if you have nothing around.
His hits are the equivalent of opera swing since they are spammable, second his balls gain detention damage once cipher pops so going for a pop like that will just equal death, Third it will not be hard to injure the rescuer when the three balls and clones are available at the chair. People are vastly overestimating the whole “6” hits shit
@@ZeusIDV I know you can spam his hits but you likely don’t want to unless the survivor just conveniently run into your next bomb and hits or else you just give them time to reach the chair if they don’t land or you just end up re applying the same color. you’d have to circle around the rescuer or rotate your circle going into a 20 sec cd that might slow down the chase about to follow. Also Hullabaloo hit box is not crazy, For reference I know it’s smaller than Fools Gold and I main that guy, juking him is child’s play. I’ve even seen bots juke Hullabaloo on test servers, even then assuming that you can’t dodge or use the terrain to only let him get one type of bomb on you: what bomb will you apply to a Journalist sending her Orphy? I’m pretty sure that Hullabaloo can’t kill it just like how he’s unable to hit long portals after images. You can’t even ts Knight within his Bluetooth rescue, Merc elbow pads in and out, Grave Keeper use his shovel, First officer is non visible : Coord is the only rescuer at risk against him and that is if she already used her gun.
Most of the sub rescuers as well are rather safe since their whole gimmick is reaching the chair without being vulnerable, they just insta rescue and leave still full health with 2 bombs on them at best. Using a clone means that you’d have to rotate your circle to apply a different color from it because of the disposition of most of the chairs in IDV being against walls/ objects ( if you don’t rotate your circle it’s more than likely you’d just end up applying the same color as your clone.) and the fact that the clone’s circles can’t be rotated. So now you just placed yourself in cooldown and condemned yourself to go for the damage on the rescuer for the cooldown to have an actual meaning, giving time and opportunity for the rescued person to get to an area where they can ´kite' you that be a shack or an enclosed area where your mobility and ability to easily apply different bomb is reduced.
For the cipher pop situation i am not saying that it won’t likely end up in death, I am pointing out that force popping a cipher against him is a possibility anyone can do and while yes he does benefit from detention you still have to stack up 3 bombs for the detention hit to be effective which enable the possibility that even after such a dangerous cipher pop you can technically kite, for example : Toy merchant is on last cipher with a catapult, Hullabaloo place two bombs on her as she forces the pop and before he manages to get his third she catapults away allowing her to live a bit longer and her teammates to start decoding the gates. This scenario is impossible with any other hunter of the game but Hullabaloo or a Goatman without detention and a cage, Hermit with a full health team sharing damage.
Ion think he'll be as good as Ivy or Sangria in tournaments because of the fact that he can't camp well and can't respond to Borrowed Time as much. Balloon harrassing will also give the surv as much rebound time as a Matthias being rescued. He also can't teleport and stuff so he can't pressure two gates like Ivy does.
I would like to be proven wrong because I hate camping in tournaments. I wanna see CHASES!
speaking of Matthias, won't he be really good against Hullabaloo since you only need to Louis when you are about to get a 3rd stack?
i really wish netease would stop releasing new characters that leave old characters in the dust 😢
genuinely why does this thing need the jump he was already good without it?????? did they just add it for fun
Preistess, Enchantress, and Prospector would be good counters. Knight, Gardener, and Barmaid also might be anti Hullabaloo
So Acro took some white stuff he got in his white ball and know he goes crazy. But tbh the jump over the Rollercoster station is kinda funny. Why is he called Hullaballo he should be called Gummibear 😀
Give this man a attack recovery
6:47 yes she can the only difference is that geisha can be cancelled
Ah so one has counter play and the other doesnt
As a priestess main for many many years i think its time to move onto a new character bc theres no fucking way idv wants me to main her no more i also think instead of them making the game balanced like they should its just getting more broken by every hunter or survivor we get garbage survivors hunter gets 100% easy ass wins on top of that ppl still slug its a challenge every day im competitive but its starting to get draining i think im gonna need a break before he comes out or else ill scream like how easy r we trying to make it for the hunters I'm not saying make it survivor sided but it's suposee to be harder for hunter bc it's all on u not team it's not even brain work for hunters anymore is just spam now and survivor have to us all the brain work also now how tf r we supposed to deal with this shit how and what am I gonna main can't depend on priestess could that much before bc she was nerfed and lots of hunters counter her Norton being one of them
ANNIE MAINS RISE
Honestly he don't seem to be broken, he seems like he needs practice and skill to be played well, survs that can take hits and heal seem like they will be a nightmare to deal with, I think it's more a matter of learning how to play against him.
Also a mid/good Sangria without communication or preparation is up to this day a nightmare to kite, she is fast af, if you don't have the right comp you are screwed, she can catch up instantly, but suddenly mike is too fast? Ivy changed the kiting method, you can't keep looking back, she have a lot of free teleports around the map, can cancel surv skills drop them from tram, roller-coaster and so on, and people still praise her and her kit.
I don't understand why when Mike is fast and have some cool mechanics, that aren't even that op just require some practice and habit suddenly he is broken. He needs 3 attacks to actually damage the character, have no camping, it's pure chase "Oh no his chase is too good" so is Sangria's but everybody keeps saying she is in a good spot, "because it's her kit and if you take that away you will kill her". Mike is also an aggressive hunter he only has chase, taking it chase away seems the same that taking Sangria's speed away to me.
Also, having 4 viable hunters for round one it's great, finally we will see something besides of Ivy and Sangria. Mike is not the problem, we just need them to give us stronger survs, which would be great instead of them nerfing the good ones into oblivion.
Ofc he will still be receiving his adjustments and we don't know how he will come out. But man, let the boys have a time in the spotlight too, Goatman seems great, let Mike be great too instead of trying to kill the boy before he is even out.
Why would I let a better opera singer into the game. Ivy goatman and opera are already enough to deal with to have to counter comp, the game doesnt need a 4th
@@ZeusIDV Opera singer when she was released was a better Night Watch and everybody was already crying about him being too op when he was the meta. I think it will be good to have someone outmeta her as she has done to other hunters because that keeps the game fresh.
But would be great if they focused on doing better survivors to keep up a better balance instead of nerfing new hunters to the ground and keeping the meta as stale as it is now. Though i understand that as a competitive player must be a pain having to learn with so many new meta hunters, and not having the right survs to be able to keep up.
"we have ivy opera and goatman" survs have preistuss merc etc. forgive me for thinking that it's not that bad
priestess isn't that broken anymore + almost never even played in tournament, plus merc is just a rescue. there's no survivor character that almost guarantees you a win (or at LEAST a draw) if you pick them unlike with the hunters we have now
Priestess gets countered by every meta hunter seer as well merc is neutered and can get chased down.
@@weeping_willows theres embalmer but if ur embalmer sucks or the hunter warps on them ur cooked
I love him so much i’m so ILL
AINT NOOO WAYY 😭😭😭😭😭😭😭😭😭
my credit card looks so good rn
Looks like I am getting hydra easy 😎😎😎😎
Hmmmmmm hullabaloo seems too strong, i think we should nerf mechanic
Personally I don't think he's going to be broken because he has insane percy syndrome. Yes he can get insanely fast downs, but a rescue against him is so insanely free if you're playing someone like merc. All you do is wait until 40% hiding, elbow pad in and you get a free damageless rescue literally every time, or if he focuses on you to deal a damage, you give the target a shit ton of free time to get away. The fact that the rescue can just casually do every rescue without having to worry about damage is a really big hit to him, even presuming his chase is the absolute turbo nuts
This would be true if opera didnt prove this to be false. Opera was practically in the same spot as he is and she broke the game. We have already been shown camping and cipher pressure dont matter if you have that good of a chase that outspeeds the game itself
what trait should be used with him tho I haven’t seen anyone talk abt this
I was thinking inso detention maybe warp? Im not sure how much blink is helpful to him rn
You can go with patroller, peeper, warp, or tp. Imo patroller or warp will be mostly used. Some people did say listen but the trait itself doesn't give you much value.
I miss old bq tbh
i hope he wont be allowed in duos💔
all i gotta say is nuh uh
Time to delete the game🙏
He cant break priestess portals, and harassers hard counter him. I think he is good but not crazy
1: Chase the priestess, 2: put red in front of you, no harassment.
@@ZeusIDVFunny thing about chasing the priestess, you cant! She can just go through the portals over and over and you cant do anything about it
And that will only work for forward and maybe prospector (We will have to see how that interaction works)
@woseparking so priestess has two portals at the start of the game that take 70 seconds to recharge. After that she is nothing. If you can’t handle a bare bones priestess then idk what to say
he hard counters lots of harassment like anti and forward but he does also get countered by specific harassers (batter, prospector, etc)
and about priestess - he can’t hit the afterimages from the global portal LMFAOO not sure if that’s intended or not and might change, he can break global portals and portals normally though? i mean he has an attack for a reason 😭 same way he can break ento’s bees and florian’s balls (plus you can break a normal portal by just going through it)
@@tiantian-qqx ohh, i didnt know it was just the after image, i thought it was portals as a whole
Gravekeeper hard counters him guys i win !!!!!
Average survivor main complaining about every new hunter y’all just got knight 🤦🙏
Knight is the most mid shit ever
Knights not good hes literally easily countered by double hit hunters
average huntermain after he threw 1 from 10 matches
oohhh noooo my wr not 100% now!!!....... the game is not fair for hunters!!!!!!!!
dude are you really that scared bc of anti who now shit as hell or wha? do yall remember anti when she first release?
or maybe you scared bc of priestess who already been nerfed many times???? seer??????? merc (only ONE rescuer, who cant leave meta, looooooooool, ONLY ONE)??????? MECH (oh god sorry)????? really
maybe one time you will try open ur eyes and see what this game really are
its already 2024, idv changed many times
for example, pries not meta now, but still some ppl crying about her)))).... literally why, when you have ivi, sangria, worp, tp, buff luchino (he can jump many times now and its cool thing), mary can do something against pries, even if shes not that good nowadays :/
now really many hunters can work with pries. she also been nerfed already; shes not that good as the old one. why still crying?
whats yall problem, hunter mains? can you see the game without only crying about survs?
why can only survs judge the game, recognizing both the strengths and weaknesses of any faction? i literally never seen hunter who can agree that hes character is good/strong, its always "my character bad bc this game is not fair for hunter also every survs need to be nerfed bc they are survs and i hate them lalalaala"
im already tired from this community
@ what are you talking about?
I don't think he is broken, his camp looks pretty awful
Opera singer