MechWarrior Online April Dev Log Maps Mechs and Design

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 65

  • @xXSpaceMexicanXx
    @xXSpaceMexicanXx 2 ปีที่แล้ว +13

    New map looking absolutely awesome guys 🤘
    Excited for the Crusader and new packs

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว +1

      Thanks! at first I wanted to stay closer to the original vitric forge. But after some consideration, The red rock assets being a problem, I decided to make a more ''industrial vibe'' since HPG is somewhat of a success (the central area).
      This map will be, imo, a good map for brawling! :D

    • @xXSpaceMexicanXx
      @xXSpaceMexicanXx 2 ปีที่แล้ว

      @@lenoobpwner that's absolutely fantastic to hear!
      Thank you for taking the time to reply, much appreciated sir 💜

  • @sloreo8278
    @sloreo8278 2 ปีที่แล้ว +2

    DUDE! Started a few months ago expecting nothing new and now there is a new mech AND map!

  • @richardlayton7184
    @richardlayton7184 2 ปีที่แล้ว +1

    It's been a long time that I logged on to MWO...

  • @chipwitgaming
    @chipwitgaming 2 ปีที่แล้ว +1

    I love this format for the Dev Logs! Great way to share info about what is going on and to put faces to the names we hear for the folks working to improve the game we enjoy! And yes, Francios should cosplay Captain Price every halloween

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว +1

      I'll definitely think of it hahahaha :P

    • @TimberWulfIsHere
      @TimberWulfIsHere 2 ปีที่แล้ว

      Mission failed, we'll get em next time

  • @Melinmingle
    @Melinmingle 2 ปีที่แล้ว +3

    Thank you for keeping mwo alive

  • @TTBprime
    @TTBprime 2 ปีที่แล้ว +1

    Looking forward to the new map and more news on the Crusader. Also happy that Indy was able to share a bit of info as well. Francois wins the beard meta.

  • @NoGutsNoGalaxy
    @NoGutsNoGalaxy 2 ปีที่แล้ว +2

    haha introduction to Indy and Mark laughing = priceless!

  • @wolfjouett2048
    @wolfjouett2048 2 ปีที่แล้ว +2

    Crusaders are awesome mechs and that new map looks great. I would love an option to select double firing UACs (effectively reducing the normal cooldown by half) when leaving the firing button depressed, which would allow non-macro users to more easily gain the benefit of UACs. Thanks for continuing to work on and improve the game y'all.

  • @Lewis_Kilgo
    @Lewis_Kilgo 2 ปีที่แล้ว +10

    Looks like fun. Please consider a Vitric part 2 that's focused on the cratered area. ; )

    • @GarranTana
      @GarranTana 2 ปีที่แล้ว +1

      I say this for a long time now - create more maps from existing assets - just like you suggest, same can be done with different maps, usually it could go like this - industrial area, transition area, wilderness area. And when we have multiple maps made from existing assets (less work) we can use that in faction warfare for representing planets we fight for.

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว +1

      ​@@GarranTana I'd love to. However with this comes the problem with the collisions (the red rocks) and its finnicky, so until we have a full on board Level Artist, I'd rather focus my attentions on the best parts of the game and those that do not require much attention from an LA.
      Personnally, I'd love to make an ''underwater map''. That could be faked by using volumetric colored fog + a HIGHLY DENSE fog layer that act as a ''water surface''.

    • @GarranTana
      @GarranTana 2 ปีที่แล้ว

      @@lenoobpwner I know about your plan for underwater map. Not feeling it, but you showed us you are great at creating maps so I trust in your skills.

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว

      @@GarranTana It wouldnt be technically an underwater map. What I am aiming at is a look that ressembles Coral Highlands from Monster Hunter World.

  • @floridaman3823
    @floridaman3823 2 ปีที่แล้ว +1

    I BLESS THIS! FLORIDA MAN!

  • @InterwovenElements
    @InterwovenElements 2 ปีที่แล้ว

    Super psyched about this. Love this game. So glad to see some love for the game again.

  • @Fryepod3628
    @Fryepod3628 2 ปีที่แล้ว +3

    Much love commander's. ❤️

  • @NickPBond
    @NickPBond 2 ปีที่แล้ว +2

    That's a proper set of sideburns Francois! Need to get you a Pith Helmet! :D

  • @surnbe
    @surnbe 2 ปีที่แล้ว +4

    Several of my favorite mechs going platinum!

    • @navyrayne
      @navyrayne 2 ปีที่แล้ว

      What's that mean for those of us not playing but looking to play?

  • @IanDresarie
    @IanDresarie 2 ปีที่แล้ว

    I like this short format a lot

  • @MrPach1to
    @MrPach1to 2 ปีที่แล้ว +4

    Thank ya'll for the new info :)

  • @TimberWulfIsHere
    @TimberWulfIsHere 2 ปีที่แล้ว

    Seems like y'all getting along well. Keep it up!

  • @m3chgeek470
    @m3chgeek470 2 ปีที่แล้ว +2

    The new map looks awesome! I think maps that you can use the hole map for different play styles is making the game fresher! You may have to start new advertising campaign. i was a big MW fan but i didn't know about MWO tell late 2019 on TH-cam lol

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว

      Welcome back!!!!! :DDDDD

  • @dewpoint3615
    @dewpoint3615 2 ปีที่แล้ว +7

    Please Francois, stop making bowls. I know they hold soup, but I keep getting lost in the sauce from the depth of them. Please give us a dome map. I want some dome so bad. Please... I need this.

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว +1

      Working on it!
      This map wont feel like a bowl I can promise you that. It'll feel more like 4 smaller arenas inside of a giant one.
      Also the sides of the maps will be blocked by invisible walls, so '''bowl edges'' arent available for snipers.
      Essentially I'm making a brawler centric map :)

    • @TimberWulfIsHere
      @TimberWulfIsHere 2 ปีที่แล้ว +1

      @@lenoobpwner good to see ur active in the comment section.
      I have a suggestion. Mech elevators.... Instead of walking up ramps, maybe add some interactable features like I just mentioned to the maps? Would be pretty neat if possible.

    • @ix8750
      @ix8750 2 ปีที่แล้ว

      @@lenoobpwner out of bounds areas in the newest map are a little less obvious and in my opinion slightly to restricting when it comes to the ridges, yesterday I accidentally killed myself in a locust just evading an enemy on the ridge, which was a bit suprising and sad.

  • @fieldmarshall
    @fieldmarshall 2 ปีที่แล้ว

    Thanks for the update!
    Any chance we can get more granularity in Ammo weight? I'd love to be able to put on .3 tons of ammo on a mech whose armor I do not want to reduce...

  • @TSGGamingCA
    @TSGGamingCA 2 ปีที่แล้ว

    looks great!

  • @kingflea
    @kingflea 2 ปีที่แล้ว

    Awesome! Would love a platinum Flea! Lol

  • @h4rdboiled695
    @h4rdboiled695 2 ปีที่แล้ว +1

    Map looks great but why that grey, can't there be a bit more colour.

  • @kyneticist
    @kyneticist 2 ปีที่แล้ว

    Can we get new maps (or any other content) hosted on the test server before official release, please?
    With the cockpit, you could add an arc of slight gloss or other light play that only appears under certain lighting. eg a gloss or distortion that shows when bright light hits at an oblique angle (ie not when a pilot is already looking into a bright source).

  • @sovietalex
    @sovietalex 2 ปีที่แล้ว

    I like Indy's Man-Cave. 😎

  • @surnbe
    @surnbe 2 ปีที่แล้ว

    Please consider a straight brawl map. One of the fun parts of quickplay is the paper, rock, scissors aspect of game play. Making so many sniper / comp style maps negates much of the paper, rock, scissors aspect. Even a 4 man SHOULD worry that they have the wrong selection of mechs.

  • @_ENOVA
    @_ENOVA 2 ปีที่แล้ว

    Thank you

  • @ohbwoyee
    @ohbwoyee 2 ปีที่แล้ว

    Are there any out of bounds wall traps on a new map like HPG has?

  • @Lepestok_One
    @Lepestok_One 2 ปีที่แล้ว

    Maybe it's worth fixing graphic bugs on the cards corrupted by Francois? You have rocks and trees hanging in the air in places. Water that is, then not (Canyons). There are shadows from mech's, but there are no shadows from hills.

  • @ryanyaussi2175
    @ryanyaussi2175 2 ปีที่แล้ว

    can you still get on the wall as a assult sniper? or is it not reachable

  • @bon2yan88
    @bon2yan88 2 ปีที่แล้ว +1

    new assaults please

  • @typoking
    @typoking 2 ปีที่แล้ว +2

    One way to reduce the quad-guass meta would be to force all equipped gauss to share the same cooldown. So when you fire 2 of the guass, they would be tandomly tied to the cooldown of the other two gauss, so if you fire two of them, the other two would then go on cool-down with those two, so that there would be a forced cooldown timer so that you couldn't just quick-click your secondary two gauss immediately after the first two.

    • @Andrewlik
      @Andrewlik 2 ปีที่แล้ว +1

      Where are you seeing quad gauss? I've only seen them on kodiaks and annihilators and even then they're not all that common

    • @CallsignYukiMizuki
      @CallsignYukiMizuki 2 ปีที่แล้ว +2

      Ive never seen a quad gauss meta literally ever since the Clanners first dropped. The quad gauss Daishi was nerfed basically straight away in that you can only shoot 2 Gauss at a time (from what I remember their justification for it besides balance is something something charging up those gauss would take up a lot of power)

    • @TTBprime
      @TTBprime 2 ปีที่แล้ว

      There is no quad gauss meta mate.

    • @TimberWulfIsHere
      @TimberWulfIsHere 2 ปีที่แล้ว

      Gauss rifles already have a 2 fire limit anyway. Quad gauss is not that effective based on what limits already set in game. It does not need further nerfs.

  • @davegt27
    @davegt27 2 ปีที่แล้ว +1

    I miss Daeron Katz

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว +1

      He'll be back! Hes just overly busy!

  • @jamessmith5666
    @jamessmith5666 2 ปีที่แล้ว

    There’s still no actual Mech Warriors in this game yet, is there? And by that I mean the pilots like in an actual RPG.

  • @danielconez3283
    @danielconez3283 2 ปีที่แล้ว

    I have made an accoutn and has to verify though my email, but your page is down so cannot accept it to play. please fix

    • @danielconez3283
      @danielconez3283 2 ปีที่แล้ว

      tryed for the last 2 hours, and suddenly after i made this post, it works ^^ lets see if it is as nice as war robots

  • @PraetorGix
    @PraetorGix 2 ปีที่แล้ว

    Something happened to Daeron? Why was he not on these two Vlogs?

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว +1

      He'll be back, hes just super busy!

  • @Nost2682
    @Nost2682 2 ปีที่แล้ว +1

    Please do us and yourself a favor and buy yourself a decent microphone.
    A good USB microphone does not have to be expensive, but would improve the quality.

  • @perry92964
    @perry92964 2 ปีที่แล้ว

    i see a new map for urbie derby's

  • @Thrandi
    @Thrandi 2 ปีที่แล้ว

    Please change the cost of skills now. Since you've announced that you are going to make the change, why wait?

  • @Kestrylll
    @Kestrylll 2 ปีที่แล้ว +2

    Okay...
    Maps: Can you adjust the color palette on Caustic Valley? It's mostly a water color blur if you have even mild color vision issues.
    HPG Manifold, can you put the 'Classic HPG' back in rotation with the new version? I know some love the new one but many don't as well and no one who opposes reinserting the classic version has been able to answer a simple question.
    What is the harm in having both available?
    Gameplay: This one is vitriolic and divisive for some but... Machine Guns. These things in MWO are absurd. a machine gun that neither generates heat nor has any potential to jam whatsoever violates all laws of physics. Out of curiosity I did a simple test with HMGs and Med Lasers, same map same conditions.
    6 HMG, Heat 2/2, Range 40 meters, target fresh Atlas CT. Time to destruction = 20.72 seconds no overheat.
    6 Med. Lasers, Heat 2/2, Range 40 meters, target fresh Atlas CT. Time to destruction = 22.52 no overheat.
    6 Med. Lasers, Heat 1.45/2, Range 40 meters, target fresh Atlas CT. Time to destruction = 24.05 One overheat.
    Six HMG are more destructive than six medium lasers and while the medium lasers suffer DPS loss and shut down risks due to heat at less than a perfect 2/2 heat management machine guns never do.
    Nor do they jam, ever. This is rather ridiculous, as with any autofeeding ballistic weapon there should be at least some chance of jamming and some heat build up even if only in a minor way.

    • @Melinmingle
      @Melinmingle 2 ปีที่แล้ว

      Man i love the old one

    • @lenoobpwner
      @lenoobpwner 2 ปีที่แล้ว +2

      In regards to New Caustic, my plans are to remove the fog, adjust the lighthing and add A LOT more cover in the center. Cover like the ''plateaus'' in viridian bog comes to mind. I know it wasnt a great success, but we all learn from our mistakes, but let me assure you that I take at heart the enjoyment of players and I love caustic. So yes! As soon as I can I will be fixing this :)! Just hold on :D!!!

    • @ix8750
      @ix8750 2 ปีที่แล้ว

      Yes MG's are good but also keep in mind those mgs have less range, and more spread than Medium lasers, they require a hell of a lot more face time to dps down someone who is moving and splashing the hits on all their components and and they suck ammo like crazy when you have a rof quirk or more than 4. meanwhile lasers dont have any of those issues...you have to consider most people with lasers are poking and like 14 out of those 22.05 seconds are going to be spent hiding waiting on laser cd rather than being or about to be in the line of fire as with machine guns.

    • @Kestrylll
      @Kestrylll 2 ปีที่แล้ว

      @@ix8750 Each weapon has it's issues, much like the MG lasers splash with target and aggressor movement.
      My testing was to do a baseline comparison of damage vs time to destruction.
      On a basic scale the testing shows that a mech with 6 MGs needs 2 seconds less face time to destroy the fresh CT of an Atlas. Unlike missiles or LB/ACs lasers require the shooter to hold target until the burn finishes to do damage.
      For the most part, and in all of this there are exception to just about everything so nothing is an absolute, if a mech can run more than 4-5 mgs it usually has ammo quirks to address the rapid use of ammo.
      Just for fun after testing:
      4 c-mg, ammo quirk and +25 ROF quirk firing continuously.
      With 1 ton of ammo (1/4 ton per mg) = 48.79 seconds to depletion.
      With 2 tons of ammo (1/2 ton per mg) = 1:36.55 to depletion.
      With a more realistic load out of 3 tons (3/4 ton per mg) = 2:24.55 to depletion.
      No one fires for the entire match so this is a 4 ton weapon system doing more damage than a 6 ton array of lasers with zero heat and zero jam chance.