@Gabriel, This is AMAZING. I have been playing with it this week, and you beat me to it. YAY! Can you share the PCG Graph Blueprint please so we can have a look at it please. Thanks, Jeasy
Can we do this with, say a table? I for example we making a Tavern or Inn and we wanted to put some tables and chairs in the bar area. be nice to beable to make a table level and usew that so each table you add to you tanern is a little different, maybe even randomise the table types from square to round and different styles?
That is simple, even with just PCGs. This way you can suggest a particular order. Think of a path that you need to vary just a tad on the border but maintain a empty path in the middle.
I found a way. I created a custom node where I set all points with density of 0.5. Than I randomly picked 10 points and set density to 1. Ofter my node I added a density filter. Now my PCG that generates enemies is complete
bro! that is so helpful. thank you
This is amazing. Thanks a lot for sharing this!
My pleasure!
YOU'RE THE BEST!
Nice work, thanks for showing this. Is all of this from 5.4?, 5.3? what is minimum UE to do this?
Any version with the PCG Framework should be able to to this.
@Gabriel, This is AMAZING. I have been playing with it this week, and you beat me to it. YAY! Can you share the PCG Graph Blueprint please so we can have a look at it please. Thanks, Jeasy
Will do!
Gabriel!!! How do you keep thos cactuses or trees staying upright?
Only randomize the Z rotation, and maybe just a bit on X and Y to have them grow a lil skew.
Can we do this with, say a table? I for example we making a Tavern or Inn and we wanted to put some tables and chairs in the bar area. be nice to beable to make a table level and usew that so each table you add to you tanern is a little different, maybe even randomise the table types from square to round and different styles?
Yes, the position of the chairs also
The only think I wish to know is is there a way that you can set littits to the PCG?
"Generate me exactly 10 items"
That is simple, even with just PCGs. This way you can suggest a particular order. Think of a path that you need to vary just a tad on the border but maintain a empty path in the middle.
I found a way. I created a custom node where I set all points with density of 0.5. Than I randomly picked 10 points and set density to 1. Ofter my node I added a density filter. Now my PCG that generates enemies is complete
Can you do this with a modular house?
If you’re talking about switching pieces, if they have the exact same position, yes.
Get the snippet to the PCG network in this link: dev.epicgames.com/community/snippets/xKzW/unreal-engine-pcg-settings-level-randomizer-pcg-network