✂️ 5 Games CUT IN HALF! | Fact Hunt | Larry Bundy Jr

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    Game development can often be a comprimise when it comes to budget, or time. Meaning large amount sof the game originally meant to be included are removed. Guru Larry takes a look at five (well, seven) such examples...
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ความคิดเห็น • 1.2K

  • @BainesMkII
    @BainesMkII 3 ปีที่แล้ว +196

    Atlus cut the entire Snow Queen storyline from the Western release of Persona. Snow Queen wasn't just some side arc, it was an entire alternate main storyline.

    • @kadosho02
      @kadosho02 3 ปีที่แล้ว +2

      Still happens to current Atlus games. I would not be surprised if they made cut content as dlc.

    • @V-Jes
      @V-Jes 3 ปีที่แล้ว +23

      @@kadosho02 Unlikely considering as obsessed as Atlus is with DLC these days, they pretty much only sell skins, weapons, items and grinding areas as DLC these says as they require lot less work.

    • @HoudiniFontmeister
      @HoudiniFontmeister 3 ปีที่แล้ว +15

      @@kadosho02 when was the last major cut from a localized Atlus game? They cut stuff from the storyboard to meet gametime goals but I haven’t seen them actually remove anything when localizing since persona.

    • @kadosho02
      @kadosho02 3 ปีที่แล้ว +4

      @@HoudiniFontmeister there is a lot of cut content that will never see the light of day, or modified because of a worldwide audience.
      Catherine Full Body, Persona 5, Royal, and P5S

    • @primequartz7292
      @primequartz7292 3 ปีที่แล้ว +26

      @@kadosho02 Content thats cut for every release is not the same thing as content being changed for localization,

  • @mmy2k48
    @mmy2k48 3 ปีที่แล้ว +112

    I half expected Shadow of the Colossus to show up. That game was originally supposed to have double the number of colossi, but they were cut due to hardware limitations.

    • @1Raptor85
      @1Raptor85 3 ปีที่แล้ว +29

      More than that, It was originally going to be 4 player co-op as well, and potentially more combat than just the colossi.

    • @lucasLSD
      @lucasLSD 3 ปีที่แล้ว +25

      That game was screaming for some added optional content on the remake, shame they did nothing with it and just put some stupid sword.

    • @humanconvertile
      @humanconvertile 3 ปีที่แล้ว +15

      I would have loved a Colussus game that was more than just a gorgeous but empty world with no content outside a boss rush.

    • @InfernalMonsoon
      @InfernalMonsoon 3 ปีที่แล้ว +13

      Ico was also another one except the cuts were made as deliberate design choices to make sure it only has what it needs in a "design by subtraction" philosophy. The game has such an interesting development history.

    • @Fonzzz002
      @Fonzzz002 3 ปีที่แล้ว +3

      I'm still hoping for a day they release a new version with all the original ideas and co-up mode in them. Perhaps in an alternate reality

  • @OllieMartinGamer
    @OllieMartinGamer 3 ปีที่แล้ว +182

    Imagine buying a copy for marble madness 15 years after it came out and only having 3 stages.

    • @ytube367
      @ytube367 3 ปีที่แล้ว +16

      I bought it lmao it came with a fire emblem game for 15 dollars at Walmart when I bought it

    • @Optimalillusion
      @Optimalillusion 3 ปีที่แล้ว +11

      @@ytube367
      It did. That's how I bought it back then.

    • @UltimateGamerCC
      @UltimateGamerCC 3 ปีที่แล้ว +11

      up until this video, i thought that was all there was to it was 3 stages, now that i know this, i have an even greater ire for Marble Madness.

    • @Fonzzz002
      @Fonzzz002 3 ปีที่แล้ว +6

      I guess Projared would be a lot happier with lesser levels

    • @asheronwindspear552
      @asheronwindspear552 3 ปีที่แล้ว +4

      I'm relieved that I own the NES cartridge.

  • @yiraw
    @yiraw 3 ปีที่แล้ว +269

    Honestly such a shame about Mankind Divided. For all the mishandling of that game (the last minute shoehorned in microtransactions which were probably the most useless attempt at microtransactions ever and the godawful marketing with shit like Augment your Preorder )I still thought the actual game was great and would have loved a sequel.

    • @Gruntvc
      @Gruntvc 3 ปีที่แล้ว +47

      Instead of Deus Ex, Thief, Legacy of Kain/Soul Reaver, or proper Tomb Raider games, we get lame cash grab Marvel games. Ugh...

    • @TobikunOuO
      @TobikunOuO 3 ปีที่แล้ว +10

      I liked divided it was just as fun as human revolution, which I memorized.

    • @imwithstupid086
      @imwithstupid086 3 ปีที่แล้ว +11

      Yeah man. I was looking forward to how the prequels tied into Denton's time.

    • @blobbem
      @blobbem 3 ปีที่แล้ว +9

      I enjoy the story and the characters, particularly our boy Jensen, but man does it hurt how I wish it was handled better. Thanks, Squenix.

    • @Damian_1989
      @Damian_1989 3 ปีที่แล้ว +6

      Yeah, between this and their handling of the Hitman Absolution contracts servers, i'm quite miffed with Squeenix to say the least.

  • @clearspira
    @clearspira 3 ปีที่แล้ว +271

    Mankind Divided raised a dozen questions and effectively answered none of them. I genuinely reached the final boss thinking that there was going to be another 5 hours of game after it and I remember just sitting there with an AVGN open-mouthed expression as it slowly faded to credits.

    • @Damian_1989
      @Damian_1989 3 ปีที่แล้ว +18

      Fuckin' same, man... like seriously, i expected the boss to be the first of many, like in DXHR.

    • @NintendoPsycho
      @NintendoPsycho 3 ปีที่แล้ว +7

      fuck aVGN.

    • @JamesStocks
      @JamesStocks 3 ปีที่แล้ว +25

      I spent the whole game amazed at the game because I assumed there would be at least 4 hub areas in the game, and and they had packed so much into Prague. I did catch on quite late into the game that Prague WAS the entire game :(

    • @alpargatametalica3122
      @alpargatametalica3122 3 ปีที่แล้ว +4

      It faded into super long unskippable credits.

    • @OmarAlikaj
      @OmarAlikaj 3 ปีที่แล้ว +7

      So not Angry Joe's open-mouthed expression when beating Kane and Lynch 2? That's what it reminds me of.

  • @cosmosofinfinity
    @cosmosofinfinity 3 ปีที่แล้ว +107

    "Fuck completing Mankind Divided, we need Left Alive, The Quiet Man, and Balan Wonderworld!"
    - Square Enix

    • @PinkAgaricus
      @PinkAgaricus 3 ปีที่แล้ว +13

      The irony here is that Balan Wonderworld also got botched really badly too. Though I'm not sure if that was due to the directors biting off more than they could chew or SE themselves. Maybe both.

    • @Gatorade69
      @Gatorade69 3 ปีที่แล้ว +9

      M A R V E L M O N E Y
      Square Enix pisses me off. They are not the same company they once were. They should realize that more people want Deus Ex than Marvel games. I mean from what my friend told me the campaign was decent it was just all the shitty grinding that ruined it.

    • @Gatorade69
      @Gatorade69 3 ปีที่แล้ว +9

      @@PinkAgaricus I blame Yuji Naka. He's also the reason why the Saturn had no Sonic game. More I read about him the more I don't like him.

    • @DagobahResident
      @DagobahResident 3 ปีที่แล้ว +6

      @@Gatorade69 Balan Wonderworld is a prime example to bring up the next time someone bloviates about Accessibility when they really mean Easy Mode, cause that game is both of those things done incredibly wrong.

    • @Gatorade69
      @Gatorade69 3 ปีที่แล้ว +3

      @@DagobahResident Yeah, agreed. Sometimes simplifying things can help and sometimes it just makes things worse. Since we are also talking about Deus Ex a perfect example of simplifying a game making it worse is Deus Ex 2. When it comes to Balan Wonderworld I just have to ask "What were they thinking !?"

  • @Screwy
    @Screwy 3 ปีที่แล้ว +224

    Asura’s Wrath’s pre-DLC ending wasn’t even an ending, it has a super-egregious cliffhanger that just makes the DLC all the more heinous

    • @UltimateGamerCC
      @UltimateGamerCC 3 ปีที่แล้ว +14

      it's an utter blemish on what was a very cool game, it's something that i would've expected from EA, not Capcom... shame shame.

    • @riks081
      @riks081 3 ปีที่แล้ว +17

      @@UltimateGamerCC Are you serious? Capcom has done the "on disc dlc" stunt quite a few times. Street Fighter X Tekken, Resident Evil 6. I love multiple capcom titles but they've never once been anything but greedy. They were one of the original "drip feed the players new features" companies. Granted, you couldn't just download a patch for SF2 but they released a new version for every single mechanic, balancing patch or extra characters for 4 years in a row. All at full price.

    • @andybunn5780
      @andybunn5780 3 ปีที่แล้ว +5

      This guy is right for the most part except that capcom made 5 SF2 version in THREE years, according to the internet. This is not including ports and re-releases. At least then, there was more of a reasonable justification for having to pay as much for what was essentially an update/mod: carts costed money to make and were 100% necessary for distribution to homes. I don’t think anyone back then realized they were pioneering the future of shit games

    • @LianaSunburster
      @LianaSunburster 3 ปีที่แล้ว +1

      I actually rented it from Blockbuster not long before it closed down (still have the disc funnily enough), and that ending pissed me off so much. Felt like a huge kick in the teeth.

    • @Paur
      @Paur 3 ปีที่แล้ว +2

      It's my personal opinion, but I really don't think the DLC ending was intended. The spider that was bugging you throughout the game, seemingly coaxing you into going on a tirade to kill the gods and save your plot device daughter, possesses her after all this, announces himself as basically god, and then... immediately un-possesses the daughter in the next chapter and says "It was all about you Asura!"
      What? Why possess her and then unpossess her immediately after, and Asura was obviously being manipulated by the spider for a necessary goal. Smells like a rushed ending to me. I think at some point Capcom axed their desire for a sequel and they cobbled all their assets together for the DLC ending.

  • @DeimosXVX
    @DeimosXVX 3 ปีที่แล้ว +78

    Ah yes Capcoms infamous Disc Locked Content. Gundam Versus on PS4 is a prime example since much of the roster have to be bought.

    • @DagobahResident
      @DagobahResident 3 ปีที่แล้ว +2

      This is why I never buy anything from Crapcom, no matter how much praise it may get. Remember when for like 5 years they refused to fucking update Street Fighter 4 and instead just released "new" buyable versions of the game?

    • @DragonNexus
      @DragonNexus 3 ปีที่แล้ว +6

      @@DagobahResident that's daft to not support them once they stopped doing the thing you don't like.

  • @zenksren8206
    @zenksren8206 3 ปีที่แล้ว +74

    Anachronox: 2nd half of the game was planned to be released as a sequel and then the developers were fired before the game even released
    Toonstruck: 2nd half of the game was planned to be released as a sequel due to the amount of animation in the game causing massive delays and then the game flopped
    Vexx: What was going to be a sprawling open-world collectathon platformer had half the content and virtually all of its story cut and the pieces of the game that were complete stitched together and split into traditional levels in the last year of development because of Acclaim's financial issues

    • @Gatorade69
      @Gatorade69 3 ปีที่แล้ว +4

      Oh hey, someone who knows of Anachronox. Interesting game and I liked what I played but I could only get it to run windowed which kind of pissed me off.

    • @InfernalMonsoon
      @InfernalMonsoon 3 ปีที่แล้ว +5

      Let's also not forget Legacy of Kain: Soul Reaver and how the game had to be gutted to hell and back to meet deadlines. Only that the sequel was actually released as the missing half to the original game.

    • @upyoursassmonkey
      @upyoursassmonkey 3 ปีที่แล้ว +2

      @@InfernalMonsoon well, that explains why the ending sucked so much, I didn't know that one got rushed.

    • @DR3ADER1
      @DR3ADER1 3 ปีที่แล้ว +3

      Here's a Top Gear Top Tip: For the love of all that is holy, DON'T PLAN TO RELEASE THE SECOND HALF OF YOUR GAME AS A SEQUEL! You'll likely be unable to get a chance to complete the sequel if the first half flops. Especially in the cases of Vexx and Anachronox, two heavily ambitious games made by people who should have known better, Ion Storm (especially the Dallas studio, who were the people who made Anachronox with Tom Hall, of Rise of the Triad fame) were a "rock star" developer run by really stupid people, fun fact, it was the same person who would go on to form Gathering of Developers and Devolver Digital who convinced John Romero to accept the infamous "John Romero is about to make you his bitch." magazine ad because he basically told John and I quote: "Don't be a pussy" during the marketing of the Daikatana early in development, Iguana were heavily understaffed and poorly managed, especially after Jeff Spangenberg(Iguana's founder) left to form Retro Studios, a company he was forced to sell to Nintendo because they caught Jeff using their Gamecube dev kits to host a softcore porn site instead of, you know, actually making games on them. It didn't help that Iguana had to also develop 100 Bullets and The Red Star, (two games based on comic books with limited public appeal and were considered obscure, even by early-2000s standards) at the same time as Vexx.
      And doubly so, if your game was published by people who couldn't afford it in the first place. Eidos was already struggling with Core Design's issues with Tomb Raider: Angel of Darkness and the commercial failure and associated development hell of Daikatana, which exacerbated Angel of Darkness' development because the scope and quality issues of Lara Croft's first 6th Generation game meant that more money had to be spent on making the game actually releasable with a few game-breaking bugs and crashes, instead of an unfinished, busted mess (which they failed at doing because they had to send the game to Sony for quality approval 8 TIMES, and because of how Sony works, coupled with the fact that Sony had to change the specs of their PS2 dev kits because the initial retail version of the PS2 was infamously unreliable, Eidos had to spend even more money on each attempt, and all of this had to be done before Autumn 2003 AND before the second Tomb Raider film, The Cradle of Life, or else Eidos would enter Administration) Eidos did survive this, though they had to be bought out by SCi in 2005 which kept them alive for 4 more years before the Great Financial Crisis hit the UK, hard. So hard in fact that Eidos were practically bankrupt and were only kept alive by two games, Batman: Arkham Asylum, which was released to critical and commercial acclaim and Legacy of Kain: Dead Sun, which was cancelled after Square Enix, seeing an opportunity to properly enter the European market, swallowed-up the ailing Wimbledon, London developer-publisher for £84.3 Million in May 2009.
      Speaking of bankruptcy, Acclaim was reeling from losing the console publishing rights of Mortal Kombat to Midway, with the late-90s being especially brutal for the Long Island, NY company. Despite Turok's success, like Midway during the late-2000s, Acclaim's debt was so immense that only a massive acquisition could have saved the failing company. Instead, they decided to mass-release several games of varying quality (meaning that for every Burnout 1 and Re-Volt, you also got duds such as Shadowman 2nd Coming and Turok Evolution), oh, it also didn't help that they had to foot the bill for several of these games. And as such, they collapsed by August 2004, entering Chapter 7 Bankruptcy.

    • @pferreira1983
      @pferreira1983 2 ปีที่แล้ว

      They really need to finish Toonstruck.

  • @rb4863
    @rb4863 3 ปีที่แล้ว +248

    Phantom Pain still stings to this day. I loved that game so much and knowing that half of it got cut and will probably never be completed or revisited really burns me up

    • @wolftickets1969
      @wolftickets1969 3 ปีที่แล้ว +31

      The phantom pain of an unwritten chapter.

    • @Throbingkcoc
      @Throbingkcoc 3 ปีที่แล้ว +10

      MGS5 was such a repetitive borefest. I would say its the worst game Kojima ever made but unfortunately that honor goes to Death Stranding.

    • @massivive
      @massivive 3 ปีที่แล้ว +57

      @@Throbingkcoc imagine believing this

    • @srankoutcast348
      @srankoutcast348 3 ปีที่แล้ว +1

      As long as you watch Kingdom of the Flies you got most of what was needed to set up the rest of the series though. So I didn't mind.

    • @alexanderroberts3855
      @alexanderroberts3855 3 ปีที่แล้ว +12

      @@Throbingkcoc Death Stranding was one of the best games I've ever played, gonna buy a ps5 (if I can) when the Director's Cut comes out.

  • @Marksider
    @Marksider 3 ปีที่แล้ว +200

    I really hope Asura's Wrath gets a re-release with all the dlc included.

    • @iHawke
      @iHawke 3 ปีที่แล้ว +8

      Re-release? I think you mean remaster

    • @Marksider
      @Marksider 3 ปีที่แล้ว +17

      @@iHawke That would be ideal, but I'd still be happy with just a re-release.

    • @JargonMadjin
      @JargonMadjin 3 ปีที่แล้ว +5

      I briefly played the demo and my impression was Japanese God of War, so I liked it, lol

    • @Valkyrie77
      @Valkyrie77 3 ปีที่แล้ว +4

      You mean "unlocked"...

    • @shanobian
      @shanobian 3 ปีที่แล้ว +6

      By dlc you just mean the complete standard edition

  • @dc6521
    @dc6521 3 ปีที่แล้ว +79

    this video was in fact a top 10, you have to donate $5000 on patreon to see the second half

  • @ParrotMan01276
    @ParrotMan01276 3 ปีที่แล้ว +93

    Devil May Cry 4 was another one. Dante was supposed to get his own levels as he went through hell. Fighting demons like Pandora and Lucifer. Nero was supposed to get a real Devil Trigger. However, they ran out of time and money. So all of the concepts were thrown in DMC5.

    • @Arella17
      @Arella17 3 ปีที่แล้ว +2

      Gotta love Capcom -_-

    • @dimsumboy22
      @dimsumboy22 3 ปีที่แล้ว +5

      Yes. But read the title. Everyone knows dmc4 was cut in half. It’s notorious for that fact.

    • @InfernalMonsoon
      @InfernalMonsoon 3 ปีที่แล้ว +7

      Despite all of its issues and setbacks, I still think DMC4 is an absolutely rad game. It's not my favourite in the series and feels like it should have been so much more but man is it fun.

    • @Fonzzz002
      @Fonzzz002 3 ปีที่แล้ว +3

      Wow. I'm seriously playing that game now (for the first time) and had no idea. That does explain why they tend to repeat so much once you control Dante.

    • @ParrotMan01276
      @ParrotMan01276 3 ปีที่แล้ว +5

      @@dimsumboy22 Not everyone, if you read the other replies.

  • @doctabaldhead
    @doctabaldhead 3 ปีที่แล้ว +105

    I am glad to see somebody putting a good part of the blame for the MGSV disaster on Kojima.
    Konami is despised for good reason but Kojima spent the budget and more experimenting with every awkward little idea that came to his mind, visuals and celebrity cameos instead of focusing on just making a good game.

    • @Gatorade69
      @Gatorade69 3 ปีที่แล้ว +9

      It is a good game though and all the little things are fun. I just wished the game was more linear, personally.

    • @Ability-King-KK
      @Ability-King-KK 3 ปีที่แล้ว +32

      Well it was never a secret that Kojima would rather be a movie maker than a video game producer, so that's definitely part of the problem.

    • @JagGentlemann
      @JagGentlemann 3 ปีที่แล้ว +15

      But Kojima is better than Christ, everything he does is perfect!

    • @lucasLSD
      @lucasLSD 3 ปีที่แล้ว +2

      Celebrities or not, the game would still be expensive as shit considering all the systems and details it had, no wonder after that he made Death Stranding which is much more streamlined.

    • @KairuHakubi
      @KairuHakubi 3 ปีที่แล้ว +12

      the only guarantee when two parties are in conflict is that at least one of them is wrong. No guarantee one of them is right.

  • @KyogresHideout_Vegito2121
    @KyogresHideout_Vegito2121 3 ปีที่แล้ว +55

    Flex Tape is so powerful that to prove it I sawed this game in half! (Slaps Flex Tape on game)

    • @SvengelskaBlondie
      @SvengelskaBlondie 3 ปีที่แล้ว +7

      If only Flex Tape could fix Peter Molenyx, then he might even start making good games again.

    • @camharkness
      @camharkness 3 ปีที่แล้ว +1

      By flex tape, do you mean dlc?

    • @KasumiRINA
      @KasumiRINA 3 ปีที่แล้ว +2

      @@SvengelskaBlondie we can try sawing him in half first, and then see if it works! xD

  • @jjenk911
    @jjenk911 3 ปีที่แล้ว +36

    Ah, the Namco Museum discs. Owned all five and the cases spelled NAMCO. Nostalgia overload, my friends.

    • @Larry
      @Larry  3 ปีที่แล้ว +21

      There was a sixth one too, but it only ever came out in Japan sadly. :(

    • @pigfish99
      @pigfish99 3 ปีที่แล้ว +14

      @@Larry did that one make NAMCOT?

    • @St_Rizla
      @St_Rizla 3 ปีที่แล้ว +9

      @@pigfish99 nah it had the r copyright symbol on it

    • @weeseet
      @weeseet 3 ปีที่แล้ว +14

      Relatives kept giving me copies of the first one as a gift so I ended up with NNNNA

    • @JASpiring
      @JASpiring 3 ปีที่แล้ว +3

      @@weeseet Should've asked them for the receipts so you could go and exchange them.

  • @JunkyardBashSteve
    @JunkyardBashSteve 3 ปีที่แล้ว +28

    Here's to you, Big Boss. The last and final moment is yours. The agony is your triumph.

    • @crashbash8549
      @crashbash8549 3 ปีที่แล้ว +7

      "The custcenes I've lost, the gameplay I've lost, it won't stop hurting"

  • @ManLikeBon
    @ManLikeBon 3 ปีที่แล้ว +42

    If you ever come to this topic again in the future, look at Revelations: Persona (PS1). Not only did it have a terrible localisation, but it also cut out the second half of the game (the Snow Queen Quest) for the US release.

    • @UnknownFlyingPancake
      @UnknownFlyingPancake 3 ปีที่แล้ว +8

      Shining Force 3 on the Sega Saturn is a similar situation.

    • @Frodudus
      @Frodudus 3 ปีที่แล้ว +5

      Ace Combat 3: Electrosphere was also like this. Pretty much all the story and cutscenes were cut from the western release along with some of the missions.

    • @JoshuaJacobs83
      @JoshuaJacobs83 3 ปีที่แล้ว +4

      Fantastic deep cut! I forgot they cut the Snow Queen.

    • @SFTaYZa
      @SFTaYZa 3 ปีที่แล้ว

      Black face mark

    • @joshua.alvane
      @joshua.alvane 3 ปีที่แล้ว

      at least we have the psp port

  • @undoneonion90
    @undoneonion90 3 ปีที่แล้ว +42

    I was hoping for "Crash Twinsanity" and "Spyro: Enter the Dragonfly" to be on the list.

    • @x_voxelle_x
      @x_voxelle_x 3 ปีที่แล้ว +4

      Kinda hoping he makes a part 2, mostly for these.

    • @laughingseal2282
      @laughingseal2282 3 ปีที่แล้ว +2

      Twinsanity is one of my guilty pleasures. I love the cartoonish vibe and the barber shop a capela soundtrack.

    • @DELTARYZ
      @DELTARYZ 3 ปีที่แล้ว +6

      @@laughingseal2282 Twinsanity still has a lot of redeeming factors even with its flaws, you can tell the game could have been so much more than it is but it's still a pretty fun time.
      spyro: ETD is just an utter tragedy though

    • @ExtremeWreck
      @ExtremeWreck 3 ปีที่แล้ว +1

      I was expecting Action 52 on the NES to show up honestly lol.

  • @BernoZombie
    @BernoZombie 3 ปีที่แล้ว +125

    Guru, you must be one of the few TH-camrs who uploads their videos completely captioned right off the bat. As a non-native speaker who sometimes struggles understanding some words (mostly because of pronunciation and accent lol) and stuff, I sure am glad you do. Cheers, mate.

    • @agamemnon8163
      @agamemnon8163 3 ปีที่แล้ว +7

      I know. I love him so much, I’d almost let guru use my head as a fart disposal device.

    • @kellymountain
      @kellymountain 3 ปีที่แล้ว +1

      Same. Brilliant, isn't it? 3kliksphilip, 2kliksphilip and kliksphilip are the only other channels I know of that do the same, though they're the same guy just with different types of content.

    • @Guitar-Dog
      @Guitar-Dog 3 ปีที่แล้ว

      That's not the same guy

    • @Frenziefrenz
      @Frenziefrenz 3 ปีที่แล้ว +2

      Try LGR and Technology Connections. ^_^

    • @KasumiRINA
      @KasumiRINA 3 ปีที่แล้ว +2

      @@Frenziefrenz Oh I second LGR for language learners, he has a VERY neutral accent and good pronunciation, you can watch his Tech Tales as documentaries and improve your English in the process.

  • @lsimulacruml
    @lsimulacruml 3 ปีที่แล้ว +14

    I swear that "But......hello youuuuuuuuuu" gets slower every time. There's going to come a point where it just drags out for a whole twenty seconds, and I can't wait.

  • @ShadowWarriorLuke
    @ShadowWarriorLuke 3 ปีที่แล้ว +9

    Golden Sun springs to mind, though we got both parts of that story at least. Then Dark Dawn happened and faffed around for 15 hours with some evil eclipse rather than the alchemy wormholes that started the plot. The ending to that game was basically "Oh right, we were investigating something else before that eclipse."

  • @kellinwinslow1988
    @kellinwinslow1988 3 ปีที่แล้ว +14

    Speaking of Square Enix I feel that Final Fantasy 15 could also be on this list. Maybe at number 1. Playing it now it's fun and has some good stuff, I'm glad I didn't play it when it first came out. Having 4 dlc stories that should have been in the game from the start along with 3 more chapters that would have made far more sense and been more satisfying than what we ended up getting. Pity that a game that took so long was the victim of being rushed and unfinished and then just abandoned.

  • @JargonMadjin
    @JargonMadjin 3 ปีที่แล้ว +9

    Honorable Mention: Crash Twinsanity.
    It's interesting how much they had to cut from that game. If you look under the extras menu, the "Unseen" option shows you what they cut, in fact some of these cut objects still exist in the game files (Including unused audio files) and people have tried getting them working again. Hell, even when you look at the Storyboard section, you'll notice some things were cut from the plot too.
    Good Cortex and Evil Coco were cut from the game, there was a cut level where you played as Coco and returned to Cortex Castle. Another cut level called Gone A Bit Coco , which is quite infamous, a lot of people know about it, even asking the devs if the level was ever modeled (It was). Apparently Cortex's hoverboard was going to be used in a level, and you can kind of use it in normal gameplay through some tricky gameplay, but it's very buggy

    • @Larry
      @Larry  3 ปีที่แล้ว +3

      I heard that from a few people now, I may have to do a follow up in the future! :)

    • @JargonMadjin
      @JargonMadjin 3 ปีที่แล้ว +1

      @@Larry I look forward to it Larry :)

    • @RetroPlayer4000
      @RetroPlayer4000 ปีที่แล้ว

      ​@@JargonMadjinget too it

  • @AlexTenThousand
    @AlexTenThousand 3 ปีที่แล้ว +32

    I was genuinely disappointed by Mankind Divided. While I was aware that there had to be an ending which framed augmented people and with the whole ban on augmentation and regulation of already existing cyborgs, some parts of it felt a bit forced, and just when I had gotten invested with the plot, the game ended.

    • @TechyBen
      @TechyBen 3 ปีที่แล้ว +1

      Yeah, it seems more the world would do the opposite, supress naturals. If the cyborgs were supressed, they needed to concentrate more on the "I didn't ask for it" theme, than the "I was rich, got lots of mods, then felt lonely" kind of "why should I feel sorry for these super soldiers" story it had. :/

    • @LordUdedenkz
      @LordUdedenkz 3 ปีที่แล้ว

      Yep. It was like "Annnnnnd heeeereeee is the plooo... ehem, end"

    • @ajsingh4545
      @ajsingh4545 3 ปีที่แล้ว

      It just felt short to me

  • @BigEOT3
    @BigEOT3 3 ปีที่แล้ว +18

    Capcom should remaster the first two Lost Planet games and release that anime one that Japan only got on DS and PS3.
    “But what about 3?”
    WE DON’T TALK ABOUT 3.

    • @rachelthecool2880
      @rachelthecool2880 3 ปีที่แล้ว +2

      i loved 3 a lot, to be honest, the atmosphere had a great feel, but it really wasnt lost planet any more ahaha

    • @InfernalMonsoon
      @InfernalMonsoon 3 ปีที่แล้ว

      Lost Planet 1 was pretty fun but I absolutely did not like 2 much at all. That game focused far too much on dudes with guns who could constantly stunlock you and weren't even interesting to fight rather than the really awesome and beautifully designed Akrid. The few akrid bosses the game had were pretty awesome but the game felt like it was chasing the Call of Duty hype train at the time. The least they could have done is make most of them VSs like how the human enemies in Earth Defense Force: Iron Rain were completely mech-based and fun to fight.

    • @Poldovico
      @Poldovico 3 ปีที่แล้ว +1

      3 is the only one that run on my PC. Bought both 1 and 2, never could play them.
      For what it's worth, I did enjoy 3 without the context of the other two.

  • @wolftickets1969
    @wolftickets1969 3 ปีที่แล้ว +17

    The US version of Mystery Quest, originally released on the Famicom Disk System, had its last zone excised to fit the limited cartridge space of the time, and required you to play the first two zones four times to unlock the true ending. Additionally, unlike the FDS version in which all of the castles were unique in design, the second pair of castles had the exact same layouts as the first two, the only differences being the enemies and items.

    • @feykro222
      @feykro222 3 ปีที่แล้ว +1

      Ghosts n' Goblins had the same thing. You had to finish it to twice to see the true ending. But I don't know if it was for the same reason as Mystery Quest

  • @RenegadePandaZ
    @RenegadePandaZ 3 ปีที่แล้ว +55

    MGSV flat out admitted it was unfinished when one of the biggest selling points of the Collectors Edition was a Blu-ray containing a bunch of the cut content from chapter 3. Also, you generally don't number chapters if you only have, you know, two of them. It was still a fantastic game in my opinion from a gameplay perspective, and even the story for all it's woes had some really good moments. Maybe not 10/10, but I'd argue it deserved the praise it got considering the drama between Koji and Kona. You can argue about money and business all you want, but if there's one thing I respect Kojima for, he makes what he wants to make regardless of marketability. We need at least a few of his type around in the AAA scene, lest we just get bogged down in dozens of copy paste sequels and focus tested e-sports games.
    Also, yeah, screw Square for doing DX dirty, they made so many mistakes with that game just to abandon it and absolve all responsibility for it.

    • @CrizzyEyes
      @CrizzyEyes 3 ปีที่แล้ว +1

      Auteurs like Kojima walk an extremely fine line. It's easy for them to go overboard and make a project that grows out of control, or to simply mismanage their money completely and never get anything done like Tim Schafer. But, from what I understand, Kojima really couldn't make anything other than MGS while working for Konami, and he had been sick of it since MGS2 at least.

    • @RenegadePandaZ
      @RenegadePandaZ 3 ปีที่แล้ว

      @@CrizzyEyes Indeed, he was very much forced into MGS. That said, I feel like he still genuinely cared about the universe, rather than just phoning it in to please Konami.

    • @CrizzyEyes
      @CrizzyEyes 3 ปีที่แล้ว

      @@RenegadePandaZ I think he cared about it "too much." Kojima was stuck in a pretty shitty situation back with Konami. He couldn't do anything he wanted, he didn't have a good relationship with his employer, and they didn't treat his subordinates well. The only thing I can think of which explains why he stayed was that he considers MGS to be his legacy, and Konami would simply make more MGS games without him, driving the franchise into the ground. He would have rather stayed to make more MGS games than watch it be ruined by incompetent hands. I don't think it was worth it in the end, given how much of his life he spent there. He could have made many other games in the mean time and probably still would be a famous auteur.

    • @RenegadePandaZ
      @RenegadePandaZ 3 ปีที่แล้ว

      @@CrizzyEyes I can see where you're coming form, for sure. As much as I love MGS, it really didn't need to go on as long as it did, and in the end it just held Koji and his team back from moving on to bigger things.

    • @bigjoe980sgamecorner
      @bigjoe980sgamecorner 3 ปีที่แล้ว

      It's odd.. the story for mgsv is pretty meager all things considered but the mechanics and the gameplay are so incredibly rock solid that I've never found myself having a bad time, its just fun to play.

  • @ClockWithoutNumbers
    @ClockWithoutNumbers 3 ปีที่แล้ว +56

    I'm going to be frank, I always watch these and always hope for the next one.

    • @frankboogaard88
      @frankboogaard88 3 ปีที่แล้ว +14

      you wil never be Frank since I am him

    • @M_Alexander
      @M_Alexander 3 ปีที่แล้ว +2

      Oh my gosh now there's two Franks!

    • @ClockWithoutNumbers
      @ClockWithoutNumbers 3 ปีที่แล้ว +3

      @@M_Alexander a third if you count the hot dog.

    • @AndrewNewZealand
      @AndrewNewZealand 3 ปีที่แล้ว +1

      Frank Sidebottom

    • @JrIcify
      @JrIcify 3 ปีที่แล้ว

      Despite the council of Franks sending their most powerful vanguard, OP still became Frank.

  • @wolftickets1969
    @wolftickets1969 3 ปีที่แล้ว +15

    Another egregious NES localization disaster was Taito's Fudou Myouou Den, which was cut almost literally in half for its US release as Demon Sword.

  • @HootyHoot_9
    @HootyHoot_9 3 ปีที่แล้ว +8

    That "Hello You" brings joy to my day, every day

  • @insertaccountnamehere9505
    @insertaccountnamehere9505 3 ปีที่แล้ว +5

    Kojima productions isn't a new studio. Kojima Productions existed since 2005 and was comprised of developers who worked on the Metal Gear series. They simply removed the konami branding and bought a new office. But it was almost definitly Kojimas leadership and "excentricity" that got him canned. To be fair though it's probably better the studio parted ways. Konami is notoriously hell to work at, and when they do release games they're stuffed with microtransactions and pay to win naff. Not to say they even release games anymore.

  • @genra17
    @genra17 3 ปีที่แล้ว +14

    Capcom was being notorious for this back during the 2010's.

  • @Thoomas2001
    @Thoomas2001 3 ปีที่แล้ว +17

    14:43 Never in a million years did I expect my last name to show up in a Fact Hunt.
    Horribly butchered, but still, never expected it.

    • @beashnpull
      @beashnpull 3 ปีที่แล้ว +1

      Must be dutch

    • @Thoomas2001
      @Thoomas2001 3 ปีที่แล้ว +1

      @@beashnpull Who'd've thunk

    • @Sandman_Slim
      @Sandman_Slim 3 ปีที่แล้ว

      Tell your sister that I said hi.

    • @Thoomas2001
      @Thoomas2001 3 ปีที่แล้ว

      @@Sandman_Slim Which one? I have two.

    • @Sandman_Slim
      @Sandman_Slim 3 ปีที่แล้ว

      @@Thoomas2001 The hot one.

  • @SpencerGreenDotNet
    @SpencerGreenDotNet 3 ปีที่แล้ว +8

    My favorite example of a cut-in-half game is probably The Legend of Heroes: Trails in the Sky. The first game was still a very substantial (30+ hour) experience despite its cliffhanger ending, and a sequel came out a few years later to complete the story. Falcom did it right, IMO.

    • @DragonNexus
      @DragonNexus 3 ปีที่แล้ว +1

      Was that actually cut in half though? Because the first game ends quite satisfyingly, albeit leaving a sequel hook.

    • @ShiroZerotheDragoon
      @ShiroZerotheDragoon 3 ปีที่แล้ว +4

      i think it was. from what I could find it was due to both the size of the game that they wanted to make and executive meddling, that caused them to split Trails in the sky into FC and SC. Apparently the suits told them to ether make cuts or to split the game but they needed to release what they had finished and they choose to spilt the game.

    • @SpencerGreenDotNet
      @SpencerGreenDotNet 3 ปีที่แล้ว +1

      @@ShiroZerotheDragoon Yeah, that seems to be the case. After doing a bit of searching, it appears Toshihiro Kondo talked about it during the Trails series 15th anniversary livestream in 2019.

    • @darthgamer9861
      @darthgamer9861 2 ปีที่แล้ว +1

      That cliffhanger did its job thats for sure. Luckily for me the second chapter had been out for years at that point so I just immediately bought it.

  • @metaloverlord99
    @metaloverlord99 ปีที่แล้ว +1

    When I think of "Games cut in half", 2 come to mind:
    1. Spyro: Enter the Dragonfly. Apparently, the game's story was supposed to be a lot bigger than what we got due to rushed development. For starters, this would've been the game Gnasty Gnorc returned in, because the story would've involved him and Ripto teaming up. Also, there was a world known as the Enchanted Forest that was cut from the game as well, but I think the only remnant (besides the name) refers to a mission where you were given a toy (I think a stuffed rabbit) from an NPC in a different world that you had to take to an NPC located in the Enchanted Forest.
    2. Crash Twinsanity. The game was supposed to have two dimensions that you would've had to travel to, but due to time constraints, this never came to be. On a side note, Cortex does mention this in an ingame cutscene.

  • @catmetal1348
    @catmetal1348 3 ปีที่แล้ว +49

    Xenogears (disc 2) was also a huge disappointment and felt like the game was cut short. It still was a great game and disc 1 had plenty of content. I remember being absolutely stunned by how rushed and lousy the ending was to Xenogears back in 1998, a feeling I wouldn't have again until years later during Game of Thrones season 8.

    • @PiroKUSS
      @PiroKUSS 3 ปีที่แล้ว +18

      That's because it was. The game had most of its intended content cut down. It was going to be a 4-disc game.

    • @Arella17
      @Arella17 3 ปีที่แล้ว +9

      The follow up series Xenosaga happened the same way, it was supposed to be a 6 game series and was sliced in half, ending at 3. The necessary story from the cancelled games was put into optional logs or rushed into the 3rd one in an unsatisfying climax

    • @KairuHakubi
      @KairuHakubi 3 ปีที่แล้ว +4

      yeah Monolith has gotten screwed a lot (er I don't think they were called Monolith yet)
      though there was so little excuse for Xenoblade X. It was half a damn story, and the whole game felt like it had been developed as a bunch of assets where things could be switched around at will. Of course it was good training for them to handle breath of the wild, but it's hard to feel satisfied from X.

    • @ignasia7230
      @ignasia7230 3 ปีที่แล้ว +3

      @@KairuHakubi That's probably due to the focus on world building, and pushing the hardware while maintaining a fairly solid battle system with multiple layers of attack elements just in relation to biological being statistics, nevermind the gears. Then keeping the frame rates at decent levels, the draw distance, sheer range and volume of enemies, etc.
      The WiiU is still a GC just heavily OCed and an improved graphics processor, but same CPU. Christ Nintendo is cheap, but then the pad cost them a pretty penny for its synchronization features with the WiiU and gaming specific functions.
      Gameplay wise, I vastly prefer X to XB2, and even XB1. It feels like a natural progression of XB1's system, with expansion back into gears. So I wonder if the main reason we haven't heard of XBCX on Switch is more to do with how to expand on the content and fit it into a decent sized cart without requiring a heavy download. Maybe even what story content they weren't able to get to, or what was cut to finalize the release. Or how to expand, since yeah, it's pretty gimpy.

    • @KairuHakubi
      @KairuHakubi 3 ปีที่แล้ว

      @@ignasia7230 well said.

  • @lvl5Vaporeon
    @lvl5Vaporeon 3 ปีที่แล้ว +33

    Good news: New Larry Video!
    Bad news: I promoted your video on an AVGN episode of Greendog the beached surfer dude and everyone thinks I'm Guru Larry.
    Still love your content though Larry!

    • @Larry
      @Larry  3 ปีที่แล้ว +13

      Lol, how did that go down?

    • @brianjames7712
      @brianjames7712 3 ปีที่แล้ว +6

      We're all guru Larry

    • @BigEOT3
      @BigEOT3 3 ปีที่แล้ว +2

      AVGN’s fans “something something TIME”

    • @lvl5Vaporeon
      @lvl5Vaporeon 3 ปีที่แล้ว +4

      @@Larry
      I need to get my identity back

    • @Silverfren7571
      @Silverfren7571 3 ปีที่แล้ว +2

      @@Larry they had no time to look Lare

  • @alexandreturcotte6411
    @alexandreturcotte6411 3 ปีที่แล้ว +12

    Asura: I got 1/3rd of my game cutted.
    Raziel: First time?

  • @treetheoak8313
    @treetheoak8313 3 ปีที่แล้ว +3

    I would hardly call $30 "nearly the price of a full game."
    But yup Hideo Kojima as much as he contributed to my love of games, was a complete diva to Konami and Konami acted in true form very shady to both industry reviewers and consumers.

    • @primequartz7292
      @primequartz7292 3 ปีที่แล้ว +1

      Yeah there's no universe where $30 is nearly full price

  • @santiagoaragon9461
    @santiagoaragon9461 3 ปีที่แล้ว +4

    I think you gave kind of a biased view about MGSV.
    The reason David Hayter got cut out wasn't because he was getting "more popular in the west" (he was insanely popular after MGS3 and worked on three more MGS Games after that, why not cutting him out sooner?) but because his cheesy voice of Big Boss just wasn't right for the tone of The Phantom Pain. In fact Akio Otsuka (the japanese Seiyuu of Solid Snake and Big Boss) was still in the TPP due to him being way more versatile for the darker tone that the character needed. Looking back at how the cutscenes turned out, i think there's no doubt that it was the right choice (try to imagine Hayter's voice in "Shining Lights Even In Death", it just doesn't fit).
    On the other hand, Ground Zeroes released before the Konami-Kojima conflict was public (as evidenced in the covers at the time "A Hideo Kojima Game"), not after that he was fired, which shows that the shitty practices of Konami were present right in the middle of the development of the game and not to "save the fire that Kojima started". You also didn't mention that Konami forced Kojima and his team to work on completely separate offices in the final stages of production.
    Despite how eccentric Kojima can be, i think there's a reason why most of his team tailed along him after he was fired and why Kiefer Sutherland was so goddamn angry at Konami. The problems in the development of MGSV was more of Konami trying to tie in numbers rather than Kojima being an Asshole to his workers (why would they want to continue working with him otherwise?)

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 3 ปีที่แล้ว +11

    Asura's Wrath was essentially a setup of what was yet to come. In other words, Street Fighter X Tekken.

  • @TheMariostarr
    @TheMariostarr 3 ปีที่แล้ว +20

    This is my comfort channel, when everything's going crazy or wrong, I turn to this channel.
    Always appreciate the uploads

  • @bigcade554
    @bigcade554 3 ปีที่แล้ว +2

    Metal Gear Solid V is a massively misunderstood game.
    MGSV was a complete game actually. The Mission 51 thing was meant to be DLC, and it's unfortunate it ended up being left on the cutting room floor but everything else is in there as Kojima intended. The writer of the game's official novelisation (and future co-writer of Death Stranding) affirmed this in an interview in early 2016.
    The "second half" wasn't actually the second half, it's the equivalent of Chapter 5 in Peace Walker - a postgame with a few extra bits of story thrown in basically.
    The only evidence of Chapter 3 was a title card found in the files and absolutely nothing else, it's been implied by staff that it was just going to pop up after all the online nukes were disabled.
    The walker gear was cut due to being overpowered.
    The whole falling out between Kojima and Konami tainted people's perception of it, and many lies and misconceptions persist to this day. Including the idea of Kojima spending too much on it - it only cost $80 million which is fairly modest for a AAA open world project.

  • @OmarAlikaj
    @OmarAlikaj 3 ปีที่แล้ว +14

    MGSV fans: The way Konami treated Hideo Kojima was awful.
    Larry Bundy Jr: Did you know that Hideo Kojima mistreated the American voice actor of Solid Snake, is an egotistical self-insert, and harassed the voice actress of Quiet?

  • @Dark_Jaguar
    @Dark_Jaguar 3 ปีที่แล้ว +9

    I love that unfinished Phantom Pain sooo much. The emergent gameplay is what sold me on it, in spite of the way the story fell apart and how repetitive things got halfway through. In fact your clips made me want to play it all over again.

    • @AusSP
      @AusSP 3 ปีที่แล้ว +1

      I've been replaying it. It is indeed still a good game today... it's just that it has a solid (if drip-fed and partially concealed) plotline about communication, colonialism, and the weapon to surpass metal gear. And then half of a completely different plot.

    • @Fakan
      @Fakan 3 ปีที่แล้ว +1

      It is a great game. It's just... very obviously half of a great game.

    • @AusSP
      @AusSP 2 ปีที่แล้ว

      @d R Eh, with preparation it doesn't take that long. I can kill Skulls with a high-end Machine Gun in a couple minutes, I think, on Extreme - they do still hit really hard, of course, so I doubt I could manage a long battle too well. Rocket launchers are also an option. The really high-damage anti-armor weapons are basically required.
      It's the Subsistence missions that hurt.
      I'm not entirely sure how to unlock all of the chapter 2 missions, but you definitely don't need to play all of the replay missions. I don't know about "worth it" - since I'm the completionist type, I'm very much into doing it, if I can.
      Some of the replay missions can be cheesed if needed. Backup Back Down can be cleared with only a single enemy destroyed, and you can stealth it. C2W can be cleared by inserting directly into the enemy base and destroying the comms gear with the helicopters minigun - though that's not really consistent for me.

  • @renanmonteiro316
    @renanmonteiro316 3 ปีที่แล้ว +7

    I mean, MGSV is pretty well known to be an incomplete game.
    The other ones tho then ye, I didn't know abut them being incomplete at all lol

  • @damaakus
    @damaakus 3 ปีที่แล้ว +15

    I wish I had gotten the MGS2 demo with Zone of the Enders. Too bad that the German version only shipped with a video DVD, only containing a trailer for MGS2.

  • @yuukikonnoaides
    @yuukikonnoaides 3 ปีที่แล้ว +7

    Ratchet & Clank: Up Your Arsenal had a bunch of cut content in exchange for a multiplayer mode because Sony wanted it in due to the rising popularity of shooters. Some of the levels felt pretty short compared to the first two as a result.
    A shame, because I would have liked to see starfighter combat and racing minigames return in that instead.

    • @empoleonmaster6709
      @empoleonmaster6709 3 ปีที่แล้ว

      This is my first time hearing about its cut content please tell me more.

    • @yuukikonnoaides
      @yuukikonnoaides 3 ปีที่แล้ว +1

      @@empoleonmaster6709 Apparently Insomniac were gonna add stuff similar to GC but they put multiplayer instead as a request by Sony. And with the one-year deadline approaching, they had to cut out some stuff and add in the maps for multiplayer which were also put in the main game. They thought it was gonna be their first flop as a result.

    • @yuukikonnoaides
      @yuukikonnoaides 3 ปีที่แล้ว +1

      @@empoleonmaster6709 There's this channel called Useless Podcasts where two of the game's devs talk about the development process while playing the game. Very interesting stuff.

  • @cormoran2303
    @cormoran2303 3 ปีที่แล้ว +14

    Deus Ex Human Revolution was also cut to pieces.
    The dev commentary in the directors cut is the most depressing dev commentary I've ever listened to.

    • @Larry
      @Larry  3 ปีที่แล้ว +7

      I'll have to look into that, its a game I never finished truth be told.

    • @cormoran2303
      @cormoran2303 3 ปีที่แล้ว +1

      @@Larry ooh now that I remember it, Deus Ex The Fall was also cut in half.
      It was meant to be episodic but it never got a second episode.
      Rats, now I've made myself sad!

    • @philllllllll
      @philllllllll 3 ปีที่แล้ว +1

      Tl;Dr on the commentary?

    • @JamesStocks
      @JamesStocks 3 ปีที่แล้ว

      I found the Directors Cut unplayable because on 360 it had no "install to hard drive" option. And the game couldn't load assets like radio messages from CD fast enough

    • @cormoran2303
      @cormoran2303 3 ปีที่แล้ว

      @@philllllllll Basically it was the devs talking about how much they cut from each area of the game.
      While very informative it showed how much the game was slashed down in size and it was a sticking point through enough of the commentaries that I got the feeling they were disappointed and wanted to vent a little.

  • @SvengelskaBlondie
    @SvengelskaBlondie 3 ปีที่แล้ว +31

    Last time I was this early, Peter plonker was still making good games.

    • @AgentOroko
      @AgentOroko 3 ปีที่แล้ว +5

      I wonder if Molyneaux has ever seen any of Larry's videos?

    • @SvengelskaBlondie
      @SvengelskaBlondie 3 ปีที่แล้ว +5

      @@AgentOroko Sort of doubt it, he doesn't seem like the kind of person that would sit down and watch TH-cam (probably too busy thinking up more promises in upcoming games that he can't keep )

    • @samholdsworth3957
      @samholdsworth3957 3 ปีที่แล้ว +1

      Huzzah

    • @AgentOroko
      @AgentOroko 3 ปีที่แล้ว +1

      @@SvengelskaBlondie heh either that or he is still in mourning over his Tomagotche(spelling?)

  • @stevew8513
    @stevew8513 3 ปีที่แล้ว +2

    When it comes to games cut in half I always think about Dracula The Undead on the Atari Lynx. The Tramiels, the owners of Atari at the time, decided to not wait until the entire game was developed and threw it out on the market in a smaller memory cartridge (after abbreviating the story awkwardly) with the intent of putting the rest of the game out as a sequel. The sequel never saw the light of day. What's weird is that Atari put out Battlezone 2000 for the Lynx later on, a game that was fully developed but was rejected and the studio forced to remake it to stay closer to the arcade game. So the developers snuck in the entire rejected game hidden as an easter egg. So Dracula was cut in half but Battlezone 2000 was doubled.

  • @wesleyoldham4222
    @wesleyoldham4222 3 ปีที่แล้ว +6

    Me: "I'm going to point out that Sonic 3 has a level select code, but several crash the game when selected because they weren't actually made."
    Larry: "Sonic 3 & Knuckles is probably the most famous game to be cut in half, (so I obviously won't be including that)."
    Me: "But I was being smart!"

    • @pferreira1983
      @pferreira1983 2 ปีที่แล้ว

      It's a fact...but not relevant here.

  • @TommyDeonauthsArchives
    @TommyDeonauthsArchives 3 ปีที่แล้ว +5

    "Dissapointing Tetris Clone, Klax."
    Mentski would like to have a word with you!

  • @JoaoAgile
    @JoaoAgile 3 ปีที่แล้ว +5

    As a longtime Twisted Metal fan, I loved the random reference.

  • @shayZero
    @shayZero 3 ปีที่แล้ว +7

    Larry, I love you shit. Perfect sunday night entertainment, like watching Gamesmaster as a kid.

  • @vengefulwarrior5852
    @vengefulwarrior5852 3 ปีที่แล้ว +4

    I still can't get over how much was taken out of crash twinsanity.

  • @DetourUnit
    @DetourUnit 3 ปีที่แล้ว +13

    MGSV was obvious. I literally couldn't believe it when it ended, I thought there had to be more.

    • @bigcade554
      @bigcade554 3 ปีที่แล้ว +1

      There isn't. That's the whole game.

    • @strugglesnuggledslime7040
      @strugglesnuggledslime7040 3 ปีที่แล้ว +3

      Really?
      By that point I was so utterly jaded from the entire experience that I just laughed at them not even caring enough to remove the tutorial prompts from the final mission.
      Also remember regretting shitting so much on MGS4,hah.

    • @Fakan
      @Fakan 3 ปีที่แล้ว

      No, we must spend an hour listening to conversations about hamburgers! And looking at boobs!

  • @jasonblalock4429
    @jasonblalock4429 3 ปีที่แล้ว +3

    The amazing thing about the Deus Ex situation is that it's the SECOND time that Squeenix pulled that with the franchise. The first time was with Deus Ex - The Fall, which was originally published to iOS. It was billed in the store like a complete game, but in fact, the whole thing was only like 3-4 hours long and simply stopped partway through the story. And it too never got a sequel - although that didn't stop S-E from porting it to PC in hopes of suckering a few more people into buying an utterly incomplete game.
    (The truly sad thing is, it was actually pretty good. They managed to recreate the look and feel of Human Revolution surprisingly well for a game that ran on an iPad 2.)

    • @pjomayo
      @pjomayo 3 ปีที่แล้ว

      Noone gave a fuck about Deus EX being a mobile game to begin with, though

  • @georgesears934
    @georgesears934 3 ปีที่แล้ว +11

    Oh, we knew MGSV was cut in half. They pretty much flat out admitted it before the game even launched. It was a shitshow.

    • @vespasian606
      @vespasian606 3 ปีที่แล้ว +2

      After playing it to death I was aware of a few things. The skill tree was way out of reach for the XP you could earn. At the time I though this was Konami trying to shove you toward the cash register by placing a level cap on your progression. While this was undoubtedly true I think the game in its original form was using that level cap to discourage you from grinding by repeating earlier levels. Trouble is that cap was never adjusted to reflect the final shorter game so no matter what you did those weapons and tech would always be out of reach. Well out of reach. The other thing was the size of the world map. It's relatively small size didn't do the scope of the story justice. They tried to mask that with the usual tactic of sending you backwards and forwards but that got pretty old fast. Especially with that level cap. Had Konami fully realised that the game was going to be a minor classic they might have given the devs more leeway but they didn't. My question is what happened to the executives who made that call ? Their judgement cost their company dearly and there should be consequences for that level of incompetence.

  • @philipcohen7192
    @philipcohen7192 3 ปีที่แล้ว +5

    Haven’t watched the video yet and it probably won’t be here but enduro racer for sega master system was cut in half when it was brought to the us…. Haha it was in the video!! Nice work

  • @M_Alexander
    @M_Alexander 3 ปีที่แล้ว +37

    Imagine if Skyrim were actually finished instead of just rereleased for ten years

    • @JargonMadjin
      @JargonMadjin 3 ปีที่แล้ว +8

      It's being re-released because people keep buying it, it's not rocket science dude

    • @KorilD
      @KorilD 3 ปีที่แล้ว +1

      We keep hoping they’ll fix shit (like the broken quests, missing content, the majority of the Civil War plotline), as they did with some things after the initial release, but they never do. Hope springs eternal, and all that.

    • @M_Alexander
      @M_Alexander 3 ปีที่แล้ว +2

      @@JargonMadjin I mean they recently added fishing or something. I'd just rather see some of the original plans for quests. Heck if they released scripts fans would make ir

    • @JargonMadjin
      @JargonMadjin 3 ปีที่แล้ว +1

      @@M_Alexander I think people have already looked into the cut-content a while back, whether it's everything is hard to tell, we are talking about a game series where people discover new details over a decade later. The most interesting example of cut-content to me is that door out-of-bounds during Mind Of Madness

    • @ForeverLaxx
      @ForeverLaxx 3 ปีที่แล้ว +4

      @@KorilD One problem with hoping that Bethesda will "fix" anything is that they know their games have a vast, rabid fanbase of modders who are more than willing to patch the game up for them post-release completely free of charge. Why bother fixing anything when you've got an army of willing slaves to do it?

  • @Dastreus
    @Dastreus 3 ปีที่แล้ว +6

    It's a real shame about Mankind Divided. Loved the engine, loved the game. Had a fucking blast. Its just way shorter than expected.

    • @Throbingkcoc
      @Throbingkcoc 3 ปีที่แล้ว +1

      Yea and for it to get shelved for the most cookie cutter BS game the Avengers is a crime.

  • @WanderingyNephilim
    @WanderingyNephilim 3 ปีที่แล้ว +8

    I'd probably have included Xenosaga as a whole, tbh. As Episode 1 & 2 had the same issue as Sonic 3/Sonic & Knuckles (minus any "lock on technology" to make it a whole game again) where the two games were originally meant to be one, and then Episode 3 was butchered and cut to hell and back, even to the point that they just dumped a generic JRPG battle system instead of the button combo system that were in the first two game (and Xenogears, for that matter)

    • @PiroKUSS
      @PiroKUSS 3 ปีที่แล้ว +1

      What about Gears? Thing was supposed to be 6 games long.

    • @WanderingyNephilim
      @WanderingyNephilim 3 ปีที่แล้ว

      @@PiroKUSS Yeah, so was Saga, and seeing both not get completed makes me sad. I'd say "at least Gears got one completed game" but that would be a lie, as the final disc was cut to pieces and the game shoved out the door, (probably had the funds redirected towards FF8 at the last minute, would be my wager.)

    • @PiroKUSS
      @PiroKUSS 3 ปีที่แล้ว +2

      @@WanderingyNephilim It wasn't because of FF8, it was because of the time they were given. I think they already went past their deadline but Square gave them a little more time. Had it not been for FF7, Gears would've been completed.

  • @mattwo7
    @mattwo7 3 ปีที่แล้ว +5

    18:09 The best part of the story around Death Stranding is how Kojima tried to push it as a new genera: "strand game" lol. As if any other developer in their right mind would make or publisher in their right mind (not that AAA publishers ever are but you get the idea) would commission such a game. Not to mention a game has to be both finacially sucessful _and_ culturally memetic (the memes...) in the mainstream for the AAA publishers to want to copy it (and even then they have yet to copy Undertale for some reason)

  • @ktvx.94
    @ktvx.94 3 ปีที่แล้ว +1

    Making me aware of Enduro Racer's existence and how dope its soundtrack is was far better than anything I could've hoped for this video.

  • @SparkyDaHedgehog
    @SparkyDaHedgehog 3 ปีที่แล้ว +5

    This is probably the first time I've seen someone not paint Kojima as some sort of tragic victim in the whole Konami debacle.

    • @darthgamer9861
      @darthgamer9861 2 ปีที่แล้ว +1

      right? I get Konami is well…Konami. But far too often we scapegoat the executives and publishers without asking “is it entirely their fault?” as the years go on, Kojima’s God status fades and more ask if he was as perfect as anyone thought.

    • @SparkyDaHedgehog
      @SparkyDaHedgehog 2 ปีที่แล้ว

      @@darthgamer9861 , for real. I had friends saying they were going to boycott all future Konami products after MGS5. Which seems totally unfair to all the hard working game developers operating under the brand. And all for the honor of one guy who was probably as much to blame for what happened as the company who let him go.
      Kojima always felt like he had a "mad genius" quality to me. He was responsible for a lot of awesome games, of course. But it always felt like he was a little more unhinged than the world really knew.

  • @cabbusses
    @cabbusses 3 ปีที่แล้ว +1

    To pick out a particularly obscure example, the Famicom version of Ikki has half of the levels of it's arcade counterpart.

  • @jazzygeofferz
    @jazzygeofferz 3 ปีที่แล้ว +7

    Was James Avery the protagonist in Captain Silver between voicing Shredder in Teenage Mutant Ninja/Hero Turtles and playing Uncle Phil in Fresh Prince Of Bel Air?

    • @Rattrap007
      @Rattrap007 3 ปีที่แล้ว +2

      Glad I'm not the only one who caught that.

  • @Lordlaneus
    @Lordlaneus 3 ปีที่แล้ว +5

    The ending of the metal gear solid franchise was actually kind of perfect. Hideo basically covered the series in gasoline and salted the earth when he left, (with the gasoline being crafting timers and the salt being base building and zombies). MGSV is a beautiful, polished, stitched together mess.

  • @l0lLorenzol0l
    @l0lLorenzol0l 3 ปีที่แล้ว +6

    Never forget Square Enix killed Deus Ex Mankind Divides for that stupid Avengers game that no one played and was a complete flop

    • @Gruntvc
      @Gruntvc 3 ปีที่แล้ว +2

      And their doing the same to Crystal Dynamics who once knew how to make great single player focused games too.
      Square Enix is barely recognizable to me now.

  • @wolftickets1969
    @wolftickets1969 3 ปีที่แล้ว +3

    On a lesser scale, the final mission of the Japanese version of Super Double Dragon has two extra areas that didn't make it into the Western version due to its rushed release.

  • @dan_loup
    @dan_loup 3 ปีที่แล้ว +16

    In many cases, its a "rom bet gone wrong". back then, the number of transistors per chip you could do would double every roughly 18 months, the so called "moore's law", so in many cases you had to bet how many KBs you would be able to actually use by the cartridge manufacturing date.
    Sonic 2 and Pokemon Red/Green are two examples of the bet going bad, with sonic 2 having to throw 4 stages away and using a weird as hell configuration with two rom chips of different sizes, and pokemon having to toss away 30+ pokemon and using every last byte available on it's 512KB rom

    • @jesusramirezromo2037
      @jesusramirezromo2037 3 ปีที่แล้ว +1

      Pokemon is due to bad coding
      Alot of place holders where left, wich could of been used for Pokemon

    • @dan_loup
      @dan_loup 3 ปีที่แล้ว +3

      @@jesusramirezromo2037 Not really. The pokemon data table is still there, but the graphical data (the thing that actually takes a lot of cartridge space) is gone.
      Same thing with sonic 2 actually, where the levels "block map" are still there, but the graphics got stripped away (which is how people that did the Sonic 2 long edition managed to restore the levels).
      The pokemon data is so "squeezed" that the US version of pokemon red & blue had to extend the ROM to 1MB to fit the translation data, which makes half of those cartridges almost empty (which is also why pokemon yellow have all those extra features while still being an 1MB ROM)

    • @eddiehimself
      @eddiehimself 3 ปีที่แล้ว

      *its

    • @eddiehimself
      @eddiehimself 3 ปีที่แล้ว +1

      @@jesusramirezromo2037 could *have

  • @DatFMEntertainment
    @DatFMEntertainment 3 ปีที่แล้ว +1

    One in particular I could think of was Ace Combat 3 Electroscope. The JP version had lots of missions, cooperative AI, and even a nonlinear story structure with 8 possible endings… but the public didn’t appreciate as it underperformed. So for the US release, Namco cut it down (quite literally; the game went from a 2 disc game to 1) to a straight-line story with less than half the missions and no cooperative AI. (I hope I remembered correctly.)

  • @kayl8258
    @kayl8258 3 ปีที่แล้ว +5

    Dragons dogma could also be another game that could be on this list. Hideaki Itsuno's dream project that he had been working on since before he was a dev rushed and forced him to publish it as he says 50% complete. im glad he got to make Bitter black isle which is one of the greatest mega-dungeons in any game ever made but i am crushed by what could have been as the game is the best example of a flawed gem ive ever played. Lets hope he gets to take his time for Dragons dogma 2

  • @Peter_Morris
    @Peter_Morris 3 ปีที่แล้ว +1

    Aw Larry, man! You have no idea how good it was to see you in the sunlight at the end of that commercial! I knew it wasn’t eternally cloudy.

  • @Vladimir-hq1ne
    @Vladimir-hq1ne 3 ปีที่แล้ว +5

    Wow. Just.. Wow. I've known that Capcom was scummy, but your video enlightened me about the next degree of that.
    Thank you, Larry - and stay bad-news ;)

  • @thcollegestudent
    @thcollegestudent 3 ปีที่แล้ว +1

    The problems between Konami and Kojima started well before MGS5, rumor has it a particular member of the board didn't like the fact that one man had more notoriety then the entire company and even demanded at one point he remove the "a Hideo Kojima game" text from MGS5. Which, is why we saw it everywhere in the into, and other things.
    OH and Capcom did that shit with the "true ending" nonsense again later with Dead Rising 4 too.

  • @Arcademan09
    @Arcademan09 3 ปีที่แล้ว +21

    Surprised DMC 4 isn't on here, the game literally repeats itself backwards halfway through

    • @InfernalMonsoon
      @InfernalMonsoon 3 ปีที่แล้ว +3

      Everybody knows DMC4 has been cut in half though, the gutting of something like id Software's Rage however is far less known.

    • @Arcademan09
      @Arcademan09 3 ปีที่แล้ว

      @@InfernalMonsoon I knew Rage had HUGE problems during development but what exactly screwed them over?

  • @caphowdy666
    @caphowdy666 ปีที่แล้ว +1

    Whatever way you cut it, MGS V was a great game. Yes the end never quite felt like the end, but damn the game itself was fun. So many hours spent on that one and part of me still wants to go back and play it again.

  • @massivepileup
    @massivepileup 3 ปีที่แล้ว +11

    "You never knew were cut in half" and starts with Asura's Wrath where everybody knows it...

  • @Digdugduggie101
    @Digdugduggie101 3 ปีที่แล้ว +2

    Making a snide comment that reviewers were faking their reviews of MGSV is actually a serious accusation and shouldn’t be brushed aside. If you want to claim that Gamespot and IGN didn’t play the full game, then actually say it and stake your reputation on it. By the way, MGSV is sitting at a 93 on Metacritic on PS4 so it’s clear this isn’t a few time-shortened reviewers who stopped playing halfway through.

  • @RippahRooJizah
    @RippahRooJizah 3 ปีที่แล้ว +4

    I wonder if Soul Reaver, Xenogears, or Crash Twinsanity would have made this kind of list.

    • @PiroKUSS
      @PiroKUSS 3 ปีที่แล้ว +1

      I'm surprised Gears didn't make it. Biggest unfinished gem I've stumbled upon.

  • @smug_slime
    @smug_slime 3 ปีที่แล้ว +2

    I think trails in the sky can fit in this video, the game was meant to be a single game but ended up to be divided into two which is a good thing in the end. The only bad thing is we have to wait 5 year for the second game because of the sheer size of text in it.

  • @DagobahResident
    @DagobahResident 3 ปีที่แล้ว +5

    I'm genuinely ecstatic to see someone covering the actual story behind MGSV's development hell and floundered budget rather than fellate Kojima's ego like everyone on Reddit.
    P.S. The game sold over 3 million units and still didn't break even, just to put into perspective how much of Konami's money Kojima wasted - hence why they pretty much HAD to go into Pachinko machines just to make profits again.

  • @ccm00007
    @ccm00007 3 ปีที่แล้ว +1

    7th gen Capcom was so utterly bizarre. They had strokes of genius at times, but so many of their games felt off, unfinished, like a brilliant shell utterly lacking in content where they may release added content later. Best example: Marvel vs Capcom 3 (with Ultimate coming out later).
    And then near the end of that generation, they release Resident Evil 6, that is so utterly chock-full of content that it feels like they were trying to make up for lost time. Not that all of that content was good, but you can't deny the quantity of stuff in there.

  • @jpsplat
    @jpsplat 3 ปีที่แล้ว +6

    im so happy you called out Hideo Kojima, i love metal gear solid but the dude is practically worshiped by gamers at large. inconsistent plots and uncomfortable jokes are wak!

    • @Alice89chan
      @Alice89chan 3 ปีที่แล้ว +2

      That moment is... basically all I needed to get why Gamers TM love him so much, despite him being politically against them. He keeps the protagonists in the "not political" brands.

    • @Throbingkcoc
      @Throbingkcoc 3 ปีที่แล้ว +1

      Tokokazu Fukushima is the real brains behind MGS. Kojima literally just stole all the credit because he is an egotistical POS.

  • @KeroTheInvincible
    @KeroTheInvincible 2 ปีที่แล้ว +2

    Golden Sun and Golden Sun: The Lost Age were basically two halves of the same game sold separately, by virtue of simply not being able to fit the entire game into a single GBA cartridge particularly an early release like Golden Sun. The gameplay is identical, running off all the same systems, and the game begins on the first game's cliffhanger following a different party of characters up until you meet up with the original protagonists.
    You can carry over your progress from the first game through a link cable, or through entering certain tiers of passwords obtained from the previous game.........depending on just how patient you were in regards to entering them. Bronze passwords would transfer only your names, levels, collected Djinn and optional story beats, to allow you to just jump into the next game quickly. Silver passwords would also transfer your characters' exact stats and powerups. And gold passwords would transfer all of the above, in addition to actually transferring the money and items you collected in the first half. Which you utterly deserve, if you manage to key in the whopping TWO HUNDRED SIXTY character password without mistakes.

    • @JediMastr80
      @JediMastr80 2 ปีที่แล้ว

      I remember how much of a PITA it was to write down EVERYTHING for the "Gold Password".
      Not only that, but make sure it was correct (at least 2 to 3 times) since even 1 of them being off and it's not valid. It took me a while to enter them in The Lost Age, but I did it (multiple times too as I would eventually restart both years later).

  • @widdowson91
    @widdowson91 3 ปีที่แล้ว +8

    The fact that MGS 5 got so many 10/10 scores only shows how poor gaming journalism actually is.

    • @SvengelskaBlondie
      @SvengelskaBlondie 3 ปีที่แล้ว +1

      I wish we could get a modern version of Dante's Divine Comedy, so we could see what circle of hell games journalists would be found in.

  • @Odious_One
    @Odious_One 3 ปีที่แล้ว +1

    Even before the 2nd half of MGS: The Phantom Pain it gets INSANELY redundant. I also think that Konami paid off media outlets to give it those perfect scores to make up for all the BS making it came with. It wouldn't be the first time .. Hell it wouldn't even be the 10th time.

  • @PhantomFelix211164
    @PhantomFelix211164 3 ปีที่แล้ว +5

    I think that the reason as to why both critics and audiences loved The Phantom Pain so much was because despite being cut in thirds, it was still an amazing experience and even with all those cuts, it was still an experience that was well worth 60$. Even if the second half of the game was not as great as the first half, the open worlds, the gameplay and the freedom it gave you was absolutely brilliant. Which makes it all the more painful that it didn't had a proper ending and that it likely will be the last MGS game.

  • @Gaia_Gaistar
    @Gaia_Gaistar 3 ปีที่แล้ว +2

    Ayyy, I had Marble Madness on NES, I must have played it a million times. That and Snake Rattle N' Roll were great when I was a kid. Bump and Jump too now that I remember it.

    • @Fakan
      @Fakan 3 ปีที่แล้ว +1

      I fucking loved Bump and Jump. =D

    • @Gaia_Gaistar
      @Gaia_Gaistar 3 ปีที่แล้ว +1

      @@Fakan Hell yeah dude, I used to play the shit outta that game back in the day.

  • @kashawn105
    @kashawn105 3 ปีที่แล้ว +3

    Fun Fact: The Zone Of The Enders HD collection comes with a demo of Metal Gear Rising Revengence

  • @TheRetroShepherd
    @TheRetroShepherd 2 ปีที่แล้ว +1

    Fallout: New Vegas is another infamous example of this. Tight deadlines, a buggy engine that the devs weren't immediately experienced with, and purposely having to gimp the PC port to keep it compatible with console port specs meant that there is a toooon of unused content. Seriously, the channel TriangleCity has like 100 videos dedicated purely to cut content, it's THAT MUCH

  • @kstanni87
    @kstanni87 ปีที่แล้ว +3

    The Metal Gear franchise deserves to rest. All of the storylines have been turned into very a convoluted lore at this point.

  • @PinkAgaricus
    @PinkAgaricus 3 ปีที่แล้ว +3

    Final Fantasy XV had the very same thing that happened to Deus Ex Mankind Divided happen to it as well, shelving or binning the rest of the content and just shutting down continued development on the game. Only difference is that Final Fantasy is S-E's own in house IP.
    Although the character backstory DLC thing was immoral, I feel like it started to grow on people since they actually wanted to learn the backstories.
    I hope Nomura gets that project back to remake or remaster it. I think if it were to be remade he'll have to find a way to have the full character stories be part of the actual content of the main game and fully playable rather than help S-E make more money off of it.
    I think there some titles across the Final Fantasy and Kingdom Hearts IPs that are more better off being a remake than a remaster.

    • @Gamemaster-64
      @Gamemaster-64 2 ปีที่แล้ว

      Didn't they end it cause the guy they put in charged left?. I'm still pissed on what they did with the pinball mini game. Could rival TT if they weren't bs greedy.

  • @zephyr8072
    @zephyr8072 3 ปีที่แล้ว +1

    Deus Ex just had very appropriate names.
    Invisible War was so invisible nobody cared about it.
    Human Revolution had revolting humans.
    And Mankind Divided was divided.

  • @vektor451
    @vektor451 3 ปีที่แล้ว +3

    I love mankind divided and it's a great, insanely fun game... imagine if it was finished...

  • @TheCyndicate
    @TheCyndicate 3 ปีที่แล้ว +1

    The information about Chapter 3 of MGS-V, was included with the most expensive pre-order of the game. It was not discovered by "hackers".

  • @misterzygarde6431
    @misterzygarde6431 3 ปีที่แล้ว +9

    With Asura’s Wrath I would love for a port to Switch and modern consoles with DLC included.

    • @calemr
      @calemr 3 ปีที่แล้ว +3

      I would argue "They could just make an animated series.", But then I remembered the final boss, and how great the gameplay mixed with the storytelling, as the final boss completes QTEs of its own, and the fantastic "Extend your hand" moment between phases.