thoughts on slayer + GGST patches coming up

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
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ความคิดเห็น • 250

  • @judeau5320
    @judeau5320 5 วันที่ผ่านมา +357

    "I feel like I live in bizarro world where people are like 'This game does too much damage, everybody's just exploding, this sucks, but I would love it if they put Slayer & ABA in the game'."
    - Sajam

    • @freshlymemed5680
      @freshlymemed5680 5 วันที่ผ่านมา +26

      We should have gotten Zappa. More random bs characters and less gorillas

    • @AchedSphinx
      @AchedSphinx 5 วันที่ผ่านมา +15

      we gettin the kusoge special.

    • @Mr.Faust3
      @Mr.Faust3 5 วันที่ผ่านมา +14

      I was the opposite I was saying no don't put these characters in the game those people probably never played past GG games

    • @ram_apologist
      @ram_apologist 5 วันที่ผ่านมา +6

      ​@@Mr.Faust3We can still hope J*m doesn't make it in

    • @Mr.Faust3
      @Mr.Faust3 5 วันที่ผ่านมา

      @@ram_apologist we have gio

  • @espadahyperion
    @espadahyperion 5 วันที่ผ่านมา +183

    My favorite part is when my opponent (Slayer) guesses right once and I try to alt-f4, but I'm dead by the time I reach the keys on my keyboard (I am in immense pain).

  • @asrathz1196
    @asrathz1196 5 วันที่ผ่านมา +170

    We all knew slayer + strive was going to result in big dmg

    • @qspec2002
      @qspec2002 4 วันที่ผ่านมา

      What we didn't know is that he was going to get legitimate mix too.

    • @Z1nZin
      @Z1nZin 2 วันที่ผ่านมา

      @@qspec2002 i mean, it's slayer.

    • @qspec2002
      @qspec2002 2 วันที่ผ่านมา

      @@Z1nZin in a game with high damage they didn't need to amp his up to make him high damage. They also gutted bdc so they are fine changing important things about him. Finally, he wouldn't be particularly egregious if he didn't also get one of the best mix up games.

    • @Z1nZin
      @Z1nZin วันที่ผ่านมา

      @@qspec2002 What i mean is, slayer without damage and mixup wouldn't be slayer. (hell, we already have johnny without coins \o/)
      He's here now, you guys gotta cope.

    • @Z1nZin
      @Z1nZin วันที่ผ่านมา

      at least his neutral & defense sucks now, also, he may have one of the worst air options in the game, dude is literally Little mac (:

  • @unamusedrohan1666
    @unamusedrohan1666 5 วันที่ผ่านมา +98

    Going by his history, Goldlewis next patch will get damaged by his own drone, which only goes half screen at best now, and Security Gauge will have to be manually charged like a DBFZ Ki Charge. In the season after this, drone will become an invisible low and landing 2P will deposit $500 into the player's bank account.

    • @The-Kiss-Of-Deeaaath
      @The-Kiss-Of-Deeaaath 5 วันที่ผ่านมา

      already kinda does, gold 2P is one of his 2 god buttons

    • @maguszero
      @maguszero 2 วันที่ผ่านมา

      Fair's fair, after what they've given him in the past.

    • @RapunzelRed
      @RapunzelRed วันที่ผ่านมา

      god like comment

  • @overlordchemm3705
    @overlordchemm3705 5 วันที่ผ่านมา +66

    At a high level of play, on all characters, on the current version of Strive I'd be really interested to see the statistics of how often the player that gets the first non-blocked hit wins, how often the player that gets the first counter hit wins, or how often the character that gets the first hit regardless of if its blocked or not wins.

  • @DuwoYGO
    @DuwoYGO 5 วันที่ผ่านมา +127

    these attempts to direct hate away from happy chaos are getting more and more creative

    • @curtkovacs2088
      @curtkovacs2088 5 วันที่ผ่านมา +6

      I've been thinking this exact thought since he came out.

    • @jotarojoestar5123
      @jotarojoestar5123 5 วันที่ผ่านมา +1

      we don't get that many happy chaoses nowday, however, look at how many a.b.a. and slayers are roaming around

    • @DuwoYGO
      @DuwoYGO 4 วันที่ผ่านมา +6

      @@jotarojoestar5123 there were 3 happy chaos players in CEO top 8 that’s happening right now. He is the best tournament character in the game right now.

    • @tabkg5802
      @tabkg5802 3 วันที่ผ่านมา

      Lmfao haven't played game in ages is HC STILL top 1?

    • @DuwoYGO
      @DuwoYGO 3 วันที่ผ่านมา +1

      @@tabkg5802 I would say so. More often than not there will be at least 2 happy chaos in top 8 of every tournament.

  • @juniperrodley9843
    @juniperrodley9843 5 วันที่ผ่านมา +20

    Thing about Goldlewis is that his big damage starters make more sense as big damage starters. You see him hit those CHs and you're like, "yeah I can see that." Slayer taps you and then just ends up chunking out 80%

  • @Gooshieooshie5000
    @Gooshieooshie5000 5 วันที่ผ่านมา +22

    Literally. I think slayers mixups are cool and can (emphasis on can) be fun to play against but losing 60% of your health from one mistake makes me want to cry and put the controller down.

    • @Gooshieooshie5000
      @Gooshieooshie5000 5 วันที่ผ่านมา +14

      Mistake is too generous a word. Mappa punch from full screen just makes me not want to play testament anymore. The only good thing about slayer is that I know for a fact he won't stay the same in season 4.

    • @user-mc5pl6xk9x
      @user-mc5pl6xk9x 5 วันที่ผ่านมา +1

      doesn't have to be a mistake. Just like you said, Mappa Hunch and Super Mappa Hunch are "punishing" basic pressure strings rather than punishing actual mistakes. Getting CH as Slayer is so easy due to how huge, disjointed and advantageous his buttons are. And let's not even talk about his meter gain. All of those by themselves would be completely fine, I like characters with great offensive kits, problem is that due to how much damage does a simple wrong guess lead to, fighting him does not feel fun anymore, losses feel unfair and victories do not seem earned. This toxic mindset made me lose interest in FPS games, and now I feel the same way when I play against Slayer, so I avoid him

    • @Gooshieooshie5000
      @Gooshieooshie5000 5 วันที่ผ่านมา

      @@user-mc5pl6xk9x Honestly that’s really fair. I’ve been slowly losing interest in strive and Slayer is not helping. I’m just gonna take a break until next year for Elena in SF6, maybe Dizzy will drop by then

  • @freshlymemed5680
    @freshlymemed5680 5 วันที่ผ่านมา +19

    Slayers damage is absurd. His "big damage" made more sense in Xrd because he had to actually hit counter hits for his optimal combos. Slayer in Strive doesn't need to use BDC, doesn't even really need to fish for counter hits, gets rewarded for any touch, he can rc twice in a single combo and still do shit ton of damage.

    • @honk3773
      @honk3773 วันที่ผ่านมา

      They really said fuck a balanced kit, give him more damage.

  • @human_anxiety.mp4
    @human_anxiety.mp4 5 วันที่ผ่านมา +45

    its almost like ASW didn't really care about the high damage complaints at launch, and made offenses and damage incredibly insane as the game went on to spite everyone

    • @freshlymemed5680
      @freshlymemed5680 5 วันที่ผ่านมา +6

      This is just average guilty gear balancing.

  • @melovech6675
    @melovech6675 5 วันที่ผ่านมา +18

    Strive Slayer is repentance for Sign Slayer, blessed be Daisuke

  • @LostBlade776
    @LostBlade776 5 วันที่ผ่านมา +23

    My one and only wish is for Bedman? to be good I love Bedman? so much I just want to see them be represented more and to have them be more viable

    • @krnprsd498
      @krnprsd498 5 วันที่ผ่านมา +4

      They certainly should buff him, but once again I expect Arcsys to give minimal buffs, like making some random move that’s not optimal for ending strings give HKD, or slightly improving some moves with minimal impact.
      It’s a shame, because there are so many ways in which they could choose to feed into his mechanics and lore.
      My absolute long-shot dream buff would be error state persisting and continuing to count down while blocking, even if I logically understand it that would be more busted than S2 HC. Having error state pause in blockstun, however, could be more reasonable, letting him stay in disadvantage but giving him a skill-based way to capitalize and extend his turn afterwards.
      I really wish Delilah could do something, I’ve imagined a move similar to Leo’s backturn 214K where Delilah beelines towards the opponent and latches onto their leg, and while they try to pry her off, Bedman? follows up with a laser from wherever he is on screen.
      I’ve seen a lot of cool ideas in the community as well, from errors giving armour in some way (on release, while held, when manually cashed out) or having a new special that cycles your stored error from !P -> !S -> !H and could be automatically followed up by 214P/214K, which could add some more creativity to neutral (having access to chain explosion in neutral is so nice)
      Yeah, I wish Bedman? had a bit more love for sure.

  • @MyNameIsIisan
    @MyNameIsIisan 5 วันที่ผ่านมา +37

    Thank God Hitoshi said this. This is literally the thing I’ve been complaining about day 1 of Slayer dropping. His kit is fine, but I feel like the dmg is over the top.
    Everyone wanted to call me a shit player for having that take bc “all strive characters do a lot of dmg.” But now I can rest easy knowing that I’m not just insane

    • @AchedSphinx
      @AchedSphinx 5 วันที่ผ่านมา +26

      me: slayer do too much damage, it too stronk.
      internet: git gud. slayer dandy, he did dmg before it's cool now.
      pro: slayer do too much damage, it too stronk.
      internet: you're so damn right. slayer does do too much damage, i can see clearly now the rain is gone.

    • @juniperrodley9843
      @juniperrodley9843 5 วันที่ผ่านมา

      I think the best way to explain it is that Slayer does too much damage too easily. I play May, I don't get to complain about characters chunking out 80% in one combo. I *do* get to complain about characters chunking out 80% in one non-CH, midscreen, meterless combo.

    • @YoungYoung95
      @YoungYoung95 5 วันที่ผ่านมา +2

      ​@@juniperrodley9843 show a clip of a meterless non CH midscreen 80% damage Slayer combo

    • @moustacheboy9918
      @moustacheboy9918 5 วันที่ผ่านมา

      It is the first game of the franchise that I played, I didn't understand why everyone ignored the obvious problems saying "But it's dandy" as if it mattered. I mean, I think there's something wrong when the character who literally stops time can't stop Super Mappa Punch.
      You literally touch a button and you die.

    • @user-mc5pl6xk9x
      @user-mc5pl6xk9x 5 วันที่ผ่านมา

      ​@@YoungYoung95 All he needs to do that dmg is land a couple of blocked hits and your risc gauge goes through the roof. Just go into the game, find the most damaging meterless midscreen combo and crank the risc gauge a bit. For Slayer, it's easy to land a good CH, easy to build your risc gauge, get meter or corner carry ON BLOCK, meaning you don't even need to learn midscreen conversions as Slayer when the corner is always yours. And when you get stuck in the corner, just P Dandy Step. It's that easy

  • @kylenkintigh5186
    @kylenkintigh5186 5 วันที่ผ่านมา +11

    I just want to say that i showed a clip of a match that i played (sin vs slayer) to a co worker who doesn't even play fighting games and he was genuinely shocked at how much damage slayer did

  • @aganaom1712
    @aganaom1712 5 วันที่ผ่านมา +19

    Im still having the time of my life with slayer
    I haven't felt this powerful since season 1 sol
    As far as the patch being at the end of july tho and mostly focused on probably nerfing wild assault, that doesnt feel good. We needed this patch over two months ago

  • @sozestone6469
    @sozestone6469 5 วันที่ผ่านมา +7

    25:35 this is exactly why I main this game, but rarely watch tournaments past pools. The loop as you just described it is high key boring af to watch even when the GG God's are doing it. Ngl tho, since my skill is mid, the game is still hella fun to play.

  • @wor2xfs250
    @wor2xfs250 5 วันที่ผ่านมา +12

    Slayer took all of elphelts damage

  • @3DChibiman
    @3DChibiman 5 วันที่ผ่านมา +5

    Slayer + how easy it is to generate resource I think is the problem. When they fix resource I think the game will feel much better, including going vs SL and GL. In fact I hope that's pretty much all they do, and let that marinate for a few months.

  • @chilly8742
    @chilly8742 5 วันที่ผ่านมา +33

    Getting hit for a 50% combo with guaranteed wall sticks with a 4 hit combo just really sucks the fun out of things

    • @Eis7
      @Eis7 5 วันที่ผ่านมา +4

      Don't get hit easy.
      (It's a joke)

    • @evilded2
      @evilded2 5 วันที่ผ่านมา +5

      Just don't get hit.
      Not a joke

    • @ccookiez.
      @ccookiez. 5 วันที่ผ่านมา

      sol maul slayer

  • @ryomathekillers7421
    @ryomathekillers7421 5 วันที่ผ่านมา +3

    I still do not understand how for around a year we have just had top tier characters who are either perfect specimens with 0 actual weaknesses (sol, sin, Leo, ky, may) or characters who literally do not play matchups (nago and goldlewis, soon to be slayer).
    I was insanely happy to see the design with asuka, somehow they created a character who has that spell system that allows him to do all that and he was neither horrible or insanely broken, instead just really good (the supers are insanely bs tho). Somehow they went from that to having me go to a 20% win rate in a round if I get clipped by far slash into whatever bullshit orange fart unless I’m playing someone who orange farts or white shits my way to victory.
    Even in average celestial shit is awful, I genuinely watched a friend who was hard stuck floor 7 (is bronze in sf6 and B in granblue) pick up ky and in 3 months he got to celestial because he found out how to do wild assault combos and then do either stundipper rc or dust rc.
    What this tells me is that wa is just a broken concept as a whole. It can be abused at any intermediate or lower advanced level of play and at top level? New goldlewis top players got birthed into existence. I cannot believe it has been almost a year of this and that evo is going to be played on this patch. I’m not sure if rang13 is going but I hope to god he goes because he will probably win

    • @firetoofan5555
      @firetoofan5555 3 วันที่ผ่านมา

      Ngl, Current Asuka feels more balanced than pre-nerfed Asuka.

  • @fsaltyhype1187
    @fsaltyhype1187 5 วันที่ผ่านมา +4

    I (as a dirty slayer main) think that if (or should i say "when" perhaps) arcsys going to nerf slayer's damage they should in exchange slightly buff his backdash, because 7 frames of invul on a backdash which last for 28 frames feels unbelievably bad.

    • @Pandaman64
      @Pandaman64 5 วันที่ผ่านมา +1

      Its crazy for slayer to have backdash be integral to his kit for decades then have the worst backdash in strive.

  • @guywithaguitar8521
    @guywithaguitar8521 5 วันที่ผ่านมา +4

    Season 3 has left me burnt out a bit on strive. paying for a season pass only to get two characters that resemble their previous iterations is not fun. Johnny and Elphelt got needlessly butchered and it hurts to see them like this. hopefully arc system works can make some interesting changes to make the characters fun? but i know deep down that is just coping since when characters like Sin got better, it did not bring him back to his core roots of eating.
    The Good news is i still find Strive fun to Casually play with friends, and I have been falling in love again with the older games now that I have developed hand eye coordination from music and other games, meaning i can enjoy the shit out of XRD Johnny to scratch that itch.
    My Dream changes would be to remove Hard Knock down from wild assault wall break and positive bonus giving burst back like Hotashi said. these have been issues i have not been a fan of since day one. if i would add more changes i would tone down or remove the damage modifiers from positive bonus to stop the game from snowballing so much (Positive bonus gives a 10% Damage buff and a 10% resistance buff, meaning its easier to win more and harder for the opponent to come back just because you broke wall) i would also like air gattlings to be changed a bit so we can have some more cool air based combos on some characters. even if they changed Johnny to a Zoner without cards i feel like a nice gimmie would be to have his old air combos come back and landing air deal for a one hit knockdown.
    Either way, here is to some changes in July, and im willing to bet that the next character that will start off season pass 4 is going to be Dizzy.

  • @6bgHateAccount
    @6bgHateAccount 5 วันที่ผ่านมา +5

    the dumbest thing about sol rn other than wild assault imo is br rc; high/low/throw on block, convert off of anything extremely easily, combo into hvv inti wallbreak when youre anywhere near the corner. it makes it way too easy to stick to people during positive bonus and theres no way anyone is guessing correctly between frametraps and br giving a 50/50 into more plus frames when his turn would ordinarily be over. i honestly love playing sol, but it feels bad thinking “yeah if i guess wrong on offense i can just get a 50/50 into a combo and if thats wrong its still my turn and doing anything else is kind of sub optimal”, but maybe im stupid and this is all just a me thing

    • @lilacrain3283
      @lilacrain3283 5 วันที่ผ่านมา +5

      Sol is far from the only character that can do a 50/50 from a RC lol. I think the real problem here is the way resources are balanced currently

    • @AchedSphinx
      @AchedSphinx 5 วันที่ผ่านมา +3

      yeah, bandit revolver also skips neutral and the mix leads to high damage routes. sol really built different.

    • @Zedzilliot
      @Zedzilliot 5 วันที่ผ่านมา +1

      I cant think of a single character who cant do 50/50 with rc. Leo maybe?

    • @lilacrain3283
      @lilacrain3283 5 วันที่ผ่านมา +3

      @@AchedSphinx Sol 2K does not lead to a “high damage route”

    • @6bgHateAccount
      @6bgHateAccount 5 วันที่ผ่านมา

      @@lilacrain3283 thats very much true, ig im just biased because i play sol due to everything else about him and dont like feeling as if im shooting myself in the foot for not just spending 50 meter to do an unseeable high/low into wallbreak every time

  • @zoerosedunk4548
    @zoerosedunk4548 5 วันที่ผ่านมา +18

    Long form hotashi 🙏

  • @insuranceagency5200
    @insuranceagency5200 5 วันที่ผ่านมา +8

    "all he needs to do is touch you one time and its over, and i dont understand why we had to have a character like this" respectfully, i do not want to hear those words from a nago player

    • @Hotashi
      @Hotashi  5 วันที่ผ่านมา +1

      nago cannot kill you in one hit

    • @insuranceagency5200
      @insuranceagency5200 5 วันที่ผ่านมา +3

      @@Hotashi maybe not as consistently as slayer but he can definitely land combos that do like 60-70%. plus he has a way stronger checkmate situation with cmd grab and wwa to boot.

    • @MC-ns8gb
      @MC-ns8gb 3 วันที่ผ่านมา

      ​@@insuranceagency5200 80% of the cast can do 60% combos and they dont go into blood rage for it, the only thing you're right about is wwa being broken, but thats not exclusively a nago problem

    • @insuranceagency5200
      @insuranceagency5200 3 วันที่ผ่านมา +1

      @@MC-ns8gb you’re not above floor 8 if your argument is blood rage

    • @firetoofan5555
      @firetoofan5555 2 วันที่ผ่านมา

      Yes, Nago can one shot characters like testament and there will be more chances. He will be capable of killing you before the blood range is filled. I need him to command grab twice or at least once.

  • @liquidsnake9226
    @liquidsnake9226 5 วันที่ผ่านมา

    Great vid hotashi ur my goat🙏🙏

  • @judeau5320
    @judeau5320 5 วันที่ผ่านมา +4

    Also yeah just clean up his backdash and some of his defense/neutral options and cut down his damage.

  • @EvilPineappl
    @EvilPineappl 5 วันที่ผ่านมา +3

    Guilty Gear players devastated to learn their game is becoming a Guilty Gear game.

  • @Wurboo
    @Wurboo 5 วันที่ผ่านมา +9

    Yeah making 2 mistakes against a slayer and dying for it is really unfun. I play for fun , and fighting slayer isn't fun, so I don't accept matches against slayers anymore. Is what it is

  • @user-fe5bm6ot8o
    @user-fe5bm6ot8o 5 วันที่ผ่านมา +5

    35:27 solid Elphelt take

  • @nh3heathen348
    @nh3heathen348 5 วันที่ผ่านมา +3

    Pot 2S is -4 on block and -1 on hit

  • @pootsiii8178
    @pootsiii8178 5 วันที่ผ่านมา +5

    I think his meter gain is also ridiculous, and his reward for having 50 meter is fucking ludicrous. Haven't played consistently since Slayer was released since it was just Pot vs Slayer which I find to be super unfun. There were a million Slayers walking around but honestly I don't have any motivation to keep playing again given the current state of things. Hopefully the patch will shake things up a bit with WA.

    • @metalllich3493
      @metalllich3493 5 วันที่ผ่านมา +1

      Pot is one of Slayer's worst matchups lol

    • @pootsiii8178
      @pootsiii8178 5 วันที่ผ่านมา

      @@metalllich3493 That's not my point, I can win the matchup just fine but it's just not fun to me, and since that was pretty much the only matchup during Slayers release I stopped playing.

  • @roarkviolet1912
    @roarkviolet1912 5 วันที่ผ่านมา

    I can see all the dandy step follow-ups getting more scaling and pilebunker getting a damage reduction to account for pilebunker loops, like if he couldn't loop pilebunker his damage would be reasonable-ish for strive but the side-effect of a natural sliding knockdown has allowed for pilebunker loops and since ASW keeps cool looking things the loops are definitely going to stay but pilebunkers base damage and scaling on all dandy step follow ups are all going to be touched.

  • @chetsimpson740
    @chetsimpson740 5 วันที่ผ่านมา +1

    IMO he needs maybe 10% less damage on his far and close slashes, and he needs to generate meter a little bit slower

  • @RapunzelRed
    @RapunzelRed วันที่ผ่านมา

    im on my hater ark rn. i needed this video thank you hotashi

  • @xcreenplay7264
    @xcreenplay7264 5 วันที่ผ่านมา +7

    I was super excited to play slayer then i realized i can't play netural for shit lol.
    Mainning RAM lol

    • @PsychicJaguar19
      @PsychicJaguar19 5 วันที่ผ่านมา

      🤣 same. I’m dual maining nago and slayer (let’s go vampires) so playing slayer really helped improve my neutral and I saw how carried I was.

    • @alfredomartinezmazuela9328
      @alfredomartinezmazuela9328 5 วันที่ผ่านมา +2

      ​@@PsychicJaguar19I was a Nago main too then changed to Johnny and oh boy it opened my eyes lol

  • @vaterquality
    @vaterquality 5 วันที่ผ่านมา +4

    43 min of hotashi let's goooo

  • @evilded2
    @evilded2 4 วันที่ผ่านมา +1

    34:57 There are way to many people in the FGC today that are far to quick to internalize the options of others rather than playing the game and observing their own experience. The overwhelming majority of people who loudly complain use talking points only present at a level so far beyond where they are.

  • @gumdroplollipop
    @gumdroplollipop 5 วันที่ผ่านมา +1

    Im waiting to get my fight stick mini for ps5 so i can actually play the ps5 version, im picking up axl after being out of the game for 8 months, i heard slayer is a good matchup for axl?

    • @metalllich3493
      @metalllich3493 5 วันที่ผ่านมา +2

      Slayer's damage output is fucking stupid (saying that as a Slayer main), but yes, it's favorable matchup for Axl.

  • @aquacustom.
    @aquacustom. 5 วันที่ผ่านมา +1

    I feel like Elphelt only needs to be less suspectible to 6P's on offense and she'd feel much better than she does currently. The amount of times I'm going in for a 2S trying to predict and I still get counter hit makes me wanna die. An increase on damage would also be nice but I'm okay w/ her having "low" damage if the rest of the game follows (2 tapped by slayer btw).
    Her rekka is trash in it's design and I don't really have a solution to it. If you make it so 5H 214S is true guranteed that's toxic and stupid af. If you want it to be interactive it needs to be backdashable but then she's locked into rekka and you just grab her and it's your turn.

  • @meekdood
    @meekdood 5 วันที่ผ่านมา +3

    Best part of all this is the slow ass balance patches from arcsys
    See yall late 2024

  • @Stryfe52
    @Stryfe52 5 วันที่ผ่านมา

    Va11halla art love to see it

  • @PsychicJaguar19
    @PsychicJaguar19 5 วันที่ผ่านมา +14

    Could just be my casual scrub slayer main brain talking but if they nerf his damage then either nerf the damage that sol,goldlewis, may, and aba do or give slayer slightly better neutral. Maybe give him a better backdash idk 🤷🏽‍♂️

    • @CarltonBank
      @CarltonBank 5 วันที่ผ่านมา

      Leave aba alone shes already struggling 😭

    • @totsubunger
      @totsubunger 5 วันที่ผ่านมา +16

      @@CarltonBankbro

    • @AlienX281
      @AlienX281 5 วันที่ผ่านมา +12

      ​@@CarltonBankbro

    • @cosmicoandromeda7195
      @cosmicoandromeda7195 5 วันที่ผ่านมา +11

      @@CarltonBank bro

    • @Zolitus
      @Zolitus 5 วันที่ผ่านมา +10

      @@CarltonBank bro

  • @billtonbob9953
    @billtonbob9953 5 วันที่ผ่านมา +1

    They should make dandy step have a low profile

  • @thespidering
    @thespidering 3 วันที่ผ่านมา

    Maining Bridget & Elphelt feels so weird cause playing some of the only characters with normal damage is such a mindfuck against Sols, Slayers, Asukas & Leos

  • @Aaron0000014
    @Aaron0000014 5 วันที่ผ่านมา +1

    Slayer is just frustrating to fight; especially because of shit like 2h, he can just gamba and if he gets you once he is probably gonna win. The extra annoying part is the effort for that damage isnt there; cs>6h>pile wallsplat does like 50% to anyone

  • @cosmicoandromeda7195
    @cosmicoandromeda7195 5 วันที่ผ่านมา +1

    Please help me understand, but is Slayer frame data right?? im very new to the game.
    My main struggle with him isn't even his damage, but rather that he recovers insanely quick.
    I mainly play Ky, Ram, Sin and Bridget, and most of times he recovers faster than i can hit him even in a counter attack, and im not even trying to follow up with heavy attacks.
    Some specials that usually connect with everyone else, sometimes dont with him and im not sure if it's my opponent lagging or i just need to git gud

    • @bill2731
      @bill2731 วันที่ผ่านมา

      Congrats on being featured in his slayer vid

    • @cosmicoandromeda7195
      @cosmicoandromeda7195 วันที่ผ่านมา +1

      @@bill2731 lmao yeah, Ky has been the character i least struggle against him for many reasons on the video (mainly range) but the vid helped me understand a lot about the importance of spacing against him and how grabbable he is.
      I dont have Slayer to throughly test all of these tips against him, but i'll take notes for my next online matchups :DD

  • @pkspadoosh5275
    @pkspadoosh5275 5 วันที่ผ่านมา

    fighting slayer feels like trying to have a ski race uphill, where you have normal skis and, depending on your character, some sort of rocket propulsion (someone like zato has one bottle of coke and mentos), while slayer has anti graviti skis; of course it comes down to who can ski better, but the fact that absolutely no effort is required from slayer's part is astonishing.
    edit: goldlewis has teleport skis

  • @marinosbasiadakis585
    @marinosbasiadakis585 5 วันที่ผ่านมา

    the smt 4 ost in the backround!hotashi is god!!

  • @ThaMxUp
    @ThaMxUp 2 วันที่ผ่านมา

    6:09 translation "Oops I got outplayed and now my opponent is getting rewarded for playing well"
    also do Bridget next! You hovered her like 3 times, I wanna hear you talk about she can make you just loses through no fault of your own "oops you got hit by a 5 frame low and now have to hold a looping mix that she gets 2 chances on per hard knockdown? Oop you got hit her 1/3 screen low and now she's in your face running pressure on you? Oop you got hit by wakeup dp rc and now you're being carried from wall to wall"

  • @deathbringer9893
    @deathbringer9893 5 วันที่ผ่านมา

    I hope for the next patch health gets a universal increase I live 2 shotting people as much as the next guy but I like interactions

  • @kabukiblooki
    @kabukiblooki 3 วันที่ผ่านมา

    Slayer is season 1 may with right/lefts

  • @tarik7205
    @tarik7205 2 วันที่ผ่านมา

    Nice eastern kingdom of mikado theme

  • @notcraig255
    @notcraig255 5 วันที่ผ่านมา +1

    500 health when?

  • @LtSprinkulz
    @LtSprinkulz 5 วันที่ผ่านมา

    Me when I back jump the slayer: 😸

  • @Nyagro
    @Nyagro 5 วันที่ผ่านมา +1

    Y'all deserve this.

  • @limb-o7180
    @limb-o7180 5 วันที่ผ่านมา

    Sol's normal hit 5H kills you as well (I got hit by it yesterday), HVV does way too much damage

  • @CatcherFreemane
    @CatcherFreemane 5 วันที่ผ่านมา

    The day Slayer dropped I took him in the lab to test out his moves & I haven’t played the game since because ain’t nobody got time to fight random WiFi Slayers

  • @bluegolisano7768
    @bluegolisano7768 5 วันที่ผ่านมา

    tbh i think his fS needs to be made way more minus on block and unable to chain into cS without an extreme level of damage scaling even on blpck, and Master's Hammer should be +3 on block/lose GC.

  • @Swag-Bot-zf5vp
    @Swag-Bot-zf5vp 5 วันที่ผ่านมา

    Imagine being the highest health character and still getting one shot by slayer.

  • @Versusversusdeath
    @Versusversusdeath 5 วันที่ผ่านมา +1

    if they’re gonna nerf slayers damage, they better buff the shit out of his dance transition LMFAO

  • @z1u512
    @z1u512 5 วันที่ผ่านมา +4

    I enjoy pure stream clips like these too hotashi 👍

  • @Genyosai03
    @Genyosai03 5 วันที่ผ่านมา

    You know, I wouldn't mind a damage nerf if they added some more combo utility to Dandy Step other than Pilebunker loops, like let me combo with some other moves, ABA gets to do danzai on air hit and it bounces.

  • @CharaTF2
    @CharaTF2 5 วันที่ผ่านมา

    i love slayer i love playing him and ive played him in every game hes been in but with how much everyone hates him in strive i have no motivation to play the gamr at all

  • @OccuredJakub12
    @OccuredJakub12 5 วันที่ผ่านมา

    He's just at his canon strength

  • @7AM_Tzar
    @7AM_Tzar 5 วันที่ผ่านมา

    maybe if they change elphelt in a good way the elphelt players can educate themselves or something, idk if you can save the brain drain in that character but maybe there's hope.

  • @nytrix9406
    @nytrix9406 3 วันที่ผ่านมา

    i just wish the rounds last longer with more interaction for both players.

    • @nytrix9406
      @nytrix9406 3 วันที่ผ่านมา

      heres an terrible idea: we turn deflect shield into GBVSR guard cancels.

  • @z1u512
    @z1u512 5 วันที่ผ่านมา

    38:31 nvm this video brought me to tears #BuffAxlPls

  • @Count_Virgil
    @Count_Virgil 5 วันที่ผ่านมา +1

    I feel like all the top players being in agreement is just as homogenized as the 50/50 WA hard KD setups are. All the characters play the same, and you all think the same. This narrative about god tier characters just being unpopular and that's why no one plays them is copium. May, Sin, GL are all SOOO stupid, but professional players who literally need to win prize pots to make their ends meet don't pick them? Bullshit.

  • @evilded2
    @evilded2 5 วันที่ผ่านมา

    0:44 Ah but, why not both?

  • @hakumenx1
    @hakumenx1 4 วันที่ผ่านมา

    I dont think his damage is the problem. I think its the fact that he has some really threatening mix to create more opportunities for him to do the crazy ass amount of damage he does.
    They either need to tone down his damage to compensate for his evil mix or tone down his mix.

    • @MC-ns8gb
      @MC-ns8gb 3 วันที่ผ่านมา

      His mix is fine the problem is that if you fuck up once you die, millia has way more bullshit mix but its like a fly tickling you every time you guess wrong so nobody complains

    • @hakumenx1
      @hakumenx1 2 วันที่ผ่านมา

      ​@MC-ns8gb you im glad we agree?

  • @coolfish420
    @coolfish420 5 วันที่ผ่านมา

    if they nerf slayer's damage i want a better backdash

  • @phifedawg8944
    @phifedawg8944 วันที่ผ่านมา

    To much damage you say? HM curious from a Nago player

  • @qspec2002
    @qspec2002 4 วันที่ผ่านมา

    "Less damage, more interaction" - 100%! This seems to be what modern fighters are all heading away from though. Strive, GBVSR, SF6, T8, even UNICLR all are more offensive than their previous versions.

  • @broadWayy
    @broadWayy 5 วันที่ผ่านมา

    i'd gladly trade a damage nerf on slayer for a usable backdash lol

  • @eduardoserpa1682
    @eduardoserpa1682 5 วันที่ผ่านมา

    Slayer seems decently balanced in the most aggravating way they could have possibly gone with. Very on-brand for him and for this game. I basically made my peace with Strive damage being at least twice as high as I'd like it to.

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 5 วันที่ผ่านมา

    His hands made out of titanium them shits hurt

  • @kianpoursharif7600
    @kianpoursharif7600 5 วันที่ผ่านมา

    If this broken ass character was the price we had to pay to get the banger that is ups and downs, then I think it was worth it.

  • @thepicausno5561
    @thepicausno5561 4 วันที่ผ่านมา

    Yeah you get blown up off of one unreactable, that's basically what Guilty Gear is about.

  • @Cressx
    @Cressx 5 วันที่ผ่านมา

    "Bridget should destroy Slayer"
    Meanwhile Slayer ToDs Bridget if she dares to DP without meter

  • @Kibotsu
    @Kibotsu 2 วันที่ผ่านมา

    Yeah unfortunately Axl just doesnt have a place in the game right now. High level Axl players are falling off, i believe the highest placing one at CB was Zintai @ 37th or something. Im firmly in the belief that Arc just doesnt want jim specifically to be good.

  • @aguirresesion9702
    @aguirresesion9702 5 วันที่ผ่านมา +1

    Maybe its because im new to fighting games but im not annoyed at all at slayers damage. Its kinda the point of the character, no?

  • @ToddSnap3
    @ToddSnap3 5 วันที่ผ่านมา

    Kinda ballsy of arc system works to hear from their players that damage was too high and say “okay, no lol” and make it worse

  • @DeertickDaniel
    @DeertickDaniel 5 วันที่ผ่านมา +1

    honestly im ok with the damage, just not that its so fucking brainless and easy. You can just beat the shit out of your controller and get 60% (not a hyperbole). I thought the backshot combos would introduce more skill and optimization but you just dont need them since drooling does 90% of what backshot does with no effort.

    • @Hotashi
      @Hotashi  2 วันที่ผ่านมา

      this is not xrd this is strive

  • @gardennormie2859
    @gardennormie2859 5 วันที่ผ่านมา

    the high damage from characters now seem to just be a way to get people to buy them like pay to win " here our new character if you wanna win match you have to buy this one he does a lot of damage."

  • @AshGray2520
    @AshGray2520 5 วันที่ผ่านมา

    Some of these changes seemed like no-brainers, the rest felt really out of touch. I'm glad Hotashi isn't on the balancing team :)

    • @Hotashi
      @Hotashi  5 วันที่ผ่านมา

      which ones

    • @AshGray2520
      @AshGray2520 5 วันที่ผ่านมา

      Starting with the stuff I thought was just objectively good and true, positive bonus' affair with the burst gauge, low bayblade, the general states of CleanhitDP Badguy and Leo DashblockDP, HC still being frustrating to play against with momentum, Slayer being too consistent with his highest damage potential (Unrelated: I think Last Horizon sets a horrible precedent and I hope it gets taken out back before it's too late), Goldlewis, are all scheduled for the chopping block. Some sooner than others, probably, but I agree that these things are bad and hopefully aren't long for this world.
      As for WA, I don't agree that removing HKD on wallbreak from WA would solve the problem. The broad issue with it, in my opinion, is how accessible HKD loops are when you're ahead. The safejump situation is only as frustrating as it is because positive bonus ensures that you can loop nearly 100% of the time. Radical change, but I think getting rid of positive bonus on WA wallbreak could be a more meaningful hit to the mechanic and characters that abuse it the most. I could also see a world where, on account of getting rid of positive bonus burst meter gain, they introduce a burst gain penalty after using WA, either in general or only after using it to wallbreak. That might count as a new mechanic, so idk about that.
      As for BWA, but also RWA, HC is the only character who can abuse it because he can cover the throwable gap that universally exists otherwise. I think that giving RWA a throwable gap would help immensely on defense. I agree that something about the knockback of WA needs tweaking, and that increasing gravity is probably the way to go.
      I'm biased as someone that wishes Bedman? was in the game, but I don't think WWA having invuln needs to go completely just yet. I would like to see them reduce it heavily and give it a fixed duration regardless of the charge. Maybe from frame 9 to 14, or even less than that. The distance it travels is pretty ignorant, that needs to be gutted alongside its guard crush. No heavy body needs to teleport halfway across the screen and end up plus with no throw protection. As for the plus frames, I'd rather see them reduced slightly than stay the same, even if they do hit WWA in other ways.
      As for the other miscellaneous stuff, I think Stain having guard crush would actually be really impactful, even if none of the frame data around it changes. Being able to create situations without throw or crossup protection would make being plus after Possession significantly more threatening, especially if they teleport directly above. It's something I haven't heard before that, I feel, could really rejuvenate the character. I don't think Asuka's Super Cube/Sphere is that bad, but I've got fewer convictions about this one. I just don't think the idea needs to be removed from Asuka. Making the cube only hit once or twice, maybe slower startup and base travel time too, on account of its compatability with staves could be interesting, but the sphere should remain untouched imo. It's not like Asuka mains remember sphere exists anyway lmao.
      Everything else, I was kinda just indifferent on. Dash block is pretty cringe, though.

  • @freddie9705
    @freddie9705 5 วันที่ผ่านมา

    The problem is pilebunker loops. They clearly designed Slayer to have very short combos and yet he doesn't.

    • @crazers470
      @crazers470 5 วันที่ผ่านมา

      I'm pretty new to fighting games in general, but as far as I'm concerned his simple BNB's do way more damage than PB loops.
      Correct me if I'm wrong tho

    • @freddie9705
      @freddie9705 5 วันที่ผ่านมา

      @@crazers470 Correct, you are wrong

    • @MC-ns8gb
      @MC-ns8gb 3 วันที่ผ่านมา

      ​@@crazers470 no a good pb loop does like 80%, meterless too btw

    • @crazers470
      @crazers470 3 วันที่ผ่านมา

      @@MC-ns8gb okay, I guess I was trying a bad route then lol

  • @aganaom1712
    @aganaom1712 5 วันที่ผ่านมา

    I dont like how strong aba is but now that slayer's here in the state that he is.
    I forgive the transgression. Lmao
    Edit: as far as what they are touching for the july patch
    Positive bonus damage buff needs to go. That shit needs to be removed from the game completely. 10% bonus damage on everything does not need to exist on top of passive meter generation. It is way overkill. There is no character in the game that depends on that damage bonus to function. Get rid of it.
    OWA should not disable the concept of friction so that i can shove my opponent to the corner on hit or block from basically anywhere i want. Thats dumb. Nerf the slip n slide
    WWA is just massively overtuned in general. Too plus on block. Too easy to confirm into combo on hit. Too risk free to use

  • @havenschade8174
    @havenschade8174 5 วันที่ผ่านมา

    Last night i played against a slayer with 7 rollback frames and almost uninstalled the game
    Petition to buff jacko health, shes fine in every other aspect, just give her a little more health to survive more than 1 and a half combos

    • @niceboy5559
      @niceboy5559 5 วันที่ผ่านมา +2

      As a jack-o player... no

    • @lojika1majik
      @lojika1majik 5 วันที่ผ่านมา

      Fuck off, Jack-O does not need more health.

  • @Flashlegz
    @Flashlegz 5 วันที่ผ่านมา

    I guess nerf his damage and buff his movement to rev2

  • @gr3fth835
    @gr3fth835 5 วันที่ผ่านมา

    Bring back Axl dp from xrd 😭

  • @cozyboi925
    @cozyboi925 วันที่ผ่านมา

    Why did all the axl players quit?

    • @Hotashi
      @Hotashi  13 ชั่วโมงที่ผ่านมา

      they dont like this version

  • @SuperBradical
    @SuperBradical 5 วันที่ผ่านมา

    "You can just lose for any reason" yeah this is why I'm prob permanently done with this game. It just keeps going down this dumbass snowball world of pain where the best characters get their win condition going for free and now you're in a 50/50 situation that will determine the round.

  • @UnpronounceabIeName
    @UnpronounceabIeName 5 วันที่ผ่านมา +6

    I feel like Slayer could unironically do half damage and he'd still be playable

    • @JustCenti-
      @JustCenti- 5 วันที่ผ่านมา +3

      As he said in the video, all slayer has in strive is damage, I saw another comment suggesting that his resource buildup might be the problem, and I'd 100% agree, I think slayer with halved tension build or something wouldnt be as bad, because lets say that you half slayer's damage, I feel like that would blow his kneecaps, honestly I dont know how to touch him besides the tension buildup

    • @freshlymemed5680
      @freshlymemed5680 5 วันที่ผ่านมา +1

      ​​@@JustCenti- reduce his damage across the board, reduce meter gain on Mappa and Dandy, and just a personal idea but reduce wallbreak damage if it's from pilebunker.

    • @BTPhoenix1244
      @BTPhoenix1244 5 วันที่ผ่านมา

      Yeesh, mind as well change his name while you're at it ​@@freshlymemed5680

    • @baltharaaz9847
      @baltharaaz9847 5 วันที่ผ่านมา +2

      ​@@freshlymemed5680 Slayer found dead in ditch.

  • @ayojunya
    @ayojunya 5 วันที่ผ่านมา +1

    ARCSYS LET BAIKEN COMBO

  • @f7y6
    @f7y6 5 วันที่ผ่านมา

    As a long time slayer main, I DARE arksys to nerf him to bottom 1 so I can have a challenge. They won't, COWARDS

  • @davetorres3906
    @davetorres3906 5 วันที่ผ่านมา +1

    "Slayer does too much damage", yeah no shit, that has been his thing since 2002

  • @BobtheMoneythedbr
    @BobtheMoneythedbr 5 วันที่ผ่านมา

    The game is a 2 interaction game. If you lose those two interactions. You lose.

  • @AdamJorgensen
    @AdamJorgensen 5 วันที่ผ่านมา +8

    Some ping me when they finally fix this game :-/

    • @johnjohnothan5927
      @johnjohnothan5927 5 วันที่ผ่านมา +3

      Game has been fucked from the start

    • @benisign
      @benisign 5 วันที่ผ่านมา

      You never getting pinged

  • @TheDonaldduck911
    @TheDonaldduck911 5 วันที่ผ่านมา +2

    Every fighting game that has tried the "big damage for everyone" idiotic philosophy has eventually pulled back from it through patches by lowering the damage INCLUDING STRIVE, why do devs keep trying to make it happen? Maybe an ego thing or a race to try to reinvent the wheel, but it just sucks. Why does the knight move like that in chess, and why has it been that way for 600 years? Cause it makes for a fun game, people tried it and they liked it. No one freaking likes this, dude. Please, pls stop.