Metahuman Animator to Maya

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 22

  • @studiozubioYT
    @studiozubioYT ปีที่แล้ว

    This is great Sean!

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว

      Thanks Steve! 😀

  • @JohnFelipo
    @JohnFelipo ปีที่แล้ว +1

    Game changer! Boy I'd KILL to have this script work in 3ds Max!

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว +1

      The code and logic is open source so a savvy 3ds Mac coder could find equivalent logic to this. The basic code behind it is finding the mapping between the FBX animation (expressions driven) to what facial control it's driven by.

    • @gart2888
      @gart2888 ปีที่แล้ว +1

      ​@@seanwnolanthank you for sharing the script, I guess I will try to adapt it for Blender.

  • @rogermagrini58
    @rogermagrini58 ปีที่แล้ว

    Thank you!!

  • @Jsfilmz
    @Jsfilmz ปีที่แล้ว

    @seanwnolan first of all thank you for this. i have been looking for something like this since unreal engine 4 metahumans. i tried following this and your read me file. Its showing the animation has been transferred in maya but when i press play the face does not move. thank you in advance also if i get this to work i would like to show people this method on my channel giving you full credit of course. this tool is very helpful to alot of people im sure

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว

      Thanks for the interest and sorry for the issues. Should be resolved shortly. However these instructions will be updated to reflect this update.

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว

      @Jsfimz
      Give a go again and hopefully this will work out for you
      th-cam.com/video/uw_gXGLq7d0/w-d-xo.html
      github.com/swnolan/metahuman_facial_transfer

  • @章大宝-j9e
    @章大宝-j9e 11 หลายเดือนก่อน

    hi nolan, I check the animation curves and found head transform is included in fbx, but how can the head movement be visualized in maya animation?

    • @seanwnolan
      @seanwnolan  11 หลายเดือนก่อน

      Hi,
      This was by design as I did not want to make any assumptions about skeleton connections in the Maya scene. Users might already have their Metahuman rigged using another package like mGear. So this process and code I'm providing is only intended for the facial animation and not skeletal animation. Bringing in skeletal animation in the scene would require a completely different set of commands and require additional input from the user.

  • @yokai934
    @yokai934 ปีที่แล้ว

    Thanks for sharing !
    Question, I have an issue where it can’t find Face_ControlBoard_CtrlRig node, not sure if its from bridge rig export or I am missing something.. using maya 2020.4

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว

      Sorry for the error. I have an update to the code and process coming soon. This video will be irrelevant once this update has been pushed out. I'll post here once the update has been uploaded. Thanks for the interest.

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว +1

      New update and process. Tested in 2020 and confirmed working with new steps
      github.com/swnolan/metahuman_facial_transfer

    • @yokai934
      @yokai934 ปีที่แล้ว

      @@seanwnolan thank you !

  • @dondrapichrust
    @dondrapichrust 6 หลายเดือนก่อน

    Hello, Iam struggling to install the script, I've installed python & pyMel on PC but somehow the maya wont see it, and I get error "Must have PyMEL installed". Any idea how to overcome this ?

    • @seanwnolan
      @seanwnolan  6 หลายเดือนก่อน

      Might want to double check the install docs.
      help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-2AA5EFCE-53B1-46A0-8E43-4CD0B2C72FB4

  • @marcmordelet
    @marcmordelet ปีที่แล้ว

    Is it possible to do the reverse? After importing the animation from Metahuman Animator into Maya, is it possible to export it to Unreal Engine to apply it to the Metahuman character? thank you

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว +1

      Yes, it is possible! I think there maybe existing tutorials to help describe this process. But essentially will require 2 exports, one for the body and the other for the head. Both have their own skeletons on the Unreal side.
      It's is also possible to use Maya's built in Game Exporter tool. But you do need to know the meshes and the skeletons that would be tied to the skeleton in Unreal.

    • @marcmordelet
      @marcmordelet ปีที่แล้ว

      @@seanwnolan thnk you ! :)

    • @seanwnolan
      @seanwnolan  ปีที่แล้ว

      I’ve updated the code to support exporting out the facial data back to unreal.

  • @seanwnolan
    @seanwnolan  ปีที่แล้ว

    New code update and video tutorial!
    th-cam.com/video/uw_gXGLq7d0/w-d-xo.html