s nolan
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Metahuman To Maya **Updated
#MetaHumanAnimator #facialanimation #mayaanimation #metahuman
This quick guide will explain the process for taking your Metahuman Animator results into Maya. Can work with Metahuman facial rigs in general that haven't gone through Metahuman Animator.
Resource Links:
Metahuman Animator Tutorial:
dev.epicgames.com/community/learning/tutorials/eKbY/how-to-use-metahuman-animator-in-unreal-engine
Exporting a Metahuman to Maya documentation:
dev.epicgames.com/documentation/en-us/metahuman/exporting-metahumans-to-maya
Github project (Metahuman Facial Transfer):
github.com/swnolan/metahuman_facial_transfer
มุมมอง: 6 972

วีดีโอ

Metahuman Animator to MayaMetahuman Animator to Maya
Metahuman Animator to Maya
มุมมอง 2.4Kปีที่แล้ว
#MetaHumanAnimator #facialanimation #mayaanimation New update: Please follow new tutorial th-cam.com/video/uw_gXGLq7d0/w-d-xo.html This quick guide will explain the process for taking your Metahuman Animator results into Maya. Can work with Metahuman facial rigs in general that haven't gone through Metahuman Animator. Resource Links: Metahuman Animator Tutorial: dev.epicgames.com/community/lear...

ความคิดเห็น

  • @dondrapichrust
    @dondrapichrust 6 หลายเดือนก่อน

    Hello, Iam struggling to install the script, I've installed python & pyMel on PC but somehow the maya wont see it, and I get error "Must have PyMEL installed". Any idea how to overcome this ?

    • @seanwnolan
      @seanwnolan 6 หลายเดือนก่อน

      Might want to double check the install docs. help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-2AA5EFCE-53B1-46A0-8E43-4CD0B2C72FB4

  • @artrush3603
    @artrush3603 7 หลายเดือนก่อน

    After all facia cleanup how to send back to unreal engine with updated facia expression

    • @seanwnolan
      @seanwnolan 7 หลายเดือนก่อน

      There's an Export FBX button in the tool. You'll need to import the data. The video should describe that process.

    • @artrush3603
      @artrush3603 7 หลายเดือนก่อน

      @@seanwnolan share the link of that video

    • @seanwnolan
      @seanwnolan 7 หลายเดือนก่อน

      @@artrush3603 Uh, it's this video. 👆

  • @adrianwyer8382
    @adrianwyer8382 7 หลายเดือนก่อน

    thanks for this amazing tool! i know this isn't your 'day job' but wondered if you came across an error where the MH imported from Bridge doesn't have the jaw control (or lips together, neck stretch and a few others) working? could be a version issue, but there's almost no help on this process/setup...and no error messages ion import. i'm using maya2023.0 and unreal5.3 thanks again

    • @adrianwyer8382
      @adrianwyer8382 7 หลายเดือนก่อน

      got it sorted, was an old bridge/maya plugin version

    • @seanwnolan
      @seanwnolan 7 หลายเดือนก่อน

      Hmm, haven't run into this. Might refer to Jae's tutorial as his is more through than mine, lol. th-cam.com/video/YyWw-yofP_I/w-d-xo.htmlsi=YuI2AjexF4xsWa3X

    • @adrianwyer8382
      @adrianwyer8382 7 หลายเดือนก่อน

      Works perfectly now, was a bridge version issue❤

  • @repronauts9624
    @repronauts9624 8 หลายเดือนก่อน

    This is so helpful - thanks a lot!

  • @99SBX
    @99SBX 8 หลายเดือนก่อน

    This is amazing! How are you maintaining the texture on your model in Maya? My Metahuman imports as a solid color.

    • @seanwnolan
      @seanwnolan 8 หลายเดือนก่อน

      Theres a couple of things to check. Make sure you have textures downloading with your source model in bridge. Refer to the documentation. Also, check if you have DirectX set as your display render in your Preferences-> Display.

  • @ne22s41
    @ne22s41 9 หลายเดือนก่อน

    i cant export to maya 2024, anything else has the same problem?

    • @seanwnolan
      @seanwnolan 8 หลายเดือนก่อน

      Oh shoot! Are you able to provide more details? Are there any errors in the script editor? If so, could you please add to your details? Thanks!

    • @ne22s41
      @ne22s41 8 หลายเดือนก่อน

      @@seanwnolan all i can see in the autodesk forum, its maya 2024 its not full compatible with quixel. with all installed, pymel, quixel shows me that was exported well but nothing shows on maya. so i downloaded, maya 2023 and works inmediatly

    • @seanwnolan
      @seanwnolan 7 หลายเดือนก่อน

      Glad to hear you got it working.

  • @j27vivek
    @j27vivek 9 หลายเดือนก่อน

    Thank you so much for this tool. I tried it with two different metahumans. Worked with just one. What could be a possible diagnosis ? Unreal 5.2, Maya 2020.

    • @seanwnolan
      @seanwnolan 9 หลายเดือนก่อน

      Sorry to hear. Any errors in the script editor?

  • @章大宝-j9e
    @章大宝-j9e 9 หลายเดือนก่อน

    thx! I successfully export metahuman animation into maya, but when i save the scene and reopen it, the animation is gone while the control rig is still moving, do you know how to save the scene correctly?

    • @seanwnolan
      @seanwnolan 9 หลายเดือนก่อน

      Check your DNA path. github.com/swnolan/metahuman_facial_transfer/issues/9

  • @RikkTheGaijin
    @RikkTheGaijin 10 หลายเดือนก่อน

    is there a way to import the head movement?

    • @seanwnolan
      @seanwnolan 10 หลายเดือนก่อน

      Sorry, this tool will only supports facial animation and not skeletal.

  • @RikkTheGaijin
    @RikkTheGaijin 10 หลายเดือนก่อน

    YOU ARE A GOD! THANK YOU!!!!!

    • @seanwnolan
      @seanwnolan 10 หลายเดือนก่อน

      Glad it helped!

  • @iwonazalewska333
    @iwonazalewska333 10 หลายเดือนก่อน

    Thank You, Thank You :D Awsome tool :)

    • @seanwnolan
      @seanwnolan 10 หลายเดือนก่อน

      You're welcome!

  • @章大宝-j9e
    @章大宝-j9e 11 หลายเดือนก่อน

    hi nolan, I check the animation curves and found head transform is included in fbx, but how can the head movement be visualized in maya animation?

    • @seanwnolan
      @seanwnolan 11 หลายเดือนก่อน

      Hi, This was by design as I did not want to make any assumptions about skeleton connections in the Maya scene. Users might already have their Metahuman rigged using another package like mGear. So this process and code I'm providing is only intended for the facial animation and not skeletal animation. Bringing in skeletal animation in the scene would require a completely different set of commands and require additional input from the user.

  • @Romaelzo
    @Romaelzo 11 หลายเดือนก่อน

    I really Cant Thank you enough Sean! this is why brains and smart ppl exist! to add to Humanity! like u did

    • @seanwnolan
      @seanwnolan 11 หลายเดือนก่อน

      Wow, very much appreciate your kind words. 😊

  • @paolosilvestri4150
    @paolosilvestri4150 ปีที่แล้ว

    Is it possible to update this tool to the version of Maya 2024.2 and Unreal Engne 5.3.2? If it is already possible, can you show us how to do it? thank you so much

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      I don’t have either versions but I believe the code should still work for these versions. If not, please describe what issues you are encountering.

    • @paolosilvestri4150
      @paolosilvestri4150 ปีที่แล้ว

      S Nolan, thank you for this tutorial and the work you have developed. Unfortunately, with Unreal Engine 5.3.2 it cannot be activated (and here it is not clear why Epic removed the plugin while it works in 5.2... Dunno??), so without this active plugin you cannot find the recall commands for Metahuman which then allow you to use dedicated software such as Maya for animation. Another problem is in Maya 2024.2 which does not mount the plugin and gives an error, while in the 2023 version it works.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Well shoot! I'm sorry you're running into issues. For clarity, the code I provided in my github project is pure Maya Python so if there's an issue with the Maya code not working in Maya 2024, I don't have plans in the near future to update it. I made the code Open Source to allow people to edit and use personally or commercially. As far as Metahuman in 5.3, it's hard to provide assistance as it's not a version I currently use. If work didn't consume my time, I'd be able to keep supporting updated versions of Maya and UE 😂.

  • @eegii0554
    @eegii0554 ปีที่แล้ว

    That`s just so Dope! how can i contact you for some Q&A ?

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      What can I help answer?

  • @JohnnyRampant
    @JohnnyRampant ปีที่แล้ว

    first character worked seamlessly, my second character ive used the metapipe tools to conform the rig to more extreme proportions, now on facial import i get the error, "missing Face_ControlBoard_CrtlRig node" unable to import animation... is this something that is fixable i cant seem to find that node in my original fresh metahuman character imported from unreal to maya either... I think it maybe the set current MetaHuman button, reads as HumanID_modified.dna when i want to edit it to bruteID.... any help greatly appreciated

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      I’m unfamiliar with the Meta pipe tools so hard to help with specifics. If another tool is renaming the original DNA file, you will need to modify the code to work around this. The tool currently only supports unmodified metahumans.

  • @aadityagirdhar6300
    @aadityagirdhar6300 ปีที่แล้ว

    Can we also add body animation with facial animation sequense ?

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      This involves a separate process that this tool doesn’t support. However, it is possible but I just don’t have the time unfortunately.

  • @EduardoVanzin-v7q
    @EduardoVanzin-v7q ปีที่แล้ว

    hey, thanks for the tutorial, I'm having trouble when installing the plugin, I've already installed pymel and try to run the code inside of maya using python and it doesn't show the UI platform to import the animation. Any tips on that? Thanks in advance!

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      With the latest code, there’s a drag and drop python file. Drag into Maya’s viewport and it will prompt to install the the tool. It’ll create a shelf button in a Metahuman shelf with a button to launch the tool. I rarely check comments here so if you run into issues, please report them in the GitHub project. However, I will be moving out of state so response will be delayed. Anyways, hope that helps.

  • @leallan69
    @leallan69 ปีที่แล้ว

    Could you please tell me where i can download sequence level folder?

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Not quite sure what you are asking but using default Metahuman project found in marketplace samples. www.unrealengine.com/marketplace/en-US/product/metahumans

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      If you are asking how to find and use the sequencer tool, there's docs. docs.unrealengine.com/5.2/en-US/sequencer-cinematic-editor-unreal-engine/

  • @JohnnyRampant
    @JohnnyRampant ปีที่แล้ว

    you absolute legend! this is awesome step forward for independent film! Im transferring everything to maya for final animation and rendering, is there a way to transfer the body animations too? just i have the neck animations transferred to the body in unreal i wanna bring across too. thanks again legend

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      There's a few ways to go about this depending what your final need is. It's not a quick explanation. You may find your answer in searching other videos. There's 2 skeletons to contend with and each require different support. Apologies that this isn't helpful but glad the facial side is.

  • @vindaravind876
    @vindaravind876 ปีที่แล้ว

    While importing metahuman to Maya , I got stuck stuck 85% and says skipped adding shader for mesh obj.. at bottom.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Apologies for delayed response. I can only provide support with the tool. If having Metahuman import issues, I'd double check if you have all the necessary Maya components such as Arnold and PyMEL as well as refer to docs I've provided in the description.

  • @digitalzenith6527
    @digitalzenith6527 ปีที่แล้ว

    Hi, You mentioned maya 2023. For the life of me I can't make the metahuman exported or opened in maya 2023. Am I missing something?

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Jae did a better walk through than I did. Maybe this will help. th-cam.com/video/YyWw-yofP_I/w-d-xo.html

    • @digitalzenith6527
      @digitalzenith6527 ปีที่แล้ว

      Thanks!@@seanwnolan

  • @JohnDoe-pk5kw
    @JohnDoe-pk5kw ปีที่แล้ว

    Great tutorial <3 Just a quick question though, the textures seem to be assigned but it appears grey in my maya Viewport...any solution for that?

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Hitting "6" on the keyboard will display textures in Maya.

    • @JohnDoe-pk5kw
      @JohnDoe-pk5kw ปีที่แล้ว

      @@seanwnolan tried it doesn't seem to work, the textures seem to be assigned correctly in the Hypershade Editor but even viewing in Textured mode makes the mseh looks grey.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      You may need to double check the docs and ensure you have Arnold installed and any other components needed for Metahuman.

  • @timwilliam3610
    @timwilliam3610 ปีที่แล้ว

    hi, can u help me? for some reason I cant download any metahuman on the standalone version of bridge so that I can export it to maya, it says that I need to download on bridge for U5, but like, 4 months ago I could do it with no exceptions

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Try Jae's explanation. He walks through better than me. th-cam.com/video/YyWw-yofP_I/w-d-xo.html

  • @DonBurroni
    @DonBurroni ปีที่แล้ว

    you sir, are top! amazing work keep it up

  • @huricli7834
    @huricli7834 ปีที่แล้ว

    I followed your steps, but I didnt get any keyframes from the fbx file which was exported from UE. And the attr was named as like foot_l_ctrl_FBXASC046Scale_FVXASC046X. What was the subfix?

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      If you open the FBX you exported from UE into a fresh Maya scene, is there animation curves on the root joint? If not, check your export settings again.

  • @untitledprojectSG
    @untitledprojectSG ปีที่แล้ว

    Hey Sean are you available for ad-hoc work? we need your help. thanks

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Sorry, I work FT and not available for side work. But thanks for asking.

  • @snap-n-shoot
    @snap-n-shoot ปีที่แล้ว

    can you do a tutorial please on how you get such good lipsyncing?

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      I’m probably not the best resource when it comes to animating. I’m generally working on tools and the tech side of things. Although the new Metahuman Animator tech in UE5.2 is a good starting point for getting your face footage transferred to the face rig with good results. My best suggestion is understand how the 3Lateral face works on Metahuman, how the facial muscles work together and combine to create believable movements.

  • @olivierschmitt37
    @olivierschmitt37 ปีที่แล้ว

    It's very nice and the result is amazing, thank you

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Great to hear!

  • @sathishapple5600
    @sathishapple5600 ปีที่แล้ว

    First of all, thank you for providing this tool.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      You are welcome!

  • @Babakkhoramdin
    @Babakkhoramdin ปีที่แล้ว

    you are amazing. god bless you

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Very kind. Enjoy 😊

  • @gart2888
    @gart2888 ปีที่แล้ว

    Hello there, I tried to learn your addon for maya. Do you think it is possible to make something similar for other tools like Blender? Would love if you might want to share some pointers.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Sorry, not familiar with Blender. I don’t know how Metahuman is setup in it. My code is pretty well documented but depends on how the rig is setup in blender.

    • @ViensVite
      @ViensVite ปีที่แล้ว

      for numerous reasons you can't use bender for metahumans. There is stuff just not implemented in Blender logic that are required for MH (i'm not a dev but for sure its not gonna happen)

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Epic does provide a python library to extract data from the DNA file which is what's used to rebuild the scene in Maya. I'd suspect it's feasible to extract this data into Blender. github.com/EpicGames/MetaHuman-DNA-Calibration

    • @gart2888
      @gart2888 ปีที่แล้ว

      @@seanwnolan do you know which case can help export sequence of the control rig keys. I mean if we use the range float of the control rig board there should not be a issue what rig to use as long as it have all the expression made basedon the metahuman list of expression action.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      The animation should be compatible with other metahuman.

  • @Jsfilmz
    @Jsfilmz ปีที่แล้ว

    Got animation sequence to work thanks dude!

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      You bet! I recently updated the install process to help simplify that. Also added an export button. It all works “seamlessly” as Ada would say 😄.

    • @Jsfilmz
      @Jsfilmz ปีที่แล้ว

      @@seanwnolan hahaha awesome man thanks again!

  • @studiozubioYT
    @studiozubioYT ปีที่แล้ว

    This is great Sean!

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Thanks Steve! 😀

  • @seanwnolan
    @seanwnolan ปีที่แล้ว

    New code update and video tutorial! th-cam.com/video/uw_gXGLq7d0/w-d-xo.html

  • @marcmordelet
    @marcmordelet ปีที่แล้ว

    Is it possible to do the reverse? After importing the animation from Metahuman Animator into Maya, is it possible to export it to Unreal Engine to apply it to the Metahuman character? thank you

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Yes, it is possible! I think there maybe existing tutorials to help describe this process. But essentially will require 2 exports, one for the body and the other for the head. Both have their own skeletons on the Unreal side. It's is also possible to use Maya's built in Game Exporter tool. But you do need to know the meshes and the skeletons that would be tied to the skeleton in Unreal.

    • @marcmordelet
      @marcmordelet ปีที่แล้ว

      @@seanwnolan thnk you ! :)

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      I’ve updated the code to support exporting out the facial data back to unreal.

  • @JohnFelipo
    @JohnFelipo ปีที่แล้ว

    Game changer! Boy I'd KILL to have this script work in 3ds Max!

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      The code and logic is open source so a savvy 3ds Mac coder could find equivalent logic to this. The basic code behind it is finding the mapping between the FBX animation (expressions driven) to what facial control it's driven by.

    • @gart2888
      @gart2888 ปีที่แล้ว

      ​@@seanwnolanthank you for sharing the script, I guess I will try to adapt it for Blender.

  • @Jsfilmz
    @Jsfilmz ปีที่แล้ว

    @seanwnolan first of all thank you for this. i have been looking for something like this since unreal engine 4 metahumans. i tried following this and your read me file. Its showing the animation has been transferred in maya but when i press play the face does not move. thank you in advance also if i get this to work i would like to show people this method on my channel giving you full credit of course. this tool is very helpful to alot of people im sure

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Thanks for the interest and sorry for the issues. Should be resolved shortly. However these instructions will be updated to reflect this update.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      @Jsfimz Give a go again and hopefully this will work out for you th-cam.com/video/uw_gXGLq7d0/w-d-xo.html github.com/swnolan/metahuman_facial_transfer

  • @yokai934
    @yokai934 ปีที่แล้ว

    Thanks for sharing ! Question, I have an issue where it can’t find Face_ControlBoard_CtrlRig node, not sure if its from bridge rig export or I am missing something.. using maya 2020.4

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      Sorry for the error. I have an update to the code and process coming soon. This video will be irrelevant once this update has been pushed out. I'll post here once the update has been uploaded. Thanks for the interest.

    • @seanwnolan
      @seanwnolan ปีที่แล้ว

      New update and process. Tested in 2020 and confirmed working with new steps github.com/swnolan/metahuman_facial_transfer

    • @yokai934
      @yokai934 ปีที่แล้ว

      @@seanwnolan thank you !

  • @rogermagrini58
    @rogermagrini58 ปีที่แล้ว

    Thank you!!