Character Creator GoZ PLUS SIZZLE - 1 button bake for body, clothing, accessories, props, and more!!

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • Watch the full tutorial video here: • Character Creator GoZ ...
    Convert base color maps and normal maps in Character Creator to polypaint and detail layers in ZBrush, and send Polypaint and high res details from ZBrush to Character Creator as baked color and normal maps respectively! Use for props, clothing, accessories, and more! We'll also use this in conjunction with ZBrush Pose Tools to pose our high res source assets for 3D printing!
    GoZ & GoZ Plus: www.reallusion...
    Download the free base meshes here!
    rebrand.ly/y5h...
    ArtStation Resources: www.artstation...
    TH-cam Resources: / pavlovich2005
    Intro to ZBrush:
    • Intro to ZBrush Series...
    Get Character Creator here: bit.ly/46Rb4op
    Get iClone here: bit.ly/3R99t7U
    Get Face Tools here: bit.ly/3GtC7vx
    All Reallusion products here: bit.ly/3NeneRj
    Character Creator Pipeline - Body, Accessories, and Clothing:
    • Character Creator Pipe...
    Character Creator Pipeline - Face and Headshot Mesh Conversion:
    • Character Creator Pipe...
    ZBrush Mesh and Character Creator Arbitrary Mesh Pose Management:
    • ZBrush Mesh & Reallusi...
    / @michaelpavlovich
    gumroad.com/pa...
    cubebrush.co/p...
    / pavmike
    / pavlovich
    3d.cgmasteracad...
    www.artstation...
    sketchfab.com/...
    / pavmike

ความคิดเห็น • 6

  • @phantommenace7857
    @phantommenace7857 3 หลายเดือนก่อน +4

    I wish Zbeush would let me pay to update the perpetual license i have, cuz some of this stuff is pretty cool lookin

  • @sfabok
    @sfabok หลายเดือนก่อน

    Hey Michael, I have searched far and wide and I have a tutorial request for character creator 4. I’ve been working on my own character, and when the character reaches his arms above his head the pecks, armpits and shoulders look horrible. I noticed there is a “pose corrective” category under morphs but they don’t seem to trigger when the bones are in that position. Is there a way of doing this to fix the shoulder/peck issues when the arms move up? From my testing it seems the only way to minimize the terribleness is to make the shoulders super small and anatomically wrong. I figure those pose corrective morphs SHOULD (I would assume) be like blend shapes driven by the bones to correct these issues but I can’t find anything anywhere going over these shapes or how to create your own etc.

  • @Im_Metal_Rick
    @Im_Metal_Rick 2 หลายเดือนก่อน +1

    Can you do this workflow with zbrush 2022?

    • @Hawkwinter13
      @Hawkwinter13 2 หลายเดือนก่อน

      im also wondering this, i have CC4 and have tried to follow the tutorials, but i cant edit my meshes i have exported from CC4 because of layering issues. and idk how to fix it.
      (Also using Zbrush version 2022)

    • @Hawkwinter13
      @Hawkwinter13 2 หลายเดือนก่อน

      Well i invested in the 2024 version of Zbrush and it fixed my issues, no longer having trouble using CC4 export to Zbrush, im sad that it needed to be done, but at the same time, having an easier time with creating Character's faster is a sacrifice im willing to make.