Item Port Examples -BeltBag ep:01

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 18

  • @GuitaristJeimuzu
    @GuitaristJeimuzu 7 หลายเดือนก่อน

    For anyone else not familiar with object builder, at 12:23 when Spurgle "recalculates the normals", select "Faces" at the top taskbar, and select "Recalculate Normals", or the button is "F5".

    • @davestomper3428
      @davestomper3428 6 หลายเดือนก่อน

      Thanks I am not famillar with it at all. Also my notepad++ does not convert my txt into a notepad++ document. Any ideas ??

  • @promovids5762
    @promovids5762 2 ปีที่แล้ว

    Your the Man...Cheers for the video..outstanding !

  • @locopengu9636
    @locopengu9636 3 ปีที่แล้ว +1

    Thanks for the Video =)

  • @MatthewLongtime
    @MatthewLongtime 3 ปีที่แล้ว +1

    very epic

    • @Spurgle
      @Spurgle  3 ปีที่แล้ว +1

      Cheers mate!!!

  • @adelincazacu357
    @adelincazacu357 4 หลายเดือนก่อน

    I can't get to show the textures, it appears grey

  • @jesters1gamble201
    @jesters1gamble201 ปีที่แล้ว

    i am struggling to get a item i am making to load in the object builder to dayz tools
    can you help

  • @johnpeterson2987
    @johnpeterson2987 2 ปีที่แล้ว

    How do I know what to scale it to with nothing to reference? I have a bag but no idea what size it is next to a character.

    • @Spurgle
      @Spurgle  2 ปีที่แล้ว

      Try watching the rest of the video's before asking questions. Pretty sure the answer to this question is in the next episode.....

    • @johnpeterson2987
      @johnpeterson2987 2 ปีที่แล้ว

      @@Spurgle oh I was trying to follow along. My bad.

  • @SharrenDabs
    @SharrenDabs 2 ปีที่แล้ว

    Anyway to make items like glasses or gas mask glow have an LED texture?

    • @Spurgle
      @Spurgle  2 ปีที่แล้ว

      emissive in the rvmat

  • @GAMEBR0VIP2462
    @GAMEBR0VIP2462 2 ปีที่แล้ว

    what if only the fbx with textures in the fbx

    • @Spurgle
      @Spurgle  2 ปีที่แล้ว

      Then you'll need to learn how to bake the textures out with blender or substance painter.
      It's part of the process when creating your own models and is covered hundreds of times in 3d modelling tutorials.

    • @GAMEBR0VIP2462
      @GAMEBR0VIP2462 2 ปีที่แล้ว

      @@Spurgle unwrap the uv then use that image as the base color correct ?. ive followed hundreds of videos and i can only get stuff working that pre includes texture files .not trying to be one of those test once and give up guys ive been through your videos and many other videos over and over trying different things for days . id really love to get in contact and get some help if you dont mind .

    • @olivere5497
      @olivere5497 5 หลายเดือนก่อน

      Yeah, im sure there are some types of .fbx which have embedded textures/shader, but if you were to open it in blender you could save each texture individually and reexport the mesh file. Should take less than 5 minutes.

    • @olivere5497
      @olivere5497 5 หลายเดือนก่อน

      ​@@GAMEBR0VIP2462are you using blender?