Wow. All I can say is you are the best example of what early access should be, and how consistent monthly content should be delivered. Thanks from the bottom of my heart (and my pockets) for all your hard work.
15:40 The guard stationed in the classroom just stands there while workers try to come in. Another guard has to come over to open the door. I love seeing new features being added, but this problem has been around since the beginning and hasn't been acknowledged. Is this a problem you haven't been able to solve or have you just not addressed it yet?
Thanks a lot for all these updates, I can't right now even name another company to give out so many updates so frequently, you are doing a great job! And it's still ALPHA, blimey!
For tazer rollout, I say, have it so you can buy so many tazers (like an equipment rack that counts as 10 or so tazers), and they don't go for them immediately. But if the tension in the prison gets to a certain point, all guards not currently assigned to a patrol, or area, will go get a tazer, and carry it around until things calm down. So the strategy would be, to have the guards relieve each other so they can get their tazers. This way, in the case of a random fight breaking out, they won't be ready to zap them, but if prisoners start getting agitated, and they are anticipating a riot, or something, they can prepare for it. Also, make a tazer rollout button, so that if you feel it necessary, you can make all guards go pick up a tazer in times of need. Also, have a modifier for patrols, and secured zones. So guards securing a cell block, may have armor. But guards patrolling your prison exits, will carry a tazer, and no body armor. And perhaps the same for the dog handlers. But let the player decide where he wants these modifiers.
Hey, I really like your suggestions, but keep in mind the developers may not read the comments. Head on over to the official developer forums, where we have an active discussion about the future of tasers rolling.
Group therapy would be awesome haha, also I've been thinking of a commissary where prisoners earn a small wage if they work and can buy snacks, body care products, and hygiene products. I think that could add a very cool layer to the game opening it up to extortion, gang violence, etc.
Eventually it should be possible for prisoners to become reformed, then have them put up for review before the psychologist and the warden, possibly taking years off their sentence or allowing them to appeal.
Or like a school in comparison a school is pretty much exactly like a prison it has the same ides behind it well i think that this would be a good idea anyway
bought the games 6 months ago, love it. I will say I only played it for 4 weeks only because of the mount of updates you guys bring in. think I might wait another three months before I load up another game.
I REALLY would like to see more value from "Common Rooms", and I don't know if it's just very suptle, but the effect of amenities on prisoners' attitude, isn't cumulative enough, so luxury high-sec cells do nothing to make them less volitile. A TV, a phone, a pool table and a bookshelf in a single cell, should do more than it does
OH! Give us a "NOT max/med/low sec i areas"! I want my med-sec and low-sec to hang out together, but max in one area, but if I set one area as "max sec only", I still get max sec prisoners in 'shared' areas
Frank R. Haugen One workaround that i use, is to just make a little hallway that isolate the max sec prisoners from the rest, and use "Staff only" on those hallways. So that the max sec prisoner don't reach the shared area.
Bug fix: Psychologists randomly leave their Office when the sessions are in progress or when prepping for the session. And while the session goes on, they walk between each other's offices during the whole thing. Not a big thing, just something that removes from the immersion.
I loved the bit at the end :p The drawback of having armed guards is that if they get overpowered your prisoners will be armed and take over completely lol. I had a prison like that really early on, I just had to quit it. There was no riot police left(dead) or anything, it just was impossible.
I was a guard in a military prison. Tasers have front loading throw away cartridges for rapid multiphase. Not to mention the fact that you can tase a person more than once with the initial prongs as well as touch tasing. That would be where you press the end of the taser straight into direct contact with skin. All very effective. My point, how about a few minute timer for the tasers? In reality it only takes a few moment to reload, unless its CQC time then touch tase and stick beatings all day.
Love the idea of the full taser roll out (Please keep it). However, i think just being able to use it once is a bit useless in the riot situation, i think 3 times is more realistic then it has to recharge for the hour. Nice update guys, keep up the awsome work :p
Well, realistically, my standard X26C uses 2% of the charge (it's computerized, I'm not just estimating). Also, one shot is 10 seconds by default, though you can hold the trigger down until the battery runs out. So, realistically, the standard Taser fires a combined total of 50 shots and 500 seconds of charge.
just thought i might repeat myself; nets guns, bean bag rounds for shotguns and rubber bullets for bullet weapons. also tranq darts, and drone guards; why not.
One change I'd like to see is with the deployment/jobs graphics. I build quite compact prisons and sometimes the icons can overlap making it difficult to see. A basic setup of max number of positions available, positions assigned and positions being worked just as numbers (like with the guards total) would make it clearer. Also could an icon be added to the top showing how many prisoners are assigned to work, how many in total are working and if there are any free jobs or idle prisoners left? I think these are relatively simple changes but would be very nice. Also can something be done with laundry? It seems only one laundry room will ever be worked with any others doing nothing.
It might be nice to see more jobs that require the formal education requirements, like having the prisoners work in call centers or with data entry. The training and work shift could actually be led by the Accountant(s). Though that also has me hoping that you'll give the executives a purpose by letting them give out a passive production benefit to their working prisoners, if in the same room.
I would love to see the personality and trait system extended to the guards too! Not to mention shifts so they go back home for day and night shifts. It'd be cool to see one guard that always comes in for the night shift, being a total asshole, bullying and roughing up the prisoners for no reason in the middle of the night, randomly searching prisoners he dislike in the middle of their sleep etc. Then that having an effect on the following morning since the prisoners mood is now ruined, despite reasonable guards being on shift during the day. Including that the prisoners who dealt with the asshole guard at night, are now more suppressed than they otherwise would have been. Good & bad. But it'd just be cool to see different personality guards too. It makes no sense that the prisoners are "human" while the guards still are robots without emotions and lives outside.
What would also be a really great improvement is timed stationing for guards and doors that andluck at certain times. I spend most of my time playing stationing guards in the canteen during eating times or in the yard during yard time and i feel like there should be something to automate that process. The timed doors would be for locking the workshop for prisoners after working times and stuff like that.
Wow, this game is beginning to look really interesting now. Could you guys work on some kind of goal system for next patch, though? I really enjoy playing PA, but I've been unable to build a new prison since alpha 15 because I feel there's no point in going through all the hassle of setting the whole prison up if there's no goal to meet in the end, or at least increasing degrees of challenge. Once you've got a max security prison stable enough, there's nothing left to do. Maybe you guys could give us some kind of Inspector that would come once in a while and check if there have been any accidents or health/human rights violations. You could also make it so that the plumbing/wiring would degrade over time, and then you'd have to get prisoners or staff to repair them. In a minor suggestion, you guys could also do something about sports. You could let us build courts/fields and let the prisoners practice. This should improve their freedom and exercise needs, but increase the chance of a fight breaking out.
Hint of new more detailed art coming?. That is one detailed face, compared to the rest. 8:16 Ahh silly me, thats obviously one of those who supported a higher tier :)
Hey guys, while I appreciate the additional content, when can we start assigning cooks to work in specific kitchens? One of the biggest game breaking things is cooks staffing one kitchen and not another or hauling their goods from one kitchen to a canteen all the way on the other side of the prison? For folks who like to separate their prisoners based on their security risk, having multiple kitchens is a necessity. I've "bandaided" it by having one kitchen with three separate canteens but this poses certain risks with higher risk prisoners. It would also be nice to have separate regimens based on the prisoner risks, IE: less work hours for high risk prisoners and more free-time, etc. My last request is the ability to request certain numbers of prisoners. Once you reach a certain prison size you start losing prisoners faster than you gain them or your "next batch" is more than your prison can support and you never seem to keep them very long making larger prisons impossible to maintain. On this line of thinking, can we please get a break down of Min/Norm/Max prisoner beds we have in a prison in the UI as well as the break down of all incoming prisoners that are min/norm/max security prisoners?
Oh man... thinking about all the prisoners problems that they should add... drug addiction, gangs, racial tension, rapes(don't drop the soap)... they will have a tough time personalizing all the prisoners
So much you guys can do with this game. First The to do list is awesome. It gives you a great overview of what's going on in your prison. But also the regime should be different everyday. Because it's not only boring to the prisoners but to the players as well. Also I feel like visitation should be part of the regime. It's nice that's it's automatic but it can be change.You guys said yourself you have the freedom to do anything you want. And honestly I can see this game making a lot of money. Why because one. Who doesn't enjoy a game where you can build your own prison. and just have freedom with a game. And for the new update instead of boxes representing the person. Just put a snapshot of their face when they take a class. I hope you guys take some things I said into consideration. I truly have faith in this game. And I always look forward towards new updates and features to the game.
Awesome I'm excited for this.. But I thought I should let you know your mouse is off from where it actually is.. You nouse is always above where you're clicking and stuff so when you're showing us stuff it can get confusing
It's Elementary my dear developers! No, seriously. Primary School is typically called Elementary School in the US. Less commonly, it's referred to as Grade School or Grammar School.
It''s acctualy primary school in most countries i live in Australia and we have primary schools and this game is being developed in the UK Elementary is not the only name so dont act like the US is the number one country
Did I say it was better than the rest of the world? No. Did I compare it to the UK system or Australia? No. So don't put words in my mouth when they aren't there. I was simply answering the question posed by the developers in the video. I just did it with a bit of flair rather than merely reporting the dull fact of the matter that in the US the first level of school is not normally called Primary School.
I think it is worth mentioning that new Tasers are being developed that can fire 3 shots, I am pretty sure they exist now, if so, could that be a bureaucratic upgrade? Upgrade all the Tasers from 1 to 3 shots?
Is it me, but Introversion pretty much have an update every single month to this game, without fail and they are not tiny updates, they usually contain a load of new features. I've supported introversion for a long time now. I definitely will continue to do so, they are so dedicated. This is a great game too.
Great game, I've been playing the alpha for almost a year, and it keeps getting better. I almost don't want it to go live and bring an end to the constant updating. :) Not that it matters, but it should be "psychologist in an office," not "a office" when you're setting up the session of behavioral therapy. Mark should break the habit of talking under the other person. I doubt it's noticeable to everyone, but once I picked up on it, there's like a non-stop chorus of "ya. Uh-huh. Ok. Ya. Right. Cool. Ya," going on under Chris trying to explain the new things.
I reckon you could add optional requirements for some things. That couch idea was sick... Add a couch and it reduces the time by an hour or something, not much in the grand scheme of things but it's still a little sick. I guess it's a path to go down but it might get a bit too... clunky? Adding too many options? Could work though.
Guys if u do this , pls give me credit - you should add a fitness section in beurocracy and then you can unlock a gym and a coach . Some of the items it adds are basketball hoops , towel racks, ball racks , and bleachers .
Wow. All I can say is you are the best example of what early access should be, and how consistent monthly content should be delivered. Thanks from the bottom of my heart (and my pockets) for all your hard work.
15:40 The guard stationed in the classroom just stands there while workers try to come in. Another guard has to come over to open the door. I love seeing new features being added, but this problem has been around since the beginning and hasn't been acknowledged. Is this a problem you haven't been able to solve or have you just not addressed it yet?
Thanks a lot for all these updates, I can't right now even name another company to give out so many updates so frequently, you are doing a great job! And it's still ALPHA, blimey!
That laugh after guard being executed 27:40
For tazer rollout, I say, have it so you can buy so many tazers (like an equipment rack that counts as 10 or so tazers), and they don't go for them immediately. But if the tension in the prison gets to a certain point, all guards not currently assigned to a patrol, or area, will go get a tazer, and carry it around until things calm down. So the strategy would be, to have the guards relieve each other so they can get their tazers. This way, in the case of a random fight breaking out, they won't be ready to zap them, but if prisoners start getting agitated, and they are anticipating a riot, or something, they can prepare for it.
Also, make a tazer rollout button, so that if you feel it necessary, you can make all guards go pick up a tazer in times of need.
Also, have a modifier for patrols, and secured zones. So guards securing a cell block, may have armor. But guards patrolling your prison exits, will carry a tazer, and no body armor. And perhaps the same for the dog handlers. But let the player decide where he wants these modifiers.
Yes, pretty much this!
Hey, I really like your suggestions, but keep in mind the developers may not read the comments. Head on over to the official developer forums, where we have an active discussion about the future of tasers rolling.
Fantastic Alpha update!!! Great job.
It would be cool if you can upgrade the anger management to group therapy, so you can have more prisoners per session.
Group therapy would be awesome haha, also I've been thinking of a commissary where prisoners earn a small wage if they work and can buy snacks, body care products, and hygiene products. I think that could add a very cool layer to the game opening it up to extortion, gang violence, etc.
Eventually it should be possible for prisoners to become reformed, then have them put up for review before the psychologist and the warden, possibly taking years off their sentence or allowing them to appeal.
I agree. That would be a big payoff if a prisoner was released before time and you got some kind of bonus for reforming him.
I hope you guys are thinking about making another game like this (management/sim) in the future. Good stuff, can't wait for more.
I second this! Make a managment/sim about car or aircraft industry with testing, marketing and stuff :D
BansheeBLN Airport would be good, miss the days of Airport inc :)
Or like a school in comparison a school is pretty much exactly like a prison it has the same ides behind it well i think that this would be a good idea anyway
marketing,
or hospital
or airport
i would totally back it on kickstarter or indigo
If the modding system is open enough, we'll probably see a few of these come out from the community.
Chris outdoes himself every month. Excellent.
One of the most amazing early access around!
I like how more and more new features keep getting added!
Seriously.. The value of these videos alone is totally worth the money i spend on the game!
THANK YOU! after I got teasers, during the morning riots all i hear is bzzzz. you have helped me so.
bought the games 6 months ago, love it. I will say I only played it for 4 weeks only because of the mount of updates you guys bring in. think I might wait another three months before I load up another game.
I REALLY would like to see more value from "Common Rooms", and I don't know if it's just very suptle, but the effect of amenities on prisoners' attitude, isn't cumulative enough, so luxury high-sec cells do nothing to make them less volitile. A TV, a phone, a pool table and a bookshelf in a single cell, should do more than it does
OH! Give us a "NOT max/med/low sec i areas"! I want my med-sec and low-sec to hang out together, but max in one area, but if I set one area as "max sec only", I still get max sec prisoners in 'shared' areas
Frank R. Haugen One workaround that i use, is to just make a little hallway that isolate the max sec prisoners from the rest, and use "Staff only" on those hallways. So that the max sec prisoner don't reach the shared area.
Getting bored? Click that Weapons free button....
* Has like 400 armed guards* >:D SHAKA BOOM, SHAKA BOOM, SHAKA BOOM, SHAKA BOOM.*Entire empty prison with only armed guards standing there*
Wooh refreshed youtube and got lucky, this looks awesome!
You guys are amazing at what you do. Such an intricate game!
Before i start watching- YAY!!! been anxiously waiting for the next alpha to come out. lets see whts goin down!
You know things are coming along well when you get that kind of emergent behavior showing up during the outro!
If you pause on 2:34 you can see Enabled Gangs is unchecked in the blue tab .
Pretty exciting update!
Lots of prospects with this new system.
'Really like what you guys've done here =)
So many cool features. Great update! Thanks for the work as ever.
The laughter when the prisoner shot the unconscious guard in the end..
Every morning I check the time table feeling disappointed because the next update haven't arrived but YAY im happy now :D
well..prisoners forming gangs and controlling zones and doing assassinations that u need to solve will be a good add :)
Ouch, that ending was painful. That guard didn't have an easy life.
Oh that ending..... Pay close attention to what 'actually' happens.... 27:30
DAT OVERKILL :D I was rofling for hours when I jusy saw that.
Bryden Fraser You hear chris laughing when that happens xD
That prisoner at the end was just cruel, who shoots a man that is already knocked out?
It would be nice to have a pre-built prison so I can mess around on it. Like an option to start from scratch, or choose a pre-built prison.
Download a map from steam workshop
Stoked about this update! Awesome stuff!
Oh how much i absolutley love you guys T_T
I must say, that I love this game. Thank you for creating this.
Make an option where you can let some guards have body armor and some not.
Prison Architect - Alpha 18. What a game!!
Bug fix: Psychologists randomly leave their Office when the sessions are in progress or when prepping for the session. And while the session goes on, they walk between each other's offices during the whole thing. Not a big thing, just something that removes from the immersion.
With the tasers, you could have a percent chance of a successful hit, or some tasers to be faulty, to make it less game-breaking
LoL at 27:03
When he hovers over "Spawn" the tooltip read "Spawn? The fuck does this do?"
And that's why game development is the best job ever.
I loved the bit at the end :p The drawback of having armed guards is that if they get overpowered your prisoners will be armed and take over completely lol. I had a prison like that really early on, I just had to quit it. There was no riot police left(dead) or anything, it just was impossible.
I was a guard in a military prison. Tasers have front loading throw away cartridges for rapid multiphase. Not to mention the fact that you can tase a person more than once with the initial prongs as well as touch tasing. That would be where you press the end of the taser straight into direct contact with skin. All very effective.
My point, how about a few minute timer for the tasers? In reality it only takes a few moment to reload, unless its CQC time then touch tase and stick beatings all day.
An hour in the game is a minute real time...
It's a game-- they're trying to balance the taser weapon with the rest of the game, not necessarily make it as realistic as possible.
*****
true dat
3:22 "He never does anything I ask him to"
Ooh snap!
Love the idea of the full taser roll out (Please keep it). However, i think just being able to use it once is a bit useless in the riot situation, i think 3 times is more realistic then it has to recharge for the hour. Nice update guys, keep up the awsome work :p
Well, realistically, my standard X26C uses 2% of the charge (it's computerized, I'm not just estimating). Also, one shot is 10 seconds by default, though you can hold the trigger down until the battery runs out. So, realistically, the standard Taser fires a combined total of 50 shots and 500 seconds of charge.
Brilliant update cheers :D
new rooms planned:
-library
-new cell (superior cell)
Great update. Keep up the good work, guys! :D
just thought i might repeat myself; nets guns, bean bag rounds for shotguns and rubber bullets for bullet weapons. also tranq darts, and drone guards; why not.
I agree, there should be a requirement for a couch in the psychologists office. :P
Also, it would be great to have more options for reform programs.
One change I'd like to see is with the deployment/jobs graphics. I build quite compact prisons and sometimes the icons can overlap making it difficult to see. A basic setup of max number of positions available, positions assigned and positions being worked just as numbers (like with the guards total) would make it clearer. Also could an icon be added to the top showing how many prisoners are assigned to work, how many in total are working and if there are any free jobs or idle prisoners left? I think these are relatively simple changes but would be very nice. Also can something be done with laundry? It seems only one laundry room will ever be worked with any others doing nothing.
* Reading description *
"*************! *********! *********! Tazers!"
maybe put a link for the bookface page in description
"bookface"? GENIUS you are a genius
Real thing, mate. bookface.org.uk/
i thought he meant facebook
Nils Deelen I think he did.
The Alpha vids are so good I don't even bother to watch before click Like.
Need to learn some coding to mod this into Theme Hospital.
Great update video guys.
Anyone see the guard get executed in the last few seconds?
Cool update guys! Nice that there's finally some kind of endgame for your long term "tenants". :)
Woohoo, can't wait to test this update out. Thanks mates.
What I want is that Max Sec prisoners are alot more risky to have...
totte från fz!?
Damn, my cover is blown!
I had a max security for looong time now....Not a single shit happens unless you break the schedule or something
Damn... that was cold at the end. The guy is already unconscious but takes the time to shoot him with a shotgun to be sure he won't come back.
Awesome!!! its just showed up on my steam
love chris laughing at the end when the guard gets shot!
It might be nice to see more jobs that require the formal education requirements, like having the prisoners work in call centers or with data entry. The training and work shift could actually be led by the Accountant(s).
Though that also has me hoping that you'll give the executives a purpose by letting them give out a passive production benefit to their working prisoners, if in the same room.
I doubt he noticed the hole right next to his wall on the northern side where people were escaping from
It would be good if the classroom had an arrival time. It took 45 minutes for everyone to get to the room.
One heck of a ending with the armed guard.
I would love to see the personality and trait system extended to the guards too!
Not to mention shifts so they go back home for day and night shifts.
It'd be cool to see one guard that always comes in for the night shift, being a total asshole, bullying and roughing up the prisoners for no reason in the middle of the night, randomly searching prisoners he dislike in the middle of their sleep etc.
Then that having an effect on the following morning since the prisoners mood is now ruined, despite reasonable guards being on shift during the day. Including that the prisoners who dealt with the asshole guard at night, are now more suppressed than they otherwise would have been.
Good & bad. But it'd just be cool to see different personality guards too. It makes no sense that the prisoners are "human" while the guards still are robots without emotions and lives outside.
I got the carpenter tables and tazers and stuff , but I didn't get school desks and I don't see the teacher on the education spot on my PC
guys, it would be really cool having big rooms for having more inmates. Like 1-10 People per cell
or do a thing that actual prisons do and "double down" 2 person to a cell
TruCloudGaming Just like in Prison Break! :D
Holding Cells.
Lyonhartsgaming
holding cells are not what hes talking about.. holding cells hold prisoners until they are processed and taken to their cell..
*****
actually it does
What would also be a really great improvement is timed stationing for guards and doors that andluck at certain times. I spend most of my time playing stationing guards in the canteen during eating times or in the yard during yard time and i feel like there should be something to automate that process. The timed doors would be for locking the workshop for prisoners after working times and stuff like that.
Planks and beds need to sell at midnight like license plates do, except the planks on the carpentry tables.
Wow, this game is beginning to look really interesting now.
Could you guys work on some kind of goal system for next patch, though? I really enjoy playing PA, but I've been unable to build a new prison since alpha 15 because I feel there's no point in going through all the hassle of setting the whole prison up if there's no goal to meet in the end, or at least increasing degrees of challenge. Once you've got a max security prison stable enough, there's nothing left to do.
Maybe you guys could give us some kind of Inspector that would come once in a while and check if there have been any accidents or health/human rights violations. You could also make it so that the plumbing/wiring would degrade over time, and then you'd have to get prisoners or staff to repair them.
In a minor suggestion, you guys could also do something about sports. You could let us build courts/fields and let the prisoners practice. This should improve their freedom and exercise needs, but increase the chance of a fight breaking out.
Hint of new more detailed art coming?. That is one detailed face, compared to the rest. 8:16
Ahh silly me, thats obviously one of those who supported a higher tier :)
Also a new floor or floors would look nice in your prison
Hey guys, while I appreciate the additional content, when can we start assigning cooks to work in specific kitchens? One of the biggest game breaking things is cooks staffing one kitchen and not another or hauling their goods from one kitchen to a canteen all the way on the other side of the prison?
For folks who like to separate their prisoners based on their security risk, having multiple kitchens is a necessity. I've "bandaided" it by having one kitchen with three separate canteens but this poses certain risks with higher risk prisoners.
It would also be nice to have separate regimens based on the prisoner risks, IE: less work hours for high risk prisoners and more free-time, etc.
My last request is the ability to request certain numbers of prisoners. Once you reach a certain prison size you start losing prisoners faster than you gain them or your "next batch" is more than your prison can support and you never seem to keep them very long making larger prisons impossible to maintain. On this line of thinking, can we please get a break down of Min/Norm/Max prisoner beds we have in a prison in the UI as well as the break down of all incoming prisoners that are min/norm/max security prisoners?
Request: make it so that you can select how many guards can have body armor, and choose if a guard, with or with out bodyarmor should patrol "here"
Keep up the great work guys! Love the game and the videos!
Wait... Udders Malone? After he escaped Fort Crappington he was caught by local authorities! 18:23
Awesome update you should add Gangs next ^^ would be awesome ^^
since you guys already added therapy... when are you guys adding the-rapy? ahh fuck that was corny!
Oh man... thinking about all the prisoners problems that they should add... drug addiction, gangs, racial tension, rapes(don't drop the soap)... they will have a tough time personalizing all the prisoners
Just wondering if it was just me but their mouse is above what they are selecting.
It would be nice to have a graph of when prisoners are going to be released and to analyze short and long staying prisoners
So much you guys can do with this game. First The to do list is awesome. It gives you a great overview of what's going on in your prison. But also the regime should be different everyday. Because it's not only boring to the prisoners but to the players as well. Also I feel like visitation should be part of the regime. It's nice that's it's automatic but it can be change.You guys said yourself you have the freedom to do anything you want. And honestly I can see this game making a lot of money. Why because one. Who doesn't enjoy a game where you can build your own prison. and just have freedom with a game. And for the new update instead of boxes representing the person. Just put a snapshot of their face when they take a class. I hope you guys take some things I said into consideration. I truly have faith in this game. And I always look forward towards new updates and features to the game.
add hospital beds to those left unconscious would be a good idea also more animations also fights to die
Awesome I'm excited for this.. But I thought I should let you know your mouse is off from where it actually is.. You nouse is always above where you're clicking and stuff so when you're showing us stuff it can get confusing
also a good idea to change the road that runs horizontally
Fantastic update! I am going to have to start yet another prison! Oh well ;-)
It's Elementary my dear developers!
No, seriously. Primary School is typically called Elementary School in the US. Less commonly, it's referred to as Grade School or Grammar School.
It''s acctualy primary school in most countries i live in Australia and we have primary schools and this game is being developed in the UK Elementary is not the only name so dont act like the US is the number one country
Did I say it was better than the rest of the world? No. Did I compare it to the UK system or Australia? No.
So don't put words in my mouth when they aren't there.
I was simply answering the question posed by the developers in the video. I just did it with a bit of flair rather than merely reporting the dull fact of the matter that in the US the first level of school is not normally called Primary School.
Yes you did can't you tell their accent is British surely you know it's being developed in the UK
Michael Hugen
So a Scottish game developer means the game is being worked on in Scotland?
No
Michael Hugen stupid
I think it is worth mentioning that new Tasers are being developed that can fire 3 shots, I am pretty sure they exist now, if so, could that be a bureaucratic upgrade? Upgrade all the Tasers from 1 to 3 shots?
For the tazer rollout, why don't you add a training program so only qualified guards can use them?
There is a problem! : After unlocking tazer-rollout the guards wont use them!
WHY YOU STILL DO NOT fix your flaws with preserved if present in the profile Cyrillic?
Is it me, but Introversion pretty much have an update every single month to this game, without fail and they are not tiny updates, they usually contain a load of new features. I've supported introversion for a long time now. I definitely will continue to do so, they are so dedicated. This is a great game too.
Great game, I've been playing the alpha for almost a year, and it keeps getting better. I almost don't want it to go live and bring an end to the constant updating. :)
Not that it matters, but it should be "psychologist in an office," not "a office" when you're setting up the session of behavioral therapy.
Mark should break the habit of talking under the other person. I doubt it's noticeable to everyone, but once I picked up on it, there's like a non-stop chorus of "ya. Uh-huh. Ok. Ya. Right. Cool. Ya," going on under Chris trying to explain the new things.
This is an amazing update keep It up!!!
that prisoner with the shotgun right at the end :P
Much motivation to start up a small prison! :3
I don't know if anyone else has had this problem but double wide staff doors would be awesome
Technically the guards run 23 hour shifts due to Staff room restings.
I reckon you could add optional requirements for some things. That couch idea was sick... Add a couch and it reduces the time by an hour or something, not much in the grand scheme of things but it's still a little sick.
I guess it's a path to go down but it might get a bit too... clunky? Adding too many options? Could work though.
The sentence that In future we will make use of the supperior beds was a lie
@ 19:45 you can see sacriel using the toilet in the workshop. he must have contributed to the game some how.
Guys if u do this , pls give me credit - you should add a fitness section in beurocracy and then you can unlock a gym and a coach . Some of the items it adds are basketball hoops , towel racks, ball racks , and bleachers .