I'd like to see more significant updates to existing systems, especially companions. If we're going to have a possibility of harder overland I want companions to matter more. As I was saying in some other discussions, updating them to carry loadouts, their own companion gear, getting legendary/unique companion gear and maybe unlocking the ability to adventure with 2 companions instead of just 1 (with maybe a story quest featuring the companion pair) would be amazing. Also maybe unpopular but I'd like a game options that just light attack weaves automatically unless I charge a heavy attack or hold block, etc. even if it means something like "light attacks happen automatically but will deal 50% reduced damage to compensate". This year I got a nerve problem in my right hand and I'd like less intensive constant presses.
@@SirBanana1992 I think it would be cool to group with 3 of your companions. You could have a healer, tank and another DPS and do your normal daily dungeons with just you and your companions. We had a tank quit out of a daily random dungeon the other day and my Isobel companion took over... she actually did a better job at taunting and tanking the boss than the player did! 😅
@@jimbobaggins8259 I already do that, I'm in a social guild, doesn't change the fact that companions could be improved from what they currently are and have been since their introduction since the only change companions really got for their system is just...well...more companions and that's it.
@@jimbobaggins8259 fair point, I suppose if they did that then they should at least add an option to hide other player's companions in towns like they had one for class pets such as sorc pets and bears.
ESO is amazing! I went through and did all of the zones 100% other than the main storyline, going to do them now. Sad to see so many negative videos about ESO. There is soo much good to the game people overlook P.S, not saying your video is negative
On this point, I completely agree. There are too many PVP sweats constantly complaining and shitting on ESO because there hasn’t been enough PVP updates. And I get it. But honestly, the recent BG stream with Brian Wheeler also exposed a lot of the worst side of Pvpers. I hate the backlash and the general unwarranted hate and shade thrown his way. Honestly, ZOS certainly hasn’t been the golden paragon of developers, but the sheer amount of ridicule Wheeler got is just astounding. There will always be that side to ESO that will constantly bitch and complain about everything.
@jinwoo78 it is not an "us vs them". If there is 90-95% of the updates are pve.. yeah pvpers will be upset. You might feel the same if 90-95% of the updates are all BG and IC updates
@zombiejesus7445 if 90-95% of the player base was strictly pvp we could understand that but they're pve. Pvp should get a lot more love than it gets but being surprised pve gets more updates is just silly
It's so interesting to hear about their new release plans. There are 2 MMO's that I play personally. GW2 and ESO. And I really get the feeling that they both flipped their content creation process. GW2 was all about expansions -> Seasonal Content -> expansions. Then they tried only seasons with no expansions (and failed) and now, they ended up at the "old" ESO model of smaller expansions each year, with in between content patches. And they didn't fail because the content was not good. The Icebrood Saga had really high quality content. Some of it might even be the best content they ever released. But it was too little, spead too far apart, for people to really stick to the game. ESO on the other hand first had the small expansions every year, with small patches in between. Then bigger expansions every year with less in between content. And now they ended up at seasons with no big releases to kick them of. At least if I got this right. In the end, I'm not really sure whats better. If you don't play the game daily (doesn't matter if GW2 or ESO) it doesn't really matter. Sure, big releases are always a cool thing to experience in the first 2 weeks. Smaller releases on the other hand (and GW2 is really struggling with this) are mostly done in one, or two, evenings. And whats then? Also the splitting of new zones over a couple of updates has been done in GW2 and was never really mind blowingly good. In fact, when they split the maps too much, it will start to feel hollow. Like what happened in the SotO Expansion of GW2. It's simply not fun getting 1 hour worth of new map content every 3 months. In order for this to work, they need to implement a shit ton of long lasting content with each release, that doesn't depend on new map space. But this, in return, will end in content bloat if done poorly. And if these things are too specific, only a small amount of people from the community will care. Like for example, the new legendary spear weapon that released in GW2 with their latest content patch. While it is a feature you can sink in a shit ton of playtime, not that much people go for it. They tried to give us more things to do in between releases with housing this expansion. But if you are not a housing player, or interested in legendary weapon crafting (both being really specific things to like or dislike), you are basically done with the Janthir Wilds expansion. And that's a dangerous situation for an MMO to be in. I really think there is no right or wrong way, of doing MMO content. What's good for one person, might be a nightmare for another. I'm just a bit concerned that they are not fully aware how good each and every little patch has to be, if you don't have this one big "WOAH" release at the start of it. Simply because they lose the benefit of the doubt from the community. Maybe I didn't like this expansion, but the next one if already on the horizon. So I might stick to it and see what's next. But if we only talk about seasonal content, that drip feeds us every 3 to 6 or 9 months? Damn, I might stick with the game through one, maybe two releases I didn't like. But after that? It becomes harder and harder to stick to a game.
@@OneMorePotion I like the idea of drip feeding a steady amount of content throughout the year instead of getting one big chunk of content every year. This takes pressure off of the devs and allows them to experiment. That's a much better model than doing a huge release that must be shipped at a specific date. That causes crunch time and things being shipped out unpolished. Not only that, people will consume the content by playing in unhealthy ways by not sleeping or exploiting things in-game. They'll burn through the content in no time and then complain for another year that there's "nothing to do." Even if it's smaller bits of content at a time i like the idea of there being new things to do every week or two.
@@Bella_Nekro I see why you would like that. But as I mentioned, I play a game that already did this and failed. It's not as easy as it seem to keep people engaged with only small updates every now and then. And the complaints about "Not having anything to do" will also not go away with that either.
@@OneMorePotion Yeah, you're always gonna have the no lifers that burn through content by playing in unhealthy ways. The devs can't create content faster than someone can play through it.
Definitely one of the better break down videos. I love the positivity and genuine hope for a better future in elder scrolls. 🤘 keep the awesomeness coming
11:49 so since gold road, they added the new BGs, updated IA, new vendors to IC, and a new scribed skill. Really nice But the next " announcement" is in April 2025. Which would be what, 6 months on nothing till the announcement, the season might start after that
I wonder how much the voice acting strike made an effect to this big change. No voice acting, hurts the storyline for chapters and quests, gets pushed back. No new zone storyline, no real new zone, which means no new chapter
@@zombiejesus7445 because it has very little to do with development cost as opposed to customer growth/retention and their investment in an upcoming release.
games that were already in production when SAG-AFTRA provided notice of the strike are not subject to the strike order. Studios behind games with budgets between $250,000 and $30 million can proceed if they use SAG-AFTRA's tiered agreements
@@Cooperharley0204 So good to see people being positive about the upcoming changes. There are too many doom and gloomers in the community. I kind of wish those people would just move on to other games.
For the worse I think this will finally killed eso i don't understand how every year for thr last 10nyears all the events are the same same items same rewards its pure lazy why play every event if it's the same shit every year
They have no idea what to do with the game. Sounds atrocious. "Bite-sized pieces of content" my ass. They already sold two companions for $15, despite those being part of a $40 chapter in the previous years. Except this year's chapter was also $40. Looks like we can expect all of the future content be split-off into these shitass "bite-sized" pieces of content as well. Zone? Separate purchase. Trial? Separate purchase. Companions? Separate purchase. New Class or Scribing/Antiquity-like Feature? Separate purchase. And of course you can expect a paid Battle Pass, because Endeavors and Golden Pursuits don't provide enough metrics for the shareholders and investors. I'm also gonna go out on a limb and assume they'll no longer sell that content via direct purchases on Steam or anywhere else, meaning you'll have to overpay for Crowns, since you can't buy 2000 Crowns or 4000 Crowns directly.
Tarting up the earlier zones is one thing, but the way I read it there will also be overall graphical upgrades for PC. An obvious path to take for some time and it does take development resources but even an average laptop nowadays can handle the current client side rendering without breaking into a jog. The benefit would be a bit "soft" but significant. You'd enjoy going back to Spindleclutch to see the hairs up the spider's nose and so on. ESO has always been the most" realistic" MMORGP and it makes sense to take some more steps in that direction. This is probably what I'm most interested in. It'd be YT catnip too - before and after stuff. Sorry consolers for now, but next gen eh? I think the overland issue needs careful handling. Some people will still want the "stroll and chat in the park", so I think the difficulty should be toggleable with rewards reflecting your choice. For instance, better drops and "perfected" zone sets. Although that would require pretty intensive work on rebalancing everything and the meta hounds will go mad (love winding up the spreadsheet and sweat brigade - "OMG they nerfed my Orcsorcibartfast build!"). I actually use a few zone sets on some chars. Some because they're thematic, some because they synergise nicely. Not too bothered about the interface since I'm happy with the addons. Although I would like some way of looking up which scripts each char knows... As to the helping hand to remind you where you were after a break, it's a good idea but I think it should be handled as a rolling low priority. I've spent as much time not playing as playing over the years (you burn out occasionally and it's a game not a job). It is a bit of effort to get back in the saddle but ir doesn't usually take that long. I have the same issue with Elite - how the hell do I jump again? Server performance - well, it wasn't that long ago that they had a major hardware overhaul so presumably there is headroom. They just have to figure out how and why to use it. I see companions as a little down payment for the day when the game might go offline and for it to continue your local machine would have to multitask mini-server and client. A step in the direction of your own little NPC group effectively. If that sounds silly, bear in mind that a lot of games have a thriving offline "afterlife". It looks like I won't be seeing my beloved Whiterun or getting a vamp companion to go with my pale femme fatale though. C'est la vie. PS What does anyone think about the universal rollout of "joining encounter in progress"? It stops lazy picnickers but can be a bit wrenching if someone is speed running. I do of course sometimes want to whack through them fast for crystals and PUGging is quite enjoyable. We've all come across Aratwerp (who looks good and has a big sword), Legothick (who twangs from the side) and Doomtestikles (who destroys everything with the power of meta). But all the same... PPS If you ever run across someone who looks like a fat monk and actually heals and buffs, it might be me.
Can we get a movement overhaul? Like being able to climb, jump and land more naturally, etc.? It’s so hard to get my friends into a game that doesn’t even allow you to grab onto ledges.
Thank you very much. The info hasn’t changed much for U44, so the setups all still work. I’ll be posting the warden video soon and then make sure everything else is up to date. Kaan
Just had a thought (I’m allowed 3 a year), if the Chapters are going (which we paid for), then how much will the ‘Seasons’ be each if there are less of them?? 🤨🤔
I translate for you: we will deliver you less new content and less content that needs a lot of work like new zones and instead sell you season passes where the primary time waster isnt expansive quest- and storylines but grind that doesnt cost us anything to produce while milking you dry
what the… so cut short we will receive less content and adding season passes like BO6 to monetize the game more then it already is so now eso plus isn’t enough but monthly season pass will be added. BRO THEY’VE TURN ESO INTO GTA ONLINE MONOPOLY GAME SCEME WE WON’T SEE THE NEXT ELDER SCROLLS GAMES LITERALLY EVER
Limiting the player in cyro can not be the answer for improving it. And who is going to decide what skills we are able to use the guy that couldnt put a decent character together for a battleground ?
If they dont make PvP Cyrodiil great again i won't come back, im good in Throne and Liberty. They neglected and ignore cyrodiil pvp player base for so many years that i lost any hope of they bringing back numbers of each faction to where it was years ago and also improving performance or giving us new content in cyrodiil (new real time events, revamp of the zone, new interesting mechanics, etc).
How anyone can look at this dev journal and be positive to be about the “change in content models” is beyond me. Yeah the note has some stuff that I personally think is good, but the changes with the content delivery/release schedules and models is just something that should universally be bashed
Most players I've spoken to had an initial negative reaction, but the more you think about how stale and predictable the current release schedule is, the more this seems it COULD be good news. But we'll have to wait and see. You're certainly right to be sceptical.
This is ESO's final hail mary, cause if this fails further, the game is pretty much dead. People already left in droves. It wont shutdown, but be put on Maintenance like SWTOR.
Where are you getting your information? That's like saying Final Fantasy Online is a dead game with only 9k-15k players on steam. Its no where near a hail mary. Maybe for you personally and that's just fine.
A lot of you people love throwing around "maintenance mode" without knowing what it is. Swtor is not in maintenence mode. A game like guild wars 1 is what maintenence mode looks like.
Flying Mounts are unlikely due to the way they would break parts of the map, Necro minions have existed since 2019 and, although I agree with you that Elsweyr was excellent, we've done a LOT of player favourite polls during the anniversary and there are many who would strongly disagree that it's all been rubbish since then. I thought Necrom was excellent, for one thing.
@ Well whatever that is, it’s not what I imagine when I think of necromancy and minions. Especially not when there are games like, oh I dunno, the entire Diablo and POE franchises for starters who have minions that revive themselves (among other things). I mean, I feel like more of a summoner in Elden Ring than I ever did in ESO. Just sayin.
"We have many millions of players return..." Lol, they lie in our faces, They can't even reach 30k player base in steam charts and talk about millions?
Sounds like maintenance mode plus battle pass. I'll let you guys be the guinea pigs on this and see if im wrong. I've been slowly moving over to ff14 and gw2 as my main games. I don't see that slowing down.
@@DeAnavarr Not all at once. Until this year my grand father needed a live in person for the past few years and I'm semi disabled with a possible upgrade to full disability next year as my skin condition is worsening and he passed earlier this year.
It doesn't sound like maintenance mode at all 😂. All the things they talked about adding sounds like the opposite of maintenance mode. You doom and gloomers are honestly a riot. Every patch where something gets nerfed you say the game is going to die. 😅
Do you realize how many people play ESO on console? LMAO imagine thinking they're going to drop that playerbase to "push people towards their new MMO." 😂
Regarding part from 28:47 I agree with the reasoning, but not the implementation. Have been watching your guides and it improved my dps, thank you for that, but it made game boring. Most of the damage is "damage of tomorrow". Dots, dots, more dots. It is not fun. I want to do damage now. Sure, it's easy when you have trial and dungeon gear, because dots that last around 10 or more seconds, kill everything in 4. But not everyone wants to use dots. I want to do damage now, kill stuff now, be done with it and move on, because rewards are trash and it's their quantity that matters. If a person clears Delves with light attacks instead of using skills, it's bigger indicator of general combat being unfun and not engaging enough. Very few classes have skills that are fun to use. I think Arcanist is the living proof with the beam. Everyone uses the beam. It's fun and it does damage now. Sure, they can make the content harder, but just make player agency more direct, and not "damage of tomorrow". Forcing players to adapt wont work, this is not 2004 WoW release.
Does that mean my dk stam build is going to be useless? I have to start from the beginning? Please tell me that's not true! I love the idea of a new skill system for pvp. I hope it's better than black desert and thrones and liberty! Seriously I don't like the skill system that you have to use TH-cam to find out how to use it. Yeah I'm talking about thrones and liberty! Not cool making your game into a manual!
Chapters were overpriced - 40 euro for very tiny content is laughable, considering how many games you can buy for that on Steam sales. Also we were getting lesser and lesser content with every new chapter after Skyrim. Then ZOS started doing sales already in August - 50% off only 2 months after release! No wonder people stopped buying this shit for a full price. Now they think they gonna sell us a single questlines instead of chapters. This is getting hilarious xD
@@TheAlphaOmegaX3 You want bet on it? Guaranteed battlepass... you expect them to drop chapter revenue and expect them not do anything about it. 100% seasonal battlepass system incoming.
elder scrolls games' character creation/visual/model are always ugly,and are bettered with mods. I mean why do elves look like aliens from outer space(all elves type)?
I feel like all ESO content creators are drunk when it comes to jabs and keen flurry. The old animations were abysmal, easily the silliest animations in the entire game. Did you ever bother to actually look at what your character did in those animations? They needed to be updated, I was embarrassed to show those animations to friends who don't play ESO.
I’m not sure what this has to do with content creators - we hear this from players as well. All the time. And most of us have played the game since beta, regularly. But hey - we’re all entitled to our opinions 🤩
I'd like to see more significant updates to existing systems, especially companions. If we're going to have a possibility of harder overland I want companions to matter more. As I was saying in some other discussions, updating them to carry loadouts, their own companion gear, getting legendary/unique companion gear and maybe unlocking the ability to adventure with 2 companions instead of just 1 (with maybe a story quest featuring the companion pair) would be amazing.
Also maybe unpopular but I'd like a game options that just light attack weaves automatically unless I charge a heavy attack or hold block, etc. even if it means something like "light attacks happen automatically but will deal 50% reduced damage to compensate". This year I got a nerve problem in my right hand and I'd like less intensive constant presses.
xD
@@SirBanana1992 I think it would be cool to group with 3 of your companions. You could have a healer, tank and another DPS and do your normal daily dungeons with just you and your companions.
We had a tank quit out of a daily random dungeon the other day and my Isobel companion took over... she actually did a better job at taunting and tanking the boss than the player did! 😅
@@jimbobaggins8259 I already do that, I'm in a social guild, doesn't change the fact that companions could be improved from what they currently are and have been since their introduction since the only change companions really got for their system is just...well...more companions and that's it.
@@jimbobaggins8259 Then what is malestrom arena?
@@jimbobaggins8259 fair point, I suppose if they did that then they should at least add an option to hide other player's companions in towns like they had one for class pets such as sorc pets and bears.
They said that no content in the seasons will be removed after it's gone.
ESO is amazing! I went through and did all of the zones 100% other than the main storyline, going to do them now.
Sad to see so many negative videos about ESO. There is soo much good to the game people overlook
P.S, not saying your video is negative
On this point, I completely agree. There are too many PVP sweats constantly complaining and shitting on ESO because there hasn’t been enough PVP updates. And I get it. But honestly, the recent BG stream with Brian Wheeler also exposed a lot of the worst side of Pvpers. I hate the backlash and the general unwarranted hate and shade thrown his way. Honestly, ZOS certainly hasn’t been the golden paragon of developers, but the sheer amount of ridicule Wheeler got is just astounding. There will always be that side to ESO that will constantly bitch and complain about everything.
@jinwoo78 it is not an "us vs them". If there is 90-95% of the updates are pve.. yeah pvpers will be upset. You might feel the same if 90-95% of the updates are all BG and IC updates
@zombiejesus7445 if 90-95% of the player base was strictly pvp we could understand that but they're pve. Pvp should get a lot more love than it gets but being surprised pve gets more updates is just silly
It is an amazing mmo. I've been playing since launch. You are not alone adventure.
@@Hakagure, how many people play pve/ pvp ? Sounds like you are making something up to back up a fallacy.
It's so interesting to hear about their new release plans. There are 2 MMO's that I play personally. GW2 and ESO. And I really get the feeling that they both flipped their content creation process. GW2 was all about expansions -> Seasonal Content -> expansions. Then they tried only seasons with no expansions (and failed) and now, they ended up at the "old" ESO model of smaller expansions each year, with in between content patches. And they didn't fail because the content was not good. The Icebrood Saga had really high quality content. Some of it might even be the best content they ever released. But it was too little, spead too far apart, for people to really stick to the game. ESO on the other hand first had the small expansions every year, with small patches in between. Then bigger expansions every year with less in between content. And now they ended up at seasons with no big releases to kick them of. At least if I got this right.
In the end, I'm not really sure whats better. If you don't play the game daily (doesn't matter if GW2 or ESO) it doesn't really matter. Sure, big releases are always a cool thing to experience in the first 2 weeks. Smaller releases on the other hand (and GW2 is really struggling with this) are mostly done in one, or two, evenings. And whats then? Also the splitting of new zones over a couple of updates has been done in GW2 and was never really mind blowingly good. In fact, when they split the maps too much, it will start to feel hollow. Like what happened in the SotO Expansion of GW2. It's simply not fun getting 1 hour worth of new map content every 3 months.
In order for this to work, they need to implement a shit ton of long lasting content with each release, that doesn't depend on new map space. But this, in return, will end in content bloat if done poorly. And if these things are too specific, only a small amount of people from the community will care. Like for example, the new legendary spear weapon that released in GW2 with their latest content patch. While it is a feature you can sink in a shit ton of playtime, not that much people go for it. They tried to give us more things to do in between releases with housing this expansion. But if you are not a housing player, or interested in legendary weapon crafting (both being really specific things to like or dislike), you are basically done with the Janthir Wilds expansion. And that's a dangerous situation for an MMO to be in.
I really think there is no right or wrong way, of doing MMO content. What's good for one person, might be a nightmare for another. I'm just a bit concerned that they are not fully aware how good each and every little patch has to be, if you don't have this one big "WOAH" release at the start of it. Simply because they lose the benefit of the doubt from the community. Maybe I didn't like this expansion, but the next one if already on the horizon. So I might stick to it and see what's next. But if we only talk about seasonal content, that drip feeds us every 3 to 6 or 9 months? Damn, I might stick with the game through one, maybe two releases I didn't like. But after that? It becomes harder and harder to stick to a game.
@@OneMorePotion I like the idea of drip feeding a steady amount of content throughout the year instead of getting one big chunk of content every year. This takes pressure off of the devs and allows them to experiment. That's a much better model than doing a huge release that must be shipped at a specific date. That causes crunch time and things being shipped out unpolished. Not only that, people will consume the content by playing in unhealthy ways by not sleeping or exploiting things in-game. They'll burn through the content in no time and then complain for another year that there's "nothing to do." Even if it's smaller bits of content at a time i like the idea of there being new things to do every week or two.
@@Bella_Nekro I see why you would like that. But as I mentioned, I play a game that already did this and failed. It's not as easy as it seem to keep people engaged with only small updates every now and then. And the complaints about "Not having anything to do" will also not go away with that either.
@@OneMorePotion Yeah, you're always gonna have the no lifers that burn through content by playing in unhealthy ways. The devs can't create content faster than someone can play through it.
Definitely one of the better break down videos. I love the positivity and genuine hope for a better future in elder scrolls. 🤘 keep the awesomeness coming
Thank you 🤩
11:49 so since gold road, they added the new BGs, updated IA, new vendors to IC, and a new scribed skill. Really nice
But the next " announcement" is in April 2025. Which would be what, 6 months on nothing till the announcement, the season might start after that
it's a little weird
We will still have PTS in Jan and dungeons in March - confirmed by Gina.
The letter says March 2025 is the starter zone rework also
If those seasons means that we will have graphic, animations and physics update, it's cool
I wonder how much the voice acting strike made an effect to this big change.
No voice acting, hurts the storyline for chapters and quests, gets pushed back.
No new zone storyline, no real new zone, which means no new chapter
None
@MercuryCold how do you think that the strike had no impact?
@@zombiejesus7445 because it has very little to do with development cost as opposed to customer growth/retention and their investment in an upcoming release.
That's a great question. ESO is one of the few MMOs where literally every line of dialogue is recorded in a studio by professional voice actors. 🤔
games that were already in production when SAG-AFTRA provided notice of the strike are not subject to the strike order. Studios behind games with budgets between $250,000 and $30 million can proceed if they use SAG-AFTRA's tiered agreements
Can’t wait! The game needed change and we’re getting it! Like the new direction! 🤙🏻 Great video!
@@Cooperharley0204 So good to see people being positive about the upcoming changes. There are too many doom and gloomers in the community. I kind of wish those people would just move on to other games.
@@Bella_Nekro Same.
For the worse I think this will finally killed eso i don't understand how every year for thr last 10nyears all the events are the same same items same rewards its pure lazy why play every event if it's the same shit every year
They have no idea what to do with the game. Sounds atrocious.
"Bite-sized pieces of content" my ass.
They already sold two companions for $15, despite those being part of a $40 chapter in the previous years.
Except this year's chapter was also $40.
Looks like we can expect all of the future content be split-off into these shitass "bite-sized" pieces of content as well.
Zone? Separate purchase.
Trial? Separate purchase.
Companions? Separate purchase.
New Class or Scribing/Antiquity-like Feature? Separate purchase.
And of course you can expect a paid Battle Pass, because Endeavors and Golden Pursuits don't provide enough metrics for the shareholders and investors.
I'm also gonna go out on a limb and assume they'll no longer sell that content via direct purchases on Steam or anywhere else, meaning you'll have to overpay for Crowns, since you can't buy 2000 Crowns or 4000 Crowns directly.
I guess, if anything, we'll have tons of fomo.
Tarting up the earlier zones is one thing, but the way I read it there will also be overall graphical upgrades for PC. An obvious path to take for some time and it does take development resources but even an average laptop nowadays can handle the current client side rendering without breaking into a jog. The benefit would be a bit "soft" but significant. You'd enjoy going back to Spindleclutch to see the hairs up the spider's nose and so on. ESO has always been the most" realistic" MMORGP and it makes sense to take some more steps in that direction. This is probably what I'm most interested in. It'd be YT catnip too - before and after stuff. Sorry consolers for now, but next gen eh?
I think the overland issue needs careful handling. Some people will still want the "stroll and chat in the park", so I think the difficulty should be toggleable with rewards reflecting your choice. For instance, better drops and "perfected" zone sets. Although that would require pretty intensive work on rebalancing everything and the meta hounds will go mad (love winding up the spreadsheet and sweat brigade - "OMG they nerfed my Orcsorcibartfast build!"). I actually use a few zone sets on some chars. Some because they're thematic, some because they synergise nicely.
Not too bothered about the interface since I'm happy with the addons. Although I would like some way of looking up which scripts each char knows...
As to the helping hand to remind you where you were after a break, it's a good idea but I think it should be handled as a rolling low priority. I've spent as much time not playing as playing over the years (you burn out occasionally and it's a game not a job). It is a bit of effort to get back in the saddle but ir doesn't usually take that long. I have the same issue with Elite - how the hell do I jump again?
Server performance - well, it wasn't that long ago that they had a major hardware overhaul so presumably there is headroom. They just have to figure out how and why to use it.
I see companions as a little down payment for the day when the game might go offline and for it to continue your local machine would have to multitask mini-server and client. A step in the direction of your own little NPC group effectively. If that sounds silly, bear in mind that a lot of games have a thriving offline "afterlife".
It looks like I won't be seeing my beloved Whiterun or getting a vamp companion to go with my pale femme fatale though. C'est la vie.
PS What does anyone think about the universal rollout of "joining encounter in progress"? It stops lazy picnickers but can be a bit wrenching if someone is speed running. I do of course sometimes want to whack through them fast for crystals and PUGging is quite enjoyable. We've all come across Aratwerp (who looks good and has a big sword), Legothick (who twangs from the side) and Doomtestikles (who destroys everything with the power of meta). But all the same...
PPS If you ever run across someone who looks like a fat monk and actually heals and buffs, it might be me.
5:37 the Golden pursuits were the first sign on "seasonal updates"
the first sign was droping dlc with new zone
Can we get a movement overhaul? Like being able to climb, jump and land more naturally, etc.? It’s so hard to get my friends into a game that doesn’t even allow you to grab onto ledges.
It would be nice to make the inventory bigger. x2 at least. even if it costs 1mill gold for the higher end bags.
Hi Ninja, big fan! I was wondering if you're gonna be updating the website for the newest update 44.
Thank you very much. The info hasn’t changed much for U44, so the setups all still work. I’ll be posting the warden video soon and then make sure everything else is up to date.
Kaan
Just had a thought (I’m allowed 3 a year), if the Chapters are going (which we paid for), then how much will the ‘Seasons’ be each if there are less of them?? 🤨🤔
It's zos they want 120 dollars for a fukin house this will kill easily finally
Sounds like a much needed change! Looking forward to seeing what they come up with.
enjoy paying $40 for a battle pass every season liek destiny 2🤣
I translate for you: we will deliver you less new content and less content that needs a lot of work like new zones and instead sell you season passes where the primary time waster isnt expansive quest- and storylines but grind that doesnt cost us anything to produce while milking you dry
what the… so cut short we will receive less content and adding season passes like BO6 to monetize the game more then it already is so now eso plus isn’t enough but monthly season pass will be added. BRO THEY’VE TURN ESO INTO GTA ONLINE MONOPOLY GAME SCEME WE WON’T SEE THE NEXT ELDER SCROLLS GAMES LITERALLY EVER
7:03 positive side of no new chapter... Hopefully no more sets added. We don't need like 10-13sets added every year
Limiting the player in cyro can not be the answer for improving it.
And who is going to decide what skills we are able to use the guy that couldnt put a decent character together for a battleground ?
I'm so excited for 2025!
If they dont make PvP Cyrodiil great again i won't come back, im good in Throne and Liberty. They neglected and ignore cyrodiil pvp player base for so many years that i lost any hope of they bringing back numbers of each faction to where it was years ago and also improving performance or giving us new content in cyrodiil (new real time events, revamp of the zone, new interesting mechanics, etc).
They meed to remove some subscribe restrictions then
How anyone can look at this dev journal and be positive to be about the “change in content models” is beyond me. Yeah the note has some stuff that I personally think is good, but the changes with the content delivery/release schedules and models is just something that should universally be bashed
Most players I've spoken to had an initial negative reaction, but the more you think about how stale and predictable the current release schedule is, the more this seems it COULD be good news. But we'll have to wait and see. You're certainly right to be sceptical.
This is ESO's final hail mary, cause if this fails further, the game is pretty much dead. People already left in droves. It wont shutdown, but be put on Maintenance like SWTOR.
Where are you getting your information? That's like saying Final Fantasy Online is a dead game with only 9k-15k players on steam. Its no where near a hail mary. Maybe for you personally and that's just fine.
@@TheAlphaOmegaX3 everyone always says this "the game is dead" stuff. but even a broken clock is right twice a day
@@TheAlphaOmegaX3 They right though 💁🏾♀️
A lot of you people love throwing around "maintenance mode" without knowing what it is. Swtor is not in maintenence mode. A game like guild wars 1 is what maintenence mode looks like.
lol a “holy” Mary. You mean Hail Mary?
How about flying mounts? How about necromancy that actually summons minions? How about DLC that’s fun? Elsywhere was the last good DLC.
Flying Mounts are unlikely due to the way they would break parts of the map, Necro minions have existed since 2019 and, although I agree with you that Elsweyr was excellent, we've done a LOT of player favourite polls during the anniversary and there are many who would strongly disagree that it's all been rubbish since then. I thought Necrom was excellent, for one thing.
@ Well whatever that is, it’s not what I imagine when I think of necromancy and minions. Especially not when there are games like, oh I dunno, the entire Diablo and POE franchises for starters who have minions that revive themselves (among other things). I mean, I feel like more of a summoner in Elden Ring than I ever did in ESO. Just sayin.
Ngl its wild eso did the pvp skill replacement before destiny 2 they been to stubborn Resaulting in pve being ruined cause pvp
"We have many millions of players return..." Lol, they lie in our faces, They can't even reach 30k player base in steam charts and talk about millions?
Sounds like maintenance mode plus battle pass. I'll let you guys be the guinea pigs on this and see if im wrong. I've been slowly moving over to ff14 and gw2 as my main games. I don't see that slowing down.
Playing multiple mmos is insane, unemployment at its finest. You be the guinea pig since you have a better judge in what’s good.
@@DeAnavarr gw2 is super easy to play an anti mmo with no fomo.
@@DeAnavarr Not all at once. Until this year my grand father needed a live in person for the past few years and I'm semi disabled with a possible upgrade to full disability next year as my skin condition is worsening and he passed earlier this year.
It doesn't sound like maintenance mode at all 😂. All the things they talked about adding sounds like the opposite of maintenance mode. You doom and gloomers are honestly a riot. Every patch where something gets nerfed you say the game is going to die. 😅
A combat overhaul would make this the biggest mmo on the planet
the comments of this video are a great example of eso’s crippling “toxic positivity” issue
This might be the push to drop consoles, or at least the older consoles or make more of a push to ZoS new MMO they have been working on
they're not dropping consoles dude. why ? lol. absurd
Concoles nah
Do you realize how many people play ESO on console? LMAO imagine thinking they're going to drop that playerbase to "push people towards their new MMO." 😂
The game needs changes and i hope we get them to combat but this just sounds like less content..
Regarding part from 28:47
I agree with the reasoning, but not the implementation. Have been watching your guides and it improved my dps, thank you for that, but it made game boring.
Most of the damage is "damage of tomorrow". Dots, dots, more dots. It is not fun. I want to do damage now. Sure, it's easy when you have trial and dungeon gear, because dots that last around 10 or more seconds, kill everything in 4.
But not everyone wants to use dots. I want to do damage now, kill stuff now, be done with it and move on, because rewards are trash and it's their quantity that matters.
If a person clears Delves with light attacks instead of using skills, it's bigger indicator of general combat being unfun and not engaging enough. Very few classes have skills that are fun to use. I think Arcanist is the living proof with the beam. Everyone uses the beam. It's fun and it does damage now.
Sure, they can make the content harder, but just make player agency more direct, and not "damage of tomorrow". Forcing players to adapt wont work, this is not 2004 WoW release.
Cyrodil? How about less running to a location and more pew pew. Not run run run run run run run ..... 10 minutes later. ..... fight fight die repeat.
Does that mean my dk stam build is going to be useless? I have to start from the beginning? Please tell me that's not true! I love the idea of a new skill system for pvp. I hope it's better than black desert and thrones and liberty! Seriously I don't like the skill system that you have to use TH-cam to find out how to use it. Yeah I'm talking about thrones and liberty! Not cool making your game into a manual!
Chapters were overpriced - 40 euro for very tiny content is laughable, considering how many games you can buy for that on Steam sales. Also we were getting lesser and lesser content with every new chapter after Skyrim. Then ZOS started doing sales already in August - 50% off only 2 months after release! No wonder people stopped buying this shit for a full price. Now they think they gonna sell us a single questlines instead of chapters. This is getting hilarious xD
Not excited at all.
19:23 if there are any form of a "paid battle pass", I am quitting.
There obviously will be, although having ESO+ will probably cover it.
it's 2000 crowns to quit. 1800 for ESO plus subscribers.
lol I don't see any battle pass coming.
$20 battle pass incoming
Doubt.
They need a whole new game orna actual next gen remake not a stuipd next gen updatebthat did nothing
9:57 updating the graphics to base zones... Interesting, interesting timing as well because SWTOR is doing the same.
Possible classic servers?
Full scale maintenance mode with monetized battlepass crap. How dumb are people to believe anything but that... lol... just huge lol
jup, good old pull money before pull the plug approach.
@@klausvanderknut928 110% so and willing to bet on it.
The battlepass is just a rumor. When I read the post, nowhere did I get the vibe of battle pass.
Truth is when doomer /s
@@TheAlphaOmegaX3 You want bet on it? Guaranteed battlepass... you expect them to drop chapter revenue and expect them not do anything about it. 100% seasonal battlepass system incoming.
Will there be loot boxes where you have a .000000000001 chance of getting a season pass? Gotta keep those kids gambling!
elder scrolls games' character creation/visual/model are always ugly,and are bettered with mods. I mean why do elves look like aliens from outer space(all elves type)?
never played oblivion did you ? lol
Aaah the Elder scroll not for you,just play asian MMORPG,elves look like Korean idol there
@@provisionalhypothesisit’s 2025,they can do better now.
F ZoS
I feel like all ESO content creators are drunk when it comes to jabs and keen flurry. The old animations were abysmal, easily the silliest animations in the entire game. Did you ever bother to actually look at what your character did in those animations? They needed to be updated, I was embarrassed to show those animations to friends who don't play ESO.
I’m not sure what this has to do with content creators - we hear this from players as well. All the time. And most of us have played the game since beta, regularly. But hey - we’re all entitled to our opinions 🤩