Thanks for noticing the cinematic-style camera behavior! SM seems to reflect a more natural movement, in a sense it doesn't feel too fast nor too slow but just right. SM also has IdleBreaks (an added value which prevents me from making too many changes to the ABP), and most importantly, after mulitple tests, I didn't actually see any 'snap' in SM animations. These three factors is why I love the SM setup.
@@LongmireLocomotion Hey, just checking. On 27 Nov, I noticed GASP 5.5 has an update on Epic Launcher. My buddy Sylver NES also saw this, but unclear of the change. What was it? 🤔
wow!
Fantastic! I really love the camera behavior, adds a lot! Are you using the state machine setup? If so, how are you liking it?
Thanks for noticing the cinematic-style camera behavior!
SM seems to reflect a more natural movement, in a sense it doesn't feel too fast nor too slow but just right. SM also has IdleBreaks (an added value which prevents me from making too many changes to the ABP), and most importantly, after mulitple tests, I didn't actually see any 'snap' in SM animations. These three factors is why I love the SM setup.
@@azythegreat I'm glad its working for you! I spent a lot of time "art directing" the setup to get the behavior I wanted.
@@LongmireLocomotion It is well spent, as the time and effort allow users the freedom to choose a setup that works best for their project. Kudos! 👍
@@LongmireLocomotion Hey, just checking. On 27 Nov, I noticed GASP 5.5 has an update on Epic Launcher. My buddy Sylver NES also saw this, but unclear of the change. What was it? 🤔
@@azythegreat some small bug fixes, added some missing anims to a database, added some comments in the state machine, nothing major.