Hey guys, I just wanted to let everyone know due to some corrupted files and issues with the render for the final video I have opted to release a earlier version of this video that has some relatively minor errors in it. News regarding work on a skitterer from Halo Wars 2 for Webknight's mod was also cut from this video.
Awesome to see and thank you for showcasing Rubicon Protocol!! I created the mod and about knowing if new content will be coming, I did recently do a poll about the mod across some different units for new content to be added to the mod, It's a bit slow progress but there is a good few more pieces to be coming soon 💜
Im glad you still do these. I dont pay much attention to the A2S discord anymore so its good to have a place to keep up to date with my favourite ARMA mod.
Well even if you did, with a couple of dozen mods not all of which share updates or info in the same places if at all. It's challenging to keep up with it.
Glad you love some of the MEUs Assets! And Really good job to the entire Modding that has been providing A LOT of assets for Everyone to Play around with.
Hello, I modeled the s108 sam and the spotter scope for the 1st meu. the spotter scope is indeed meant to be usable by players whenever it's finished being implemented so people can larp out their fantasies of watching aliens through it in new mombasa.
Yeah, given how many remakes of stuff we get. It starts to look funny when we don't have major assets like a vehicle or certain weapon at all. Like 10 or 15 BR's before we got Halo CE armor.
Definitely excited for the Brutes whenever they come out. Hopefully a bunch of H3/Banished vehicles get made for them. Then people will be able to make all kinds of cool custom missions centered around them (a Schism scenario would be nice). Too bad nobody has given Spartans the ability to dual wield. That would be a cool way to set them apart from normal humans. It would be a trade off where you’re less accurate, but can do a crazy amount of damage up close. It’s also too bad that Elites aren’t seen dual wielding (Brutes should also have that ability. It’s pretty weird how Bungie never gave them that ability. It would’ve been a cool way to make them feel more like equals to the Elites, and in ODST’s reveal trailer there were Brutes dual wielding Spikers and I think also Plasma Rifles). The new Flood content will be cool. I like how they’ve been adding Digsite and CE assets. It’s really cool seeing those reimagined with more detail. For the mods that use Forerunner content do they use the 343 lore where Forerunners are aliens, the Bungie lore where they’re ancient humans, or not really touch on that? (I used to believe that Bungie changed their mind during 3 until I was shown definitive proof that for the SUPER MAJORITY of Bungie’s run humans and Forerunners were the same. The ONLY Bungie era content that suggested otherwise were the few things Frank O’Conner had direct control over in H3 like Iris and 1/3rd of the terminals. The rest of 3 goes with humans being Forerunners where both Truth and Gravemind allude to it, and Spark outright says “YOU ARE FORERUNNER!” at the end. When you activate the terminals you’ll get reversed speech that says “welcome child” or “lineage confirmed”. Also, Contact Harvest written by Joseph Staten overwrites Frank O’Conner’s dumpster fire terminals by having Mendicant Bias outright tell the future Prophets that humans are Forerunners who were meant to Reclaim(er) their ancestors’ technology/legacy, and this revelation is what the Human Covenant War was started to cover up. C3Sabertooth, RedSentinelFilms, and even HiddenXperia all have phenomenal videos talking about this). Thanks for showing off these mods. Definitely makes my day (too bad Webknight likely doesn’t have any interest in Resistance content, but that’s perfectly understandable since outside of the PS3/handhelds Resistance has no relevance. Until I actually looked into the series I assumed like most people it was nothing more than a botched attempt to “kill Halo” that faded into irrelevancy).
Sadly I haven't seen any brute vehicles being worked on yet. Well we do briefly see dual wielding from the heretic leader But it isn't the most effective combat method. In terms of arma there is also some limiting aspects due to how ammunition and the like is handled. Hopefully we will see more, it seems like it is on indefinite hiatus, but I thought the modder making it stepped away from Halo all together, but I just saw he is one of the people working on the brutes. I have no idea, one of the leaders of the 1st MEU is a decent sized youtuber. So you can see their ops if you wanted to see how they treat the lore.
Thats too bad. Hopefully once they get the foundation for the Brutes done they start giving them their own vehicles. That way they’ll feel more different from the rest of the Covenant. I’m sure we’ll get numerous cool operations based on that. I like how the Brutes are a mashup of their different designs. That’s too bad about dual wielding. It’s definitely something cool that ties into the games, but I understand why it wouldn’t really work in Arma. It’s something that would work better for close quarters, and be highly situational. I think I might’ve seen some of that guy’s videos. Since I’m bad with names multiple TH-camrs, modders, and others will usually blend together in my mind if they make similar content.
@@ODSTGeneralYT yes but probably it will be some other guy that will do that firsts I have some people in mind that are already planning things for them
They do have a good pelican, but I would imagine that the 19th/foundries wanted to maintain some creative control over their pelican and didn't want to sign away their rights to the model so Optre could use it.
@@mantiez8428 too many stuff to do because a whole new engine to learn for most of devs probably no However some team will possibly go on ARMA4. Refo is still considered by many as a demo that is just there to wait Arma4
@@mantiez8428 not really need too munch to learn refo is an entire new engine to learn. Very few very very few dev will try that and fewer will try to port from arma3 to refo. Maybe more will do it to arma4 in two years but it’s the same problem. Those who already mod on Reforger will potentially do some of these things but don’t except as munch. As refo is still considered by many as a little demo game to wait Arma4
Hey guys, I just wanted to let everyone know due to some corrupted files and issues with the render for the final video I have opted to release a earlier version of this video that has some relatively minor errors in it. News regarding work on a skitterer from Halo Wars 2 for Webknight's mod was also cut from this video.
Awesome to see and thank you for showcasing Rubicon Protocol!! I created the mod and about knowing if new content will be coming, I did recently do a poll about the mod across some different units for new content to be added to the mod, It's a bit slow progress but there is a good few more pieces to be coming soon 💜
That is great to hear, looking forward to seeing it!
Im glad you still do these. I dont pay much attention to the A2S discord anymore so its good to have a place to keep up to date with my favourite ARMA mod.
Well even if you did, with a couple of dozen mods not all of which share updates or info in the same places if at all. It's challenging to keep up with it.
Glad you love some of the MEUs Assets! And Really good job to the entire Modding that has been providing A LOT of assets for Everyone to Play around with.
cobra variants got me excited man, I want more references of those
Hello, I modeled the s108 sam and the spotter scope for the 1st meu. the spotter scope is indeed meant to be usable by players whenever it's finished being implemented so people can larp out their fantasies of watching aliens through it in new mombasa.
Love to hear it, it's some great stuff man!
I wish there was covenant mods like this for arma reforger as well
Fucking love to see it!
Actually General, I was counting the days when you'd do another intersystems video 😂 missed it and it's been a long year!
There was quite a lot to cover, and I know for sure there was stuff that got missed. Some neat things on the horizon.
when we get machete for spartan melee weapon because it was lost concept for bungie when they making halo
I would have to go through the mods, but I think one does add that. Might be the 41st ODST.
Great video
Thank you!
Epic I say
HALO Flamethrower mentioned! 🔥👍
(glad you like it)
I am a bit of a pyro at heart, hard not to love a good flamethrower.
@@ODSTGeneralYT I'm glad you like it!
1st MEU Cobras looking mighty fine and the vulture... 😍
Really looking forward to both of those.
13:27 ayy thats the AWL Focus Rifle model, not the one from retail
Oh, cool❤
I love this mod i do still wish that the wasp was in the game to but i cant wait for the interior frigate
Yeah, given how many remakes of stuff we get. It starts to look funny when we don't have major assets like a vehicle or certain weapon at all. Like 10 or 15 BR's before we got Halo CE armor.
@ ye i am just glad this mod is alive its great to see the community’s working all together
Definitely excited for the Brutes whenever they come out. Hopefully a bunch of H3/Banished vehicles get made for them. Then people will be able to make all kinds of cool custom missions centered around them (a Schism scenario would be nice).
Too bad nobody has given Spartans the ability to dual wield. That would be a cool way to set them apart from normal humans. It would be a trade off where you’re less accurate, but can do a crazy amount of damage up close. It’s also too bad that Elites aren’t seen dual wielding (Brutes should also have that ability. It’s pretty weird how Bungie never gave them that ability. It would’ve been a cool way to make them feel more like equals to the Elites, and in ODST’s reveal trailer there were Brutes dual wielding Spikers and I think also Plasma Rifles).
The new Flood content will be cool.
I like how they’ve been adding Digsite and CE assets. It’s really cool seeing those reimagined with more detail.
For the mods that use Forerunner content do they use the 343 lore where Forerunners are aliens, the Bungie lore where they’re ancient humans, or not really touch on that? (I used to believe that Bungie changed their mind during 3 until I was shown definitive proof that for the SUPER MAJORITY of Bungie’s run humans and Forerunners were the same. The ONLY Bungie era content that suggested otherwise were the few things Frank O’Conner had direct control over in H3 like Iris and 1/3rd of the terminals. The rest of 3 goes with humans being Forerunners where both Truth and Gravemind allude to it, and Spark outright says “YOU ARE FORERUNNER!” at the end. When you activate the terminals you’ll get reversed speech that says “welcome child” or “lineage confirmed”. Also, Contact Harvest written by Joseph Staten overwrites Frank O’Conner’s dumpster fire terminals by having Mendicant Bias outright tell the future Prophets that humans are Forerunners who were meant to Reclaim(er) their ancestors’ technology/legacy, and this revelation is what the Human Covenant War was started to cover up. C3Sabertooth, RedSentinelFilms, and even HiddenXperia all have phenomenal videos talking about this).
Thanks for showing off these mods. Definitely makes my day (too bad Webknight likely doesn’t have any interest in Resistance content, but that’s perfectly understandable since outside of the PS3/handhelds Resistance has no relevance. Until I actually looked into the series I assumed like most people it was nothing more than a botched attempt to “kill Halo” that faded into irrelevancy).
Sadly I haven't seen any brute vehicles being worked on yet.
Well we do briefly see dual wielding from the heretic leader But it isn't the most effective combat method. In terms of arma there is also some limiting aspects due to how ammunition and the like is handled.
Hopefully we will see more, it seems like it is on indefinite hiatus, but I thought the modder making it stepped away from Halo all together, but I just saw he is one of the people working on the brutes.
I have no idea, one of the leaders of the 1st MEU is a decent sized youtuber. So you can see their ops if you wanted to see how they treat the lore.
Thats too bad. Hopefully once they get the foundation for the Brutes done they start giving them their own vehicles. That way they’ll feel more different from the rest of the Covenant. I’m sure we’ll get numerous cool operations based on that. I like how the Brutes are a mashup of their different designs.
That’s too bad about dual wielding. It’s definitely something cool that ties into the games, but I understand why it wouldn’t really work in Arma. It’s something that would work better for close quarters, and be highly situational.
I think I might’ve seen some of that guy’s videos. Since I’m bad with names multiple TH-camrs, modders, and others will usually blend together in my mind if they make similar content.
@@shreksnow1918 Yeah I wouldn't be all to surprised if the 1st MEU releases some Brute content if the Brutes actually release to the public.
@@ODSTGeneralYT that’s something in backgrounds
@@ODSTGeneralYT yes but probably it will be some other guy that will do that firsts I have some people in mind that are already planning things for them
famas with ammo counter its in lore name is the MA5Kurts carbine (kurts is german for short)
Can the Falcon's turret rotate independently?😊
The primary turret cannot, only the rear gunner turrets on the variants that have those.
Shotout from Div-7 dev. Not from a modeler, but from a texture designer
what game is these mods for?
ArmA 3
Garry's Mod
Arma 3 is the correct answer, though I suppose you could possibly find some on Garry's mod too.
@@ODSTGeneralYT figured,thank u so much
The pelican from the intro is that in the dev branch of Optre or is it from another mod?
@@beast1ysniper464 Yes dev branch
Oh shoot, my computer
I’m surprised they didn’t worked with the guys who made the Halo wars 2 mod they had an amazing pelican model
They do have a good pelican, but I would imagine that the 19th/foundries wanted to maintain some creative control over their pelican and didn't want to sign away their rights to the model so Optre could use it.
can these mods be converted to reforger?
Well I am not certain what that process would involve, but I haven't heard any plans from the developers of them to do so.
@@mantiez8428 too many stuff to do because a whole new engine to learn for most of devs probably no
However some team will possibly go on ARMA4.
Refo is still considered by many as a demo that is just there to wait Arma4
@@mantiez8428 not really need too munch to learn refo is an entire new engine to learn. Very few very very few dev will try that and fewer will try to port from arma3 to refo. Maybe more will do it to arma4 in two years but it’s the same problem.
Those who already mod on Reforger will potentially do some of these things but don’t except as munch. As refo is still considered by many as a little demo game to wait Arma4
Bro what game are these mods even for?
Arma 3