Games like Dead Space and BioShock did lore bits right. Audio notes/journal entries that you simply pick up and can automatically be played while you're traversing the game.
They also (usually) placed them in areas that wouldn’t conflict with Mainquest Dialogue for a while. I get what Poppy is going for, but at the same time, I can suspend my disbelief for connivance.
At this point, give the player a Boni Walkman (Offbrand, to avoid copyright infringement) and cassette tapes instead of VHS tapes. If you want to show the player something, use VHS.
Sometimes, the comedic timing is so perfect, I wonder if he's actually playing through these things. Manly-"Oh, these flares don't brighten things up a lot." Game-"You want bright, I'll give you bright."
I like notes in horror games if they are contributing to the atmosphere and world building, like in Silent Hill or the famous diary in Resident Evil. But a lot of indie horror games basically tell you their whole story through notes, so you have to read them or you have no idea what's going on and then it becomes a chore..
I like them as sort of a bonus lore story that you can choose to pick up if you want details elaborated. but the general gist of what's going on should be in the main gameplay, or shown in the environment. I personally really dig the notes and worldbuilding items in these sorts of games because I NEED MORE LORE.
Came here to say this. I love lore but it's honestly so annoying to have everything directly explained to you in a bunch of notes and videos that just completely break the flow of the game. It's also really annoying that none of the previous chapters have had any impact on the story EXCEPT Catnap...
@@cameronoliver2606 I mean.. They kinda did. Just not to the same extent as the chapters 3 and onwards. And I think that's alright. Chapters 1 and 2 were meant as an introduction to the game, the story, the world.. NOW things are starting to go pretty quickly.
Nah. Nope. I love the way most games do it. Poppy Playtime does it pretty well too. Sure, it breaks the flow a little bit.. But it really isn't that bad. So..
As someone who had something like this in mind (for the prologue at least, then the rest is going to be a story within the world instead of the world, it's hard to explain) Anyway, what would you suggest I do? Because the whole point of the chapter is world building...
20:30 a major issue with these notes is that they don't feel like something someone thought they should write down. it feels like someone's thoughts that they're just saying and talking to themself. they didn't put much thought into why the person is writing what they're writing.
Honestly, kinda how I feel for some of the VHS tapes? Like, in get they are expanding the project, but the ones with interviews make sense cuz they are recording interviews. But the VHS recording the bodies are being counted, the VHS where the guards are talking about 2o'clock, and the VHS where the guy is threatening the other guy over a pit, like who's recording this? And why is it being recorded? It doesn't feel like natural reasons to be recorded? 😕 I could be wrong though. But these could easily been cassette tapes instead of VHS tapes, but gotta make the player pause and stare at the mainly static screen as they listen to folks talk
@@spoopyghost3333 I laugh about this a lot in games. Like why are you doing this in front of the cameras my guy. who is just out here filming this. It's so wild and a lot of the time just pulls you out just a bit more. And it feels like people add this just because other games have it and really don't think about how little sense it makes but it's probably the easiest way to tell the story.
The Riley notes were also supposed to be written by a 12 year old? But they don't sound like what a 12 year old would write down, especially in those situations.
Your wrong, the game states in the first note that its for the kids counselor. I think the subject of the notes isnt the issue its how the act in the game
Agreed with the note thing, so many developers don't know how to show their lore so instead they tell, making you pause what you're doing to read an exposition dump instead of figuring the story out through character interactions or environmental clues. It also makes no sense why characters would be writing all that and then leaving pages around. It's such a common trope and idk about everyone else but it is SO overdone and annoying imo
personally, i think it can do well if you place the notes in reasonable places or where you'd expect them to be (example: outlast) but here in poppy playtime the notes are too *everywhere*, which i feel is what makes it feel forced and annoying
@@Hyaene_Colonlength I mean, most people think that the Wallrider in Outlast is a result of Nazi experiments...which is wrong. So that basically showcases that most people only briefly glimpse at the notes instead of actually reading them...which would showcase that there is an issue with notes in Outlast. I think the notes you find in Outlast are pretty intimidating to read which is why most people pick them up and instantly say "Ah, I'm not gonna deal with that. I'm here to play a game." However most people *do* read the notes Miles himself writes down during the gameplay because those aren't intimidating to read and usually have something to do with what you are shown during the moment the note is written in. So miles notes funnily enough are part of the whole "show" thing in "show, don't tell". Because as soon as you close the note menu you can observe what he was writing about. Notes is something popularized by Amnesia but that's because it works for Frictional's particular style of gamedesign. All the important notes in Frictional's games are also usually voiced. With a few exceptions none are to long and none are intimidating or overbearing to read. I would argue that if you play Amnesia 1 only reading the voiced notes you would still get *most* of what the story is about. Poppy Playtime Chapter 4 is just...ridiculously bad in that regard. Really big downgrade in comparison to Chapter 3. Pacing is hugely important especially in horror games. Honestly for the type of game Poppy Playtime is and for the type of story it tries to tell a BioShock like approach to story & loretelling would've been the best approach.
The problem with notes in horror games these days is mostly that they're a lazy way of giving exposition or perspective. I do think it can be done correctly, but someone writing in a journal wouldn't write their reaction down in real time. The journal entries should be hard past tense, and if revealing information or a reveal, should be post-panic.
Yea, like the research notes make sense. The "they trapped us in the cells we trapped them" also works because nothing to do but write, but the writing of riley concluding why the train is there is not really needed honestly. Also if the guy's notes on if the toys are human is supposed to be secret why make a paper trail.
@@Zhtrikto be fair though... The Prototype has barely played much of a role in each of the games so far. Doesn't appear in Chapter 1. Makes a brief, unspoken cameo in Chapter 2 near the end, when Mommy Long Legs is defeated. Has it's first speaking role and lore tidbits in Chapter 3 while again only making a brief appearance with it's arm after Catnap in defeated.
@@DarkHenrik1 I agree with all points except chapter three, that moment where he shows up is grand and momentous - he's literally part of CH3's big bad's death, playing the role of being the thing that ultimately killed catnap.
Say what you will about the game itself, I’ll never not be a little impressed with the faux-found media that each chapter opens with. The way they mimic toy ads/children’s media from the era I grew up is always pitch perfect, ditto the fact that there had to be actual actors and props involved.
Same 😭 being sick sucks but at least we have manly. chicken soup actually sounds like a great idea too...might make some to go with the soul chicken soup lol
Yeah I'd have to agree with the whole note thing: if you MUST have them, make them make sense in context of time, place and setting. Amnesia made sense bc that's all they had at the time to record things down. RE2 had notes that'd made sense with Umbrella and all... but notes are a plague of indi-games.
In Amnesia it also made sense to use notes because the important notes were voiced. I would argue that if you played Amnesia and only listen to the voiced notes you would still get the most important parts about the story (keep in mind that notes are not the only thing Amnesia used to tell it's story). It also made sense due to Frictional's limited budget at that time. They were basically placing all of their cards on Amnesia 1 so they had to come up with something. Poppy Playtimes budget can't *possibly* be as limited as Frictionals was at the time of them working on Amnesia 1.
the blurry effect on the big yarn monster is just a common side effect of how modern rendering techniques handle fur or hair, i can't remember exactly if the fault lies with dlss or taa in this scenario but they're both making games look worse in the long run as developers forget to optimize properly because "the renderer can just pick up the slack"
Her story actually had me the most emotional in this game. I just wish the notes weren't written as if it was supposed to be a speaking role and not a note
It probably was a bigger budget, but a rushed release sadly. Or just a really bad QA team. This game gets really buggy and starts to lose its quality halfway thro.
It’s super cool the idle animation for the player the hands slightly twitch, I wonder if he’s just anxious or if the hands have just been used so much ?
Game: "It's hell in there. Worse than you have ever seen." In there: A gray prison. Oh and there's bodies. Masterclass in when you *shouldn't* hype up your player for what's to come.
Ok, here's the thing, I like the lore of the game but come on, how many "video tapes" does the player need to watch to get that science people bad and toy things not so bad.
This comment speaks so true lmao I was thinking this was gonna be a ban-ban but non-horrendous gameplay and really good models/animation, but it's prove itself to be fairly competent in its writing, even if I personally find it pretty predictable and very faulty at times. _(Doey's whole mental health thing felt very mishandled, and the narrative had me feeling very disappointed it became another "mental illness = dangerous individual" type thing. Especially because I really liked Doey's introduction and character before he was pushed into the "bag bad" role so artificially.)_
Yeah! Given the game's genre - one of those indie games that come out pretty quick and buggy - it exceeds in its genre! It may not be a masterpiece of gaming, but it's definitely a masterpiece of its genre.
I do think it's odd to be getting this spike in notes for the fourth chapter, hopefully that's not the norm moving forward. At least Poppy's story is interesting so the notes, while not ideal, are at least not boring. As for Doey vs Banban's crew, that thought had crossed my mind when Doey first showed up in the marketing. Given the creativity we're seeing with Doey's animation, I don't think it's hard to tell who is doing more with that angle.
I imagine they used this chapter to focus more on story telling probably, like mostly focused on the lore and stuff, foreshadowing the future chapters etc.
@@kreasb6361Really all they can do is Blue Boy (I’m not saying the name) and Prototype, unless they introduce a bunch of new toys again. But at that point it’s probably less of a narrative tool and moreso a “We got to have money,” tool. If they’re taking cues from Bendy (which they really are) I’d say Chapter 5 will probably be the end. Devs will probably go back, make some quality of life improvements. Combine all the chapters into one game package and then resell the game for fifty bucks (more or less).
Honestly, I wish Banban had actually been a Claymation-style mascot horror game, the potential of that sounds genuinely incredible - like “A Little Curious”, if anyone remembers that show from the late 90s/early 2000s?
23:00 I've played too much Lob Corp that I actually sympathized with these people for a second. "Yeah the screams get annoying, but thank god you can shoot them."
I get the feeling that the creators tried something new with their first game and it took off almost unexpectedly, so they were motivated to make sequels. It had been pretty good story-wise. But in this one, it feels like they either wrote themselves into a corner or they didn't think a lot of the story through. A lot of stuff just feels really forced, and the conversations feel unnatural. It's almost like they're trying to convince you they have a good story. I'm enjoying it regardless! Given its genre, its really good!
I hope we learn more about Jack, that scene at the very beginning where he fell into the dough vat was genuinely chilling. The notes imply that they “fixed” him for his parents… But obviously something had to go wrong
At this point the lore is a mess of nonsense just like the facility, but hey, at least the game seems to have improved overall in some areas. Though playing it as one fluid game chapter by chapter will probably be really weird with how different they all are. Also how the hell does this facility work so well after so long
The problem is people just put notes in games because "that's what you do!" not an actual reason. People should be considering why they have notes why would someone write them rather than just a free pass to write lengthy exposition. Given that there is tapes, it would've been better if we'd seen a security cam footage, a small piece of the diary (maybe like the whole book but stuff is missing), and or environmental things to tell the story. Amnesia had notes because it was important to the story. Speaking of things that are overdone, secret underground facilities. Certain settings I'm fine with it but everyone is doing the secret lab underneath the mad scientist playground these days.
At this point all these multi-episode horror games are blending together. Are we an ex employee? Is our kid here? Do we feel guilty? Are we an innocent person trapped? Did we always know about the orphans or was that just last chapter? Are we helping the toys get a tv show back?
Bro, I have been hitting refresh waiting for Part 2. I am very engaged in the story and intrigued by the gameplay, and I refuse to watch anyone else's playthrough.
i find it funny how poppy playtime was originally written off as just another slop mascot horror game but then come chapter 3 they really started to lock in imo
Worst case you lose some food but most cans are really weak and just hitting them on a hard surface is enough, even better of you have a hammer or another tool
@@Markm8 or by using the 0 grit surface called concrete/gravel and slowly whittling away the layers can companies use to fold the outside wall to hold the top in place.
All of this would be fun and dandy no problemos, if not for the small detail that you have missed out on.. This place has no food left, or what little of it is left, is very hard to come by. That much was explained by the game multiple times in multitude of different ways.
So I didn't really cotton onto what Stella Greyber was saying like..I am honestly not sure what exactly is the big discovery here that has applications to making life better.
I agree. That logic was all kinds of flawed. Turning people into monsters or toys or whatever doesn't seem like the type of research that humanity needs. Also, even if they ended being successful, who in real life would want to turn themselves into a toy? Tbh, even if this was to save a doomed humanity, it would still never justify torturing and killing dozens if not hundreds of orphan children.
I'm assuming it's the idea of a 'prosthetic body'. In an ideal form, this technology effectively transfers one's consciousness into an unaging body that can free people from disabilities and even grant superhuman powers. Of course, the tech is FAR from ideal, and it's entirely possible that Greyber was just saying all that because she knows she's in too deep and they'll just kill her if she shows signs she wants out.
The way I read it was she knew she either had to give the impression she was on board with the idea, or they’d kill her/make her the next test subject. I don’t think she truly thinks this stuff has any practical benefit beyond potential immortality and toys maybe not having the same diseases as a human. … is what I used to think but then vhs tapes imply that these wounds the toys have can get infected. They’re clearly susceptible to hunger, the material they’re made of is prone to wear and tear, they don’t particularly seem more predisposed to blindly following orders any more than regular humans. So far the only real success has been Huggy and Yarnaby. And I guess Poppy, if you apply what Elliot was going for instead.
I just started watching this, oh my god, I'm already impressed with how well Poppy is animated here, I love how well they capture her facial expressions already.
I agree with you about picking up notes, takes you out of the game. I was thinking of F.E.A.R. where you would listen to voice message on telephones. And when you collected data from computers, you hear your commander back at HQ explaining what has just been collected. Without taking you out of the game. Bioshock did it well too. Not only do you get to replay the recordings in the menu, but you can unpause the game and continue to listen to it.
They're still making these things? I will say you can see the talent of everyone working on these games. I love how (mostly) believable the advertisements are. The Cat Nap one was a little too goofy for my taste, but still, overall these games so have a level of polish a lot of others don't.
The doctors complaining about having it rough while kids scream in agony/despair in the background is crazy dark. Not sure I agree with the whole: "None of us deserve to see sunlight again." mr prison guard. Also; how did they cover up 60 visitor deaths? That's a national tragedy level of bodies.
I actually love how this game has grown. Mob Games have done a really good job with story telling, monsters, and hinting stuff I remember the day when they suddenly appeared out of nowhere and people loved it… It’s sad to see the story come to a close…
I'm not trying to be mean but the way Doey flipflops between I guess a regular sounding voice and "hey kid I have free candy in my van!" is giving me whiplash
@@gayrurumon It's because there's so much room, it's enormous! Even in duration Chapter 3 didn't have all that to go around, it felt a little compact.
@cherrycola2978 I... suppose? I guess I don't really think of that as a sign of production value, because it's not as if "bigger rooms = more money spent" is a rule, and the purpose/content of the areas is what really matters. The Banban games have a lot of _huge_ areas that you can walk all around in, and that's all I'll say about that.
@@gayrurumonthe small animation from the beginning, the acting, the vas, the animation and rigging on the models, it's far more produced and polished than last chapter and certainly a huge stepup from the very first chapter. Perfect? Professional? No, but leagues better fot sure
@@dd-iy7jw I can definitely see what you mean in regards to some of those aspects; the VAs in particular did an excellent job across the board. For others, I don't know, maybe I didn't notice or just didn't perceive such a huge difference in quality compared to the last part. It has been a while though, so perhaps I should take your word on it as someone who presumably played the last chapter recently. At the very least, so far I find the environments and scripted sequences in this new entry lackluster compared to its predecessor, and have some... thoughts about the level design that are not done cooking yet.
First off the toys need a hug second off there is definitely gonna be at least two endings one where you blow the factory sky high and the one where you don't both with you rescue the childrens
Ollie feels like an unneeded character. He's there to only talk over the phone, and that's about it. Just a lot of extra fluff kinda clumsily stuffed in, like the tons of notes and tapes. Kinda wonder if they even had anything planned out or are just doing everything on the go.
Based on that tape of him and Poppy, I think he is the radio, or at least is somehow trapped being a ghost in the machine. In which case it's justifiable as 'he's desperate to talk to anyone'
Oh hell Yea, another real one from the developers and not the fake final ones that pop up on TH-cam for views, this is really getting juicy with the lore!
Hearing CG5's song on the playtime is incredible; and Manly being able to play, edit and kick out this video in this amount of time is ALSO incredible.
Welcome to the Poppin Off Club how Poppin Off are ya? *note* Video is part 1 of a 2 part series of Chapter 4 Playlist Here: tinyurl.com/f7b86j73
Like a corn kernel on fire!
I am very Poppin Off
You are the best Manly! Best TH-cam Horror Gamer ever!
Poppin Off🍿
Like a movie theater popcorn maker
Absolutely wild to think that the Orphan Torture Factory would have problems with staff morale.
Playtime Co. must have hired people in the Secret prison who are callous towards children or just really dislike them
@@multilad816 redditors
It sounds like it's compartmentalized. Parts of the staff only see their part of the process.
@@SusCalvin I don't even think anyone except the scientists knows it's kids.
@@dr.cheeze5382yeah when one of The guards hinted at it everyone else called him crazy
The electric bill for this place must be UNFATHOMABLE
Same with the enrichment center from portal
Lore wise, it’s apparently powered by gas. Still this is like having a single solar panel powering the USS Enterprise.
Don't forget about food bill. There are so many little ones there.
id imagine that they have their own power supply.
Maintenance too
When the first game came out, I thought this was just going to be some indie game. I didn't ever expect it to be this large, with actors.
Lol same. I guess people really likes toys, and the mistery surrounding the story.
Same, but after Chapter 2 I knew I was gonna be here till the end, the story just gets more and more crazy, I love it.
Weak game/chapter
@@ycraftgamer9615 Ok
Name a better one
I was extremely surprised to find merch of this game in crane games in Japan
Games like Dead Space and BioShock did lore bits right. Audio notes/journal entries that you simply pick up and can automatically be played while you're traversing the game.
They also (usually) placed them in areas that wouldn’t conflict with Mainquest Dialogue for a while. I get what Poppy is going for, but at the same time, I can suspend my disbelief for connivance.
Fallout New Vegas holotapes did the same thing. Synergizes perfectly with the ingame radio
Who knows, maybe being forced to read IS the scariest thing to some people? /s
The dickriding goes crazy dawg 99% of people do NOT care
At this point, give the player a Boni Walkman (Offbrand, to avoid copyright infringement) and cassette tapes instead of VHS tapes. If you want to show the player something, use VHS.
Sometimes, the comedic timing is so perfect, I wonder if he's actually playing through these things.
Manly-"Oh, these flares don't brighten things up a lot."
Game-"You want bright, I'll give you bright."
(THX sound intensifies)
I like notes in horror games if they are contributing to the atmosphere and world building, like in Silent Hill or the famous diary in Resident Evil. But a lot of indie horror games basically tell you their whole story through notes, so you have to read them or you have no idea what's going on and then it becomes a chore..
I like them as sort of a bonus lore story that you can choose to pick up if you want details elaborated. but the general gist of what's going on should be in the main gameplay, or shown in the environment. I personally really dig the notes and worldbuilding items in these sorts of games because I NEED MORE LORE.
Came here to say this. I love lore but it's honestly so annoying to have everything directly explained to you in a bunch of notes and videos that just completely break the flow of the game. It's also really annoying that none of the previous chapters have had any impact on the story EXCEPT Catnap...
@@cameronoliver2606 I mean.. They kinda did. Just not to the same extent as the chapters 3 and onwards. And I think that's alright. Chapters 1 and 2 were meant as an introduction to the game, the story, the world.. NOW things are starting to go pretty quickly.
Nah. Nope. I love the way most games do it. Poppy Playtime does it pretty well too. Sure, it breaks the flow a little bit.. But it really isn't that bad. So..
As someone who had something like this in mind (for the prologue at least, then the rest is going to be a story within the world instead of the world, it's hard to explain)
Anyway, what would you suggest I do?
Because the whole point of the chapter is world building...
20:30
a major issue with these notes is that they don't feel like something someone thought they should write down. it feels like someone's thoughts that they're just saying and talking to themself.
they didn't put much thought into why the person is writing what they're writing.
yeah I feel like a lot of these would have been better as audio logs, would have made the way they 'talk' make more sense
Honestly, kinda how I feel for some of the VHS tapes? Like, in get they are expanding the project, but the ones with interviews make sense cuz they are recording interviews. But the VHS recording the bodies are being counted, the VHS where the guards are talking about 2o'clock, and the VHS where the guy is threatening the other guy over a pit, like who's recording this? And why is it being recorded? It doesn't feel like natural reasons to be recorded? 😕 I could be wrong though.
But these could easily been cassette tapes instead of VHS tapes, but gotta make the player pause and stare at the mainly static screen as they listen to folks talk
@@spoopyghost3333 I laugh about this a lot in games. Like why are you doing this in front of the cameras my guy. who is just out here filming this. It's so wild and a lot of the time just pulls you out just a bit more. And it feels like people add this just because other games have it and really don't think about how little sense it makes but it's probably the easiest way to tell the story.
The Riley notes were also supposed to be written by a 12 year old? But they don't sound like what a 12 year old would write down, especially in those situations.
Your wrong, the game states in the first note that its for the kids counselor. I think the subject of the notes isnt the issue its how the act in the game
Agreed with the note thing, so many developers don't know how to show their lore so instead they tell, making you pause what you're doing to read an exposition dump instead of figuring the story out through character interactions or environmental clues. It also makes no sense why characters would be writing all that and then leaving pages around. It's such a common trope and idk about everyone else but it is SO overdone and annoying imo
personally, i think it can do well if you place the notes in reasonable places or where you'd expect them to be (example: outlast) but here in poppy playtime the notes are too *everywhere*, which i feel is what makes it feel forced and annoying
@@Hyaene_Colonlength I mean, most people think that the Wallrider in Outlast is a result of Nazi experiments...which is wrong. So that basically showcases that most people only briefly glimpse at the notes instead of actually reading them...which would showcase that there is an issue with notes in Outlast.
I think the notes you find in Outlast are pretty intimidating to read which is why most people pick them up and instantly say "Ah, I'm not gonna deal with that. I'm here to play a game."
However most people *do* read the notes Miles himself writes down during the gameplay because those aren't intimidating to read and usually have something to do with what you are shown during the moment the note is written in. So miles notes funnily enough are part of the whole "show" thing in "show, don't tell". Because as soon as you close the note menu you can observe what he was writing about.
Notes is something popularized by Amnesia but that's because it works for Frictional's particular style of gamedesign. All the important notes in Frictional's games are also usually voiced. With a few exceptions none are to long and none are intimidating or overbearing to read. I would argue that if you play Amnesia 1 only reading the voiced notes you would still get *most* of what the story is about.
Poppy Playtime Chapter 4 is just...ridiculously bad in that regard. Really big downgrade in comparison to Chapter 3.
Pacing is hugely important especially in horror games. Honestly for the type of game Poppy Playtime is and for the type of story it tries to tell a BioShock like approach to story & loretelling would've been the best approach.
1:44:06 this is common knowledge anyways but contracts are weakened or void if it involves something illegal. same thing goes for NDAs
its not illegal to make another company fulfill their contract to build something, even if they disagree with what is being built.
@@mondooowada3537 idk man, I'm pretty sure a toy company wouldn't be allowed to build prisons
Add "sorry you signed a contract you must perform the crime against humanity" to the list of overdone mascot horror tropes.
Yeah, that's exactly what I was thinking. They really should have hired a writer for this.
While that is true, he did immediately threaten him afterwards. And they’ve clearly killed plenty of people by that point.
I’m convinced Manly just doesn’t sleep due to these random upload times
I was thinking the same thing lol. 😂
This is actually true
Hear, hear!
FACTS!!!
How could you imply he sl**ps?! Sl**ping is for the weak
My mans pianosaurus just got 15 seconds of fame huh 💀
That’s stretching’ it
More like 15 frames
@@re-blitz yeah I mean it's the original metaphor quote but I edited to it's true extension of his appearance, lol
expected him to be a big part after his trailer lmao
Yeah, it should have been a boss fight and Doey saves you at the end.
The problem with notes in horror games these days is mostly that they're a lazy way of giving exposition or perspective.
I do think it can be done correctly, but someone writing in a journal wouldn't write their reaction down in real time. The journal entries should be hard past tense, and if revealing information or a reveal, should be post-panic.
Yea, like the research notes make sense. The "they trapped us in the cells we trapped them" also works because nothing to do but write, but the writing of riley concluding why the train is there is not really needed honestly. Also if the guy's notes on if the toys are human is supposed to be secret why make a paper trail.
The Doctor: * Laughs *
Manly: "I guess that's the big bad." - Manlybadasshero, 2025
Prototype: “Oh Come on Man! I’m right there!”
Poppy: “This is why nobody likes you.”
@@Zhtrikto be fair though... The Prototype has barely played much of a role in each of the games so far.
Doesn't appear in Chapter 1.
Makes a brief, unspoken cameo in Chapter 2 near the end, when Mommy Long Legs is defeated.
Has it's first speaking role and lore tidbits in Chapter 3 while again only making a brief appearance with it's arm after Catnap in defeated.
"The Big Bad" is the name I am giving to any kind of arrogant authority from now on 😂
@@DarkHenrik1 I agree with all points except chapter three, that moment where he shows up is grand and momentous - he's literally part of CH3's big bad's death, playing the role of being the thing that ultimately killed catnap.
The extremely rare 1pm manly upload
its 7:50 pm where i am, as i edit this its 8:47 pm
Its 9:01 PM where i am
Lol it's 8:13 pm as I type this
It's 1:02pm, you all must live in the future
3:15 Maybe you should tell WHO these allies are? So the other insane cannibal toys don't lie and trick us? Huh? That sound like a good idea, Poppy?
Say what you will about the game itself, I’ll never not be a little impressed with the faux-found media that each chapter opens with. The way they mimic toy ads/children’s media from the era I grew up is always pitch perfect, ditto the fact that there had to be actual actors and props involved.
Currently sick like a dog, lying in bed bored and miserable, so seeing a rare early 2hr Manly video is like chicken soup for my empty soul.
same here, day 4 of the flu and I’m out for the count 😵💫🤝
Same 😭 being sick sucks but at least we have manly. chicken soup actually sounds like a great idea too...might make some to go with the soul chicken soup lol
Hope you at least have a smooth and fairly speedy recovery🙏💖
Hey we’ll soon guys ! ❤
Sick gang!
Yeah I'd have to agree with the whole note thing: if you MUST have them, make them make sense in context of time, place and setting. Amnesia made sense bc that's all they had at the time to record things down. RE2 had notes that'd made sense with Umbrella and all... but notes are a plague of indi-games.
In Amnesia it also made sense to use notes because the important notes were voiced.
I would argue that if you played Amnesia and only listen to the voiced notes you would still get the most important parts about the story (keep in mind that notes are not the only thing Amnesia used to tell it's story).
It also made sense due to Frictional's limited budget at that time. They were basically placing all of their cards on Amnesia 1 so they had to come up with something.
Poppy Playtimes budget can't *possibly* be as limited as Frictionals was at the time of them working on Amnesia 1.
This game is 50% walking and 50% staring at a wall listening to tapes...
Yet everyone is glazing it acting as if it's 100 times better than all of the other chapter 😒
Pretty much 😢
the blurry effect on the big yarn monster is just a common side effect of how modern rendering techniques handle fur or hair, i can't remember exactly if the fault lies with dlss or taa in this scenario but they're both making games look worse in the long run as developers forget to optimize properly because "the renderer can just pick up the slack"
They did pianosaurus dirty man lol
he had such a fun commercial and jingle and thats it lmao
Like with Bron
Poor Riley, they were a pretty wise kid, if the place gave actual support for their orphans they could have made such a better life.
He was turned into chicken nuggets and served to the other orphans.
Her story actually had me the most emotional in this game.
I just wish the notes weren't written as if it was supposed to be a speaking role and not a note
When I heard the name Riley in this game, there was this deja vu feeling in me. Then after a few minutes it hit me. Riley from Inside Out
The Nightmare Critters served no purpose. I feel as though they were just created purely because of how popular the Smiling Critters were.
Correct
in universe, that is probably exactly why they were made
Well that, and enemy variety.
I swear the budget shoots up every chapter
It literally does, the previous chapters find the next chapter. Sales directly affect quality.
And that's for the better!
It probably was a bigger budget, but a rushed release sadly. Or just a really bad QA team.
This game gets really buggy and starts to lose its quality halfway thro.
Meanwhile a certain other multi-chapter mascot horror game only appears to drop in quality... XD
@@ChazDragoongarten of Banban developers have to eat, okay?! lol
It’s super cool the idle animation for the player the hands slightly twitch, I wonder if he’s just anxious or if the hands have just been used so much ?
Game: "It's hell in there. Worse than you have ever seen."
In there: A gray prison. Oh and there's bodies.
Masterclass in when you *shouldn't* hype up your player for what's to come.
Compared to the previous chapters, it’s accurate though. A lot of the Willy Wonka coat of paint the upper levels had pretty much vanish here.
Ok, here's the thing, I like the lore of the game but come on, how many "video tapes" does the player need to watch to get that science people bad and toy things not so bad.
Exactly
Man, I can't say the writing of this game is like, good? But I had rock-bottom expectations for Poppy Playtime and it has exceeded them in spades.
Yeah its. Decentish i suppose
This comment speaks so true lmao
I was thinking this was gonna be a ban-ban but non-horrendous gameplay and really good models/animation, but it's prove itself to be fairly competent in its writing, even if I personally find it pretty predictable and very faulty at times.
_(Doey's whole mental health thing felt very mishandled, and the narrative had me feeling very disappointed it became another "mental illness = dangerous individual" type thing. Especially because I really liked Doey's introduction and character before he was pushed into the "bag bad" role so artificially.)_
Yeah! Given the game's genre - one of those indie games that come out pretty quick and buggy - it exceeds in its genre! It may not be a masterpiece of gaming, but it's definitely a masterpiece of its genre.
I do think it's odd to be getting this spike in notes for the fourth chapter, hopefully that's not the norm moving forward. At least Poppy's story is interesting so the notes, while not ideal, are at least not boring.
As for Doey vs Banban's crew, that thought had crossed my mind when Doey first showed up in the marketing. Given the creativity we're seeing with Doey's animation, I don't think it's hard to tell who is doing more with that angle.
I imagine they used this chapter to focus more on story telling probably, like mostly focused on the lore and stuff, foreshadowing the future chapters etc.
@@kreasb6361Really all they can do is Blue Boy (I’m not saying the name) and Prototype, unless they introduce a bunch of new toys again. But at that point it’s probably less of a narrative tool and moreso a “We got to have money,” tool. If they’re taking cues from Bendy (which they really are) I’d say Chapter 5 will probably be the end.
Devs will probably go back, make some quality of life improvements. Combine all the chapters into one game package and then resell the game for fifty bucks (more or less).
Honestly, I wish Banban had actually been a Claymation-style mascot horror game, the potential of that sounds genuinely incredible - like “A Little Curious”, if anyone remembers that show from the late 90s/early 2000s?
A lot of writers left right after chapter 3 and i think it caused a quality dip
Doey's animation is really cool. I genially don't remember a game that has done something like it. It's really awesome as a set piece.
23:00 I've played too much Lob Corp that I actually sympathized with these people for a second.
"Yeah the screams get annoying, but thank god you can shoot them."
Mood
I guess the gas is kind of the company's singularity right and the toy surgery
Project moon in a manly video?
Project moon mention, summon the masses!
Long Live Project Moooon
WHY WAS I THINKING CHAPTER 4 WOULD BE OUT LATER THAN THIS??
WEREN’T WE THINKING THE SAME THING??
Yeah I thought it was gonna be released sometime in October or November
Was just hearing about this like.. 3 days ago now, it's out
Lmao I thought it was gonna be another year long wait.
I didn't know it was out until Manly's video popped up in my feed!
"Do you YARN-a be my friend?"
"No."
Never change Manly lol
"Hmm Doey is a good person"
*then proceeds to grab two generous handfuls of Doey* 1:35:17
Can we talk about how his parents fr let him look over the edge like that? 😭
"What would a toy company need with a prison?!"
idk, that's par for course for the US of A
Oh uh by the way people, that phone number in the beginning actually works.
...Did you call there? What happened?
is it someones actual number or is it promo for the game 🧍♀️
No, Playtime Co answers the phone.
Doey was the best part by far, whoever wrote his character did a great job.
Yes, for sure! And the voice actor did AMAZING with him!
@@alethesnonillusion Michael Kovach is very good at what he does.
I get the feeling that the creators tried something new with their first game and it took off almost unexpectedly, so they were motivated to make sequels. It had been pretty good story-wise. But in this one, it feels like they either wrote themselves into a corner or they didn't think a lot of the story through. A lot of stuff just feels really forced, and the conversations feel unnatural. It's almost like they're trying to convince you they have a good story. I'm enjoying it regardless! Given its genre, its really good!
I hope we learn more about Jack, that scene at the very beginning where he fell into the dough vat was genuinely chilling. The notes imply that they “fixed” him for his parents… But obviously something had to go wrong
I like the way they animated Doey and also his VA, he is very good at expressing emotions
1:47 I dont think he can fall in the blender at that distance.
Yeah, looked more like he was thrown.
perspective, you see slightly later that, although there seems to be a large gap, the edge of the catwalk is pretty much right over the machine
Didn’t expect episode 4 to be here… holy peak…
Same it's like it was some time ago like 2 months since chapter 3!
IKRRR IM SO EXCITED!!! RAJZJSX
@@ramosmos080more like a whole year lol
I bought it today!!! It's neat.
It could use a bit more time in the oven to buff out those lighting issues though.
I legitimately accidentally saw an ad saying Poppy Playtime 4 was out and jumped on youtube. Sure enough: 2 hours of peak content
At this point the lore is a mess of nonsense just like the facility, but hey, at least the game seems to have improved overall in some areas. Though playing it as one fluid game chapter by chapter will probably be really weird with how different they all are.
Also how the hell does this facility work so well after so long
I love the plot tbh
Yeah p much
Things are actually starting to get serious! Also the way the patterns on doey resemble hands is soo neat!
sick rn and have a violent coughing fit only to hear Manly go "you ok" at 6:52, that timing was wild
Yarnaby's cute though. Wouldn't mind keeping it like one of those domesticated lions.
The problem is people just put notes in games because "that's what you do!" not an actual reason. People should be considering why they have notes why would someone write them rather than just a free pass to write lengthy exposition. Given that there is tapes, it would've been better if we'd seen a security cam footage, a small piece of the diary (maybe like the whole book but stuff is missing), and or environmental things to tell the story. Amnesia had notes because it was important to the story.
Speaking of things that are overdone, secret underground facilities. Certain settings I'm fine with it but everyone is doing the secret lab underneath the mad scientist playground these days.
At this point all these multi-episode horror games are blending together.
Are we an ex employee? Is our kid here? Do we feel guilty? Are we an innocent person trapped? Did we always know about the orphans or was that just last chapter? Are we helping the toys get a tv show back?
This might sound out of pocket but the Doctor's voice is so hot
There's always that guy..
Its nothing compared to manly's tho
@@PumpkinTyr There's always this guy too..
Hold on, bucko, what?
There is literally a character called Mommy Longlegs. They have to know what they’re doing.
Bro, I have been hitting refresh waiting for Part 2. I am very engaged in the story and intrigued by the gameplay, and I refuse to watch anyone else's playthrough.
1:52 the mischievous oompa-loompas seeing these events transpire:
Can never go worng with this man
A very manly man, indeed.
he makes shit watchable, without him I would not be watching this
i find it funny how poppy playtime was originally written off as just another slop mascot horror game but then come chapter 3 they really started to lock in imo
It’s still is slop it’s just significantly better than the other mascot horrors
Bro anyone who has been really hungry can open a can without a can opener. I hate that trope
Worst case you lose some food but most cans are really weak and just hitting them on a hard surface is enough, even better of you have a hammer or another tool
Yeah like in Long Dark
@@zaferkaraagac9361 🗿👍🏿
@@Markm8 or by using the 0 grit surface called concrete/gravel and slowly whittling away the layers can companies use to fold the outside wall to hold the top in place.
All of this would be fun and dandy no problemos, if not for the small detail that you have missed out on.. This place has no food left, or what little of it is left, is very hard to come by. That much was explained by the game multiple times in multitude of different ways.
So I didn't really cotton onto what Stella Greyber was saying like..I am honestly not sure what exactly is the big discovery here that has applications to making life better.
I agree. That logic was all kinds of flawed. Turning people into monsters or toys or whatever doesn't seem like the type of research that humanity needs. Also, even if they ended being successful, who in real life would want to turn themselves into a toy? Tbh, even if this was to save a doomed humanity, it would still never justify torturing and killing dozens if not hundreds of orphan children.
same here. Eternal life at the price of kid's lives. Not too humanitarian.
immortality is kinda the guess i'm going for, but i still don't quite get how that translates to helping kids.
I'm assuming it's the idea of a 'prosthetic body'. In an ideal form, this technology effectively transfers one's consciousness into an unaging body that can free people from disabilities and even grant superhuman powers. Of course, the tech is FAR from ideal, and it's entirely possible that Greyber was just saying all that because she knows she's in too deep and they'll just kill her if she shows signs she wants out.
The way I read it was she knew she either had to give the impression she was on board with the idea, or they’d kill her/make her the next test subject. I don’t think she truly thinks this stuff has any practical benefit beyond potential immortality and toys maybe not having the same diseases as a human.
… is what I used to think but then vhs tapes imply that these wounds the toys have can get infected. They’re clearly susceptible to hunger, the material they’re made of is prone to wear and tear, they don’t particularly seem more predisposed to blindly following orders any more than regular humans. So far the only real success has been Huggy and Yarnaby. And I guess Poppy, if you apply what Elliot was going for instead.
Thank you Manly
I agree. Notes like pages that you can find in horror games makes me VERY bored and I don't feel like reading them in horror games.
I just started watching this, oh my god, I'm already impressed with how well Poppy is animated here, I love how well they capture her facial expressions already.
i love how all of the toys and ads feel like real 2000s infomercials
Is it just me or did this chapter get shadow dropped?
Like, seriously, manly is the ONLY person I've seen with a playthrough
And I don't want to include this in the message above, but I'm glad to be here early
Nah, on Twitter they've been doing hints trailers and stuff, even their YT channel was posting them. Fyi
because he got access to it a couple hours early. its only been 30 minutes since the game officially released in est time.
@@ikilledlaurapalmerr huh, alright then
lol these journal entries are written like a story not like journal entries.
Man, poppy playtime's glowup over the years has been so good to see.
I agree with you about picking up notes, takes you out of the game. I was thinking of F.E.A.R. where you would listen to voice message on telephones. And when you collected data from computers, you hear your commander back at HQ explaining what has just been collected. Without taking you out of the game.
Bioshock did it well too. Not only do you get to replay the recordings in the menu, but you can unpause the game and continue to listen to it.
They're still making these things? I will say you can see the talent of everyone working on these games. I love how (mostly) believable the advertisements are. The Cat Nap one was a little too goofy for my taste, but still, overall these games so have a level of polish a lot of others don't.
Poppy Playtime's chapters have become so long even the chapters have chapters.
The doctors complaining about having it rough while kids scream in agony/despair in the background is crazy dark.
Not sure I agree with the whole: "None of us deserve to see sunlight again." mr prison guard.
Also; how did they cover up 60 visitor deaths? That's a national tragedy level of bodies.
That intro alone was very well done, the actors and commercial, didn't expect anything like that.
I actually love how this game has grown.
Mob Games have done a really good job with story telling, monsters, and hinting stuff
I remember the day when they suddenly appeared out of nowhere and people loved it…
It’s sad to see the story come to a close…
How deep does this factory go ?!
It seems like you're a couple miles underground now 0_o
1:35:18 Manly: "Hm, so Doey is a good person
Also Manly:
Doey is a good person, Manly not so much 😂
I'm not trying to be mean but the way Doey flipflops between I guess a regular sounding voice and "hey kid I have free candy in my van!" is giving me whiplash
That is from 3 kids that were fused together from the doh
the production value just skyrocketed this chapter wow
How so? Seems about the same as the last one to me overall, maybe even a little weaker in some areas.
@@gayrurumon
It's because there's so much room, it's enormous!
Even in duration Chapter 3 didn't have all that to go around, it felt a little compact.
@cherrycola2978 I... suppose? I guess I don't really think of that as a sign of production value, because it's not as if "bigger rooms = more money spent" is a rule, and the purpose/content of the areas is what really matters.
The Banban games have a lot of _huge_ areas that you can walk all around in, and that's all I'll say about that.
@@gayrurumonthe small animation from the beginning, the acting, the vas, the animation and rigging on the models, it's far more produced and polished than last chapter and certainly a huge stepup from the very first chapter. Perfect? Professional? No, but leagues better fot sure
@@dd-iy7jw I can definitely see what you mean in regards to some of those aspects; the VAs in particular did an excellent job across the board. For others, I don't know, maybe I didn't notice or just didn't perceive such a huge difference in quality compared to the last part. It has been a while though, so perhaps I should take your word on it as someone who presumably played the last chapter recently. At the very least, so far I find the environments and scripted sequences in this new entry lackluster compared to its predecessor, and have some... thoughts about the level design that are not done cooking yet.
Good lord I'm getting tired of the notes. PG horror but they expect a kid to sit through a whole book's worth of reading.
Its not for kids since it has a 16+ age rating.
@lexa2310 you know as well as I do that doesn't matter
@@MrLogicallyrandom yes it does
@@Steven9567there’s like dozens of animations lore and toys marketed towards kids
55:18 “ Excuse me. “
*awkward dragging sound*
55:23 “ Goodbye. “
20:10 more like Yappy's Yaptime jesus trim this shit down, Mob Games.
Exactly
Oh wait FUCK YEAH CLAY MATION AT THE START!!! I love claymation :D
'Doey IS a good person' -Immediately grabs his ass with both the hands-
Nice.
Welcome back to toy story 8: Bat outta HeII edition.
He played it!! He did it!! Gonna be a good video to watch
*BadAss* Hero
More like NiceA-
THE Manly badass hero.
HELL YES! I WAS WAITING FOR MANLY TO DO THIS GAME! Love you Manly, you are my favorite youtuber for horror game content.
9:59 I like that the developers put that certain part from CG5's "Sleep Well" song in the VHS video 🙏
kiddo got the joker treatment
I appreciate how when Manly notices a bug he doesn't make a big deal out of it. He's just like "Oh whoops! Lol" and moves on
That evil villain speaker voice is kinda....
Oh my gosh it just came out today and you are already out with a playthrough, that's dedication
First off the toys need a hug second off there is definitely gonna be at least two endings one where you blow the factory sky high and the one where you don't both with you rescue the childrens
Ollie feels like an unneeded character. He's there to only talk over the phone, and that's about it. Just a lot of extra fluff kinda clumsily stuffed in, like the tons of notes and tapes. Kinda wonder if they even had anything planned out or are just doing everything on the go.
This game's plot was likely made up on the go.
@@Blu3-Fir3 it's starting to show more than ever, whuff.
Based on that tape of him and Poppy, I think he is the radio, or at least is somehow trapped being a ghost in the machine. In which case it's justifiable as 'he's desperate to talk to anyone'
storyline writing vs game script writing.
Wait for the rest of the chapter
Oh hell Yea, another real one from the developers and not the fake final ones that pop up on TH-cam for views, this is really getting juicy with the lore!
May we please get pt.2 of this gameplay dear sir 🤲
WAIT WHAT???? FR WHEN DID THIS HAPPEN??? I thought this wouldn’t be out for a year
Today
Today like two hours and a half ago, I honestly thought manly might take longer to post a vid of this but Ig I was wrong.
dude I’ve been waiting since 4 AM this morning for someone to post a playthrough I’m so hyped
I thought this would've finished the game but I think its still going😅
34:34 You might even say this is PERFECT
Hearing CG5's song on the playtime is incredible; and Manly being able to play, edit and kick out this video in this amount of time is ALSO incredible.
theres smth abt the intro going n then manly just saying "then that kid died." that made me giggle
I WAS WAITING FOR THIS! LETS GOOOOOO!!!
28:52 Why does that stain looks like The Netherlands?