Godot Third Person Control - Animation Blend
ฝัง
- เผยแพร่เมื่อ 29 ก.ค. 2024
- In this video, I use an AnimationTree to blend the 3D character's animations according to the player movement. The whole animation system consists of "aiming" state with 8 directional strafing, "not aiming" state having blend among idle walk run animations, and a OneShot roll animation which overrides all the animations. The "aiming" and "not aiming" states also have smooth transition between them.
Project Link: godotengine.org/asset-library...
Support me: / jrouddro
Next Video: • Godot Third Person Con...
Previous Video: • Godot Third Person Con...
Full Playlist: • Godot Third Person Con...
Godot Engine: godotengine.org/
I'm going to make more of these project related videos on my channel. Subscribe and follow me for my upcoming videos.
Facebook → / jrouddro
Twitter → / jrouddro
Reddit → / johnnyrouddro
Timestamps:
Intro: (0:00)
Design: (0:10)
AnimationPlayer: (1:27)
AnimationTree - Strafing/BlendSpace2D: (1:55)
AnimationTree - Free Movement/Blend3: (3:55)
AnimationTree - Roll/OneShot: (5:00)
Code - Aiming/Strafing: (5:40)
Code - Not Aiming/Free Movement: (9:30)
UI - HUD: (10:26)
End: (10:50)