These "Life Aboard" vids are gonna get a big upgrade whenever engineering is finally implemented. Possibly even increase the lifespan of the average ship too.
I hope they eventually put the Cat's tractor beam on a rail so it can move along the ship and see into each of the loading bays. That would at least make it useful.
I agree and have expressed this very sentiment in the past. It would make more sense to have an arm move along the top rail so that it can stop above each cargo bay, then unfold / articulate out to move cargo in and out much more efficiently. The tractor beam station is still well placed, but the arm itself needs a better location.
Your Life Aboard series convinced me to approach 3.24 in the same way while running cargo. So far, I've kept my Hull A afloat by replacing components rather than using landing services for repairs. I've also steered away from using EVA suits unless absolutely necessary, so I've accumulated a small wardrobe of clothes for different environments. Also, anything I can't physically store on my ship gets left behind, which means I'm only taking what I really need most of the time. My ship's disgusting and it's full of trash but I've never been happier playing SC.
I'm actually afraid it will end up being the exact opposite. I really don't want to have to play a mini game every time I take a ship out to do anything.
A bit cheeky of them to finally add night vision to something and then hide it as a random drop! I hope we get as a cockpit or helmet function sometime. Like you guys said, it does feel funny that whenever you pick a mission it always seems to be dark where you're going.
Hi Gravy, congratulations you are the winner of our LTI M50 game package giveaway :) If you drop me an email at citizen_kate@yahoo.com we can arrange delivery of the package - again congratulations and thank you very much for watching :)
congratulations Gravy you are the winner of our giveaway! drop me an email at citizen_kate@yahoo.com and we'll arrange delivery of the prize package :) also sorry this reply is late - i left one prior to the video going live but it seems to have vanished for some reason - apologies for the confusion!
I love cargo and love that it's getting more work. The loader debacle isn't great but it doesn't dampen my love for the game. Thanks for the upload, Kate.
Ah yes, the good old trusty caterpillar. I think the only things we missing from it is modulus (like: medbay, armory etc.) imagine the kind of "life aboard" experience it could give us with those aboard.
@@thekaxmaxany signs that these have actually been in development aside from that single clip from like 3 years ago? I’ve also been away from game news a while.
Those npcs were aiming for your arm so well. Getting a Tier 1 arm injury while not getting any other Injuries is really unlucky, especially because you had accuracy based weapons and had to fly a ship.
Great stuff, the game is certainly coming along. Good luck getting one of those scopes. It will be epic when we can get an overlay in our ship HUD for night ops.
I like the Cat overall. Maybe a it could use a redesign though: those catwalks are a bit on the way I think. Maybe we'll get something like that when the ramps can finally go down all the way, or when we get a detachable command module...
I still think it's pretty neat that you can struggle to hold things, drive etc from an arm injury. Watching the hand shake trying to use the med just reminded me.
I had also found one of the night vision scopes on a 12K investigation contract, so they are out there! (and they do help in the dark!) Enjoy the videos! Good stuff - 'nuff said.
I swear that I experience that same "all the distro centre missions are at night time" thing too. Then I looked where they are, and they're all within a 1000km radius of each other so I guess that makes sense.
Great job ,this was very cool to watch you guys make these runs and show all the little details you dealt with and the glitches,to have civilian friendlies and local security made this so much more realistic with the fear of a crimestat,now I know also how difficult it will be to find a night vision scope to lol. this all looks so amazing.Word of advice put a medivac rover into your ship for spawning and healing,just a thought.See you guys in the verse,keep these coming thank you.
its refreshing to see you post these with the usual SC warts and issues we all endure in the game! Great content - thank you for all the mission and quest ideas. Would love to see you do some content as a 'solo' player as well!
There is simply no other game that offers this sort of gameplay. Lots of bugs and issues to be worked out, but it is simply amazing. I look forward to watching more Life Aboard episodes for years to come.
Great content as usual. Looking forward to your presentation of ideas and gameplay for 4.0 and beyond. Thank you and your team for all you do to inform and entertain our community.
A white Caterpillar was a weird sight at first, but throughout the video it definitely looked better and better. The Cat is definitely in a dire need of an overhaul, especially now with Cargo being more and more relevant.
It's not like the ATLS is any more expensive than the MULE, it is however a lot more useful (still waiting for those cat doors to act as elevators and the mules "forklift" to actually work...). In the end all ground vehicles are pretty expensive compared to what they cost in-game (or how useful they are in general) but hey; cheap-ish LTI tokens for the CCU-game... Cat is just about the only multicrew ship with sensible turret placement. I've earned my pirate-aggressor badge every year but can't really justify plonking down credits for the pirate edition catepillar. If it was an exclusive paint (to those who have the badge) I would buy it and then get the cat in-game. I would like to see the classic skull and crossbones paint for cutty adapted for other ships too. Anyway keep up the good work, the "life aboard" series is my favourite in addition to the Science!
Love the way the Cat's landing gear deploys. I mean, they could have simply had them all deploy simultaneously, but the choice to delay each set of legs by a half a second adds so much to the 'caterpillar' effect. Details.
Cat needs to get a medical module! Honestly that's one of the things I'm most excited for, chop shop caterpillar and other modules, oh and the side cargo doors lowering to the ground. Nice to see it getting put to good use.
I love these "life aboard" style videos, they highlight pretty much exactly what I want from a space game. It helps that the Caterpillar is my favorite ship, too! At least aesthetically, since I don't actually play the game yet...haha
Obviously the ATLS will get more stuff eventually but I think the backlash would be a lot less if they had some of that ready because 35$ warbond is a lot for a tier 3 tractor beam that cripples your legs.
I have a Cat, and it has been fun to use..... growing on me with every day, but it will be gone when the Ironclad comes as it is its loaner.... i`m sooo looking forward for the release of those amazing ships!!..... One isolated thought..... can you imagine what the mule would be with one or two of the ATLS tractor beams on it?..... it would be the most versatile cargo vehicle ingame.... forget that fork thing and that 1scu "cargo bay".... equip it with ATLS tractor beams and it will be the king of cargo vehicles. As always, loving your channel.
I remember the cat being my first real experience with large ships. There's something oddly comforting about larger ships that feel like they have real weight behind them.
God, I love this game. Your crew keeps its cool under immense pressure. My dream is to gather a crew such as yours with each crew member specializing in one specific trait. I can't wait to see how your crew deals with engineering. Excellent footage.
yay another Life Aboard series :) two things i noticed with the new hangars, the Hangar owner must be the one to request leaving, regardless of players being in party, otherwise the system thinks you are wanting to land (this is probably the same bug left over from before 3.24), similarly with requesting to land, the owner of the hangar you want to land in must be the one to request landing, ship owner is irrelevant, which i think is the right way, you might be helping another player with your bigger ship.
Love your content, its super chill, fun and welcoming. Thanks for giving the Caterpillar some screentime, a lot of other content creators don't show it much 😞
The Cat will be even better once or if we get the elevators for each cargo module and ofc the modularity and dockable bridge. So still quite a way to go for this ship it seems
With the introduction of the ATLS i am pretty sure we will get Combat mechs at some point. Now imagine an Army of Combat mechs jumping from the Caterpillars Holds. Would make a good Movie scene :D
I wonder if we gonna get bigger mechs in the future now. They could very well design planets with very high gravity. Where ships are not usefull on long term for fight cause the fuel usage to much and overheat of thrusters. There you either need mech or other land vehicles. This would open up whole possibility of other gameplay.
Finally the Caterpillar Episode I was waiting for! I tried this out solo (no ATLS) and it made me realise it needs work, and a ton of door fixes... xD Hopefully the caterpillar rework comes with a working bench, suite lockers etc and food storage that isn't a box lol
Love these "Life Aboard" series. I plan on many long term exploration voyages when they drop, so long term ship living is gonna be interesting. Really enjoy the series so far as a window into what that might entail, and seeing how its evolved over the years. Keep up the good work commander!
Only thing I dislike about tractors on this is the lack of refined control once its in due to positioning. Woudl be nice to maybe have some sorta moving tractor from within each bay instead
I love the Cat, it was the first big ship I ever flew. In my first couple of days of playing. Always nice to see you guys flying it around. The first compartment door not opening could be a bug. I had this when looting a Cat while I was doing Blockade Runner, I had assumed that it was just because I had damaged it in the fight, but perhaps not.
I really like the cargo mech. It instantly reminded me of the prawn suit from district 9 when its idle and I love it haha! Also it seems I really need to head back into 3.24, it looks like it has so much more fun to it now.
Something the cat could sure use are bigger doors between sections, access to the upper walkway(?) and/or some other way for an ATLS to walk from section to section!
Love the cinematic shots while flying and the Cat with white livery looks so good. Can’t wait for the modularity and the working cargo elevators plus the detachable cockpit.
Me and an org buddy loaded up his caterpillar with 300 SCU of distilled spirits yesterday. However. He neglected to tell me he had bought them in 1 SCU crates.. Needless to say our ATLS's came in clutch and now i want a caterpillar - that thing made loading easy.
no matter what you have 300X1scu is crazy amount 😂 anyway, i really want atls. but i just can't pay 40 for it. poor people need to choose where they put their money 😔 even 20 i would think twice but prob still would buy 😅
Something to consider at the Distribution Centers is to pick up a mission to run cargo to/from them. That way when you leave the mission area you won't be trespassing.
Once again a great life abaord episode where you and your crew allow me and other viewers to come along for the adventures! Cant wait for the next one!
Been looking into getting into SC with the recent update. Surprised to see CIG giving away gamepackages through creators but appreciate it ofc. Very interesting to see how you play SC with more persistence/simulation in mind. Great video and hope you'll find that NV sight :)
Ships do have internal inventory. You have to acces it via set location on the ship. On the Vulture for example it's under the bed or the hull a has a cupboard that says storage on it
The Cat is absolutely my favorite large ship. The industrial feel with the wide open doors make it usefull for all kinds of shenanigans. It is also the ship I find the most frustrating, because it STILL isn't what it is supposed to be, without functioning lifts.
Great video. First one I have caught of yours. Looking forward to more. Also really excited for SC. Cant wait to see what we get next, waiting for the ATLS to be buyable in game.
the cat is in dire need of those hydraulic cargo lifts
She is like so many ships ( dare I say freelancers ) in need of her gold pass.
Screw that noise. The Carrack needs to have access to its cargo, period, first.
yeap, she a tedious one to fill.
@@hollywoodguy70 Would require the same tech afaik, meaning both would arrive at the same time, or close in time at least.
And that roof side hatch door and ladder!
These "Life Aboard" vids are gonna get a big upgrade whenever engineering is finally implemented. Possibly even increase the lifespan of the average ship too.
I hope they eventually put the Cat's tractor beam on a rail so it can move along the ship and see into each of the loading bays. That would at least make it useful.
I agree and have expressed this very sentiment in the past. It would make more sense to have an arm move along the top rail so that it can stop above each cargo bay, then unfold / articulate out to move cargo in and out much more efficiently. The tractor beam station is still well placed, but the arm itself needs a better location.
It was my understanding that the tractor beam was on a detachable section that would fly around as needed.
Your Life Aboard series convinced me to approach 3.24 in the same way while running cargo. So far, I've kept my Hull A afloat by replacing components rather than using landing services for repairs. I've also steered away from using EVA suits unless absolutely necessary, so I've accumulated a small wardrobe of clothes for different environments. Also, anything I can't physically store on my ship gets left behind, which means I'm only taking what I really need most of the time.
My ship's disgusting and it's full of trash but I've never been happier playing SC.
Honestly miss big clunky ships being around so much, once 4.0 comes out with engineering i feel it will breathe new life into them
Yes, if they don't malfunction every three minutes because of 'mah engineering' gameplay
@@eavdmeer seems more that they'll last even longer in combat if you have someone paying attention.
I'm actually afraid it will end up being the exact opposite. I really don't want to have to play a mini game every time I take a ship out to do anything.
I love how far Star Citizen seems to have come on since my pc died. I'm back up and running now so I should be back in the verse soon.
Caterpillar and drake ships more generally are some of the coolest ships in the game - raw functionality.
A bit cheeky of them to finally add night vision to something and then hide it as a random drop!
I hope we get as a cockpit or helmet function sometime. Like you guys said, it does feel funny that whenever you pick a mission it always seems to be dark where you're going.
Love your "life abaord" videos. Honestly, this is the kind of play I'd like out of this game.
Hi Gravy, congratulations you are the winner of our LTI M50 game package giveaway :) If you drop me an email at citizen_kate@yahoo.com we can arrange delivery of the package - again congratulations and thank you very much for watching :)
congratulations Gravy you are the winner of our giveaway! drop me an email at citizen_kate@yahoo.com and we'll arrange delivery of the prize package :) also sorry this reply is late - i left one prior to the video going live but it seems to have vanished for some reason - apologies for the confusion!
58833
I love cargo and love that it's getting more work. The loader debacle isn't great but it doesn't dampen my love for the game. Thanks for the upload, Kate.
Ah yes, the good old trusty caterpillar. I think the only things we missing from it is modulus (like: medbay, armory etc.) imagine the kind of "life aboard" experience it could give us with those aboard.
that's in development, at least half a dozen different modules.
And a usable table and benches, they look almost identical to the ones in the Corsair but you can't sit. It is frustrating.
@@thekaxmaxany signs that these have actually been in development aside from that single clip from like 3 years ago?
I’ve also been away from game news a while.
What we're missing from it is the ability to actually load those modules from the ground lol.
I cant WAIT to see what you have in store for future patches like 4.0 - the life aboard series is going to take on a new scale
Those npcs were aiming for your arm so well. Getting a Tier 1 arm injury while not getting any other Injuries is really unlucky, especially because you had accuracy based weapons and had to fly a ship.
Loving the new cargo system, big cargo ships really feel useful now for more than hot dropping vehicles lol
Great stuff, the game is certainly coming along. Good luck getting one of those scopes. It will be epic when we can get an overlay in our ship HUD for night ops.
I like the Cat overall. Maybe a it could use a redesign though: those catwalks are a bit on the way I think. Maybe we'll get something like that when the ramps can finally go down all the way, or when we get a detachable command module...
Engineering will soon give a lot more to do aboard ships. Will be awesome to see the life aboard serie in the 4.0
I still think it's pretty neat that you can struggle to hold things, drive etc from an arm injury.
Watching the hand shake trying to use the med just reminded me.
Sneaking around distribution centers with an inconspicuous looking white caterpillar 😅
I had also found one of the night vision scopes on a 12K investigation contract, so they are out there! (and they do help in the dark!) Enjoy the videos! Good stuff - 'nuff said.
Nice video! Realy excited for the future of Star Citizen! My favorite space game so far!
I swear that I experience that same "all the distro centre missions are at night time" thing too. Then I looked where they are, and they're all within a 1000km radius of each other so I guess that makes sense.
Great job ,this was very cool to watch you guys make these runs and show all the little details you dealt with and the glitches,to have civilian friendlies and local security made this so much more realistic with the fear of a crimestat,now I know also how difficult it will be to find a night vision scope to lol. this all looks so amazing.Word of advice put a medivac rover into your ship for spawning and healing,just a thought.See you guys in the verse,keep these coming thank you.
the injury mechanics is really interesting, the fact you lost the ability to steer the ship or hold your weapon. wow. havent seen that before
its refreshing to see you post these with the usual SC warts and issues we all endure in the game! Great content - thank you for all the mission and quest ideas. Would love to see you do some content as a 'solo' player as well!
Always exceptional storytelling and camera work, makes every installment a blast to watch!
There is simply no other game that offers this sort of gameplay. Lots of bugs and issues to be worked out, but it is simply amazing. I look forward to watching more Life Aboard episodes for years to come.
Great content as usual. Looking forward to your presentation of ideas and gameplay for 4.0 and beyond. Thank you and your team for all you do to inform and entertain our community.
Can't wait for them to give us the option to equip tractors like the ATLS's onto ship utility points. That thing is huge time saver.
A white Caterpillar was a weird sight at first, but throughout the video it definitely looked better and better.
The Cat is definitely in a dire need of an overhaul, especially now with Cargo being more and more relevant.
I love your ability to tell stories in these videos. Great video as usual Kate!
It's not like the ATLS is any more expensive than the MULE, it is however a lot more useful (still waiting for those cat doors to act as elevators and the mules "forklift" to actually work...). In the end all ground vehicles are pretty expensive compared to what they cost in-game (or how useful they are in general) but hey; cheap-ish LTI tokens for the CCU-game...
Cat is just about the only multicrew ship with sensible turret placement. I've earned my pirate-aggressor badge every year but can't really justify plonking down credits for the pirate edition catepillar. If it was an exclusive paint (to those who have the badge) I would buy it and then get the cat in-game.
I would like to see the classic skull and crossbones paint for cutty adapted for other ships too.
Anyway keep up the good work, the "life aboard" series is my favourite in addition to the Science!
Love the way the Cat's landing gear deploys. I mean, they could have simply had them all deploy simultaneously, but the choice to delay each set of legs by a half a second adds so much to the 'caterpillar' effect. Details.
Cat needs to get a medical module! Honestly that's one of the things I'm most excited for, chop shop caterpillar and other modules, oh and the side cargo doors lowering to the ground. Nice to see it getting put to good use.
it's design brief does say it's a modular ship... one day hopefully sooner than never 😏
Always a great day when a new Citizen Kate episode shows up in my YT feed :)
Here's waiting for the whole modular caterpillar concept to come to life
The skullcrusher paints really look incredible! Wish I had the money for them - the vulture is the best in my opinion xD
I love these "life aboard" style videos, they highlight pretty much exactly what I want from a space game. It helps that the Caterpillar is my favorite ship, too! At least aesthetically, since I don't actually play the game yet...haha
The distribution centers in the middle of the forest have a very "Forest Moon of Endor" vibe.
Glad I discovered this series. Really looking forward to when this scenario will be more easily achievable lol. Thanks for testing this for us.
Obviously the ATLS will get more stuff eventually but I think the backlash would be a lot less if they had some of that ready because 35$ warbond is a lot for a tier 3 tractor beam that cripples your legs.
Maybe they should hand one out to everyone for free as part of the game. They will get lot of props for that.
@@Syphirioth Or like, give it for free included with one of bigger cargo ships whenever you buy one in game or shop cause...you gonna need it anyway.
I have a Cat, and it has been fun to use..... growing on me with every day, but it will be gone when the Ironclad comes as it is its loaner.... i`m sooo looking forward for the release of those amazing ships!!..... One isolated thought..... can you imagine what the mule would be with one or two of the ATLS tractor beams on it?..... it would be the most versatile cargo vehicle ingame.... forget that fork thing and that 1scu "cargo bay".... equip it with ATLS tractor beams and it will be the king of cargo vehicles. As always, loving your channel.
I remember the cat being my first real experience with large ships. There's something oddly comforting about larger ships that feel like they have real weight behind them.
28:06 those ATLS cargo mechs do look epic, when walking through the caterpillar
God, I love this game. Your crew keeps its cool under immense pressure. My dream is to gather a crew such as yours with each crew member specializing in one specific trait. I can't wait to see how your crew deals with engineering. Excellent footage.
yay another Life Aboard series :)
two things i noticed with the new hangars, the Hangar owner must be the one to request leaving, regardless of players being in party, otherwise the system thinks you are wanting to land (this is probably the same bug left over from before 3.24), similarly with requesting to land, the owner of the hangar you want to land in must be the one to request landing, ship owner is irrelevant, which i think is the right way, you might be helping another player with your bigger ship.
Love your content, its super chill, fun and welcoming. Thanks for giving the Caterpillar some screentime, a lot of other content creators don't show it much 😞
The Cat will be even better once or if we get the elevators for each cargo module and ofc the modularity and dockable bridge. So still quite a way to go for this ship it seems
With the introduction of the ATLS i am pretty sure we will get Combat mechs at some point. Now imagine an Army of Combat mechs jumping from the Caterpillars Holds. Would make a good Movie scene :D
I wonder if we gonna get bigger mechs in the future now.
They could very well design planets with very high gravity. Where ships are not usefull on long term for fight cause the fuel usage to much and overheat of thrusters. There you either need mech or other land vehicles. This would open up whole possibility of other gameplay.
@@Syphirioth Or planet with very strong winds or something, so landing and flying is very hard outside of some landing windows.
I really love the tactical gameplay you have while taking on distribution missions.
I love the life aboard series of videos. It’s great seeing multi crew ships crewed up and used in multiple play sessions
Great video, those tier 1 arm injuries are no joke. Absolute nightmare when alone.
Finally the Caterpillar Episode I was waiting for!
I tried this out solo (no ATLS) and it made me realise it needs work, and a ton of door fixes... xD
Hopefully the caterpillar rework comes with a working bench, suite lockers etc and food storage that isn't a box lol
Love these "Life Aboard" series. I plan on many long term exploration voyages when they drop, so long term ship living is gonna be interesting. Really enjoy the series so far as a window into what that might entail, and seeing how its evolved over the years.
Keep up the good work commander!
Great video as always. I'd love to see you guys team up to fully load the cat by hand!
Only thing I dislike about tractors on this is the lack of refined control once its in due to positioning. Woudl be nice to maybe have some sorta moving tractor from within each bay instead
I love the Cat, it was the first big ship I ever flew. In my first couple of days of playing. Always nice to see you guys flying it around.
The first compartment door not opening could be a bug. I had this when looting a Cat while I was doing Blockade Runner, I had assumed that it was just because I had damaged it in the fight, but perhaps not.
I’ve always loved the asymmetrical design of the caterpillar it’s so cool, I love it.
The Cat first got me into the game....happy to see things like this where it gets used. Living in it is something I'd love to get to in game.
I really like the cargo mech. It instantly reminded me of the prawn suit from district 9 when its idle and I love it haha! Also it seems I really need to head back into 3.24, it looks like it has so much more fun to it now.
The life abroad series is a great way to show off SC. It's good to see how the look and operate in the game
Something the cat could sure use are bigger doors between sections, access to the upper walkway(?) and/or some other way for an ATLS to walk from section to section!
Cat is soooo good for multicrew cargo. Love how you can divide up orders or arrange things by commodity type.
In depth cargo is what I've been wanting all along in this game - looking forward to seeing more!
Great to see the caterpillar getting love! I can’t wait until the command module is detachable so we can fly that thing around.
Love the cinematic shots while flying and the Cat with white livery looks so good. Can’t wait for the modularity and the working cargo elevators plus the detachable cockpit.
Great video! Interestingly enough, this is the first time I've seen a tier 1 injury and the effects it has on you. Keep up the great work!
Im going to start making shirts with a Chris Robert’s mugshot.
Me and an org buddy loaded up his caterpillar with 300 SCU of distilled spirits yesterday. However. He neglected to tell me he had bought them in 1 SCU crates..
Needless to say our ATLS's came in clutch and now i want a caterpillar - that thing made loading easy.
Ye it realy makes it alot faster. It great addition.
no matter what you have 300X1scu is crazy amount 😂 anyway, i really want atls. but i just can't pay 40 for it. poor people need to choose where they put their money 😔 even 20 i would think twice but prob still would buy 😅
Nice vid as always! Been looking forward to seeing some more Caterpillar gameplay, it's such a unique looking ship.
At the foot of those large yellow smoke stacks 16:16 are loot boxes around with sometimes night vision scopes.
Great video, Kate and Crew! Keep making the top shelf SC content we all know and love!
-Sentinel
Something to consider at the Distribution Centers is to pick up a mission to run cargo to/from them. That way when you leave the mission area you won't be trespassing.
Love the Cat, great ship to run cargo in or load up with storms. Although I cant wait to see the options for modules.
Once again a great life abaord episode where you and your crew allow me and other viewers to come along for the adventures! Cant wait for the next one!
Been looking into getting into SC with the recent update. Surprised to see CIG giving away gamepackages through creators but appreciate it ofc.
Very interesting to see how you play SC with more persistence/simulation in mind. Great video and hope you'll find that NV sight :)
Ships do have internal inventory. You have to acces it via set location on the ship. On the Vulture for example it's under the bed or the hull a has a cupboard that says storage on it
Nice, looking forward to this with the new cargo systems in place.
You're not kidding about the 50/50 thing. Every damn place I go to is in the dark
Excited to see where this series goes :) enjoyed the reclaimer, now lets see you move some boxes!
Raiding Distribution Centers, Microtechs in particular is really fun.
Always look forward to these life aboard videos, and combine it with the cargo update is even better! Can't wait for the next installment.
The Cat is definitely one of my favorite looking ships. Looking forward to the next episode.
I, too, am looking forward to seeing this series with engineering and life support added.
The Cat definitely feels like Drake was skimping on some stuff.
Hope they make some changes so the tractor beams will be better 😄
Glad to see a new Life Abroad. Can't wait for engineering to really make these multi-crew gameplay series something special.
Aren't the night vision scopes supposed to be in loot crates? Not that I've found any there either 🤷♂️
I just bought back my cat and this is gameplay I hadn’t even thought to do with it. So many fun options.
The Caterpillar is such a vibey ship! Makes a perfect pirate home away from home. Love your content and storytelling style, keep it coming!
Come to think of it, this may one of the first times I'm witnessing NPC security with voice lines - neat
The Cat is absolutely my favorite large ship.
The industrial feel with the wide open doors make it usefull for all kinds of shenanigans.
It is also the ship I find the most frustrating, because it STILL isn't what it is supposed to be, without functioning lifts.
I love the new update and the changes to cargo, the mech looks amazing.
Great video, love the immersion. These missions look great! It's been fun loading my cargo manually, I'll have to run some facility missions too.
Great adventure! First time I've seen real coverage in the Cat.
Living entirely on a ship in this game is such a cool concept to play with and i hope it gets even better with more capital size ships in the future
I have been watching you guys for a year now, very entertaining!!
Love the Caterpillar. Looks like your Tier 1 injury affected your ability to turn the ship when leaving the DC, it's a great detail.
Great to see only 24% thirst at the end of this video..GREAT JOB!
Great video. First one I have caught of yours. Looking forward to more.
Also really excited for SC. Cant wait to see what we get next, waiting for the ATLS to be buyable in game.