Why you might be using water detectors and ducts incorrectly (bonus: drain rooms faster)

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 47

  • @brassgears0
    @brassgears0 2 ปีที่แล้ว +141

    Ah those spinelings and their railguns

    • @Kserks96
      @Kserks96 ปีที่แล้ว +4

      Tbf giant spinelings hit like railgun

  • @nsombakuZambia
    @nsombakuZambia 2 ปีที่แล้ว +58

    I had no idea that the oxygenite shards could do that! I also didn't know that the oxygen could also flow through ducts. very informational!

  • @Gebunator
    @Gebunator 2 ปีที่แล้ว +56

    Yea, the faster drain with duct stacking falls to same category as stacking huills: Cheesy as hell and mostly considered an exploit

    • @katteisace4563
      @katteisace4563 2 ปีที่แล้ว +4

      probably a neat trick to have for stuff like a garden or soemthing

  • @Elemental-pk5kq
    @Elemental-pk5kq 2 ปีที่แล้ว +3

    Dude your literally a lifesaver I've been wanting to make my own sub but no one else makes tutorials that that actually explain

  • @windflier1684
    @windflier1684 ปีที่แล้ว +3

    This is genuine, control the flow by the state of the draining room instead of the flooding room, essentially cap the water flow by your draining power. Since the water input would be infinite with a hole in the hull, it's more inportant to stop the water from overrun the ship instead of letting water out of the flooding room.

  • @Muu-Mei
    @Muu-Mei 2 ปีที่แล้ว +40

    I'm always torn on features like this because the line between fair and broken is blurred so heavily on barotrauma. It's foolish to not design countermeasures but push it too far and then you have a sub that's completely immune to an issue.
    I think what's really haunting this game mechanically speaking is flooding. Just one room floods and it's usually enough to bring the whole sub down unless it's massive. Every PVP and abyss fish encounter usually ends up with the sub free falling within the first few seconds. I like the idea of having the hull be torn open to the outside, but it just causes way too many problems. I feel like the game would be better off spawning leaks on the background walls that flood the ship at a lot slower rate.

    • @calluxdoaron1903
      @calluxdoaron1903 ปีที่แล้ว +8

      "Lot slower rate"
      Mate, we are on depth of 2-5 kilometers. It's a miracle that water does not cut things with a spray by the pressure we have.
      But yeah, submarine falling to fast is not that engaging. Imo the solution could be reducing the weight of water in non-ballast rooms, so water in the room of the same size as ballast won't cause submarine to instantly plummel down.
      The other way around is simply obey the god damn water resistance - the bigger object surface is it, the slower it will fall. Submarines are heavy, but they have large surface water tries to push back as they descend. It makes no sense that submarines in BT can fall the same way as they're in air.

    • @CaptainGrief66
      @CaptainGrief66 ปีที่แล้ว +1

      ​@@calluxdoaron1903
      I agree, it doesn't make sense that something as big and heavy as submarine can gain so much speed just because it's flooded, it feels like a flooded room does a better job than the ballast tanks at times

    • @TlalocTemporal
      @TlalocTemporal ปีที่แล้ว

      ​@@calluxdoaron1903-- This is Europa remember, there's only 13% earth gravity. Even 6km down there's only 800m equivalent pressure. That's still just over 1000psi, but nowhere close to the 30,000-60,000psi water jet cutters use.

    • @neerGdyahS
      @neerGdyahS 2 หลายเดือนก่อน

      @@TlalocTemporal The area settled by Humans is close enough to the eye to have closer to earth gravity.

    • @TlalocTemporal
      @TlalocTemporal 2 หลายเดือนก่อน

      @@neerGdyahS -- Oh, that's... worse somehow? Is the gravity aligned with the local gravity field or radial around the Eye?
      If it's aligned it would cause massive currents as if it were a giant propeller, or somehow balanced across the entire hemisphere. I suppose it might reach equilibrium if the crust fell into a great depression there, but that would be really obvious.
      If it's radial, it would cause a huge bulge around the Eye, like a smaller planetoid stuck under the ice.

  • @hunormagyar1843
    @hunormagyar1843 ปีที่แล้ว +1

    This is a really clever observation. Might implement it on my subs, thanks. Wish I thought about this earlier!

  • @FinetalPies
    @FinetalPies 2 ปีที่แล้ว +5

    I think I just found a cool way to use NAND gates and two detectors for each duct, it's probably not optimal, it floods more rooms than necessary, but it is very good at preventing flooded rooms from becoming dangerously pressurized

  • @ВикторВолков-е6г
    @ВикторВолков-е6г ปีที่แล้ว +4

    You don't need more ducts to speed up, just holes.

  • @oleksandr4371
    @oleksandr4371 2 ปีที่แล้ว +4

    Nah, It much easy to add movement detector, set it on wall detection and connect threw and-component to duct, so if the room blowed up - no water will do out untill crew open the door. Less components, more efficient, simple to install - that's my choise
    P.S. NEVER left oxygenit shard like that - one hit from hammerhead, moloch, accidently wall hit or abyss creature attack will blow up your submarine.

  • @Tuxlion
    @Tuxlion 2 ปีที่แล้ว +6

    that last bonus one, that's cheating
    that's not inteaded

  • @executeorder6613
    @executeorder6613 ปีที่แล้ว

    This video is fantastic and so well structured. I will definitely be using a version of this for my own subs. Thanks!

  • @goddessmoron
    @goddessmoron 2 ปีที่แล้ว +62

    Quick addition to this! You can use Xor components to have both water detectors AND smoke detectors control your ducts.
    Have the water detector set to 1 false, 0 output, smoke detector set to 0 false, 1 output.
    Wire the smoke detector to signal_1 and water detector signal_2 to the Xor component.
    Wire the output signal of the Xor to the set_state of a duct.
    Keep the Xor components outputs as their set default.
    There is the issue with this that if you have water in your sub AND a fire then the ducts will stay open, but thankfully water fixes fire.

    • @katteisace4563
      @katteisace4563 2 ปีที่แล้ว +2

      so really it’s a feature, not a bug? as in the ductsdtay open if wtaer and fire are present so that the water deals with the fire and then closes the ducts?

    • @goddessmoron
      @goddessmoron 2 ปีที่แล้ว +6

      @@katteisace4563 Yeah that's true, either way it's definitely beneficial!

    • @CaptainGrief66
      @CaptainGrief66 ปีที่แล้ว +1

      What a great idea, I'll have to try my hand at this

  • @faboFromNomads
    @faboFromNomads 2 ปีที่แล้ว +7

    Stacking ducts. illegal technique! Call in the clown police!

  • @ThePaalanBoy
    @ThePaalanBoy 8 หลายเดือนก่อน

    In addition you can put all water sensitive equipment above the limiting (green) detector to avoid them becoming submerged.

  • @nidofriendgames6271
    @nidofriendgames6271 3 วันที่ผ่านมา

    This can also be done in the middle of a run by crafting a water detector and a NOT component, which will reverse the output of the water detector

  • @Tuxlion
    @Tuxlion ปีที่แล้ว +1

    I commented a while back I know, but I come back here to say this, It's a fair bit gimmicky I've found out with friends in campaigns. It's useful in keeping rooms unflooded, sure, but when there's hull breaches along the walls or the room to the left is a tall hallway, it's pretty useless as each room ends up getting flooded some and then all the way

  • @Austinuztantine
    @Austinuztantine 7 หลายเดือนก่อน

    I tried changing the item tags for an oxygenite shard to let you put it in a weapon rack, and sadly it doesn't supply the room with oxygen while mounted in one. Though you could make all the shards immune to damage and have them be in a pile in a room, with vents from it connecting to the rest of the sub for air, super impractical and dangerous in case you lose them.

  • @ryuhanja3415
    @ryuhanja3415 2 ปีที่แล้ว

    This is really good stuff to know about from draining water faster that is kinda cheap

  • @AverageMichaelJordans
    @AverageMichaelJordans ปีที่แล้ว

    I arrived at this solution as well a bit ago, even suggested in in the discord but ppl didn't seem to like it

  • @thespacementv1506
    @thespacementv1506 2 ปีที่แล้ว +1

    Ok, but if one of those stacked ducts brakes? Good luck repairing it.

  • @heimskr2881
    @heimskr2881 5 หลายเดือนก่อน +1

    Stacking gaps like that is def an exploitation abusing the mechanics and you didn't even show the wiring for the water drainage system.

  • @deepjoes1072
    @deepjoes1072 ปีที่แล้ว

    Awesome Tutorial! Thank you so much!

  • @chimz8057
    @chimz8057 2 ปีที่แล้ว

    THANK YOU! This came in really handy!

  • @geodude03
    @geodude03 2 ปีที่แล้ว

    Your instructional content is amazing... I wouldn't be surprised if you were a university lecturer to be honest.

  • @sdfPZXC
    @sdfPZXC ปีที่แล้ว

    great tutorial XD clear and simple!

  • @sgtsarge2617
    @sgtsarge2617 ปีที่แล้ว

    Can you do that in a vanilla sub in campaign

  • @sarunasjadzgevicius3633
    @sarunasjadzgevicius3633 2 ปีที่แล้ว

    this is amazing thank you for sharing your knolage

  • @LifeLikeSage
    @LifeLikeSage 2 ปีที่แล้ว

    Is this uploaded to workshop?

  • @Releven1
    @Releven1 ปีที่แล้ว

    Devmode
    Devmode
    Devmode
    For the love of god.

  • @JNJNRobin1337
    @JNJNRobin1337 2 ปีที่แล้ว

    you can stack them?

  • @Hunter22889
    @Hunter22889 2 ปีที่แล้ว

    Nice man! But can you add music like Jazz or from barotrauma?

  • @GreyStormPlays
    @GreyStormPlays 2 ปีที่แล้ว +3

    Jeez, i think i'll stick with the normal way. too complicated for me. I just wanna make cool and functional subs!

  • @psychkick666
    @psychkick666 2 ปีที่แล้ว

    So I can't use this fast draining in my sub cos I don't create overpowered subs in sub editor. I can also make a sub with 100 guns to delete everything too, no duct needed.