yeah that TTRPG Section is super accurate as to why it can be bafflingly hard to replicate in a Video game. The amount of open ended nonsense a player can do and expectations a Game Master has to both set, meet and anticipate is sky high and trying to emulate it in a serious manner for a video game medium can be difficult. For an anecdotal example, in and old dnd campaign, our group found a statue of a legendary hero. If this were a video game, players would probably interact with it in a few expected ways that would make sense for the characters set: ie maybe they know the lore and dump exposition, maybe they notice a switch and it becomes a staircase down somewhere and so on. But in my campaign, the party barbarian decided to rip off the arm of the statue and get the artificer to enchant it to make it a sword. It was a really stupid but funny moment in the campaign, but I definitely can see how it would literally be impossible to do in a video game given it has to be programmed in that the SLIM CHANCE that someone wants to DISFIGURE THIS STATUE FOR LOOT has to be implemented in, and dozens if not thousands of these situations have to be foreseen over and over again, Excellent vid
A real-life DM can also decide that the players actually were right and that there maybe should’ve been a secret staircase in the room and just change their plans on the fly. I had a campaign once where we burned down a building that was *supposed* to be a big boss fight, so the DM basically had to be like “Oh uh actually that was just the top level, they’ve got a whole underground lair for you to take on” and was laying the tracks in front of us as we went. In a video game, you have to limit the players to the options that don’t allow for that kind of silly, spontaneous storytelling, which I think is part of why BG3 feels so good - it’s not *quite* there, but it’s close enough that it scratches that itch of “Wait… can I just… [does really stupid shit]. Oh my god, that worked!”
i think it’s a very good thing that true crime hasn’t come to video games. movies and other media based on true crime is already heavily criticized for being insensitive. turning something like the dahmer murders into an immersive gaming experience sounds even worse then the true crime we already have. i think a lot of people wouldn’t like playing a game like that because… it’s just kind of gross? it’s not the kinda game that i think people would want to be immersed in because of how much “closer” you’d be to the murder of multiple real people.
I fully agree. It's interesting to explore why it hasn't crossed that barrier, but I definitely still think it's for the best that it hasn't and I hope it never does. If I had done a video solely focused on true crime, I think a lot of the video would've ended up being focused on where the line in the sand is and why - like, most people would probably agree that a true crime video game would be in bad taste, but I think it would be interesting to see if people who generally enjoy true crime feel the same way, and if so, why?
As someone who does love true crime,@@TheViveros, the difference for me is I like things like the first 48 and Dateline. Slightly dramatized real facts, but respectfully told. A game feels like it's making the victims too much into entertainment. It sort of dehumanizes them and makes them into npcs. It becomes about winning the game rather than listening to their story or whatever reason people like true crime, which is gross. And it would often end up with unnecessary cruelty like recreating the crime scene with the body present and such.
I only recently got to play BG3 and it was such a great experience. It's one of the rare games that I didn't finish very fast despite me basically playing it non stop. The reason for it is that I have basically 7 playthroughs going on at once and I am too busy doing all the little choices side stories and everything. It's alsonice to have genuine lgbtq representation that isn't judgemental or filled with stereotypes. This game has been such a great experience for me and I was honestly surprised. I only got into TTRPGS earlier in the year before I learned about it and questioned myself how cool it would be for DnD to be accessible in Videogames mainly for solo play reasons. (Getting a table with multiple players and succesfully pull off a campaign requires lots of time and prep)I can only commend Larian for thos achievment. But You made a good point about accessibility as well. Even though I have a pretty decent average PC it still stutters and has some issues running smoothly at times. So it takes quite a bit of equipment to play such a great game and Games this big share this issue. However I think this bit of critiscism also applies to most new Trple AAA games on PC that just keep getting bigger more expensive and more demanding and that is just unrealistic standarts for Equipment. People have to keep upgrading their pcs and itt keeps getting more expensive. But that is another topic, great video as always, Happy New Year btw looking forward to what you'll do this year.
The true crime thing also makes me think of “documentary” games. They definitely exist but I think it’s a very unexplored genre in popular gaming culture, the only even sort of popular I can remember being The Beginners Guide
That’s a good point, actually. I think documentaries kinda have some of the same issues as true crime (the distance, the safety, not being involved in it as much) but I would imagine the bigger thing is that it risks coming across as those corny edutainment games you’d play as a kid.
A true crime game using the mechanics and gameplay of LA Noire could be interesting, but my partner brings up a good point that it's easier to enjoy villainous characters when they aren't actual people doing actual heinous shit. ty4vid. Enjoy the break!
I think one of the best ways of introducing a genre to gamers is to blend it into an existing one. Like I'm not into city builders, but I really want to try Against The Storm because it's rogue-like. I could see a short JRPG where most dialogue is done in song working well.
I would agree. I think a big challenge for video games is that they’re often a *really* big time investment that you have to be actively engaging with, and also are often fairly expensive, so people are even less likely to take a gamble on something outside of their wheelhouse unless they can kinda be eased into it.
@@TheViveros Yea, a bit late but it's very VERY depressing when some games don't get a chance... at all if few are interested in what you're offering it's not happening I tend to not ease people but swing hard, like a D&D gunfight focused campaign all of a sudden... and I also want a feel of Castlevania with only one life, but my anger is the lack of people taking risks that I feel discouraged to trying...
Amazing video. And thanks for shining a light on Stray Gods ^^ This game just sounds so amazing, gives me some Hadestown vibes. I've just watched the trailer and immediately whishlisted it. Without this video I probably would've never heard of it. Also I can only agree with your points on ttRPGs
Thank you! Stray Gods is definitely excellent, especially if you already enjoy that sort of “modern re-imagining of the gods” media. I was surprised I hadn’t heard much about it either, especially because there’s some pretty big names (including Symmetra’s VA) in it and they do a really good job. Aphrodite’s song goes especially hard, but it’s a rough one to navigate in terms of trying to figure out the right things to say.
It’s up on the VODs channel if you want to look through the playthrough! It was a lot of fun, I think my favourite song was with Aphrodite at her party tbh.
Not to say that these are one to one representations of the true crime genre, but What Remains of Edith Finch and 12 minuets both scratch a similar itch. A big distinction is that both of them are SUPER stylized, fictional, and you play from second hand perspective searching for clues (you act as your own narrator in a way).
Hm, this is a great conversation. I do wonder how if, like you said, definitions of genre are just so messy it causes problems. I think of a FPS as a genre, and that gets weird considering Portal and Overwatch are both fps, but Portal is a single player physics based story puzzle game, and OW is a multiplayer hero and class based competitive team shooter. Like you said with musicals, but I think Parappa, GH3, Barbie, and Hamilton could all be called musicals, but their story genre and application of music "genre" are both different. I find that super fascinating, and wonder if it makes applying some of these genres or archetypes to games even harder. Also, never played Cyberpunk but watched the anime, so I Really Wanna Stay At Your House is also nostalgic and incredibly tearjerky for other reasons lmao. Great video
I think a big part of the messiness is that we often can’t really say that a piece of media is part of a brand new genre, but more that it’s just a different mashup of genres like with the Portal and Overwatch examples - it’s not just an FPS, it’s an FPS multiplayer team-based hero shooter or a FPS single-player physics story puzzle game. You’re trying to explain the mechanics and the content and the experience all at once, and it’s rarely clean enough to make it super efficient. And yeah, there’s just something about that song that just works *so* good at what it’s trying to do lol
I had no idea that wonka is a musical which is a shame because I really like them, musicals usually get more leeway in being absurd with a serious tone which appeals to me. it's interesting that I didn't think of the willy wonka movies as musicals because the songs are only sung by background characters. but they do serve to highlight big pivotal moments in the story/character arcs and to convey the movie's themes.
I'm glad you liked Baldur's Gate 3 as much as the rest of us did. I got into D&D a few years ago, so I was really excited when I heard BG3 was coming, but I wasn't expecting to love it as much as I do. Also, I haven't played Stray Gods, but I imagine I would like it. I couldn't agree more with pretty much everything you said about musicals.
Thank you so much! The secret is that I got absolutely roasted on a bus on a high school trip back in 2016 for being a boring speaker with a bad argument and I have carried the fear of that ever happening again for nearly a decade lmao
Adding to your list of musical games conundrum Is Wandersong a musical game even if the singing is unintelligable? Is Sayonara Wild Hearts a musical in addition to an interactive music album because it tells an entire narrative alongside it's music? Is No Straight Roads a musical... actually isn't NSR just a musical? only one of those games actually call itself a "musical game" AFAIK but all of those in one way tell a story both through character acting and musical performances
Fantastic video. I love looking at video games and how interactivity shapes the medium, so this video is perfect for me. Thoughts about True Crime: This is an interesting subject because there are "crime investigation" games. I think of games like L.A. Noire, Ace Attorney, or even the CIA games (based on the TV show). But, those are *fictional* crime games, not *true* crime, even if some events are based on or reference real crimes. So I think you are right, that interactive nature of video games makes "true crime" games difficult to make. Thoughts about TTRPG: As a DM myself, I live by the phrase, "No plan survives first contact with the players." It's just an impossible ask of a computer program. But, it's also interesting because the RPG genre of video games practically owes itself to TTRPGs because the first Computer RPGs were based on Dungeons and Dragons. The history of TTRPGs and CRPGs is much more entwined than people realize. Oddly enough, I think the best example of a DM type program is actually the "Director" from L4D. How the Director controls the game (such as special and boss infected spawns, weapon and item drops, horde spawns, etc.) is programming magic and it is really good at controlling the pace (for example, the game actually learns whether or not you can move and shoot, and will actually change the density and time between hordes to make sure you are making progress). The amount of work going on "under the hood" really reminds me more of a DM than almost any system in any other game. Thoughts about Musicals: 10/10 no notes. This topic reminds me of another very similar but inverted one: Why are so many movies about video games so bad? The answer, of course, is removing interactivity from an interactive medium needs to be compensated for, and the movies struggle to either realize this or properly compensate. Also, relying on name recognition from people who either A) don't play games and thus lose name recognition, or B) play games and will hold the movies to a higher standard (not to mention the inherent reputation video game movies have) is an uphill battle. But that is a deep dive for another time. Here's to a new year!
Sad Disco Elysium didn't get a mention for the ttrpg inspired video games! Honestly my favorite of the genre, and should be a huge inspiration for non-BG3 rpgs going forward
Honestly, it just came down to time. Disco Elysium is amazing for so many reasons and any time I tried to incorporate it more into the script it rapidly got out of hand, and I really needed to save time for the ending since it was gonna be a much longer piece anyways. In my mind, BG3 is like… the platonic ideal of adapting a TTRPG to a video game, so it was the priority for this one, but Disco Elysium is 100% a brilliant game both as a take on TTRPGs in gaming and beyond that. Someday I’d like to make a video about it, but I honestly don’t know if I can say anything about it that other people haven’t said already lol
I got burnt out on disco elysium on my first playthrough and didn't touch it for 9 months for some reason. ended up finishing it still and im glad I did. incredible game and world. would love to see if you can find anyway to talk about disco elysium in any capacity honestly
I think... Regarding musicals... it has to be not just that the music advances the plot, but also that the musical expresses the plot. No matter what song you play in Guitar Hero, you advance or not, and any mandatory songs are just that. EBA incorporates music into the action, so it's a really weird iteration, but _is_ a musical. I would also say Rhythm Thief may also be one, because going through the levels is going through the rhythm. It's not that you play the music to beat the level, but that beating the level is beating the music. However, I've seen very little of the game, so I might be misunderstanding it. It's a really tricky and fun thing to think about, I'm genuinely not sure if I'm confident in what I'm saying!
I think it's a good thing that True Crime didn't really become a genre in video gaming- every once in a while we get either a point-and-click adventure game or a hidden-object game about Jack the Ripper. They either struggle with handling the subject (just as much as podcasts and other TC media) or gallop off into full-on fantasy where Jack the Ripper is a demon or some other shit.
I’d say that true crime doesn’t quite work as games because murder mystery games rely on clues that logically make sense when put together, with clear understanding of everyone’s motives and circumstances. It’s solvable. Real life isn’t like that- human beings don’t follow clean tropes. Also, how is a game going to have a solution to an unsolved crime?
I think (and don't hate me here I don't like the true crime genre) that a true crime game is possible, but perhaps as if you're looking through a keyhole, seeing all of these crimes take place from a "distance" of a door. Perhaps a subversive twist at the end is that if at any point the player would've opened the door, none of the scenes would've happened. Sort of a critique on the silent observer vs crime
Guitaroo-Man is absolutely a musical and no one can change my mind. Off-Topic, why was all the video in the a first-person shooting game? I can't watch footage like this without getting nauseous, and none of the games you discussed have footage that would give me problems.
I think the TTRPG one will change somewhat soon, I doubt they will be GOOD, but we will probably get the first open world game with different stories each time using AI soon. I dont think this is a good thing, and I assure you someone will get a horribly racist story or something like that, and the game will be trash, but yk...
I am a TTRPG designer so I for sure think TTRPGs are hard to bring to the table but I do think that just looking at BG3 is kinda small sighted because there is a ton of games out there that aim to simulate TTRPGs and do it well for a large chunk of the TTRPG audience. CRPGs are basically known for being TTRPG sims which is what BG3 is it's just that BG3 is it with the budget and scale that no one else can have but there is a ton of games like BG3, like the first two BGs. There is also games not tied to IPs trying to do stuff like that like Disco Elysium or Pilers of Eternity. The more rules light and free form the system though the harder it will be to make a video game that is a simulation in some way of playing it, like it be hard to make a "Fate Core" video game where as something beefy like Lancer already has a fan made SRPG which simulates the rules of Lancer fairly well.
yeah that TTRPG Section is super accurate as to why it can be bafflingly hard to replicate in a Video game. The amount of open ended nonsense a player can do and expectations a Game Master has to both set, meet and anticipate is sky high and trying to emulate it in a serious manner for a video game medium can be difficult. For an anecdotal example, in and old dnd campaign, our group found a statue of a legendary hero.
If this were a video game, players would probably interact with it in a few expected ways that would make sense for the characters set: ie maybe they know the lore and dump exposition, maybe they notice a switch and it becomes a staircase down somewhere and so on. But in my campaign, the party barbarian decided to rip off the arm of the statue and get the artificer to enchant it to make it a sword. It was a really stupid but funny moment in the campaign, but I definitely can see how it would literally be impossible to do in a video game given it has to be programmed in that the SLIM CHANCE that someone wants to DISFIGURE THIS STATUE FOR LOOT has to be implemented in, and dozens if not thousands of these situations have to be foreseen over and over again,
Excellent vid
A real-life DM can also decide that the players actually were right and that there maybe should’ve been a secret staircase in the room and just change their plans on the fly. I had a campaign once where we burned down a building that was *supposed* to be a big boss fight, so the DM basically had to be like “Oh uh actually that was just the top level, they’ve got a whole underground lair for you to take on” and was laying the tracks in front of us as we went. In a video game, you have to limit the players to the options that don’t allow for that kind of silly, spontaneous storytelling, which I think is part of why BG3 feels so good - it’s not *quite* there, but it’s close enough that it scratches that itch of “Wait… can I just… [does really stupid shit]. Oh my god, that worked!”
My favorite Musical is gotta be Doom 2016. You slay demons to progress to even harder hitting songs.
i think it’s a very good thing that true crime hasn’t come to video games. movies and other media based on true crime is already heavily criticized for being insensitive. turning something like the dahmer murders into an immersive gaming experience sounds even worse then the true crime we already have.
i think a lot of people wouldn’t like playing a game like that because… it’s just kind of gross? it’s not the kinda game that i think people would want to be immersed in because of how much “closer” you’d be to the murder of multiple real people.
I fully agree. It's interesting to explore why it hasn't crossed that barrier, but I definitely still think it's for the best that it hasn't and I hope it never does. If I had done a video solely focused on true crime, I think a lot of the video would've ended up being focused on where the line in the sand is and why - like, most people would probably agree that a true crime video game would be in bad taste, but I think it would be interesting to see if people who generally enjoy true crime feel the same way, and if so, why?
As someone who does love true crime,@@TheViveros, the difference for me is I like things like the first 48 and Dateline. Slightly dramatized real facts, but respectfully told. A game feels like it's making the victims too much into entertainment. It sort of dehumanizes them and makes them into npcs. It becomes about winning the game rather than listening to their story or whatever reason people like true crime, which is gross. And it would often end up with unnecessary cruelty like recreating the crime scene with the body present and such.
I only recently got to play BG3 and it was such a great experience. It's one of the rare games that I didn't finish very fast despite me basically playing it non stop. The reason for it is that I have basically 7 playthroughs going on at once and I am too busy doing all the little choices side stories and everything.
It's alsonice to have genuine lgbtq representation that isn't judgemental or filled with stereotypes.
This game has been such a great experience for me and I was honestly surprised. I only got into TTRPGS earlier in the year before I learned about it and questioned myself how cool it would be for DnD to be accessible in Videogames mainly for solo play reasons. (Getting a table with multiple players and succesfully pull off a campaign requires lots of time and prep)I can only commend Larian for thos achievment. But You made a good point about accessibility as well. Even though I have a pretty decent average PC it still stutters and has some issues running smoothly at times. So it takes quite a bit of equipment to play such a great game and Games this big share this issue. However I think this bit of critiscism also applies to most new Trple AAA games on PC that just keep getting bigger more expensive and more demanding and that is just unrealistic standarts for Equipment. People have to keep upgrading their pcs and itt keeps getting more expensive. But that is another topic, great video as always, Happy New Year btw looking forward to what you'll do this year.
The true crime thing also makes me think of “documentary” games. They definitely exist but I think it’s a very unexplored genre in popular gaming culture, the only even sort of popular I can remember being The Beginners Guide
That’s a good point, actually. I think documentaries kinda have some of the same issues as true crime (the distance, the safety, not being involved in it as much) but I would imagine the bigger thing is that it risks coming across as those corny edutainment games you’d play as a kid.
A true crime game using the mechanics and gameplay of LA Noire could be interesting, but my partner brings up a good point that it's easier to enjoy villainous characters when they aren't actual people doing actual heinous shit.
ty4vid. Enjoy the break!
I think one of the best ways of introducing a genre to gamers is to blend it into an existing one.
Like I'm not into city builders, but I really want to try Against The Storm because it's rogue-like.
I could see a short JRPG where most dialogue is done in song working well.
I would agree. I think a big challenge for video games is that they’re often a *really* big time investment that you have to be actively engaging with, and also are often fairly expensive, so people are even less likely to take a gamble on something outside of their wheelhouse unless they can kinda be eased into it.
@@TheViveros Yea, a bit late but it's very VERY depressing when some games don't get a chance... at all if few are interested in what you're offering it's not happening
I tend to not ease people but swing hard, like a D&D gunfight focused campaign all of a sudden... and I also want a feel of Castlevania with only one life, but my anger is the lack of people taking risks that I feel discouraged to trying...
Amazing video.
And thanks for shining a light on Stray Gods ^^ This game just sounds so amazing, gives me some Hadestown vibes. I've just watched the trailer and immediately whishlisted it. Without this video I probably would've never heard of it.
Also I can only agree with your points on ttRPGs
Thank you! Stray Gods is definitely excellent, especially if you already enjoy that sort of “modern re-imagining of the gods” media. I was surprised I hadn’t heard much about it either, especially because there’s some pretty big names (including Symmetra’s VA) in it and they do a really good job. Aphrodite’s song goes especially hard, but it’s a rough one to navigate in terms of trying to figure out the right things to say.
I'm so happy you enjoyed stray gods. I wish I caught it on stream though.
It’s up on the VODs channel if you want to look through the playthrough! It was a lot of fun, I think my favourite song was with Aphrodite at her party tbh.
Not to say that these are one to one representations of the true crime genre, but What Remains of Edith Finch and 12 minuets both scratch a similar itch. A big distinction is that both of them are SUPER stylized, fictional, and you play from second hand perspective searching for clues (you act as your own narrator in a way).
Metal gear rising revengeance is a musical and my mind will not be changed on this fact
The forest quartet is a musical puzzle game i highly, highly recommend. It was free on epic a bit ago and i really really liked it
Hm, this is a great conversation. I do wonder how if, like you said, definitions of genre are just so messy it causes problems. I think of a FPS as a genre, and that gets weird considering Portal and Overwatch are both fps, but Portal is a single player physics based story puzzle game, and OW is a multiplayer hero and class based competitive team shooter. Like you said with musicals, but I think Parappa, GH3, Barbie, and Hamilton could all be called musicals, but their story genre and application of music "genre" are both different. I find that super fascinating, and wonder if it makes applying some of these genres or archetypes to games even harder.
Also, never played Cyberpunk but watched the anime, so I Really Wanna Stay At Your House is also nostalgic and incredibly tearjerky for other reasons lmao. Great video
I think a big part of the messiness is that we often can’t really say that a piece of media is part of a brand new genre, but more that it’s just a different mashup of genres like with the Portal and Overwatch examples - it’s not just an FPS, it’s an FPS multiplayer team-based hero shooter or a FPS single-player physics story puzzle game. You’re trying to explain the mechanics and the content and the experience all at once, and it’s rarely clean enough to make it super efficient.
And yeah, there’s just something about that song that just works *so* good at what it’s trying to do lol
I had no idea that wonka is a musical which is a shame because I really like them, musicals usually get more leeway in being absurd with a serious tone which appeals to me. it's interesting that I didn't think of the willy wonka movies as musicals because the songs are only sung by background characters. but they do serve to highlight big pivotal moments in the story/character arcs and to convey the movie's themes.
hold up
the new Mean Girls and Wanka movies are musicals?
I'm glad you liked Baldur's Gate 3 as much as the rest of us did. I got into D&D a few years ago, so I was really excited when I heard BG3 was coming, but I wasn't expecting to love it as much as I do. Also, I haven't played Stray Gods, but I imagine I would like it. I couldn't agree more with pretty much everything you said about musicals.
another absolute banger as always
This is my first time ever hearing about Stray Gods, and I'm already sold on getting it. Sounds banging!
Stray Gods is great, I highly recommend it. It's not a long game (I think my first playthrough was only like 6-9 hours?) but it's really enjoyable.
@@TheViveros Oooh heck yeah, added to the Steam wishlist then. Thanks!
Absolutely amazing video very well put together arguments like how do you do this so well
Thank you so much! The secret is that I got absolutely roasted on a bus on a high school trip back in 2016 for being a boring speaker with a bad argument and I have carried the fear of that ever happening again for nearly a decade lmao
@@TheViveros I need to learn this technique for myself.
Thank you for the knowledge and amazing videos
I was just thinking of you!! Happy new year and glad you’re posting again 🌸🌸🌸
Stray Gods was amazing, and the soundtrack eats DOWN!!!
Gameifying Music in a coop free flowing setting sounds super fun but also super challenging.
You would might as well invent a new instrument xD
Adding to your list of musical games conundrum
Is Wandersong a musical game even if the singing is unintelligable?
Is Sayonara Wild Hearts a musical in addition to an interactive music album because it tells an entire narrative alongside it's music?
Is No Straight Roads a musical... actually isn't NSR just a musical?
only one of those games actually call itself a "musical game" AFAIK but all of those in one way tell a story both through character acting and musical performances
Fantastic video. I love looking at video games and how interactivity shapes the medium, so this video is perfect for me.
Thoughts about True Crime: This is an interesting subject because there are "crime investigation" games. I think of games like L.A. Noire, Ace Attorney, or even the CIA games (based on the TV show). But, those are *fictional* crime games, not *true* crime, even if some events are based on or reference real crimes. So I think you are right, that interactive nature of video games makes "true crime" games difficult to make.
Thoughts about TTRPG: As a DM myself, I live by the phrase, "No plan survives first contact with the players." It's just an impossible ask of a computer program. But, it's also interesting because the RPG genre of video games practically owes itself to TTRPGs because the first Computer RPGs were based on Dungeons and Dragons. The history of TTRPGs and CRPGs is much more entwined than people realize. Oddly enough, I think the best example of a DM type program is actually the "Director" from L4D. How the Director controls the game (such as special and boss infected spawns, weapon and item drops, horde spawns, etc.) is programming magic and it is really good at controlling the pace (for example, the game actually learns whether or not you can move and shoot, and will actually change the density and time between hordes to make sure you are making progress). The amount of work going on "under the hood" really reminds me more of a DM than almost any system in any other game.
Thoughts about Musicals: 10/10 no notes.
This topic reminds me of another very similar but inverted one: Why are so many movies about video games so bad? The answer, of course, is removing interactivity from an interactive medium needs to be compensated for, and the movies struggle to either realize this or properly compensate. Also, relying on name recognition from people who either A) don't play games and thus lose name recognition, or B) play games and will hold the movies to a higher standard (not to mention the inherent reputation video game movies have) is an uphill battle. But that is a deep dive for another time. Here's to a new year!
The director from L4D is actually a great comparison tbh, I wish I’d thought to make it.
amazing video as always!
New year new video lets go!
Wow, Happy new years! I just saw this video as the fireworks started going off near me! Such wonderful timing!
Sad Disco Elysium didn't get a mention for the ttrpg inspired video games! Honestly my favorite of the genre, and should be a huge inspiration for non-BG3 rpgs going forward
Honestly, it just came down to time. Disco Elysium is amazing for so many reasons and any time I tried to incorporate it more into the script it rapidly got out of hand, and I really needed to save time for the ending since it was gonna be a much longer piece anyways. In my mind, BG3 is like… the platonic ideal of adapting a TTRPG to a video game, so it was the priority for this one, but Disco Elysium is 100% a brilliant game both as a take on TTRPGs in gaming and beyond that. Someday I’d like to make a video about it, but I honestly don’t know if I can say anything about it that other people haven’t said already lol
I got burnt out on disco elysium on my first playthrough and didn't touch it for 9 months for some reason. ended up finishing it still and im glad I did. incredible game and world.
would love to see if you can find anyway to talk about disco elysium in any capacity honestly
Stray gods slaps
Happy new year! Enjoy your break so you can come back feeling energized and ready! :D
this video made me realize, metal gear rising revengeance is a musical.
What are your thoughts on Metal: Hellsinger?
I enjoy watching your sombra game play, I feel like I learn some things
Xenoblade Chronicles 3 is a musical.
I think... Regarding musicals... it has to be not just that the music advances the plot, but also that the musical expresses the plot. No matter what song you play in Guitar Hero, you advance or not, and any mandatory songs are just that. EBA incorporates music into the action, so it's a really weird iteration, but _is_ a musical. I would also say Rhythm Thief may also be one, because going through the levels is going through the rhythm. It's not that you play the music to beat the level, but that beating the level is beating the music. However, I've seen very little of the game, so I might be misunderstanding it. It's a really tricky and fun thing to think about, I'm genuinely not sure if I'm confident in what I'm saying!
I think it's a good thing that True Crime didn't really become a genre in video gaming- every once in a while we get either a point-and-click adventure game or a hidden-object game about Jack the Ripper. They either struggle with handling the subject (just as much as podcasts and other TC media) or gallop off into full-on fantasy where Jack the Ripper is a demon or some other shit.
I’d say that true crime doesn’t quite work as games because murder mystery games rely on clues that logically make sense when put together, with clear understanding of everyone’s motives and circumstances. It’s solvable. Real life isn’t like that- human beings don’t follow clean tropes. Also, how is a game going to have a solution to an unsolved crime?
ayo first? trans rights free palestine
this is comment realness
Slayyyyy 🇵🇸❤
I think (and don't hate me here I don't like the true crime genre) that a true crime game is possible, but perhaps as if you're looking through a keyhole, seeing all of these crimes take place from a "distance" of a door. Perhaps a subversive twist at the end is that if at any point the player would've opened the door, none of the scenes would've happened. Sort of a critique on the silent observer vs crime
Guitaroo-Man is absolutely a musical and no one can change my mind.
Off-Topic, why was all the video in the a first-person shooting game? I can't watch footage like this without getting nauseous, and none of the games you discussed have footage that would give me problems.
I feel like if you spoke just a bit slower these videos would be easier for me to watch.
Maybe try slowing down the video slightly
he was so babygirl for this
I think the TTRPG one will change somewhat soon, I doubt they will be GOOD, but we will probably get the first open world game with different stories each time using AI soon. I dont think this is a good thing, and I assure you someone will get a horribly racist story or something like that, and the game will be trash, but yk...
I am a TTRPG designer so I for sure think TTRPGs are hard to bring to the table but I do think that just looking at BG3 is kinda small sighted because there is a ton of games out there that aim to simulate TTRPGs and do it well for a large chunk of the TTRPG audience. CRPGs are basically known for being TTRPG sims which is what BG3 is it's just that BG3 is it with the budget and scale that no one else can have but there is a ton of games like BG3, like the first two BGs. There is also games not tied to IPs trying to do stuff like that like Disco Elysium or Pilers of Eternity. The more rules light and free form the system though the harder it will be to make a video game that is a simulation in some way of playing it, like it be hard to make a "Fate Core" video game where as something beefy like Lancer already has a fan made SRPG which simulates the rules of Lancer fairly well.