Fighting against multiple enemies....to resolve this problem I just channeled my inner steppe nomad and ran circles around them on my horse while shooting arrows at them.
Yes! Other alternatives imply training the shit of one weapon and becoming a master through time and practice, 30 hours in you start becoming good and being able to beat 2/3/4 enemies at once, but if you don't use your head you still end up dead. Also, funelling enemies through narrow spaces like doorways, bridges... Mutt, the dog can also distract your enemies well enough as you focus on one. While attacking a camp you can ambush the patrols or just sneak in and kill them when they sleep or poison their food... The begining of the game is specially challenging but I love that it forces you to think, unlike 99% of the other open-worlded RPGs out there.
POISON your arrows! I have 200 better piercing arrow, that I made 200 bane potions to apply to. I just recover as many as I can find after the battle and I still have over 150 a month later. The poison stays applied and doesn't expire.
I bought the game once it was released and had a great time. However, my character was a sneaky archer type character which is not the best build. I wasn't able to complete the quest about scouting out the bandit camp and thus started robbing stores. After a while I began murdering and looting people on the road until finally having leveled up hunting enough to be able to eat raw meat and started living completely in the woods.
I always thought that the big moral of the story is that sometimes you just have to move on. Henry, a blacksmith made knight will probably never get a chance to kill the courtier of the King of Hungary because as a knight he won't have the resources to do so. You could argue that he could challenge him to a duel but in reality, he would probably ignore him because Markvart von Auschulz (whatever his name is) is so far up the chain that he can ignore such requests just based on his prestige alone. He will probably never get his father's sword back either because it was so nicely crafted it was probably passed up the ranks and sold to the person with the most money. Henry even says he himself is disappointed that he didn't get his sword back at the end of the game, and he is told by both his father and Radzig that it was just a sword and that not everything is worth fighting to the end over. Even though the sword meant so much to Henry because it was his father's last piece of work and his last wish to get it to Sir Radzig, that Henry had to let it go, in order to move on and heal. Unfortunately, that tragedy took a lot from him, but he has to leave the past behind and to live his new life as a servant of a lower lord of the Kingdom of Bohemia. Henry did grow, not to come of age but to learn to overcome tragedy. Henry at the end of the game no longer defined himself by his need for revenge, or his desire to re-acquire his sword, but instead learned to look forward by riding with Hans Capon to Prague and to solve the problems of the kingdom rather than to solve the problems of his past.
4:57 - that is not a bug, it's a Monk of the Michael Jacksonite Sect. Flying Face Kick, followed by Moonwalk Evasion is one of their famous combinations.
ye on higher difficulties enemies have infinite stamina and will ignore terrain when they are locked onto you given a certain range. I dont think I was able to outrun a single bandit as I literally walked backwards into a town until guards helped me kill them.
When you run into one of those really high level ambushes, it's almost a gauranteed death. I did manage to get away a few times though. While sprinting toward the nearest cliff I stripped myself and fell off. I survived. Another time I got them split up around a hut nearby. backpedaled on horse using arrows.
Also, 'large' battles are the exception, rather than the norm in Medieval warfare. Especially castle sieges often had defenders numbering only a few dozen, with only the fortified towns and very large castles being exceptional. It could even be argued that there are too many bandits/guards/soldiers in the world, and the size of the 'big battles' is pushing the upper bounds of plausibility. (Plus they are supposed to be regional retinues and levies, not huge national armies (opening scene(s) excepted), so their feeling 'regional' and ad-hoc/scrappy is fitting.... unlike say the 'Imperial Army' at the Capital City of Skyrim, which is not any 'grander' in scale, but is masquerading as much more - not to mention the scale of the city itself which is barely more impressive than any of the KC:D villages and woefully less than say Sasau...
I don't think the issue behind the missing battles is a lack of historical accuracy, it's that buyers were led to believe that they would be part of the game when they were largely not. I doubt the studio made a last-second decision to scrap the big battles out of a sudden urge for authenticity. They probably just didn't have enough time to make it work.
@@cmulthauf3 I think it probably met in the middle. They realized they didnt have enough resources to make it grand, so they chose to focus on more historical realism for battles
There are not big battles, because this is countryside. What do you expect from village nobility, especially in medival age. In game this battles was typical, any big fights with hundreds and thousands soldiers were only with mighty rulers and with big conflicts.
My favorite part of the immersion is when i ride through dead empty forests until i reach a hunting area and then I stop and the animals spawn around me.
@@JayRacer oh no I've been waiting so long for this question, it is impossible to explain in English, and all those who do understand the holy edition of the gentlemens club shall meet a fait far worse than death...
@@mahatmaniggandhi2898 They are. Not only real castles, but real castles as they would have appeared in the 1400s. Today, much of the wood work that you see in the game would no longer be there. That wood work was common in the days that the castles were really used as fortresses. it provided walk ways and cover for archers. Where it overhangs the walls, the woodwork allows defenders to drop stones while being protected by the woodwork (there would be a gap or holes in the floor where it overhangs the wall). You will notice that these wooden structures are also mostly over the gates, and not around the whole wall. Why wood? it's cheaper and lighter than stone. The stone wall create the barrier. The wooden structures are there to protect against arrows and the like..
Dude after 200 hours I’d thought I’d seen it ALL, nope when at 5:02-5:05) The gate guard jumped a flying kick to generous face I’m glad I didn’t have a drink in my mouth. I burst out laughing . I’ve only had a great experience and nothing super buggy.
Après 1800 heures de jeu, je pensais avoir tout vu et bien non, le jeu m'a surpris après avoir acheté un cheval bien avant que Hanush m'en offre un au moment de la suite de la proie !!! Là encore, je me suis retrouvé avec des bandits et des coumans en masse dans mon Pribyslavice entièrement reconstruit ! After 1800 hours of play, I thought I had seen everything and well no, the game surprised me after having bought a horse long before Hanush offered me one at the time of following the prey !!! Again, I ended up with bandits and coumans en masse in my completely rebuilt Pribyslavice!
I fucking love this game. It's so satisfying when you finally land the crazy combos on combat. I've never had a game make me feel like I've accomplished so much.
@@edwardliu111I don’t like the ridiculously rolling around combat unfortunately. The difficulty has never put me off. Just don’t really like the gameplay loop. I played DS3 quite a bit but I got bored and never finished it.
@@edwardliu111you don’t really need combos to beat dark souls, it’s pretty simple in the dark souls series. not to say they’re bad games they’re just pretty straightforward and easy to understand after a little time. bosses can be difficult but that’s about it. at least that’s how it was for me after going through every game, could be different for others.
This game made me feel the excitement I felt when I first played oblivion. I havent felt that excitement again since. For that, this game will always hold a place in my heart.
Same! To me, this game is the true spiritual successor to Oblivion, not Skyrim. This is also why I even like the jank, because it gives me this Oblivion charme.
As much as I love KC:D, I am glad you didn't pull any punches when it comes to the game's negatives. You can't improve if you don't look for what can be improved, after all. Great video!
J D dude the game has potential but is largely shit. heres whats wrong with it. game breaking glitches: 1.camera stuck in one direction 2. forever loading in the vranik mission 3. omniscient monks in the monastery. monastery mission is just generally bullshit. 4. theres no possible way to level up speech passed level 9 5. wanted after committing a crime even if no one sees you sometimes. Annoying things: 1.british czecks 2. no more than one combo that works for anything besides a longsword. 3. no matter how you change your appearance, you always revert back to default hair and red brigandine in cut scenes. 4. youre forced to get mathew and firtz killed or do a terrible crime that would help the army that killed your parents 5. A woman's lot gives bandits dogs. who the fuck wants to slice a dog with a sword? i just run away if they have a dog. 6. no matter what choices you make, the dialogue is always the same. ( i killed 14 cumans on the way from skalitz talmberg in the run mission. its never mentioned by henry because the game doesnt want you to be able to do that.
@@omarisawesome1996 Alot of the things you say are true aswell as soo many crashes, but if they got a large profit they can fix alot of the issues like a save item ewww
@@omarisawesome1996 not a problem. Plenty of games do it. It's not an issue imo. I should specify I'm talking about having Henry nerfed in the second game.
To anyone looking at the game in 2020, the performance issues aren't a problem anymore, and in over 100 hours of playtime, I've only ever noticed one bug, and that was a small graphical one. I run it at fully maxed-out 100% graphics settings (with motion blur off), at 2560x1440 (2k) resolution. I have a 2070 Super and R5 3600, and rarely go below 50 fps, and never below 30.
Bought and played it in 2020. Game is buggy but nothing compared to what I saw in videos published shortly after release. Bugs don't ruin immersion and experience though
Some things I think is important consider when looking at the story: Henry is the bastard son of a minor noble. This shouldn't be an incredibly emotional moment for him as this isn't much of a difference from his status as a peasant. He accepts his new Father, but that's about it. The lack of "huge battles" is most likely intentional. The nobles shown in the game are relatively unimportant. We aren't associating with Dukes, or Counts, but minor nobility that often have a few dozen men as retainers. These people aren't capable through status or wealth to command a sizable force. Cool review though
Exactly this is what many people don't seem to understand, the game takes place in 1403 Hanush never married and Radzig was married but we dnt know when on top of that most of the notable events takes place around 1410-1415 with Radzig getting a huge promotion and a new castle and Hans becoming the ruler of Rattay and getting married himself, even Divish had a son who took over his estate after he moved to Prague, Hopefully this is somthing we may see in future games.
@@Omar_Santisi_ Not really. It wouldn't be much of a status change for him, and from Dev interviews we know Henry is around 27 years old. That's a long time to believe a lie. Sure it would of had some emotional closure I don't think it should necessary be a major part of his character. He's still just Henry.
@@LawfullSpook You'd think he would be right? I assumed at most 21ish. I don't have a link, but during development he was stated as being in his late twenties. I think most players would agree he's around 25 or so. You can double check on the wiki
@@Ty-bl5pm yes I thought he would be around 25ish myself but it does say Hans is 15 and that's how old he would have been historicaly and I've always thought they would be the same age.
I loved the monastary mission, it was super relaxing and linear yet extremely open at the same time. More rpgs should do missions like it. You should have waited for a womans lot because it was amazing and both of the stories in it were on par with the monastery quest
it wasn't relaxing to me I was told off every second for not being where I was suppose to and the sneaking during the part was so stressful :D I loved it so much because I was genuinely scared. I did some experiments during other playthrough and that part is so good to try to find another ways to do things. for example you can break in through a side gate and hide some things in a chest you'll need later. they will stay there. it goes against immersion a bit cause you wouldn't know the future :D but it was an experiment not serious playthrough
theirs actually science to back it up... natural pheromones produced by men can attract women, so going out drenched in cologne and deodorant isn't always the best plan.
There is a pheromone called androstadienone found in male sweat and a few perfumes. Women rated men more attractive when they could smell this pheromone. Another study suggested that some women are just missing this link, presumably due to missing a "smell" gene that lets them pick up on it. Other research suggests that women on the birth control pill are also unaffected while women who are ovulating get the strongest effect. Another suggests that women can "smell" how "attractive" a man is by his sweat alone. But as always, more research is needed to fully understand this correlation. There is also the social factor, where if you run around smelling like a crusty gym sock.... yeah... that's not going to work. But if you were just doing some exercise/worked up a sweat, the smell won't be as foul and you'll probably get the biggest effect. Unless you decide to bike to your dinner date at a fancy restaurant with sweat stains sweeping through your armpits, your date is grossed out, and considers you cheap and tactless for biking there instead of taking an uber/using your own car. At the end of the day, this androstadienone only raises cortisol levels in women. This could be arousal, but it's also the general purpose stress hormone. So you could raise her cortisol and only succeed in pissing her off instead of getting her excited. It's definitely not some magic trick to "nose hack" women into your bed. But... hey, maybe ask that cute chick out on a more physical date. Say, cycling or a hike. If nothing else it could make a more unique date, and for a more fitness minded/outdoorsy woman she'll probably be happy to accept. And if the sweat works... well that's just a nice bonus.
@@duncanlutz3698 The only thing you need to arouse a woman with that hormon not take a shower everyday,that's it. Also even you can't pick it up it still works. My cortisol levels are too sensitive they peak with every stimulus such as stress,hormone changes etc. due to my anxiety. So when I am in my ovulation period men around me arouse me even I don't find none of them atractible ,handsome etc. It is sort of in heat for animals I think.
@@mahatmaniggandhi2898 Most likely not, if it remains in "this Region". But maybe the beginning of the Hussite wars in 1415. Jan Hus and the big shism was mentioned often in the Game and this conflict of Sigismund was the prequel
In your elder scrolls retroperspective series you mentioned that as a child you imagined the perfect game "like Morrowind, but". For me the template is Kingdom Come Deliverance's living, breathing and immersive world.
My god, the environment work in this game. How did I miss this one? The dirt paths, the vegetation, the castle interiors and towns, the rolling hills, real tree and flower species, the mud.... these people actually used references. And combat looks amazingly realistic with the proper weapon poses and strikes. I'm definitely picking this up.
that shenmue comparison was the last thing i was expecting but the second that you mentioned shenmue when i think about the 2 games i do definitly feel a connection between them
This is by far the best KCD review I've seen. It is one of if not my favourite game. Yes it does not hold your hand and yes it has had its bugs but I love games that give you a challenge and while being story driven it also gives u many ways to complete the quest even if the outcome is usually the same. The game has a large learning curve and many people try it then give up but you can get really good if you stick too it, I've clicked just over 600 hours in the game and the additional hardcore mode is amazing I constantly go back into the game and replay it. You just have to remember that you are a commoner not some amazing knight or witcher (a game kcd is usually compared to) you have to start from nothing and build yourself over time and by the end you can see how far you have become and it is really rewarding.
Tough but fair review. I still love this game but it's an incredibly complex and turbulent relationship I've had with this game. I often find myself forgetting that this is, at its core, an indie kickstarter game. The scale and scope of this game was impossibly ambitious and that can be hard to come to terms with when you've found yourself having already fallen in love with KC:D. Things like seeing the same NPC faces and hearing the same voice actors over and over again with different characters can be immersion breaking. In my first playthrough, I ended up killing Morcock and his gang, so you can imagine my shock when just an hour later, I find him walking around town, dressed as an ordinary townsman, greeting me with the usual "Look, Henry's come to see us." But, of course, it wasn't him.
The constant shift from American to British to American accents is jarring and really breaks the immersion. I would have preferred British accents only and that isn’t because I am British myself, no it is because I believe the British accent fits the setting a lot better than an American accent.
@@speedyaspielevelup9444 That's odd, cuz in reality, the colloquial "British accent" didn't exist back then. Not even in England. Plus this takes place in Bohemia, aka what is now Slovakia. So if anything, everyone should have Slav accents.
@@WobblesandBean Minor correction, it takes place in the Czech republic. Rattay is an actual city there. But yeah, 1400s Czech people are no more likely to speak colloquial british accent than slovaks haha.
@@WobblesandBean It's not odd -- almost every period piece on TV uses British accents for anyone European. English speaking people are acculturated to associate British accents with Europeans in media. Characters living in the same region being randomly assigned American and British accents without any in universe explanation is jarring.
The buggy release + the save system was the major issue I had, I ended up having to replay 10 hours to get past a soft lock. I got a mod for unlimited saves when first playing it, since I found myself having to save frequently due to constant bugs / crashes. Bit of a cop out but I'll definitely do it properly next time. Kingdom Come really does have some of the best quest design in ages. Issue is that many people hyped this game up as 'historical Skyrim' which it was basically the opposite of, so a lot of people didn't get what they expected. This is one of those games where it shines best when you're just exploring and experiencing the world and side-quests, rather than just following the main story. And once again another great video man, you've quickly become one of my favourite review channels. Keep up the great work because it's inspiring.
@@marcopg8112 the woman's lot dlc is worth it, Teresa's isn't that great, but johankas was probably the most memorable quest I've ever played in a video game.
13:02 when i acttualy had to find the symptoms for the plague quest it felt jarring... the character usually figures this out... i took like a solid 5-10 minutres double checking and triple checking too make sure i made the right choise because i wasnt used to this kind of thing I also got caught offguard at the scouting quest Also anything the fact that spamming the skip button in dialogue/cutscenes resulted in me understanding jack shit of what happened , ”how did i insult the noble son , what the fuck happened here , why im i fistfighting him” , because i was used to the grindy mmos that never had quests more intresting than ”get X item(s)” ”kill Y enemies” with dialogue you could eazly skip I learned not to skip dialogue/cutscenes pretty quickly
I 100% agree with you on the monastery quest. It's a slow burn but it hit all the right notes for me, just felt very good to experience it and I wanted a whole game based on that quest style. Also, Hardcore mode makes the game much more fun. It feels very well balanced and maybe it's what the devs had in mind earlier in development. It felt good having to actually care about armor durability and money. I didn't even realise I hadn't fully understood the combat until I played it in hardcore and got badly beat by bandits. I had to actually learn how to riposte and combo properly because it meant so much more. Wish more games put greater restrictions/pressures on players, especially when it comes to gear and money.
30:11 You actually can, in one of the quests there will be something written with blood on a scene of a murder and if you know how to read it, it will make the investigation easier.
Interesting video. You argue that Henry doesnt have a loss of innocence moment but i think henry bashing (already dead) Runt's head in after the bossfight is a pretty good sign that he is no longer who he was at the beginning and a pretty good loss of innocence moment, but thats my opinion.
I considered that but I don't think his actions there have any impact on him after the event. Same with seeing his parent be killed and his attempt to later bury them. Its like well crafted set up that doesn't lead anywhere.
This is a good example of how you should never play a game on release. I played KC for hundreds of hours and never saw any of those crazy bugs you're showing here. Best RPG ever if you ask me. But then again, I'm the kind of guy who likes history and attention to detail more than "press x to be awesome".
I just got this game from Humble and I am quickly falling in love with it. There are issues, yes, but overall experience is largely positive, and the game is miraculously free of the AAA microtransaction plague despite what some publishers would have you believe is "necessary". IMHO certainly this will become a classic recognized amongst the best games of the decade.
The monastery quest is one of the most dividing quests I've encountered in any game. People either love it or hate it, and the latter ones often are under the impression that everyone agrees with them. BTW, you totally can block and even masterstrike enemies that you aren't targeting, it's just a bit difficult if they are not well in your view.
Playing the game in Hardcore mode is required IMO. I found it even easier to fight in hardcore mode, as long as you are fed and brew saviour schnaps often.
I felt its the best way to play KCD and the way it was meant to be played no fast traveling outside of very few mission situations so you had to travel every road and would learn the layout of the land. Also i just feel like this game is 10 times more fun in hardcore the game does not feel too hard and never felt punishing in the wrong way train train train is always a thing I felt was needed to be done. Dont underestemate a enemy a large group is dangerous but when you take it slow and act more defensive and I just feel I wont enjoy normal mode as much after 4 runs of hardcore. Im almost reaching 500 hours in the game and I just think this is a game world I like alot more than skyrim. Even now I feel if I were dropped of in the area I could still find my way around there from Rattay all the way to Skalitz. I love this game and hope to see what will come next.
After I saw the trailer for the new KCD I went back to play the first one, and I have to say it's one of the best games I've ever played, I love how you feel like your getting stronger whenever you upgrade your stats.
This game was epic...BUT people these days want everything handed to them...most people... My brother played and quit...i loveeeeed it...it was very real to me :-) hope there will be more cuz they left the game open for wayyy more.
You are spot on about the world and landscape creation. I honestly sitting there when taht game came out and shouted at my screen. OMG this looks exactly like the village I grew up in. The landscape the style in which the farm buildings are made. It's fantastically realistic.
I felt the exact same way about the Monastery quest. There is so much I can see people hating, but it was amazing to me. The game already did a phenomenal job of immersing me in it's world, but it reached a whole new level when I spent my first day in the monastery. As much as I loved it, the absolute elation I felt after finally figuring out who the mark is and escaping was unlike anything i've ever felt in a game. It's like walking out of the tutorial sewers into the wide open world of Oblivion x100.
Did they ever patch out all the typos? At 29:28 I count twelve on a single page. I'd be pissed if I helped pay for a project of this caliber but somehow none of anyone's money went towards meeting the 'Run A Spellcheck!' stretch-goal.
Of course I don't agree to the full extent on every point you explain, but one thing I know for sure: Your video entertained me way more than I was aiming for and I enjoyed it from start to finish 😊👍 I'm looking forward to see more of your content, best regards and keep up your point of view 😄
I'm a massive witcher fan but two completely different games. I love this game better now because its an RPG n there's no hand holding or Hud, I played the witcher the same... No Hud, using landmarks to get around. But this game is on another level but it also depends on the gamer. One's an RPG and the other is a fantasy openworld adventure. Now imagine a witcher game like KCD, where you have to learn to be a witcher from a child, you know absolutely nothing, you got to learn every skill, jump, potion making and train your stamina, strength, energy up etc, to survive the trial of the grasses, if you don't... You die. And it's extremely difficult... No hand holding, so you know you actually earned the right to be a witcher. Then there's also learning the signs... It requires study n practice. Same with swords, you have to learn to hold them properly, maintain them, oil them before your given a horse n sent out into the world to hunt contracts. No button mashing combos. That would be the ultimate RPG. Also in first person only, 3rd person is cheating.
@@sneaky5141 That made no sense... What has having an advantage that is as immersion breaking as 3rd person, to not feeling pain when hit by a sword in a game. OK I will entertain you on this, because you're clearly dense n my 3rd person objection clearly upset you... You actually do get hurt if a sword hits your character, your character loses health, gets injured, loses the battle and progress then you get upset. Then your feelings get hurt and you look for something or someone to blame. So your argument is pretty dense... Wouldn't you agree, of course not ... You're dense. lol 3rd person has always been a cheat, I get it, everyone wants 3rd person so they can check out their armour n perv at themselves. Overall... It acts as an overview camera, can see round corners, where as in first person... You'd see none of that... Without running a risk.
I've watched so many if your videos, you are on of my favourite channels on TH-cam and got me to play disco elysium- without spoiling it- I wanted to thank you. You have a great mind!
The bird in the cage quest was annoying, but I had a different experience. I was playing on hardcore mode, so trying to find the cages that I dropped was the major issue for me. Henry more or less being an independent character on his own is a tad jarring at times. There are moments he will act rather rash when......most of my actions would say otherwise. I'm still trying to come to terms with this, but he's such an endearing bloke that I'll most likely be okay with it in the end.
34:00 The reason why noone really cares about Henry being Sir Radzig's son is because noble men had many bastard children and they had no benefits to other people. The actual surprising behaviour is Sir Radzig caring that much that he kept Henry nearby, because he could be dangerous to his honor. Yes, I also wished Henry to be more upset with this, but it makes sense to me that the other people who knew about it behaved unimpressed. The affiliation to Sir Radzig as his liege is stronger (in that time) than to him as his father as a bastard. Also I'm grateful that you also enjoyed the monarchy quest as much :D I broke into the monestary before I knew of the quest and heard the friars sing in the early morning. I was just sitting there in front of my computer and listening. I never had a comparable experience in any other game... amazing.
Wow, that monk quest looks like insanity! Your right though, It would be amazing if more games took the time to make immersive, memorable quests like that.
One of the most elegantly designed games ever crafted. I have been playing CRPG's and tabletop RPG's since the mid 80's and this game is a singular experience
I'm playing videogames since the SNES. Growing older I kinda lost interest in gaming. I still had every console generation. But the games didn't get to me like in the good old days. Then I found this game as a 30€ offer. This game fascinated me like no other in the last 6-7 years. Absolutely loved it and had the best times playing it.
I had no real hype going into this, and having started it recently, i can't let it go. Fascinating game true to when games used to be good rather than cookie cutters loaded with flashing lights and pointing arrows. Been hooked from the get-go, having to bury my parents at the start, the music in the background, the ruined area in a cloudy, rainy day, one of the most immersive scenes in media as of the last few years for me. Jesus Christ be praised.
ive not been grabbed and drawn in by a game so much since i got my first game, morrowind, on my first console when i was like 12 or 13. its got old rpg systems that are being stripped out of the genre nowadays with an excellent combat system (my favorite ever) and a great looking world. cant wait for the second one. i also have a farkle problem now.
25:32 I think you can? In my most recent playthrough, whenever a visible enemy throws an attack the little green shield shows up and I can perfect parry them, even if they aren’t targeted. I don’t know if that was added in an update after this video or not, but either way that isn’t necessarily a problem anymore. Outnumbered combat is still kinda a mess regardless, but you can Master Strike any melee attack you see coming
I would go easy on them as far as armour clipping goes, it's hard to make multi-layered, historically accurate armour and not have it clip through itself.
While true. They chose to have like 3 layers of clothing. And they pulled it off well, but clipping is a serious issue. And they need to be criticized for it. Either they need to work on it more. Or they need to decrease the layers.
Good and fair review. Bought this game when it came out, played 20 hours when I ran into a game breaking bug ... tried various saves and replayed numerous hours, but every save ended up being corrupted. For whatever reason though I didn't feel like restarting the game from scratch so it just sits in my Steam library --- but wow, I did enjoy what little time of the game I played. Maybe it's time to get back into the game.
Love this game. I still think they need to either explain how and why enemies can parry or master stroke so many attacks, or refine it so we can notice a pattern. The tutorial claims that it has something to do with weapon position and feinting. In my experience, weapon position doesn’t matter. The enemies sword will teleport across their body and slap you in the face. Feinting barely ever works. Overall, I’ll just riposte with a mace while back peddling. It’s a shame, really.
Currently in my 3rd play through of KCD, and I never noticed the fact that there are no children in the game. I love the Elder Scrolls series and the Dragon age trilogy, but KCD is my absolute favorite RPG. Yes Henry will always end up being the same type of character no matter how you build him...mostly because there isn’t a magic system in the game...so they have limited you to either a combat or stealth build. Character progression is much more nuanced, as in you never really notice that you’re better doing something until you do. You don’t start the game defeating 6 enemies and flinging fireballs around...you have to build up a lot to handle more than one. I love how swords/maces/axes all behave differently depending on the opponent’s armor. This is more realistic and opposite of pretty much every other game. IMO war hammer /shield is the best combat style since the enemy’s armor type doesn’t matter. Legitimately the only thing I really hated about KCD was the lockpicking and pickpocketing...and the fact that as the son of a blacksmith, armor and weapon repairs (except swords) are done with kits. I loved how you had to sharpen swords and wish you could repair armor on an anvil or something, along with non bladed weapons. Quests are more than simple cave dives or fetch this. Yeah the game is somewhat clunky with long load times, and has glitches (but what game doesn’t)... but if they make a 2nd one...I’m there
I really liked the point you made about the visuals focusing more on a sense of groundedness and realism rather than 'realistic beauty' in the context of a computer game. I have often found that some of my favorite games approach level and environment design in a way that apes real locations rather than 'improving' on them, a good example of this would be Mirror's Edge or Demons' Souls. Quite a rare quality when you step back and look at games this way.
I do agree with the cathedral quest being great. Not for being a great quest, but for trying to break the mold. You enter the cathedral, you have to find out how. The quest gave you a goal, and you had to find the milestones. Like many other quests in the game, but I feel that the slow pace doesn't need to be part of amazing quest design. In this game, I feel it fits. But the quest ideas can be implemented without as much of a time investment in other games. There's so much that can be done, as Kingdom Come shows how different it can be. But I feel like the worst thing developers could do is dismiss the quest design to only fit these types of games, while there should be many different ways to implement this.
I guess the greatest problem with the character being pre-established and (above all else) about some major decisions that advance the plot being made in cutscenes instead of in dialogues is that you feel a little cheated of chosing which NPC's you do like or not, given Henry oftimes has his own clearly stated opinion about them.
My biggest complaint about the combat in KCD are the combos. I generally will not attempt any combos that require more than 3 chained attacks. This is because even the peasantry seems to be quite good at riposte and master strikes. I can't tell you how many times a peasant turned looter has used master strike on me. I mean, I'm glad to see the peasantry take such a vested interest in training themselves in swordplay... but I don't believe that most peasants knew the more advanced swordplay techniques of the time period.
For the quest with Ulrich, I wasn't even aware you had to talk to him after capturing the other bloke because he died to the bandits outside the cave where it happens. This video is my first time hearing about it. The defining moment of this game for me was when I had to do a (presumably optional) side quest for the siege of Talmberg. The mission was to procure something like fifty cockerel potions, so I found a lady who lived in the woods and mistakenly told her I would brew them myself if she taught me how, rather than just offering to pay her. This resulted in an hour (not including gathering the required herbs) of just brewing potions. It was insanity and really drove home the game's desire for realism, even to the point of being tedious.
Dans the witcher lorsque vous devez suivre des traces pour retrouver un personnage, vous faites 5 mètres puis vous devez réutiliser vos sens de sorceleur, puis vous refaites 5 mètres et ainsi de suite, c'est fastidieux aussi ! Tous les jeux sans exception sont fastidieux à utiliser. L'unique chose à savoir est : Est-ce que le jeu en vaut la chandelle ? et aime-t-on y jouer ? In the witcher when you have to follow traces to find a character, you do 5 meters then you have to reuse your witcher's senses, then you do 5 meters and so on, it's tedious too! All games without exception are tedious to use. The only thing to know is: Is it worth the effort? and do we like to play it?
Hahaha i did the same thing. Every time i played id brew a few never expecting to brew them all but there i was weeks later roaming around trying to find the herbs needed to complete it. So dumb but alchemy i though was so cool in the game.
KCD ruined Elder Scrolls for me. Love how the hunting mission with Hans changes if you have a horse. When Hans chases the boar, if you have a horse you get a cutscene of you chasing after him, and arrive at the Cumans immediately. If you don't have a horse, you have to find Hans on foot.
25:45 I am late almost a year, but I do remember that you CAN block attacks from enemies you see, but have not targeted. I don't exactly remember how now, but a thing I could say is that by pressing tab on a targeted enemy is the actual targeting/lock-on system. Just a heads-up.
Kingdom Come’s quests feel like something my friend would make for our tabletop sessions. The devs probably had fun sitting around and coming up with the ideas.
I loved every little bit of this masterpiece. Yes, it has flaws, but i really enjoyed a more realistic aproach to a videogame. Fantasy settings have become boring after so many years. I just love realistic games.
This game is amazing on the PC with a few mods, mostly just to stay clean about 10x longer and to be able to buy and carry polearms. Then you need to add back in the perk trees that got removed, I think it was polearms and archery (I dont remember anymore I always have these trees now.) Edit: oh also first person herb picking mod so you don't lose your place
This game has the perfect foundation and huge potential to create and build with so much more. Imagine a sequel set in the Hussite wars, you are one of the lower lords and besides creating a loyal armed retinue, you are in charge of protecting and developing a village and building your own minicastle! Uff
Even with the flaws, this small studio still produced one of my favorite most memorable games I have ever played. It seems to me, this game is very similar to a mix of the Witcher 1 and 2 making it a flaw masterpiece. Even thought it may have had its issues it is a masterpieces none the less. Especially keeping in mind how small both the studio was and the budget for the game. People need to ignore the politics surrounding the game and its director, and give full credit where it is due. The extremely small studio used a indie level budget to product a flawed AAA masterpiece; all I can give for it is praise. Even though I personally owned the game at launch when it was not playable on xbox one due to bugs for me. I am excited to see what comes next. With dlc, remember the budget of the game and do not expect AAA level, due to how small of a studio they are. Keeping in mind these things, if judged on an indie level even the dlc are above and beyond what one should expect. I payed full price for all of them just to give the studio more incentive to make new games and to indicate they have gained my trust and admiration.
Wow, it's been such a long time since i've played this game, so much has changed in gaming since... But one of the things i remember fondly is the monastery quest - it was probably the most immersive and fun thing i experienced in the whole game, and it's one of those gaming memories that remain with you forever. (Like seeing the cockroaches in HL Uplink for the first time, or your first teleport to Xen in HL1, or storming the NPP in your first playthrough in STALKER, or stepping out of the cave in the beginning of Far Cry, or finding out what's going on with you in SOMA, and many more, all of them unforgettable...)
Playing this game on console ruined it for me. Maybe one day, when I have a PC, I'll give it another go, but I got tired of being frustrated at this hunk of buggy shit! The lockpicking was impossible, cutscenes wouldn't play and required a hard reset, textures would take ages to load, just.... I wanted to love this game, but I simply cant, not now. It felt like the game was *ACTIVELY* fighting me to stop playing! No game should do that! I'm not going to spend hours and hours playing a game, and not enjoying that time, in order to enjoy the rest of it. I dont care if it does get "playable" near the end, I'm not going to waste my time to get there. I have shit to do. I play games for fun, not frustration.
I'd like to chip in my perspective on why I disliked the monastery infiltration mission. Having to gather and piece together information myself wasn't the issue. I think that would have been a lot of fun. I abandoned the mission after a little more than an in-game day and reloaded the save prior to beginning it because it evoked a lot of the negative emotions I felt during my time in an inpatient ward. Like, the daily structure was so similar, it was digging up a lot of discomfort and dread. Right down to the "no personal possessions, and these are the only clothes you're allowed to wear." I felt helpless, trapped, and uncertain of my future, just as I did in inpatient. Continuing any further made me feel so uncomfortable, which isn't how i'd like to enjoy a game. I'd gathered what I believed to be enough information, decided who the novice was, reloaded, and snuck into the monastery at night to assassinate the novice I'd assumed was my target. I still don't know if I chose the right one, and I don't think I ever will. All that aside, I love this game. I'm in my second playthrough focusing on archery and engaging in different activities. It's almost like a whole new experience. I look forward to what they're coming up with, next.
The lack of facial animations is simply a historically accurate, it's hard to have emotion when you have the plague.
My guy 🤣🤣🤣
This aged poorly
YOU JINXED IT
This comment aged well
2020 can confirm
Fighting against multiple enemies....to resolve this problem I just channeled my inner steppe nomad and ran circles around them on my horse while shooting arrows at them.
Me too, every damned time. It's pretty fun as well, and ends with me not being killed, which I like.
Yes! Other alternatives imply training the shit of one weapon and becoming a master through time and practice, 30 hours in you start becoming good and being able to beat 2/3/4 enemies at once, but if you don't use your head you still end up dead. Also, funelling enemies through narrow spaces like doorways, bridges... Mutt, the dog can also distract your enemies well enough as you focus on one. While attacking a camp you can ambush the patrols or just sneak in and kill them when they sleep or poison their food... The begining of the game is specially challenging but I love that it forces you to think, unlike 99% of the other open-worlded RPGs out there.
Just 1 shot them with a good ol' sword stab.
POISON your arrows! I have 200 better piercing arrow, that I made 200 bane potions to apply to. I just recover as many as I can find after the battle and I still have over 150 a month later. The poison stays applied and doesn't expire.
@@MajesticSkywhale you only need 20 bane potions for 200 arrows, I believe. Might be 40. I do the same 😂
I bought the game once it was released and had a great time. However, my character was a sneaky archer type character which is not the best build. I wasn't able to complete the quest about scouting out the bandit camp and thus started robbing stores. After a while I began murdering and looting people on the road until finally having leveled up hunting enough to be able to eat raw meat and started living completely in the woods.
I bought it for pc and ps4
@@mikeclarke3990 i love how your comment is totally unrelated to the comment you are answering to lol
What's the best foliage to wipe your arse with when in the woods?
I've been using my sleeve
@@bc8359 The sleeve is alright, but in my opinion the soft fur of a rabbit is great for wiping one's ass. You can even let them go afterwards.
@@wales2815 And they said the Germans kill n starve those they capture... I always knew you lot had a heart.
I always thought that the big moral of the story is that sometimes you just have to move on. Henry, a blacksmith made knight will probably never get a chance to kill the courtier of the King of Hungary because as a knight he won't have the resources to do so. You could argue that he could challenge him to a duel but in reality, he would probably ignore him because Markvart von Auschulz (whatever his name is) is so far up the chain that he can ignore such requests just based on his prestige alone. He will probably never get his father's sword back either because it was so nicely crafted it was probably passed up the ranks and sold to the person with the most money. Henry even says he himself is disappointed that he didn't get his sword back at the end of the game, and he is told by both his father and Radzig that it was just a sword and that not everything is worth fighting to the end over.
Even though the sword meant so much to Henry because it was his father's last piece of work and his last wish to get it to Sir Radzig, that Henry had to let it go, in order to move on and heal. Unfortunately, that tragedy took a lot from him, but he has to leave the past behind and to live his new life as a servant of a lower lord of the Kingdom of Bohemia. Henry did grow, not to come of age but to learn to overcome tragedy. Henry at the end of the game no longer defined himself by his need for revenge, or his desire to re-acquire his sword, but instead learned to look forward by riding with Hans Capon to Prague and to solve the problems of the kingdom rather than to solve the problems of his past.
I agree. I loved the story and the game. I hope that in the next game warhorse use the monestaryquest style for a castle environment.
+1
Henry's not a knight though. He's a bastard anyway.
A more believable story in my opinion and also a more beautiful one.
Although he doesn’t value the sword as much at the end, he still very much wants to get revenge on Toth
4:57 - that is not a bug, it's a Monk of the Michael Jacksonite Sect.
Flying Face Kick, followed by Moonwalk Evasion is one of their famous combinations.
My LoL days are long gone, but this reminds me of Lee Sin. :D
Cave Johnson
How did you become so jaded?
He kick ass for the LORD!
The best flying kick i've seen since Liu Kang
yooooooooooo
The beauty of the game imo is how i can find a google map of certain areas and see the similarities.
"If combat is too difficult you can always run away and live to fight another day" don't think I managed that once lol
ye on higher difficulties enemies have infinite stamina and will ignore terrain when they are locked onto you given a certain range. I dont think I was able to outrun a single bandit as I literally walked backwards into a town until guards helped me kill them.
@@jessemacaspac443 The worst problem was auto lock. When enemies catch up Henry turns around to get hit in the face with a mace.
Its hard but you can do it with the horse
The combat pisses me off sometimes haha
When you run into one of those really high level ambushes, it's almost a gauranteed death. I did manage to get away a few times though. While sprinting toward the nearest cliff I stripped myself and fell off. I survived. Another time I got them split up around a hut nearby. backpedaled on horse using arrows.
Have to honestly say that Kingdom Come's game world is one of the most beautiful I have ever seen.
What a name lol i love the show tho
Lmao time to visit Czechia
@@dinkeykong or germany, austria etc. this game just looks like home :)
Also, 'large' battles are the exception, rather than the norm in Medieval warfare. Especially castle sieges often had defenders numbering only a few dozen, with only the fortified towns and very large castles being exceptional. It could even be argued that there are too many bandits/guards/soldiers in the world, and the size of the 'big battles' is pushing the upper bounds of plausibility.
(Plus they are supposed to be regional retinues and levies, not huge national armies (opening scene(s) excepted), so their feeling 'regional' and ad-hoc/scrappy is fitting.... unlike say the 'Imperial Army' at the Capital City of Skyrim, which is not any 'grander' in scale, but is masquerading as much more - not to mention the scale of the city itself which is barely more impressive than any of the KC:D villages and woefully less than say Sasau...
Yup, that's true.
I don't think the issue behind the missing battles is a lack of historical accuracy, it's that buyers were led to believe that they would be part of the game when they were largely not. I doubt the studio made a last-second decision to scrap the big battles out of a sudden urge for authenticity. They probably just didn't have enough time to make it work.
@@cmulthauf3 I think it probably met in the middle. They realized they didnt have enough resources to make it grand, so they chose to focus on more historical realism for battles
There are not big battles, because this is countryside. What do you expect from village nobility, especially in medival age. In game this battles was typical, any big fights with hundreds and thousands soldiers were only with mighty rulers and with big conflicts.
KCD 2 is in the works and will take place in a major war something tells me they were trying to jam it in.
I think atmosphere, immersion and sound are the best things about this game
Omg the soundtrack and ambient sounds are incredible!
My favorite part of the immersion is when i ride through dead empty forests until i reach a hunting area and then I stop and the animals spawn around me.
my favorite immersive feature is when i walk through a town too fast and end up in a crowd of floating heads
The quests are good too.
@Vladimir Vladikov Sorry, I didn't know joking was prohibited on the fucking internet. What a fucking loser.
I can say the castles are actually so accurate that you could actually use the game as an educational resources of castle design
What is a holy edition Gentleman’s Club?
@@JayRacer oh no I've been waiting so long for this question, it is impossible to explain in English, and all those who do understand the holy edition of the gentlemens club shall meet a fait far worse than death...
@@GentlemensClubHolyEdition 😰😰
it's based on real castles im told
@@mahatmaniggandhi2898 They are. Not only real castles, but real castles as they would have appeared in the 1400s. Today, much of the wood work that you see in the game would no longer be there. That wood work was common in the days that the castles were really used as fortresses. it provided walk ways and cover for archers. Where it overhangs the walls, the woodwork allows defenders to drop stones while being protected by the woodwork (there would be a gap or holes in the floor where it overhangs the wall). You will notice that these wooden structures are also mostly over the gates, and not around the whole wall.
Why wood? it's cheaper and lighter than stone. The stone wall create the barrier. The wooden structures are there to protect against arrows and the like..
Dude after 200 hours I’d thought I’d seen it ALL, nope when at 5:02-5:05)
The gate guard jumped a flying kick to generous face I’m glad I didn’t have a drink in my mouth. I burst out laughing .
I’ve only had a great experience and nothing super buggy.
He did a Lui Kang wooooooaaaaaaa
I played it 5 times so far. Everytime a bit different.
Après 1800 heures de jeu, je pensais avoir tout vu et bien non, le jeu m'a surpris après avoir acheté un cheval bien avant que Hanush m'en offre un au moment de la suite de la proie !!! Là encore, je me suis retrouvé avec des bandits et des coumans en masse dans mon Pribyslavice entièrement reconstruit !
After 1800 hours of play, I thought I had seen everything and well no, the game surprised me after having bought a horse long before Hanush offered me one at the time of following the prey !!! Again, I ended up with bandits and coumans en masse in my completely rebuilt Pribyslavice!
_"I BELIEVE I CAN FLYYYYYY"_
Jesus Christ be praised!
@@Garangus It's what the npcs say when you speak to them 90%of the time.
@@nicolasn.7202 I thought that was a possibility
I'm quite hungry
Henry has come to visit us!
God be with you!
5:00 I'd call that a feature if anything
Ok, todd
I fucking love this game. It's so satisfying when you finally land the crazy combos on combat. I've never had a game make me feel like I've accomplished so much.
Have you played games from the souls series?
@@edwardliu111 Lol...
@@F_Yale what?
@@edwardliu111I don’t like the ridiculously rolling around combat unfortunately. The difficulty has never put me off. Just don’t really like the gameplay loop. I played DS3 quite a bit but I got bored and never finished it.
@@edwardliu111you don’t really need combos to beat dark souls, it’s pretty simple in the dark souls series. not to say they’re bad games they’re just pretty straightforward and easy to understand after a little time. bosses can be difficult but that’s about it. at least that’s how it was for me after going through every game, could be different for others.
I don't think I've ever loved a game so severely flawed as KCD, but I still love the hell out of it.
This really sums up my feelings, except I can say with certainty I also loved an even more flawed game (Ark) just as much.
me too
You said it so perfectly and consicely, this is exactly how I feel about it.
Only other two games come to mind. Arx Fatalis and Vampire the Masquerade Bloodlines
Maybe it got better I played recently and there wasn't that many problems
This game made me feel the excitement I felt when I first played oblivion. I havent felt that excitement again since. For that, this game will always hold a place in my heart.
Same! To me, this game is the true spiritual successor to Oblivion, not Skyrim. This is also why I even like the jank, because it gives me this Oblivion charme.
It’s like oblivion cus everyone is made of poorly mounded clay, which is accurate to the Middle Ages
As much as I love KC:D, I am glad you didn't pull any punches when it comes to the game's negatives. You can't improve if you don't look for what can be improved, after all. Great video!
Iui h 88,u
I wish he was more consistent
This is why I'm so excited for a sequel. All the issues and jank of a first try game can be ironed out.
SaltySkramz youre excited to inexplicably lose all your skills and armor half way through the story?
J D dude the game has potential but is largely shit. heres whats wrong with it.
game breaking glitches:
1.camera stuck in one direction
2. forever loading in the vranik mission
3. omniscient monks in the monastery. monastery mission is just generally bullshit.
4. theres no possible way to level up speech passed level 9
5. wanted after committing a crime even if no one sees you sometimes.
Annoying things:
1.british czecks
2. no more than one combo that works for anything besides a longsword.
3. no matter how you change your appearance, you always revert back to default hair and red brigandine in cut scenes.
4. youre forced to get mathew and firtz killed or do a terrible crime that would help the army that killed your parents
5. A woman's lot gives bandits dogs. who the fuck wants to slice a dog with a sword? i just run away if they have a dog.
6. no matter what choices you make, the dialogue is always the same. ( i killed 14 cumans on the way from skalitz talmberg in the run mission. its never mentioned by henry because the game doesnt want you to be able to do that.
@@omarisawesome1996 Alot of the things you say are true aswell as soo many crashes, but if they got a large profit they can fix alot of the issues like a save item ewww
XV Legacy im fine with savior schnapps. it forces you to make money or find somewhere to sleep.
@@omarisawesome1996 not a problem. Plenty of games do it. It's not an issue imo. I should specify I'm talking about having Henry nerfed in the second game.
To anyone looking at the game in 2020, the performance issues aren't a problem anymore, and in over 100 hours of playtime, I've only ever noticed one bug, and that was a small graphical one. I run it at fully maxed-out 100% graphics settings (with motion blur off), at 2560x1440 (2k) resolution. I have a 2070 Super and R5 3600, and rarely go below 50 fps, and never below 30.
false. every single patch made this game perform worse and worse. there is ridiculous pop in and LOD issues.
@@deveroth8871 don't know what you mean by this, but you're wrong
@@tfljmartis if you don’t know what i mean by pop in and LOD, then maybe you should stop talking about video gsmes
@@deveroth8871 of course I know what that means, I'm saying that that isn't a problem for people anymore
Bought and played it in 2020. Game is buggy but nothing compared to what I saw in videos published shortly after release. Bugs don't ruin immersion and experience though
Some things I think is important consider when looking at the story:
Henry is the bastard son of a minor noble. This shouldn't be an incredibly emotional moment for him as this isn't much of a difference from his status as a peasant. He accepts his new Father, but that's about it.
The lack of "huge battles" is most likely intentional. The nobles shown in the game are relatively unimportant. We aren't associating with Dukes, or Counts, but minor nobility that often have a few dozen men as retainers. These people aren't capable through status or wealth to command a sizable force.
Cool review though
Exactly this is what many people don't seem to understand, the game takes place in 1403 Hanush never married and Radzig was married but we dnt know when on top of that most of the notable events takes place around 1410-1415 with Radzig getting a huge promotion and a new castle and Hans becoming the ruler of Rattay and getting married himself, even Divish had a son who took over his estate after he moved to Prague, Hopefully this is somthing we may see in future games.
@@Omar_Santisi_ Not really. It wouldn't be much of a status change for him, and from Dev interviews we know Henry is around 27 years old. That's a long time to believe a lie. Sure it would of had some emotional closure I don't think it should necessary be a major part of his character. He's still just Henry.
@@Ty-bl5pm I assumed Henry was around the same age as Hans and he is only 15 during the events of the game, where did you get 27 from?
@@LawfullSpook You'd think he would be right? I assumed at most 21ish. I don't have a link, but during development he was stated as being in his late twenties. I think most players would agree he's around 25 or so. You can double check on the wiki
@@Ty-bl5pm yes I thought he would be around 25ish myself but it does say Hans is 15 and that's how old he would have been historicaly and I've always thought they would be the same age.
I loved the monastary mission, it was super relaxing and linear yet extremely open at the same time. More rpgs should do missions like it. You should have waited for a womans lot because it was amazing and both of the stories in it were on par with the monastery quest
Pickles og you had a version that wasnt glitched, or you just dont mind being trapped there forever.
A womans lot was ok... but the mine quest sucked and when searching for things for your dying brother the dog couldn't do jack shit.
@@Alt0001 Yeah I preferred the other quest for a womans lot but I still like both
God no. That quest was fucking awful lol.
it wasn't relaxing to me I was told off every second for not being where I was suppose to and the sneaking during the part was so stressful :D I loved it so much because I was genuinely scared. I did some experiments during other playthrough and that part is so good to try to find another ways to do things. for example you can break in through a side gate and hide some things in a chest you'll need later. they will stay there. it goes against immersion a bit cause you wouldn't know the future :D but it was an experiment not serious playthrough
5:00 Wooow that’s some nice Liu Kang-level kick that soldier performed. Impressive
Stolen comment
Wait, being dirty and smelly is charismatic? I've been approaching women wrong the whole time!
It was when baths were a satan thing. I don't think it will work now.
theirs actually science to back it up... natural pheromones produced by men can attract women, so going out drenched in cologne and deodorant isn't always the best plan.
@Aleksa Petrovic Holy shit now it makes sense why they deemed it as devil's work
There is a pheromone called androstadienone found in male sweat and a few perfumes. Women rated men more attractive when they could smell this pheromone.
Another study suggested that some women are just missing this link, presumably due to missing a "smell" gene that lets them pick up on it. Other research suggests that women on the birth control pill are also unaffected while women who are ovulating get the strongest effect. Another suggests that women can "smell" how "attractive" a man is by his sweat alone.
But as always, more research is needed to fully understand this correlation.
There is also the social factor, where if you run around smelling like a crusty gym sock.... yeah... that's not going to work. But if you were just doing some exercise/worked up a sweat, the smell won't be as foul and you'll probably get the biggest effect. Unless you decide to bike to your dinner date at a fancy restaurant with sweat stains sweeping through your armpits, your date is grossed out, and considers you cheap and tactless for biking there instead of taking an uber/using your own car.
At the end of the day, this androstadienone only raises cortisol levels in women. This could be arousal, but it's also the general purpose stress hormone. So you could raise her cortisol and only succeed in pissing her off instead of getting her excited. It's definitely not some magic trick to "nose hack" women into your bed. But... hey, maybe ask that cute chick out on a more physical date. Say, cycling or a hike. If nothing else it could make a more unique date, and for a more fitness minded/outdoorsy woman she'll probably be happy to accept. And if the sweat works... well that's just a nice bonus.
@@duncanlutz3698 The only thing you need to arouse a woman with that hormon not take a shower everyday,that's it. Also even you can't pick it up it still works. My cortisol levels are too sensitive they peak with every stimulus such as stress,hormone changes etc. due to my anxiety. So when I am in my ovulation period men around me arouse me even I don't find none of them atractible ,handsome etc. It is sort of in heat for animals I think.
Great video dude, keep up the excellent work.
Thank you man, I appreciate it. Good luck with your upcoming cartoon.
Except the big spoiler at 33:00
@@amanapart1811 didn’t he add a pretty big spoiler warning?
I firmyly belive this is one of the most underrated channels on youtube. Keep up the great work.
Don't forget the alchemy system. It felt like I was actually making q potion it was great.
I just wish that everything took place 7 years later. As a Lithuanian I'd love to see the battle of Grunvald.
Maybe if there's a sequel there will be a time skip
someone in the comments said the sequel is going to feature a major battle, so maybe that's it? :)
@@mahatmaniggandhi2898
Most likely not, if it remains in "this Region". But maybe the beginning of the Hussite wars in 1415. Jan Hus and the big shism was mentioned often in the Game and this conflict of Sigismund was the prequel
In your elder scrolls retroperspective series you mentioned that as a child you imagined the perfect game "like Morrowind, but". For me the template is Kingdom Come Deliverance's living, breathing and immersive world.
My god, the environment work in this game. How did I miss this one? The dirt paths, the vegetation, the castle interiors and towns, the rolling hills, real tree and flower species, the mud.... these people actually used references. And combat looks amazingly realistic with the proper weapon poses and strikes.
I'm definitely picking this up.
Totally worth it :)
It's all fun and games until you get gang-mugged by bandits or if your quests bug or if the game mechanics confuse the fun out
@@ollikoskiniemi6221 ?_? Did that happen recently or was that from a past version?
that shenmue comparison was the last thing i was expecting but the second that you mentioned shenmue when i think about the 2 games i do definitly feel a connection between them
This is by far the best KCD review I've seen. It is one of if not my favourite game. Yes it does not hold your hand and yes it has had its bugs but I love games that give you a challenge and while being story driven it also gives u many ways to complete the quest even if the outcome is usually the same.
The game has a large learning curve and many people try it then give up but you can get really good if you stick too it, I've clicked just over 600 hours in the game and the additional hardcore mode is amazing I constantly go back into the game and replay it. You just have to remember that you are a commoner not some amazing knight or witcher (a game kcd is usually compared to) you have to start from nothing and build yourself over time and by the end you can see how far you have become and it is really rewarding.
I disagree. He doesn’t like the game and he misses its greatness.
Tough but fair review. I still love this game but it's an incredibly complex and turbulent relationship I've had with this game. I often find myself forgetting that this is, at its core, an indie kickstarter game. The scale and scope of this game was impossibly ambitious and that can be hard to come to terms with when you've found yourself having already fallen in love with KC:D. Things like seeing the same NPC faces and hearing the same voice actors over and over again with different characters can be immersion breaking. In my first playthrough, I ended up killing Morcock and his gang, so you can imagine my shock when just an hour later, I find him walking around town, dressed as an ordinary townsman, greeting me with the usual "Look, Henry's come to see us." But, of course, it wasn't him.
Much less annoying than hearing the same voice actors over and over in Oblivion and Skyrim, though :)
The constant shift from American to British to American accents is jarring and really breaks the immersion. I would have preferred British accents only and that isn’t because I am British myself, no it is because I believe the British accent fits the setting a lot better than an American accent.
@@speedyaspielevelup9444 That's odd, cuz in reality, the colloquial "British accent" didn't exist back then. Not even in England. Plus this takes place in Bohemia, aka what is now Slovakia. So if anything, everyone should have Slav accents.
@@WobblesandBean Minor correction, it takes place in the Czech republic. Rattay is an actual city there.
But yeah, 1400s Czech people are no more likely to speak colloquial british accent than slovaks haha.
@@WobblesandBean It's not odd -- almost every period piece on TV uses British accents for anyone European. English speaking people are acculturated to associate British accents with Europeans in media. Characters living in the same region being randomly assigned American and British accents without any in universe explanation is jarring.
The buggy release + the save system was the major issue I had, I ended up having to replay 10 hours to get past a soft lock. I got a mod for unlimited saves when first playing it, since I found myself having to save frequently due to constant bugs / crashes. Bit of a cop out but I'll definitely do it properly next time. Kingdom Come really does have some of the best quest design in ages. Issue is that many people hyped this game up as 'historical Skyrim' which it was basically the opposite of, so a lot of people didn't get what they expected. This is one of those games where it shines best when you're just exploring and experiencing the world and side-quests, rather than just following the main story. And once again another great video man, you've quickly become one of my favourite review channels. Keep up the great work because it's inspiring.
Thanks Al. That's kind of you to say.
Questing in this game is just amazing, i loved each on of them.
I didn't like the "quarry robbing"-quest.
Marco Pg I disliked the one where you had to find Hans in the forest, and the one in woman’s lot where you had to find the bandages.
Im repllaying it atm. I dont know about the dlc though, it didnt seem to have the same quality as the main game so i didnt buy.
@@marcopg8112 the woman's lot dlc is worth it, Teresa's isn't that great, but johankas was probably the most memorable quest I've ever played in a video game.
13:02 when i acttualy had to find the symptoms for the plague quest it felt jarring... the character usually figures this out... i took like a solid 5-10 minutres double checking and triple checking too make sure i made the right choise because i wasnt used to this kind of thing
I also got caught offguard at the scouting quest
Also anything the fact that spamming the skip button in dialogue/cutscenes resulted in me understanding jack shit of what happened , ”how did i insult the noble son , what the fuck happened here , why im i fistfighting him” , because i was used to the grindy mmos that never had quests more intresting than ”get X item(s)” ”kill Y enemies” with dialogue you could eazly skip
I learned not to skip dialogue/cutscenes pretty quickly
Why would you skip cutscenes and dialoges in a story driven RPG???
@@BerenMace
because he's black
I 100% agree with you on the monastery quest. It's a slow burn but it hit all the right notes for me, just felt very good to experience it and I wanted a whole game based on that quest style.
Also, Hardcore mode makes the game much more fun. It feels very well balanced and maybe it's what the devs had in mind earlier in development. It felt good having to actually care about armor durability and money. I didn't even realise I hadn't fully understood the combat until I played it in hardcore and got badly beat by bandits. I had to actually learn how to riposte and combo properly because it meant so much more. Wish more games put greater restrictions/pressures on players, especially when it comes to gear and money.
The Witcher 3 and Kingdom Come Deliverance have forever ruined Skyrim for me. The combat is actually fun and engaging.
Skyrim VR changed all of that again. Shooting my bow like an actual bow has to be one of my greatest gaming moments. I became so good at it as well
Witcher had a nice story, gameplay was pretty bland though.
witcher 3 combat was literally dodge -> hit -> repeat
@@sh-bf7bv
Exactly.
>witcher 3
lol, overrated. you can't even compared that to kcd.
I was actually surprised by how close the landscapes are to what they look like today. The feel of it is the same to this day.
30:11 You actually can, in one of the quests there will be something written with blood on a scene of a murder and if you know how to read it, it will make the investigation easier.
There's also medic checks fairly often, and i've noticed a few alchemy checks, horsemanship checks, houndmaster checks and herbalism checks.
Interesting video. You argue that Henry doesnt have a loss of innocence moment but i think henry bashing (already dead) Runt's head in after the bossfight is a pretty good sign that he is no longer who he was at the beginning and a pretty good loss of innocence moment, but thats my opinion.
I considered that but I don't think his actions there have any impact on him after the event. Same with seeing his parent be killed and his attempt to later bury them. Its like well crafted set up that doesn't lead anywhere.
I agree, I was shocked that Henry became that violent, and its a really good loss of innocence moment for me too
This is a good example of how you should never play a game on release. I played KC for hundreds of hours and never saw any of those crazy bugs you're showing here. Best RPG ever if you ask me. But then again, I'm the kind of guy who likes history and attention to detail more than "press x to be awesome".
I just got this game from Humble and I am quickly falling in love with it. There are issues, yes, but overall experience is largely positive, and the game is miraculously free of the AAA microtransaction plague despite what some publishers would have you believe is "necessary". IMHO certainly this will become a classic recognized amongst the best games of the decade.
The monastery quest is one of the most dividing quests I've encountered in any game. People either love it or hate it, and the latter ones often are under the impression that everyone agrees with them.
BTW, you totally can block and even masterstrike enemies that you aren't targeting, it's just a bit difficult if they are not well in your view.
Playing the game in Hardcore mode is required IMO. I found it even easier to fight in hardcore mode, as long as you are fed and brew saviour schnaps often.
I felt its the best way to play KCD and the way it was meant to be played no fast traveling outside of very few mission situations so you had to travel every road and would learn the layout of the land. Also i just feel like this game is 10 times more fun in hardcore the game does not feel too hard and never felt punishing in the wrong way train train train is always a thing I felt was needed to be done. Dont underestemate a enemy a large group is dangerous but when you take it slow and act more defensive and I just feel I wont enjoy normal mode as much after 4 runs of hardcore. Im almost reaching 500 hours in the game and I just think this is a game world I like alot more than skyrim. Even now I feel if I were dropped of in the area I could still find my way around there from Rattay all the way to Skalitz. I love this game and hope to see what will come next.
After I saw the trailer for the new KCD I went back to play the first one, and I have to say it's one of the best games I've ever played, I love how you feel like your getting stronger whenever you upgrade your stats.
This game was epic...BUT people these days want everything handed to them...most people... My brother played and quit...i loveeeeed it...it was very real to me :-) hope there will be more cuz they left the game open for wayyy more.
This is the best channel for these long retrospectives
What a beautiful review! Altough I love the game, I hope the developers acknowledge the criticism
You are spot on about the world and landscape creation. I honestly sitting there when taht game came out and shouted at my screen. OMG this looks exactly like the village I grew up in. The landscape the style in which the farm buildings are made. It's fantastically realistic.
I felt the exact same way about the Monastery quest. There is so much I can see people hating, but it was amazing to me. The game already did a phenomenal job of immersing me in it's world, but it reached a whole new level when I spent my first day in the monastery. As much as I loved it, the absolute elation I felt after finally figuring out who the mark is and escaping was unlike anything i've ever felt in a game. It's like walking out of the tutorial sewers into the wide open world of Oblivion x100.
Did they ever patch out all the typos? At 29:28 I count twelve on a single page. I'd be pissed if I helped pay for a project of this caliber but somehow none of anyone's money went towards meeting the 'Run A Spellcheck!' stretch-goal.
until your reading level is higher than five text looks weird, its a feature, at level 1 ists even worse
Of course I don't agree to the full extent on every point you explain, but one thing I know for sure: Your video entertained me way more than I was aiming for and I enjoyed it from start to finish 😊👍 I'm looking forward to see more of your content, best regards and keep up your point of view 😄
Second only to Witcher 3 for me
Absolutely wonderful gem of a game
I'm a massive witcher fan but two completely different games.
I love this game better now because its an RPG n there's no hand holding or Hud, I played the witcher the same... No Hud, using landmarks to get around. But this game is on another level but it also depends on the gamer.
One's an RPG and the other is a fantasy openworld adventure.
Now imagine a witcher game like KCD, where you have to learn to be a witcher from a child, you know absolutely nothing, you got to learn every skill, jump, potion making and train your stamina, strength, energy up etc, to survive the trial of the grasses, if you don't... You die. And it's extremely difficult... No hand holding, so you know you actually earned the right to be a witcher.
Then there's also learning the signs... It requires study n practice.
Same with swords, you have to learn to hold them properly, maintain them, oil them before your given a horse n sent out into the world to hunt contracts. No button mashing combos.
That would be the ultimate RPG. Also in first person only, 3rd person is cheating.
@@bc8359 3rd person is cheating lmao what are you on about you melon
@@sneaky5141 ya see around corners when you're no where near the corner ya ring piece
@@bc8359 you also dont feel pain when ya get hit by a sword ya numbskull, still not bloody cheating
@@sneaky5141 That made no sense... What has having an advantage that is as immersion breaking as 3rd person, to not feeling pain when hit by a sword in a game.
OK I will entertain you on this, because you're clearly dense n my 3rd person objection clearly upset you... You actually do get hurt if a sword hits your character, your character loses health, gets injured, loses the battle and progress then you get upset.
Then your feelings get hurt and you look for something or someone to blame.
So your argument is pretty dense... Wouldn't you agree, of course not ... You're dense. lol
3rd person has always been a cheat, I get it, everyone wants 3rd person so they can check out their armour n perv at themselves. Overall... It acts as an overview camera, can see round corners, where as in first person... You'd see none of that... Without running a risk.
The Spec Ops: The Line of fantasy games. Severely underrated.
I've watched so many if your videos, you are on of my favourite channels on TH-cam and got me to play disco elysium- without spoiling it- I wanted to thank you. You have a great mind!
The bird in the cage quest was annoying, but I had a different experience. I was playing on hardcore mode, so trying to find the cages that I dropped was the major issue for me.
Henry more or less being an independent character on his own is a tad jarring at times. There are moments he will act rather rash when......most of my actions would say otherwise. I'm still trying to come to terms with this, but he's such an endearing bloke that I'll most likely be okay with it in the end.
04:59 did he just do a Johnny Cage Shadow kick? lol
@4:58 Lmao, I almost spit out my oatmeal.... Fker turned into Liu Kang
34:00 The reason why noone really cares about Henry being Sir Radzig's son is because noble men had many bastard children and they had no benefits to other people. The actual surprising behaviour is Sir Radzig caring that much that he kept Henry nearby, because he could be dangerous to his honor. Yes, I also wished Henry to be more upset with this, but it makes sense to me that the other people who knew about it behaved unimpressed. The affiliation to Sir Radzig as his liege is stronger (in that time) than to him as his father as a bastard.
Also I'm grateful that you also enjoyed the monarchy quest as much :D
I broke into the monestary before I knew of the quest and heard the friars sing in the early morning. I was just sitting there in front of my computer and listening. I never had a comparable experience in any other game... amazing.
Yes
Wow, that monk quest looks like insanity! Your right though, It would be amazing if more games took the time to make immersive, memorable quests like that.
Yours are probably some of the best video game reviews on the internet.
I wish more games handled saves more thoughtfully. I've always found that i can't help but savescum whenever quicksaving is an option
My skyrim playthrough: F5, look at something, F5, move 5 meters, F5,.......
One of the most elegantly designed games ever crafted. I have been playing CRPG's and tabletop RPG's since the mid 80's and this game is a singular experience
When that guard did the flying Lui Kang kick, I laughed my ass off.
I'm playing videogames since the SNES. Growing older I kinda lost interest in gaming. I still had every console generation. But the games didn't get to me like in the good old days. Then I found this game as a 30€ offer. This game fascinated me like no other in the last 6-7 years. Absolutely loved it and had the best times playing it.
I had no real hype going into this, and having started it recently, i can't let it go. Fascinating game true to when games used to be good rather than cookie cutters loaded with flashing lights and pointing arrows. Been hooked from the get-go, having to bury my parents at the start, the music in the background, the ruined area in a cloudy, rainy day, one of the most immersive scenes in media as of the last few years for me. Jesus Christ be praised.
ive not been grabbed and drawn in by a game so much since i got my first game, morrowind, on my first console when i was like 12 or 13.
its got old rpg systems that are being stripped out of the genre nowadays with an excellent combat system (my favorite ever) and a great looking world. cant wait for the second one.
i also have a farkle problem now.
25:32 I think you can? In my most recent playthrough, whenever a visible enemy throws an attack the little green shield shows up and I can perfect parry them, even if they aren’t targeted.
I don’t know if that was added in an update after this video or not, but either way that isn’t necessarily a problem anymore. Outnumbered combat is still kinda a mess regardless, but you can Master Strike any melee attack you see coming
They need to make more games in different worlds with the same detail and systems
Just found your channel, absolute excellence sir. Going to watch and like all your videos.
I would go easy on them as far as armour clipping goes, it's hard to make multi-layered, historically accurate armour and not have it clip through itself.
While true. They chose to have like 3 layers of clothing. And they pulled it off well, but clipping is a serious issue. And they need to be criticized for it. Either they need to work on it more. Or they need to decrease the layers.
Good and fair review. Bought this game when it came out, played 20 hours when I ran into a game breaking bug ... tried various saves and replayed numerous hours, but every save ended up being corrupted. For whatever reason though I didn't feel like restarting the game from scratch so it just sits in my Steam library --- but wow, I did enjoy what little time of the game I played. Maybe it's time to get back into the game.
Love this game. I still think they need to either explain how and why enemies can parry or master stroke so many attacks, or refine it so we can notice a pattern. The tutorial claims that it has something to do with weapon position and feinting. In my experience, weapon position doesn’t matter. The enemies sword will teleport across their body and slap you in the face. Feinting barely ever works. Overall, I’ll just riposte with a mace while back peddling. It’s a shame, really.
This is the best review of Kingdom Come Deliverance, period. Absolutely amazing job
Currently in my 3rd play through of KCD, and I never noticed the fact that there are no children in the game. I love the Elder Scrolls series and the Dragon age trilogy, but KCD is my absolute favorite RPG. Yes Henry will always end up being the same type of character no matter how you build him...mostly because there isn’t a magic system in the game...so they have limited you to either a combat or stealth build. Character progression is much more nuanced, as in you never really notice that you’re better doing something until you do. You don’t start the game defeating 6 enemies and flinging fireballs around...you have to build up a lot to handle more than one. I love how swords/maces/axes all behave differently depending on the opponent’s armor. This is more realistic and opposite of pretty much every other game. IMO war hammer /shield is the best combat style since the enemy’s armor type doesn’t matter. Legitimately the only thing I really hated about KCD was the lockpicking and pickpocketing...and the fact that as the son of a blacksmith, armor and weapon repairs (except swords) are done with kits. I loved how you had to sharpen swords and wish you could repair armor on an anvil or something, along with non bladed weapons. Quests are more than simple cave dives or fetch this. Yeah the game is somewhat clunky with long load times, and has glitches (but what game doesn’t)... but if they make a 2nd one...I’m there
I really liked the point you made about the visuals focusing more on a sense of groundedness and realism rather than 'realistic beauty' in the context of a computer game. I have often found that some of my favorite games approach level and environment design in a way that apes real locations rather than 'improving' on them, a good example of this would be Mirror's Edge or Demons' Souls. Quite a rare quality when you step back and look at games this way.
Did ANYONE not say "There's quite a few" after scouting the camp for the first time
I do agree with the cathedral quest being great. Not for being a great quest, but for trying to break the mold. You enter the cathedral, you have to find out how.
The quest gave you a goal, and you had to find the milestones.
Like many other quests in the game, but I feel that the slow pace doesn't need to be part of amazing quest design. In this game, I feel it fits. But the quest ideas can be implemented without as much of a time investment in other games. There's so much that can be done, as Kingdom Come shows how different it can be. But I feel like the worst thing developers could do is dismiss the quest design to only fit these types of games, while there should be many different ways to implement this.
this guy is such an amazing critiquer. Always fair, always informative.
I guess the greatest problem with the character being pre-established and (above all else) about some major decisions that advance the plot being made in cutscenes instead of in dialogues is that you feel a little cheated of chosing which NPC's you do like or not, given Henry oftimes has his own clearly stated opinion about them.
love your reviews, keep em' coming! :)
I don't understand why did he heart this?
My biggest complaint about the combat in KCD are the combos. I generally will not attempt any combos that require more than 3 chained attacks. This is because even the peasantry seems to be quite good at riposte and master strikes. I can't tell you how many times a peasant turned looter has used master strike on me. I mean, I'm glad to see the peasantry take such a vested interest in training themselves in swordplay... but I don't believe that most peasants knew the more advanced swordplay techniques of the time period.
I never use the combo moves you get from leveling up, and i haven't needed to. Regardless, the combat is the best
For the quest with Ulrich, I wasn't even aware you had to talk to him after capturing the other bloke because he died to the bandits outside the cave where it happens. This video is my first time hearing about it.
The defining moment of this game for me was when I had to do a (presumably optional) side quest for the siege of Talmberg. The mission was to procure something like fifty cockerel potions, so I found a lady who lived in the woods and mistakenly told her I would brew them myself if she taught me how, rather than just offering to pay her. This resulted in an hour (not including gathering the required herbs) of just brewing potions. It was insanity and really drove home the game's desire for realism, even to the point of being tedious.
Dans the witcher lorsque vous devez suivre des traces pour retrouver un personnage, vous faites 5 mètres puis vous devez réutiliser vos sens de sorceleur, puis vous refaites 5 mètres et ainsi de suite, c'est fastidieux aussi ! Tous les jeux sans exception sont fastidieux à utiliser. L'unique chose à savoir est : Est-ce que le jeu en vaut la chandelle ? et aime-t-on y jouer ?
In the witcher when you have to follow traces to find a character, you do 5 meters then you have to reuse your witcher's senses, then you do 5 meters and so on, it's tedious too! All games without exception are tedious to use. The only thing to know is: Is it worth the effort? and do we like to play it?
Hahaha i did the same thing. Every time i played id brew a few never expecting to brew them all but there i was weeks later roaming around trying to find the herbs needed to complete it. So dumb but alchemy i though was so cool in the game.
KCD ruined Elder Scrolls for me. Love how the hunting mission with Hans changes if you have a horse. When Hans chases the boar, if you have a horse you get a cutscene of you chasing after him, and arrive at the Cumans immediately. If you don't have a horse, you have to find Hans on foot.
^_^ welcome to the party and glad those chains are broken.
4:59 that was so awesome LOL!!!! I wish that wasn't a bug but a thing that was meant to be in the game. That was an epic jump kick!!
X gon give it to ya!
This game (+others) will be included in the humblebundle this month. Thought you guys should know.
Hey lad! Don't ya want a lil' wager on the Rattay tourney?
Another dice rip off with my "special dice" :
"Kurrrrrrrrrvaa!!!!"
25:45 I am late almost a year, but I do remember that you CAN block attacks from enemies you see, but have not targeted. I don't exactly remember how now, but a thing I could say is that by pressing tab on a targeted enemy is the actual targeting/lock-on system. Just a heads-up.
Kingdom Come’s quests feel like something my friend would make for our tabletop sessions. The devs probably had fun sitting around and coming up with the ideas.
My favorite game of all time. So thankful this game made it through development.
4:59 ~Everybody was kung-fu fighting...
Such a gem! Back half of the narrative was rushed, but have enjoyed hundreds of hours playing.
I loved every little bit of this masterpiece. Yes, it has flaws, but i really enjoyed a more realistic aproach to a videogame. Fantasy settings have become boring after so many years. I just love realistic games.
This game is amazing on the PC with a few mods, mostly just to stay clean about 10x longer and to be able to buy and carry polearms. Then you need to add back in the perk trees that got removed, I think it was polearms and archery (I dont remember anymore I always have these trees now.) Edit: oh also first person herb picking mod so you don't lose your place
This game has the perfect foundation and huge potential to create and build with so much more. Imagine a sequel set in the Hussite wars, you are one of the lower lords and besides creating a loyal armed retinue, you are in charge of protecting and developing a village and building your own minicastle! Uff
It happens in modern Japan, I agree. Great historic accuracy from the team, they nailed it.
Even with the flaws, this small studio still produced one of my favorite most memorable games I have ever played. It seems to me, this game is very similar to a mix of the Witcher 1 and 2 making it a flaw masterpiece. Even thought it may have had its issues it is a masterpieces none the less. Especially keeping in mind how small both the studio was and the budget for the game. People need to ignore the politics surrounding the game and its director, and give full credit where it is due. The extremely small studio used a indie level budget to product a flawed AAA masterpiece; all I can give for it is praise. Even though I personally owned the game at launch when it was not playable on xbox one due to bugs for me. I am excited to see what comes next. With dlc, remember the budget of the game and do not expect AAA level, due to how small of a studio they are. Keeping in mind these things, if judged on an indie level even the dlc are above and beyond what one should expect. I payed full price for all of them just to give the studio more incentive to make new games and to indicate they have gained my trust and admiration.
Wow, it's been such a long time since i've played this game, so much has changed in gaming since... But one of the things i remember fondly is the monastery quest - it was probably the most immersive and fun thing i experienced in the whole game, and it's one of those gaming memories that remain with you forever. (Like seeing the cockroaches in HL Uplink for the first time, or your first teleport to Xen in HL1, or storming the NPP in your first playthrough in STALKER, or stepping out of the cave in the beginning of Far Cry, or finding out what's going on with you in SOMA, and many more, all of them unforgettable...)
Playing this game on console ruined it for me. Maybe one day, when I have a PC, I'll give it another go, but I got tired of being frustrated at this hunk of buggy shit! The lockpicking was impossible, cutscenes wouldn't play and required a hard reset, textures would take ages to load, just.... I wanted to love this game, but I simply cant, not now. It felt like the game was *ACTIVELY* fighting me to stop playing! No game should do that! I'm not going to spend hours and hours playing a game, and not enjoying that time, in order to enjoy the rest of it. I dont care if it does get "playable" near the end, I'm not going to waste my time to get there. I have shit to do. I play games for fun, not frustration.
I'd like to chip in my perspective on why I disliked the monastery infiltration mission. Having to gather and piece together information myself wasn't the issue. I think that would have been a lot of fun. I abandoned the mission after a little more than an in-game day and reloaded the save prior to beginning it because it evoked a lot of the negative emotions I felt during my time in an inpatient ward. Like, the daily structure was so similar, it was digging up a lot of discomfort and dread. Right down to the "no personal possessions, and these are the only clothes you're allowed to wear." I felt helpless, trapped, and uncertain of my future, just as I did in inpatient. Continuing any further made me feel so uncomfortable, which isn't how i'd like to enjoy a game. I'd gathered what I believed to be enough information, decided who the novice was, reloaded, and snuck into the monastery at night to assassinate the novice I'd assumed was my target. I still don't know if I chose the right one, and I don't think I ever will.
All that aside, I love this game. I'm in my second playthrough focusing on archery and engaging in different activities. It's almost like a whole new experience. I look forward to what they're coming up with, next.