Wow that's a really incredible work, i watched a hundred times doctor strange when I was younger and I really admire you, you made me start learning learning houdini and for that i thank you a lot!!!
Thanks Correntin. I could also thank the concept artist and matte painter that provided the basis for me to sculpt the simulations into that composition too.
Dude this is mindblowing work really. I love it so much. I am so impressed! I am very big fan of you really! You are one of the best FX TD! Love your showreel so much
Absolutely stunning work. I'm wanting to create a similar effect as at 02:00 Zhong Kui, luminescent, whispy floating trails of light. I dont suppose you would be able to share any basic workflow pointers to get me started? Thanks so much for any advice
I can't share specifics for those shots, but the gist for this type of magical effect as observed in quite a few movies is by advecting points in fluid (Millions of them, smaller than the pixel scale, with an additive shader). Without fluid advection, its hard to get natural turbulence, and interaction with collisions, but just rendering a pyro voxel fluid is hard to achieve sharpness appropriate to the camera resolution (voxels are expensive to achieve camera res, and they are filtered every substep). Advecting points in fluid gets the best of both worlds.
@@FirehawkVFX oh awesome, thanks so much for that. I think I've been on the right track then, currently using advect by volume in my popnet to advect a huge amount of particle with a smoke sim. Thanks for your advice
Some points on learning how to learn: Before you start to learn, have a goal project to anchor knowledge to. There are many good video tutorials these days from Steven Knipping and Rebelway and others. Don't be afraid to embrace discomfort by watching very difficult ones first to give you a broad overview of the right way to do something hard, even if you don't understand it all. Terminology makes google useful. You can always fill in the gaps more easily than not having any broad overview on how something might be done.
Hey Andrew, this was an amazing show reel! It definitely has me inspired. I am on my last semester in college, working to become a particle fx artist in Houdini. I was wondering if you would be able to spare a few minutes to have a Zoom call with me, so I can hear more about your story.
Hello Andrew, i love your work and i want to ask... did you study this at University level? or did you start by your own?? in my country is really really hard to find at least 1 place when someone teach VFX and if they do, they only teach 3dmax + photoshop, so it is impossible for me to find a job about this but i really want to start on Houdini or Nuke because i love the results and ofcourse i want reach your level in the future. Thanks
MateoDeBonis I started with 3ds max self taught for ten years before switching to houdini for the next ten years. I think if anyone has drive and motivation then they don't need university if they are disciplined enough to push their reel to get a junior role in a company. Learning accelerates exponentially when you work along side other seniors. There may not be initial opportunities in your country to use houdini, but you might find that you can introduce it to solve problems better at the right place. Once you can show enough houdini experience as mid level you may be able to get flown to a mid level or Seinor role in another country. But see if you can network with other houdini users in your country perhaps through the Facebook houdini users group.
@@FirehawkVFX That's good to hear, thanks for your answer, i'm right now learning some Cinema4D and Autodesk Maya by myself (using internet turorials, etc) exporting to some Graphics Engines, etc... I guess i'll just keep doing it until i learn a Base and then start moving through the VFX programs and stuff.
Curlyfries Studios apologies for the late reply! You can contact me through Openfirehawk.com to work something out if you have any work coming up again in the future. I'd love to see how I can help.
Om Sinha its different for every project. It has more to do with the renderfarm resources provided by the company on any project, but I hope my other project openfirehawk will change that!
Stunning work! Those fire sims at the start are simply beautiful! Is this all rendered out in Mantra or did you export VDB’s, Alembic, etc to Max/Maya/Cinema to render it out on Octane or another engine?
Thanks Ciaran! Full disclosure, I didn't do the hero bear fire in the centre of that frame, I was responsible for the fire and smoke partitioning system to cover the large scale scenery for the shots shown in Only The Brave. This work was at ILM and they had their own award winning simulation and rendering solution which you can read about called 'Plume'.
@@FirehawkVFX Thanks for the feedback. It’s not fair when the likes of ILM and Pixar have their own systems! I’m joking of course. Thanks again for the feedback.
Most of the effects work is in Houdini plus some of ILM's custom tools of radness , and for all the film work, composited with the help of artists who use nuke.
The newest tech still can seem like not enough in a studio environment... My current FX Teacher does some freelance work and he has a computer with a really nice AMD processor(I forget which), 128GB of ram, 4 GTX 1080TI's, and terabytes upon terabytes of HDD and SSD drive space. An FX artist in the year before me has 1 shot that takes up a whole terabyte worth of FX simulations, and its just some of water and some cloth in the shot. That being said, you could technically get this stuff done on a high tier gaming machine, but it's gonna take a lot less time and crash (due to too much going on at once) a lot more. EDIT: They also use render farms in studios, a room full of inter-connected PC's that collectively make up a server, the server then renders out many shots at once.
Seeing all of the high budget films you’ve worked on and the quality of your work I can safely say that you are one of the best I’ve seen.
Wow thankyou for saying so...
@Leland Hamza instablaster =)
@Deandre Hugo it did the trick and I finally got access to my account again. Im so happy!
Thanks so much, you really help me out !
Wow that's a really incredible work, i watched a hundred times doctor strange when I was younger and I really admire you, you made me start learning learning houdini and for that i thank you a lot!!!
Wow that’s a really nice thing to say and I’m amazed to hear you started your journey learning this incredible tool!
The first shot is really magnificent
Thanks Correntin. I could also thank the concept artist and matte painter that provided the basis for me to sculpt the simulations into that composition too.
Amazing reel , no words for it truly inspiring
Congratulations on all the success
GG
Really lovely and inspiring. just starting off with houdini and I am happy to be on this path with these lovely creations I see.
Houdini is certainly liberating for the imagination. Welcome to the cult.
@@FirehawkVFX I’ve also just started my journey. Boy is it a wonderful beast which I hope to tame as soon as possible.
An amazing reel! I have no words! Simply brilliant! 🤩👌
Mesmerizing
amazing reel man ending tho mind blowing
Fantastic work!
Thanks Paul!
Amazing. Incredible. Awesome.
beautiful
You match the right BGM! Fantastic FX, beautiful!
Awesome showreel.
Thanks Bitupan!
that's amazing work sir..
Awesome work bro... I'm like so much your work...
Nice reel Andrew! It popped up in my recommended vids ;)
Thanks Michael, cheers for sharing :)
Damn this is cool!
Thanks Ian!
Dude this is mindblowing work really. I love it so much. I am so impressed! I am very big fan of you really! You are one of the best FX TD!
Love your showreel so much
Thankyou WeskerRezo :)
Absolutely stunning work. I'm wanting to create a similar effect as at 02:00 Zhong Kui, luminescent, whispy floating trails of light. I dont suppose you would be able to share any basic workflow pointers to get me started? Thanks so much for any advice
I can't share specifics for those shots, but the gist for this type of magical effect as observed in quite a few movies is by advecting points in fluid (Millions of them, smaller than the pixel scale, with an additive shader). Without fluid advection, its hard to get natural turbulence, and interaction with collisions, but just rendering a pyro voxel fluid is hard to achieve sharpness appropriate to the camera resolution (voxels are expensive to achieve camera res, and they are filtered every substep). Advecting points in fluid gets the best of both worlds.
@@FirehawkVFX oh awesome, thanks so much for that. I think I've been on the right track then, currently using advect by volume in my popnet to advect a huge amount of particle with a smoke sim. Thanks for your advice
Wonderful work. Any tips for a professional still photographer of 30+ years who wants to join the club?
Some points on learning how to learn:
Before you start to learn, have a goal project to anchor knowledge to.
There are many good video tutorials these days from Steven Knipping and Rebelway and others.
Don't be afraid to embrace discomfort by watching very difficult ones first to give you a broad overview of the right way to do something hard, even if you don't understand it all. Terminology makes google useful.
You can always fill in the gaps more easily than not having any broad overview on how something might be done.
Hey Andrew, this was an amazing show reel! It definitely has me inspired. I am on my last semester in college, working to become a particle fx artist in Houdini. I was wondering if you would be able to spare a few minutes to have a Zoom call with me, so I can hear more about your story.
Great work man, respect from Russia
Thankyou Sergey :)
Bro Andrew I'm from Ecuador.. What computer do you have?
Great work...
great worrk.. hope i make it that far one day! :)
Amazing!!!
Hello Andrew, i love your work and i want to ask... did you study this at University level? or did you start by your own?? in my country is really really hard to find at least 1 place when someone teach VFX and if they do, they only teach 3dmax + photoshop, so it is impossible for me to find a job about this but i really want to start on Houdini or Nuke because i love the results and ofcourse i want reach your level in the future. Thanks
MateoDeBonis I started with 3ds max self taught for ten years before switching to houdini for the next ten years. I think if anyone has drive and motivation then they don't need university if they are disciplined enough to push their reel to get a junior role in a company. Learning accelerates exponentially when you work along side other seniors. There may not be initial opportunities in your country to use houdini, but you might find that you can introduce it to solve problems better at the right place. Once you can show enough houdini experience as mid level you may be able to get flown to a mid level or Seinor role in another country. But see if you can network with other houdini users in your country perhaps through the Facebook houdini users group.
@@FirehawkVFX That's good to hear, thanks for your answer, i'm right now learning some Cinema4D and Autodesk Maya by myself (using internet turorials, etc) exporting to some Graphics Engines, etc... I guess i'll just keep doing it until i learn a Base and then start moving through the VFX programs and stuff.
incredible
Great Job! How much would you charge for doing the VFX on a three minute short film with an average amount VFX shots?
Curlyfries Studios apologies for the late reply! You can contact me through Openfirehawk.com to work something out if you have any work coming up again in the future. I'd love to see how I can help.
Amazing sir
To make such awesome scenes Sir what is ur system configuration
Om Sinha its different for every project. It has more to do with the renderfarm resources provided by the company on any project, but I hope my other project openfirehawk will change that!
Really great reel! Awesome work! :D
Doctor Stange must have been a Houdini user's wet dream....EVERYTHING is procedural generated there! :P
Beautiful :)
All you had to say is "Rogue One" and I'm sold.... Any MOCAP suit you'd recommend?
great great music
Hey I have been trying to know how these fractals were made..... And is there any way to do that in blender? ....
They are not 3D. The flame fractals at the end were made with Aeflame - Apophysis.
Stunning work! Those fire sims at the start are simply beautiful!
Is this all rendered out in Mantra or did you export VDB’s, Alembic, etc to Max/Maya/Cinema to render it out on Octane or another engine?
Thanks Ciaran! Full disclosure, I didn't do the hero bear fire in the centre of that frame, I was responsible for the fire and smoke partitioning system to cover the large scale scenery for the shots shown in Only The Brave. This work was at ILM and they had their own award winning simulation and rendering solution which you can read about called 'Plume'.
@@FirehawkVFX Thanks for the feedback.
It’s not fair when the likes of ILM and Pixar have their own systems! I’m joking of course.
Thanks again for the feedback.
Nice work bro, actually trying to spawn a mesh in Houdini
Vít ready
WOW
u r awesome!
INSANE1
wow 🤯
movie list would be appreciated
See the bottom left corner of each shot.
some tutorial fo houdini pls
And for all this you use just Houdini? or complement with other programs?
Most of the effects work is in Houdini plus some of ILM's custom tools of radness , and for all the film work, composited with the help of artists who use nuke.
What kind of computer need for do works like this effects ?
The newest tech still can seem like not enough in a studio environment... My current FX Teacher does some freelance work and he has a computer with a really nice AMD processor(I forget which), 128GB of ram, 4 GTX 1080TI's, and terabytes upon terabytes of HDD and SSD drive space. An FX artist in the year before me has 1 shot that takes up a whole terabyte worth of FX simulations, and its just some of water and some cloth in the shot.
That being said, you could technically get this stuff done on a high tier gaming machine, but it's gonna take a lot less time and crash (due to too much going on at once) a lot more.
EDIT: They also use render farms in studios, a room full of inter-connected PC's that collectively make up a server, the server then renders out many shots at once.
@@RoryLeach thanks for answer
Houdini Free
I just wanna mention animation facebook groups :D
go to broneo
teach meeeeee
I'm doing private tuition. I run screen share sessions to teach Houdini if you get in touch at openfirehawk.com on the contact page.
amazing!!!!
Great work
Amazing !
amazing!!!