This may be hard to describe but a top 10 video on cards that used to be good and are now still good but for a different reason would be cool. Like how Zombie World used to enable combos with Zombie decks but now it’s a floodgate
Konami: "The blue and red scales on a Pendulum Monster actually are what the monster's scale would be in that zone." Konami: * never prints a monster with different blue and red scales * Konami: * prints a monster which has an effect that changes its scales based on if it's in the blue or red Pendulum zone instead of just making its scales different *
And theyve never specifically marked a structure deck mat with the red and blue arrows apart from link strike (YS17), and in Albaz Strike, none of the zones have "main monster zone" etc. Printed on the actual mat, so how would new players know which ones which without having to check their rulebook? Edit: just fixed a typo.
Well to be fair that effect only applies if you control no monsters. Otherwise it's still a fixed scale. Honestly I think Konami consciously dropped the concept some time during MR3 when it became clear people really didn't enjoy their opponent being to recover 5 cards of material every turn from what's basically any 2 continuous backrow which also had effects triggered on destruction. The ability for a pendulum to have the option of 2 unconditional scales would make it extremely versatile which is not what people wanted to see more of at the time.
Performapals: Some of the most broken pendulum effects, one of the few archetypes to reach tier 0 Also Performapals: Some terrible pendulum cards that actively hinder you from pendulum summoning
Anime Stargazer doesn't have the "Must have a Magician or Odd-Eyes as the other Scale" restriction, it's ALWAYS an 8 for Yuya. Though it's pretty easy to miss because you can also count the amount of times he DOESN'T use it with Stargazer on literally one hand, so the situation where that would even be relevant comes up almost never.
The thing of Performapal is they used to be "introduction to pendulum", even with bad scale or effects, they kinda makes you think on how pendulums work (yes, even in MR4 higher). They not bad on purpose, but is kinda like "homework school" to be solved, so they work better. And side note, some Performapals is OP, either their main monster, S/T or pendulums
Fully agree on all of this! A wolf attacking twice, dealing piercing battle damage AND BURN THEN the KingBear mauls the biggest opponent, that is no longer bigger thanks to a dwarf Angus! XD Stop moving through standard Duel Links duelist groups can be incredibly fun… or FAST XD
I think one of the things you were intended to do with Metrognome is copy a crazy high/low scale you control that has some archetype lock or something, then destroy the opposite one to remove the restriction. It’s not good, but it feels like the only reason it would specify either players’ scales
I'm a Qliphort player since they first came out, I can tell ya that placing Disk or Stealth isn't really that much of a detriment since Scout (and all other Qli pendulum monsters) already restrict you in only SS'ing Qli monsters, and because of how Qli are played, they aren't 100% reliant on their pendulum summoning when there's stuff like Laser Qlip to have 2 normal summons of Qli monsters, and has enough consistency and tools to deal with problematic stuff without the need to access Extra Deck cards outside of their archetype. Either way, you rarely place Disk and Stealth in the pendulum zone, only when you REALLY need to complete the scale and can't get to Monolith or Performapal Trampolynx (which again, rarely happens).
@@clemdelaclem when I first saw qli in the solo mode of Master Duel, I wasn’t really impressed. Then when I was looking for Link monsters with generic enough effects for my Dinomist deck, I stumbled on Qliphort Genius. I thought it was pretty neat, then I wished Dinomist had its own Link monster.
i...still don't understand yugioh for the most part BUT jesus your narration is SO good can't help but binge watching at every given opportunity lol great work!!
I did not understand Yugioh after Synchro Summoning but I got the hang of Xyz, Pendulum, & Link summoning after playing Master Duel after 2 months 😅 Pendulum Summoning is my favorite 😄
Supreme King Z-Arc isn’t as difficult to bring out as long as you have Double Iris Magician (treated as Pendulum Dragon), Purple Poison Magician (Fusion Dragon), White Wing Magician (Synchro Dragon), & Black Fang Magician (Xyz Dragon). And then use either Chronograph Sorcerer or Astrograph Sorcerer and the monsters that are mentioned above are on the Hand, Field, and/or GY - NOTE: this does not include the Extra Deck 😄
@@Carlet_S I mean, it really isn’t too difficult (for me I guess) when you have the right monsters’ effects and spell cards to pull these monsters into your hand or send them to the graveyard. Idk, I have my way to summon Z-Arc but I’m just talking about how it was said that you need 4 different types of Dragon monsters to then fusion summon Z-Arc when there’s an alternative.
That and the anime effect for Supreme king and gates, and Z-ARC was the anime villian deck so they were broken and had like no limitations and were better. so they had to strip some of those off and add restrictions.
With Performapal Five-Rainbow Magician you could have mentioned that Denko Sekka can prevent your opponent from setting spells and traps if you have no set backrow cards yourself. But you can set a card during your own turn, do your plays and then activate or destroy the set card before ending your turn to prevent your opponent from setting. It's pretty gimmicky and not very reliable but it can work if you can protect Denko Sekka and the pendulum spell.
@@thisisiampie6946 I played around with a Floowandereeze deck with Dark Simorgh and Five-Rainbow Magician. I imagine it was an insanely inefficient deck and was peak "win harder," but it was funny.
I think the worst pendulum monsters in the game are the Crystal Beast ones. They just had to give CB's the only type of support that actively messes with their gimmick of being able to be sent to the S/T zone for effects later on. Instead of some kind of Synchro/XYZ/Link support with a OPT to put a CB from the grave to the S/T zone and a OPT to send a CB from S/T to the grave for a good effect.
I find pendelums didn't really catch on like other archtypes in my opinion unless the archtype was built around them. Synchro xyz and link monsters are still super popular and I just think pendulums fell by the wayside, just my opinion
Make people be able to pend 5 from the extra deck without the need of arrows like in 2015 and see how fast pendulums catch on with the types of cards you're talking about.
This is absolutely true. Pendulums didn't really catch on until entire archetypes were built around pendulums instead of just a few cards. Reason being is that it's difficult to get 2 scales to pendulum summon and the pay offs isn't as good (who cares if you can summon your entire hand. Lots of decks can already do that). I remember one of the first decks to come out at the coming of pendulums was gadget pendulums. With an entire deck of pendulums, it put a powerful recursion in the deck built in as a core mechanic.
Five-Rainbow Magician is actually pretty good vs Superheavy Samurai, since they can't use Spell/Traps. Potential sideboard card vs them. In the OCG they're currently playing 60 card Superheavy Samurai Adamancipator Venusylph Ishizu pile decks with zero Spell/Traps in the main.
I’ve seen a couple Master Duel Traptrix players use Performerpal Five-Rainbow Spellian for its pendulum effect. If the opponent would prefer to use the only back row in their hand before starting their monster combo, they’re in a hard position. Also, if they set a backrow and start comboing off, the traptrix player could summon a traptrix Myrmeleo off of the effect of Sera, forcing them to set another back row or stop summoning. I don’t think it’s really good enough to warrant playing in the deck, but it’s good enough not to be on this list imo.
I find it kind of funny that Performapals are one of the few tier 0 decks (and the only tier 0 pendulum deck iirc) yet they have some of the worst pendulum effects out there XD
2 things: Even if a pend effect rarely comes out it is always usefull, like dinomist giving their monsters targeting/destruction protection once or purple poison magician who triggers her monster effect with her pend effect 2: I hate how some pend archetypes have scales all over the place it makes it a lot more difficult to set good scales, dinomists are all lv 4 and 5 so the scales are all 3 or 6, qlis are all scale 1 or 9, but DDDs and solfachords have basically any scales between 1 and 8 so they must suplement with a link monster or a spell to cheat out scales.
After hearing you talk about Dragon Rulers and the Tyrant Neptune for several weeks getting caught up with this channel, it's kinda wild finally hearing you talk about the current meta
Is kinda sad how, due to Master Rule 4, Five Rainbow Magician CAN'T do what it was made for as seen in anime unless you decide to lock your other pendulum zone or your opponent at least has 1-3 set spell/traps and you set the other needed ones for a double ATK fest, and even then, you lock yourself from pendulum summon unless you at least have 1 pendulum monster in extra deck and the extra monster zone free or a link monster
yeah I understand this full list. Like on Master duel I did craft the 0 no effect pendulum monster but as I stated: "This is in case I want to do it I almost doubt I will but you never know when you might just for some reason want a generic scale of 0"(such as to get Solfachord cutia to the field in defense mode if you wanted to but in most cases yeah I wouldn't really run it but at least over the 5th slot I have nothing to worry about with the high/low scale of it)
That's Konami. When they first release something new they make them either so terrible or just decent for the game' s balance. And then halfway they change to their balance more
To be fair to Handstand, it would've made an eternal Spell Counter loop. JCD Godot has actually showcased the anime version of it and Guitartle, while Gui is opt now, you could have RML to deep draw instead.
Top 10 cards that are supposed to be played together but actively hinder each other. The ones that come to mind are Marine & Aqua Dolphin, Twinkle & Glow Moss, and Helios Duo Megistus, Trice Megistus, and Macro Cosmos since Duo and Trice activate when destroyed by battle and sent to grave, but if the deck is working properly they will be banished when destroyed.
I don’t like how Clear Wing Fast Dragon is a part of the “Speedroid” archetype because it needs a “Speedroid” tuner to be summoned from a pendulum zone, yet Skull Marbles blows up when it’s on the field because it doesn’t have “Speedroid” in its name.
Handstandacoon’s worst aspect is that its name is such a mouthful. The effect itself doesn’t seem too bad, as long as you use it at the end of your turn. Fire Fists have an XYZ-monster with a similar effect: Lion Emperor. To be fair, this is in the context of Duel Links, but it’s useful to return Spirit to your hand. Lion Emperor is a rank 3, Spirit is a level 3 and Fire Fists mostly go into level 6 synchroes when they go into synchroes.
spots 6, 7, and 8 all kind of felt like they were still better than or exactly on par with the #10 spot simply because they are optional and you could just treat them like having no effect (the #10 spot).
there are exactly 5 main deck monsters with level 11 or 12: 2 cardians who can special summon themselves, 2 subterrors ( too hard to have no face-up monsters there 😏) and nibiru, the hand trap. What common those 5 have? none are dragons, meaning gate infinity and revolution dragon have absolute no reason of existence, other than z-arc. Even extra deck pendulums mostly are 8, with the few exceptions are assosiated to their archetype.
How about a top 10 for best Pendulum monsters that see use in decks that don't Pendulum summon? Stuff like Anchamoufrite (Upstart Goblin on an 1800 ATK body for True Dracos and other decks that don't run an extra deck) or Archfiend Eccentrick (a way for a heavy/all monster decks to out Skill Drain)
Yuya's anime deck was ok, but the anime effects were amazing...like, the supreme king gates...they didn't have restrictions except needing each other to be in the other zone
One thing i have to add to Timegazer Magician is that you can also easily set him into the pendulum zone with the pendulum effect of Wisdomeye Magician which also goes around Timegazers restriction of only being able to be placed in the pendulum zone if you don't control any Monsters.
I used to play Qli deck a lots recently. The -300 atk on scale 9 are usually very bad as you cannot use it with Scout on the other scale for Pendulum summon (also scale 9). However, the 300 attack on any of the Scale 1 are very good. They allow for easy OTK with Disk or Shell. Without the 300 attack you are much less likely to get enough damage in 1 turn
I really do like the idea of Jewelry Box and the art is kinda charming. If it just required you not have any face up cards in your Extra Deck, that would be so much more interesting
I'm surprised D/D Savant Galilei isn't on this list: Locks you into pendulum summoning an archetype (can't be negated), scale changes every turn making it less reliable and finally, destroys all monsters outside it's archetype with a level lower than its scale. D/D/Ds have much better scale cards with better effects that are both reliable and have good effects so this would be my pick. Still a good list though. Would like to see a list with D/D/Ds on a positive list :)
I personally would like to see best generic cards that give the specific group cards that they support a boost in viabiliy and strength Example: lone fire blossom - generic plant support
I just double-checked and noticed that Towers is only immune to the activated effects of monsters. But pendulum effects would count as spell effects, wouldn't they? Yeah, that's a big oof.
ZARC isn't actually too hard to bring out in odd eyes decks with harmo summon timegazer synchro into meteorburst use its effect to summon odd eyes from scale to make absolute (or an astro you have on the field already) then link away into verte and use miracle synchro fusion, although it's impractical as a t1 play and you can't do that in tcg
I have some list suggestions of you don't mind: Best Story cards part 2 Top 10 cards that show other cards Top 10 cards that aren't in Master Duel Top 10 stall cards. Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.) Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.) Top 10 special conditions in the games. More Rescue Rabbit, please.
I’ll take Flash Knight over Trump Girl. Good scale, good level and has the benefits of being a LIGHT, Normal Warrior. Qli was initially a tribute focused deck and thus wasn’t hurt by the restriction until they introduced Master Rule 4 and I wouldn’t be surprised if their link was intentionally a late arrival. Metrognome is clearly meant to work with itself more as a continuous spell given its monster effect. It probably would be better if more cards had a beneficial interaction with it. Swincobra is something that I expected to be in the ten spot because it’s effect is good, but extremely slow and unfortunately too many decks use GY effects these days. It’s one of those cards clearly made for a starter deck, which is what it was released in, and not meant to be used at higher levels of play. That’s something that I feel a lot of competitive people forget about yugioh. Just because it isn’t tournament viable doesn’t mean the card is bad. It’s just meant for newer players to be a scale 2 with a somewhat useful effect against other new players. Trump Panda has a good effect, but it is so slow even if you combine it with Soul Pendulum, another card that can manipulate scales. Timegazer Magician legitimately upsets me. Super Starter Space-Time Showdown was supposed to be the introduction to Pendulum summoning, but the deck is just so counterproductive for it. The deck can’t search it, usually has monsters out when you do end up drawing it and just has no real way to recover if you need to wipe your field first. I do use it in Duel Links, but that’s really it. That raccoon feels like it was overly restricted because they realized how useful it would be otherwise. Infinity is basically just meant to get out Z-Arc and that’s it. It lacks any utility outside of a specific use and it says something when it isn’t used with the rest of the archetype. I don’t get Five-Rainbow Magician. It just isn’t very helpful unless you’re facing decks like pure Superheavy Samurai. It’s less of a Pendulum monster and more of a continuous spell. I love Pandora’s Jewelry Box, but even decks that don’t use the extra deck won’t use it as a niche counter. Anchamoufrite is more useful as it can help you draw a card and then be used as tribute fodder without you needing to actually worry about any cards that need you to have an empty extra deck.
Five-Rainbow Magician is (obviously) an anime card and it’s anime effect is meant to purely work only with Action Cards, the anime only gimmick (which ruins most of the duels in the anime). So Konami might had a hard time redesigning the card until one of the designers said “f**k it” and put on a niche effect that would eventually get ruined by Master Rule 4
Top 10 single cards/small archetypes (1~3 extra related cards) that grew into full archetypes. I am not talking about archetypes that are just based around a core card like Invoked or a boss monster like Eldlich, but I am instead referring to archetypes similar to Cyber Dragon or Harpie Lady that had the original monster and maybe a few related cards, but later received more substantial support in the form of retrains/remakes/offshoots of the original. For example: Cyber Dragon (plus Cyber Twin, Cyber End, and Chimeratech Overdragon) Thunder Dragon BLS Dark Magician Dark Magician Girl Red-Eyes Blue-Eyes White Dragon (plus Blue-Eyes Ultimate Dragon) Harpie Lady (and Sisters) Gaia & Curse of Dragon Buster Blader Morphing Jar Pot of Greed Trap Hole Mirror Force
Performapal swing cobra should of been higher. While the effect is bad, it is a optional effect meaning you can just not use it, effectively making it a pendulum with no effect. The upside the card has is the scale being at 2 which is much better than what Trump has.
I am going to be honest: Up until this video, I had no idea how pendulum summoning actually worked. And I've been watching these videos for a few years by this point. It's only now that it finally clicked.
Depend on what decks and how you're playin, you dont need to fully understand Pendulums. Most Pendulum players are people who play YGO for long time, or they just genius. And after MR4 and MR Revision (MR5), its kinda hard to play gimmick/casual type of Pendulum Decks, since mostly they kinda fast-pace combo or competitive one.
@@Spoopball Yeah, MR Revision (MR5) still restrict on Pendulums. Pendulums must be summoned to Extra Deck Zone or Link Point (Arrow) if its from Extra Deck. If its from hand, then it goes to Main Monster Zone.
I still remember when the Synchro Sneak Peak happened The guy was SO LUCKY my neighbor friends didn’t roast him like an unpardonable turkey! THEY ARE NOT RITUAL MONSTERS! XD
I have to dissagree with Supreme King Gates. I run a deck that I call it The Supreme King Dragons, basically Odd-Eyes as engine but heavily utilizes the Supreme King Gates to start combo. Why did I choose Supreme King Gates over Sky Iris? Becoz it is a lot more reliable since it allows me to summon a pendulum monster from extra deck while letting me start Arc Pendulum combo which resolves in 1 free scale ( usually Venemy Dragon since it has the best low scale effect ) and a search for Dissolver from the deck. If you chain it correctly you prevent the opponent from ashing your special summon by activating Arc Pendulum effect first then placing the scale back on the scale, and 1 Dissolver on the field to bring out Vortex Dragon. So the end goal of my deck is to setup Wing Dragon as high scale while Venemy as low scale. And once it is setup properly, it is practically immune during battle phase.
"other than allowing the user to pendulum summon, a trait which all pendulum monsters have". While true to some extent. Its worth noting there are A **LOT** of Pendulum monsters that are rarely used for pendulum summoning, But just have really solid effects as continuous spell cards. **BOTH** of the Lunalight Pendulum monsters are in this niche
I don't think Tinegazer Magician is quite that bad, but admittedly, I mostly play it in Master Duel in my Pendulum deck because of Chronograph Sorcerer.
I'm glad to see no Solfachords here Their Pendulum effects might as well not exist but they can come in clutch sometimes to avoid a Solemn Judgement on your Pendulum Summon lmao
Having a Spell speed 4 pend summon is beneficial bc if your pend summon gets judgement is almos game over since they go to the GY but it also combo a bit with the lv 3 solfachord to bounce a backrow or the lv 5 to search (can't pend summon Cutia most times sadly)
Coolia is alright Can negate stuff like Avramax or other negates left in the field so the others can join to beat up And it's a permanent negate so you can negate something like a Rusty Bardiche and it'll stay negated which helps more than getting rid of it only for it to get SS back immediately
@@Chadfill8348 Only by opponent's card effects (which if you give it to your opponent, you would be the opponent). So yea, you can't use Gate Infinity on it.
Swincobra could be used effectively with any card that banishes cards that go to the graveyard like Macro Cosmos. But again, you need to set up the field for this, so too clunky to be effective.
I disagree about Performapal Swincobra effects as you can guess your opponent's card and the option of using its Pendulum effect, and being a Pendulum 2 is a good Pendulum scale, is not meta but definitely not worse as far as a Pendulum monster can be. If you plan to play pendulum, u are planning to XYZ or synchro as quickly as possible.
Hey Duel logs, maybe you could do top 10 flip monster support cards, like lord of the heavenly prison or prediction princess. There's so many old flip monsters that would be broken if we could speed them up, like Hade-Hane. On the same note, maybe top 10 flip monsters?
Performapal Swincobra didnt deserve to be on here, everything youve said about milling is correct, but Swincobra is an optional effect, so u can just use it as an easy scale 2 without any effect, as, again, it is optional
@@otakotako2601 an optional effect has nothing to do with timing, you're confusing it for the "if" and "when" clauses ("when" misses timing, "if' doesn't), an optional effect is just if a card states "you CAN do thing xyz", so with Swincobra u can just always choose to not use its effect, making it a pendelum monster with basically no effect but good scales
Trump witch is used for fusion summons that's it ,mainly Gatlingoul and RuneEyyes ! You would only put her in a pendulum slot if you have pendulum switch on the field and the other materials as well !
look, I'm not defending Trump Girl, but she does float in the pendulum zone, you could, for example, destroy Trump Girl to get Supreme King Starving Venom Dragon for a turn, and the performapal/odd-eyes/magician, electrumite infused strategy has tons of ways to do that. it is kind of confusing because apparently floating effects on the pendulum zone are written in the monster effect slot
I know I'm writing a bit too much but this kind of thing also happens with other cards, for example, Abyss Actor Sassy Rookie, besides it's pendulum effect of protecting a certain type of monster on the field by destroying itself, it also has a monster effect that when destroyed you get to summon a level 4 abyss actor(or something similar) from the deck. In execution, when the pendulum effect activates you get to protect a monster and summon another from the deck, I think it also has a destruction effect but I can't recall
As a Performapal player [I'm a huge Arc-V fan, my username online is even "Arc-V Fan"] I can't believe I actually used those Performapal cards and thought they were viable, silly me.
I mean, "viable" and "good" mean two slightly different things, so that's not exactly a bad thing. A card can be not good, but still actually viable at the same time. One refers to if you should use a Card, the other to how realistic it is to try in the first place.
Five-rainbow is used for a lock in ninja decks: Five rainbow+Anti spell fragance+Hanzo>ninjutsu art of transformation into Dark Simorg make a board impossible to your oponent break. They can't use spell, trap, or monster effects or attack.
Those Qli are not as bad as you say they are. Qli is still really good deck and I play them in Master Duel. You don't really need any other monsters than Qli and 300 ATK bonus is great as it boosts Qli monsters over 2.5k and 3k ATK when a lot of boss monsters have 2.5k and 3k. And Qli are played with Skill Drain and Lose 1 Turn, so often that 300 ATK bonus (or -300 for opponent on Qli with scale 9) is enough to help you win the game. And small tip for people who would like to play Qli in Master Duel. Add `Waking the Dragon` to the deck and fill other 12 spots in Extra Deck with targets for it. There is so much backrow removal, that I often summon Raidraptor Ultimate Falcon or something else (if it was banished by Pot of Extravagance). If you have 2, you can even summon Falcon (as chain 2) and The Last Warrior from Another Planet (chain 1) as it won't destroy Falcon and will still lock opponent out of summoning
22:39 You could set a field spell and 3 normal spells and traps so you don't have to lock yourself out of pendulum summoning while still gaining the attack boost
That doesnt work. Five rainbow specifically says "in the SPELL & TRAP Zones." He doesnt say "Field Zone" in his Pendulum Effect, so your field spell cant help you with his Pendulum Effect.
Honestly, Pandora’s monster effect could be good if it didn’t require it to be already on the field by your turn 3 or 4 to actually draw 2 cards during your draw phase….and then it’s terrible for any tribute engine since it can’t be used for a tribute summon as it’ll go to the extra deck iirc
Metrognome copy the Scale of Supreme Gate Infinity or Five-Rainbow Magician, then pop the other card to allow a low scale. For Swingcobra, it messes with top decking, so your opponent may not be able to get card they need to get out of any bad situation or is dependent on having graveyard utility which Konami tries making archetypes with them less heavy in current design.
Pandora's Jewelry Box could be used in stall decks that don't use Pendulums or use very little. It's monster effect is very pleasing to implement and you can use the many Pendulum support cards in getting it out of your face-up Extra and put in your Scale by card effect
It's funny this comes out as I'm working on building an Endymion and a Solfachord deck in Master Duel. Top 10 Best/Worst Cards That Use Counters Top 10 Synchro Tuners Top 10 Best/Worst Cards That Only Search One Specific Target Top 10 Level/Rank 5 Monsters Top 10 Worst Cards That Only Interact With A Certain Extra Deck Monster Type Top 10 Pendulum Extra Deck Monsters
@@konikonitrainerwill5969 Don't really know, yet. I could just look up a deck list but I really don't like simply copy-pasting something someone else did. I mostly decided to do it because Endymion looks cool, they can be good, I don't see them every five minutes, and I want to work with Spellcasters and/or Pendulums. Either way, it's going to be minute before I finish it since I've only one Endymion and my ADD having ass is trying to build five other decks at the same time.
Supreme King Gate's LP gain effect is even worse than stated in the video; it can only target your opponent's monsters to gain LP from, so you can't gain 4000 by targeting your own Z-Arc.
While Clock Arc has a cool effect, I feel like you hyped it a bit much considering that it can only use its effect if you control no monsters or only pendulum monsters, seeing as that runs into the issue of it not working if you've gone into any of the other extra deck types. Heck, something like Ojama Trio even screws over the player.
Swincobra with lizard draw in ogdoadics let me vomit my aliens to lock them out and mill outs from my opponent, and it happens to me far more often than negatives. Granted it’s a big circumstantial evidences but you know if it ain’t broke
I just noticed that the spell effect is above the monster effect, but the bluish spell color on the background of the card is below the brown monster. That's fucked up
This may be hard to describe but a top 10 video on cards that used to be good and are now still good but for a different reason would be cool. Like how Zombie World used to enable combos with Zombie decks but now it’s a floodgate
"Top 10 cards that are still good, but for different reasons"
@@effluxi9587 there we go
@@effluxi9587 so ur name is nameless
@@weelzneal4768 indeed.
If you mean to ask how you are to refer to me, it is simple:
Please do not refer to me.
@@effluxi9587 k nameless my boy
Konami: "The blue and red scales on a Pendulum Monster actually are what the monster's scale would be in that zone."
Konami: * never prints a monster with different blue and red scales *
Konami: * prints a monster which has an effect that changes its scales based on if it's in the blue or red Pendulum zone instead of just making its scales different *
This has always bugged me lol
And theyve never specifically marked a structure deck mat with the red and blue arrows apart from link strike (YS17), and in Albaz Strike, none of the zones have "main monster zone" etc. Printed on the actual mat, so how would new players know which ones which without having to check their rulebook?
Edit: just fixed a typo.
Well to be fair that effect only applies if you control no monsters. Otherwise it's still a fixed scale.
Honestly I think Konami consciously dropped the concept some time during MR3 when it became clear people really didn't enjoy their opponent being to recover 5 cards of material every turn from what's basically any 2 continuous backrow which also had effects triggered on destruction. The ability for a pendulum to have the option of 2 unconditional scales would make it extremely versatile which is not what people wanted to see more of at the time.
which card are you talking about?
@@Gwenth that's clock arc's pendulum effect
Performapals: Some of the most broken pendulum effects, one of the few archetypes to reach tier 0
Also Performapals: Some terrible pendulum cards that actively hinder you from pendulum summoning
The duality of man
It's an anime archetype, that's pretty standard.
Well, they're literally based on circus trope so... making your opponent laugh is needed
@@rRemains yeah
Until you reduce the opponent's 10 k beatstick's attack to 0 by camelup 🤣
Its not Performapals that specifically got it to tier 0 but the individual cards like Pepe and others
I have no idea how Yuya never bricked with Timegazer.
Anime Stargazer doesn't have the "Must have a Magician or Odd-Eyes as the other Scale" restriction, it's ALWAYS an 8 for Yuya. Though it's pretty easy to miss because you can also count the amount of times he DOESN'T use it with Stargazer on literally one hand, so the situation where that would even be relevant comes up almost never.
@@agitpolat1061 *OH*
Because he's taking control of this duel, starting now!
Plot armor? Heart of the protagonist? Sheer dumb luck?
@@ff7omegai mean if u look at older yugioh, yeah probably
The thing of Performapal is they used to be "introduction to pendulum", even with bad scale or effects, they kinda makes you think on how pendulums work (yes, even in MR4 higher). They not bad on purpose, but is kinda like "homework school" to be solved, so they work better.
And side note, some Performapals is OP, either their main monster, S/T or pendulums
Fully agree on all of this!
A wolf attacking twice, dealing piercing battle damage AND BURN
THEN the KingBear mauls the biggest opponent, that is no longer bigger thanks to a dwarf Angus!
XD
Stop moving through standard Duel Links duelist groups can be incredibly fun… or FAST
XD
also, they were the main character's archetype, which explains the incredible niche effects most of them have
I think one of the things you were intended to do with Metrognome is copy a crazy high/low scale you control that has some archetype lock or something, then destroy the opposite one to remove the restriction. It’s not good, but it feels like the only reason it would specify either players’ scales
Doesnt dharma eye magician do that but better?
@@TerraCraftFan2003 yeah lmao
Hm. Like the later Gate Infinity? Might work, but it would probably be a bit...cumbersome.
Or maybe copy the scale of one that can change it.
The intended way to use Metrognome is to normal summon another copy of Metrognome. His Monster effect is a Combo with his Pendulum Effect.
I'm a Qliphort player since they first came out, I can tell ya that placing Disk or Stealth isn't really that much of a detriment since Scout (and all other Qli pendulum monsters) already restrict you in only SS'ing Qli monsters, and because of how Qli are played, they aren't 100% reliant on their pendulum summoning when there's stuff like Laser Qlip to have 2 normal summons of Qli monsters, and has enough consistency and tools to deal with problematic stuff without the need to access Extra Deck cards outside of their archetype. Either way, you rarely place Disk and Stealth in the pendulum zone, only when you REALLY need to complete the scale and can't get to Monolith or Performapal Trampolynx (which again, rarely happens).
I will assume that anyone playing qli on release was a bad person and liked to see their opponents suffer. Towers turbo too
@@clemdelaclem Considering the kind of floodgates I use in the deck, I indeed like to see my opponents suffer hahaha
@@clemdelaclem when I first saw qli in the solo mode of Master Duel, I wasn’t really impressed. Then when I was looking for Link monsters with generic enough effects for my Dinomist deck, I stumbled on Qliphort Genius. I thought it was pretty neat, then I wished Dinomist had its own Link monster.
I've played a bit of them in Duel Links.
Certainly not the main scalers to use, but in a pinch they're OK fallback options.
i...still don't understand yugioh for the most part BUT jesus your narration is SO good
can't help but binge watching at every given opportunity lol
great work!!
Same here.
I did not understand Yugioh after Synchro Summoning but I got the hang of Xyz, Pendulum, & Link summoning after playing Master Duel after 2 months 😅 Pendulum Summoning is my favorite 😄
@@UltimaFantasy Pend best deck!
Supreme King Z-Arc isn’t as difficult to bring out as long as you have Double Iris Magician (treated as Pendulum Dragon), Purple Poison Magician (Fusion Dragon), White Wing Magician (Synchro Dragon), & Black Fang Magician (Xyz Dragon). And then use either Chronograph Sorcerer or Astrograph Sorcerer and the monsters that are mentioned above are on the Hand, Field, and/or GY - NOTE: this does not include the Extra Deck 😄
I'm not sure if you're being unironic when you're saying a 5 card combo isn't hard to pull off
@@Carlet_S
I mean, it really isn’t too difficult (for me I guess) when you have the right monsters’ effects and spell cards to pull these monsters into your hand or send them to the graveyard. Idk, I have my way to summon Z-Arc but I’m just talking about how it was said that you need 4 different types of Dragon monsters to then fusion summon Z-Arc when there’s an alternative.
@@Carlet_S you can easily do it in 2 turns with a decent deck and in 1 if you get lucky
@@Carlet_S they said it isn’t *as* difficult to bring out while it’s still hard it’s no where near as bad
That and the anime effect for Supreme king and gates, and Z-ARC was the anime villian deck so they were broken and had like no limitations and were better. so they had to strip some of those off and add restrictions.
With Performapal Five-Rainbow Magician you could have mentioned that Denko Sekka can prevent your opponent from setting spells and traps if you have no set backrow cards yourself.
But you can set a card during your own turn, do your plays and then activate or destroy the set card before ending your turn to prevent your opponent from setting.
It's pretty gimmicky and not very reliable but it can work if you can protect Denko Sekka and the pendulum spell.
Anti-Spell Fragrance kills pendulums by itself.
Or dark simorgh it says no setting period so that's a nice interaction
@@thisisiampie6946 I played around with a Floowandereeze deck with Dark Simorgh and Five-Rainbow Magician. I imagine it was an insanely inefficient deck and was peak "win harder," but it was funny.
I think the worst pendulum monsters in the game are the Crystal Beast ones. They just had to give CB's the only type of support that actively messes with their gimmick of being able to be sent to the S/T zone for effects later on. Instead of some kind of Synchro/XYZ/Link support with a OPT to put a CB from the grave to the S/T zone and a OPT to send a CB from S/T to the grave for a good effect.
I find pendelums didn't really catch on like other archtypes in my opinion unless the archtype was built around them. Synchro xyz and link monsters are still super popular and I just think pendulums fell by the wayside, just my opinion
You're most certainly right.
Not really "fell by the wayside," more so Konami absolutely brutalized them and forced them into obscurity with a full ruleset revision.
Make people be able to pend 5 from the extra deck without the need of arrows like in 2015 and see how fast pendulums catch on with the types of cards you're talking about.
This is absolutely true. Pendulums didn't really catch on until entire archetypes were built around pendulums instead of just a few cards. Reason being is that it's difficult to get 2 scales to pendulum summon and the pay offs isn't as good (who cares if you can summon your entire hand. Lots of decks can already do that). I remember one of the first decks to come out at the coming of pendulums was gadget pendulums. With an entire deck of pendulums, it put a powerful recursion in the deck built in as a core mechanic.
Five-Rainbow Magician is actually pretty good vs Superheavy Samurai, since they can't use Spell/Traps. Potential sideboard card vs them. In the OCG they're currently playing 60 card Superheavy Samurai Adamancipator Venusylph Ishizu pile decks with zero Spell/Traps in the main.
I’ve seen a couple Master Duel Traptrix players use Performerpal Five-Rainbow Spellian for its pendulum effect. If the opponent would prefer to use the only back row in their hand before starting their monster combo, they’re in a hard position. Also, if they set a backrow and start comboing off, the traptrix player could summon a traptrix Myrmeleo off of the effect of Sera, forcing them to set another back row or stop summoning. I don’t think it’s really good enough to warrant playing in the deck, but it’s good enough not to be on this list imo.
*SPELLIAN*
O
M
G
XD
I find it kind of funny that Performapals are one of the few tier 0 decks (and the only tier 0 pendulum deck iirc) yet they have some of the worst pendulum effects out there XD
2 things:
Even if a pend effect rarely comes out it is always usefull, like dinomist giving their monsters targeting/destruction protection once or purple poison magician who triggers her monster effect with her pend effect
2: I hate how some pend archetypes have scales all over the place it makes it a lot more difficult to set good scales, dinomists are all lv 4 and 5 so the scales are all 3 or 6, qlis are all scale 1 or 9, but DDDs and solfachords have basically any scales between 1 and 8 so they must suplement with a link monster or a spell to cheat out scales.
After hearing you talk about Dragon Rulers and the Tyrant Neptune for several weeks getting caught up with this channel, it's kinda wild finally hearing you talk about the current meta
Is kinda sad how, due to Master Rule 4, Five Rainbow Magician CAN'T do what it was made for as seen in anime unless you decide to lock your other pendulum zone or your opponent at least has 1-3 set spell/traps and you set the other needed ones for a double ATK fest, and even then, you lock yourself from pendulum summon unless you at least have 1 pendulum monster in extra deck and the extra monster zone free or a link monster
yeah I understand this full list. Like on Master duel I did craft the 0 no effect pendulum monster but as I stated: "This is in case I want to do it I almost doubt I will but you never know when you might just for some reason want a generic scale of 0"(such as to get Solfachord cutia to the field in defense mode if you wanted to but in most cases yeah I wouldn't really run it but at least over the 5th slot I have nothing to worry about with the high/low scale of it)
Only two types of performapal cards:
-trash
-one of the most broken cards in the game
Kinda like Naturia
Yeah seriously.
Performapal only have 2 moods:
Worst effect ever.
Literally banned.
I understand that alot of these were designed with master rule 3 in mind, explaining their mediocrity...
Not really, all of their problems were there during master rule 3 too
p sure a lot of the bad performapals are anime cards and they made it with action cards in mind, so when they brought them to TCG, they became dogshit
That's Konami. When they first release something new they make them either so terrible or just decent for the game' s balance. And then halfway they change to their balance more
Performapal Five-Rainbow Magician will always be hilarious vs Superheavy Samurai. Too bad you only see Superheavy Samurais in very casual play.
One interesting use for Metrognome is that you can copy the scale of supreme gate infinity then destroy it so you have the highest pendulum scale.
To be fair to Handstand, it would've made an eternal Spell Counter loop. JCD Godot has actually showcased the anime version of it and Guitartle, while Gui is opt now, you could have RML to deep draw instead.
Top 10 Structure Decks maybe? This would be really interesting to see, as newcomers use them to build their Decks. Love your videos :)
Top 10 cards that are supposed to be played together but actively hinder each other. The ones that come to mind are Marine & Aqua Dolphin, Twinkle & Glow Moss, and Helios Duo Megistus, Trice Megistus, and Macro Cosmos since Duo and Trice activate when destroyed by battle and sent to grave, but if the deck is working properly they will be banished when destroyed.
I don’t like how Clear Wing Fast Dragon is a part of the “Speedroid” archetype because it needs a “Speedroid” tuner to be summoned from a pendulum zone, yet Skull Marbles blows up when it’s on the field because it doesn’t have “Speedroid” in its name.
Handstandacoon’s worst aspect is that its name is such a mouthful. The effect itself doesn’t seem too bad, as long as you use it at the end of your turn. Fire Fists have an XYZ-monster with a similar effect: Lion Emperor. To be fair, this is in the context of Duel Links, but it’s useful to return Spirit to your hand. Lion Emperor is a rank 3, Spirit is a level 3 and Fire Fists mostly go into level 6 synchroes when they go into synchroes.
spots 6, 7, and 8 all kind of felt like they were still better than or exactly on par with the #10 spot simply because they are optional and you could just treat them like having no effect (the #10 spot).
#10 should not even be on this list at all. how is not having an effect considered an effect?
Top 10 equip spells/cards
Top 10 cards to use with lair of darkness
Top 10 monsters that tribute your opponent's monster(s)
Idea for a video: Top 10 cards at the beginning of an era i.e. Syncro, Xyz, Pendulum, etc. Of course the cards would be from those specific types.
2:43 that's the most adventurous pronunciation of 'albeit' probably ever
Ah yes, I:P Masquerina, my favourite boss monster
there are exactly 5 main deck monsters with level 11 or 12: 2 cardians who can special summon themselves, 2 subterrors ( too hard to have no face-up monsters there 😏) and nibiru, the hand trap. What common those 5 have? none are dragons, meaning gate infinity and revolution dragon have absolute no reason of existence, other than z-arc. Even extra deck pendulums mostly are 8, with the few exceptions are assosiated to their archetype.
How about a top 10 for best Pendulum monsters that see use in decks that don't Pendulum summon? Stuff like Anchamoufrite (Upstart Goblin on an 1800 ATK body for True Dracos and other decks that don't run an extra deck) or Archfiend Eccentrick (a way for a heavy/all monster decks to out Skill Drain)
There is darkwarm and abyss actor cutting raiser can be used as extenders
The fact that most of these are Yuya's card is pretty funny
Yuya's anime deck was ok, but the anime effects were amazing...like, the supreme king gates...they didn't have restrictions except needing each other to be in the other zone
Swincobra is actually pretty great for PvE in Duel Links, in my experience. Especially against Pegasus since he uses Toon Kingdom.
One thing i have to add to Timegazer Magician is that you can also easily set him into the pendulum zone with the pendulum effect of Wisdomeye Magician which also goes around Timegazers restriction of only being able to be placed in the pendulum zone if you don't control any Monsters.
I used to play Qli deck a lots recently. The -300 atk on scale 9 are usually very bad as you cannot use it with Scout on the other scale for Pendulum summon (also scale 9). However, the 300 attack on any of the Scale 1 are very good. They allow for easy OTK with Disk or Shell. Without the 300 attack you are much less likely to get enough damage in 1 turn
I really do like the idea of Jewelry Box and the art is kinda charming. If it just required you not have any face up cards in your Extra Deck, that would be so much more interesting
I'm surprised D/D Savant Galilei isn't on this list: Locks you into pendulum summoning an archetype (can't be negated), scale changes every turn making it less reliable and finally, destroys all monsters outside it's archetype with a level lower than its scale. D/D/Ds have much better scale cards with better effects that are both reliable and have good effects so this would be my pick.
Still a good list though. Would like to see a list with D/D/Ds on a positive list :)
I personally would like to see best generic cards that give the specific group cards that they support a boost in viabiliy and strength
Example:
lone fire blossom - generic plant support
Best type specific support. Crystal girl and the zombie type bulb come to mind
Fun fact Apoqliphort Towers doesn't even get the plus 300 cause it's immune from everything, even Qli cards
Someone definitely went on their lunch break instead of double checking for that one.
I just double-checked and noticed that Towers is only immune to the activated effects of monsters. But pendulum effects would count as spell effects, wouldn't they? Yeah, that's a big oof.
ZARC isn't actually too hard to bring out in odd eyes decks with harmo summon timegazer synchro into meteorburst use its effect to summon odd eyes from scale to make absolute (or an astro you have on the field already) then link away into verte and use miracle synchro fusion, although it's impractical as a t1 play and you can't do that in tcg
6:02 purple poison magician: if he ever brakes your heart my lady, I will whip him into shades.
11:31 "Link 5 Synchro"
The video I've always wanted to see
Little correction at 21:38, Branded in Red is not a normal Spell Card, it's a Quick-Play
I have some list suggestions of you don't mind:
Best Story cards part 2
Top 10 cards that show other cards
Top 10 cards that aren't in Master Duel
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.)
Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.)
Top 10 special conditions in the games.
More Rescue Rabbit, please.
I’ll take Flash Knight over Trump Girl. Good scale, good level and has the benefits of being a LIGHT, Normal Warrior.
Qli was initially a tribute focused deck and thus wasn’t hurt by the restriction until they introduced Master Rule 4 and I wouldn’t be surprised if their link was intentionally a late arrival.
Metrognome is clearly meant to work with itself more as a continuous spell given its monster effect. It probably would be better if more cards had a beneficial interaction with it.
Swincobra is something that I expected to be in the ten spot because it’s effect is good, but extremely slow and unfortunately too many decks use GY effects these days. It’s one of those cards clearly made for a starter deck, which is what it was released in, and not meant to be used at higher levels of play. That’s something that I feel a lot of competitive people forget about yugioh. Just because it isn’t tournament viable doesn’t mean the card is bad. It’s just meant for newer players to be a scale 2 with a somewhat useful effect against other new players.
Trump Panda has a good effect, but it is so slow even if you combine it with Soul Pendulum, another card that can manipulate scales.
Timegazer Magician legitimately upsets me. Super Starter Space-Time Showdown was supposed to be the introduction to Pendulum summoning, but the deck is just so counterproductive for it. The deck can’t search it, usually has monsters out when you do end up drawing it and just has no real way to recover if you need to wipe your field first. I do use it in Duel Links, but that’s really it.
That raccoon feels like it was overly restricted because they realized how useful it would be otherwise.
Infinity is basically just meant to get out Z-Arc and that’s it. It lacks any utility outside of a specific use and it says something when it isn’t used with the rest of the archetype.
I don’t get Five-Rainbow Magician. It just isn’t very helpful unless you’re facing decks like pure Superheavy Samurai. It’s less of a Pendulum monster and more of a continuous spell.
I love Pandora’s Jewelry Box, but even decks that don’t use the extra deck won’t use it as a niche counter. Anchamoufrite is more useful as it can help you draw a card and then be used as tribute fodder without you needing to actually worry about any cards that need you to have an empty extra deck.
Five-Rainbow Magician is (obviously) an anime card and it’s anime effect is meant to purely work only with Action Cards, the anime only gimmick (which ruins most of the duels in the anime).
So Konami might had a hard time redesigning the card until one of the designers said “f**k it” and put on a niche effect that would eventually get ruined by Master Rule 4
Top 10 single cards/small archetypes (1~3 extra related cards) that grew into full archetypes. I am not talking about archetypes that are just based around a core card like Invoked or a boss monster like Eldlich, but I am instead referring to archetypes similar to Cyber Dragon or Harpie Lady that had the original monster and maybe a few related cards, but later received more substantial support in the form of retrains/remakes/offshoots of the original.
For example:
Cyber Dragon (plus Cyber Twin, Cyber End, and Chimeratech Overdragon)
Thunder Dragon
BLS
Dark Magician
Dark Magician Girl
Red-Eyes
Blue-Eyes White Dragon (plus Blue-Eyes Ultimate Dragon)
Harpie Lady (and Sisters)
Gaia & Curse of Dragon
Buster Blader
Morphing Jar
Pot of Greed
Trap Hole
Mirror Force
Performapal swing cobra should of been higher.
While the effect is bad, it is a optional effect meaning you can just not use it, effectively making it a pendulum with no effect.
The upside the card has is the scale being at 2 which is much better than what Trump has.
I am going to be honest: Up until this video, I had no idea how pendulum summoning actually worked. And I've been watching these videos for a few years by this point. It's only now that it finally clicked.
Depend on what decks and how you're playin, you dont need to fully understand Pendulums. Most Pendulum players are people who play YGO for long time, or they just genius. And after MR4 and MR Revision (MR5), its kinda hard to play gimmick/casual type of Pendulum Decks, since mostly they kinda fast-pace combo or competitive one.
Did they remove the extra deck rule for pendulum in MR5?
Or do pendulum still have to fight for link arrows?
@@Spoopball Yeah, MR Revision (MR5) still restrict on Pendulums. Pendulums must be summoned to Extra Deck Zone or Link Point (Arrow) if its from Extra Deck. If its from hand, then it goes to Main Monster Zone.
I still remember when the Synchro Sneak Peak happened
The guy was SO LUCKY my neighbor friends didn’t roast him like an unpardonable turkey!
THEY ARE NOT RITUAL MONSTERS!
XD
I have to dissagree with Supreme King Gates. I run a deck that I call it The Supreme King Dragons, basically Odd-Eyes as engine but heavily utilizes the Supreme King Gates to start combo.
Why did I choose Supreme King Gates over Sky Iris? Becoz it is a lot more reliable since it allows me to summon a pendulum monster from extra deck while letting me start Arc Pendulum combo which resolves in 1 free scale ( usually Venemy Dragon since it has the best low scale effect ) and a search for Dissolver from the deck. If you chain it correctly you prevent the opponent from ashing your special summon by activating Arc Pendulum effect first then placing the scale back on the scale, and 1 Dissolver on the field to bring out Vortex Dragon. So the end goal of my deck is to setup Wing Dragon as high scale while Venemy as low scale. And once it is setup properly, it is practically immune during battle phase.
I think the performapals were bad cause they were like the first pendulum archetype and konami has a habit of terrible or op first archetype cards
"other than allowing the user to pendulum summon, a trait which all pendulum monsters have".
While true to some extent. Its worth noting there are A **LOT** of Pendulum monsters that are rarely used for pendulum summoning, But just have really solid effects as continuous spell cards.
**BOTH** of the Lunalight Pendulum monsters are in this niche
I don't think Tinegazer Magician is quite that bad, but admittedly, I mostly play it in Master Duel in my Pendulum deck because of Chronograph Sorcerer.
I'm glad to see no Solfachords here
Their Pendulum effects might as well not exist but they can come in clutch sometimes to avoid a Solemn Judgement on your Pendulum Summon lmao
Having a Spell speed 4 pend summon is beneficial bc if your pend summon gets judgement is almos game over since they go to the GY but it also combo a bit with the lv 3 solfachord to bounce a backrow or the lv 5 to search (can't pend summon Cutia most times sadly)
Coolia is the worst of them for being a bad boss monster....
Coolia is alright
Can negate stuff like Avramax or other negates left in the field so the others can join to beat up
And it's a permanent negate so you can negate something like a Rusty Bardiche and it'll stay negated which helps more than getting rid of it only for it to get SS back immediately
The real problem is Musecia and how she barely helps the deck at all
16:46 Supreme King Gate Infinity's LP gain effect targets a monster *your opponent* controls, so it can't target your Z-ARC.
Isnt ZARC untargettable?
@@Chadfill8348 Only by opponent's card effects (which if you give it to your opponent, you would be the opponent). So yea, you can't use Gate Infinity on it.
Call me crazy but I don't recall Timegazer having that activation lock until late.
Swincobra could be used effectively with any card that banishes cards that go to the graveyard like Macro Cosmos. But again, you need to set up the field for this, so too clunky to be effective.
Why is Cobra (a scale 2 with a “you may” effect even if it’s bad) worst than a scale 4 with no effect? Make it make sense
I disagree about Performapal Swincobra effects as you can guess your opponent's card and the option of using its Pendulum effect, and being a Pendulum 2 is a good Pendulum scale, is not meta but definitely not worse as far as a Pendulum monster can be.
If you plan to play pendulum, u are planning to XYZ or synchro as quickly as possible.
Top 10 monsters gimmick attack cards would be a cool video Ex. Ra’s blaze canon, blue eyes burst stream destruction, DM Dark magic attack ect…
Five-rainbow magician sounds like a hilarious tech option for simorge decks
Pandora's jewelry box has a pretty cool monster effect though
Hey Duel logs, maybe you could do top 10 flip monster support cards, like lord of the heavenly prison or prediction princess. There's so many old flip monsters that would be broken if we could speed them up, like Hade-Hane. On the same note, maybe top 10 flip monsters?
Performapal Swincobra didnt deserve to be on here, everything youve said about milling is correct, but Swincobra is an optional effect, so u can just use it as an easy scale 2 without any effect, as, again, it is optional
wouldn't being optional make it worse bc it could miss timing ?
@@otakotako2601 who cares if you miss timing? The point is to not use the effect at all.
@@otakotako2601 an optional effect has nothing to do with timing, you're confusing it for the "if" and "when" clauses ("when" misses timing, "if' doesn't), an optional effect is just if a card states "you CAN do thing xyz", so with Swincobra u can just always choose to not use its effect, making it a pendelum monster with basically no effect but good scales
Trump witch is used for fusion summons that's it ,mainly Gatlingoul and RuneEyyes ! You would only put her in a pendulum slot if you have pendulum switch on the field and the other materials as well !
Crazy to see so many performapals on this list considering the reputation the PePe deck has.
10% of them are good or even broken and the other stuff is mostly bad af
look, I'm not defending Trump Girl, but she does float in the pendulum zone, you could, for example, destroy Trump Girl to get Supreme King Starving Venom Dragon for a turn, and the performapal/odd-eyes/magician, electrumite infused strategy has tons of ways to do that.
it is kind of confusing because apparently floating effects on the pendulum zone are written in the monster effect slot
I know I'm writing a bit too much but this kind of thing also happens with other cards, for example, Abyss Actor Sassy Rookie, besides it's pendulum effect of protecting a certain type of monster on the field by destroying itself, it also has a monster effect that when destroyed you get to summon a level 4 abyss actor(or something similar) from the deck. In execution, when the pendulum effect activates you get to protect a monster and summon another from the deck, I think it also has a destruction effect but I can't recall
As a Performapal player [I'm a huge Arc-V fan, my username online is even "Arc-V Fan"] I can't believe I actually used those Performapal cards and thought they were viable, silly me.
I mean, "viable" and "good" mean two slightly different things, so that's not exactly a bad thing.
A card can be not good, but still actually viable at the same time. One refers to if you should use a Card, the other to how realistic it is to try in the first place.
Imagine being a Yugioh protagonist and having 5 of the 10 worst pendulum cards
Top 10 cards mentioned the most by name in other cards (e.g. Fallen of Albaz, Dark Magician, Polymerization, Harpie Lady, Stardust Dragon)
So that explains why I've never been able to use Pandora's Jewelry Box effectively!
maskerena? bro? logs. c'mon man you can't do this to me i'm already so confused
Five-rainbow is used for a lock in ninja decks: Five rainbow+Anti spell fragance+Hanzo>ninjutsu art of transformation into Dark Simorg make a board impossible to your oponent break. They can't use spell, trap, or monster effects or attack.
Top 10 flip effects, your worst flip effects video had me curious for a video about the best ones
My headcanon is that the blue and red scales of the pendulus are a tribute to the Blue eyes white drangon and the Red eyes black dragon
Five rainbow is actually easy to use. You can chain twin twisters to your opponent summoning halq or anything.
Interesting analysis video! Thanks for uploading!
Those Qli are not as bad as you say they are. Qli is still really good deck and I play them in Master Duel. You don't really need any other monsters than Qli and 300 ATK bonus is great as it boosts Qli monsters over 2.5k and 3k ATK when a lot of boss monsters have 2.5k and 3k.
And Qli are played with Skill Drain and Lose 1 Turn, so often that 300 ATK bonus (or -300 for opponent on Qli with scale 9) is enough to help you win the game.
And small tip for people who would like to play Qli in Master Duel. Add `Waking the Dragon` to the deck and fill other 12 spots in Extra Deck with targets for it. There is so much backrow removal, that I often summon Raidraptor Ultimate Falcon or something else (if it was banished by Pot of Extravagance). If you have 2, you can even summon Falcon (as chain 2) and The Last Warrior from Another Planet (chain 1) as it won't destroy Falcon and will still lock opponent out of summoning
BOO-BOO GAME
I once used SEVEN TRAPS ON MY OPPONENTS TURN
XD
22:39 You could set a field spell and 3 normal spells and traps so you don't have to lock yourself out of pendulum summoning while still gaining the attack boost
That doesnt work. Five rainbow specifically says "in the SPELL & TRAP Zones." He doesnt say "Field Zone" in his Pendulum Effect, so your field spell cant help you with his Pendulum Effect.
11:31 “or LINK-5 SYNCHROS…”
I am fully awake now, thanks!
XD
(I literally woke up two
minutes before clicking on this video)
3:28 Celestial base: Am I a joke to you?
Honestly, Pandora’s monster effect could be good if it didn’t require it to be already on the field by your turn 3 or 4 to actually draw 2 cards during your draw phase….and then it’s terrible for any tribute engine since it can’t be used for a tribute summon as it’ll go to the extra deck iirc
Branded in red normal spell?
Dude that's broken
When 5/10 of the list is performapal
Metrognome copy the Scale of Supreme Gate Infinity or Five-Rainbow Magician, then pop the other card to allow a low scale. For Swingcobra, it messes with top decking, so your opponent may not be able to get card they need to get out of any bad situation or is dependent on having graveyard utility which Konami tries making archetypes with them less heavy in current design.
Pandora's Jewelry Box could be used in stall decks that don't use Pendulums or use very little. It's monster effect is very pleasing to implement and you can use the many Pendulum support cards in getting it out of your face-up Extra and put in your Scale by card effect
It's funny this comes out as I'm working on building an Endymion and a Solfachord deck in Master Duel.
Top 10 Best/Worst Cards That Use Counters
Top 10 Synchro Tuners
Top 10 Best/Worst Cards That Only Search One Specific Target
Top 10 Level/Rank 5 Monsters
Top 10 Worst Cards That Only Interact With A Certain Extra Deck Monster Type
Top 10 Pendulum Extra Deck Monsters
You're building them too? What version of Endymions are you building?
@@konikonitrainerwill5969 Don't really know, yet. I could just look up a deck list but I really don't like simply copy-pasting something someone else did. I mostly decided to do it because Endymion looks cool, they can be good, I don't see them every five minutes, and I want to work with Spellcasters and/or Pendulums. Either way, it's going to be minute before I finish it since I've only one Endymion and my ADD having ass is trying to build five other decks at the same time.
Supreme King Gate's LP gain effect is even worse than stated in the video; it can only target your opponent's monsters to gain LP from, so you can't gain 4000 by targeting your own Z-Arc.
Very good list. Now you have to do the opposite list: Top 10 Pendulum Monsters with Good Pendulum Effects but Bad Monster Effects.
an idea for a top ten is top ten worst level modulation effects
While Clock Arc has a cool effect, I feel like you hyped it a bit much considering that it can only use its effect if you control no monsters or only pendulum monsters, seeing as that runs into the issue of it not working if you've gone into any of the other extra deck types. Heck, something like Ojama Trio even screws over the player.
Swincobra with lizard draw in ogdoadics let me vomit my aliens to lock them out and mill outs from my opponent, and it happens to me far more often than negatives. Granted it’s a big circumstantial evidences but you know if it ain’t broke
Top 10 cards that feature YGO cards in their art (card of safe return, rare value, cards of consanance, etc.)
Swincobra's effect can also miss timing lol
I just noticed that the spell effect is above the monster effect, but the bluish spell color on the background of the card is below the brown monster. That's fucked up
Great video as always.
My best guess on how to use 5 rainbow magician while still pendulum summoning is to set a field spell