Check out the video's sponsor, Adventure Forge a new game engine from legendary designer Jordan Weisman (Battletech, MechWarrior and ShadowRun) currently in beta. Use code GFSBETA24 and this link to access the beta on Steam: bit.ly/Gamefromscratch_AdventureForgeSNF The code is redeemed at: adventureforge.games/home Links gamefromscratch.com/25-game-engines-in-25-minutes/ ----------------------------------------------------------------------------------------------------------- *Support* : www.patreon.com/gamefromscratch *GameDev News* : gamefromscratch.com *GameDev Tutorials* : devga.me *Discord* : discord.com/invite/R7tUVbD *Twitter* : twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------
Jordan Weisman also created popular tabletop games. He created the "clix" system which were used in games manufactured by the company he founded, "WizKids". While the company was sold to Neca they still make Heroclix, a collectible minatures game that uses the clix system.
@@nialltracey2599 The first thing you can do to troubleshoot is check if your account name has auto-populated instead of your email address. If this is not the case, please try clearing your cash and trying to login again.
@@nialltracey2599 So sorry you are having issues logging in! The first thing you can do to trouble shoot is check if your account name has auto-populated instead of your email address. If this is not the case, please try clearing your cash and trying to log in again. if you are still having issues you can contact account support.
00:00 Intro and sponsor 01:18 Armory3D (built on top of Blender) 02:19 BuildBox 03:24 Cave Engine 04:21 Cocos Creator 05:27 CopperCube (for beginners) 06:33 CryEngine 07:33 Evergine (formerly known as Wavengine) 08:22 Falco Engine (crappy site, good engine) 09:22 Flax Engine 10:23 the Forge (for learning how to make a game engine) 11:24 Fyrox Game engine (only Rust engine on the list) 12:20 G3D Innovation Engine (for learning how to make a game engine) 13:25 GameGuru (built on top of Wicked Engine) 14:28 Godot Engine 15:31 JMonkeyEngine 16:30 O3DE (fork of CryEngine) 17:55 PlayCanvas (all in the browser) 18:53 Spartan (for learning how to make a game engine) 19:49 Stride 21:17 UltraEngine 22:09 Unigine 23:44 Unity 25:17 Unreal Engine 26:38 UPBGE (built on top of Blender) 28:08 Wicked Engine
Please note that author of "Falco Engine" is a well-known in russian gamedev community - known by spreading trojans and viruses through his "free game portal" - google "falcoware games trojans". He also was caught by spreading trojan directly in his game engine installer, proved by virusTotal checks. In case you really installed this "engine" - i recommend to cleanup the system immediately
Cryengine is not dead, indeed many people think that its dead. Because it dont have much popularity it doesn't mean that it dont have quality. Kingdom come 2 is coming this year with cryengine. In the latest developer update video of crytek, they comfirm the next update of the new crengine 5.11 coming 15th august with new and advance features. It is one of the free engines that delivered good games like crysis, kcd, rise son of rome
problem is that they have a 5k 5% royalty, which is way lower than the unreal 1 mil. And if you are planning to use a less popular engine must as well use the opensource O3DE which is free of royalities.
@@lsd310 may be but if crytek really deliver something great and advance tech in new engine it won't matter for me. Unreal and crytek both offers custom license options. I will only move to unreal if crytek developers don't update their documentation page, update tutorial playlist for users.
It’s big problem is it’s not very designer friendly and there is not a big enough community around it for things like assets, tutorials, and help. At this point both unreal and Unity have equal or superior rendering engines than cryengine so the graphics are not enough to get people to use it.
After the whole Unity debacle I won't touch a game engine that isn't FOSS. So having a list of game engines like this helps to find software that might be better suited to my needs. Can you do a list of FOSS tools that help in game development? Tools for art, planning, documenting, collaborating, version control etc essentially everything you could possibly use that isn't the game engine itself.
I watched sooo many videos from you. But i am still amazed how fast you talk for some reason :D Since i am not native english speaker, it is sometimes hard to comprehend it all, but automated subtitles help a little bit. :D
I love the idea of O3DE. But I want to punch myself in the face. Every time I try to do anything serious with it. 😂 But I still have stride and flax on my radar.
@@gamefromscratchMy main game engine is OpenSpace3D a game engine for beginner with Ogre3D 3D rendering engine. You must talk of this unknow game engine because OpenSpace3D is a great game engine with a large community and a good alternative to Unity but not many people know that OpenSpace3D exist.
About cryengine: 5.7 is the latest release, BUT, since crysis 4 is in the works, and afaik, they are using "cryengine 6" wich is probably released when crysis 4 comes out. (my university had a cryengine workshop and the dude, who works for crytek, told us that so thake that with a grain of salt)
Unigine 2 Community SDK certainly has my attention, it seems like an interesting choice if you're attempting to make a game with 'realistic' graphics. Yes... I know Unreal exists, but after the Unity fiasco I personally would feel a little nervous about using an engine from another mega corp.
I just love how there's so many game engines out there my first engine was coppercube3d,It thaught me how the basics work physics,particles systems,skyboxes and more,after a while i amde a small game using it,now im on the godot engine
What do you think of the Manu game engine, you featured it on your channel before, and I've been playing with it alas not long enough to get a good taste of it.
Flax looks interesting to me. Never heard of it before. Looking at its source, it’s effectively a stripped-down and simplified version of Unreal Engine. This is great coz Unreal has so much crap in it and a simplified version is a huge win. Some of the major downsides though is that it also follows some of Unreal’s ‘problems’: 1. Raw pointers everywhere instead of using references or smarter pointer types. (I don’t think raw pointers have a place in modern C++). 2. Preferring binary assets over text assets. (Huge pain but at least it actually has Json Asset support, even if it’s only for your own assets types).
Last time I tried it the newest version was barebones. They've completely rewritten the renderer, but also changed engine structure, so any of demos for previous version won't work on newest one. And it seems there's no demos for newest version.
i started to use flax lately and cry engine so underrated. there are just as powerful as unreal, and they don't eat up my hard drive like holly crap unreal engine 5 its 100gb and this is the basic set up i will check out o3d too sounds fun.
Unigine is amazing, same workflow as Unity, and Layer Nodes are awesome (children of a Layer Node are saved as another file, preventing merge conflicts). Alas, I can't recommend it, there's no UI editor, if you want UI in your game, you make it through code, it's their most requested feature since 2016 😟
Hi! I'm not even sure if you read this comment, but... From this video I'm interested in Flax Engine, Ultra Engine and Wicked Engine. Flax and Wicked looks nice, while Ultra from dev screenshots looks awful (ingame lightning and stuff). But it's kinda hard to understand their capabilities from just homepages, and people usually don't really speak for less unknows engine like those. I'm also interested in their 2D capabilies, so I can learn one engine for both 3D and 2D. It would be nice if you cover this topic or at least answer on my comment. Currently I'm mostly using GameMaker for 2D and Unreal for 3D. I lost hope in Godot and I didn't had hope in Unity to begin with (they looks kinda clunky and working in Editor is frustrating for me).
i wish Defold had proper 3D workflow and at least basic features almost every 3d engine has, it is so good for web because of small builds. and there is Cocos Creator, but its Mac & Windows only :/ im stuck with Armory3D, but it feels wrong in the long run, probably because i feel like one day blend file will be corrupted and everything will be gone. i know that Godot 3 sucks on web and 4 has problems with SharedArrayBuffers and builds are even larger than Unity's both for 3.x & 4.x. and there is a lot of JS game engines but they are good for web only
For me the biggest factor is community and what I call "personality" First is easy to explain, si how active and wide the community is for troubleshooting and documentation, while the second one is the philosophy behind the engine's design. I call it personality because that philosophy needs to match the way you do things. I started looking at game engines at the beginning of 2024 for my first project and since the unity thing I did a good honest try to godot but couldn't get used to it at all, just didn't feel right to do stuff on it. nNt to mention the community isn't big enough and the documentation lacking for people on the beginner side. In a way its similar to linux that most of its users are very experienced programmers. But even with that, I just didn't vibed with it. I found Unity and unreal to be clearer and structured despite its compromises on other parts, and it matches my way of doing things more. Not to mention I could find a solution for my roadblock or a good lead to it almost instantly. So I'm sticking with Unity for the time being and looking to try unreal when I gain more experience.
Also one creepy thing about Godot is their cult-like manner. They show friendly attitude to complete newbies but they are hostile to experienced programmers who ask too many questions. Also there's controversy with their CoC and toxic moderators.
Running like a slideshow is so on-brand for Unreal, lol. No hate, I loved Unreal back in the day, but everything in it is huge and bulky and slow. Better have a really good computer if you're using it, or a lot of patience. However things it makes can run surprisingly well (I couldn't say if it's by default or because people using it are doing good optimization, though.) I'm surprised by how well Satisfactory runs, in particular.
It's more community supported these days. The primary developer I believe just does updates as needed for his own project, he certainly doesn't seem to focus nearly as much on the engine as he did.
Yeah to be honest the Forge was a bit of a mistake that I caught too late. My faulty memory recalled it having a level editor. Or at least a visual entity placement system
i'm gonna start using Unreal Engine with blueprints, at least that way I can make pretty much any game, and scale up or down the game (visually) with no problems.
I would suggest you try it first to see if it's a good fit for you. Use the tool you can work the best with. If you are worried about the pricing, generally speaking most people won't hit the threshold but if you are still worried you can always try flax (kinda a fusion of UE and Unity) or unigine (has better graphics capabilities than unity) since both are similar to unity and uses c#
@@gladiumcaeli Well said, and I tried flax and it's a nice engine. I left Unity for Unreal before the big dumpster fire. But then I started using Linux on my main dev computer, long story. But in the process, I found Unity works better on Linux, than Unreal. So I'm giving it a second chance. lol
I am currently learning Godot just for the sake of being familiar with a game engine. But I appreciate much more Raylib. I am using Raylib in Python with the PyMunk physics engine. Much easier than Godot. On 2D at least. Also if you use Python (or people who use C#/Java) you unlock access to a vast ecosystem full of libraries. You need your game to fetch data from an SQL server? Easy. Technically using C# in Godot allows you to import C# .NET ecosystem too in it, but Python is much easier for small-medium projects. Love2D is also great, would've used it more if not for Lua which I dislike for it's buggy and small ecosystem and lack of support for proper classes.
First source engine has very outdated graphics while having not the best performance in open environments. Also you have to pay 50k dollars for Havok physics engine license. Do you have such money? Second source is not licensed yet.
CopperCube basically is a fork of the outdated Irrlicht engine and the pretty bad IrrEdit scene editor. It is not suited for beginners at all because of the very high frustration level they are going to experience.
Gotta say this is a bit like information overload for someone trying to get into game design and has decided just to use Godot because it's open source. Like a lot of the other open source engines look better then Godot, but I got a good feeling about Godot being the one you wanna learn. It's the same feeling I had for Blender almost 2 decades ago. Blender was a novelty back then, now, everyone uses Blender... same will happen with Godot I think.
30 minutes is 25 minutes in Mike years.... :) To be fair the "engine" content minus intro/outro and sponsored segment is 25 minutes. Well... 26.5 minutes, but 25 engines in 26.5 minutes doesn't have the same ring to it.
You need to add timing. I know bigger part of engines and tried it. In this video I want to watch only something new personoly for me. But I did find this list i linked WEB-page. Thanx.
Hazel is tricky to cover, as the accessible version is very limited/far behind, and the remainder requires access to a Patreon account. I have considered covering Hazel many times in the past on the channel, but I do really wish the "free" version was more at parity with the developed/paid version.
Just as an FYI to those who are ditching Unity for Godot, or considering either one. I tried Unity 6 out for a couple days and I can already tell that unity 6 has left Godot 4 in the dust. The performance just seems so much better now. I'm not bothered by the current runtime fee. Because if I ever make that threshold. I'm not going to care about a few thousand dollars. 😂
Ohh if you want something lightweight but still capable, The Defold engine. The only drawback of the Defold engine is that there aren't too many tutorials out there
unity cuz it has too many tutorials out there to start undeserving game development , and it use c sharp ,pretty popular and even if you wanted to switch it's eaiser
Any ZiG Engine? Absolutely loving the potential of the Zig programming language for game development! 🚀 It's exciting to see projects like Mach and zig-gamedev paving the way. Imagine the innovation we could achieve with more Zig-based game engines! Let's push for more tools and frameworks in Zig to revolutionize the game dev scene. Who's with me? 💪 #ZigLang #GameDev
Pick a game you want to build, preferably something really simple. Try different engines by building the same simple game in them. Choose the one that you like the most and have fun with it 😉. Or alternatively just make a game without using an engine. Ohh don't commit the sin all game developers make, which is to never finish their projects 😅
I'd say just get started. When your just starting out it doesn't matter what engine you choose(to a certain extend ofc). The Idea is to just get started and figure out what you like, dislike and what your goals are. After that you can look up engines and make a decision of what fits you best
I'm sure I've said it before, and I'm sure I'll say it again: Stride is an awful name for an engine, because Stride is the name of a programming language, and the Stride game engine does not enable programming in the Stride language. It should never have been called that.
Check out the video's sponsor, Adventure Forge a new game engine from legendary designer Jordan Weisman (Battletech, MechWarrior and ShadowRun) currently in beta. Use code GFSBETA24 and this link to access the beta on Steam:
bit.ly/Gamefromscratch_AdventureForgeSNF
The code is redeemed at:
adventureforge.games/home
Links
gamefromscratch.com/25-game-engines-in-25-minutes/
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You said you'd take 25 minuets in you thumbnail and title, and you took 28! Unsubscribed!!!!!!
Just kidding. 😊
Jordan Weisman also created popular tabletop games. He created the "clix" system which were used in games manufactured by the company he founded, "WizKids". While the company was sold to Neca they still make Heroclix, a collectible minatures game that uses the clix system.
Well I created an account then after I confirmed my address it would let me log in. "invalid parameters" apparently
@@nialltracey2599 The first thing you can do to troubleshoot is check if your account name has auto-populated instead of your email address.
If this is not the case, please try clearing your cash and trying to login again.
@@nialltracey2599 So sorry you are having issues logging in! The first thing you can do to trouble shoot is check if your account name has auto-populated instead of your email address. If this is not the case, please try clearing your cash and trying to log in again. if you are still having issues you can contact account support.
00:00 Intro and sponsor
01:18 Armory3D (built on top of Blender)
02:19 BuildBox
03:24 Cave Engine
04:21 Cocos Creator
05:27 CopperCube (for beginners)
06:33 CryEngine
07:33 Evergine (formerly known as Wavengine)
08:22 Falco Engine (crappy site, good engine)
09:22 Flax Engine
10:23 the Forge (for learning how to make a game engine)
11:24 Fyrox Game engine (only Rust engine on the list)
12:20 G3D Innovation Engine (for learning how to make a game engine)
13:25 GameGuru (built on top of Wicked Engine)
14:28 Godot Engine
15:31 JMonkeyEngine
16:30 O3DE (fork of CryEngine)
17:55 PlayCanvas (all in the browser)
18:53 Spartan (for learning how to make a game engine)
19:49 Stride
21:17 UltraEngine
22:09 Unigine
23:44 Unity
25:17 Unreal Engine
26:38 UPBGE (built on top of Blender)
28:08 Wicked Engine
Please note that author of "Falco Engine" is a well-known in russian gamedev community - known by spreading trojans and viruses through his "free game portal" - google "falcoware games trojans". He also was caught by spreading trojan directly in his game engine installer, proved by virusTotal checks.
In case you really installed this "engine" - i recommend to cleanup the system immediately
W
Thank you!!
GFS must copy paste these man
Gdevelop and OpenSpace3D:We are a joke on you!?
Cryengine is not dead, indeed many people think that its dead. Because it dont have much popularity it doesn't mean that it dont have quality. Kingdom come 2 is coming this year with cryengine. In the latest developer update video of crytek, they comfirm the next update of the new crengine 5.11 coming 15th august with new and advance features. It is one of the free engines that delivered good games like crysis, kcd, rise son of rome
Have to wait and see if the new update delivers
problem is that they have a 5k 5% royalty, which is way lower than the unreal 1 mil. And if you are planning to use a less popular engine must as well use the opensource O3DE which is free of royalities.
@@lsd310 may be but if crytek really deliver something great and advance tech in new engine it won't matter for me. Unreal and crytek both offers custom license options. I will only move to unreal if crytek developers don't update their documentation page, update tutorial playlist for users.
It’s big problem is it’s not very designer friendly and there is not a big enough community around it for things like assets, tutorials, and help.
At this point both unreal and Unity have equal or superior rendering engines than cryengine so the graphics are not enough to get people to use it.
Biggest problem is the lack of documentation
After the whole Unity debacle I won't touch a game engine that isn't FOSS. So having a list of game engines like this helps to find software that might be better suited to my needs.
Can you do a list of FOSS tools that help in game development? Tools for art, planning, documenting, collaborating, version control etc essentially everything you could possibly use that isn't the game engine itself.
"if you never heard of unity, welcome"
i feel like even people who are not into game development know about unity
and unreal
Great research as always, I really wanna see a 2D version of this
I watched sooo many videos from you. But i am still amazed how fast you talk for some reason :D Since i am not native english speaker, it is sometimes hard to comprehend it all, but automated subtitles help a little bit. :D
I've been told 0.75x times playback speed is ideal for non native speakers and appatently slowed down I still sound normal :)
jokes aside it's great training
@@gamefromscratch 0.75 makes you sound like a really enthusiastic drunk guy infodumping at a bar
I am listening at 3x 😂
@@tmdquentin5095 bro running modded yt
Wow, what a great compilation! There were several engines in the list I haven't heard of which shocked me. I thought I knew about most of them.
I love the idea of O3DE. But I want to punch myself in the face. Every time I try to do anything serious with it. 😂
But I still have stride and flax on my radar.
Yeah, pretty much sums it up perfectly.
@@gamefromscratchMy main game engine is OpenSpace3D a game engine for beginner with Ogre3D 3D rendering engine. You must talk of this unknow game engine because OpenSpace3D is a great game engine with a large community and a good alternative to Unity but not many people know that OpenSpace3D exist.
Great video! Now we wait for 50 2D game engines in 1 hour lol
Next Engines will be named Unnatural Engin, Unrelateable Engin and Unusable Engin
Unlikely. ;)
I would love an Unlikely Engine to be honest, I think that name is gold.
Undone Engine, Unknown Engine, Unseen Engine
"Unnamed Engine", that then uses that name for 20 years 😂
Undead engine
A 2d list would be awesome to see, obviously if it isn't too much of a hassle for you Mike.
About cryengine: 5.7 is the latest release, BUT, since crysis 4 is in the works, and afaik, they are using "cryengine 6" wich is probably released when crysis 4 comes out. (my university had a cryengine workshop and the dude, who works for crytek, told us that so thake that with a grain of salt)
12:25 funny to say that. G3D was used for Roblox's renderer from 2004-2009 before they changed to OGRE between 2009-2014 and then a custom renderer.
I am surprised that there is no mention of the Defold game engine. It is very interesting, quite popular and is developing rapidly.
I chose Flax Engine, and not yet regret it.
well in short what do you prefer about it?
@@belkacemFfeels like Unity, but better.
But what do you think about lack of occlusion culling? That seems for me like a serious issue.
@@Capewearer You can probably program that on your own
@@sadasd-n2f I do believe that for now making your own engine is much greater deal, than it was before.
Gamefromscratch, You're the best! I subscribed because I love your content!
This video will age like wine. And I think you should definitely make a version of it at least every 6 months or so.
Nice work!
it felt like i am actually the only one intrested in the sponsor lol
are you rpgmaker base user ??....
@@h.e.scompany446 eh used to just got lil bit old so i moved on to unity then godot after the whole 20 cents per install ordeal
Unigine 2 Community SDK certainly has my attention, it seems like an interesting choice if you're attempting to make a game with 'realistic' graphics. Yes... I know Unreal exists, but after the Unity fiasco I personally would feel a little nervous about using an engine from another mega corp.
I was just about to request a video like this from you. Thank you so much for being a few months ahead of my needs 🤣
I just love how there's so many game engines out there my first engine was coppercube3d,It thaught me how the basics work physics,particles systems,skyboxes and more,after a while i amde a small game using it,now im on the godot engine
always good to remind people that other engines besides unreal, unity, and godot exists 😄
Definitely do a video for 2D engines as well
2D game engines next please!
You missed Defold Game Engine. It's trully cross-platform engine, which is accentuated on this feature. Very well for 2D, but 3D requires extentions.
This was actually pretty useful! One of these for frameworks would be *fantastic*, though.
Thank you! Joined the beta
thanks for this, didnt know some of them
What do you think of the Manu game engine, you featured it on your channel before, and I've been playing with it alas not long enough to get a good taste of it.
I need to revisit it to be honest, too long has passed for my opinion to have any value.
Have you done the 2D version, and the framewok version of this video?
Flax looks interesting to me. Never heard of it before.
Looking at its source, it’s effectively a stripped-down and simplified version of Unreal Engine. This is great coz Unreal has so much crap in it and a simplified version is a huge win.
Some of the major downsides though is that it also follows some of Unreal’s ‘problems’:
1. Raw pointers everywhere instead of using references or smarter pointer types. (I don’t think raw pointers have a place in modern C++).
2. Preferring binary assets over text assets. (Huge pain but at least it actually has Json Asset support, even if it’s only for your own assets types).
why isnt bevy on the list? because of its early stage?
maybe lack of gui? idk
Adventure Forge looks quite interesting!
yep 👀
Torque is still kicking ya know
Last time I tried it the newest version was barebones. They've completely rewritten the renderer, but also changed engine structure, so any of demos for previous version won't work on newest one. And it seems there's no demos for newest version.
@@Capewearer hah ye, I'd not use it but was interesting to note it is not totally dead yet.
@@LeslieZA I mean, there's still a hope that engine will develop.
i started to use flax lately and cry engine so underrated.
there are just as powerful as unreal, and they don't eat up my hard drive
like holly crap unreal engine 5 its 100gb and this is the basic set up
i will check out o3d too sounds fun.
Nice and informative, great video!
Unigine is amazing, same workflow as Unity, and Layer Nodes are awesome (children of a Layer Node are saved as another file, preventing merge conflicts).
Alas, I can't recommend it, there's no UI editor, if you want UI in your game, you make it through code, it's their most requested feature since 2016 😟
I didn't know there were so many available game engines
Thanks for the information, LOVE THE VIDEO!
0:00 - Löve 2D
...
😂
That's a framework, but it's really neat with the package manager.
Would of been good to show a game made in each
Hey in unreal engine marketplace many assets doesn’t support 5.4 can you make a video on how to import older assets to 5.4 in unreal engine ?
There is also: NeoAxis Engine
There is also:OpenSpace3D
wicked is gonna have new UI make sure to shot a video on that - is gonna be lit
Now do a ranking video ranking these game engines in order from best to worst.
Oh look, no one is advertising CORE engine, now there's a new sponsor in town that everyone advertised but no one uses
I wish Wicked Engine was easier to use.
Hi! I'm not even sure if you read this comment, but... From this video I'm interested in Flax Engine, Ultra Engine and Wicked Engine. Flax and Wicked looks nice, while Ultra from dev screenshots looks awful (ingame lightning and stuff). But it's kinda hard to understand their capabilities from just homepages, and people usually don't really speak for less unknows engine like those. I'm also interested in their 2D capabilies, so I can learn one engine for both 3D and 2D. It would be nice if you cover this topic or at least answer on my comment. Currently I'm mostly using GameMaker for 2D and Unreal for 3D. I lost hope in Godot and I didn't had hope in Unity to begin with (they looks kinda clunky and working in Editor is frustrating for me).
Love your content, keep up the good work!
Nice video as always 💪🏻
I'm looking for 3D alternatives to Godot and this is a great source of info. Thank you!
good review, need add more to make next 30 eng in 30 minutes) propose add - construct3 + Dagor Engine from wargaming
i wish Defold had proper 3D workflow and at least basic features almost every 3d engine has, it is so good for web because of small builds.
and there is Cocos Creator, but its Mac & Windows only :/
im stuck with Armory3D, but it feels wrong in the long run, probably because i feel like one day blend file will be corrupted and everything will be gone.
i know that Godot 3 sucks on web and 4 has problems with SharedArrayBuffers and builds are even larger than Unity's both for 3.x & 4.x.
and there is a lot of JS game engines but they are good for web only
I wish there were more Defold tutorials, imo because they don't have that many tutorials, their community isn't going to grow
Cocos sounds like the best
Thank you very much man, it's hard to find a list of good and robust game engines.
Bonus game engine raylib
raylib isn't a game engine
Amazing how you can get cutting edge graphics in game engines that are all open source... unthinkable a decade ago.
U missed out BabylonJS for one of the web game engines.
For me the biggest factor is community and what I call "personality"
First is easy to explain, si how active and wide the community is for troubleshooting and documentation, while the second one is the philosophy behind the engine's design. I call it personality because that philosophy needs to match the way you do things.
I started looking at game engines at the beginning of 2024 for my first project and since the unity thing I did a good honest try to godot but couldn't get used to it at all, just didn't feel right to do stuff on it. nNt to mention the community isn't big enough and the documentation lacking for people on the beginner side. In a way its similar to linux that most of its users are very experienced programmers. But even with that, I just didn't vibed with it.
I found Unity and unreal to be clearer and structured despite its compromises on other parts, and it matches my way of doing things more. Not to mention I could find a solution for my roadblock or a good lead to it almost instantly. So I'm sticking with Unity for the time being and looking to try unreal when I gain more experience.
Also one creepy thing about Godot is their cult-like manner.
They show friendly attitude to complete newbies but they are hostile to experienced programmers who ask too many questions.
Also there's controversy with their CoC and toxic moderators.
Stride updates fairly often on their Github.
Great video!
Running like a slideshow is so on-brand for Unreal, lol.
No hate, I loved Unreal back in the day, but everything in it is huge and bulky and slow. Better have a really good computer if you're using it, or a lot of patience. However things it makes can run surprisingly well (I couldn't say if it's by default or because people using it are doing good optimization, though.) I'm surprised by how well Satisfactory runs, in particular.
Also apparently Cocos Creator IS open source now? At least that's what the repo says (cocos/cocos-engine since TH-cam hates links)
No, the framework under it is open source. You cannot access the source code for the editor portion, unless something big changed without me noticing.
Th anos for the selection. I thought Armory3D wasn’t updated and migrated to UPBGE 🎉
It's more community supported these days. The primary developer I believe just does updates as needed for his own project, he certainly doesn't seem to focus nearly as much on the engine as he did.
I wish there was something like Unity but lua-based. Closest is O3DE but of course it's 3D focused.
Ultra supports Lua, FYI.
Didn't expect to see Forge on the list. It does not have an editor. Its code only
Yeah to be honest the Forge was a bit of a mistake that I caught too late. My faulty memory recalled it having a level editor. Or at least a visual entity placement system
I think it hase one you can purchase, but it's technically a different product I think.
24:37 Unity student license provides access to premium synty assets? Really?
i'm gonna start using Unreal Engine with blueprints, at least that way I can make pretty much any game, and scale up or down the game (visually) with no problems.
thanks bro
I have a question about Unity 6. Does anyone think unity 6 is worth using and if so, why?
I would suggest you try it first to see if it's a good fit for you. Use the tool you can work the best with. If you are worried about the pricing, generally speaking most people won't hit the threshold but if you are still worried you can always try flax (kinda a fusion of UE and Unity) or unigine (has better graphics capabilities than unity) since both are similar to unity and uses c#
@@gladiumcaeli Well said, and I tried flax and it's a nice engine. I left Unity for Unreal before the big dumpster fire. But then I started using Linux on my main dev computer, long story. But in the process, I found Unity works better on Linux, than Unreal. So I'm giving it a second chance. lol
what about kaboomjs/kaplay
When doing 2d
There are alot of semi good game engines on playstore
Like pocket code, or scratch, or Godot
Very surprised GDevelop isn't on the list, it's been getting quite a bit of attention in the web/mobile space (though it is paid).
It's 3d support is meh at best right now, so didn't qualify to be on this list. If I do a 2d one, it will be.
i love this guy
I am currently learning Godot just for the sake of being familiar with a game engine.
But I appreciate much more Raylib.
I am using Raylib in Python with the PyMunk physics engine.
Much easier than Godot. On 2D at least.
Also if you use Python (or people who use C#/Java) you unlock access to a vast ecosystem full of libraries. You need your game to fetch data from an SQL server? Easy.
Technically using C# in Godot allows you to import C# .NET ecosystem too in it, but Python is much easier for small-medium projects.
Love2D is also great, would've used it more if not for Lua which I dislike for it's buggy and small ecosystem and lack of support for proper classes.
Now make a 2d version please
Hello, Where is source engine?
First source engine has very outdated graphics while having not the best performance in open environments. Also you have to pay 50k dollars for Havok physics engine license. Do you have such money?
Second source is not licensed yet.
CopperCube basically is a fork of the outdated Irrlicht engine and the pretty bad IrrEdit scene editor. It is not suited for beginners at all because of the very high frustration level they are going to experience.
My game engine uses Java. I support the GDevelop json file. So no it is not the only Java centric game engine.
The 29 minute video:
Gotta say this is a bit like information overload for someone trying to get into game design and has decided just to use Godot because it's open source. Like a lot of the other open source engines look better then Godot, but I got a good feeling about Godot being the one you wanna learn. It's the same feeling I had for Blender almost 2 decades ago. Blender was a novelty back then, now, everyone uses Blender... same will happen with Godot I think.
Why Godot allies like to compare Godot with Blender? Why wouldn't they compare Godot with GIMP?
@@Capewearer Right? That's what I'm thinking.
My man it's almost 30 minutes💀
Calm down
30 minutes is 25 minutes in Mike years.... :)
To be fair the "engine" content minus intro/outro and sponsored segment is 25 minutes.
Well... 26.5 minutes, but 25 engines in 26.5 minutes doesn't have the same ring to it.
Didn't knew you are a god damn khan academy maths teacher. Nice hidden talent 👍
You need to add timing. I know bigger part of engines and tried it. In this video I want to watch only something new personoly for me. But I did find this list i linked WEB-page. Thanx.
No video chapters? come on
timecodes? :(
Where construct 3?
Bevy Not Mentioned 🗣️
Bevy was mentioned.
You know of any Java based game engine?
Only the one on the list, JMonkey Engine. There's a few frameworks like LWJGL and for 2D LibGDX.
Outside of that Java just isn't used much for games.
@@gamefromscratch Minecraft, and we all know why Minecraft ist the only game realy written in Java. (Hint its the Performance)
@@gamefromscratch ok give me jmonkey tutorial using intellij or Android Studio please
There were a couple of really successful 2D games created using LibGDX (Slay the Spire for example), but yeah for 3D, not so much.
@@gamefromscratch I want a good tutorial on how to make 2D games using Java. I'll get into 3D later
No hablaron de Ezengine muy buen motor gráfico con herramientas visual scripting facial de usar
Hazel NOT mentioned.
Hazel is tricky to cover, as the accessible version is very limited/far behind, and the remainder requires access to a Patreon account.
I have considered covering Hazel many times in the past on the channel, but I do really wish the "free" version was more at parity with the developed/paid version.
Hi bro
Where is Hazel?
Where is Jmonkey ?
15:12
Just as an FYI to those who are ditching Unity for Godot, or considering either one.
I tried Unity 6 out for a couple days and I can already tell that unity 6 has left Godot 4 in the dust. The performance just seems so much better now.
I'm not bothered by the current runtime fee. Because if I ever make that threshold. I'm not going to care about a few thousand dollars. 😂
Power Full Ultra Engine.
Hello, I just want make some 2D mobile games,Can you recommend a game engine for me. thank you.
Defold is good engine for mobile games. Even through it is not strictly a game engine, Solar2D is definitely worth checking out.
Game maker studio from Opera is also a good choice
Ohh if you want something lightweight but still capable, The Defold engine. The only drawback of the Defold engine is that there aren't too many tutorials out there
unity cuz it has too many tutorials out there to start undeserving game development , and it use c sharp ,pretty popular and even if you wanted to switch it's eaiser
"axe-essable"
Not "assess able"
2 completely different words.
Any ZiG Engine? Absolutely loving the potential of the Zig programming language for game development! 🚀 It's exciting to see projects like Mach and zig-gamedev paving the way. Imagine the innovation we could achieve with more Zig-based game engines! Let's push for more tools and frameworks in Zig to revolutionize the game dev scene. Who's with me? 💪 #ZigLang #GameDev
Right now, there's probably not that many. I would imagine once Zig hit the 1.0 release then you'll see more zig game engines.
I'm a beginner Android Developer with 3 months experience. I want to learn Game development. Please help me on where to start
Pick a game you want to build, preferably something really simple. Try different engines by building the same simple game in them. Choose the one that you like the most and have fun with it 😉. Or alternatively just make a game without using an engine.
Ohh don't commit the sin all game developers make, which is to never finish their projects 😅
I'd say just get started. When your just starting out it doesn't matter what engine you choose(to a certain extend ofc). The Idea is to just get started and figure out what you like, dislike and what your goals are. After that you can look up engines and make a decision of what fits you best
I'm sure I've said it before, and I'm sure I'll say it again:
Stride is an awful name for an engine, because Stride is the name of a programming language, and the Stride game engine does not enable programming in the Stride language. It should never have been called that.