I've been all over the place. control warrior, miracle rogue, midrange hunter, handlock, zoolock. So far my favorite deck is Control warrior; followed my Midrange Hunter. I've also been playing Raging Worgen otk and it's doing suprisingly well. I'm at gold 10 right now and have a 80% winrate with a small sample size.
So far I've tried Zoolock, Handlock, Control Warrior, Freeze Mage, and Miracle Rogue. Having a lot of fun without all the ridiculous powercreep cards that were added over the years. The only deck I'm really missing is the old Patron Warrior, but that was only possible after the Blackrock expansion.
It's so different, it feels like a super intensive resource management game to me now. It's really striking because back when I first played this game, I didn't understand a lot of these concepts or the overall feel of the game, so going back to the Classic meta with all of that understanding is a really cool experience. I feel like I'm developing so much new appreciation for it.
I enjoy classic a lot simply because there's no *Opponent getting perfect answer from [insert modern HS card].* If theyhave an answer, it's because it's in their deck
@@DannYIIF I agree, specially even more now since the discover mechanic is a core thing and standard in this game. It's nice to have a bit but too much just removes a lot of "flavour" overtime in the game.
Watching Classic is really fun for me because I joined right before LoE, so I never really lived the classic meta but I still caught all the whispers of those decks and watched their evolved versions, like with Shade of Naxx in Druid and Shieldmaiden in Control Warrior. It's nice to catch these looks at the "real thing".
Small things like that positioning error at the end were really impactful back in the day. It’s a shame that it’s not really the case anymore unless you’re in a mirror match. This is from a wild player’s perspective where the decks are so powerful and people get away with dumb plays and awful positioning most of the time.
13:30 me not familiar with the new game modes: "silly Firebat, the spellpower totem has been replaced by some new totem" Firebat - *slams spellpower totem me - *visible NANI
Love seeing these videos from you! I wish I knew where to go dig for the old deck guides, it's been so long I've forgotten the best sites/guides to understand how they worked in-depth.
Barely any random resource generation back in the day means fighting for card advantage is a real thing Also, because you're fighting for card advantage, card draw was at a premium. This was especially true due to how little card draw mechanics there were back then Even a 4 mana 2/4 Gnomish Inventor that did nothing except few you a card was good enough to see play (barely), due to how premium card draw was It's the reason why Druids preferred to look for other removals like BGH instead of playing the removal card of their class - Naturalize Even though it was great tempo being able to remove an opponent's minion for 1 mana, giving your opponents two free card draws was almost crippling, so the card didn't see too much play Like many other cards at that time, Naturalize was delicately balanced over the value of card draw It was also the reason why Arcane Intellect, a 3 Mana do nothing card was considered really good, because it drew you two cards But then Blizzard went nuts with random resource generation in the game, and at some point, people realized that hey letting your opponents draw two cards wasn't such a big deal anymore. Druid decks even evolved to find a way to make use of the mechanic to try and mil some of your opponent's card It's an example of how Blizzard broke the "economy" of the game and caused many cards that were balanced to become either useless or broken They didn't seem to understand that there was an established standard as to how much is the cost of card draw, and that was a very important ground rule that governed the balance of the game And by screwing with that cost by arbitrarily introducing a sh*t load of random resource generation, they broke the balance of the game and cards that weren't a problem before become either OP or useless It was frustrating to watch Blizzard do this, it felt as if they had no idea about how their own game worked Of course, random resource generation eventually got so out of hand that today HS is basically about who gets luckier in generating random cards There's no more budgeting your resources around your opponent's removals or fighting for card advantage, most of the time you just put in as many cards that generate cards into your deck and hope you generate better cards than your opponent
ive played HS for a little over 6-7 years now and i only got shield slam yesterday. I am glad they are giving out packs and other rewards more generously now
Why was the position wrong at 14:48 wrong? I know it ended up mattering because of the break point on the 6 health taunt but why would it normally be wrong? Is it specifically to play around druid of the claw?
If it was on the left then he could trade and 'slide', the 2/1 mech stopped the taunt totem from getting +1 buff. Plus after trading the Azure drake 2 minions would get the +1 instead of 1
@@stachulec Oh yeah because the hero power always spawns on the right so any deathrattles should be put on the left. I haven't used flametongue in so long I forgot how to use it.
@@56majima72 i know it was never used, and I am still wondering why, it seems good (i cannot back my opinion up with any evidence as I don't play HS, i only watch others)
@@kassandranna because it's a card that stops only one deck and even then not really because Swipe and Keeper both stop it and you'd have to play it the same term your opponent combos. It also just makes your deck worse in other match ups.
love control decks and was wondering if warrior would want something like a black knight for sunwalkers, warlocks and such. other is an azure drake or thalnos? my thoughts were cut 1 brawl and maybe owl, since most damage comes from hand rn or single minion per turn
I remember I used to run Black Knight and it felt like dead weight in my hand 90% of the time. Conceptually good but I almost always wished it was another card when drawn.
what are you guys playing in classic?
I've been all over the place. control warrior, miracle rogue, midrange hunter, handlock, zoolock. So far my favorite deck is Control warrior; followed my Midrange Hunter.
I've also been playing Raging Worgen otk and it's doing suprisingly well. I'm at gold 10 right now and have a 80% winrate with a small sample size.
Handlock and dekksters's shockadin he was playing the first day.
boulderfist ogre
So far I've tried Zoolock, Handlock, Control Warrior, Freeze Mage, and Miracle Rogue. Having a lot of fun without all the ridiculous powercreep cards that were added over the years. The only deck I'm really missing is the old Patron Warrior, but that was only possible after the Blackrock expansion.
Miracle Rogue is too fun to play, i'm in love once again hahHH
It feels almost surreal seeing all these cards being played seriously for the first time in like 5 years.
I forgot Druid of the Claw was a thing
7 years
Double Harvest Golem, Double Earthen Ring Farseer, Double Yeti in every deck. It’s crazy.
It is amazing to see how finite the resources were back then. Truly feels like a different game compared to now a days.
It's so different, it feels like a super intensive resource management game to me now. It's really striking because back when I first played this game, I didn't understand a lot of these concepts or the overall feel of the game, so going back to the Classic meta with all of that understanding is a really cool experience. I feel like I'm developing so much new appreciation for it.
When priest and shaman werent bulshit, good days
I enjoy classic a lot simply because there's no *Opponent getting perfect answer from [insert modern HS card].*
If theyhave an answer, it's because it's in their deck
@@DannYIIF I agree, specially even more now since the discover mechanic is a core thing and standard in this game. It's nice to have a bit but too much just removes a lot of "flavour" overtime in the game.
Man this is bringing back memories. And kinda endearing to see Firebat light up at memories of the old metagame. World Champion plays man!
Watching Classic is really fun for me because I joined right before LoE, so I never really lived the classic meta but I still caught all the whispers of those decks and watched their evolved versions, like with Shade of Naxx in Druid and Shieldmaiden in Control Warrior. It's nice to catch these looks at the "real thing".
"Strifecro shaman...now that's a name I haven't heard in a long time."
Gives me conniptions
sometimes I forget that Firebat is a world champion. but listening to him talking playing classic leaves no doubts about how good of a player he is!
So what's this nax set people are talking about and should i save gold for it
Naxx out?????
nax will be out!!!
SAX OUT!!!
Nax out for harambe!!!
Tired jokes out
big minions hate him! find out how this 3 mana 4/2 becomes an auto-include
lul
Wowzers. I just started seeing your vids all over my page and now I see you're a Firebat fan? Small world
Good one
The top deck mini rage is really in the spirit of old school hearthstone
Meanwhile the Druid is raging about the Rag
gives me kripp flashbacks
Small things like that positioning error at the end were really impactful back in the day. It’s a shame that it’s not really the case anymore unless you’re in a mirror match. This is from a wild player’s perspective where the decks are so powerful and people get away with dumb plays and awful positioning most of the time.
Is wild even playable now? Darkglare warlock, Secret Mage and Reno Priest look absolutely disgusting
Sometimes I forget Firebat was the first Hearthstone world champion.
This is the happiest I've seen firebat in years. Classis was like Blizzard releasing the key to his personal heaven.
I really like seeing Firebat in his element.
God the simultaneous nostalgia and PTSD from the force/roar combo
This is the hearthstone I remember and loved playing and have been enjoying again. Back when the majority of RNG came down to card draw/top deck.
13:30
me not familiar with the new game modes: "silly Firebat, the spellpower totem has been replaced by some new totem"
Firebat - *slams spellpower totem
me - *visible NANI
Oh man, the nostalgia. I love this so much :D More classic!! :D
Good ol' day when you're winning by placing early giant/big minion and it stay
Love seeing these videos from you! I wish I knew where to go dig for the old deck guides, it's been so long I've forgotten the best sites/guides to understand how they worked in-depth.
Trump has a load of old school tutorials from 2015
Oh yeah! I remember those! Thanks!
I think I'm missing all those too, what's your suggestion firebat? 0:00
Watch firebat win on youtube instead?
@@RyanRapini Fair!
This shaman deck is basically the only deck I've ever played in HS. Very happy it's finally back.
Edd you got me with yeti
seeing old force of nature roar combo again gave me ptsd
Meanwhile it feels me with joy :^)
Good to see some old school hearthstone from the man himself
Neat mustache! Poor little ragnaros on the floor at the right corner, praise the RAG, and the bat!
Barely any random resource generation back in the day means fighting for card advantage is a real thing
Also, because you're fighting for card advantage, card draw was at a premium. This was especially true due to how little card draw mechanics there were back then
Even a 4 mana 2/4 Gnomish Inventor that did nothing except few you a card was good enough to see play (barely), due to how premium card draw was
It's the reason why Druids preferred to look for other removals like BGH instead of playing the removal card of their class - Naturalize
Even though it was great tempo being able to remove an opponent's minion for 1 mana, giving your opponents two free card draws was almost crippling, so the card didn't see too much play
Like many other cards at that time, Naturalize was delicately balanced over the value of card draw
It was also the reason why Arcane Intellect, a 3 Mana do nothing card was considered really good, because it drew you two cards
But then Blizzard went nuts with random resource generation in the game, and at some point, people realized that hey letting your opponents draw two cards wasn't such a big deal anymore. Druid decks even evolved to find a way to make use of the mechanic to try and mil some of your opponent's card
It's an example of how Blizzard broke the "economy" of the game and caused many cards that were balanced to become either useless or broken
They didn't seem to understand that there was an established standard as to how much is the cost of card draw, and that was a very important ground rule that governed the balance of the game
And by screwing with that cost by arbitrarily introducing a sh*t load of random resource generation, they broke the balance of the game and cards that weren't a problem before become either OP or useless
It was frustrating to watch Blizzard do this, it felt as if they had no idea about how their own game worked
Of course, random resource generation eventually got so out of hand that today HS is basically about who gets luckier in generating random cards
There's no more budgeting your resources around your opponent's removals or fighting for card advantage, most of the time you just put in as many cards that generate cards into your deck and hope you generate better cards than your opponent
Remember when everyone used to comment “naxx out?” Good times
ive played HS for a little over 6-7 years now and i only got shield slam yesterday. I am glad they are giving out packs and other rewards more generously now
Youre doing something wrong if you still lack key classic cards after 6-7 years of playing even if you never spent a single $ on packs.
I should play the shaman hero card in classic, thanks for the tip.
Huh
With Midrange Shaman, how do you choose which side to play the minion?
What a roller coaster this game was.
Strifecro. That's a name I haven't heard in a while.
Back in Firebat’s day they had to shield slam to active their executes
Great intro question
Pretty sure it was a question asked to Kolento, and he answered "I suggest you go get a brain"
jesus christ that first game was ridiculous. i'm having PTSD flashbacks
That pasta at the start was a very old recipe.
Bloodlust instead of Doomhammer? Definitely don't recall this list but I see the logic behind it.
seeing shaman again broke my last bit of will to hold back reinstalling
update: it was a mistake
Why was the position wrong at 14:48 wrong? I know it ended up mattering because of the break point on the 6 health taunt but why would it normally be wrong? Is it specifically to play around druid of the claw?
If it was on the left then he could trade and 'slide', the 2/1 mech stopped the taunt totem from getting +1 buff. Plus after trading the Azure drake 2 minions would get the +1 instead of 1
@@stachulec Oh yeah because the hero power always spawns on the right so any deathrattles should be put on the left. I haven't used flametongue in so long I forgot how to use it.
i really miss this ngl
What about the 5 mana 4/4 taunt that has a deathrattle: deal 2 damage to all characters? Doesn't it stop the druid combo?
@@dsdbnzs8861 oh, ok. That does make sense, thank you
@@kassandranna nobody played that card back to old days
@@56majima72 i know it was never used, and I am still wondering why, it seems good (i cannot back my opinion up with any evidence as I don't play HS, i only watch others)
@@kassandranna because it's a card that stops only one deck and even then not really because Swipe and Keeper both stop it and you'd have to play it the same term your opponent combos. It also just makes your deck worse in other match ups.
@@monkaWGiga i understand, thank you very much
love control decks and was wondering if warrior would want something like a black knight for sunwalkers, warlocks and such. other is an azure drake or thalnos? my thoughts were cut 1 brawl and maybe owl, since most damage comes from hand rn or single minion per turn
I remember I used to run Black Knight and it felt like dead weight in my hand 90% of the time. Conceptually good but I almost always wished it was another card when drawn.
It's a greedy card. Play only if you see a lot of large taunts.
Man I want to come back from classic hs but I disenchanted all these cards when they rotated out =(
Do you still win if you don’t roll the spell power totem?
"How do I beat Combo Druid?"
Oh, that's easy! Just play against me! I've yet to win a game with the deck!
6 mana - put 3 minions with charge on the board, that card seems so broken now
How do you not queue into exclusively hand lock and miracle rogue?
Skill
- how to counter combo druid?
- praise rag...
man i like that mustache
opponent missed lethal at 3:20
had combo inervate for lethal exactly
the mustache
Fucking druids, they're back..
Wallet warrior is back, neat
Interact. With. That. Stache.
Ask The Gods.
wallet warrior
"was it all pay to win?"
"-Always has been"
Druid is OP in Classic.
Chillwind yeti is op
A vid with a loss gets an algorithm comment. (Seriously, does Ed only upload wins to get people complaining about only uploading wins?)
where is that accent from?
I ran double combo
Never drew it once in 3 games
Neat
is firebat doing an accent or am I hearing things???
PRAISE RAG
Mustache
I can't believe he's already Gold 1. I thought I was progressing fast at Gold 10 T.T
well he does this professionally and as a job
There are people in legend now so I'd say even Firebat it's going slowish haha
@@serd213 That's a god tier winrate considering a large amount of people laddering in classic are legend players bored of standard
Comment
Obligatory algorithm comment.