game theory: DO ALL BUTCHER'S CIRCUS HEROES COME FROM *FATHERLESS HOMES?* THEY ALL GET STRESSED OUT WHEN YELLED AT BY A MALE AUTHORITY FIGURE! 42:17 RUN TIME, SPONSORED BY THE BLACK RELIQUARY
Honestly, the fact he kept tryna dirk stab the occultist only for the jester to get forced to the backline. That really is funny. Its such a Don't be cocky" thing
You're partially correct, but the most important thing to know is that by default, in The Butcher's Circus, all resolve checks will end in an affliction. You need to bring special trinkets in order to have any chance of getting a virtue. The only one that's easily used is the Crusader's Sacred Blade, which provides a 30% chance to virtue, so yeah, sometimes in fights versus Crusaders it can get pretty rough (especially if they roll for a virtue like Courageous, which makes the virtued hero take -33% less stress)
That's a fair way to play it, susceptible to ripostes and bully comps which take advantage of there only being one heal on each character max per round but good in general
@@yipcup ikr? I got real good at picking who I wanted to have take the next turn. Having two stuns available also helps a lot. I also run Man At Arms with his daze ability for even more control as well as some shuffle protection. Though I have more healing available with the abomination self healing ability as well as the houndmaster. Couple that with the constant damage debuffing (and the antiquarian inevitably getting a virtue), as long as I don't lose more than one person before the enemy starts hitting afflicted I've won.
@@yipcup would a team of 4 antiquarians be able to stack regen on each other constantly to the point they cannot be killed at all outside of heart attacks?
@@Lunaraia You cannot stack multiple character classes in the circus (which makes sense, three men-at-arms and one healer would be absolute hell) but even if you could that team would still be very easily shot down. Regeneration is powerful because it adds an extra healing action per round to characters which can't self-heal otherwise (or saves a self-healing character from having to do so). It's an incredibly powerful auxiliary source of healing, walling out otherwise unstoppable damage sources for what can sometimes be multiple rounds, but even healing each individual character for 48 HP each action would just end in focus fire picking them off one by one. tldr; The healing you propose would be overwhelming, but ultimately suffers from the same issue that I described where each character only heals once per round
DEBATABLE... honestly debatable. But Kalashnikov definitely comes close, in all forms ranging from the spammy (most popular) to the specialized (this one)
@@yipcup I play team gr, crus, MaA, occ. HM's stress is a small but on all team, but I think massive stress in 1 target does more value, cause u want kill 1 enemy as fast as possible, and take an advantage. Crus also has inspirational cry, which destroyed enemy's popular stress tactics
@@Yanebubna Grave Robber's application of stress honestly isn't my problem with her, though the value of party vs. single target stress varies (sometimes it's better to dunk on one high value target with Panic Darts, sometimes it's better to shred down the entire opposing team with Hound's Harry) My what leads me to considering GR weaker than HM relates to how adaptable she is in terms of defense. Flashing Daggers are funny, useful and make for unique games, but the utility they provide pales in comparison to Guard Dog (and no offense if you use it, but Toxin Trickery is usually a meme). Shadow Fade is highly exploitable whereas Lick Wounds was buffed to provide regen to continue healing the HM even if he gets stunned out, and his endgame unlock attack is Blackjack instead of Pick to the Face which is pretty huge. Grave Robber is a great character, a part of some of the best teams, but IMO Houndmaster is the no. 1 stress back-liner character
This team is a modified version of the Kalashnikov stress team, which features the same four characters in the same formation but with different trinketing and overall a more stall-oriented game plan. Versus damage teams you largely want to be doing what's pictured here, releasing constant and consistent pressure while disrupting their ability to pick off your flimsy characters (the high dodge Houndmaster is particularly important for this). Versus stress teams you're going to be in a straightforward slugging match that you're equipped to win with everyone on your team capable of dishing out a ton of stress, just find a balance between self-sacrificial spam and losing too much tempo to trying to mitigate oncoming pressure. Overall I'd recommend the regular Kalashnikov instead if you're a new player as this variation is particularly reliant on some on high-level trinkets, but for that reason Kalashnikov is pretty unfriendly to new players on its own.
No, there are no negative penalties for losing a Butcher's Circus match in a meta sense. Your campaign heroes are completely unaffected, and the only statistics which carry over between individual matches in the Circus is your Prestige XP you earn for playing.
Enemy after seeing An old man, tentacle he-, a dog, and a furry :
**I guess ill die of heart attack**
game theory:
DO ALL BUTCHER'S CIRCUS HEROES COME FROM *FATHERLESS HOMES?* THEY ALL GET STRESSED OUT WHEN YELLED AT BY A MALE AUTHORITY FIGURE! 42:17 RUN TIME, SPONSORED BY THE BLACK RELIQUARY
>get yelled at ten times
>die
Every time I see this lineup my heart sinks
I think that's the point
nice Bully soundtrack choice
Thank you brother
What's the music playing?
@@khookn Cheating Time
Every time the occultist heals, I bite my lip
As someone who hasn't touched bc, this is still incredibly funny to watch
I'm glad
akuma over here was really not ready for the evil person build
screaming match
Honestly, the fact he kept tryna dirk stab the occultist only for the jester to get forced to the backline. That really is funny. Its such a Don't be cocky" thing
This happening to a leper is the most infuriating thing to ever exist
Especially with that ball mace pig in the warrens
I mean this stress the enemy can be a 2sided dice as a Guy who didnt play this mode i see that you can lose badly if his Heroes gain a virtue
You're partially correct, but the most important thing to know is that by default, in The Butcher's Circus, all resolve checks will end in an affliction. You need to bring special trinkets in order to have any chance of getting a virtue.
The only one that's easily used is the Crusader's Sacred Blade, which provides a 30% chance to virtue, so yeah, sometimes in fights versus Crusaders it can get pretty rough (especially if they roll for a virtue like Courageous, which makes the virtued hero take -33% less stress)
I love a very similar setup but I use antiquarian instead of occultist to constantly stack regen/blight along with stress.
That's a fair way to play it, susceptible to ripostes and bully comps which take advantage of there only being one heal on each character max per round but good in general
@@yipcup ikr? I got real good at picking who I wanted to have take the next turn. Having two stuns available also helps a lot. I also run Man At Arms with his daze ability for even more control as well as some shuffle protection.
Though I have more healing available with the abomination self healing ability as well as the houndmaster. Couple that with the constant damage debuffing (and the antiquarian inevitably getting a virtue), as long as I don't lose more than one person before the enemy starts hitting afflicted I've won.
@@yipcup would a team of 4 antiquarians be able to stack regen on each other constantly to the point they cannot be killed at all outside of heart attacks?
@@Lunaraia You cannot stack multiple character classes in the circus (which makes sense, three men-at-arms and one healer would be absolute hell) but even if you could that team would still be very easily shot down. Regeneration is powerful because it adds an extra healing action per round to characters which can't self-heal otherwise (or saves a self-healing character from having to do so). It's an incredibly powerful auxiliary source of healing, walling out otherwise unstoppable damage sources for what can sometimes be multiple rounds, but even healing each individual character for 48 HP each action would just end in focus fire picking them off one by one.
tldr; The healing you propose would be overwhelming, but ultimately suffers from the same issue that I described where each character only heals once per round
fair nuff @@yipcup
Campain can wait! For now... Carnage calls ❤
I don't think you've heard of immortal musketeer before 😅
DEBATABLE... honestly debatable. But Kalashnikov definitely comes close, in all forms ranging from the spammy (most popular) to the specialized (this one)
Nothing better than GR for stress team exists
GR is outclassed by the Houndmaster but I respect the hustle
@@yipcup I play team gr, crus, MaA, occ. HM's stress is a small but on all team, but I think massive stress in 1 target does more value, cause u want kill 1 enemy as fast as possible, and take an advantage. Crus also has inspirational cry, which destroyed enemy's popular stress tactics
@@Yanebubna Grave Robber's application of stress honestly isn't my problem with her, though the value of party vs. single target stress varies (sometimes it's better to dunk on one high value target with Panic Darts, sometimes it's better to shred down the entire opposing team with Hound's Harry)
My what leads me to considering GR weaker than HM relates to how adaptable she is in terms of defense. Flashing Daggers are funny, useful and make for unique games, but the utility they provide pales in comparison to Guard Dog (and no offense if you use it, but Toxin Trickery is usually a meme). Shadow Fade is highly exploitable whereas Lick Wounds was buffed to provide regen to continue healing the HM even if he gets stunned out, and his endgame unlock attack is Blackjack instead of Pick to the Face which is pretty huge. Grave Robber is a great character, a part of some of the best teams, but IMO Houndmaster is the no. 1 stress back-liner character
I hate everything about this comp. More please.
By the by, as semi-new to BC, what is the gameplan for this. Just follow the description?.
This team is a modified version of the Kalashnikov stress team, which features the same four characters in the same formation but with different trinketing and overall a more stall-oriented game plan. Versus damage teams you largely want to be doing what's pictured here, releasing constant and consistent pressure while disrupting their ability to pick off your flimsy characters (the high dodge Houndmaster is particularly important for this). Versus stress teams you're going to be in a straightforward slugging match that you're equipped to win with everyone on your team capable of dishing out a ton of stress, just find a balance between self-sacrificial spam and losing too much tempo to trying to mitigate oncoming pressure.
Overall I'd recommend the regular Kalashnikov instead if you're a new player as this variation is particularly reliant on some on high-level trinkets, but for that reason Kalashnikov is pretty unfriendly to new players on its own.
I very rarely play MAA now in DD1 and 2, just because butcher's circus disgusted me of him xD stress and atk debuff ? come on..
Okay, but Command buffs... +20 ACC? Sign me up
Does your team die completly when they get killed in butchers Circus?
No, there are no negative penalties for losing a Butcher's Circus match in a meta sense. Your campaign heroes are completely unaffected, and the only statistics which carry over between individual matches in the Circus is your Prestige XP you earn for playing.
You don't use roster heroes for circus, they're 'special' heroes that only get used in the circus, and you can only have 1 of each class on your team
@@yipcup Ooh alright, thanks for telling me!
Yeah, not buying BC was the correct decision.
Song name at 4:40?
Tetris: Type B from the Super Smash Bros. games (I think it appeared first in Brawl?)
Is that lisa music?
Steel Mill iirc, yes
peak taste.
@@kwagar9810 likewise, sir
Is that a lisa track I hear?
Edit : I'm a stupid idiot, just checked the other comments.
❤😂
The music is horrible...