Mordheim Battle Report | Reikland vs Skaven | S1E1
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- เผยแพร่เมื่อ 26 พ.ย. 2023
- We delve into Mordheim for our first game. We're probably going to get several things wrong as we learn. Feel free to help us out in the comments below!
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#warhammercommunity #mordheim #battlereport - บันเทิง
Excellent work! Love the terrain and the miniatures! I can't wait for the next one!
Thanks, friend!
thank you for doing a mordheim bat rep that isnt just commentary over still images, its so rare now to find people who film the whole game. looking forward to the next one
Thanks! There will be more to come!
The production value of this battle report is awesome
Thanks! More to come!
As an excited noob to the game, I really found this video super-helpful, even with the mistakes (actually, you identifying and explaining the mistakes honestly helped even more!
I've watched a bunch of Mordheim YT videos and, frankly, think your two contributions are the most helpful - and also very engaging!
Thanks! We’ll have another out soon!
15:06 needs a house rule because we ALL KNOW a Skaven would have gladly pushed the other Skaven off the bridge for a chance to kill kill man-thing for his treasure.
Yes but skaven are craven cowards yes yes? Would want strength power over man things. Shield hide behind other skaven tes? Swarm man thing. Once man thing killed dead. Steal take precious treasure. Stab slash friend. Blame on man thing, yes, yes?
Loved this! Please keep this series going!
Game 3 is setup and ready dir recording!
WOHOO first Mordheim batrep. Very fun!
Great terrain, footage, and narration. I’m excited for the rest of the campaign.
Excellent job on that table - terrain really came out well! Thanks for putting Mordheim onto your already busy gaming schedule, it's such a fantastic game!
Thanks! More to come! 🙂
The terrain and miniatures look absolutely fantatsic, you've done a great job getting this off of the ground!
Interesting report, I look forward to following these.
LOVE this. explanations, strategies, actual movement, etc. THANK YOU
This is good stuff, great table and terrain and minis. Awesome content! 🍻
Great job guys. Love your work, keep it up.
Great as always. I’ve been looking forward to this thank you.
Thank you so much for this! Your camera work was very dynamic and made watching it feel like i was right there!
The terrain and minis are great looking!
Don't worry about little (or big) mistakes. We all have to learn and it takes time to get them memorized.
I know you had said in another reply that you would share the exploration phase only if something interesting happened, but maybe add just a quick result of what happened anyways? Even the dull ones have some wonderful flavor text to them.
Really, thank you. It was so much fun to watch this!
I'm watching the next one now! 😊
Thanks! We have a lot to build on from the next episode. 😀 I've made some gravestones to set the scene.
This is gonna be an awesome series! GL! :)
Love the video! Can I recommend that you place an opaque/semi-opaque background behind big blocks of text? The Skaven team composition for example is very hard to read on the screen.
Noted! I'll get that corrected for the next one!
I came to mention this too, i don't think yellow or red help at all either.
Great work looking forward to the next one 👍
Always fun to see Mordheim. Haven't played it in almost a decade, but it lends itself well to a campaign
Indeed!
Love it, excited to watch!
Interesting game. Never tried it out , back in the day. Great batrep as always.
Been playing this game since it first came out. This and Necromunda was the mainstay of my normal gaming sessions. Great work on the Mordheim and Necromunda games. Been following them since you started.
Thanks for helping us grow! I appreciate you being here. 🙂
When the Youngblood attacked the downed Assassin, he should have had two chances to take the Assassin OOA. One with his primary attack, which would be a dagger, and one with his off hand attack, which would be a punch.
Great work mate!!! 🎉
So fun a Mordheim battle reports!
We screw up this game...a lot! The other 2 are much better rules wise.
I believe the Men at Arms would have auto-intercepted the shaven attempting to get to the marksmen. Either side of an unoccupied model within 2 inches would have this happen. Thus, the marksmen couldn't have been charged as the first would have been intercepted, and no room for the other one to move through.
Very well put together production
Thanks!
great battle can't wait to see more
Awesome batrep, love Mordheim easily one of the great games of our times
You are doing great! Thank you!
Thanks, bud!
Board looks beautiful..i was entertained
Thanks! I’m working on more!
Beautiful terrain!
Great job and the fact you show your mistakes is brilliant great game
Thanks! I try to show them at least 😂
Great batrep! Loved the terrain! Did you also do the exploration rolls? Some of the best story telling is found in those exploration rolls!
We did and didn't really get anything to note this time. But yes I'll be covering them when something exciting happens!
wow great game, nice paited models and scenery, nice gameplay, hope to see more mordheim.
Thanks! We’re definitely planning on it!
That table looks great
Great terrain, great stuff. Keep it coming! :D
Thanks! I have another warband in the works!
@@MiniatureGameMontage Orcs & Goblins?? :D Ah, doesn´t matter. I´ll watch anything.
Thank you for the time and effort of making such a good video, very beautiful terrain, and good locking warbands! I will follow for sure. Please keep up your excellent work!
Small notes on rules.
All alone, only happens at the end of your own combat phase and not at the start of turn 4.
“If your warrior is fighting alone against two or more opponents, and there are no friendly models within 6" (knocked down, stunned or fleeing friends do not count), he must make a test at the end of his combat phase.”
Regarding Skaven equipment.
Night Runners may be armed with weapons and armour chosen from the Skaven Henchmen Equipment list.
Skaven henchmen, the verminkin, and the night runners can equip shield but cannot use bucklers.
Suggestion on equipment for the Reikland Swordsman with an axe, he really should buy a sword and not an axe otherwise his expert swordsmen skill is wasted.
Thanks! On that axe guy, I’ll replace him as soon as I get another model painted up. Thanks so much for the info! I’ll reference it before our next game.
Been waiting for this!
Very nice! It’s normal to flub some rules in the beginning, take a couple practice games
This was super!
I hope there is a terrain vid. Where you sourced them? Did you print, paint, or borrow them from other games? Any foibles to look put for? Plans for expanding to a 4x4 and what is coming to fill the space?
Stab Stab? No stab stab?
Cheers
The terrain was all 3d printed over the last few weeks. It's the Ulvheim range on thingiverse from Terrain4print. I'm going to keep printing to try to push it to a 4x4.
So excited for this, always loved Mordheim, and your batreps are fantastic every time. The terrain and models look gorgeous, of course!
Awesome work as usual. What battle mat is that? Been looking for something similar
This is a Tablewar mat. Cobble Town I believe.
Awesome terrain, awesome minis and awesome recording but as you said, you need to check rules a bit (not finished the report but WS table is different from Horus Heresy one. A ws3 skaven still hits a WS4,5 or even 6 (but not 7) person on a 4+. In this game high WS is usually good of offensive but not so much for defensive)
ahh, thank you!
Very nice Battle Report - nice models, nice terrain.
In close combat: you'll only need a 5+ to hit if the enemy has a weapon skill more than double of your own ☝
Thanks! Definitely noted! We'll get that fixed for future games.
Phenomenal
Since I have nobody to play morheim with you're my only gateway of playing
We’re working on the next installment!
Really fun, excited to watch more! The board looks great, do you make your own terrain?
No I 3D print what’s out there. This terrain is Ulvheim and it’s available on thingiverse.
Yeeeees! Finally! ❤❤❤
Absolutely love that terrain!
Is there a specific place you have gotten it from or is it all hand made?
It's 3D printed. Ulvehim terrain on thingiverse. Thanks so much!
Beautiful board
Nice job!! Perfect amount of terrain, imo. Buildings 3d prints? Where did u get that game mat?
Thanks! The gamemat is FLG/Tablewar. It's the Cobbletown mat.
I did indeed enjoy the battle report - thanks. We started playing Mordheim when it first came out, and still do fairly regularly. Best skirmish game out there. Your terrain and especially your miniatures were excellent, which helped make the BR enjoyable. I only noticed one mistake, maybe two, that you did not catch. A model with Weapon Skill 3 attacking a model with WS 4 only needs a 4 to hit, not a 5. The other way around (WS 4 attacking WS 3) there is an adjustment, with the more skilled attacker only needing a 3. Mordheim is a right bloody game (as you BR demonstrates!) and melee attackers almost never need a 5 to hit. For the "to hit" number to be a 5, the target's WS needs to be more than twice the attacker's WS (a WS 2 youngblood attacking a WS 5 enemy, for example). The other "maybe" mistake - I thought at one point I heard you say a skaven with a spear attempted a parry. I may have misheard, but just in case: spears do not grant parries.
Great job!
Thanks! Yeah I'm pretty bummed I messed that up. I glanced at the chart and just plain missed it. But the batrep has been very well received and that's fantastic. Thanks for watching and for commenting! 🙂
I love this game. My fondest tabletop gaming memories are from mordheim. Wish they continued it :(
We've got another one coming up soon!
I have not played Mordheim in 15+ years... Looks fine!
At about 13:30 or so...the captain should have automatically hit once he is knocked down. He just needs to roll to wound to see if the skaven goes out of action.
Lovve your battlerep. Look forward to more. What are the miniatures used for the rieklanders?
Thanks! Frostgrave soldiers.
@@MiniatureGameMontage They look great. I've been eyeing them for awhile now might pick em up
@@Hewott thanks! They are more true scale than heroic scale but they do come with a lot of options
man this is a diamong in the rough vast sea of shitty GW content, excellent voiceover, no lip smacking or coughing or other weird noises, clear voice, good micro, non monotonous voice and actually sounding like you know what you are talking about not having to improvise every second word and keeping on the subject and not rambling around like donald trump about some other weird thing. This is the standard every GW youtuber should aim to have.
Also ofcourse all the models and terrain is great, but that is partly thanks to mordheim actually supporting tables full of terrain instead of empty battlefields.
Wonderful video! I was waiting for it. :)
I am not sure (long time since my last Mordheim game), but I think that the fleeing skaven from the Captain with greatsword, should have been stayed pinned just next to him and the other mercenary. Not away from them, even if the rules say that he first flees and then the attacks are made, would not make sense that he is pinned away. ^^
In any case, please upload more videos!
GuCa
Thanks! I’ll double check that in the rules.
@MiniatureGameMontage I think models fleeing from All Alone Tests move regardless of Knocked Down or Stunned. As the rules under All Alone Tests states:
"Each one of his opponents may make one automatic hit against him as he turns to run. If the model survives, he runs 2D6" directly away from his enemies."
Also, the initial check for All Alone tests are done at the end of the Skaven players turn, not at the start in the recovery phase.
The test in the recovery phase is for models who have lost their Nerve and need to make a Rally Test.
So All Alone at the end of your turn. Then Rally Tests in your Recovery Phase.
@MiniatureGameMontage So I asked around the mordheim discord and Facebook.
They're saying if you're knocked down or stunned and fail an All Alone Test at the end of your turn then you're unable to move as per Knocked Down and Stunned rules, but the enemy get those extra attacks and you're already in a bad way. Quite dangerous being alone and injured.
@@TomekBlacksMyth yikes! Thanks for doing that. I’ll jot it down in my notebook for the next one.
great stuff.. who makes the buildings, low walls etc?
This ruin terrain is Ulvheim. All free downloads on thingiverse. The low walls are found there as well.
Where did you get the terrain from? Great work as always!!
Thanks! It's Ulvheim terrain on thingiverse.
Make sure you play with the crit rules when you roll a 6 to wound. They have additional crit rules which add a TON of flavor, but you can use the basic ones till you get used to it.
For example, I once had a sling crit 3 times in a row so with 1 shot my pebble ricocheted and killed 3 guys. Truly cinematic!
Right! I was looking at those and decided to go basic until we learn. We have so much to improve on before we get there.
@@MiniatureGameMontage
It takes about 3 - 5 games before the rules really set it. This cheat sheet should really help you keep track of most things including exploration and injuries!
home.deds.nl/~mordheim/MordPlaysheets.pdf
18:50 wound rolls of a 6 are critical hits, captain should have rolled on the crit table and would likely have resulted in extra damage.
Yep! We’ve got that on memory now. This first report was a bit rough. 🙂
I really like the terrain pieces. Where did you get them?
These pieces are primarily the Ulvheim line on thingiverse
Epic I love the music, one of the best Battlereports.
One idea: maybe put a bit More voice acting into the commentary, it doesn't fit to the epic music sometimes.
At about 11:15 in, the skaven was 'hidden' (the words used earlier in the video)--which means he has to be seen or 'detected' to be charged. The rules for 'hidden' should be consulted. Great, regardless.
Thanks for watching!
Can you use any warhammer fantasy mineis or are there certain minies that can be used in Mordhiem? Could I for example use plauge monks or bretonians?
Oh for sure! It's totally miniature agnostic. Use whatever you want! Here's an excellent site for a look at all the factions and even some good proxy miniatures. broheim.net/
If I'm not mistaken, all groups of lesser henchmen must be identically-armed, within their group (been 10 years though).
They have to be identical if they form a group. You can have a group of 1 apparently 😂
Excellent point. You are correct.
@@MiniatureGameMontage
Dozens of years ago, my possessed fought the ruins of Mordheim..
Was real fun.
My mates played:
Vampires
Skaven
Witchhunters...
Crazy that I'm just playing for the first time.
YES YES
Great vid where’s that tree from?
It's the old citadel woods. Probably only available on ebay nowadays.
haven’t even considered playing mordheim so far, but there goes MgM getting me into yet another game😂
lol I can't help it. So many stories to tell. :)
Excellent. Are there new rules or are these the same original rules?
Same rules as always to my knowledge.
Warriors should just need a '4' to hit (18:30). Very seldom do you need a '5' to hit. Hope this helps. (Refer to the to hit chart. Usually when fighting a superior WS, it is still a '4' to hit).
Thanks! Yeah I got it crossed with today’s rules. All things to improve on!
Nice terrain! is there any link where to find it?
It’s all on thingiverse. Search for ulvheim. Thanks for watching!
What is the terrain you are using? I really like those buildings!
Ulvheim Ruins -- read some of the comment below. (RTFM) Great stuff.
@@scottpankonin1068 ahahaha 😂
LET'S WARP!
Great work.
Thanks! We fix a lot of the mistakes in episode 2. 🙂
mordheim Mordheim! MORDHEIM!!!
So still at the intro, but feedback on your gang creation. You want to have some duplication in the henchmen groups. As each group gains experience and upgrades, you only need one survivor of each to maintain that upgrade.
If you only have one, or if all of a single group dies, then the upgrades are lost. Any replacements of a wiped out group form a new “rookie” group.
Noted! I'll remember that moving forward. Be prepared. We screw up so much. 😂
thanks for the great report
you missed sometimes the meaning of hit and wound, if an enemy is stunned automatic OOO, is he is down just to wound instead of hit
great table, very small but looks good
Thanks! We'll continue to get better and build out the table.
Great terrain, where can I find it?
Thingiverse. Search for Ulvheim terrain.
Mordheim yeah
Wow is that all AI art you generated? Is the intro voice over AI? That’s amazing either way.
It is 🙂 I’ve been playing with some things. I wish I could call up Baldermort but I just don’t have that kind of pull.
@@MiniatureGameMontage awesome which ones do you use if I may ask?
@@burroc5536 I use elevenlabs for voice. Leonardo I think for pictures. I’ve just started to dabble with it so still learning
I know this is a late response but you forgot Expert Swordsmen for your swordsmen lets them reroll there missed hit when using swords on a charge. Also, if someone flees and gets hit and are injured "It happens before the actual move", which means they stay where they are. I suggest you add a house rule, +1 armor for light armour and heavy armour and Mithrial and Ithimar. So light armour would be a 5+ and heavy armour would be a 4+.... Otherwise Armour is basically useless in Mordheim.....
Thanks bud! 👍
MORE!
It will be done!
I’m new. How many games can be in one campaign
I assume as many as you want. Check out all the rules here including campaign documents broheim.net/
Im sort of suprised and dissapointed that Mordheim doesnt have the same Necromunda turn mechanic, the computer game has it weridly enough. Is that a mistake or do you really get to play all of your team at once before the openent gets to play one of his model? On an other note, your terrains are '' make everybody else feels ghetto'' amazing! thats probably the best sort of amazing that i know.. Impressive
haha. thanks! Yes, I believe it is totally I go you go.
The company which made the Necromunda and Mordheim computer games basically totally disregared practically everything about both games. They're nothing like the source material.
Also Mordheim is ancient. OG necromunda also had similar turn structure in that everything in your team goes and then your opponent does the same.
Once (and hopefully soon with old world) mordheim gets a re-release I imagine they'll switch to an alternating activation gameplay which I prefer for the style of game.
TLDR: mordheim is old and janky
I remember 1999
Fuck yea. Mon the mordhiem😊
If I wanted to start a skaven army for this setting what should I get
I think a box of Clan Rats would be ideal. Less than $40 US on amazon for Age of Sigmar.
@MiniatureGameMontage Would playing as clan pestilens be very different to playing as regular clan rats. The prices for the boxes are the same. Not sure which would be more viable.
@@alias6149 Not sure tbh. I'm a total noob at Mordheim. 😆
@MiniatureGameMontage same. I will have to look into it. Thanks for the help so far, and you make great videos.
@@alias6149 Thanks, friend! Happy to help.
I didnt know yall were doijg mordheim
Been wanting to try it for a long time!
Nice work for battle report but don't waste money in Mordheim for shield and armor 👀
(The charge on the skaven behind the tree maybe iz a charge without seeing it)
Hi there, long-time player here. As you mentioned, there are numerous mistakes in the rules, but I am sure you'll get them over time.
Some quick things to note: Always give a dude with the one-hander a dagger if you can. It's a second attack, even if the A score is 1, and that attack is made at -1. This is especially good if you play with the armor rules as presented in the book.
For longer campaigns, you'll want armor to be other something. We increase everything by one, otherwise, there's simply almost no reason to have a shield (it's -1 save for an axe, and another for S 4, meaning even Light Armor and Shield is useless). In our decades long campaign, a shield gives a 5-6, light armor + shield 3-6, and heavy armor and shield 2-6. Additionally, we "scoot" the S score for the saving throw negation one rank higher. That is, -1 save starts at S 5, not 4 for us. This adds a lot in longer campaigns.
For parrying, the game as presented is ridiculous. A skaven could parry the greatest swordsman simply by rolling a six. To remedy this, we simply add a d6 rule plus the WS. So, if you have a 6 WS and roll a 2, you get 8 to parry. This should be higher than the attacker's hit + WS. Tie goes to defender.
For running and climbing: If you are in base contact with the terrain you want to climb, you can just take you normal move (no running) at no I roll. If you're in base contact and want to "run" you can must make an I roll; if you fail, you simply stay there at the bottom. If you aren't in Base contact, and want to run, you make the I roll, and if you fail, you'd fall the distance. This adds something to prudent climbing.
We have a lot of other rules, and found this really rounds out the game, early on and deeper in, too, making for great narrative campaigns (and giving a reason to use armor -- which would otherwise be useless which means you'll have a lot of money doing nothing later in the game).
Glad to see you doing reports on this amazing game!
Thank you for sharing! We’ll definitely look into some modifications once we get the hang of everything. More to come 🙂
Excited to see more of these! And, would love to see the post-game stuff, too! Rolling on Treasure, etc., as that's a huge part of the narrative, and in my opinion, maybe the best part of the game!
@@MiniatureGameMontage
@@Michael_Gombos noted! I’ll include some of that moving forward! 🙂
Thank you, good sir. It's the best part! "Middenlander sergeant" is very tofu-y, like Kill Team. How about Gunnar Stefannson, veteran of the 7th Wolf Legion?
The post game sequence is great, I would love to see one of the teams roll a "bunch of doubles" and find a magic weapon or something!
@@MiniatureGameMontage
The AI picture of the skaven was a bit too nice.
They didn't look mean enough.
😂 I couldn't get the machine spirit to give me something meaner!
Skaven definitely don't hit on 5s.worth another look at the WS chart. 6s to would crit. Many other missed rules. Probably worth another read of the rules. Content looks great as usual though. Keep it up please. ☺
Thanks! Yeah it's hard to unwrap my head around the current format. WS 3 vs 4 is a 4...not a 5.
ho sh*** here we go again !?! welcom to Mordheim gentelmans...do not expect live this place alive...hahahahaha.
Nice bat rep, love the terrain !
But the intro ? F*ck AI.
😂 Thanks. I’m always messing around with things.
Mordeheim is cool XD. sadly skaven are widly regarded as preatty broken op.
Yeah but I made sure not to bring any slings. Plus I don't really have the models that would indicate they have one.
@@MiniatureGameMontage Yea slings are crazy but even without them Skaven have typically massive advantage just due to combination of speed, good initiative and numbers. Most of other high I fast bands are preatty elite like Elves for example. And I and movements are crucial for mobility (one provides movement the other ability to reliably go over obstacles) that wins most games becouse 1) with some training in judging distance you dedictate who charges whom and with high I you fight first whitch with superior numbers means victory more often than not and 2) better movement means ability to grab objectives and run before enemy can close the distance and win by avoiding fight all together. It is one of fundamental issues with base Mordeheim. I played it for years before switching to Warheim FS and very rarely was able to win with my O&G against Skaven or other fast teams. It was even a little frustrating at times. I will not even go to issues with animosity here but with avarage I of 2 and avarage movement it was hard to get to places. I meean T4 and squigs plus Troll gave me decent chance on kill only missions but those are in minority. Warheim fixes that veri simply and effectively. Simply all I tests like climbing or falling of ledges and such can be performed with either I or S witchever is higher. Skaven and fast teams are still good due to being faster but not broken as it is combesated by them being more squishy and unable to totally outmanover other teams while still being able to outrun them.
Slings is what breaks them.
@@TheJankmasterI would say that slings are pushing them to ridicioulous territory. But slings are so powerful on skaven becouse of aftermentioned reasons. Fast, good I and numerous. If you had put slings on say dwarfs it would not be a biggie.