@@cats_like_felix Cheers! We are definitely going to do more in the new year. I want to go from rolling up a warband right through the original campaign.
@JamesK-xd2mm We've got plans to do a campaign for that reason! Probably be after Christmas so its easier to get together regularly. I also want to paint up a Skaven warband to try out.
Great board and game, witchunters put up a good fight in the end! Zombies rolled hot on the injury rolls. Spotted a few mistakes in the rules, which is easily done in the heat of battle! Handsome shouldn't have died in first blood, the zombie only gets 1 attack. It can choose who to try and hit. In this case it tried to hit the priest and failed. Models within 6 of your leader can use the leaders leadership for tests (e.g. fear for Hank), it didn't make a difference here but worth noting. For the exploding zombie, its d3 # of attacks, each attack is strength 4, in game you played it as d3 strength. The range is 1D6 inches not 6, so might have affceted much fewer models. The priest wilh double handed weapon always strikes last, not just on the charge. After recovering from being knocked down shadwell has to strike last against the zombies. Flail is +2 strength not +1 ( bonus only in first round of combat). Fear (on hank) lasts 1 round only, so was played correctly. You should roll Ned's sword and dagger separetly, as the dagger will give opponent a 6+ armour save, whereas the sword wont. Flagellants are T4 not T3, s3 would need a 5, which the zombie at 42:40 still got so worked out! Also the 2 zombies later also got wound rolls of 5/6. very unlucky!
Check Witch Hunter Leader ability and then proximity of his colleagues. He should be adding his Leadership to anyone within 6”. Also, you missed out on Parry rules with a sword
Good spot! The leadership might have saved Hank from bottling it, but with the way the dice were falling, parry might have just been another way to fail 🤣
Great board and a great battle report. You had a good deal of mistakes in the game, so might be worth checking up on. You catch some of them during play. :)
@mathiagerner1002 Yeah first time playing in a long time, I like to show the beginner's side 😂 I'm so used to simpler things like Warcry now my brain can't keep all the information in my head!
@@questsquills Some of the mistakes were pretty harsh against you. The zombies only has one attack, meaning they can't attack multiple models. The Corpsebomb is Strength 4 aganist Toughness 3, meaning it was a 3+ to wound - which would have taken out a lot of those zombies. You don't roll on injury table against knocked down opponents. Double-hand weapons always strike last, no matter initiative. The warrior priest can cast magic in close combat, so you should have tried to cast Soulfire for a lot of those turns in the shooting phase. You can only attack with the pistol the first round of combat, after that it is sword and dagger. Remember you can use the leader's leadership within 6'''. The 6 to hit from fear is only first round of combat, normal to hit after. Remember your flagellants are Toughness 4 and the flail gives +2 Strength in first round. You don't receive a critical hit from falling. Advice then: Get the flagellants in front and have them be the first wave. Armour is expensive, wait with buying in until later. Pleeeeaaase show us the postgame phase, that's the real big story. Hope that helps! :D
@@mathiagerner1002 great feedback and thanks for the tips - I noticed the corpsebomb error whilst watching the vid also and messaged Matt 😂 I think he would of cleared a few of the zombies away for sure - I wouldn’t of been able to reanimate them either I think. Appreciate the clarification on the rules mate , looking forward to doing the next one and improving- also will look at doing the post game as I agree that is where the story is but not much progression for the restless dead 😬 😂
Post game would definitely be fun. With this, I just wanted to run a quick scenario to show the terrain and minis and get a feel for filming a battle report. I'd got a few of the dogs from the kickstarter but just couldn't get them painted in time. It would have done the models a disservice to run them like that, so added armour to take it to 500ish with the models I'd managed to finish! I've got a load of old metal skaven and some cool proxies to paint up for a skaven band that I'd like to do a campaign for. Just need to really nail the rule book! Thanks for the tips though and in a constructive way! The internet can be nice sometimes!
The board was phenomenal to play on and really adds to the atmosphere. Each of those building has playable interiors too which we didnt have chance to showcase in this vid but might do in the next one. I cannot speak highly enough of the terrain for this kind of skirmish game 😊
Really nice format for Mordheim BRs, more of these, please!
@@cats_like_felix Cheers! We are definitely going to do more in the new year. I want to go from rolling up a warband right through the original campaign.
Very nice BR 🤙
Nice job on the battle report and great table build! Know it was one off but the after action rolls are fun to see for a campaign.
@JamesK-xd2mm We've got plans to do a campaign for that reason! Probably be after Christmas so its easier to get together regularly. I also want to paint up a Skaven warband to try out.
Great board and game, witchunters put up a good fight in the end! Zombies rolled hot on the injury rolls.
Spotted a few mistakes in the rules, which is easily done in the heat of battle!
Handsome shouldn't have died in first blood, the zombie only gets 1 attack. It can choose who to try and hit. In this case it tried to hit the priest and failed.
Models within 6 of your leader can use the leaders leadership for tests (e.g. fear for Hank), it didn't make a difference here but worth noting.
For the exploding zombie, its d3 # of attacks, each attack is strength 4, in game you played it as d3 strength. The range is 1D6 inches not 6, so might have affceted much fewer models.
The priest wilh double handed weapon always strikes last, not just on the charge.
After recovering from being knocked down shadwell has to strike last against the zombies.
Flail is +2 strength not +1 ( bonus only in first round of combat).
Fear (on hank) lasts 1 round only, so was played correctly.
You should roll Ned's sword and dagger separetly, as the dagger will give opponent a 6+ armour save, whereas the sword wont.
Flagellants are T4 not T3, s3 would need a 5, which the zombie at 42:40 still got so worked out! Also the 2 zombies later also got wound rolls of 5/6. very unlucky!
We definitely need to tighten up on the rules! I might start just saying it's all "house-ruled" when I get it wrong!!
Theres a lot to remmeber to be fair. That's a great idea and I'm sure if we recorded our own games there would be plenty of "house rules" discovered!
Your board is magnificent and it's a pleasure to see it used for this battle report. Great content mate !
@@dasssnake6846 Cheers! It was great fun to play on. Next time, I want more rooftop battles!
Check Witch Hunter Leader ability and then proximity of his colleagues. He should be adding his Leadership to anyone within 6”.
Also, you missed out on Parry rules with a sword
Good spot! The leadership might have saved Hank from bottling it, but with the way the dice were falling, parry might have just been another way to fail 🤣
@@questsquills the dice were not with you at this point were they mate 😁
What a beautiful board! would love a game on that!
Great board and a great battle report. You had a good deal of mistakes in the game, so might be worth checking up on. You catch some of them during play. :)
@mathiagerner1002 Yeah first time playing in a long time, I like to show the beginner's side 😂 I'm so used to simpler things like Warcry now my brain can't keep all the information in my head!
@@questsquills Still a beautiful game. I am sure with a bit of practise you can provide really nice battle reports if you find it fun. :)
@@questsquills Some of the mistakes were pretty harsh against you. The zombies only has one attack, meaning they can't attack multiple models. The Corpsebomb is Strength 4 aganist Toughness 3, meaning it was a 3+ to wound - which would have taken out a lot of those zombies. You don't roll on injury table against knocked down opponents. Double-hand weapons always strike last, no matter initiative. The warrior priest can cast magic in close combat, so you should have tried to cast Soulfire for a lot of those turns in the shooting phase. You can only attack with the pistol the first round of combat, after that it is sword and dagger. Remember you can use the leader's leadership within 6'''. The 6 to hit from fear is only first round of combat, normal to hit after. Remember your flagellants are Toughness 4 and the flail gives +2 Strength in first round. You don't receive a critical hit from falling.
Advice then: Get the flagellants in front and have them be the first wave. Armour is expensive, wait with buying in until later. Pleeeeaaase show us the postgame phase, that's the real big story.
Hope that helps! :D
@@mathiagerner1002 great feedback and thanks for the tips - I noticed the corpsebomb error whilst watching the vid also and messaged Matt 😂 I think he would of cleared a few of the zombies away for sure - I wouldn’t of been able to reanimate them either I think. Appreciate the clarification on the rules mate , looking forward to doing the next one and improving- also will look at doing the post game as I agree that is where the story is but not much progression for the restless dead 😬 😂
Post game would definitely be fun. With this, I just wanted to run a quick scenario to show the terrain and minis and get a feel for filming a battle report. I'd got a few of the dogs from the kickstarter but just couldn't get them painted in time. It would have done the models a disservice to run them like that, so added armour to take it to 500ish with the models I'd managed to finish! I've got a load of old metal skaven and some cool proxies to paint up for a skaven band that I'd like to do a campaign for. Just need to really nail the rule book!
Thanks for the tips though and in a constructive way! The internet can be nice sometimes!
The board was phenomenal to play on and really adds to the atmosphere. Each of those building has playable interiors too which we didnt have chance to showcase in this vid but might do in the next one. I cannot speak highly enough of the terrain for this kind of skirmish game 😊