How to CREATE HDRIs in SKETCHUP and export them to LUMION!!

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  • @Slinash
    @Slinash ปีที่แล้ว

    fantastic tutorial... I recommended it to so many friends. Thank you man!

  • @daCATgraphics
    @daCATgraphics 3 ปีที่แล้ว +1

    1 year late to this gem of a video. Many thanks

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      Better late than never! I hope it helps your scene!

  • @multiplemitch
    @multiplemitch 4 ปีที่แล้ว +4

    awesome video, your hand looks big in the thumbnail but the information is very helpful

  • @colinhattink6550
    @colinhattink6550 3 ปีที่แล้ว

    This was exactly what i needed after the your first video. It was very helpful. Just want to mention that u have great videos and i like the way how u describe everything! I'm gonna use this technique for my last schoolproject before i graduate. Keep up the good work, i'll give u a follow. Colin

  • @lebogangtlholoe884
    @lebogangtlholoe884 2 ปีที่แล้ว

    Bless your heart for sharing this knowledge

  • @falhansafraniawwal5994
    @falhansafraniawwal5994 ปีที่แล้ว

    Great tutorial. Thank you!

  • @tomsigsgaard8941
    @tomsigsgaard8941 2 ปีที่แล้ว

    Thanks, - you make some really helpfull videos - Thanks :)

  • @ArqFad
    @ArqFad 3 ปีที่แล้ว

    GREAT TUTORIAL!!! thanks' for show us how to do thing like this using Sketchup.

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว +1

      Thanks Fabio! I am actually hopefully releasing a video soon about tips for Sketchup users in Lumion.

    • @ArqFad
      @ArqFad 3 ปีที่แล้ว

      Thank's man. I appreciate your work. Very helpful and explicit. Cheers fom Dominican Republic 🇩🇴

    • @etamecyriac1726
      @etamecyriac1726 3 ปีที่แล้ว

      @@LuminousLabs cheers. Is it ready? I particularly don't like how lumion stretches the interior scene when i upload from sketchup. Is so weird

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      @@etamecyriac1726 Hey Etame, what do you mean when it stretches it? If I have more information on the problem I may be able to give you a hand

    • @etamecyriac1726
      @etamecyriac1726 3 ปีที่แล้ว

      @@LuminousLabs it kind of increase the length of furnitures . For a better explanation i can send you pics to see.

  • @liewyusheng1163
    @liewyusheng1163 3 ปีที่แล้ว

    During i‘m import my HDRI sketchup files to lumion,they is an error. “Please request support in the import and export advise section of the lumion forum”.
    May i know how to fix this?

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว +1

      What version of Lumion are you using? What I would recommend is downloading my FBX file that I have already done! It should be good to go.
      drive.google.com/drive/folders/1D5gybK2cWL7Q2wzlRWJWCTUxokXrtmQK?usp=sharing
      The model's origin is at the top so just move it up!

    • @liewyusheng1163
      @liewyusheng1163 3 ปีที่แล้ว

      @@LuminousLabs thank you very much,this was very helpful!great video👍

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      @@liewyusheng1163 I'm very glad to hear that! I may need to go back and look at the Sketchup file because you are the 3rd or 4th person to have this problem. I still use Sketchup2019 so maybe I need to upgrade.

  • @miguelestebanromeroait3281
    @miguelestebanromeroait3281 3 ปีที่แล้ว

    Great video sir! Thank you so much! Best regards

  • @leoleosen3261
    @leoleosen3261 3 ปีที่แล้ว +2

    Thank you so much for this clip, feel more comfortable with Sketchup than Blender.

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว +1

      You're very welcome! I first learned this trick in Blender but so many people commented wanting to SketchUp I did my best to develop a way. If you missed it in the video I have about 5 of the HDRIs on the 3D warehouse and if you wanted to change it to another HDRI Haven is definitely the place to go.

    • @vivaanaidan4789
      @vivaanaidan4789 3 ปีที่แล้ว

      sorry to be off topic but does anybody know of a method to log back into an Instagram account..?
      I was dumb forgot my password. I would love any assistance you can give me!

  • @ugdesignstudio4673
    @ugdesignstudio4673 3 ปีที่แล้ว

    loved it! easy to do it with your video! superrrr! gracias

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      @U G Design Studio Thanks so much for the comment! I did want to show people how to do this but I would recommend just grabbing the ones from the 3D warehouse as they are already good to go!

  • @craver3d278
    @craver3d278 3 ปีที่แล้ว

    For 3ds max would you just make a sphere, flip normals and add uvw map as sphere?

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      I think that would work the same way, I’m pretty new to 3ds max but as long as the normals are facing inside the sphere it should work!

  • @floh571
    @floh571 4 ปีที่แล้ว

    great job thanks a lot. would like to ask if there is a way to "delete" only the sky so that u still can see Lumion clouds pass the horizon? clouds from lumion are amazing would be a shame to not use them. Thanks a lot

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว +3

      I can create a small video on how to do that. I will note though that the results can be varied. I will show you how though and you can determine if you want to incorporate it into your renders!

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      Hey I just uploaded a video talking about this. As I mention in the video it is not the best method in my opinion but I still think it is important to know all of the options!
      I hope it helps :)
      th-cam.com/video/GTqo70upPT0/w-d-xo.html

  • @priscillaccrivelli
    @priscillaccrivelli 3 ปีที่แล้ว

    This was very helpful. Thank you

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      Thanks Priscilla! The hdris in the 3D warehouse are always ready to go!

  • @StevenEckert
    @StevenEckert 3 ปีที่แล้ว

    This is great! Is it possible for the sphere to have a flat bottom?

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      Yeah that should work. It may take some time to flat the sphere if you do not know how to make it but I could do it in Blender if you want. The biggest issue I would see with this is finding an HDRI texture that looks correct with the flat area.

  • @ShomitSarkar
    @ShomitSarkar 4 ปีที่แล้ว

    U asked for suggestions if u could have done better.
    Place the center of the sphere to the center 0 0 0 axis co ordinates of sketchup.
    That way when u import,the sphere is positioned already correctly. Also when u scale the sphere,the center can be realigned to the 0 0 0 of lumion easily.
    Also in lumion push the ground below using the sculpt tool.

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว +1

      I should have mentioned that as well. Normally I drag the model and HDRI into the sky but for projects that would not allow someone to do that I should have given them another option.
      Thanks for the comments Shomit!

  • @anamulhasan6023
    @anamulhasan6023 3 ปีที่แล้ว +1

    Great vedio...but for your recording screen cant see some lumion option..
    So its better to use invisible background, or place your screen in such position that donts obstacles the informative view..

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว +1

      Yeah that was a mistake I was making when I first started. I think this was my 4th video so I didn't have my green screen set up correctly.
      Thank you for checking out the channel Anamul!

  • @shamkhan8712
    @shamkhan8712 3 ปีที่แล้ว

    Amazing Sir ... But a little confusions. In SketchUp for outside grey material you use glass texture and for inside you use HDRI image? Thanks a lot

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      Yeah exactly. The glass is just to see what you are doing. In lumion you can just make it invisible so light passes though the outside.
      If you can’t get it type “hdri” into the 3d warehouse I have some pre-built :)

  • @pukitox
    @pukitox 4 ปีที่แล้ว

    great tutorial bro thanks!

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      Glad it helped! As I mention in the video as well if you type "HDRI" into the sketchup warehouse there should be some already loaded and ready to go!

  • @davido1941
    @davido1941 4 ปีที่แล้ว

    Every single time I try to unwrap the sphere with Sketchuv it only unwraps the exterior face. Any ideas why this is happening? Thanks in advance!

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      Let me double check and I will see if I can replicate it, I think I might know what is happening. For the time being if you type "HDRI" into the 3D Warehouse you should see some premade ones! You can take those and apply whatever texture you want in Lumion and it should work.

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      So I think I might have figured out the problem, when I was doing it again it was messed up until I clicked on the materials in the top right under entity info. Try manually changing the glass and UV sphere. It might be a bit weird but the numbers should looks backwards because you see through the glass and at the inside of the HDRI.

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      Make sure when you use SketchUV you hit the "top" or "side" camera, any way works really you just need to make sure that you are facing it head on then do a spherical unwrap.

    • @davido1941
      @davido1941 4 ปีที่แล้ว

      @@LuminousLabs Hey thanks for the quick reply! Yeah I already downloaded all the 3 models you uploaded to the warehouse and they work perfectly fine! It's just that for some weird reason whenever I try to make my own the Sketchuv plugin unwraps the exterior face only lol. By the way keep up the good work. This channel is pure gold.

    • @davido1941
      @davido1941 4 ปีที่แล้ว +1

      Hi I discovered what was going on with the wrong unwrapping... Basically for some versions of SKP you'll need to right clic on the sphere and select 'Reverse faces' with that little trick Sketchuv will unwrap the correct face of the sphere!

  • @kadirhanorhan
    @kadirhanorhan 4 ปีที่แล้ว

    thanks for the tutorial!

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว +1

      Thanks Kadirhan! I hope it helps :) Be sure to grab them off of the warehouse if you want to speed it up

  • @666hardStyle999
    @666hardStyle999 4 ปีที่แล้ว

    I have a question, are you using an 8k jpg image and the rest of the images in hdri? How do I convert them to 8k jpg

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      Do you mean how do I get an 8k image from a .HDR file? The site I often use for HDRIs is called "HDRI Haven", and there you have the option to download a jpeg below the HDRI files.

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      Make sure Sketchup is set to allow any resolution image.

    • @ShomitSarkar
      @ShomitSarkar 4 ปีที่แล้ว

      @@LuminousLabs i think re importing the image in lumion will fix the low sketchup resolution.

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      @@ShomitSarkar That is a good point! The reason why normally say to turn on any resolution in sketchup, is only so the HDRI can be used in it as well.
      Looking back at krauser's question I should have mentioned you can just reimport it to Lumion as well.

  • @edwinrafaelgenao
    @edwinrafaelgenao 4 ปีที่แล้ว

    Great video!

  • @57Rhon
    @57Rhon 3 ปีที่แล้ว

    Helpful.

  • @yohangunathunga552
    @yohangunathunga552 4 ปีที่แล้ว

    Thank you so much for the valuable informations 👍👍👍👍

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว +1

      Thanks Yohan! I am glad it was able to help you. As I believe I mention in the videos as well, type HDRI into the 3D warehouse you should see some pre-made ones!

    • @yohangunathunga552
      @yohangunathunga552 4 ปีที่แล้ว +1

      @@LuminousLabs Thank you so much, ill look into it. If you can, please be knid enough to make video about, "how to do realistic rendering in lumion and material settings" also simple post production using photoshop. Again thank you 👍👍

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว +1

      @@yohangunathunga552 I can try to release something a long those lines coming up shortly! I did do a small video about simple editing in Lightroom but I can show a very quick way to adjust images in Photoshop as well since works in a similar way.

    • @yohangunathunga552
      @yohangunathunga552 4 ปีที่แล้ว

      @@LuminousLabs Thank you so much for the consideration. Ill waiting for that video 👍👍👍

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว +1

      Hi Yohan,
      I just released a quick video on how I edit my renders in Photoshop. I just use the Raw Camera Filter on Auto setting so it is quick and easy with great results!
      Here is a link to that video: th-cam.com/video/4-yn5YEvoAs/w-d-xo.html

  • @mustafamelihackgoz2770
    @mustafamelihackgoz2770 3 ปีที่แล้ว

    kralsın kral

  • @hekuranmusli1072
    @hekuranmusli1072 4 ปีที่แล้ว +1

    just use the grey texture it already has because lumion already consideres it to be invisible you dont have to add a glass material - just thought you should know

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      The glass is actually only for viewing it in Sketchup! Just so you know that everything was applied correctly. I may have misspoke in the video.

    • @hekuranmusli1072
      @hekuranmusli1072 4 ปีที่แล้ว

      @@LuminousLabs Okay great job! Thank you for clarifying.

  • @peternauta3077
    @peternauta3077 4 ปีที่แล้ว

    I think the reason why it imported with the glass is because the material file from SketchUp had "glass" in the name, and then Lumion overrides and swaps it with their own glass material automatically.

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      I think what I meant was why Lumion always defaults to the blue glass. You are 100% right about the name glass, it is just strange to me that the glass doesn't directly go to clear. I often see new users thinking blue glass is just the way it is in Lumion

    • @peternauta3077
      @peternauta3077 4 ปีที่แล้ว

      @@LuminousLabs ahh gotchya, yea mine defaults doors and windows clear, but if my opening has "glass" somewehre in the file destination, than it turns every component of the opening to light blue interior glass, inlcuding the sill and trim/frame.

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว

      @@peternauta3077 It's little things like that I hope they change! It would just help beginners catch on a little bit faster

  • @zubairsaifi5850
    @zubairsaifi5850 3 ปีที่แล้ว +1

    A 3500$ software cannot use a custom hdri and custom resolution renders.
    How cool is that!!!

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      There are some work arounds but I agree it is pretty annoying. Lumion does a lot of stuff very well but there are some little things I don’t understand why it can’t do it

    • @zubairsaifi5850
      @zubairsaifi5850 3 ปีที่แล้ว

      @@LuminousLabs they are one of the oldest company in this market.
      I have seen a couple of engines that were introduced in last few years like D5 render and Enscape3d and they are evolving really very fast (there are many I just named 2)
      The way Lumion handles foliage in exterior shots is amazing, but in interior it's hard to get realism.
      I don't know if it's their management or their R&D that has been procrastinating but if they don't wakeup and look deep into the market and work around their prices it's game over for them.
      D5 render is 500bucks with lifetime update and Enscape3d is just 50-60bucks a month

    • @LuminousLabs
      @LuminousLabs  3 ปีที่แล้ว

      I do want to play around with D5, I think they're going to be Lumion's biggest problem in the future. I am really not a fan of Enscape though I have seen some okay projects but I really didn't like it overall.

    • @zubairsaifi5850
      @zubairsaifi5850 3 ปีที่แล้ว

      @@LuminousLabs yes you are absolutely right.
      D5 has evolved like anything, every update they launch it's their major.
      Enscape can be used for very very quick and underpaid jobs.

  • @gabriellarranaga5482
    @gabriellarranaga5482 4 ปีที่แล้ว

    nice flag in the back!

    • @LuminousLabs
      @LuminousLabs  4 ปีที่แล้ว +1

      ;) I think you're the first person to mention it