Designing Gods for My D&D Setting

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

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  • @tomyoung9834
    @tomyoung9834 10 หลายเดือนก่อน +17

    One really cool thing about RPGs generally that we don’t really talk about enough is the fact that we are all playing our own unique games, which is just very awesome!

  • @nicklaserbeam
    @nicklaserbeam 10 หลายเดือนก่อน +34

    This is great. I can't wait for more lore and world building videos! Being able to see your creative process is interesting to say the least.

    • @esperthebard
      @esperthebard  10 หลายเดือนก่อน +3

      Thanks Nick!

    • @folktaleandfacts9760
      @folktaleandfacts9760 10 หลายเดือนก่อน +1

      ​​@@esperthebardHail to thee, Esper, mightiest of bards of this age! As with all your class, you continue to Inspire. I was wondering if I could get some advice from you? I am an aspiring DM struggling with increasing the role-playing potential of my homebrew monsters. I've rounded up some rules; like say giving them a wide range of alignments, making them social creatures who live in large groups, etc .I am one of those "Tolkienian" worldbuilders who can easily come up with genealogies, languages, cultural practices, but social interactions kinda stump me. What types of lore hooks generally spark ideas in your head? Sorry if I'm being a little nosy. Here's hoping your channel grows and you have a great day!

  • @KermodeBear
    @KermodeBear 10 หลายเดือนก่อน +17

    Aw yeah, this is the content that I literally need right now as I build a world of my own.

  • @purplehaze2358
    @purplehaze2358 10 หลายเดือนก่อน +10

    A lot of 5E's terrible storytelling can be attributed to the multiverse stuff. If you ask me, multiverses in fiction are inherently absolute nightmares for storytelling unless you specifically and explicitly design a narrative around them (See _Everything Everywhere All At Once_ as one such example).
    Despite the potential for fun that comes with putting familiar characters on unfamiliar trajectories, I rarely feel like multiverse elements meaningfully communicate ideas that both couldn't have been communicated simply by focusing on one specific story and introducing elements to it that explore them, _and_ avoid a whole host of other worldbuilding problems that come from the logistics of how two different worlds could interact - and so, I don't even bother exploring the possibility beyond narrative allusions to different paths events could have taken (and even then, they're often limited by themes of determinism frequently manifesting themselves in my writings, narrowing down the often infinite possibilities seen in other works to "only" a few million or so thanks to events following patterns of limited predictability that's largely outside the control of any one force within it).
    A lot of stories I like have had multiverse elements shoehorned into them (I think two examples that immediately come to mind are the Bionicle story and part 7 of Jojo), and I've rarely felt like they amounted to anything you couldn't achieve with something else.

    • @jordanwhite8718
      @jordanwhite8718 10 หลายเดือนก่อน +2

      Honestly, I think the reason we end up with so many properties having multi-verses is it’s not profitable to just have a story end. That’s why I usually like anime that are only about 2 to 4 seasons long. It tells a contained story with a beginning of middle, and an end And it doesn’t try to come up with sequels. As much as I liked bleach, I feel like there’s just too many seasons and let’s not even talk about Naruto or one piece.

  • @douglasphillips5870
    @douglasphillips5870 10 หลายเดือนก่อน +33

    This comes on hard with "not like other world builders" energy

    • @elgatochurro
      @elgatochurro 10 หลายเดือนก่อน +5

      I mean when you consider people think of monotheism when they create polytheism so often...
      Like WHY are the gods so selfish and hateful to each other and warring? Aren't they on the same side?

    • @folktaleandfacts9760
      @folktaleandfacts9760 10 หลายเดือนก่อน

      I mean it does make sense, dnd is western fantasy, run and owned by an American company. Most dms and worldbuilders would probably be Christian, or have more exposure to Christianity than to polytheistic faiths like Hinduism and thus assume that it works the same way. All gods are jealous and want everyone to worship them and them only. And the biggest exposure to polytheism is Greek mythology, where all the gods are a bunch of petulant, lecherous ass hats who will throw a hissy fit the moment a mortal does something remotely arrogant and they all hate each other. There is also the factors of being culturally divorced from the folkloric traditions. Europeans, especially Scandinavians, have a lot of familiarity with their myths and legends.

    • @Barquevious_Jackson
      @Barquevious_Jackson 3 หลายเดือนก่อน +1

      @@elgatochurroHera through her first son Hepatitis off mount Olympus because he was ugly, Loki is trapped in a cave and gets waterboarded by venom everyday, Izanagi left Izanami in the underworld.
      Story is built upon conflict, why should they moderate and compromise if it's within their ability to shape reality to their preference or advantage?

  • @Eldagusto
    @Eldagusto 5 หลายเดือนก่อน +1

    Oh I’m so in. Subbing. Agree with going back to eternal and mythic storytelling.

  • @telgore2561
    @telgore2561 10 หลายเดือนก่อน +1

    For the setting I'm writing, I have a dedicated church or cult that replaces domains for each God that can grant powers to clerics. It might be slightly more efficient than making a ton of domains.

  • @bencox3641
    @bencox3641 10 หลายเดือนก่อน +5

    Something I have to advise against is the whole idea that people will only worship a single god, under a polytheistic religion people will just pray to whatever god is most relevant to the task they are doing at the moment.

  • @TwoKnowingRavens
    @TwoKnowingRavens 9 หลายเดือนก่อน +1

    The thing about great theology in games is that all you have to do is realize that the religious structure would be essentially the same for any sentient creatures in any 3D universe. If you have up your will have a sky God. If you have down you will have a god of the underworld . If your species reproducea sexually you will have a fertility god, and if you have various emotions you will have God's or aspects of God's which represent those emotions. War gods, and prosperity gods of course.
    But you will also almost certainly have some type of personal God as well. A god of your race/people. The thing about God (gods) is that they exist whether or not you believe in them, because the forces you use to understand their existence are ever present.

  • @floodcomics
    @floodcomics 10 หลายเดือนก่อน +5

    I always struggled with religion in TTRPGs, since I never grew up with it myself. I always default towards a "post-god" world to avoid this subject. My gods are dead or have been banished, and, maybe as a concession, their latent power is what feeds magic, like D&D's weave. It cuts a huge part of RP out for my players, and I feel really guilty about it, but I just don't get it and don't know how to run it.

    • @folktaleandfacts9760
      @folktaleandfacts9760 10 หลายเดือนก่อน +1

      I'm a bit confused. Did the video help you in some way, or are you still struggling with this issue?

  • @drekbleh7081
    @drekbleh7081 10 หลายเดือนก่อน +10

    I generally agree that the whole "multiverse" dungeons and dragons undermines and muddles the storytelling. Even Wotc recognized that settings with high advancement would ruin the others. In a nutshell
    "Why is Eberron cut off from all other spheres?"
    "Because Eberron eats all other settings"
    It's almost mirrors the problem with world of warcraft where a groups of bandits that are led conspiracy of stonemasons manipulated by a disguised dragon to weaken the strongest human faction -
    Is made irrelevant because "Big thing" happened, and now nobody cares what is happening on some farmers' fields. Huge multiverse shenanigans make the small irrelevant and therefore MUST put the cart before the horse storytelling wise

  • @quasarsword7479
    @quasarsword7479 10 หลายเดือนก่อน +2

    I watched blood of Zeus on Netflix the other day. It made me want to run a 20+ lv campaign. Seeing this video just fortified that thought. I’ve been theory crafting the rule set for this for a while. It’s time to actually get it to paper.
    Still have some time though the party is only lv 6 lol

  • @rendarcrow
    @rendarcrow 10 หลายเดือนก่อน +3

    This is my second video from you. Haven't finished yet, but I had to tell you that you should try and be a narrator for audiobooks, you have an incredible voice. I'd put you among nick phodehl, Tim Gerard Reynolds, and Michael kramer.

  • @dplonker6140
    @dplonker6140 10 หลายเดือนก่อน +7

    This is a really interesting series and I’d love to see more of it! Your storytelling is really on-point for capturing a mythological, folkloric style. I picked up the Emporium of Esoterica recently and the stories in there really capture the style I like. The Rag-Man entry in particular felt exactly like a dark nursery rhyme, it feels like something that could exist.
    One thing I’m curious about because I’ve struggled with it, how do you handle the relation of cosmology (and other worldbuilding) and mechanics? I find there are a lot of subclasses, races, spells etc that are pretty tied up in the existing dnd cosmology. In addition, do you have any idea how you’ll handle spells and worldbuilding (such as with ‘Fabricate’, which could spell economic upheaval)?

  • @SyCry
    @SyCry 10 หลายเดือนก่อน

    Im really enjoying these recent videos and find them really enlightening in how it shows a meaningful though process. Its really made me think over my own settings ive written and has helped me refine many aspects. Keep up the great work :)

  • @chrisg8989
    @chrisg8989 10 หลายเดือนก่อน +3

    Good stuff.
    But honestly I prefer my gods and devils to be vague and uknown. Similar to LotR. Makes the world feel more grounded. Plus each Players imagination is alot more interesting than a list of gods and devils layed out in a spread sheet. IMO

  • @haenen100
    @haenen100 10 หลายเดือนก่อน +20

    While this video is on how Esper does his own lorebuilding and design his own gods, and is therefore completely valid and acceptable for his own campaign setting because he's the DM, this isn't something I would use as a guideline for making your own setting. Mostly because this falls into the trap of a DM making a ton of lore for themselves, rather than the party and adventure. This is one of the easiest ways for an enthusiastic DM to create a defunct setting, because they focus all of their attention on locations, events and people that the party cannot and won't interact with.
    They can be told about these people, but few players enjoy listening to made-up history when it doesn't directly entail to their quest at hand. Given that there's more than one player in a party, the chance that all the players would actually want to listen to 25 minutes of lore dump on a single god (without a fast-forwarded Photoshop montage in the background) or even a more abbreviated version that still contains most of the above events and details, is negligible. And nothing is more demotivating for a DM than putting a lot of effort and work in their campaign, only to then find out they don't actually have a campaign story and/or that the party cares not at all about these stories.
    Be sure to avoid this trapfall: Don't make your setting a history tour that the party has to sit through listening to the events that happened centuries ago and that they cannot interact with. Don't make your most important and interesting NPCs ones that literally cannot appear before the party directly. Don't get too far into details like Esper's frequency and preferred type of how a god communicates with their followers. In the end, only the gods you selected for the main quest and the gods that the party choose to worship/care for, matter. And for those you can always make more lore once you actually know they matter. In fact, try to first make your world's low-level adventures and stuff, and then start filling in things like the gods once you know what is needed and how your world looks to the party.

    • @haenen100
      @haenen100 10 หลายเดือนก่อน +5

      My own two cents on pantheon-building:
      Decide how the gods work before making them, have a system for it.
      Worship giving gods power is completely valid, but then keep in mind that the strongest gods have to be appealing. You cannot have powerful gods who are niche or even shunned and self-destructive. In D&D as 5e wrote her, Shar cannot really be a greater deity if we're going purely with worship, and Pathfinder gods are sometimes impossibly stupid in what their 'niche' of worshippers is meant to be. Also keep in mind that if worship=power, gods will become populistic and adapt their approach to what works to convince people, or people become worship-batteries for stronger sentient beings while in the stone age.
      Gods being born/with unclear origin is completely valid, but then keep in mind that they don't have to care for worship and all the headaches that cause them. Creating churches and providing clerics with power becomes a charity, not a necessity, and you need to find some other reason for the gods to be around in your mundane setting. Powerful gods can simply not care or even kill those that dare bother them with prayers, and the hubris of man may make a god just retract their clerical powers for a decade or two.
      Gods being species-bound is completely valid, but then keep in mind that those gods are going to care for making your species more numerous and fighting other species. This is a good middle way, but doesn't really work well with D&D being a mixed species kind of game, unless you make sure it works. Also don't mix this with other divine systems, like D&D does.
      Then decide what the gods can actually do, why they'd do it and what their limitations are. One such limitation that I personally see no reason to enforce, is that the gods cannot enter the mortal world. That's something that we kind of just assume because other settings do it. To a lvl1-4 party, a CR23+ being might as well be a god, and we actually have statblocks for those to revamp into your deities.
      But a halfway situation that also works just fine, is that demigods can walk the mortal plane, and lesser gods and stronger cannot. This creates a situation where demigods suddenly become a lot more important and noteworthy, because they don't need to work through clerics. In their own territory, they are the big deal and getting people to worship them out of sheer authority, influence or awe is easy. Their clerics can only go to about lvl5 or so and literally require the demigod touching a mortal instead of doing it remotely like the greater gods do, but that's fine. In their own city, town or forest, that demigod is the big fish in a small pond. One that the party can interact with, one who's the flavour of the region, who can be exchanged by a completely different flavour of demigod in the next town over, and who cares for the now.
      And there's churches of the greater gods around that are common and influential, being a pantheon. You know how those work. They are part of the zeitgheist, of the culture, of the people's prayers. They're doing just fine, and they're the ones that may take over the cleric's faith once that demigod that the cleric started with grows too weak to make them go lvl6. But in between the demigods and greater gods are the lesser gods. The demigods that were popular enough to ascend, but then noticed that their church and city fell apart or immediately turned to another demigod once they were gone. Some demigods survive, but the lesser godhood is the graveyard of divinity.
      Many demigods know this. Some may work towards constructing a more stable basis for their worship (and aren't complete tyrannical dicks to their followers), while others cull their followers to avoid ascension. And there are a lot of lesser deities that would be grasping at straws to remain relevant, keep worshippers and become a stable god.

    • @IaNO01-g9g
      @IaNO01-g9g 10 หลายเดือนก่อน

      Quite the expansive list. Out of curiosity, why do you think mixing species-bound gods with other systems is a problem as DnD does it?

    • @haenen100
      @haenen100 10 หลายเดือนก่อน +1

      ​ @user-nf6cl5mb2r The issue with mixing species pantheons and gods that rely on worship or domains, is that they inevitably have to clash or overlap. 5e has a big issue of there being too many gods, resulting in that few of them truly matter. You have Moradin for the dwarves, and Gond filling pretty much the same role for the humans. Or a war god for pretty much every species. The elves have so many gods that are supposed to be important and powerful, yet have zero bleed-over to other species to explain how a not that numerous species can sustain that many gods. Combining multiple ways of how the gods work/sustain themselves, just piles up more gods and makes them less valuable as a result.
      The first reason is because mixing multiple systems just doesn't quite make sense. If the gods rely on worship, how could they exist before the species that worship them? If they can create new species that remain loyal to them, why aren't the non-species gods doing that? If anyone can worship any god, why aren't the Seldarine or somesuch using elven missionaries to spread their faith to other species? If they can't, why are there gods that can be worshipped by everyone indiscriminately? I know that the D&D lore says that the rules of divinity changed between the creation of species and now, but that's just lazy writing. You can't change the rules but also still fully rely and use the previous ruleset to explain away any issues with your current ruleset. You might as well say that there's this super-god that never does anything but who can with a wave of his hand change the rules and oppose all the gods simultaneously with zero resistance, just in case you want to change your own rules again. Oh wait, they did do that.
      Having two different systems simply clashes, similar to how people in D&D die and end up in the blue mold wall unless the god they worships comes to pick them up (the explanation of why everyone should be religious) but also that everyone who is chaotic evil ends up becoming a demon. One soul apparently has two contradicting afterlives, and similarly the gods in D&D operate by different sets of rules simultaneously.
      The second but minor issue, is that this just results in a loss of potential and variety. If you scrap having species gods, then the gods that the party know have a church everywhere and even amongst completely new species that the party encounters, and this species worshipping the god in different ways and for different reasons. It could diversify the god's representation and gives the cleric surprise allies in many spots. If you scrap having domain gods, then you have a small and select group of gods for the PCs to choose from, a good reason for the party to have different gods yet stick together, and the gods and species can directly influence and shape each other. If you combine both however, you don't get either and get a situation where anyone can worship many gods yet are also supposed to have their traditional gods and everything just kind of becomes murky. I call this a minor issue however, as it is not a problem but a loss of potential, and there's no hard need to optimise a setting's world building this hard.
      The third reason which I do consider important, flows from the above reason. In practice, because every species has their own set species pantheon but there are also a ton of non-species gods, you end up in a setting where humans and just humans (for the most part) are sustaining a wide variety of non-species gods while every other species tends to have their own special gods to exclude them from these human gods. Every noteworthy species has to have their own pantheon of gods that have to cover what that species is about and likes, and most of these species gods end up being rather irrelevant. (I mean, who uses Glittergold f.e.?) With the way that the Forgotten Realms designed their general pantheons, there's a dissonance with two systems that don't quite work together. While the human gods can in their own lore also have other species listed as their followers, it's often in contrast with the species' lore, or even DMs ignoring the established lore by changing up the system a bit and using the domain gods instead of the segregated pantheons. And that's just indicative of a flawed system of worldbuilding.
      While I know that this might be a hot take, 4th edition actually did something good in this regard. They saw that there were too many gods, and tried to remove a bunch in part by merging existing gods together. And they broke up the species pantheons while doing this. For example, they said that Gruumsh was also Talos, the orc god having a human alias to get human worshippers. Not only does this make sense in multiple ways such as Gruumsh getting more worship and spies abroad, it makes it possible that the wide variety of gods that humans have are just species' gods by different names. And that all the double or too small gods, are mere aliases of each other. 5e scrapped this however, so it no longer applies. Ironically 4e fixes the whole issue, but it's a patchjob at best.
      There are a few more reasons, but things are already getting too longwinded. Or as you so tactfully said 'expansive'. The TL;DR is effectively, if you add multiple systems that cannot combine, then you have no system. You just have a bunch of gods that you all design however you want, and the definition of what they are and are limited to differs however you want it to. It's just bad worldbuilding. There are ways to patch it or make it work, but it's better to just choose and work with one system instead of juggling.

    • @IaNO01-g9g
      @IaNO01-g9g 10 หลายเดือนก่อน

      As a foreword, anything after this is an attempt at playing Devil's Advocate for the sake of discussion/conversation. Feel the need to point that out given how many arguments start over the most inane things on here.
      I can see oversaturation being a problem from a gameplay and even lore standpoint, but in fairness, actual polytheism is even more filled with gods and other actors. As for the elven deities, maybe it's a matter of not all mortals being equal? DnD seems pretty similar to WH40K in that different races have different "soul strength", often manifesting as magical affinity or lack thereof. The Seldarine may maintain relevance due to the quality over quantity seen in elves and their souls, along with perhaps their age and holding onto their power since the beginning of Toril.
      To address each of your points with my best guess as answer-
      "If the gods rely on worship, how could they exist before the species that worship them?" Q/A Some of them seem to have been created through other means. Even deities can have a variety of origins based on stories I've read in DnD and outside it, with "worshiped into existence" being only one possibility.
      "If they can create new species that remain loyal to them, why aren't the non-species gods doing that?" Q/A A matter of power, maybe? The gulf between Greater and Intermediate divine status is one step, yet it decides how much they can create, know, and influence in reality with pretty stark numerical differences. Hence why it seems the lower ranked are always trying to recruit new followers, often competing with the scores of similarly ranked beings to do so.
      "If anyone can worship any god, why aren't the Seldarine or somesuch using elven missionaries to spread their faith to other species?" Q/A Elitism or xenophobia would be my guess, considering how elves in any setting often act. That and elven souls seem to be fundamentally different with their whole reincarnation shtick, so it could be the Seldarine can't realistically accept other converts due to a "soul dissonance" issue.
      "If they can't, why are there gods that can be worshipped by everyone indiscriminately?" Q/A Tying back to that last answer, different rules for different deities would be the case, I'd guess.
      Fair point on the lazy handwaving approach. If it were up to you, how would you have written the divine rules?
      I kind of like it being a little contradictory, if I'm being honest. Not saying I don't see your point that it'd be nice to clear things up, at least a bit, but it reminds me of reality in that you DO often have a lot of conflicting laws for high-profile subjects or at least vague wording, i.e. the Constitution.
      I see what you mean by loss of potential, though again, and I know this is probably a weird defense, I like that it's reminiscent of our world. Someone raised Catholic is expected to remain so, but that doesn't stop them from becoming a Pastafarianist. You have options! Lol
      It's definitely more complex with the way it currently stands, which often leads to problems as you say given poor handling/writing of the material. Alas, poor Garl, expect actually not considering what he did to the Kobolds "as a joke". It's the same problem as with 40K, you have a massive cast of actors big and small with a bunch of different authors allowed to play with them as they see fit. I feel like at least one potential solution to this, without cutting cast members, would be to have one or more canon monitors making sure that if nothing else you don't have contradicting materials as you do now.
      Feel like there's a little bit of good in everything, even those hated by most. Maybe a bit of both then? The many irrelevant gods ARE actually aliases of other deities, but from worlds beyond Toril. Cleans up things a bit while still maintaining the uniqueness of Faerunian gods.
      I prefer in-depth discussions, so now worries on my part for something like this. As for the system the way it stands now, I see your points, but still think it's at least salvageable given proper handling with maybe some editing here and there. I'm still curious about further details regarding how you'd change things if you feel like sharing, though.
      @@haenen100

    • @haenen100
      @haenen100 10 หลายเดือนก่อน

      @@IaNO01-g9g Thanks for the foreword, that is indeed an important thing to say when having any kind of discussion on the internet. Same here, I never argue to 'convince you that you're wrong' or 'to win', but for the debate and to share and get new ideas and insights.
      With oversaturation, I'm glad that you bring up 40K because that's a good example. That universe just has 4 important Chaos Gods, one human king, and Gork and Mork that just kinda also exist. While there are much more chaos demigods, primarchs and powerful entities, the divine is kept something special since the important figures are kept limited to be counted on one hand (and Gork and Mork) and almost all the important events and lore can be traced back to these five figures. (And the Old Ones and Necrons with their Star Spawn and such, I know.) I have no problem with a shit ton of demigods, those are minor beings that are meant to have just a single village or a very small niche, but the Forgotten Realms is oversaturated with intermediate and greater deities.
      I mostly used the Seldarine as an example, you can exchange them with the dwarven or orc pantheon as you please. Technically elves are indeed stronger, since prayer is a matter of zeal and the elves are lorewise strongly religious and can easily overfixate on something including their prayer. But most of their worship goes to Corellon, so the numerous elven gods that they had and then the additional ones that 5e just threw, in still doesn't make sense. That's not very important though, too much into the details. My point there was more that if there's a species-restricted pantheon for most species, how are there so many non-species greater gods and no history of all species trying to eradicate all others so that only their pantheons survive in the end.
      On 'How were the gods already gods when they need worship to exist'. While I indeed phrased it as a question, this is a rhetorical question I already answered in my own answer a few lines later. It's explicit D&D lore, but I just find it such a bad bit of lore. They literally stated that the rules of how divinity works has changed in order to explain everything away. In fact, it changed more often, but those two rule revisions are the only two pertaining the illogical creation of species by gods that rely on their species. So in the beginning gods could just become into reality somehow, don't question it. Then there was the Dawn War, and afterwards the gods could no longer come into being or just walk in and also there were no more primordials around (even though there still are) and also all outsiders including the gods are banned from the Prime Material. Even later (I forgot the specific event name) it was decided that the gods could not exist without worship or create their own species just like that.
      The issue with the above is, this isn't even a multi-edition event trying to explain the differences between editions. Both bits of lore are from 2e, who literally had to make their system of gods with two rules-redefining events in order to explain why they wanted multiple sets of god systems. (1e was lore-light enough that they could've still chosen any one system specifically.) I'm not even including the 5e lore and its revisions and tend to stick to 3.5e lore (despite playing 5e only), since that's a hot mess multiplied. And I'm also not including specific bits of lore that make no sense, such as the origin story of the Aboleths suggesting that gods came into existence and gained power from worship rather than just what they were, millennia before the Dawn War and the second event happened and thus contradicting and changing so many events. The Aboleths aren't the only ones with their own story that messes things up, theirs is just the only story that isn't 'their species believes that-' since they have actual memories of these events.
      Going back to 40K, that is a story with a hard baseline. Every event and every individual has to keep in mind a few hard facts that cannot be changed or ignored. A writer cannot make a new Chaos God and just make them as powerful as the other four and also they've been here all along or operate by a different system (unless they're Gork and Mork). Nor can they just throw in a completely new set of rules that the four Chaos Gods had to work with. There can be convoluted events, weird exceptions and the writers making a bunch of as big stuff like the good gods and powerful artefacts that just somehow exist, but no one is introducing big deal Chaos God #17 while Nurgle is getting more and more forgotten and niche.
      I want something at least kind of like that for D&D. Right now their gods work by multiple systems at once, because the creators don't want to choose and have all the cakes. Species gods exist, gods that rely on worship exist, gods that just kinda exist exist, gods need a divine spark so divinity can be stolen, Ao decides, gods have a specific domain for their power, gods that fill none of the above exist, etc. But they do give supplements and lore drops that dare say that there is a system, that there is any rule to their madness. Hell, in Theron they even made a completely new setting, and this entire setting was about their newly minted gods and how they worked. And even in this new universe, they made a hard system of how the gods worked and where their powers came from, and then made two exceptions to this ruleset because that was more convenient for them.
      My issue isn't so much with that there's some inconsistencies, but that the entire system of how gods work in D&D is so bad that your 'Dunno, elven gods might work different.' is a legitimate argument. (I made your argument sound dumber not to sleight you, but to rephrase the answer to its own argument why that's a bad thing.) And while I agree that all the issues above can be patched, my issue lies more with that the system has to be patched to begin with instead of working as is.
      If I would get to rewrite the divine system, then I would made a hard choice between worship, species pantheons and divinity being its own thing. Once making that choice I can then add in the others with explanations of why they work with the system, preferably keeping them in line with the previous events if that's possible. I'd go for worship, since that's the system that explains why the gods would care for mortals and make clerics. These gods do have something akin to a divine spark, to explain why not just anyone can ascend with popularity alone. (Then again, kings and popstars becoming demigods because they have a kingdom of adoring fans is the kind of fun lore that can work. Hell, the party's levelling past mortal lvl7-10 limits can even be explained by them getting ever-more popular. But that wouldn't be very compatible with the currently established lore.)
      These gods can have multiple names, and of course want a monopoly if they can get it. Moradin and Gond are literally the same god in different cultures and languages, pretending to be two competing deities. There are no species deities, but there are definitely gods whose worshippers are pretty limited to just one or two species. A lot of evil minor deities are strong deities elsewhere that are trying to blossom a new church, a lot of minor good deities are aliases from church schisms that happened a long time ago where two conflicting groups used different names and the god accepted that since they didn't want to lose worshippers to an interloper. etc.
      As you might be able to tell, I don't mind a flexible or expansive system, and much of the lore we have can just be kept as is or with a little revision. I just don't want multiple systems, or systems where there are hard events that are completely contradictory. Pick one system, adapt what you can and then cross out all the events that don't fit in it. Even if you later make a 'cool story' that completely contradicts the system you established, WotC writer! There can be a few exceptions but with an emphrasis on a few and also they have to work being an exception, such as Gork and Mork just kinda being there chilling.
      I think that the way that the gods work should have a hard system, since in the D&D worlds they actually exist and are bound by rules/limitations. They are not like the real world gods or man-made laws, their limitations are as real for them as the laws of physics are for us. So while a Catholic can become a pastafarianist (which I assume is an Italian worshipping pasta, no I won't google the term because I like this idea more.), their gods wouldn't have the choice to operate by different systems. Jehova and the spaghetti monster are both limited to the same ruleset of how they get their power.

  • @Jason-96
    @Jason-96 10 หลายเดือนก่อน

    I just developed my custom pantheon, and it follows the same hierarchy and design as yours. I've also implemented a layer of demigods and champions...
    My alignment follows the nine block thing of D&D, but I want them to be more like light and dark side instead of good and evil. I'm still thinking about that.
    Also, I agree that the multiverse thing has gotten out of hand. I've got my world, with my lore with its own gods. This was my first step in building my world since I want the gods to play a large part in its development and lore...

  • @NageIfar
    @NageIfar 10 หลายเดือนก่อน +2

    I rebooted my own D&D setting as a more mythical world for the past 3-4 years, and i arrived at many of the same design goals and elements.
    This includes things like very localized or city gods (though i have them walk around the world in physical bodies) and lesser immortals, as well as different families of gods.
    I do go for a different approach with writing deities, focusing more on their mythos and interactions with the world rather than a checklist of virtues and such, though that's just a matter of presentation and your approach is certainly more convenient for players :D
    I am really curious about your project because you aim for a mythical setting without abandoning all core element of the D&D settings, like the big elements planar cosmology and (i assume) the classic species that populate the world. I went for a fully original reboot and changed system, but i am genuinely intrigued by the challenge that your approach presents.
    I will be very interested in how you handle D&D spells/magic, because i've found that to be the by far biggest hurdle, and i used to ban a lot of spells that didn't fit the world and what i wanted mortals to be capable of.

  • @MrG3R0N1MO
    @MrG3R0N1MO 10 หลายเดือนก่อน

    Another great video that I'm so excited to come back to and watch full! I just saw that you finally decided on the name and Ichoros is great! It is funny because the original name of Ichoria reminded me of Ikoria from MTG which is one of my favorites and now the new name Ichoros reminds me of Akoros from the Blades in the Dark RPG which is also one of my favorites! I think its distinct though and the history you put in it distinguishes it in a huge way especially with how cool your stuff is! Just funny with how names can be haha

  • @solomonakaeze4157
    @solomonakaeze4157 10 หลายเดือนก่อน +2

    Super cool stuff!

  • @Blazbaros
    @Blazbaros 10 หลายเดือนก่อน

    Very good video, this was a pretty timely thing as I was struggling to find some inspiration for my own cosmogony!

  • @inquisitorz9036
    @inquisitorz9036 10 หลายเดือนก่อน

    Great video. Making a cosmology for a homebrew setting is always hard especially if you really want to go deep on the metaphysics, something baseline dnd does poorly at even in earlier editions.

  • @LoboGuara5bruxaria
    @LoboGuara5bruxaria 10 หลายเดือนก่อน +1

    Well, that does it. This video convinced me to subscribe to your channel.

    • @esperthebard
      @esperthebard  10 หลายเดือนก่อน +2

      Welcome Lobo!

  • @redcapetimetraveler7688
    @redcapetimetraveler7688 10 หลายเดือนก่อน +2

    if someone worships few gods which one will decide for this person''s afterlife ?
    could that lead to struggles between those gods ?
    in your example Argus can reward or punish but if the evil deeds were on purpose to please an evil god ?

  • @morrigankasa570
    @morrigankasa570 10 หลายเดือนก่อน +1

    I personally disagree with your thoughts and opinions mentioned in this video. Yet respect your rights to your opinions.
    I personally don't have any issues with the official Multiverses, Openness, and Variety of Deities in D&D 5e. None of it is incoherent or excessively confusing!
    Even IRL there are Multiverse Theories that haven't been truly disproven! So why wouldn't a fantasy setting with Magic not have that potential?!

  • @kirilbulgariev
    @kirilbulgariev 10 หลายเดือนก่อน +1

    Man... Get out of my head 😅 I have almost the same ideas for gods and similar idea for the realms from your previous video. I've been working on my world for 5 years now and slowly realising that most of my ideas are already done even though I never heard of some of the worlds. However I really like your videos and can't wait to see more from your world.

  • @DamienZshadow
    @DamienZshadow 10 หลายเดือนก่อน +3

    I love the idea of unintentional followers!! This makes spirituality more of a physical law of nature with cause and effect!!

  • @beng.9344
    @beng.9344 10 หลายเดือนก่อน

    Very interesting lore! I liked it!

  • @MawsParasite2
    @MawsParasite2 10 หลายเดือนก่อน +2

    Why did th' spirits want Argos dead?

  • @ODXT
    @ODXT 7 หลายเดือนก่อน +1

    Great video, really liked the story at the end, didn't expect it. Only disagree about the comment about political and such. Since it's kinda unavoidable when world building, and ignoring it just means we're making unconscious decisions that while invisible to us, can be seen by others. Plus when gods are real and messing with the world, you also kinda deal with those concepts. Though that may not be what you mean.

  • @danielgriff2659
    @danielgriff2659 10 หลายเดือนก่อน

    "Designing Gods" sounds like it should be a show on Netflix.

  • @JayJayFlip
    @JayJayFlip 10 หลายเดือนก่อน

    Perhaps if the Gods are influenced by intentional belief to some degree the ethereal barrier could be formed by the Innate belief in the reality of the setting. Ei: I believe tomorrow will come and time is linier and therefore it is so and to change that is difficult as to do so would be to overpower the collective understanding as the understanding of the entire scope of mortal beings. It would then exist as an overlay of the belief of reality and be hard and mutable to change.

  • @rendarcrow
    @rendarcrow 10 หลายเดือนก่อน

    My homebrew alignment chart swaps law for order, good for selfless, and evil for selfish.
    Makes it feel way more human.

    • @emjakos3548
      @emjakos3548 10 หลายเดือนก่อน +1

      I've gone and swapped it to the MTG color pie after a particularly convincing video series.
      Each color has some defining traits, and most interestingly, two allies and two enemies, creating interesting perspectives.

    • @rendarcrow
      @rendarcrow 10 หลายเดือนก่อน

      @@emjakos3548 I like that, especially considering my HB is remaking the primordials into "gods" and all the gods are going the way of brandon sanderson, forcing them into aspect portfolios that forcibly guide the hands of the Gods.

  • @davidthebarbarian6851
    @davidthebarbarian6851 10 หลายเดือนก่อน

    Argus the ultimate hall monitor

  • @emantai8468
    @emantai8468 10 หลายเดือนก่อน

    W video and awesome idea but…
    WHY IS THE EYE AT THE START MISALIGNED

  • @Sir-Cyr_Rill-Nil-Mill
    @Sir-Cyr_Rill-Nil-Mill 10 หลายเดือนก่อน +1

    I have a 3d alignment the other two are aberrant/natural

    • @Sir-Cyr_Rill-Nil-Mill
      @Sir-Cyr_Rill-Nil-Mill 10 หลายเดือนก่อน

      so that your alignment can be mapped as larger cones

    • @Sir-Cyr_Rill-Nil-Mill
      @Sir-Cyr_Rill-Nil-Mill 10 หลายเดือนก่อน

      & that cone has a "sphere" at the end...the more you increase that size, at a _certain point you will exhibit _*_aura_* If you start to go against your alignment it be shifted at the smallest point of aura, your alignment is shifted but you've lost the aura point, so you have to act this out until the encounter, at which point you can return. Think of when a paladin gets his aura, that's the lowest level that that can exist.

  • @kyrionbookshield2205
    @kyrionbookshield2205 10 หลายเดือนก่อน

    Interesting. I am enjoing this series :3

  • @KerberosKreeper
    @KerberosKreeper 10 หลายเดือนก่อน

    Do you have a playlist or collection for you cosmology/worldbuilding videos? I'm building a new campaign and really want this one to have actual depth: historic events, over-arcing conflicts, fiefdoms, etc. Your videos are a great source of inspiration and help me remember details I forgot to include last time.

  • @ButlerianG-Haddinun
    @ButlerianG-Haddinun 10 หลายเดือนก่อน

    shared on the *_Minds_*_ platform_

  • @loganmcgee18
    @loganmcgee18 10 หลายเดือนก่อน +4

    An entire Age of Cataclysms? That's one of those names, in my opinion, where you can tell the name was created at a macro stage, rather than a name a living world would come to have called it. Instead of one it would eventually become known as, influenced by the names it was assigned in the present moment, or a time remembered by those living. Additionally, I have always been under the assumption that cataclysmic events are named as such because they create a distinct mark in time - the period before the cataclysmic event and the time after it. For an entire age to be characterized by such events...?
    I'm not sure how to explain it; I hope it makes sense and this is taken in good faith. Speaking only for myself, if my PC were told about the "Age of Cataclysms" or if it were ever referenced, it would feel like the DM talking and make the world feel less real.
    I enjoy these types of videos. :)

    • @loganmcgee18
      @loganmcgee18 10 หลายเดือนก่อน +1

      I would add "Relationship to Other Gods" or "Opinion on the other gods" etc. to your template Just something that ties the gods to each other.

    • @Fenix1861
      @Fenix1861 10 หลายเดือนก่อน +1

      I see your point, but based on Esper’s description of the situation during the age, the name actually makes sense: An age during which deities manifest themselves on the Prime Material Plane and actively fight each other for dominion. Gods striking at other gods would need to weaken them through loss of mortal worship/faith. The best way to do that is to send catastrophic events that undermine belief in their opponent’s control of domains attributed to their portfolio. Assuming gods fight like humans IRL, those attacks would be ever escalating and eventually be more than catastrophic, becoming cataclysmic. And an age defined by having multiple cataclysmic events would only be ended the way Esper seems to be, intervention by someone or something with absolute authority similar to Ao in the Forgotten Realms or a parent breaking up a fist fight between sibling offspring.

    • @thoelle5607
      @thoelle5607 10 หลายเดือนก่อน +1

      I mean, we today use the “Iron Age” and “Bronze Age” to describe historical periods. It’s pretty fair to have a populace describe a period by the defining feature of it, such as technological advances. I wouldn’t find it far fetched that if we had an age where gods were fucking around on the planet, it’d be called the “divine age” or “age of cataclysms”

  • @billybossier2888
    @billybossier2888 10 หลายเดือนก่อน

    I very much like this video.

  • @fhuber7507
    @fhuber7507 10 หลายเดือนก่อน

    A complete setting/campaign book in the works?

  • @specterman603
    @specterman603 10 หลายเดือนก่อน

    This was epic!!!!

  • @bencarter1646
    @bencarter1646 10 หลายเดือนก่อน

    Does Ichoros incorporate your very groovy Trials of the Neophyte setting? Or was that an entirely separate cosmology/timeline? Intriguing topic here, thanks for the brain food.

  • @eatham.
    @eatham. 10 หลายเดือนก่อน

    what are the motivations of the gods? like idk if i had so much power over stuff why would u bother doing anything? is their motivations just more power?

  • @jean-charlesgarcia9082
    @jean-charlesgarcia9082 10 หลายเดือนก่อน +2

    👏

  • @thedeaderer8791
    @thedeaderer8791 10 หลายเดือนก่อน

    Please please fill us in on everything. And I mean everything. Do u have a discord we're we can keep up to date on it.

  • @specterman603
    @specterman603 10 หลายเดือนก่อน

    Moreeeee plz

  • @waderutherford9083
    @waderutherford9083 9 หลายเดือนก่อน

    What about population of followers and follower demographics?

  • @Drudenfusz
    @Drudenfusz 10 หลายเดือนก่อน +64

    Sounds interesting, but it seems not to address my biggest issue with how the divine is treated in D&D. I would prefer a properly done polytheism, and not the patron deity approach which is just a misunderstanding of polytheism based on people who don't know anything but monotheism and thus cannot conceive how polytheism would properly done. But not every setting has to be for me, so I wish you luck with this nevertheless.

    • @thoelle5607
      @thoelle5607 10 หลายเดือนก่อน +21

      Well, traditionally, in most polytheism, take Greko-Roman religion, the vast majority of people worship multiple gods for different things. Pray to Hestia for happy family, pray to Artemis for a good hunt. Which is how most D&D settings portray the masses. But there would also be temples to each of them with priests who dedicate themselves to each god. The cult of Hades is well known one, or the cult of Dionysus. So I think most settings technically hit it accurately, but since as an adventurer, you are interacting with a priest dedicated to a certain god in the form of a cleric, the perception of religion is skewed into thinking it’s more of a patron god approach. Which makes sense, if you have a cleric of a “pantheon”, then there wouldn’t really be any driving mentality or credo, since pantheons typically cover the spectrum of ideas and ideals. Doesn’t make for good character direction if you do that.

    • @Drudenfusz
      @Drudenfusz 10 หลายเดือนก่อน +6

      @@thoelle5607 I don't think that is common knowledge or that most people actually understand that, the video clearly didn't. I mean it assigns professions to deities instead of activities that are associated with those deities. And honestly, I never felt like D&D understood this, since they do the same thing, have people worship a single deity out of a pantheon instead of praying to the deity associated with the task they want to perform or need help with. I give you that clerics usually dedicated themselves to only one deity for which they acted as oracle or messenger. But the unknowingly serving a deity in the video did not made me think that those people are clerics but normal people.

    • @geraldwaldrop4598
      @geraldwaldrop4598 10 หลายเดือนก่อน +2

      Any setting with more than one deity is “polytheist” by definition. By “proper” do you mean it should contain something like parity to real world historical mythology?

    • @Drudenfusz
      @Drudenfusz 10 หลายเดือนก่อน +5

      @@geraldwaldrop4598 Not just historic, you know there are still polytheistic religions around. But yes, I mean like people actually would approach that, not through the lens of monotheism that gets so often used.

    • @thoelle5607
      @thoelle5607 10 หลายเดือนก่อน +6

      @@Drudenfusz Fair enough. Taking forgotten realms for instance, they don't exactly "advertise" the polytheism in the setting. Its mentioned obscurely in some books and sources that people would pray to Lathander for fertility and child birth, and that people pray to Chauntea for good harvest. But most people you interact with in their modules are singularly focused individuals such as clerics or just very mono-worship people. Most settings don't fully display the way most polytheistic cultures worshipped. However, to be entirely fair to most settings, alot of polytheistic religions blur those lines. I mean, there was an entire period in Rome where the elite "acknowledged" the other gods, but solely worshipped a singular "sun god". And in alot of other polytheistic religions, mezo-american ones come to mind, you didn't exactly "worship" every god in the pantheon, you worshipped the "high" god of the pantheon, and just gave tribute to the others to avoid their wrath. I mean, yeah, people in greece offered Hestia their scraps in the hearth, but if you asked most of them who they "worshipped", they'd likely have said Zues. Same with Norse, they payed homage to the other gods, but at the end of the day, the center of their religion was Odin. Most polytheistic cultures with one "king god" were fairly focused towards them.

  • @jeroen1989
    @jeroen1989 10 หลายเดือนก่อน +1

    What do you use to draw in?

    • @esperthebard
      @esperthebard  10 หลายเดือนก่อน +1

      Photoshop

  • @Sir-Cyr_Rill-Nil-Mill
    @Sir-Cyr_Rill-Nil-Mill 10 หลายเดือนก่อน

    _clappity Clap _*_CHAP_*

  • @tomfoolery5680
    @tomfoolery5680 10 หลายเดือนก่อน

    So what if Sauron, but with a greek giant with 100 eyes' name?

  • @Alltaer
    @Alltaer 10 หลายเดือนก่อน

    I know this will be fun, but I also know I will immediately reconsider my own choices in my own homebrew world.

  • @theblazingredcomet1954
    @theblazingredcomet1954 10 หลายเดือนก่อน +7

    I love your work esper but you cant tell a story that isnt political in some way or another. In fact I would argue a work that strives to be as unpolitical as possible is a story not worth telling. Works that say something transcend their medium and provoke higher thought. That being said, yeah dnd's settings have various problems and im glad to see you adress some of them.
    Edit: I disagree that all art is political now, just that all art can be viewed through that lens. But we shouldn't attack people who don't see it that way. I still think art should try to say something though. It does elevate works, at least in my eyes.

    • @drekbleh7081
      @drekbleh7081 10 หลายเดือนก่อน +2

      There's a giant misunderstanding of 'political' going around.
      For me, most arguments around politics in media are generally in tone.
      Like there's media with Christian values like VeggieTales (which is entertainment first) and there's "Christian media" like God is not dead (which feels weird to watch).
      A lot of media these days feels like God is not dead, like if the media itself is self-important and self congratulatory. It doesn't feel like a friend telling a story it feels like a stranger telling you how the world should be and calls you a r_tard if you disagree

    • @esperthebard
      @esperthebard  10 หลายเดือนก่อน +5

      Political elements will naturally be a part of the work, as they are subordinate to higher aims such as religion and spirituality. The point I referenced is this: If we shift our aims away from the artistic, the spiritual, and the noble values, then we are reduced to aims that are merely political.

    • @quasarsword7479
      @quasarsword7479 10 หลายเดือนก่อน

      Not only a great story teller. Good at the art stuff too.

    • @theblazingredcomet1954
      @theblazingredcomet1954 10 หลายเดือนก่อน +1

      @@esperthebard if that is your intent, that is correct. And I feel your video and work has done a sufficient job at Illustrating your intent. Maybe I misunderstood what you were trying to convey with the statement in the video. Looking forward to the next installment of your videos on your setting.

    • @theblazingredcomet1954
      @theblazingredcomet1954 10 หลายเดือนก่อน +1

      To clarify I mean I think that highlighting the religious and the spiritual was adequately communicated in the video and that I misunderstood what you were trying to say with the point you were referencing.

  • @CarpeDiem-rm2vm
    @CarpeDiem-rm2vm 10 หลายเดือนก่อน

    Amazing stuff but but but you are using the judeo-christian seven deadly sins for vice. Potentially pretty limiting and kinda weird to put every god into this framework. Maybe certain cultures developes other ideas of vice - maybe the christian seven deadly sins aren't bases on the structure of reality but on very specific real-world social ideas.
    Some stuff to think about. I am honestly struggling with exactly that point myself: how to write a 'crusader' type character that isn't inherently zarathustran in it's philosophy. How would such a warrior of faith function. What makes faith into an all-consuming virus of ideology. Quite a few ideas to think about - I have barely even started with my god-building and I'm back at society-and idea-building. Again. Guess perfectionism loves to consume my rare free time.

  • @jloren4647
    @jloren4647 10 หลายเดือนก่อน

    Yeah, never do completely open multiverse. literally any gm can do that AND WILL IF PRESSED HARD ENOUGH. I wonder if 6you could do a crossover w religious studies experts to have different, yet believable ectrapolations from animism and other historical and never existing deistic structures? sorry, typing on odd peripheral.

    • @tomfoolery5680
      @tomfoolery5680 10 หลายเดือนก่อน +1

      None of this is especially original. Argus us a 100 eyed giant from Greek mythology. Mix that with Sauron and Barad Dur thrown in. That's the aesthetic and the story of Enlil rearranged a little.