*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/christmas-lights • Blender Market: blendermarket.com/products/christmas-lights-geometry-nodes • Patreon: www.patreon.com/posts/75790706
you have to select the single christmas light object, and then go to the materials panel, and select the christmas light material. then you can adjust the colors, and brightness.@@DesignsbyDonBrown
This goes beyond just creating Christmas lights. Thank you for sharing your game/knowledge and producing easy-to-follow walkthrough guides. This channel is a gem!
This was amazing. I'm not a beginner but the fact you explained everything, anyone starting out can follow this too. It's good to understand geo nodes a bit more and think about other applications of the nodes used
Having just got into Blender, your tutorials have been an invaluable part of my learning process. The standard of quality, care, and knowledge you put into your tutorials and educational videos is unmatched anywhere else on the internet, all for free too! I'll definitely be joining your Patreon to show my support (and maybe for some textures too 😉) Merry Christmas Ryan! Thanks so much for your hard work 🎄❤
You’ve done it again, another excellent tutorial. I’m of the “Bah, humbug!” persuasion, but your techniques are always applicable to so many non-xmas things.
Rather than using a "math" node to put a value, there's actually a node for this type of thing. You can search up a "value" node (also found in: input > constant > Value). It'll add the value to anything within the vector (for example: plugging a value node with 2.5 into the Scale of the "Instance on Points" node will apply "Scale X: 2.5", "Scale Y: 2.5", and "Scale Z: 2.5")
your a hero in blender keep making more amazing blender videos everything i hear in this video makes my blender skill more better and to comeplete this tutorial
I May sound selfish but, I am very glad you have these tutorials on TH-cam. Sorry I can't support you financially but, some of us don't have means to do so... I have never downloaded any of your work files so, no guilt here. I fill in the blanks that I learn along the way and feel much better about my work knowing I do not have to use anything but your tutorials.. That being said, I do appreciate the tutorials and have of course voiced my appreciation many times and will continue to do so. Thank you from the poor side of the nation my brutha..lol.. and Merry Christmas my friend..
No problem! I understand that not everyone can support financially. Watching my videos, commenting, liking, and all that really helps me out too, because it helps my content get out to more people on TH-cam. 😀 Merry Christmas!
@@RyanKingArt you're one of my featured channels. Always will be. Thanks again for sharing and helping those of us that would otherwise have no chance. You rock Ryan.
This is briliant! I needed this a few years ago (but Geometry Nodes were not available then), and it took me ages to get it right by modelling by hand. Thanks Ryan.
Thanks !!! I tried to convert to curve to mesh adding "Realize Instances node", all it´s ok on convert but the not randomize and all are with the same color of emission on material light. So i only exported the wires and used particles (duplicating the bulb some times) to randomize the colors! thank you, always helping us !
I liked using Eevee a lot for my cartoons, but recently I used cycles to follow one of your tutorials, and now I am using it all the time, Thank you, and Merry Christmas Ryan King, Your Christmas Light Tutorial was awesome !!! 🎄👍
This was so great Ryan, thank you. One thing I was hoping you would cover was how to make the random element of the light colour a set sequence, so no adjacent bulbs would be the same colour and would follow a set factory pattern. I'm guessing a Math node of some kind between the object info and the Color Ramp? Perhaps a Modulo function, but I'm fairly new to this so thought I would ask.
That was one of the best ones yet. Great for modeling, nodes and shortcuts. I still have so much to learn (Blender is all about shortcuts). That was a christmas gift to me.
You are so nice to do this for people I'm making a big Christmas scene and buying it would help to have an even faster workflow... Merry Christmas.. I love when people provide their project files even if it's just a 3 buck that makes for the fastest workflow... 😀' Hey I got a three buck!... 😎' Why I've got a 3-buck-tu!
I took a break from Blender for various reasons and what better way to jump back in than to realize you’ve been teaching Geo Nodes! Thanks for the Christmas theme! You’re always awesome!
Hey Ryan, thank you for making this. This was one of the most well-explained tutorials I've seen. This may be a stupid question (I'm a beginner), but do you happen to have a video on exporting/saving objects? I tried to export the lights, but only the bezier curve shows up when I import it to a different scene. Any advice is appreciated; thank you.
Brilliant tutorial Ryan. I just finished this tutorial and am now able to add lights to whatever I desire. Question: I was going to add a fresnel node to the glass shader but, realized that maybe that node doesn't work well with Evee? Is that correct?
Wow! I'm a beginner & making Christmas lights is much less daunting, especially the nodes, thank you for you this great tutorial :) Is there a way to make these lights blinking please?
Hey Ryan awesome tutorial thanks. 2 years ago I did my first blender tutorial, which was your Hot Coco tutorial & since then I've been hooked. I've done many of yours since, Thanks for passing on all your top knowledge :D
@@RyanKingArt i do have one question! If i wanted to have 2 separate string of lights with 2 different color sets how would i do that? I tried to make a string of lights with different bulbs but they were all controlled from the same place.
Hey Ryan! Amazing video. I purchased the original version and implemented it to my scene quite well, but neebie question…what's the easiest way to replace your previous version in my scene with the new version? I'd like to try twinkling lights and do an animated scene. Thanks in advance buddy.
Thanks for purchasing! You can append in the new geometry nodes modifier, into your blender file, and then just delete the old geo-nodes from the curve, and add the new geo-nodes to the same curve.
Great tutorial! Fantastic result and easy to follow. thanks! If I wanted to make the lights blink, what's the best way to go about that? I can keyframe the emission strength of the material, but that would have to be done by material, so every green light in the scene would always blink at the same time for example. Creating separate materials would solve that but things can get complicated depending on how many strings of lights are in the scene. Is that just the way it has to be or is there a more optimized way to do this? Any possible way to add twinkling effects with geometry nodes also or is that beyond what geometry nodes can do?
Excellent tutorial! Really smooth to follow along and a very good intro to Geo nodes. I'm wondering if it's possible to use it as a base to make some kind of Ivy plant to add on various projects, the only part I havent figured is how to make "sub branches" so it's not just leaves on 1 stem
@@RyanKingArt Merry Christmas and Happy New Year. I wish you all the best and good health in the new year. my video link th-cam.com/video/exbUB_Dv1-c/w-d-xo.html
Oh god I wish I saw this before trying to do my own lights with near zero experience.... I got them done but they are very cheap... DAMN IT I must look into this now.
@@RyanKingArt YES! it is helpful! I found many new things and corrected my own mistakes.... Now I am actually happy with the lights. I still have to add the customization things and will see if I have to replace my point light system (I did a lot of work previously to make light nodes for my point lights so they would look great) Anyway thanks A LOT
Sorry, I know this is kind of late but what you could do is keyframe the emission value on the light material, and then in the curve editor you can add an f curve modifier for noise and play with those values a bit and you will get a twinkling effect.
Great tutorial, as always 👍 Just one question, not about particular video, but general question about scaling. I did some of your tutorials and noticed, that all models are just not real world scale. Why? E.g. dumbell grip is 4 meters long, cocoa cup about 6 m high, christmas light bulb 11 cm long and so on. That's not a problem for particular single scene, but if I want to re-use models in other project then I have to scale imported models and sometimes it is difficult to get proper scale ratio with other objects. What do you think about that?
MY BRAIN IS IN LOVE WITH YOU! IF I HAD A MILLION DOLLARS ALL WOULD BE YOURS! MAY THE LORD GIVE YOU ALL THAT HE HAS AND MORE! MUAH! SUCH AN AMAZING TEACHER! XOXOXOXOXOXOXOXOOXOXOXOXOXOXOXO🧡💛💚💙💜🖤🤍❤🧡💛💚💙💜🤎🖤🤍❤🧡💛💚💙💜🤎🖤❤🧡💛💚💙🤎🖤❤🧡💛💚💙💜🖤🤍💯
Ryan I love your tutorials! I have a question as I am fairly new to geometry nodes. How would I make the color ramp apply in a repeating pattern instead of random? Or possibly add a control that allows for random colors or repeated colors? This way the red/green pattern repeats or the colorful pattern repeats constantly.
Loved this tutorial! Is this fairly similar to the technique you would use to texture different patterns onto something like clothing? Spots, stars, stripes, etc? Instead of switching which color is plugged in, you switch the pattern?
@@RyanKingArt um I'm wondering if you could use the technique here (from geometry nodes) To do a similar effect with a pattern, either through geometry nodes or shader nodes
Amazing!!! Best tutor in the Whole Internet!! Puppy delight!!! Only one question: on 26:37, when you delete view node you still can see the final geometry. If you go to edit mode together with geometry you see basic curve. If I delete view node I didn't see final geometry. Basic curve only... Blender 4.0. Is it normal?
@@RyanKingArt It was an outstanding tutorial that has multi-purpose uses, e.g. vines, telephones wires etc. (On a side note, and I know this is not Blender relevant, but are you going to see Avatar?)
@@RyanKingArt You are preaching to the choir. I admire the VFX, who are probably working overtime, but the stories are not compelling. Even if you haven't seen any Star Wars movie, you can name characters and quote it. How many can do that with an Avatar movie?
Can you make a new christmas light tutorial? I tried to follow along but with all the changes due to the updated, it doesn't work right anymore. I know the bloom and stuff is now found in composition. But when making the colors for the lights is only shows this white light on the color ramp and doesn't show any other colors. There are a few other differences that I can't seem to figure out to make the christmas lights work correctly. So if your in the christmas spirit and want to make another video that would be great. Thanks
Two things: 1) Due to addons the version I'm using is 3.0. Do you know if this geometry node setup works in that or only in 3.4? 2) For a lot of nodes I make that are similar to your "lights" one where you have many outputs with different effects is I create the various colors then "connect them" with various math nodes set to "comparison: maximum" and increasing with 1, 2, 3, etc with the threshhold. That way, I just hook up the node once and can just select the number that is the setting I want, rather than connecting nodes and potentially waiting a bit for Blender to think.
I just opened up the Christmas lights file in blender 3.0, and everything seems to work fine. So as far as I know, it should work in 3.0. Thanks for the tip about the math nodes. I will have to try that out sometime. 👍
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/christmas-lights
• Blender Market: blendermarket.com/products/christmas-lights-geometry-nodes
• Patreon: www.patreon.com/posts/75790706
Just purchased your lights. Very cool. I was trying to find out how you made the blinking lights. What part is that on your video? Thanks Ryan!
@@MercuryRisingFast Thank you for purchasing! Oh I didn't make the lights blink.
@Ryan King Art love your work. I'm gonna make them blink! Lol... thanks Ryan. You're the greatest Blender teacher out there, hands down.
I purchased the Christmas lights but I don't see how to change light colors.
you have to select the single christmas light object, and then go to the materials panel, and select the christmas light material. then you can adjust the colors, and brightness.@@DesignsbyDonBrown
Holy Christmas Cheer, Batman!
😂 Thanks!
WOUAH wouah ! wouah !! C'est la guirlande parfaite pour blender. Personne ne peux faire mieux ! Bravo !
Glad you like it!
This goes beyond just creating Christmas lights. Thank you for sharing your game/knowledge and producing easy-to-follow walkthrough guides. This channel is a gem!
thanks for watching!
This was amazing. I'm not a beginner but the fact you explained everything, anyone starting out can follow this too. It's good to understand geo nodes a bit more and think about other applications of the nodes used
glad you liked it!
Thanks a lot!
To automatically join multiple nodes together, select them and press Ctrl+0 (zero), and a Join Geometry node will be created.
Good luck!
thanks for the tip! I forgot about that shortcut 👍
Having just got into Blender, your tutorials have been an invaluable part of my learning process. The standard of quality, care, and knowledge you put into your tutorials and educational videos is unmatched anywhere else on the internet, all for free too! I'll definitely be joining your Patreon to show my support (and maybe for some textures too 😉) Merry Christmas Ryan! Thanks so much for your hard work 🎄❤
Glad you like my tutorials. Thanks for your support, and Merry Christmas!! 🎄
You’ve done it again, another excellent tutorial. I’m of the “Bah, humbug!” persuasion, but your techniques are always applicable to so many non-xmas things.
glad you like it!
Rather than using a "math" node to put a value, there's actually a node for this type of thing. You can search up a "value" node (also found in: input > constant > Value). It'll add the value to anything within the vector (for example: plugging a value node with 2.5 into the Scale of the "Instance on Points" node will apply "Scale X: 2.5", "Scale Y: 2.5", and "Scale Z: 2.5")
Thank you😍
You're welcome! Merry Christmas!
Hey Ryan, could you make a Christmas landscape with snow ?.
Thanks for the video idea 👍
We are waiting!
Such a clear and concise tutorial. I could follow nearly all of it by audio alone😊
glad to hear that! thanks for watching. 😃
I'm 37 minutes in and I need to say that this is an excellent tutorial to get your head around Geometry nodes. Great video @ryankingart.
Glad you like it! Thanks for watching.
your a hero in blender keep making more amazing blender videos everything i hear in this video makes my blender skill more better and to comeplete this tutorial
glad you like it
Wow! I definitely need to use this in some project!
hope you like it!
@@RyanKingArt It's great!
Bro, your tutorials are gold. I can't thank you enough for these.
Glad you like them!
I May sound selfish but, I am very glad you have these tutorials on TH-cam. Sorry I can't support you financially but, some of us don't have means to do so... I have never downloaded any of your work files so, no guilt here. I fill in the blanks that I learn along the way and feel much better about my work knowing I do not have to use anything but your tutorials.. That being said,
I do appreciate the tutorials and have of course voiced my appreciation many times and will continue to do so. Thank you from the poor side of the nation my brutha..lol.. and Merry Christmas my friend..
No problem! I understand that not everyone can support financially. Watching my videos, commenting, liking, and all that really helps me out too, because it helps my content get out to more people on TH-cam. 😀 Merry Christmas!
@@RyanKingArt you're one of my featured channels. Always will be. Thanks again for sharing and helping those of us that would otherwise have no chance. You rock Ryan.
This is briliant! I needed this a few years ago (but Geometry Nodes were not available then), and it took me ages to get it right by modelling by hand.
Thanks Ryan.
you're welcome!
Thanks !!! I tried to convert to curve to mesh adding "Realize Instances node", all it´s ok on convert but the not randomize and all are with the same color of emission on material light. So i only exported the wires and used particles (duplicating the bulb some times) to randomize the colors! thank you, always helping us !
ahh ok. thanks for watching!
I liked using Eevee a lot for my cartoons, but recently I used cycles to follow one of your tutorials, and now I am using it all the time, Thank you, and Merry Christmas Ryan King, Your Christmas Light Tutorial was awesome !!! 🎄👍
Merry Christmas!!
Really useful tutorial. Great tutorial for people trying to learn Geometry Nodes.
Now after Ornaments and lights completed time to make some tree:) Thank you Ryan! Great tutos as always!
glad you like it! Merry Christmas!!
@@RyanKingArt now we need to make it blink)
You're the best! These lights are looking gorgeus!
Glad you like them!
Thank you, exactly what I needed. This has saved me a lot of time. Purchased!
Thank you!!
So useful! I will be using this to make a cheerful banner
cool!
This was so great Ryan, thank you. One thing I was hoping you would cover was how to make the random element of the light colour a set sequence, so no adjacent bulbs would be the same colour and would follow a set factory pattern. I'm guessing a Math node of some kind between the object info and the Color Ramp? Perhaps a Modulo function, but I'm fairly new to this so thought I would ask.
Thank you for this tutorial, it was so easy to follow and I had so much fun in the process.
Merry Christmas!
That was one of the best ones yet. Great for modeling, nodes and shortcuts. I still have so much to learn (Blender is all about shortcuts). That was a christmas gift to me.
glad you like it. Thanks for watching!
You are so nice to do this for people I'm making a big Christmas scene and buying it would help to have an even faster workflow... Merry Christmas.. I love when people provide their project files even if it's just a 3 buck that makes for the fastest workflow...
😀' Hey I got a three buck!...
😎' Why I've got a 3-buck-tu!
thanks!
Awesome! Thanks, Ryan!
Thank you so much for your support! 😃
Just 2 minutes in wanting to learn more for my Christmas project and seeing all this content. What a champ! 🎄🎄
Happy holidays!
Terrific, I can at last see what is being done with the geometry nodes in this tutorial. Great setup for viewers.
glad you like it John!
You explain everything so well, thank you for this tutorial!
you're welcome!
I took a break from Blender for various reasons and what better way to jump back in than to realize you’ve been teaching Geo Nodes!
Thanks for the Christmas theme! You’re always awesome!
thank you very much!
Hey Ryan, thank you for making this. This was one of the most well-explained tutorials I've seen. This may be a stupid question (I'm a beginner), but do you happen to have a video on exporting/saving objects? I tried to export the lights, but only the bezier curve shows up when I import it to a different scene. Any advice is appreciated; thank you.
Same problem, do you already have a solution?
Great tutoring as always, very well explained and easy to follow. Thank you for the tutorial Ryan.
Merry Christmas to everyone. ☃️ ❄️
Thank you for watching! Yes, Merry Christmas everyone!! 😃
This was my first entry into geometry nodes and wow, thank you so much for this!
thanks for watching!
Thank you for being so generous Mr Ryan. Thanks a lot.
you're welcome!
This is a great exercise for learning geometry nodes better! Thanks
glad you like it. thanks for watching!
Amazing 🤩🤩
Thanks!
@@RyanKingArt please help me out, actually we press ctrl b and select the part which we want to render right, but how to undo that??
im new to Geo nodes and this was super helpful for a render challenge im doing. thank you sir
thanks for watching!
eyyyyy you did my idea thing!! just finished making this and they look awesome, now i can make a christmas cabin
Yeah! Hope you like it!
Brilliant tutorial Ryan. I just finished this tutorial and am now able to add lights to whatever I desire. Question: I was going to add a fresnel node to the glass shader but, realized that maybe that node doesn't work well with Evee? Is that correct?
Merry Christmas I just finished and very happy with the results
glad you like it. Merry Christmas!
Great work, Ryan! I feel this is one of the funnest projects you have done to date - very creative 🙂
glad you like it!
Wow! I'm a beginner & making Christmas lights is much less daunting, especially the nodes, thank you for you this great tutorial :)
Is there a way to make these lights blinking please?
Thanks for watching! I've gotten quite a few people requesting blinking or flashing lights, so I may make a tutorial on that.
@@RyanKingArt that would be awesome, thank you!
THANK YOU BROTHER
You are welcome!
Thank you soooo much, merry Christmas!
Merry Christmas!
Hey Ryan awesome tutorial thanks. 2 years ago I did my first blender tutorial, which was your Hot Coco tutorial & since then I've been hooked. I've done many of yours since, Thanks for passing on all your top knowledge :D
thanks for watching my videos!
Great tutorial, thank you very much for your work!👍👍👍
glad you like it!
This was an amazing tutorial thank you so much for this.
you're welcome!
Amazing! so easy to follow and I had no issues when I was creating it!
glad to hear that! thanks for watching.
@@RyanKingArt i do have one question! If i wanted to have 2 separate string of lights with 2 different color sets how would i do that? I tried to make a string of lights with different bulbs but they were all controlled from the same place.
Hey Ryan! Amazing video. I purchased the original version and implemented it to my scene quite well, but neebie question…what's the easiest way to replace your previous version in my scene with the new version? I'd like to try twinkling lights and do an animated scene. Thanks in advance buddy.
Thanks for purchasing! You can append in the new geometry nodes modifier, into your blender file, and then just delete the old geo-nodes from the curve, and add the new geo-nodes to the same curve.
Thank you so much, Ryan. ❤️
thanks for watching!
If you want quick random colors instead of a color ramp node add a hue saturation node for quick colours
thanks! 👍
you posted this just in time! I've been looking for a good tutorial on this and couldn't find a good one. Thanks for another amazing tutorial!
thanks for watching! 👍
Great tutorial! Fantastic result and easy to follow. thanks!
If I wanted to make the lights blink, what's the best way to go about that? I can keyframe the emission strength of the material, but that would have to be done by material, so every green light in the scene would always blink at the same time for example. Creating separate materials would solve that but things can get complicated depending on how many strings of lights are in the scene. Is that just the way it has to be or is there a more optimized way to do this? Any possible way to add twinkling effects with geometry nodes also or is that beyond what geometry nodes can do?
Thank you SOOOOO much! This was so helpful.
Glad it was helpful!
You are really professional
Thank you : )
Hi, Ryan! This tutorial like a Christmas magic! Thanks!
glad you like it!
Thank you for your work Ryan.
Please can you create video how to make more realistic render in Cycles, please?
thanks for the tutorial idea.
@@drpepa09 thanks for the idea 👍
You are my hero.
Excellent tutorial! Really smooth to follow along and a very good intro to Geo nodes. I'm wondering if it's possible to use it as a base to make some kind of Ivy plant to add on various projects, the only part I havent figured is how to make "sub branches" so it's not just leaves on 1 stem
Yeah I'm sure you could use this to make Ivy or some type of plant.
Hello Ryan, Thanks for the tutorial. Learned new skills.
Thanks for watching!
@@RyanKingArt Merry Christmas and Happy New Year. I wish you all the best and good health in the new year. my video link th-cam.com/video/exbUB_Dv1-c/w-d-xo.html
Oh god I wish I saw this before trying to do my own lights with near zero experience.... I got them done but they are very cheap... DAMN IT I must look into this now.
hope you find the tutorial helpful
@@RyanKingArt YES! it is helpful! I found many new things and corrected my own mistakes.... Now I am actually happy with the lights.
I still have to add the customization things and will see if I have to replace my point light system (I did a lot of work previously to make light nodes for my point lights so they would look great)
Anyway thanks A LOT
Very cool! Is there a way to animate the lights twinkling?
Sorry, I know this is kind of late but what you could do is keyframe the emission value on the light material, and then in the curve editor you can add an f curve modifier for noise and play with those values a bit and you will get a twinkling effect.
Great tutorial, as always 👍 Just one question, not about particular video, but general question about scaling. I did some of your tutorials and noticed, that all models are just not real world scale. Why? E.g. dumbell grip is 4 meters long, cocoa cup about 6 m high, christmas light bulb 11 cm long and so on. That's not a problem for particular single scene, but if I want to re-use models in other project then I have to scale imported models and sometimes it is difficult to get proper scale ratio with other objects. What do you think about that?
Thank you very much, love all your tutorials, you're definitely one of the best explaining everything
Glad you like them! thanks for watching.
Thanks Ryan - great job. Really interesting tutorial.
thanks for watching 👍
Nice
Thanks!
Very nice1 I personally suck at geo-nodes, so this is always a great help! Thank you and a merry december!
Merry Christmas! hope you enjoy the tutorial.
MY BRAIN IS IN LOVE WITH YOU! IF I HAD A MILLION DOLLARS ALL WOULD BE YOURS! MAY THE LORD GIVE YOU ALL THAT HE HAS AND MORE! MUAH! SUCH AN AMAZING TEACHER! XOXOXOXOXOXOXOXOOXOXOXOXOXOXOXO🧡💛💚💙💜🖤🤍❤🧡💛💚💙💜🤎🖤🤍❤🧡💛💚💙💜🤎🖤❤🧡💛💚💙🤎🖤❤🧡💛💚💙💜🖤🤍💯
thanks
thank you for sharing this awesome tutorial
You are welcome! Merry Christmas!
It's totally awesome, Ryan. Thank you so much for such a great work. Merry Christmas and best regards from Denmark 🙂
Merry Christmas!
Ryan I love your tutorials! I have a question as I am fairly new to geometry nodes. How would I make the color ramp apply in a repeating pattern instead of random? Or possibly add a control that allows for random colors or repeated colors? This way the red/green pattern repeats or the colorful pattern repeats constantly.
Such a great tutorial, thank you for all you do.
glad you like it!
Thank you sir
you're welcome!
Freaking awesome thanks man!
glad you like it!
Hi Ryan thanks for the video, since I have to do the Christmas tree again, this look like a nice update.
thanks!
Thanks for taking the time to explain everything. High quality tutorial! Can you do one on Santa's sleigh with reindeer, fully rigged?
thanks for the idea : )
Loved this tutorial! Is this fairly similar to the technique you would use to texture different patterns onto something like clothing? Spots, stars, stripes, etc? Instead of switching which color is plugged in, you switch the pattern?
are you talking about the geometry nodes, or the shader nodes?
@@RyanKingArt um I'm wondering if you could use the technique here (from geometry nodes) To do a similar effect with a pattern, either through geometry nodes or shader nodes
thw wizard himself
Amazing!!! Best tutor in the Whole Internet!! Puppy delight!!!
Only one question: on 26:37, when you delete view node you still can see the final geometry. If you go to edit mode together with geometry you see basic curve. If I delete view node I didn't see final geometry. Basic curve only... Blender 4.0. Is it normal?
Smoth tutorial
thanks!
Thanks!
You're welcome! thank you for your support!
@@RyanKingArt It was an outstanding tutorial that has multi-purpose uses, e.g. vines, telephones wires etc. (On a side note, and I know this is not Blender relevant, but are you going to see Avatar?)
@@Gregory_Harshfield I never saw any of the Avatar movies.
@@RyanKingArt You are preaching to the choir. I admire the VFX, who are probably working overtime, but the stories are not compelling. Even if you haven't seen any Star Wars movie, you can name characters and quote it. How many can do that with an Avatar movie?
👍👍👍 Super!!!! Thanks!!!
glad you like it!
Obrigado muito obrigado ...
You're welcome!
Yay! Geometry nodes! :D
Yep! 👍
That's looks awesome!! Btw what's for Christmas 😉 making santa??
Thanks! I don't plan on making a Santa tutorial. just not really interested in that.
@@RyanKingArt any other idea ?
This is great! THanks
glad you like it!
Can you make a new christmas light tutorial? I tried to follow along but with all the changes due to the updated, it doesn't work right anymore. I know the bloom and stuff is now found in composition. But when making the colors for the lights is only shows this white light on the color ramp and doesn't show any other colors. There are a few other differences that I can't seem to figure out to make the christmas lights work correctly. So if your in the christmas spirit and want to make another video that would be great. Thanks
Is it possible to make this one without geometry node? Which modifier should you advice so it wraps around the wire?
Mükemmel... Thank you
thanks for watching!
Great
thank you 😀
You are awesome.
thank you : )
Two things:
1) Due to addons the version I'm using is 3.0. Do you know if this geometry node setup works in that or only in 3.4?
2) For a lot of nodes I make that are similar to your "lights" one where you have many outputs with different effects is I create the various colors then "connect them" with various math nodes set to "comparison: maximum" and increasing with 1, 2, 3, etc with the threshhold. That way, I just hook up the node once and can just select the number that is the setting I want, rather than connecting nodes and potentially waiting a bit for Blender to think.
I just opened up the Christmas lights file in blender 3.0, and everything seems to work fine. So as far as I know, it should work in 3.0. Thanks for the tip about the math nodes. I will have to try that out sometime. 👍
Nice 👏
Thanks👍
👍👍👍
thanks!
What a boss 🙌
thanks!
Crazy Awesome! ❤🤘
thanks!