The deck seems like it adds a lot of bricks in order to try to get out a beast. The version of the deck I'm playing uses cicada king to end on scary moth to limit my opponent to only 1 special summon. It doesn't force me to play the krawler package, or the naturia stuff, and we don't have to summon the beetrooper handtrap so I can just play one that we search later in order to end with an extra handtrap. The deck is 41 cards but it also has room for 13 going second cards which I feel like is a necessity in our format. The endboard is typically just scary moth + cicada king with a searched handtrap or two and then giant atlas and mighty Neptune, but that's also assuming I don't have any of my other going second cards which, at 13 copies, I've got an 84% chance to at least see one.
By chance, is there a way to not play the krawlkers in this deck? Could you maybe add something else that will work like a start/extender maybe? How would if you had to play barrone in the deck what to add and take out.
A very interesting list indeed. The deck can do much things when going first, but how about going second? Does it capable of any board breaker? I really want to pick up an insect deck so can you show any combo line that can go second. Ty
Well that's the issue with playing the trooper line in general. The only time I would want to play Naturia in troopers is in like a Tenyi Ballpark variant. The Tenyi spells are also good Ash bait so your starters don't explode.
The deck seems like it adds a lot of bricks in order to try to get out a beast. The version of the deck I'm playing uses cicada king to end on scary moth to limit my opponent to only 1 special summon. It doesn't force me to play the krawler package, or the naturia stuff, and we don't have to summon the beetrooper handtrap so I can just play one that we search later in order to end with an extra handtrap. The deck is 41 cards but it also has room for 13 going second cards which I feel like is a necessity in our format. The endboard is typically just scary moth + cicada king with a searched handtrap or two and then giant atlas and mighty Neptune, but that's also assuming I don't have any of my other going second cards which, at 13 copies, I've got an 84% chance to at least see one.
I always wonder if these 2 deck would mesh. 🤔
By chance, is there a way to not play the krawlkers in this deck? Could you maybe add something else that will work like a start/extender maybe? How would if you had to play barrone in the deck what to add and take out.
Can't wait for the combo
A very interesting list indeed. The deck can do much things when going first, but how about going second? Does it capable of any board breaker? I really want to pick up an insect deck so can you show any combo line that can go second. Ty
Going second it's gonna be able to break boards with the lvl 9 insect and ultimate insect and beetroopers already good at otks
Would this deck work with more battlewasps?
Sweet deck idea. Can't wait for the combo vid.
Tbh I like the Idea but not the deck. You have to re adjust some cards because All im thinking right now, that I would be locked into insects
Well that's the issue with playing the trooper line in general. The only time I would want to play Naturia in troopers is in like a Tenyi Ballpark variant. The Tenyi spells are also good Ash bait so your starters don't explode.
Only the fusion and atlas lock you into only insects
@@Jarjarfunkarmor horn does as well, which is your first link as well as a card that comes back later in the combo too
@@kammerer396 correct
At 8:10 the video froze for a few secs
Yes my phone fell down onto my field during that part so i had to cut it out… sorry :)
Combos ??
Posting them in a few days :)