fun fact about this railway: all sections are based around the types of people you'd find in a King's castle. - Section 1 is the Butlers/Servants and the Hounds that they use to kick you out of the Castle for being an asshole - Section 2 is the Knights, The Guards and the Royal Guard (BL in Kimsault's U3 story were sellswords who were protecting a high ranking official) - Section 3 is the Guests and the King's Pet (King in Binds likes sheep) - Section 4 is the throne room, with the King's retainers and the King himself.
I think this Railway is the most fun so far. But, that comes in part due to the fact that it wasn't that difficult to get the below 100 turn count. However, if it was harder to get the turn count then I could see the section system making it absolute misery. Also, nothing will compare to the fear I felt when I saw Envy Mersault about to use Uptie 4 Persuance on me for the first time.
Under a hundred turns wasn't hard on RR3, either, and it was a little harder, but only really by virtue of it's length, in RR2. Really, just have a decent team comp, and most content kinda just crumbles under EGO spam and hitting effective attack type/sin weaknesses. (Plus, you really can just abuse the forfeit + re-try for better speed rng/clashing rng to win almost anything without having to struggle.)
Welp, honestly i kinda get scared when they pull up nsinclair and rcorpheath (oh and also i got my ass blasted by quick suppression, thanks base oufi heath for missing 2 heads in a row)
@@YouCanCallMeIz nah, RR3's final stretch was pretty hard, it wasn't just length. I'd even argue that RR4 is a bit worse in this regard, due to its sections taking up so much time to clear w/o being able to take a break
Esgoo, the reason why Josephine and Ahab along with all future old women not wanting to get staggered is because they all have Dementia, so you may have staggered them but they just forgot they were staggered in the first place
As others have echoed, I really think old Railways (and old MDs for that matter) should be available as permanent content that would be unlocked at the point in the game they unlocked originally. That way newer players don't get shoved right into the newest stuff and aren't prepared for it (MD) or can't access the stuff they want to try until far too late (Railway and MDH), and this is an issue that's only going to get worse with time. That being said, I had fun this railway even if the abno fights were kinda a letdown. I absolutely loved the mimic fights, getting to feel the full wrath of what we exert on enemies was fun and it contained a lot more strategizing than most abno fights when it came to stuff like stagger timings, unopposed dogpiling for staggers on key skills you couldn't clash, and prioritization on who is important to take out early for your team comp you brought.
I went through something similar with the Griefer Gang in Crystal Project "I shouldn't have been merciful on the healer. This time, you're the first Floorstain!"
To be fair, if we were given multiple teams made by PMoon to clear RR with as a "challenge" I think it would bring a bad taste to railways the same way "looping" system in RR2 Personally, it would feel like a slog to me if I got hit with "Do it all again, but with different sinner lineup to winrate through" Other than that, I don't know why we don't keep old RRs, even with full rewards New players 100% need a catchup mechanics and no need to remove content from the game
If you design missions to complete all of them in one go, then it should be fine. Also you can add a feature of starting up from a specific rest station if you forgot to complete one mission at section 4 for example.
The only two reasons I could see for not keeping older RR's is game size (isn't really a factor since abno fights still stay eother way for md) and having to QA older RR's everytime there is a bigger under the hood change. Also they probably just forgor.
so, loathe as I am to just give people free shit and make the game easier for them, I actually *don't* think that letting new players get rewards from old railways is a bad thing. You really have to consider; the rewards were calculated based on the sinner strength expectation at the time the railway was released. Railway 1 already only gives like half the exp that railway 4 gives. And the average sinner ID strength has only increased over time. It's totally fine. I think the real reason they're hesitant to keep them around is due to storage space and ui concerns. Maybe they have it in the works but they haven't found a good way to impliment it yet? After all, the message at the top asks *which* railway you want to play when you enter.
I think it's, at least parcially, due to PM being pretty understaffed and having to balance between working on old content, fixing bugs (which there's always a lot of) and new content like IDs, EGOs and main story stuff.
The only reason I can see is that they'd have to QA all the RR's when pretty much anything changes under the hood. Imagine the 4 or so id's who's main gimmick (hp scaling damage, be it either the target's or user's hp) just straight up worked in reverse for almost a year, but now a railway fight in RR 2 is bugged all of a sudden and no one notices it until they fix it 2 years later.
49:58 i loved the moment the King in Binds said "It's bondage time.", stood up while tearing bondages that held him on his chair, moved his chair to front stage and began bonding himself to it(chair) again. truly epic. cant wait for sequel, where he will bondage all over the place
in my honest opinion, it was fun! the gimmicks in the portrait, sheep and king were fun to play with and i found it hilarious that 1) the king gets up and just goes "I'M BACK IN THE FUCKING BUILDING AGAIN OH MY GOD" /ref and 2) if you have the bandages his big attack is nothing but i am NEVER doing that again since i got less than 100 turn count the first time. maybe my team was shitty, and it probably was, but ideally i will never have to see peccatulum invidiae ever again
My favorite part of my railway run was during the meta envy fight I needed to get quick suppression off. But the turn before my Heathcliff was targeted by a 6 speed dder, 8 speed everlasting, and 4 speed holiday. I immediately decided to sacc Heathcliff and came up with a new plan. I loved that this railway forced me to do that in a situation where I could actually pivot with my strategy instead of "oop failed the mechanic have to restart"
I think the problem with adding missions into rr is because of how demanding it is. I barely have enough resources scrounged together to make a team into rr4, and that’s with the knowledge that most of my ego are thread-spin 3. So making multiple “rr viable” teams to complete specific objectives would suck, considering the length of the average rr is much longer than a run of walpurgnacht
Well, you can just not do the missions in that case, the point is missions should be there for people who want to do them and would find them fun and people who don't want to do them or find them fun can just ignore them, no one would be forcing you to do the challenges so whats the harm in it?
@@yehuda8589 Although I'm late, that usually means a lack of supplies. Which CAN be made up via grinding, early game players and players without much time on their hands, will most definitely be missing out on those benefits. So it's more so it benefits in the long term, whereas it's better to have them sitting there, than to not have them when needing them.
Alright actual constructive comment this time. I dont really see missions in railway, mainly cus they can be so frustrating to do that it will just hurt in the long run. To be fair, this is most likely PTSD from the last Walpurgisnacht as a certain kill 3 enemies in 1 skill mission was terrible. But I dont really see missions in a mode with already a clear objective. (Clear the Railway asap). However I do agree that the Railways should always be available. As much as I dread that second one... This comment ends no-
They should do missions but just not in railway. Do what R1999 does and have small little scripted missions that give you predetermined ID’s to use sorta like a puzzle. It’ll also help tutorialise specific game mechanics as the only way to complete the mission would be to engage with said mechanic
I agree with you on the mission thing, RR is always tired and bothersome to do for me (not everyone is a hardcore player you know, some have jobs too), I will not be happy to do it more than once, let alone do some other gimmicks. That is PM respecting my time and I liked it that way. Also I disagree with Esgoo on the rewards for old RR too. Sure they can make it permanent, it will be nice for new player, but I think they should at least cut the rewards by x4, not x2 (halved). PM is still trying to make money, and It won't be okay if players got like 100 tickets just for doing content that already in the long past
@@cereal8193 I'll have to disagree there, even though Limbus is almost devoid of FOMO (with the exception of cosmetic rewards), most average plagers will still have a drive to try and complete those missions subconciously. Walpurgisnacht's combat stages are rather short and easy so that will offset some more demanding missions, but due to the nature of the Railway, it will be frustrating to either: 1. Having to meet the required team setup for BOTH the Railway stages and the missions, or 2. Give up on the missions to complete the Railway. Obviously it would suck for the players to give up on the missions despite them knowing the rewards can still be acquired via other means, that's just how most players would probably feel. Having a Walpurgisnacht-like mission system in the Railway will only hurt the game, and if they resort to simple missions like "clear X stage/clear X stage within Y turns", well that's pretty much just the current reward system of the Railway isn't it.
I want to say "Thank You" to you, ESGOO. You always try and put out so much of your time and strength into your videos. Thanks for always trying so hard. You are truly an inspiration.
for the "complaints" sections, i do agree that old rail lines should be accessible somehow, how it should be and what it does in regards of rewards idk. i dont actually see a reason that old rewards shouldnt be gotton for balance or progression reasons, but if its for FOMO reasons then idk sure ig. even if it was just the walpurgis event way of accessing it through the related story episode. (them not being available does mess up the story episodes for them imo which kinda sucks) i dont agree about missions. they work for walpurgis since its only a single special fight, putting a mission for a whole railway is just bothersome, they already take multiple hours to complete and many people dont even get around to it because its seen as a big time investment (even if they do have up to date/endgame account) additionally, it turns railway from a special hard event that you do once or a few times, into another thing to grind. and unlike MDs, which have enough variation to be something replayable, RRs do not. you'd just make it railway 2 but a lot worse you can do your own challenges for railways if you feel like it, but putting rewards behind them is just bad design because it encourages replays for something that is not very replayable. missions would not add replayability, rather they demand it themselves in order to work (if any place could use missions it would be MD, not RR)
A lot issues stem from limbus company being an rng game to play some times, where there is contrasts to other games like ruina in the amount of control you have to turn things in your favor, like even with well researched and well understood mechanics, your run could die from anything ranging from a shitty speed roll, hitting tails, unfavourable targeting, you miscalculated the damage, you failed a ego check, or you didn't get a skill 3 when you needed it. In normal run these things aren't run killers, but for a challenge run these things become bunch more prominent. There is also something that isn't really talked about, and its that walpurgis is designed for the shinny new IDs and egos, for example walpurgis 2 makes you want to get magic bullet outis since she basically has insane rap up during the event and gains coin weight perfect for killing all those bots quickly. Walpurgis 3 where I think having wingbeats ishmael would've helped alot with certain missions, same with using and having dawnclair. While projectmoon is better than a lot of gatcha games, in regards to getting IDs and EGOs, it is still evident they want to sell you IDs and EGOs, and I have an aversion to see this come to pass for RR, where its dependent on having certain IDs or EGOs.
I agree on the mission thing, RR is always tired and bothersome to do for me (not everyone is a hardcore player you know, some have jobs too), I will not be happy to do it more than once, let alone do some other gimmicks. That is PM respecting my time and I liked it that way. Also I disagree with Esgoo on the rewards for old RR too. Sure they can make it permanent, it will be nice for new player, but I think they should at least cut the rewards by x4, not x2 (halved). PM is still trying to make money, and It won't be okay if players got like 100 tickets just for doing content that already in the long past
@@nghiaotrong6086 The catch up game for new players is a nightmare. We have a ton of EGOs and IDs to level up and uptie/Threadspin. There is nothing wrong with giving them a bone to help them catch up a little bit more, it won't hurt PM at all. It would just be majorly beneficial for the newer players to actually give them a much needed boost, because Thread and EXP economy is really lacking these days.
It is an issue with limbus i have noticed for a long time. some stuff that should be available for all the time is just not. like my biggers issue is that i cannot read the abno logs outside of their respective fights. damn, i even want to fight certain abnos again without relying on MD or the daily abno fights.
I'd say mimic fights really wanted for us to use backup as... well... backup And we do have our own egos, plus more stockpiled resources, so i think it is VERY fair Especially considering that first *introductory* Invidiae fight wasn't even 12 sinners and those sinners weren't the best of the best (two of them *are* really good, not denying that, but they are, in a way, brought down by others), and they don't even utilise their egos to their full potential, seemingly picking only the strongest tier egos depending on available resources The only thing i think that could be considered 'unfair' is the fact that randomness can give n corp a bunch of sp due to resonance and could give bl swordplay which could immediately boost their clashes and damage but at the same time those mechanics *are* what makes these teams good and we could utilise them to an even better advantage than bots edit: i might've misunderstood your message as whining at enemies having access to egos thus making these fight unfair rather than thinking that it is not enough for them to be dangerous enough, so if i did, i apologize
Literally me farming to shard fire Ishmael to IV and start the run, with all burn ID but Rodion & Hong Lu (He's III) Sounds like you did it with those, and want to share the fun, but ESGOO is expected a this point to run the worst team possible), so the advice may fall into deaf ears
I actually think the railway rewards don’t even need to be properly halved. Project moon only benefits from people being caught up on story and event content, since it means more hype for the characters and ego on the gatcha, with the exception of Walpurgisnacht, and players that benefit the most from making previous railways available again are the ones that most need the help. As it stands it’s a multi-month long grind to catch up in the story, which means multiple gatcha banners for factions that don’t exist in the wider project moon universe that new players have no way to really be familiar with
7:15 his reaction to the sinking is funny to me cuz I had several units at 30+ sinking potency at this point. By the end of the third wave all my units were two hits away from going from 45 to -45
personally, while i would agree with bringing back old railways and making them pernament, i feel like the rewards should absolutely NOT be halved, in order to let newer players be able to catch up with the old ones, and to let people get a decent amount of resources to spend on their sinners, as the current grind in limbus, especially in earlier cantos where you haven't unlocked all the somewhat rewarding luxcavations, is absolutely atrociously slow (shoutouts to egoshards being a nightmare to grind unless you pay up for the battle pass) source: me, a person who started out in season 4
PM's still trying to make money. It'd be a horrible idea to just give out something 40+ free extractions and a ton of free egoshard crates per railway to players who weren't there. The EXP and the thread could probably get kept at the same value, but I'd also want them to remove the banner. I earned that banner gosh darn it, and part of it's value is it's exclusivity.
@@WiidLoverRR1 is pretty much on the same level as a mirror dungeon, but yeah pretty much. Also rr2 is something no one should have to suffer through again
Totally agree that the old railways should be available always. Especially for newer players to experience or for those who missed out. Like each one unlocking at the point they do in the intervallos (but being at level 40-45 now I guess or probably just stay at the max level during their release). I don't think the rewards for the re-release of the old Refraction Railways should be halved. I think a good way to get old players to also play the railways they did before would be having them give the same amount of rewards as they did on their release (or rewards of equal or similar value) but have half of the rewards locked behind missions. Probably having the guaranteed 000 ID ticket for the hardest mission. The only thing people would not be able to get are the fancy cool banners with the effects if you cleared it in less than a certain amount of turns on release, since those are just more so for bragging rights and is okay to miss out on. The community should be more vocal about wanting Project Moon to implement these things that we like that they've done. But like respectfully of course. But ye, this was a really fun Refraction Railway. (most fun for me I.M.O.) Can't wait for Hermann to have the ability to immediately recover from stagger too... Also can't wait for the new Erlking Heathcliff 000 ID to be released after the next banner.... right...? 🙂
@@funninoriginal6054 If that happens, it better be completely optional. If i hear pvp is forced in Railway 5 or somethin', im not only gonna not touch it, i will complain and say it ruined railway 5 until the day i die
I agree that railway is a bit too fast of an event. But missions are not it. They can be skipped like i did with walpurgisht. The better system would be something similar to arknights contingency contracts, where you make game harder in exchange for rewards. Tho i would make the system available after the full first completion under the turn count, and rewards for chalange not so exciting as for completion, ie risk 16 thing in arknights where its almost all rewards but no medal(or max banner in our case)
Railway Availability being permanent is something I've always thought about just like how I think old Arknights Contingency Contracts should always be available (Even without rewards). Both so new players can go ahead and experience something we did back in the day, but also to check newer units on past content for more caught up fellas. I do think rewards could be adjusted to be more helpful for 'catching up' like less gacha rolls and cosmetics more Level Up tickets and such.
Tbh, I agree on wanting for newer players to get early access to Railway content. I started around a month ago, and now at Canto 5 stuck at the "HAIR COUPONS!" part. So, im hoping for this change to happen soon. And the boss music rock.
Tip with ricardo: get support ids. Id recommend randomly friending 10ish people, i used a ishmeal to take aggro and one who grips Sinclair from my friend to self destructive purge him
As a someone who started playing during the last walpurgisnacht and grinded like crazy during that time and even brought the battle pass let say the one real issue I'm facing right now is building up my id and ego collection for more advanced team builds and harder content like railway. The grind at this point as become pretty boring to the point I just do my dailys and weekly and sometime do the story to progress outside of the events and mission. Though having just completed rr3 it easily was out of everything what got me to invest the most into my other ids and help embody what limbus promotes and that is great team building and designing a team to best beat the encounter. Even still the investment I made was heavy even for a bp account on both the lv ticket, shards, and especially thread count. It made me realize how valueable good ego are during game play, but it also kind exposed how wrong it feels at times to spark for ego and invest into them heavily. Like for most players that havent been playing since season one and getting the bp seeing older player pull out this collection of ego they got with ease is kinda annoying imo. Like damn I aint been playing since season 1 and now to even be at a collection close to older players I'd have to grind like hell forever. Then I see the content the other content I missed cus I wadnt there and the rewards and I just kinda think like damn I really wish I could that content for the rewards so I could spark for more ids I need and get more egos to better handle the more challenging content but understand a bit of fomo is needed to these types of games. At this point I feel that the grind though md and doing dailys needs to change to be a bit more interesting and method for newer players to get access to some old content to catch up and handle the higher level content. Missions like you said are a great idea but for railway exclusively would need a rework to how they are done to be reasonable for regular players. They would be better for md to promote players to try other ids and give rewards to encourage different team builds. As for older railways I wouldnt complain too much about the old rewards being cut in half but if they still require the fill payment of boxes and are readded for the sake of newer players then they should keep the full rewards as a mention for newer players to catch up their collections. Just wanted to give my thoughts on how I see thing as a newer player hopefully sometime soon getting to the more advanced team builds and sets up becomes much easier.
I wonder is Esgoo going to go as far as picking the worst deployment order for worst team, given that each deployment comes with it's own buff. I imagine you could easily snowball defeats if you have the character who starts with Aggro as Base Faust for example.
Final comment. I wholeheartedly agree with bringing back old railways. I started during the end of season two and barely got to finish rr2. I’m still kinda sad that I missed out on rr1 and I think that lots of new players would agree that it would be really cool to be able to play the railways. Hell, I want to go back to rr3 because I feel like I could get a better time (not rr2 though that shit sounds awful.) However I disagree with missions. I think the team missions might be cool, but at the same time I think doing missions almost exactly like Walpurgisnacht would feel really annoying. Unless we got to skip to those certain sections after completing it normally. I could see them being more fun and challenging if I wasn’t forced to play through an entire railway again just to get some exp tickets.
i'm a fan of the idea of every railway being available, the "Half rewards" though fair you also got to remember that players coming in late have expinentially more seasonal / Pass IDs & E.G.O to aquire, i wouldn't feel too bad just giving the newbies the headstart However i think it would be a good idea to "Level Cap" the IDs for older railways to keep them from being too easy, being level 45 on railway 1 (the only one i missed) might make it a cake walk & thats kinda sad.
with the last part I STRONGLY AGREE. It really isnt a problem for old players as they alr beated up until the newest canto but newer players will slowly and slowly have a harder time enjoying the game and old players who decide to take a break will also have a harder time with picking the game back up. PM really is good at writing stories, but they really should learn from other compaines and listen to their community more.
caught some of the stream right when rr4 dropped, the amount of backseating and unreasonable questions was actually pretty ridiculous considering how it was like less than an hour after he started his rr4 run for literally the first time.. thank you esgoo for all the content you put out and i do agree with the points you made about rr as a whole.
Missions in Railway would be a nightmare, and REALLY not a good idea from a game design perspective. Maybe, MAYBE if they were non-rewarded and only existed to fill out a personal logbook nobody else could see... But frankly, enough people in the community have a hard enough time mustering up the energy to clear Railway ONE TIME, one single successful attempt, per season. Asking people to run it back with modifiers? No, bad, stupid. I get my under-par runs every time within an attempt or two personally, and never pick it back up, and never have any desire to do so either: I'd much rather have actual interesting engaging fights in MDH or new events. Speaking as a professional game dev and designer, this is an absolutely ass-backwards idea that could only come from somebody who is so deep into the 0.001% of the game that they do not understand how far ahead of the curve they are.
Clearing the railway under 100 turns is good enough for me, i would never want to go back into any of them. They're exhausting and missing out on rewards because i'm just full of the gamemode's shit is surely a great idea!
I personally like Railway as it is. I don't want them to add Missions to Railway cause I want to just be done with it. But the team missions are interesting. I'd prefer them to continue the Railway as it is BUT make old Railway lines accessible and add the missions on old railways for repeatable content.
I got 79 turns and i think that this railway has a very good sweetspot of length. Sections feel full without being too lengthy and the Envy Peccatula are challenging but fun to fight. I barely took advantage of backup but a mechanic that not only makes ally death be less of an instant reset but something you can strategize around is very cool. However, the lack of replayability really hurts it. Once you got the rewards, the only reason to go there is for bragging rights. I think part of the problem is the very structure of a railway, that leaves little room for variety for the track itself in multiple playthroughs. You could make alternate paths but that'd be too similar to MD
One thing I'd like to see Limbus try to do is how Arknights did one of their endgame content: Contingency Contract. It's a mode that can be boiled down to "how can I make this harder for myself?" -- the ability to pick "risk" tags that raise the difficulty of the level while also gaining access to more and more rewards the harder you make the level for yourself. We have sorta similar stuff in MD now that we can pick what buffs to give to enemies, but those are just stat tweaks and such -- we can do things like "X enemies now apply Y rupture on all skills" or "certain enemies become immune to burn/bleed". And that's without taking into account the debuffs we could give our Sinners, like "-1 minimum and maximum speed" or "turn start: gain X fragile". Idk, it could shake up the formula, or it could be down in the dumps, I just want to see ProjMoon try spicing things up with endgame stuff.
I also really like fighting the envy peccatula. It makes everything so much more interesting when you play against enemies that can do anything you do. I think the only genuine advantage we have now against the envy peccatula is "Durante" and that only currently drops their speed. It's also really fun to go up against some pretty stacked teams.
I've yet to watch the whole thing, but just from the intro showing missions: FUCK NO, I'd absolutely despise missions being added to RR. Missions by themselves are an absolute pain in the ass, having to replay the same thing over and over again to fufill some dumbass arbitrary condition. And having to do that on a multi-fight mode like railway is just going to be a miserable experience.
I get where you're coming from, but at the same time, it would make it more enticing to play through the railway again after having it done once imo. As it stands, railway is a thing you do once and then never touch again for 4 months. And if you don't want the hassle of doing missions, you could choose to just not do them, since you're already being rewarded for completing railway at least once. Other gacha games such as Arknights usually have some kind of mission mechanics for endgame content, and it's only there to give hardcore players extra challenge. I dont think it's that bad of an idea to have those for railway
@@Madguys101 "just don't do them" is not really that good of an argument when the game gets balanced around the amount of rewards it gives. So unless the missions give miniscule amount of rewards, or following your Arknights example, just stop giving resource rewards for the higher end of the challenges, ignoring them would just be harming your account in the longer term
Can't say I agree with adding missions to railway, I like that it's a one and done unless I wanna do some amount of testing in it. The idea of spending multiple hours chasing some arbitrary set point so I don't miss out on rewards, the FOMO thing you mention, sounds miserable. I do think all RR's should be added to the game with full rewards. I've watched no fewer than 4 new players progress all the way to the end of canto 6 since Season 4 started and lemme tell you, all the rewards from RR would have done them wonders in general. Would have helped alleviate the "farm MD" mentality and would have seriously helped the exp gating. I would much rather them introduce just static, rotating weekly "hard mode" fights or pursue more endgame options alongside normal railway content
I never realized how much the game needed the chain mechanic untill we had it, being able to see my Sinners get mortally damaged and not immideately restart was a very big factor as to why I enjoyed this railway as opposed to banging my head as spiral of contempt two shots my party.
your talk at the end regarding missons for railway reminded me of what we once had in one piece trasure cruise, there we have a game mode where we have a number of longer and harder stages and with it we had "garp missions" which were missions that reseted monthly and gave quite a few good rewards, to complete these missions we had to clear a stage with certain teams, an example would be that we had to use a team composed of units of the "str" type, i think something like this would be really cool in railway, the rewards don't even need to be that good just having an incentive to go back would be nice.
For anyone worried, you can make it through this RR with the power of Fluid Sac Faust with relative ease. I went in blind at like 9pm, finished at 1 am, and came out with a 75 turn count. I needed to take my propranolol the next day, but otherwise, doable
Yeah, one of the harderst parts of this railway is managing your hp between 2 to 3 battles straight, so being able to constantly fuel Fluid Sac basically trivializes it
Given how even more stringent gacha don't limit rewards when making old limited content perm, or if they do its not for every case and only for stuff thats really packed, halfing the rewards for newer players is going way too far especially with how rewards for RR's are balanced around the time they came out. You'd only limit rewards for a full rerun but only for those who did it before. Also missions don't feel like they'd fit how RR's work and would attract bugs way way too easily. Pre set team challenges as its mission type would fit better.
imagine how much my pain was when i finished canto 5 expecting the 3rd railway to be available for me, then a day later it gets changed and could not look after the last one, i think all the railways should be available, yeah, with each one changing the requirements, and like esgoo said, no banners but the should lower the award depending on how old is the railway in question.
Just came in to say thanks i was struggling with the final part so on a whim i just copied your first impression team from the life stream. Fucking survived and finished the railways with 81 turns. Blessed.
I personally think railway should be like Arknights CC, where you can select difficulty modifiers which gives points for the run. You have to clear the run with a certain number of points to get the maximum reward, this should optimally be easy. Difficulty tryhards like me can turn on every single difficulty modifier for fun and try to clear it. The turn count and points will show on the railway banner. Im surprised they still havent done this yet actually.
I don't understand why anyone would say that letting old RRs be available will give new players too many rewards... do they not know how starved new players are and how long it takes to catch up???
Regarding the mission parts, I do think it would be good, AS LONG AS its like you mentioned (where after you beat rr, you can skip to any node and do that mission, maybe even get a team for it) Because remember, this isnt some walpurgisnacht event where we half less than a month. Rr takes an entire season, maybe more. This much content realistically meant to be beaten within a day (unless youre a mad lad). These missions to be done over the course of half a year
I think it'll be possible. Someone already did a full base sinners with base ego so it'll be fun seeing how they'll generate affinities and keeping certain sinners alive for ego.
Same as last one. I think the speed problem is going to be even more painful, but having 12 sinners and better egos (I'm looking at you frog Sinclair) can make a big difference.
so fun little fact about my first railway run, i got them to use egos 9 in a row (in 11 rounds they used 14 egos) and because of this i was having a mental break down in call with my friends
I 100% agree with giving us older Railways I'm a new player and was basically speeding through and somehow trying to win RR3 before it went away and I definitely want to try RR2 and RR1
I think adding team missions to railway would be incredible, and, secretly, it opens up the avenue for project moon to add a 'try them out' feature to new ID pulls. "Hey, did you have trouble with X fight on railway? Well if you try out this NEW ID you can watch as their Binds Deluge instakills the boss!" or whatever. Regular missions I'm more iffy about considering how not everyone is going to have every ID uptied and leveled, like if one of the missions is similar to walpurgis (Defeat all 5 enemies in one skill) that would be rough. I also think bringing back old railways should be a given, it's mind-boggling that they brought back old events -- clearly showing an intent for old content to always be available -- then proceed to vault railways after each one.
Reckon Railway 4 is much easier than the previous ones, though I got to wonder if the Envy Peccatulum are setting a precedent here for future canto's; that being where future enemies have access to ego and the resources being another interesting factor to manage in fights, or perhaps even opening the door to, say, weekly 'friend' arenas like many other gachas since we can already share rosters via the friend codes... cause that'd be SICK.
I really liked the envy fights. Made me approach the fights in new ways, both balancing the reinforcements and their ego use. Hope to see more of these in the future, but sparingly. Envy pecculata could bexome dreaded rather than exciting if overused
I agree with bringing back the old railways tbh. i started playing around the tail end of RR2 and just didnt have strong enough ids to stand a chance against it, causing me to completely miss out on the content it held. I think it'd be fun to go back and be given a second chance of sorts to beat them as well as experience RR1 at all.
This has my favorite final mode out of all the railways just because of how the King in Binds is described, not overtly malicious but just kinda bored and looking for some entertainment.
personally have to say considering how railways do get mentioned in story and such, it feels like PM most likely will think of smth around making railways just available. Especially if they will intend to instead of ending service and limbus being gone they would end service and turn it into an offline ver.
The good thing is that now someone will be able to mod king in binds, electric dreamscape sheep and portrait to lobco Also, i would love to see the Paper Chairman, hole in the man and/or sunset wanderer in future refractions. or the Greek hospital mythos
We absolutely want to say that the previous Refraction Railway Lines should be available. We also think that you could stand to let people get the older rewards as they are often scaled to the difficulty/tier of content available at that time in terms of thread and xp tickets. Missions in Railway are a very precarious thing in our mind though. It's annoying to rerun lengthy content like that and if they chose to put a special banner behind that, it could force players to burn themselves out attempting the runs necessary to get what in their minds is not optional content. Low turn count Railway gaming is an optional imposed challenge just for internet bragging rights and flexing of your skill and mastery over the game. Missions that have rewards which are tangible and beneficial are not exactly optional and can wall folks. These are just our thoughts as a player from the start and have completed every single challenge PM has offered us on Limbus.
I feel like a way they could recycle older railways would be to re-introduce them with missions and a "hard mode" (akin to how walpurgisnacht events had a hard mode) that adds extra gimmicks/problems to solve to older fights not entirely sure how it'd work out since i missed out on the previous railways but it'd probably be a nice way to add content for both newer and veteran players alike, would also help newer players advance faster to the Most Recent Cool Thing™ with the rewards from the older railways
Unlocking Railway at points in the story is a really good idea (RR1 at the end of Canto 3, RR2 at end of Canto 4, ect) Even with half rewards, it gives the bump you need in IDs, EGO and levels to keep playing through the story, and the level cap still exists, so it wouldnt make things a cakewalk. New players are already strapped for resources, especially F2P, they don't have the glut of UT4 Ids to rely on, and they miss out on past event and BP rewards. So you could tack them ontop of thread and shards (Chef Gregor, BW Sinclair) I don't think its unreasonable to give new players a boost every canto or so to propel them towards new content.
I’d actually disagree with reward halving, I’d just take away the animated banners like usual and give them a not too great but not too bad reward for sub-100 like a few single extraction tickets, or some gold/pale exp tickets. I know Limbus Company is forgiving in terms of gacha game standards, but the railways are the exception, being quite brutal in my opinion (at least with my railway 3 experience). I agree however with giving old railways the level cap that they would have had at that point of the game, just to add challenge for new and old players.
Railway interface force you to choose which RailWay you want to complete besides showing only currvent one available amd all previous ones stached up on background! As a new player, that missed first two railways and heard only stories I would be very happy to try out famous RailWay 2 and how long it takes in reality.
I personally think that burn is amazing for this railway purely because you can fuel EGO easily (4mf, ABM), i didnt even know you needed to beat up the mirrors in the first part since i simply beat the lil guy to death
I personally disagree with your idea to add missions to Railway, the fun and challenge in Railway to me is the teambuilding and strategy to get low turn counts, and adding missions where you need to clear each node in a specific way is going to take away a LOT of freedom and skill expression in teambuilding and strategy and is just going to make it more tedious. I DO like the idea of "Puzzle Duel" fights where you need to clear each node with a preset team, THAT would be very fun. Also just making all Railways available at all times would be very nice, ESPECIALLY since the Railways are literally a part of the story! They talk about them unlocking in the main story intermissions but then you can't actually enter them unless they're the most recent one, which is really dumb. And overall i REALLY hope all of this Railway's unique mechanics get added to the main story and MD, the 12 sinners, the enemy reinforcements, and enemy Resonance and res/own passive are going to make the game even more engaging.
Honestly, I hate how EGO spammy the Railway was. I barely have ANY good EGO so to be forced to spam EGO I couldnt even use well was incredibly painful.
fun fact about this railway: all sections are based around the types of people you'd find in a King's castle.
- Section 1 is the Butlers/Servants and the Hounds that they use to kick you out of the Castle for being an asshole
- Section 2 is the Knights, The Guards and the Royal Guard (BL in Kimsault's U3 story were sellswords who were protecting a high ranking official)
- Section 3 is the Guests and the King's Pet (King in Binds likes sheep)
- Section 4 is the throne room, with the King's retainers and the King himself.
This is sooo cuteeee aaaaa
Hindley: Wait, I'm the hound??
Can we get an art of king in binds holding electric sheep in his laps?
@@Mr.Potato2900YES, PLEASE PLEASE PLEASE PLEASE PLEASE
Esgoo do you like old women that recover from stagger
If only there was a part of the video that explained my feelings on the matter...a shame that no one will ever know.
THATS OOMF
Waiting for outis to get an ID with this
Hag is the greatest PM unwritten buff.
@@BlazerBluuwhat the hell, BLAZER?! AND ONE OF THE ROLANDS?!
I think this Railway is the most fun so far. But, that comes in part due to the fact that it wasn't that difficult to get the below 100 turn count. However, if it was harder to get the turn count then I could see the section system making it absolute misery.
Also, nothing will compare to the fear I felt when I saw Envy Mersault about to use Uptie 4 Persuance on me for the first time.
nothing compares to popping into the n corp section, looking at the skills, and seeing. S3 sinclair
Under a hundred turns wasn't hard on RR3, either, and it was a little harder, but only really by virtue of it's length, in RR2. Really, just have a decent team comp, and most content kinda just crumbles under EGO spam and hitting effective attack type/sin weaknesses. (Plus, you really can just abuse the forfeit + re-try for better speed rng/clashing rng to win almost anything without having to struggle.)
Welp, honestly i kinda get scared when they pull up nsinclair and rcorpheath (oh and also i got my ass blasted by quick suppression, thanks base oufi heath for missing 2 heads in a row)
@@YouCanCallMeIz nah, RR3's final stretch was pretty hard, it wasn't just length. I'd even argue that RR4 is a bit worse in this regard, due to its sections taking up so much time to clear w/o being able to take a break
The last line freaked me out simply because it says *UPTIE 4* and that sounds like OUCHIE...
ESGOO is using the existence of the green apple to unlock his curse's maximum powers, and bring back Maggots to the game
Maybe maggots will actually become good too
More Bleed stuff sounds good to me!!
corrosion legerdemain and contained maggots gift already exist
@@tahraki4918Maggots is good it’s just that bleed and Gluttony have minimal overlap. On its own it’s a fine stacking damage debuff.
Esgoo, the reason why Josephine and Ahab along with all future old women not wanting to get staggered is because they all have Dementia, so you may have staggered them but they just forgot they were staggered in the first place
As others have echoed, I really think old Railways (and old MDs for that matter) should be available as permanent content that would be unlocked at the point in the game they unlocked originally. That way newer players don't get shoved right into the newest stuff and aren't prepared for it (MD) or can't access the stuff they want to try until far too late (Railway and MDH), and this is an issue that's only going to get worse with time.
That being said, I had fun this railway even if the abno fights were kinda a letdown. I absolutely loved the mimic fights, getting to feel the full wrath of what we exert on enemies was fun and it contained a lot more strategizing than most abno fights when it came to stuff like stagger timings, unopposed dogpiling for staggers on key skills you couldn't clash, and prioritization on who is important to take out early for your team comp you brought.
I went through something similar with the Griefer Gang in Crystal Project
"I shouldn't have been merciful on the healer. This time, you're the first Floorstain!"
Nah
portait of a certain day was difficult for me, dreaming electric sheep was simple, and king in binds was awesome
As others have echoed? As in echoes of the manor?
To be fair, if we were given multiple teams made by PMoon to clear RR with as a "challenge" I think it would bring a bad taste to railways the same way "looping" system in RR2
Personally, it would feel like a slog to me if I got hit with "Do it all again, but with different sinner lineup to winrate through"
Other than that, I don't know why we don't keep old RRs, even with full rewards
New players 100% need a catchup mechanics and no need to remove content from the game
Looping system was peak
Now go shrimp yourself
Me please I need the rewards I don't have shit
If you design missions to complete all of them in one go, then it should be fine. Also you can add a feature of starting up from a specific rest station if you forgot to complete one mission at section 4 for example.
I still don't see the harm in it, if it sounds like a slog to you, then you can just not do it.
The only two reasons I could see for not keeping older RR's is game size (isn't really a factor since abno fights still stay eother way for md) and having to QA older RR's everytime there is a bigger under the hood change. Also they probably just forgor.
"I hate old women" ESGOO, circa 2024
HEY THATS MY PFP MFER
@@thetoastgoblin9887 That's Virgil's
@@thetoastgoblin9887 nope. its mine now.
@theauberman nah, I'd drive
8:32
so, loathe as I am to just give people free shit and make the game easier for them, I actually *don't* think that letting new players get rewards from old railways is a bad thing. You really have to consider; the rewards were calculated based on the sinner strength expectation at the time the railway was released. Railway 1 already only gives like half the exp that railway 4 gives. And the average sinner ID strength has only increased over time. It's totally fine. I think the real reason they're hesitant to keep them around is due to storage space and ui concerns. Maybe they have it in the works but they haven't found a good way to impliment it yet? After all, the message at the top asks *which* railway you want to play when you enter.
Every fight from every prior Railway still exists in the game files, so clearly the idea has been discussed internally to some degree
I think it's, at least parcially, due to PM being pretty understaffed and having to balance between working on old content, fixing bugs (which there's always a lot of) and new content like IDs, EGOs and main story stuff.
The only reason I can see is that they'd have to QA all the RR's when pretty much anything changes under the hood. Imagine the 4 or so id's who's main gimmick (hp scaling damage, be it either the target's or user's hp) just straight up worked in reverse for almost a year, but now a railway fight in RR 2 is bugged all of a sudden and no one notices it until they fix it 2 years later.
We can't forget the fact that this railway made the music tier list actually go obsolete, common esgoo L
We all walked in expecting another ambient theme for the WAW abno but nah, gotta keep the curse going.
49:58 i loved the moment the King in Binds said "It's bondage time.", stood up while tearing bondages that held him on his chair, moved his chair to front stage and began bonding himself to it(chair) again. truly epic.
cant wait for sequel, where he will bondage all over the place
I agree completely with your points at the end of the video. We should get the old railways as permanent content and missions would also be nice.
ESGOO: If you think I'm gonna distort over one coin flip lost, you don't know me.
ESGOO 25 seconds later: *GOD, I HATE OLD WOMEN SO MUCH!*
Tbf she did recover from stagger
8:18
XD
8:46 the mic peaking makes this sooooo much funnier 😂
in my honest opinion, it was fun! the gimmicks in the portrait, sheep and king were fun to play with and i found it hilarious that 1) the king gets up and just goes "I'M BACK IN THE FUCKING BUILDING AGAIN OH MY GOD" /ref and 2) if you have the bandages his big attack is nothing
but i am NEVER doing that again since i got less than 100 turn count the first time. maybe my team was shitty, and it probably was, but ideally i will never have to see peccatulum invidiae ever again
Going from "I'm so excited to see the envy peccatula!"
to
"I never want to see them ever fucking again"
Is too real a sentiment
My favorite part of my railway run was during the meta envy fight I needed to get quick suppression off. But the turn before my Heathcliff was targeted by a 6 speed dder, 8 speed everlasting, and 4 speed holiday. I immediately decided to sacc Heathcliff and came up with a new plan. I loved that this railway forced me to do that in a situation where I could actually pivot with my strategy instead of "oop failed the mechanic have to restart"
I think the problem with adding missions into rr is because of how demanding it is. I barely have enough resources scrounged together to make a team into rr4, and that’s with the knowledge that most of my ego are thread-spin 3. So making multiple “rr viable” teams to complete specific objectives would suck, considering the length of the average rr is much longer than a run of walpurgnacht
Well, you can just not do the missions in that case, the point is missions should be there for people who want to do them and would find them fun and people who don't want to do them or find them fun can just ignore them, no one would be forcing you to do the challenges so whats the harm in it?
@@yehuda8589 Although I'm late, that usually means a lack of supplies. Which CAN be made up via grinding, early game players and players without much time on their hands, will most definitely be missing out on those benefits. So it's more so it benefits in the long term, whereas it's better to have them sitting there, than to not have them when needing them.
Alright actual constructive comment this time.
I dont really see missions in railway, mainly cus they can be so frustrating to do that it will just hurt in the long run.
To be fair, this is most likely PTSD from the last Walpurgisnacht as a certain kill 3 enemies in 1 skill mission was terrible. But I dont really see missions in a mode with already a clear objective. (Clear the Railway asap).
However I do agree that the Railways should always be available. As much as I dread that second one...
This comment ends no-
They should do missions but just not in railway. Do what R1999 does and have small little scripted missions that give you predetermined ID’s to use sorta like a puzzle. It’ll also help tutorialise specific game mechanics as the only way to complete the mission would be to engage with said mechanic
the missions are optional to do though and not forced on the player
I agree with you on the mission thing, RR is always tired and bothersome to do for me (not everyone is a hardcore player you know, some have jobs too), I will not be happy to do it more than once, let alone do some other gimmicks. That is PM respecting my time and I liked it that way.
Also I disagree with Esgoo on the rewards for old RR too. Sure they can make it permanent, it will be nice for new player, but I think they should at least cut the rewards by x4, not x2 (halved). PM is still trying to make money, and It won't be okay if players got like 100 tickets just for doing content that already in the long past
@@cereal8193 I'll have to disagree there, even though Limbus is almost devoid of FOMO (with the exception of cosmetic rewards), most average plagers will still have a drive to try and complete those missions subconciously. Walpurgisnacht's combat stages are rather short and easy so that will offset some more demanding missions, but due to the nature of the Railway, it will be frustrating to either: 1. Having to meet the required team setup for BOTH the Railway stages and the missions, or 2. Give up on the missions to complete the Railway. Obviously it would suck for the players to give up on the missions despite them knowing the rewards can still be acquired via other means, that's just how most players would probably feel. Having a Walpurgisnacht-like mission system in the Railway will only hurt the game, and if they resort to simple missions like "clear X stage/clear X stage within Y turns", well that's pretty much just the current reward system of the Railway isn't it.
@DuyroZeppeli thats good though players will play the game more to achieve those missions and not like railway stays for 2 weeks only
Thank you ESGOO, very cool.
I want to say "Thank You" to you, ESGOO. You always try and put out so much of your time and strength into your videos. Thanks for always trying so hard. You are truly an inspiration.
for the "complaints" sections, i do agree that old rail lines should be accessible somehow, how it should be and what it does in regards of rewards idk. i dont actually see a reason that old rewards shouldnt be gotton for balance or progression reasons, but if its for FOMO reasons then idk sure ig. even if it was just the walpurgis event way of accessing it through the related story episode. (them not being available does mess up the story episodes for them imo which kinda sucks)
i dont agree about missions. they work for walpurgis since its only a single special fight, putting a mission for a whole railway is just bothersome, they already take multiple hours to complete and many people dont even get around to it because its seen as a big time investment (even if they do have up to date/endgame account)
additionally, it turns railway from a special hard event that you do once or a few times, into another thing to grind. and unlike MDs, which have enough variation to be something replayable, RRs do not. you'd just make it railway 2 but a lot worse
you can do your own challenges for railways if you feel like it, but putting rewards behind them is just bad design because it encourages replays for something that is not very replayable. missions would not add replayability, rather they demand it themselves in order to work
(if any place could use missions it would be MD, not RR)
i agree with what you said about the missions, RR is a bit too lengthy to do that kinda thing...
A lot issues stem from limbus company being an rng game to play some times, where there is contrasts to other games like ruina in the amount of control you have to turn things in your favor, like even with well researched and well understood mechanics, your run could die from anything ranging from a shitty speed roll, hitting tails, unfavourable targeting, you miscalculated the damage, you failed a ego check, or you didn't get a skill 3 when you needed it. In normal run these things aren't run killers, but for a challenge run these things become bunch more prominent.
There is also something that isn't really talked about, and its that walpurgis is designed for the shinny new IDs and egos, for example walpurgis 2 makes you want to get magic bullet outis since she basically has insane rap up during the event and gains coin weight perfect for killing all those bots quickly. Walpurgis 3 where I think having wingbeats ishmael would've helped alot with certain missions, same with using and having dawnclair. While projectmoon is better than a lot of gatcha games, in regards to getting IDs and EGOs, it is still evident they want to sell you IDs and EGOs, and I have an aversion to see this come to pass for RR, where its dependent on having certain IDs or EGOs.
I agree on the mission thing, RR is always tired and bothersome to do for me (not everyone is a hardcore player you know, some have jobs too), I will not be happy to do it more than once, let alone do some other gimmicks. That is PM respecting my time and I liked it that way.
Also I disagree with Esgoo on the rewards for old RR too. Sure they can make it permanent, it will be nice for new player, but I think they should at least cut the rewards by x4, not x2 (halved). PM is still trying to make money, and It won't be okay if players got like 100 tickets just for doing content that already in the long past
@@nghiaotrong6086 The catch up game for new players is a nightmare. We have a ton of EGOs and IDs to level up and uptie/Threadspin.
There is nothing wrong with giving them a bone to help them catch up a little bit more, it won't hurt PM at all.
It would just be majorly beneficial for the newer players to actually give them a much needed boost, because Thread and EXP economy is really lacking these days.
@@manzokutakayu3477 In terms of Exp and Thread, yes I agree. But in terms of rolls, I think x10 for each would be more than good enough
It is an issue with limbus i have noticed for a long time. some stuff that should be available for all the time is just not.
like my biggers issue is that i cannot read the abno logs outside of their respective fights.
damn, i even want to fight certain abnos again without relying on MD or the daily abno fights.
Ego in fights was cool, but at the same time......
they sucked as well
Just wait till we head to the library and get hit with solem lament
@@kyotheman69 too true
"how the enemies fell", the mechanic.
I'd say mimic fights really wanted for us to use backup as... well... backup
And we do have our own egos, plus more stockpiled resources, so i think it is VERY fair
Especially considering that first *introductory* Invidiae fight wasn't even 12 sinners and those sinners weren't the best of the best (two of them *are* really good, not denying that, but they are, in a way, brought down by others), and they don't even utilise their egos to their full potential, seemingly picking only the strongest tier egos depending on available resources
The only thing i think that could be considered 'unfair' is the fact that randomness can give n corp a bunch of sp due to resonance and could give bl swordplay which could immediately boost their clashes and damage but at the same time those mechanics *are* what makes these teams good and we could utilise them to an even better advantage than bots
edit: i might've misunderstood your message as whining at enemies having access to egos thus making these fight unfair rather than thinking that it is not enough for them to be dangerous enough, so if i did, i apologize
RR4 Stream was hilarious, I hope I can see you do it with pure burn
Literally me farming to shard fire Ishmael to IV and start the run, with all burn ID but Rodion & Hong Lu (He's III)
Sounds like you did it with those, and want to share the fun, but ESGOO is expected a this point to run the worst team possible), so the advice may fall into deaf ears
I actually think the railway rewards don’t even need to be properly halved. Project moon only benefits from people being caught up on story and event content, since it means more hype for the characters and ego on the gatcha, with the exception of Walpurgisnacht, and players that benefit the most from making previous railways available again are the ones that most need the help. As it stands it’s a multi-month long grind to catch up in the story, which means multiple gatcha banners for factions that don’t exist in the wider project moon universe that new players have no way to really be familiar with
I love how they just threw a golden wall back at us and told us to have fun lol, I'm understanding how it feels to be an enemy in this game now.
7:15 his reaction to the sinking is funny to me cuz I had several units at 30+ sinking potency at this point. By the end of the third wave all my units were two hits away from going from 45 to -45
Man first node of section 3 for me was hell on earth I swear that I restarted like 40 times next time I’m going in with ego spam
You mean Forgery? Yeah I agree, if you don't kill K corp Hong he can activate his passive and be a equivalent of hemorrhoids as an enemy
personally, while i would agree with bringing back old railways and making them pernament, i feel like the rewards should absolutely NOT be halved, in order to let newer players be able to catch up with the old ones, and to let people get a decent amount of resources to spend on their sinners, as the current grind in limbus, especially in earlier cantos where you haven't unlocked all the somewhat rewarding luxcavations, is absolutely atrociously slow (shoutouts to egoshards being a nightmare to grind unless you pay up for the battle pass)
source: me, a person who started out in season 4
PM's still trying to make money. It'd be a horrible idea to just give out something 40+ free extractions and a ton of free egoshard crates per railway to players who weren't there. The EXP and the thread could probably get kept at the same value, but I'd also want them to remove the banner. I earned that banner gosh darn it, and part of it's value is it's exclusivity.
Yeah, it's not like starting players will be able to get through RR's the moment they start
@@WiidLoverRR1 is pretty much on the same level as a mirror dungeon, but yeah pretty much. Also rr2 is something no one should have to suffer through again
Totally agree that the old railways should be available always. Especially for newer players to experience or for those who missed out. Like each one unlocking at the point they do in the intervallos (but being at level 40-45 now I guess or probably just stay at the max level during their release). I don't think the rewards for the re-release of the old Refraction Railways should be halved. I think a good way to get old players to also play the railways they did before would be having them give the same amount of rewards as they did on their release (or rewards of equal or similar value) but have half of the rewards locked behind missions. Probably having the guaranteed 000 ID ticket for the hardest mission. The only thing people would not be able to get are the fancy cool banners with the effects if you cleared it in less than a certain amount of turns on release, since those are just more so for bragging rights and is okay to miss out on.
The community should be more vocal about wanting Project Moon to implement these things that we like that they've done. But like respectfully of course.
But ye, this was a really fun Refraction Railway. (most fun for me I.M.O.)
Can't wait for Hermann to have the ability to immediately recover from stagger too...
Also can't wait for the new Erlking Heathcliff 000 ID to be released after the next banner.... right...?
🙂
Lets hope the Esgoo curse works on the Railway Problem™
Well hey, least the apple wasn't golden so that's good.
Edit: Also, "WHAT IS WITH OLD WOMEN AND RECOVERING FROM STAGGER?!" - ESGOO 2024
Just finished RR4 and watching your run seems so much more manageable with so many egos and reliable backups
27:58 nothing out of the ordinary here, my man was just foreshadowing W-Outis
In a dark mirrorworld these envy peccatula would be a PvP mode
I unironically think they're testing the waters for some kind of PVP mechanic with this
@@funninoriginal6054 If that happens, it better be completely optional. If i hear pvp is forced in Railway 5 or somethin', im not only gonna not touch it, i will complain and say it ruined railway 5 until the day i die
Instead of an extraction ticket, older Railway rewards could give a seasonal guarantee ticket for the season they were released.
I agree that railway is a bit too fast of an event. But missions are not it. They can be skipped like i did with walpurgisht. The better system would be something similar to arknights contingency contracts, where you make game harder in exchange for rewards. Tho i would make the system available after the full first completion under the turn count, and rewards for chalange not so exciting as for completion, ie risk 16 thing in arknights where its almost all rewards but no medal(or max banner in our case)
The SP resetting was probably the worst part of this railway , and im kind of glad for it. Really liked all the fights
Esgoo hating old women will forever be cemented into the lore of esgoo
Things esgoo hates:
- Soup
- Sloshing things
- Soda
- Time counters
- Old women
Kinda weird how half of these are related to food but idk
@@funninoriginal6054all of them are related to food wdym
Railway Availability being permanent is something I've always thought about just like how I think old Arknights Contingency Contracts should always be available (Even without rewards).
Both so new players can go ahead and experience something we did back in the day, but also to check newer units on past content for more caught up fellas.
I do think rewards could be adjusted to be more helpful for 'catching up' like less gacha rolls and cosmetics more Level Up tickets and such.
Tbh, I agree on wanting for newer players to get early access to Railway content. I started around a month ago, and now at Canto 5 stuck at the "HAIR COUPONS!" part. So, im hoping for this change to happen soon. And the boss music rock.
Tip with ricardo: get support ids. Id recommend randomly friending 10ish people, i used a ishmeal to take aggro and one who grips Sinclair from my friend to self destructive purge him
I hope when we get stage 3 Envy Peccas, they get a unique design/ID exclusive to them. Either that or they start mimicking Dante's skills
0000 id
Nah I expect them to be Amalgamations of Various IDs
Stage 3 Envy ones will just be a sole, nerfed, Red Gaze.
As a someone who started playing during the last walpurgisnacht and grinded like crazy during that time and even brought the battle pass let say the one real issue I'm facing right now is building up my id and ego collection for more advanced team builds and harder content like railway. The grind at this point as become pretty boring to the point I just do my dailys and weekly and sometime do the story to progress outside of the events and mission. Though having just completed rr3 it easily was out of everything what got me to invest the most into my other ids and help embody what limbus promotes and that is great team building and designing a team to best beat the encounter. Even still the investment I made was heavy even for a bp account on both the lv ticket, shards, and especially thread count. It made me realize how valueable good ego are during game play, but it also kind exposed how wrong it feels at times to spark for ego and invest into them heavily. Like for most players that havent been playing since season one and getting the bp seeing older player pull out this collection of ego they got with ease is kinda annoying imo. Like damn I aint been playing since season 1 and now to even be at a collection close to older players I'd have to grind like hell forever. Then I see the content the other content I missed cus I wadnt there and the rewards and I just kinda think like damn I really wish I could that content for the rewards so I could spark for more ids I need and get more egos to better handle the more challenging content but understand a bit of fomo is needed to these types of games.
At this point I feel that the grind though md and doing dailys needs to change to be a bit more interesting and method for newer players to get access to some old content to catch up and handle the higher level content. Missions like you said are a great idea but for railway exclusively would need a rework to how they are done to be reasonable for regular players. They would be better for md to promote players to try other ids and give rewards to encourage different team builds. As for older railways I wouldnt complain too much about the old rewards being cut in half but if they still require the fill payment of boxes and are readded for the sake of newer players then they should keep the full rewards as a mention for newer players to catch up their collections.
Just wanted to give my thoughts on how I see thing as a newer player hopefully sometime soon getting to the more advanced team builds and sets up becomes much easier.
I wonder is Esgoo going to go as far as picking the worst deployment order for worst team, given that each deployment comes with it's own buff. I imagine you could easily snowball defeats if you have the character who starts with Aggro as Base Faust for example.
That'd be goated because lcb faust has evade
Final comment.
I wholeheartedly agree with bringing back old railways. I started during the end of season two and barely got to finish rr2. I’m still kinda sad that I missed out on rr1 and I think that lots of new players would agree that it would be really cool to be able to play the railways. Hell, I want to go back to rr3 because I feel like I could get a better time (not rr2 though that shit sounds awful.)
However I disagree with missions. I think the team missions might be cool, but at the same time I think doing missions almost exactly like Walpurgisnacht would feel really annoying. Unless we got to skip to those certain sections after completing it normally. I could see them being more fun and challenging if I wasn’t forced to play through an entire railway again just to get some exp tickets.
i'm a fan of the idea of every railway being available, the "Half rewards" though fair you also got to remember that players coming in late have expinentially more seasonal / Pass IDs & E.G.O to aquire, i wouldn't feel too bad just giving the newbies the headstart
However i think it would be a good idea to "Level Cap" the IDs for older railways to keep them from being too easy, being level 45 on railway 1 (the only one i missed) might make it a cake walk & thats kinda sad.
with the last part
I STRONGLY AGREE. It really isnt a problem for old players as they alr beated up until the newest canto but newer players will slowly and slowly have a harder time enjoying the game and old players who decide to take a break will also have a harder time with picking the game back up. PM really is good at writing stories, but they really should learn from other compaines and listen to their community more.
caught some of the stream right when rr4 dropped, the amount of backseating and unreasonable questions was actually pretty ridiculous considering how it was like less than an hour after he started his rr4 run for literally the first time..
thank you esgoo for all the content you put out and i do agree with the points you made about rr as a whole.
Missions in Railway would be a nightmare, and REALLY not a good idea from a game design perspective. Maybe, MAYBE if they were non-rewarded and only existed to fill out a personal logbook nobody else could see... But frankly, enough people in the community have a hard enough time mustering up the energy to clear Railway ONE TIME, one single successful attempt, per season. Asking people to run it back with modifiers? No, bad, stupid. I get my under-par runs every time within an attempt or two personally, and never pick it back up, and never have any desire to do so either: I'd much rather have actual interesting engaging fights in MDH or new events. Speaking as a professional game dev and designer, this is an absolutely ass-backwards idea that could only come from somebody who is so deep into the 0.001% of the game that they do not understand how far ahead of the curve they are.
Clearing the railway under 100 turns is good enough for me, i would never want to go back into any of them. They're exhausting and missing out on rewards because i'm just full of the gamemode's shit is surely a great idea!
I personally like Railway as it is. I don't want them to add Missions to Railway cause I want to just be done with it. But the team missions are interesting. I'd prefer them to continue the Railway as it is BUT make old Railway lines accessible and add the missions on old railways for repeatable content.
I got 79 turns and i think that this railway has a very good sweetspot of length. Sections feel full without being too lengthy and the Envy Peccatula are challenging but fun to fight. I barely took advantage of backup but a mechanic that not only makes ally death be less of an instant reset but something you can strategize around is very cool. However, the lack of replayability really hurts it. Once you got the rewards, the only reason to go there is for bragging rights. I think part of the problem is the very structure of a railway, that leaves little room for variety for the track itself in multiple playthroughs. You could make alternate paths but that'd be too similar to MD
One thing I'd like to see Limbus try to do is how Arknights did one of their endgame content: Contingency Contract. It's a mode that can be boiled down to "how can I make this harder for myself?" -- the ability to pick "risk" tags that raise the difficulty of the level while also gaining access to more and more rewards the harder you make the level for yourself. We have sorta similar stuff in MD now that we can pick what buffs to give to enemies, but those are just stat tweaks and such -- we can do things like "X enemies now apply Y rupture on all skills" or "certain enemies become immune to burn/bleed". And that's without taking into account the debuffs we could give our Sinners, like "-1 minimum and maximum speed" or "turn start: gain X fragile". Idk, it could shake up the formula, or it could be down in the dumps, I just want to see ProjMoon try spicing things up with endgame stuff.
I also really like fighting the envy peccatula. It makes everything so much more interesting when you play against enemies that can do anything you do. I think the only genuine advantage we have now against the envy peccatula is "Durante" and that only currently drops their speed. It's also really fun to go up against some pretty stacked teams.
I've yet to watch the whole thing, but just from the intro showing missions: FUCK NO, I'd absolutely despise missions being added to RR. Missions by themselves are an absolute pain in the ass, having to replay the same thing over and over again to fufill some dumbass arbitrary condition. And having to do that on a multi-fight mode like railway is just going to be a miserable experience.
I get where you're coming from, but at the same time, it would make it more enticing to play through the railway again after having it done once imo. As it stands, railway is a thing you do once and then never touch again for 4 months. And if you don't want the hassle of doing missions, you could choose to just not do them, since you're already being rewarded for completing railway at least once.
Other gacha games such as Arknights usually have some kind of mission mechanics for endgame content, and it's only there to give hardcore players extra challenge. I dont think it's that bad of an idea to have those for railway
@@Madguys101 "just don't do them" is not really that good of an argument when the game gets balanced around the amount of rewards it gives. So unless the missions give miniscule amount of rewards, or following your Arknights example, just stop giving resource rewards for the higher end of the challenges, ignoring them would just be harming your account in the longer term
10:31 HE KILLED AN ENEMY WITH THE LAST TINY BIT OF DAMAGE SNAGHARPOON DOES
Can't say I agree with adding missions to railway, I like that it's a one and done unless I wanna do some amount of testing in it. The idea of spending multiple hours chasing some arbitrary set point so I don't miss out on rewards, the FOMO thing you mention, sounds miserable. I do think all RR's should be added to the game with full rewards. I've watched no fewer than 4 new players progress all the way to the end of canto 6 since Season 4 started and lemme tell you, all the rewards from RR would have done them wonders in general. Would have helped alleviate the "farm MD" mentality and would have seriously helped the exp gating. I would much rather them introduce just static, rotating weekly "hard mode" fights or pursue more endgame options alongside normal railway content
I never realized how much the game needed the chain mechanic untill we had it, being able to see my Sinners get mortally damaged and not immideately restart was a very big factor as to why I enjoyed this railway as opposed to banging my head as spiral of contempt two shots my party.
your talk at the end regarding missons for railway reminded me of what we once had in one piece trasure cruise, there we have a game mode where we have a number of longer and harder stages and with it we had "garp missions" which were missions that reseted monthly and gave quite a few good rewards, to complete these missions we had to clear a stage with certain teams, an example would be that we had to use a team composed of units of the "str" type, i think something like this would be really cool in railway, the rewards don't even need to be that good just having an incentive to go back would be nice.
For anyone worried, you can make it through this RR with the power of Fluid Sac Faust with relative ease. I went in blind at like 9pm, finished at 1 am, and came out with a 75 turn count. I needed to take my propranolol the next day, but otherwise, doable
Yeah, one of the harderst parts of this railway is managing your hp between 2 to 3 battles straight, so being able to constantly fuel Fluid Sac basically trivializes it
Given how even more stringent gacha don't limit rewards when making old limited content perm, or if they do its not for every case and only for stuff thats really packed, halfing the rewards for newer players is going way too far especially with how rewards for RR's are balanced around the time they came out. You'd only limit rewards for a full rerun but only for those who did it before.
Also missions don't feel like they'd fit how RR's work and would attract bugs way way too easily. Pre set team challenges as its mission type would fit better.
imagine how much my pain was when i finished canto 5 expecting the 3rd railway to be available for me, then a day later it gets changed and could not look after the last one, i think all the railways should be available, yeah, with each one changing the requirements, and like esgoo said, no banners but the should lower the award depending on how old is the railway in question.
Just came in to say thanks
i was struggling with the final part so on a whim i just copied your first impression team from the life stream. Fucking survived and finished the railways with 81 turns. Blessed.
I personally think railway should be like Arknights CC, where you can select difficulty modifiers which gives points for the run. You have to clear the run with a certain number of points to get the maximum reward, this should optimally be easy. Difficulty tryhards like me can turn on every single difficulty modifier for fun and try to clear it. The turn count and points will show on the railway banner. Im surprised they still havent done this yet actually.
I don't understand why anyone would say that letting old RRs be available will give new players too many rewards... do they not know how starved new players are and how long it takes to catch up???
Regarding the mission parts, I do think it would be good, AS LONG AS its like you mentioned (where after you beat rr, you can skip to any node and do that mission, maybe even get a team for it)
Because remember, this isnt some walpurgisnacht event where we half less than a month. Rr takes an entire season, maybe more. This much content realistically meant to be beaten within a day (unless youre a mad lad). These missions to be done over the course of half a year
"And Zwei Sinclair was benched the whole time"
Might be a bug, a visual one, but I saw him on the field too, idk, you should check that out
This reflaction railway was really fun, imo king in bounds should've been stronger and kinda lame that he only had one sword attack.
Place your bets everyone! How long do you think it'll take Esgoo to beat RR4 with the worst team!
Months
honestly i really doubt he'll ever beat the envy peccatula unless he removes the restrictions from HE and WAW egos
I think it'll be possible. Someone already did a full base sinners with base ego so it'll be fun seeing how they'll generate affinities and keeping certain sinners alive for ego.
nvm maybe a week
Same as last one. I think the speed problem is going to be even more painful, but having 12 sinners and better egos (I'm looking at you frog Sinclair) can make a big difference.
Man, ESGOO is so good at splitting extraction tickets. I wish he was some kind of minister
so fun little fact about my first railway run, i got them to use egos 9 in a row (in 11 rounds they used 14 egos) and because of this i was having a mental break down in call with my friends
my friends watched me distort in real time
everyone thinks sunshower heathcliff is bad until they're staring at corroded Binds about to obliterate their entire team
I 100% agree with giving us older Railways
I'm a new player and was basically speeding through and somehow trying to win RR3 before it went away and I definitely want to try RR2 and RR1
I think adding team missions to railway would be incredible, and, secretly, it opens up the avenue for project moon to add a 'try them out' feature to new ID pulls.
"Hey, did you have trouble with X fight on railway? Well if you try out this NEW ID you can watch as their Binds Deluge instakills the boss!" or whatever. Regular missions I'm more iffy about considering how not everyone is going to have every ID uptied and leveled, like if one of the missions is similar to walpurgis (Defeat all 5 enemies in one skill) that would be rough.
I also think bringing back old railways should be a given, it's mind-boggling that they brought back old events -- clearly showing an intent for old content to always be available -- then proceed to vault railways after each one.
Reckon Railway 4 is much easier than the previous ones, though I got to wonder if the Envy Peccatulum are setting a precedent here for future canto's; that being where future enemies have access to ego and the resources being another interesting factor to manage in fights, or perhaps even opening the door to, say, weekly 'friend' arenas like many other gachas since we can already share rosters via the friend codes... cause that'd be SICK.
I've long thought that the main guys of Hermann's would use EGO and they do make that theory of mine seem more likely.
I really liked the envy fights. Made me approach the fights in new ways, both balancing the reinforcements and their ego use. Hope to see more of these in the future, but sparingly. Envy pecculata could bexome dreaded rather than exciting if overused
I agree with bringing back the old railways tbh. i started playing around the tail end of RR2 and just didnt have strong enough ids to stand a chance against it, causing me to completely miss out on the content it held. I think it'd be fun to go back and be given a second chance of sorts to beat them as well as experience RR1 at all.
when in doubt, poise it out. trust me on this, its very useful -i did a suboptimal 78 turn count
I love evading Everlasting. It just feels so good for some reason
Esgoo:*Losing his mind over 5% tails*
Me, a XCOM player: "First time?"
This has my favorite final mode out of all the railways just because of how the King in Binds is described, not overtly malicious but just kinda bored and looking for some entertainment.
personally have to say considering how railways do get mentioned in story and such, it feels like PM most likely will think of smth around making railways just available. Especially if they will intend to instead of ending service and limbus being gone they would end service and turn it into an offline ver.
20:24 accidental Light Yagami Voice
The good thing is that now someone will be able to mod king in binds, electric dreamscape sheep and portrait to lobco
Also, i would love to see the Paper Chairman, hole in the man and/or sunset wanderer in future refractions. or the Greek hospital mythos
We absolutely want to say that the previous Refraction Railway Lines should be available. We also think that you could stand to let people get the older rewards as they are often scaled to the difficulty/tier of content available at that time in terms of thread and xp tickets. Missions in Railway are a very precarious thing in our mind though. It's annoying to rerun lengthy content like that and if they chose to put a special banner behind that, it could force players to burn themselves out attempting the runs necessary to get what in their minds is not optional content. Low turn count Railway gaming is an optional imposed challenge just for internet bragging rights and flexing of your skill and mastery over the game. Missions that have rewards which are tangible and beneficial are not exactly optional and can wall folks.
These are just our thoughts as a player from the start and have completed every single challenge PM has offered us on Limbus.
I feel like a way they could recycle older railways would be to re-introduce them with missions and a "hard mode" (akin to how walpurgisnacht events had a hard mode) that adds extra gimmicks/problems to solve to older fights
not entirely sure how it'd work out since i missed out on the previous railways but it'd probably be a nice way to add content for both newer and veteran players alike, would also help newer players advance faster to the Most Recent Cool Thing™ with the rewards from the older railways
It’s funny how I beat this railway first try in 77 turns when normally I hate railways so so much. So incredibly much.
This one was pretty fun though.
Unlocking Railway at points in the story is a really good idea (RR1 at the end of Canto 3, RR2 at end of Canto 4, ect)
Even with half rewards, it gives the bump you need in IDs, EGO and levels to keep playing through the story, and the level cap still exists, so it wouldnt make things a cakewalk.
New players are already strapped for resources, especially F2P, they don't have the glut of UT4 Ids to rely on, and they miss out on past event and BP rewards. So you could tack them ontop of thread and shards (Chef Gregor, BW Sinclair)
I don't think its unreasonable to give new players a boost every canto or so to propel them towards new content.
yay esgoo, i did railway along with your stream :)
Envy peccatula really makes you realize how strong pilgritia is
I’d actually disagree with reward halving, I’d just take away the animated banners like usual and give them a not too great but not too bad reward for sub-100 like a few single extraction tickets, or some gold/pale exp tickets. I know Limbus Company is forgiving in terms of gacha game standards, but the railways are the exception, being quite brutal in my opinion (at least with my railway 3 experience). I agree however with giving old railways the level cap that they would have had at that point of the game, just to add challenge for new and old players.
ESGOO is somehow the most calculated limbus youtuber and also the most unhinged at the same time, I live for the tweak outs.
I assure you Esgoo, making the hags be able to clear their own stagger is imperative to the game's design.
Railway interface force you to choose which RailWay you want to complete besides showing only currvent one available amd all previous ones stached up on background!
As a new player, that missed first two railways and heard only stories I would be very happy to try out famous RailWay 2 and how long it takes in reality.
I personally think that burn is amazing for this railway purely because you can fuel EGO easily (4mf, ABM), i didnt even know you needed to beat up the mirrors in the first part since i simply beat the lil guy to death
I personally disagree with your idea to add missions to Railway, the fun and challenge in Railway to me is the teambuilding and strategy to get low turn counts, and adding missions where you need to clear each node in a specific way is going to take away a LOT of freedom and skill expression in teambuilding and strategy and is just going to make it more tedious.
I DO like the idea of "Puzzle Duel" fights where you need to clear each node with a preset team, THAT would be very fun.
Also just making all Railways available at all times would be very nice, ESPECIALLY since the Railways are literally a part of the story! They talk about them unlocking in the main story intermissions but then you can't actually enter them unless they're the most recent one, which is really dumb.
And overall i REALLY hope all of this Railway's unique mechanics get added to the main story and MD, the 12 sinners, the enemy reinforcements, and enemy Resonance and res/own passive are going to make the game even more engaging.
Honestly, I hate how EGO spammy the Railway was. I barely have ANY good EGO so to be forced to spam EGO I couldnt even use well was incredibly painful.
john coffee my favorite abno ❤❤❤
Also Esgoo talking to Kim Jihoon like he’s talking with Carmen.
I REALLY REALLY like the backup mechanic
just found this channel and you're hilarious lmao