Here I was looking for combat music, no idea why Darkest Dungeon didn't instantly come to mind. Thanks!
Mind Blowing ! Thanks for sharing :).
Ty! I needed this.
This is a really cool module. But almost all of my players just make fun of the audio and mute it, (despite knowing most of the music I use was made by me, and knowing how much work I put into the audio for scenes). Now, if there was a module to make it so players can't mute the audio, that'd be amazing.
I am curious, I like so much of this module, and is why I got the Patreon. But, I want some soundscapes to play continuous, and then combat to shuffle but I can't seem to get that to work. I know the Mood stuff could be used, but I love the idea of it automatically detecting combat, playing that playlist, then going back to the ambient list after combat ends.
Excellent Video. Will check out this module! where would one go to get sound effects?
Absolutely love this new module. Thank you for showing it off! I will definitely be using this one going forward.
Can you please provide me a list of all resources you use for sounds? Currently I use wowhead to pull all my sounds, but I would love to have not options!
I just use Epidemic Sounds website, and then a couple of pieces that I have permission to use from personal or professional relationships! Epidemic Sounds is absolutely the majority of it though.
Thanks for the video! Can you share where the token border for Atticus is from?
very good
I have been mucking around with this module. I don't know... maybe i'm not using it properly, but it seems a little clunky. Sometimes i have to f5 refresh to get blocks to play
This module looks amazing.. sadly I'm not able to upgrade to v11 yet due to a system not ready for it.. But I can't wait to use this.. any good sources for sound effects?
An update to this video - Ripper, being the extremely responsive dev he is, has already implemented the two things I would have loved to see in this module:
1) Foundry's built-in ambient weather conditions can now be set as triggers, so my entire "mode B" segment of this video can now just be attributed to a weather setting
2) Setting a soundscape playlist as the "Playlist scene" setting in the ambient tab of the scene configuration will now cause the soundscape to automatically activate when the scene loads.
Enjoy!